carlosname

Untitled

Mar 11th, 2021
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. wait(0.016666666666667)
  143. Anim = nil
  144. cf = CFrame.new
  145. function c3(cz, cx, cc)
  146. return Color3.new(cz / 255, cx / 255, cc / 255)
  147. end
  148. angles = CFrame.Angles
  149. Player = game.Players.LocalPlayer
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. mouse = Player:GetMouse()
  153. local LeftArm = Character["Left Arm"]
  154. RightArm = Character["Right Arm"]
  155. LeftLeg = Character["Left Leg"]
  156. RightLeg = Character["Right Leg"]
  157. Head = Character.Head
  158. Torso = Character.Torso
  159. RootPart = Character.HumanoidRootPart
  160. RootJoint = RootPart.RootJoint
  161. Humanoid.Animator:Destroy()
  162. Character.Animate:Destroy()
  163. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  164. RootCF = angles(-1.57, 0, 3.14)
  165. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  166. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  167. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  168. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  169. RW = Instance.new("Weld")
  170. LW = Instance.new("Weld")
  171. RH = Torso["Right Hip"]
  172. LH = Torso["Left Hip"]
  173. Neck = Torso.Neck
  174. RSH = Torso["Right Shoulder"]
  175. LSH = Torso["Left Shoulder"]
  176. RSH.Parent = nil
  177. LSH.Parent = nil
  178. RW.Name = "Right Shoulder"
  179. RW.Part0 = Torso
  180. RW.C0 = cf(1.5, 0.5, 0)
  181. RW.C1 = cf(0, 0.5, 0)
  182. RW.Part1 = RightArm
  183. RW.Parent = Torso
  184. LW.Name = "Left Shoulder"
  185. LW.Part0 = Torso
  186. LW.C0 = cf(-1.5, 0.5, 0)
  187. LW.C1 = cf(0, 0.5, 0)
  188. LW.Part1 = LeftArm
  189. LW.Parent = Torso
  190. Effects = Instance.new("Model", Character)
  191. Effects.Name = "Effects"
  192. Humanoid.WalkSpeed = 16
  193. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  194. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  195. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  196. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  197. sine = 0
  198. attackcounter = 1
  199. torvel = nil
  200. attacking = false
  201. hitfloor, posfloor = nil, nil
  202. tool = nil
  203. if script.Parent.ClassName == "HopperBin" then
  204. tool = script.Parent
  205. tool.Parent = Player.Backpack
  206. else
  207. tool = Instance.new("HopperBin", Player.Backpack)
  208. tool.Name = ""
  209. end
  210. meshes = {
  211. 3270017,
  212. 20329976,
  213. 448386996,
  214. 1095708,
  215. 1033714,
  216. 9756362
  217. }
  218. sounds = {
  219. {
  220. 320557413,
  221. 320557453,
  222. 320557487,
  223. 320557518,
  224. 320557537,
  225. 320557563,
  226. 233856146,
  227. 233856140
  228. },
  229. {
  230. 234365549,
  231. 234365573,
  232. 231917961,
  233. 231917950,
  234. 231917856,
  235. 231917863,
  236. 231917871
  237. },
  238. {
  239. 262562442,
  240. 231917806,
  241. 231917784
  242. },
  243. {
  244. 262562442,
  245. 233856048,
  246. 306247739
  247. }
  248. }
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "Heartbeat"
  251. script:WaitForChild("Heartbeat")
  252. frame = 0.025
  253. tf = 0
  254. allowframeloss = true
  255. tossremainder = false
  256. lastframe = tick()
  257. script.Heartbeat:Fire()
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.Heartbeat:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.Heartbeat:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277. function swait(num)
  278. if num == 0 or num == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 0, num do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286. function thread(f)
  287. coroutine.resume(coroutine.create(f))
  288. end
  289. function clerp(a, b, t)
  290. local qa = {
  291. QuaternionFromCFrame(a)
  292. }
  293. local qb = {
  294. QuaternionFromCFrame(b)
  295. }
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m00 < m11 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s
  327. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  328. end
  329. end
  330. end
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp
  345. if cosTheta >= 1.0E-4 then
  346. if 1 - cosTheta > 1.0E-4 then
  347. local theta = math.acos(cosTheta)
  348. local invSinTheta = 1 / math.sin(theta)
  349. startInterp = math.sin((1 - t) * theta) * invSinTheta
  350. finishInterp = math.sin(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. elseif 1 + cosTheta > 1.0E-4 then
  356. local theta = math.acos(-cosTheta)
  357. local invSinTheta = 1 / math.sin(theta)
  358. startInterp = math.sin((t - 1) * theta) * invSinTheta
  359. finishInterp = math.sin(t * theta) * invSinTheta
  360. else
