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Tetezaza1542

GOD ?

Aug 12th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. local Player = game:GetService('Players').LocalPlayer
  6. repeat wait() until Player.Character
  7. local Character = Player.Character
  8.  
  9. --All The Settings for Trails in this Script
  10. TrailSettings = {
  11. Lifetime = 0.7,
  12. Texture = 'rbxassetid://31270182',
  13. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  14. Color1 = ColorSequence.new(BrickColor.new('New Yeller').Color,BrickColor.new('New Yeller').Color),
  15. Color2 = ColorSequence.new(BrickColor.new('White').Color,BrickColor.new('White').Color),
  16. AllBody = true,
  17. UpperBodyOnly = false,
  18. LowerBodyOnly = false,
  19. Accessories = false,
  20. Extras = true,
  21. R15 = false, --Change to true if you're using R15
  22. R15Parts = {
  23. 'UpperTorso',
  24. 'LowerTorso',
  25. }
  26. }
  27.  
  28. local Trail; --Making other Trails uses this in this Script
  29.  
  30. --UpperBody Function
  31. UpperBody = function()
  32. if TrailSettings.R15 == false then
  33. A0 = Instance.new('Attachment',Character.Torso)
  34. A1 = Instance.new('Attachment',Character.Head)
  35. A2 = Instance.new('Attachment',Character['Right Arm'])
  36. A3 = Instance.new('Attachment',Character['Left Arm'])
  37. Trail = Instance.new('Trail',Character)
  38. Trail.Attachment0 = A0
  39. Trail.Attachment1 = A1
  40. Trail.Texture = TrailSettings.Texture
  41. Trail.Color = TrailSettings.Color1
  42. Trail.Lifetime = TrailSettings.Lifetime
  43. local Trail2 = Trail:Clone()
  44. Trail2.Parent = Character
  45. Trail2.Attachment1 = A2
  46. local Trail3 = Trail:Clone()
  47. Trail3.Parent = Character
  48. Trail3.Attachment1 = A3
  49. local Trail6 = Trail:Clone()
  50. Trail6.Parent = Character
  51. Trail6.Attachment0 = A1
  52. Trail6.Attachment1 = A2
  53. local Trail7 = Trail:Clone()
  54. Trail7.Parent = Character
  55. Trail7.Attachment0 = A1
  56. Trail7.Attachment1 = A3
  57. else
  58. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  59. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  60. A1 = Instance.new('Attachment',Character.Head)
  61. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  62. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  63. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  64. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  65. Trail = Instance.new('Trail',Character)
  66. Trail.Attachment0 = A0
  67. Trail.Attachment1 = A1
  68. Trail.Texture = TrailSettings.Texture
  69. Trail.Color = TrailSettings.Color1
  70. Trail.Lifetime = TrailSettings.Lifetime
  71. local Trail2 = Trail:Clone()
  72. Trail2.Parent = Character
  73. Trail2.Attachment1 = A2
  74. local Trail3 = Trail:Clone()
  75. Trail3.Parent = Character
  76. Trail3.Attachment1 = A3
  77. local Trail6 = Trail:Clone()
  78. Trail6.Parent = Character
  79. Trail6.Attachment0 = A1
  80. Trail6.Attachment1 = A2
  81. local Trail7 = Trail:Clone()
  82. Trail7.Parent = Character
  83. Trail7.Attachment0 = A1
  84. Trail7.Attachment1 = A3
  85. --R15 Trails
  86. local Trail1R = Trail:Clone()
  87. Trail1R.Parent = Character
  88. Trail1R.Attachment1 = A2R
  89. local Trail2R = Trail:Clone()
  90. Trail2R.Parent = Character
  91. Trail2R.Attachment1 = A3R
  92. local Trail6R = Trail:Clone()
  93. Trail6.Parent = Character
  94. Trail6.Attachment0 = A1
  95. Trail6.Attachment1 = A2R
  96. local Trail7R = Trail:Clone()
  97. Trail7.Parent = Character
  98. Trail7.Attachment0 = A1
  99. Trail7.Attachment1 = A3R
  100. end
  101. end
  102.  
