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- Ocarina of Time Glitchless ruleset (after summer 2017)
- Clarification:
- Since there is such a gray area in defining what is or is not a "glitch" in this game, a group of OoT players voted to define a set of rules that they would all abide by. It is important that all players use the same rules, since it allows them to compare times with each other. These rules are not perfect, but they are the current standard
- -Saving and resetting to change Link's position (savewarping) is allowed
- -Dying and continuing to change Link's position (deathwarping) is allowed
- -Timing ends on first frame of any cutscene that naturally occurs after final hit on Ganon.
- If defeating Ganon, this is the first frame of the final blow cutscene
- Allowed Techniques:
- -Power Crouch Stabbing
- -Roll invincibility
- -Jumpslashing in mid-air for more distance
- -Shield dropping
- -Using broken deku stick
- -Rolling from the blue switch in Jabu Jabu's Belly
- -Damage boosting
- -Getting on top of the falling spike trap in the Shadow Temple
- -Damage Buffering
- -Placing bombs on lava pits to damage Volvagia
- -Skip talking to the owl and navi by switching weapons
- -Opening underwater chests while wearing the Iron Boots
- -Backflipping onto the falling ceiling in the Forest Temple
- -Passing through the back of the door from Darunia's room
- -Attacking through a wall, block, or red ice
- -Opening flaming treasure chests
- -Backflipping over Mido in Lost Woods
- -Using hover boots or cucco to enter Zora's Domain without playing Zelda's Lullaby
- Banned Techniques:
- -Going Out of Bounds (area which you are not supposed to be in at any time)
- All techniques that create a new unintended mechanic in the game are banned:
- -Infinite Sword Glitch
- -Megaflip
- -Ground jump
- ***-Hoverboost (from damage source and/or recoil)
- -Superslide
- -Concerving Link's speed by holding ESS position on the control stick (FESS, WESS, HESS etc.)
- -Hovering
- -Going through a solid collision
- -Getting the Big Key in the Shadow Temple without Din's fire
- -Diving with navi, ocarina, bottle, or magic items
- -Flame storage
- -Reverse Bottle Adventure
- -Collection delay (early Eyeball frog, Gold scale as child etc...)
- -Something except for a sword on B (excluding normal circumstances like riding Epona)
- -Changing items into bottles
- -Wrong warping and skipping cutscenes (using death, etc.)
- -Catching something in a bottle during a cutscene (e.g. early basement in the Forest Temple)
- -Using a bottled item to hold down a switch
- -Ocarina Items (Using items other than Ocarina to play ocarina)
- -Z-slide
- -A-slide
- -Going through the roof of the Gerudo jail with Hookshot or Longshot
- -Getting Zora Tunic without blue fire
- -Falling through the green slimy thing with a fairy in Jabu Jabu's Belly
- -Dying while standing on a switch in order to skip pushing a block onto it
- -Dying with a fairy to damage boost Link to an otherwise unreachable ledge (e.g. boosting up to the switch in the main room of
- Dodongo's Cavern)
- -Delaying an item pick up animation and changing the value of the item you're about to receice by standing in front of a chest
- (GIM)
- -Ledge cancel (A state where Link can move through actors)
- -Blank A, Down A, Return A etc...
- While many of the most obvious and useful glitches are listed here, several other glitches exist. If something questionable is
- not explicitly listed as allowed, it's probably banned.
- *** = Subject to change
- Emulator-specific rules:
- -You must use Project64 1.6 or 1.7. All other emulators and versions (such as Mupen64 and Project64 2.0+) are banned.
- -You must use the default settings for emulation. (eg. Changing the graphics plugin to do GIM is not allowed)
- -Tricks and glitches exclusive to 1.0/1.1 cannot be used on emulator to save time.
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