  361. startInterp = t - 1
  362. finishInterp = t
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366. function rayCast(Pos, Dir, Max, Ignore)
  367. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  368. end
  369. function newPart(par, brick, transp, anch, canc, size, name, mat, cfra)
  370. local p = Instance.new("Part")
  371. p.BrickColor = brick
  372. p.Transparency = transp
  373. p.Material = mat and mat or "SmoothPlastic"
  374. p.Anchored = anch
  375. p.CanCollide = canc
  376. p.Size = size
  377. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  378. p.Name = name
  379. p.CFrame = cfra or RootPart.CFrame
  380. p.Parent = par
  381. return p
  382. end
  383. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  384. local mesh = Instance.new(Mesh)
  385. mesh.Parent = part
  386. if Mesh == "SpecialMesh" then
  387. mesh.MeshType = meshtype
  388. if meshid then
  389. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  390. end
  391. end
  392. if offset then
  393. mesh.Offset = offset
  394. end
  395. mesh.Scale = scale
  396. return mesh
  397. end
  398. function weld(parent, part0, part1, c0, c1)
  399. local weld = Instance.new("Weld")
  400. weld.Parent = parent
  401. weld.Part0 = part0
  402. weld.Part1 = part1
  403. weld.C0 = c0
  404. if c1 then
  405. weld.C1 = c1
  406. end
  407. return weld
  408. end
  409. function sound(id, par, vol, dur, pit)
  410. coroutine.resume(coroutine.create(function()
  411. local sou = Instance.new("Sound", par or workspace)
  412. sou.Volume = vol
  413. sou.Pitch = pit or 1
  414. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  415. swait()
  416. sou:play()
  417. wait(dur)
  418. sou:Destroy()
  419. end))
  420. end
  421. function round(num)
  422. local a, b = math.modf(num)
  423. if num % 1 ~= 0 then
  424. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  425. else
  426. return math.floor(num)
  427. end
  428. end
  429. function findCloseHumanoid(centre, distance)
  430. local tab = {}
  431. for _, child in pairs(game.Workspace:GetChildren()) do
  432. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  433. local vtors = child.Torso
  434. local mag = math.abs((vtors.Position - centre).magnitude)
  435. if distance >= mag then
  436. table.insert(tab, child.Humanoid)
  437. end
  438. end
  439. end
  440. return tab
  441. end
  442. function basicDamage(vhum, damage, colour)
  443. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  444. return
  445. end
  446. vhum.Health = vhum.Health - damage
  447. local damagepart = Instance.new("Part", Effects)
  448. damagepart.Transparency = 1
  449. damagepart.Anchored = true
  450. damagepart.CanCollide = false
  451. damagepart.Size = Vector3.new(1, 1, 1)
  452. damagepart.Name = "DamagePart"
  453. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  454. local g = Instance.new("BillboardGui", damagepart)
  455. g.Enabled = true
  456. g.Adornee = damagepart
  457. g.Size = UDim2.new(5, 0, 5, 0)
  458. g.ExtentsOffset = Vector3.new(0, 0, 0)
  459. g.StudsOffset = Vector3.new(0, 0, 0)
  460. local t = Instance.new("TextLabel", g)
  461. t.BackgroundTransparency = 1
  462. t.Font = "ArialBold"
  463. t.TextSize = 24
  464. t.Text = "-" .. round(damage)
  465. if round(damage) % 1 == 0 then
  466. t.Text = "-" .. round(damage) .. ".0"
  467. end
  468. t.Size = UDim2.new(1, 0, 1, 0)
  469. t.TextStrokeTransparency = 0
  470. t.TextTransparency = 0
  471. t.TextScaled = true
  472. t.TextWrapped = true
  473. t.TextXAlignment = "Center"
  474. t.TextYAlignment = "Center"
  475. t.TextColor3 = colour
  476. coroutine.resume(coroutine.create(function()
  477. for i = 1, 50 do
  478. game:GetService("RunService").Heartbeat:wait()
  479. local sinewave = math.sin(i / 500) * 4
  480. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  481. t.TextTransparency = t.TextTransparency + 0.02
  482. t.TextStrokeTransparency = t.TextTransparency + 0.02
  483. end
  484. damagepart:Destroy()
  485. end), t)
  486. end
  487. function createBodyTrail()
  488. local nPart = function(parent, brickcolor, transparency, anchored, cancollide, size, name)
  489. local fp = Instance.new("Part")
  490. fp.Parent = parent
  491. fp.Transparency = transparency
  492. fp.Anchored = anchored
  493. fp.CanCollide = cancollide
  494. fp.Locked = true
  495. fp.BrickColor = BrickColor.new(brickcolor)
  496. fp.Name = name
  497. fp.Size = size
  498. fp.Position = RootPart.Position
  499. fp.TopSurface, fp.BottomSurface, fp.LeftSurface, fp.RightSurface, fp.FrontSurface, fp.BackSurface = 10, 10, 10, 10, 10, 10
  500. fp.Material = "SmoothPlastic"
  501. fp:BreakJoints()
  502. return fp