  103. --Lower Body Function
  104. LowerBody = function()
  105. if TrailSettings.R15 == false then
  106. A4 = Instance.new('Attachment',Character['Right Leg'])
  107. A5 = Instance.new('Attachment',Character['Left Leg'])
  108. local Trail4 = Trail:Clone()
  109. Trail4.Parent = Character
  110. Trail4.Attachment1 = A4
  111. local Trail5 = Trail:Clone()
  112. Trail5.Parent = Character
  113. Trail5.Attachment1 = A5
  114. local Trail8 = Trail:Clone()
  115. Trail8.Parent = Character
  116. Trail8.Attachment0 = A2
  117. Trail8.Attachment1 = A4
  118. Trail8.Color = TrailSettings.Color2
  119. local Trail9 = Trail:Clone()
  120. Trail9.Parent = Character
  121. Trail9.Attachment0 = A3
  122. Trail9.Attachment1 = A5
  123. Trail9.Color = TrailSettings.Color2
  124. local FT = Trail:Clone()
  125. FT.Parent = Character
  126. FT.Attachment0 = A4
  127. FT.Attachment1 = A5
  128. FT.Color = TrailSettings.Color2
  129. else
  130. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  131. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  132. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  133. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  134. local Trail4 = Trail:Clone()
  135. Trail4.Parent = Character
  136. Trail4.Attachment1 = A4
  137. local Trail5 = Trail:Clone()
  138. Trail5.Parent = Character
  139. Trail5.Attachment1 = A5
  140. local Trail8 = Trail:Clone()
  141. Trail8.Parent = Character
  142. Trail8.Attachment0 = A2
  143. Trail8.Attachment1 = A4
  144. Trail8.Color = TrailSettings.Color2
  145. local Trail9 = Trail:Clone()
  146. Trail9.Parent = Character
  147. Trail9.Attachment0 = A3
  148. Trail9.Attachment1 = A5
  149. Trail9.Color = TrailSettings.Color2
  150. local FT = Trail:Clone()
  151. FT.Parent = Character
  152. FT.Attachment0 = A4
  153. FT.Attachment1 = A5
  154. FT.Color = TrailSettings.Color2
  155. --R15 Trails
  156. local Trail3R = Trail:Clone()
  157. Trail3R.Parent = Character
  158. Trail3R.Attachment1 = A4R
  159. local Trail4R = Trail:Clone()
  160. Trail4R.Parent = Character
  161. Trail4R.Attachment1 = A5R
  162. local Trail8 = Trail:Clone()
  163. Trail8.Parent = Character
  164. Trail8.Attachment0 = A2R
  165. Trail8.Attachment1 = A4R
  166. Trail8.Color = TrailSettings.Color2
  167. local Trail9 = Trail:Clone()
  168. Trail9.Parent = Character
  169. Trail9.Attachment0 = A3R
  170. Trail9.Attachment1 = A5R
  171. Trail9.Color = TrailSettings.Color2
  172. local FT2R = Trail:Clone()
  173. FT2R.Parent = Character
  174. FT2R.Attachment0 = A4R
  175. FT2R.Attachment1 = A5R
  176. FT2R.Color = TrailSettings.Color2
  177. end
  178. end
  179.  
  180. --All Body Function calling Both Functions
  181. AllBody = function()
  182. UpperBody()
  183. LowerBody()
  184. end
  185.  
  186. --Checking to make sure that Only some Variables are Selected else do All Body
  187. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  188. TrailSettings.UpperBodyOnly = false
  189. TrailSettings.LowerBodyOnly = false
  190. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  191. TrailSettings.UpperBodyOnly = false
  192. TrailSettings.LowerBodyOnly = false
  193. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  194. TrailSettings.UpperBodyOnly = false
  195. TrailSettings.LowerBodyOnly = false
  196. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  197. TrailSettings.AllBody = true
  198. TrailSettings.UpperBodyOnly = false
  199. TrailSettings.LowerBodyOnly = false
  200. end
  201.  
  202. --Call Trail Functions
  203. if TrailSettings.UpperBodyOnly == true then
  204. UpperBody()
  205. print('Called Upper Body Trail')
  206. elseif TrailSettings.LowerBodyOnly == true then
  207. LowerBody()
  208. print('Called Lower Body Trail')
  209. elseif TrailSettings.AllBody == true then
  210. AllBody()
  211. print('Called Full Body Trail')
  212. end
  213.  
