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Jun 23rd, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\maps n shit\smaller.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 22 2018)
  7. 8 threads
  8. materialPath: D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading D:\maps n shit\smaller.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\apps\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing D:\maps n shit\smaller.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (3113 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 10 texinfos to 8
  37. Reduced 4 texdatas to 4 (87 bytes to 87)
  38. Writing D:\maps n shit\smaller.bsp
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\bin\vvis.exe"
  43. ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\maps n shit\smaller"
  44.  
  45. Valve Software - vvis.exe (May 22 2018)
  46. 8 threads
  47. reading d:\maps n shit\smaller.bsp
  48. reading d:\maps n shit\smaller.prt
  49. 1032 portalclusters
  50. 2009 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (72)
  53. Optimized: 0 visible clusters (0.00%)
  54. Total clusters visible: 1064776
  55. Average clusters visible: 1031
  56. Building PAS...
  57. Average clusters audible: 1032
  58. visdatasize:274520 compressed from 280704
  59. writing d:\maps n shit\smaller.bsp
  60. 1 minute, 14 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\bin\vrad.exe"
  64. ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\maps n shit\smaller"
  65.  
  66. Valve Software - vrad.exe SSE (May 22 2018)
  67.  
  68. Valve Radiosity Simulator
  69. 8 threads
  70. [Reading texlights from 'lights.rad']
  71. [45 texlights parsed from 'lights.rad']
  72.  
  73. Loading d:\maps n shit\smaller.bsp
  74. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  75. 12810 faces
  76. 47414692 square feet [6827715584.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 12810 patches before subdivision
  80. 838782 patches after subdivision
  81. sun extent from map=0.000000
  82. 3 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
  84. BuildVisLeafs: 0
  85. ** Executing...
  86. ** Command: Copy File
  87. ** Parameters: "D:\maps n shit\smaller.bsp" "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod\maps\smaller.bsp"
  88.  
  89.  
  90. ** Executing...
  91. ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\hl2.exe"
  92. ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" +map "smaller" -steam
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