  503. end
  504. local faketab = {}
  505. local fakel = nPart(Effects, Character["Right Arm"].BrickColor.Color, 0, true, false, Character["Right Arm"].Size, "")
  506. local faker = nPart(Effects, Character["Left Arm"].BrickColor.Color, 0, true, false, Character["Left Arm"].Size, "")
  507. local fakell = nPart(Effects, Character["Left Leg"].BrickColor.Color, 0, true, false, Character["Left Leg"].Size, "")
  508. local fakerl = nPart(Effects, Character["Right Leg"].BrickColor.Color, 0, true, false, Character["Right Leg"].Size, "")
  509. local faketors = nPart(Effects, Character.Torso.BrickColor.Color, 0, true, false, Character.Torso.Size, "")
  510. local fakehead = nPart(Effects, Character.Head.BrickColor.Color, 0, true, false, Character.Head.Size, "")
  511. fakel.BrickColor = BrickColor.new("Fog")
  512. faker.BrickColor = BrickColor.new("Fog")
  513. fakell.BrickColor = BrickColor.new("Fog")
  514. fakerl.BrickColor = BrickColor.new("Fog")
  515. faketors.BrickColor = BrickColor.new("Fog")
  516. fakehead.BrickColor = BrickColor.new("Fog")
  517. if Character.Head:findFirstChild("Mesh") then
  518. Character.Head.Mesh:Clone().Parent = fakehead
  519. end
  520. fakel.Name = "FakeLeft"
  521. faker.Name = "FakeRight"
  522. fakell.Name = "FakeLeftL"
  523. fakerl.Name = "FakeRightL"
  524. faketors.Name = "FakeTorso"
  525. fakehead.Name = "FakeHead"
  526. table.insert(faketab, fakel)
  527. table.insert(faketab, faker)
  528. table.insert(faketab, fakell)
  529. table.insert(faketab, fakerl)
  530. table.insert(faketab, faketors)
  531. table.insert(faketab, fakehead)
  532. for _, v in pairs(faketab) do
  533. v.Archivable = true
  534. v.CanCollide = false
  535. v.Anchored = true
  536. v.Material = "SmoothPlastic"
  537. v.Transparency = 0.2
  538. v.Locked = true
  539. game.Debris:AddItem(v, 3)
  540. end
  541. fakel.CFrame = Character["Left Arm"].CFrame
  542. faker.CFrame = Character["Right Arm"].CFrame
  543. fakell.CFrame = Character["Left Leg"].CFrame
  544. fakerl.CFrame = Character["Right Leg"].CFrame
  545. faketors.CFrame = Character.Torso.CFrame
  546. fakehead.CFrame = Character.Head.CFrame
  547. local hats = {}
  548. for _, v in pairs(hats) do
  549. if v:findFirstChild("Handle") then
  550. do
  551. local vc = v.Handle:Clone()
  552. vc.Parent = Effects
  553. vc.CFrame = v.Handle.CFrame
  554. vc.Anchored = true
  555. vc.CanCollide = false
  556. thread(function()
  557. for i = 1, 15 do
  558. swait()
  559. vc.Transparency = vc.Transparency + 0.06666666666666667
  560. end
  561. vc:Destroy()
  562. end)
  563. end
  564. end
  565. end
  566. return faketors, fakehead, faker, fakel, fakerl, fakell
  567. end
  568. function magic(type, thing)
  569. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  570. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  571. prt.CFrame = cframe
  572. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  573. game:GetService("Debris"):AddItem(prt, 8)
  574. if t == 1 or t == nil then
  575. table.insert(partEffects, {
  576. prt,
  577. "Block1",
  578. delay,
  579. x3,
  580. y3,
  581. z3,
  582. msh
  583. })
  584. elseif t == 2 then
  585. table.insert(partEffects, {
  586. prt,
  587. "Block2",
  588. delay,
  589. x3,
  590. y3,
  591. z3,
  592. msh
  593. })
  594. end
  595. end
  596. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  597. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  598. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  599. game:GetService("Debris"):AddItem(prt, 8)
  600. table.insert(partEffects, {
  601. prt,
  602. "Cylinder",
  603. delay,
  604. x3,
  605. y3,
  606. z3,
  607. msh
  608. })
  609. end
  610. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  611. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  612. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  613. game:GetService("Debris"):AddItem(prt, 8)
  614. table.insert(partEffects, {
  615. prt,
  616. "Cylinder",
  617. delay,
  618. x3,
  619. y3,
  620. z3,
  621. msh
  622. })
  623. end
  624. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  625. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  626. prt.Anchored = true
  627. prt.CFrame = cframe
  628. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  629. game:GetService("Debris"):AddItem(prt, 2)
  630. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  631. for i = 0, 1, delay do
  632. swait()
  633. Part.Transparency = i
  634. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  635. end
  636. Part:Destroy()
  637. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  638. end