  214. --Trails for Accessories
  215. if TrailSettings.Accessories == true then
  216. for Index,Item in pairs(Character:GetChildren()) do
  217. if Item:IsA'Accessory' then
  218. local AA = Instance.new('Attachment',Item.Handle)
  219. local ATrail = Trail:Clone()
  220. ATrail.Parent = Character
  221. ATrail.Attachment1 = AA
  222. end
  223. end
  224. end
  225.  
  226. --Extras
  227. if TrailSettings.Extras == true then
  228. --Making an Invisible Platform Part
  229. local a = Instance.new('Part',Character)
  230. a.CanCollide = false
  231. a.Size = Vector3.new(2,.2,2)
  232. a.Transparency = 1
  233.  
  234. --Constantly putting it under your feet
  235. if TrailSettings.R15 == false then
  236. spawn(function()
  237. game:GetService('RunService').RenderStepped:connect(function()
  238. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  239. end)
  240. end)
  241. else
  242. spawn(function()
  243. game:GetService('RunService').RenderStepped:connect(function()
  244. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  245. end)
  246. end)
  247. end
  248.  
  249. --Make a Trail from both feet to the Platform
  250. spawn(function()
  251. repeat wait() until Trail
  252. local AB = Instance.new('Attachment',a)
  253. local ABT = Trail:Clone()
  254. ABT.Parent = Character
  255. ABT.Attachment0 = A4
  256. ABT.Attachment1 = AB
  257. ABT.Color = TrailSettings.Color2
  258. local ABT2 = Trail:Clone()
  259. ABT2.Parent = Character
  260. ABT2.Attachment0 = A5
  261. ABT2.Attachment1 = AB
  262. ABT2.Color = TrailSettings.Color2
  263. end)
  264. end
  265. --
  266. local naeeym2 = Instance.new("BillboardGui",Character)
  267. naeeym2.AlwaysOnTop = true
  268. naeeym2.Size = UDim2.new(5,35,2,15)
  269. naeeym2.StudsOffset = Vector3.new(0,3,0)
  270. naeeym2.Adornee = Character.Head
  271. naeeym2.Name = "Name"
  272. naeeym2.PlayerToHideFrom = Player
  273. local tecks2 = Instance.new("TextLabel",naeeym2)
  274. tecks2.BackgroundTransparency = 1
  275. tecks2.TextScaled = true
  276. tecks2.BorderSizePixel = 0
  277. tecks2.Text = "Heavenly Being"
  278. tecks2.Font = "Garamond"
  279. tecks2.TextSize = 30
  280. tecks2.TextStrokeTransparency = 0
  281. tecks2.TextColor3 = Color3.new(0,0,0)
  282. tecks2.TextStrokeColor3 = Color3.new(255,255,255)
  283. tecks2.Size = UDim2.new(1,0,0.5,0)
  284. tecks2.Parent = naeeym2
  285.  
  286.  
  287. ----------------
  288. wait(0.2)
  289.  
  290. Player = game:GetService("Players").LocalPlayer
  291. PlayerGui = Player.PlayerGui
  292. Cam = workspace.CurrentCamera
  293. Backpack = Player.Backpack
  294. Character = Player.Character
  295. Humanoid = Character.Humanoid
  296. Mouse = Player:GetMouse()
  297. RootPart = Character["HumanoidRootPart"]
  298. Torso = Character["Torso"]
  299. Head = Character["Head"]
  300. RightArm = Character["Right Arm"]
  301. LeftArm = Character["Left Arm"]
  302. RightLeg = Character["Right Leg"]
  303. LeftLeg = Character["Left Leg"]
  304. RootJoint = RootPart["RootJoint"]
  305. Neck = Torso["Neck"]
  306. RightShoulder = Torso["Right Shoulder"]
  307. LeftShoulder = Torso["Left Shoulder"]
  308. RightHip = Torso["Right Hip"]
  309. LeftHip = Torso["Left Hip"]
  310. local sick = Instance.new("Sound",Torso)
  311. sick.SoundId = "rbxassetid://278729960"
  312. sick.Looped = true
  313. sick.Pitch = 1
  314. sick.Volume = 3
  315. sick:Play()
  316.  
