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- ** Executing...
- ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\maps n shit\smaller.vmf"
- Valve Software - vbsp.exe (May 22 2018)
- 8 threads
- materialPath: D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\maps n shit\smaller.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\apps\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\maps n shit\smaller.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3113 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 8
- Reduced 4 texdatas to 4 (87 bytes to 87)
- Writing D:\maps n shit\smaller.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\maps n shit\smaller"
- Valve Software - vvis.exe (May 22 2018)
- 8 threads
- reading d:\maps n shit\smaller.bsp
- reading d:\maps n shit\smaller.prt
- 1032 portalclusters
- 2009 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (72)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1064776
- Average clusters visible: 1031
- Building PAS...
- Average clusters audible: 1032
- visdatasize:274520 compressed from 280704
- writing d:\maps n shit\smaller.bsp
- 1 minute, 14 seconds elapsed
- ** Executing...
- ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\maps n shit\smaller"
- Valve Software - vrad.exe SSE (May 22 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\maps n shit\smaller.bsp
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 12810 faces
- 47414692 square feet [6827715584.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 12810 patches before subdivision
- 838782 patches after subdivision
- sun extent from map=0.000000
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- BuildVisLeafs: 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\maps n shit\smaller.bsp" "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod\maps\smaller.bsp"
- ** Executing...
- ** Command: "D:\APPS\STEAM\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\APPS\STEAM\steamapps\common\GarrysMod\garrysmod" +map "smaller" -steam
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