  639. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  640. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  641. prt.Anchored = true
  642. prt.CFrame = cframe
  643. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  644. game:GetService("Debris"):AddItem(prt, 2)
  645. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  646. for i = 0, 1, delay do
  647. swait()
  648. Part.Transparency = i
  649. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  650. end
  651. Part:Destroy()
  652. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  653. end
  654. local par = thing[1]
  655. local brick = thing[2]
  656. local cframe = thing[3]
  657. local x1 = thing[4]
  658. local y1 = thing[5]
  659. local z1 = thing[6]
  660. local x3 = thing[7]
  661. local y3 = thing[8]
  662. local z3 = thing[9]
  663. local delay = thing[10]
  664. local t = thing[11]
  665. if type == "Block" or type == 1 then
  666. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  667. elseif type == "Cylinder" or type == 2 then
  668. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  669. elseif type == "Sphere" or type == 3 then
  670. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  671. elseif type == "Ring" or type == 4 then
  672. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  673. elseif type == "Slash" or type == 5 then
  674. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  675. end
  676. end
  677. function newFrame(par, bg, transp, size, pos, name)
  678. local f = Instance.new("Frame", nil)
  679. f.BackgroundColor3 = bg
  680. f.BackgroundTransparency = transp
  681. f.BorderSizePixel = 0
  682. f.Position = pos
  683. f.Size = size
  684. f.Name = name
  685. f.Parent = par
  686. return f
  687. end
  688. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  689. local l = Instance.new("TextLabel", nil)
  690. l.BackgroundTransparency = 1
  691. l.Size = size
  692. l.Position = pos
  693. l.Text = text
  694. l.TextSize = textsize
  695. l.TextColor3 = text3
  696. l.TextStrokeColor3 = textstroke3
  697. if scaled then
  698. l.TextScaled = scaled
  699. else
  700. l.TextScaled = true
  701. end
  702. l.TextStrokeTransparency = 0
  703. l.Name = name
  704. l.Parent = par
  705. return l
  706. end
  707. a1t = "Misdirection"
  708. a2t = "Marionette"
  709. a3t = "Luna Clock"
  710. a4t = "Clock Corpse"
  711. backc3 = c3(210, 210, 255)
  712. reloc3 = c3(107, 107, 210)
  713. g = Instance.new("ScreenGui")
  714. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  715. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  716. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  717. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  718. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  719. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  720. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  721. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  722. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  723. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  724. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  725. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  726. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  727. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  728. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  729. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  730. g.Parent = Player.PlayerGui
  731. Reload = {}
  732. Reload[1] = f1.Reload
  733. Reload[2] = f2.Reload
  734. Reload[3] = f3.Reload
  735. Reload[4] = f4.Reload
  736. function newKnife()
  737. local weapon = Instance.new("Model", Character)
  738. weapon.Name = "Izayoi"
  739. local p0 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Wedge")
  740. mesh("SpecialMesh", p0, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.550000012, 1.29999995))
  741. local p1 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  742. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000095, 0.749999881, 0.699999988))
  743. local p2 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  744. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000095, 0.749999881, 0.699999869))
  745. local p3 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Blade")
  746. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.349999994, 5.45000029, 0.999999881))
  747. local p4 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Wedge")
  748. mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.350000024, 3.9000001, 1.05000007))
  749. local p5 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Wedge")
  750. mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.550000012, 1.29999995))
  751. local p6 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  752. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.400000036, 3.5999999, 0.699999928))
  753. local p7 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  754. mesh("BlockMesh", p7, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.449999988, 0.349999994, 2.29999971))
  755. weld(p0, p0, p1, CFrame.new(-30.2999763, 2.48997641, 28.180027, 1, 0, 0, 0, 1, -4.37113883E-8, 0, 4.37113883E-8, 1), CFrame.new(30.2999763, 16.1993866, -23.0049038, -1, 0, 0, 0, 0.866025388, 0.49999997, 0, 0.49999997, -0.866025388))
  756. weld(p1, p1, p2, CFrame.new(30.2999763, 16.1993866, -23.0049038, -1, 0, 0, 0, 0.866025388, 0.49999997, 0, 0.49999997, -0.866025388), CFrame.new(30.2999763, 11.7913561, 25.5498791, -1, 0, 0, 0, -0.866025269, 0.49999997, 0, 0.49999997, 0.866025269))
  757. weld(p2, p2, p3, CFrame.new(30.2999763, 11.7913561, 25.5498791, -1, 0, 0, 0, -0.866025269, 0.49999997, 0, 0.49999997, 0.866025269), CFrame.new(30.2999763, 26.6550255, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  758. weld(p3, p3, p4, CFrame.new(30.2999763, 26.6550255, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(30.2999763, 25.7200241, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  759. weld(p4, p4, p5, CFrame.new(30.2999763, 25.7200241, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(30.2999763, -2.59997678, 28.180027, -1, 8.74227766E-8, 0, -8.74227766E-8, -1, -4.37113883E-8, -3.82137093E-15, -4.37113883E-8, 1))
  760. weld(p5, p5, p6, CFrame.new(30.2999763, -2.59997678, 28.180027, -1, 8.74227766E-8, 0, -8.74227766E-8, -1, -4.37113883E-8, -3.82137093E-15, -4.37113883E-8, 1), CFrame.new(30.2999763, 27.6200256, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  761. weld(p6, p6, p7, CFrame.new(30.2999763, 27.6200256, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(30.2999763, 27.2300262, 2.5449779, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  762. return weapon, p6, p3
  763. end
  764. knife1, blade1, handle1 = newKnife()
  765. handleweld1 = Instance.new("Weld", RightArm)
  766. handleweld1.Part1 = RightArm
  767. handleweld1.Part0 = handle1
  768. handle1c0 = CFrame.new(0.2, 0.95, 0) * CFrame.Angles(math.rad(85), math.rad(180), 0)
  769. handle1c1 = CFrame.new(0, -0.95, 0)
  770. handleweld1.C0 = handle1c0
  771. handleweld1.C1 = handle1c1
  772. knife2, blade2, handle2 = newKnife()
  773. handleweld2 = Instance.new("Weld", RightArm)
  774. handleweld2.Part1 = RightArm
  775. handleweld2.Part0 = handle2
  776. handle2c0 = CFrame.new(0, 0.9, 0.15) * CFrame.Angles(math.rad(55), math.rad(180), 0)
  777. handle2c1 = CFrame.new(0, -0.9, 0)
  778. handleweld2.C0 = handle2c0
  779. handleweld2.C1 = handle2c1
  780. knife3, blade3, handle3 = newKnife()
  781. handleweld3 = Instance.new("Weld", RightArm)
  782. handleweld3.Part1 = RightArm
  783. handleweld3.Part0 = handle3
  784. handle3c0 = CFrame.new(-0.2, 0.9, 0.3) * CFrame.Angles(math.rad(25), math.rad(180), 0)
  785. handle3c1 = CFrame.new(0, -0.9, 0)
  786. handleweld3.C0 = handle3c0
  787. handleweld3.C1 = handle3c1
  788. function teleport(k)
  789. local a, b, c, d, e, f = createBodyTrail()
  790. table.insert(partEffects, {
  791. a,
  792. "Disappear",
  793. 0.05
  794. })
  795. table.insert(partEffects, {
  796. b,
  797. "Disappear",
  798. 0.05
  799. })
  800. table.insert(partEffects, {
  801. c,
  802. "Disappear",
  803. 0.05
  804. })
  805. table.insert(partEffects, {
  806. d,
  807. "Disappear",
  808. 0.05
  809. })
  810. table.insert(partEffects, {
  811. e,
  812. "Disappear",
  813. 0.05
  814. })
  815. table.insert(partEffects, {
  816. f,
  817. "Disappear",
  818. 0.05
  819. })
  820. local unit = (RootPart.Velocity * Vector3.new(1, 0, 1)).unit
  821. if k == "e" then
  822. elseif k == "q" then
  823. unit = -unit
  824. end
  825. local velocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  826. local hit, pos = rayCast(RootPart.Position, unit, 15, Character)
  827. if velocity <= 2 then
  828. unit = RootPart.CFrame.lookVector
  829. if k == "q" then
  830. unit = RootPart.CFrame.lookVector * -1
  831. end
  832. end
  833. if pos then
  834. if hit then
  835. if hit.Parent:findFirstChild("Humanoid") then
  836. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + unit * 20)
  837. else
  838. if hit.Parent:IsA("Model") and hit.Parent.Parent:findFirstChild("Humanoid") then
  839. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + unit * 20)
  840. end
  841. RootPart.CFrame = CFrame.new(pos)
  842. end
  843. else
  844. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + unit * 20)
  845. end
  846. end
  847. end
  848. function attackone()
  849. attacking = true
  850. cloak("Uncloak")
  851. for i = 0, 1, 0.1 do
  852. swait()
  853. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(8), 0, math.rad(-70)), 0.3)
  854. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(0, 0, math.rad(70)), 0.3)
  855. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3 - 0.1 * math.cos(sine / 15), -0.6) * CFrame.Angles(math.rad(80), 0, math.rad(-50)), 0.3)
  856. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 15), 0.2) * CFrame.Angles(math.rad(15), math.rad(10), math.rad(-10)), 0.3)
  857. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  858. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  859. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), math.rad(90) - math.rad(10), math.rad(5)), 0.3)
  860. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), -math.rad(90) - math.rad(10), math.rad(5)), 0.3)
  861. handleweld1.C0 = clerp(handleweld1.C0, handle1c0, 0.3)
  862. handleweld2.C0 = clerp(handleweld2.C0, handle2c0, 0.3)
  863. handleweld3.C0 = clerp(handleweld3.C0, handle3c0, 0.3)
  864. end
  865. local dir1 = (RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(45)), 0, math.sin(math.rad(45)))).unit
  866. local dir2 = RootPart.CFrame.lookVector
  867. local dir3 = (RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(-45)), 0, math.sin(math.rad(-45)))).unit
  868. local throwknife1 = newKnife()
  869. throwknife1.Handle.CFrame = CFrame.new(RootPart.CFrame.p, RootPart.CFrame.p + dir1) * CFrame.Angles(math.rad(-90), 0, 0)
  870. local bv1 = Instance.new("BodyVelocity", throwknife1.Handle)
  871. bv1.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  872. bv1.Velocity = dir1 * 30
  873. local throwknife2 = newKnife()
  874. throwknife2.Handle.CFrame = CFrame.new(RootPart.CFrame.p, RootPart.CFrame.p + dir2) * CFrame.Angles(math.rad(-90), 0, 0)
  875. local bv2 = Instance.new("BodyVelocity", throwknife2.Handle)
  876. bv2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  877. bv2.Velocity = dir2 * 30
  878. local throwknife3 = newKnife()
  879. throwknife3.Handle.CFrame = CFrame.new(RootPart.CFrame.p, RootPart.CFrame.p + dir3) * CFrame.Angles(math.rad(-90), 0, 0)
  880. local bv3 = Instance.new("BodyVelocity", throwknife3.Handle)
  881. bv3.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  882. bv3.Velocity = dir3 * 30
  883. thread(function()
  884. while throwknife1.Parent ~= Effects do
  885. swait()
  886. local hit1, pos1
  887. if throwknife1:findFirstChild("Blade") then
  888. hit1, pos1 = rayCast(throwknife1.Blade.Position, dir1, 1, Character)
  889. end
  890. if hit1 and pos1 then
  891. local w = weld(hit1, throwknife1.Blade, hit1, throwknife1.Blade.CFrame:toObjectSpace(hit1.CFrame))
  892. bv1:Destroy()
  893. if hit1.Parent:findFirstChild("Humanoid") then
  894. basicDamage(hit1.Parent.Humanoid, 5, BrickColor.new("Fog").Color)
  895. end
  896. break
  897. end
  898. end
  899. end)
  900. thread(function()
  901. while throwknife2.Parent ~= Effects do
  902. swait()
  903. local hit1, pos1
  904. if throwknife2:findFirstChild("Blade") then
  905. hit1, pos1 = rayCast(throwknife2.Blade.Position, dir2, 1, Character)
  906. end
  907. if hit1 and pos1 then
  908. local w = weld(hit1, throwknife2.Blade, hit1, throwknife2.Blade.CFrame:toObjectSpace(hit1.CFrame))
  909. bv2:Destroy()
  910. if hit1.Parent:findFirstChild("Humanoid") then
  911. basicDamage(hit1.Parent.Humanoid, 5, BrickColor.new("Fog").Color)
  912. end
  913. break
  914. end
  915. end
  916. end)
  917. thread(function()
  918. while throwknife3.Parent ~= Effects do
  919. swait()
  920. local hit1, pos1
  921. if throwknife3:findFirstChild("Blade") then
  922. hit1, pos1 = rayCast(throwknife3.Blade.Position, dir3, 1, Character)
  923. end
  924. if hit1 and pos1 then
  925. local w = weld(hit1, throwknife3.Blade, hit1, throwknife3.Blade.CFrame:toObjectSpace(hit1.CFrame))
  926. bv3:Destroy()
  927. if hit1.Parent:findFirstChild("Humanoid") then
  928. basicDamage(hit1.Parent.Humanoid, 5, BrickColor.new("Fog").Color)
  929. end
  930. break
  931. end
  932. end
  933. end)
  934. delay(10, function()
  935. if throwknife1 then
  936. throwknife1:Destroy()
  937. end
  938. if throwknife2 then
  939. throwknife2:Destroy()
  940. end
  941. if throwknife3 then
  942. throwknife3:Destroy()
  943. end
  944. end)
  945. cloak("Cloak")
  946. for i = 0, 1, 0.1 do
  947. swait()
  948. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(8), math.rad(0), math.rad(0)), 0.3)
  949. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(0.2, math.rad(0), math.rad(0)), 0.3)
  950. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(90)), 0.3)
  951. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.3)
  952. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.3)
  953. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.3)
  954. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
  955. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  956. end
  957. attacking = false
  958. end
  959. function attacktwo()
  960. attackone()
  961. end
  962. function attackthree()
  963. attackone()
  964. end
  965. function mouse1d()
  966. if tool.Active == false then
  967. return
  968. end
  969. if attacking == false and attackcounter == 1 then
  970. attackcounter = 2
  971. attackone()
  972. elseif attacking == false and attackcounter == 2 then
  973. attackcounter = 3
  974. attacktwo()
  975. elseif attacking == false and attackcounter == 3 then
  976. attackcounter = 1
  977. attackthree()
  978. end
  979. end
  980. function key(k)
  981. if tool.Active == false then
  982. return
  983. end
  984. k = k:lower()
  985. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  986. elseif attacking == false and k == "x" and AttackHas[2] >= AttackNeeded[2] then
  987. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  988. elseif attacking == false and k == "v" and AttackHas[4] >= AttackNeeded[4] then
  989. elseif k == "e" then
  990. teleport("e")
  991. elseif k == "q" then
  992. teleport("q")
  993. end
  994. end
  995. mouse.Button1Down:connect(mouse1d)
  996. mouse.KeyDown:connect(key)
  997. cloaked = false
  998. function cloak(t)
  999. if t == "Cloak" then
  1000. if cloaked == true then
  1001. return
  1002. end
  1003. cloaked = true
  1004. magic("Sphere", {
  1005. Effects,
  1006. BrickColor.new("Fog"),
  1007. handle1.CFrame,
  1008. 0.5,
  1009. 0.5,
  1010. 0.5,
  1011. 1,
  1012. 2,
  1013. 1,
  1014. 0.1
  1015. })
  1016. magic("Sphere", {
  1017. Effects,
  1018. BrickColor.new("Fog"),
  1019. handle2.CFrame,
  1020. 0.5,
  1021. 0.5,
  1022. 0.5,
  1023. 1,
  1024. 2,
  1025. 1,
  1026. 0.1
  1027. })
  1028. magic("Sphere", {
  1029. Effects,
  1030. BrickColor.new("Fog"),
  1031. handle3.CFrame,
  1032. 0.5,
  1033. 0.5,
  1034. 0.5,
  1035. 1,
  1036. 2,
  1037. 1,
  1038. 0.1
  1039. })
  1040. for i, v in pairs(knife1:GetChildren()) do
  1041. v.Transparency = 1
  1042. end
  1043. for i, v in pairs(knife2:GetChildren()) do
  1044. v.Transparency = 1
  1045. end
  1046. for i, v in pairs(knife3:GetChildren()) do
  1047. v.Transparency = 1
  1048. end
  1049. handleweld1.C0 = CFrame.new(0, -0.9, 0)
  1050. handleweld2.C0 = CFrame.new(0, -0.9, 0)
  1051. handleweld3.C0 = CFrame.new(0, -0.9, 0)
  1052. elseif t == "Uncloak" then
  1053. if cloaked == false then
  1054. return
  1055. end
  1056. cloaked = false
  1057. for i, v in pairs(knife1:GetChildren()) do
  1058. v.Transparency = 0
  1059. end
  1060. for i, v in pairs(knife2:GetChildren()) do
  1061. v.Transparency = 0
  1062. end
  1063. for i, v in pairs(knife3:GetChildren()) do
  1064. v.Transparency = 0
  1065. end
  1066. end
  1067. end
  1068. thread(function()
  1069. while true do
  1070. swait()
  1071. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1072. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1073. sine = sine + 1
  1074. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  1075. AttackHas[1] = AttackHas[1] + 0.03
  1076. end
  1077. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  1078. AttackHas[2] = AttackHas[2] + 0.03
  1079. end
  1080. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  1081. AttackHas[3] = AttackHas[3] + 0.03
  1082. end
  1083. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  1084. AttackHas[4] = AttackHas[4] + 0.03
  1085. end
  1086. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  1087. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  1088. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  1089. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  1090. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1091. if attacking == false then
  1092. Anim = "Jump"
  1093. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1094. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1095. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1096. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1097. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1098. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1099. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1100. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1101. cloak("Cloak")
  1102. end
  1103. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1104. if attacking == false then
  1105. Anim = "Fall"
  1106. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1108. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1109. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1111. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1112. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1113. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1114. end
  1115. elseif torvel < 1 and hitfloor ~= nil then
  1116. if attacking == false then
  1117. Anim = "Idle"
  1118. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(8), 0, math.rad(-25)), 0.1)
  1119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(0, 0, math.rad(25)), 0.1)
  1120. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3 - 0.1 * math.cos(sine / 15), -0.6) * CFrame.Angles(math.rad(70), 0, math.rad(-45)), 0.2)
  1121. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 15), 0.2) * CFrame.Angles(math.rad(15), math.rad(10), math.rad(-10)), 0.2)
  1122. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1123. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1124. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  1125. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(0), -math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  1126. cloak("Uncloak")
  1127. handleweld1.C0 = clerp(handleweld1.C0, handle1c0, 0.2)
  1128. handleweld2.C0 = clerp(handleweld2.C0, handle2c0, 0.2)
  1129. handleweld3.C0 = clerp(handleweld3.C0, handle3c0, 0.2)
  1130. end
  1131. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  1132. Anim = "Walk"
  1133. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(8), 0, math.rad(-25)), 0.1)
  1134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(0.1, 0, math.rad(25)), 0.1)
  1135. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.3 - 0.1 * math.cos(sine / 15), -0.6) * CFrame.Angles(math.rad(90), 0, math.rad(-50)), 0.2)
  1136. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 15), 0.2) * CFrame.Angles(math.rad(15), math.rad(10), math.rad(-10)), 0.2)
  1137. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1138. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1139. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  1140. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90) - math.rad(10), math.rad(5)), 0.2)
  1141. cloak("Uncloak")
  1142. handleweld1.C0 = clerp(handleweld1.C0, CFrame.new(0.2, 0.95, 0) * CFrame.Angles(math.rad(80), math.rad(180), 0), 0.2)
  1143. handleweld2.C0 = clerp(handleweld2.C0, CFrame.new(0, 0.95, 0.15) * CFrame.Angles(math.rad(50), math.rad(180), 0), 0.2)
  1144. handleweld3.C0 = clerp(handleweld3.C0, CFrame.new(-0.2, 0.9, 0.3) * CFrame.Angles(math.rad(20), math.rad(180), 0), 0.2)
  1145. end
  1146. if 0 < #partEffects then
  1147. for e = 1, #partEffects do
  1148. if partEffects[e] ~= nil then
  1149. local Thing = partEffects[e]
  1150. if Thing ~= nil then
  1151. local Part = Thing[1]
  1152. local Mode = Thing[2]
  1153. local Delay = Thing[3]
  1154. local IncX = Thing[4]
  1155. local IncY = Thing[5]
  1156. local IncZ = Thing[6]
  1157. if 1 >= Thing[1].Transparency then
  1158. if Thing[2] == "Block1" then
  1159. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1160. local Mesh = Thing[1].Mesh
  1161. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1162. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1163. elseif Thing[2] == "Block2" then
  1164. Thing[1].CFrame = Thing[1].CFrame
  1165. local Mesh = Thing[7]
  1166. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1167. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1168. elseif Thing[2] == "Cylinder" then
  1169. local Mesh = Thing[1].Mesh
  1170. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1171. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1172. elseif Thing[2] == "Blood" then
  1173. local Mesh = Thing[7]
  1174. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1175. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1176. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1177. elseif Thing[2] == "Elec" then
  1178. local Mesh = Thing[1].Mesh
  1179. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1180. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1181. elseif Thing[2] == "Disappear" then
  1182. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1183. elseif Thing[2] == "Shatter" then
  1184. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1185. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1186. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1187. Thing[6] = Thing[6] + Thing[5]
  1188. end
  1189. else
  1190. Part:Destroy()
  1191. table.remove(partEffects, e)
  1192. end
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end)
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