  317. IT = Instance.new
  318. CF = CFrame.new
  319. VT = Vector3.new
  320. RAD = math.rad
  321. C3 = Color3.new
  322. UD2 = UDim2.new
  323. BRICKC = BrickColor.new
  324. ANGLES = CFrame.Angles
  325. EULER = CFrame.fromEulerAnglesXYZ
  326. COS = math.cos
  327. ACOS = math.acos
  328. SIN = math.sin
  329. ASIN = math.asin
  330. ABS = math.abs
  331. MRANDOM = math.random
  332. FLOOR = math.floor
  333.  
  334. --//=================================\\
  335. --|| USEFUL VALUES
  336. --\\=================================//
  337.  
  338. Animation_Speed = 3
  339. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  340. local Speed = 19
  341. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  342. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  343. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  344. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  345. local DAMAGEMULTIPLIER = 1
  346. local ANIM = "Idle"
  347. local ATTACK = false
  348. local EQUIPPED = false
  349. local HOLD = false
  350. local COMBO = 1
  351. local Rooted = false
  352. local SINE = 0
  353. local KEYHOLD = false
  354. local CHANGE = 2 / Animation_Speed
  355. local WALKINGANIM = false
  356. local VALUE1 = false
  357. local VALUE2 = false
  358. local ROBLOXIDLEANIMATION = IT("Animation")
  359. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  360. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  361. --ROBLOXIDLEANIMATION.Parent = Humanoid
  362. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  363. WEAPONGUI.Name = "Weapon GUI"
  364. local Effects = IT("Folder", Character)
  365. Effects.Name = "Effects"
  366. local ANIMATOR = Humanoid.Animator
  367. local ANIMATE = Character.Animate
  368. local UNANCHOR = true
  369. local WHITELIST = {}
  370. local TAUNT = false
  371. local OFFSET = 0
  372. local FULL = false
  373.  
  374. --//=================================\\
  375. --\\=================================//
  376.  
  377.  
  378. --//=================================\\
  379. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  380. --\\=================================//
  381.  
  382. ArtificialHB = Instance.new("BindableEvent", script)
  383. ArtificialHB.Name = "ArtificialHB"
  384.  
  385. script:WaitForChild("ArtificialHB")
  386.  
  387. frame = Frame_Speed
  388. tf = 0
  389. allowframeloss = false
  390. tossremainder = false
  391. lastframe = tick()
  392. script.ArtificialHB:Fire()
  393.  
  394. game:GetService("RunService").Heartbeat:connect(function(s, p)
  395. tf = tf + s
  396. if tf >= frame then
  397. if allowframeloss then
  398. script.ArtificialHB:Fire()
  399. lastframe = tick()
  400. else
  401. for i = 1, math.floor(tf / frame) do
  402. script.ArtificialHB:Fire()
  403. end
  404. lastframe = tick()
  405. end
  406. if tossremainder then
  407. tf = 0
  408. else
  409. tf = tf - frame * math.floor(tf / frame)
  410. end
  411. end
  412. end)
  413.  
  414. --//=================================\\
  415. --\\=================================//
  416.  
  417. --//=================================\\
  418. --|| SOME FUNCTIONS
  419. --\\=================================//
  420.  
  421. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  422. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  423. end
  424.  
  425. function PositiveAngle(NUMBER)
  426. if NUMBER >= 0 then
  427. NUMBER = 0
  428. end
  429. return NUMBER
  430. end
  431.  
  432. function NegativeAngle(NUMBER)
  433. if NUMBER <= 0 then
  434. NUMBER = 0
  435. end
  436. return NUMBER
  437. end
  438.  
  439. function Swait(NUMBER)
  440. if NUMBER == 0 or NUMBER == nil then
  441. ArtificialHB.Event:wait()
  442. else
  443. for i = 1, NUMBER do
  444. ArtificialHB.Event:wait()
  445. end
  446. end
  447. end
  448.  
  449. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  450. local NEWMESH = IT(MESH)
  451. if MESH == "SpecialMesh" then
  452. NEWMESH.MeshType = MESHTYPE
  453. if MESHID ~= "nil" and MESHID ~= "" then
  454. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  455. end
  456. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  457. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  458. end
  459. end
  460. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  461. NEWMESH.Scale = SCALE
  462. NEWMESH.Parent = PARENT
  463. return NEWMESH
  464. end
  465.  
  466. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  467. local NEWPART = IT("Part")
  468. NEWPART.formFactor = FORMFACTOR
  469. NEWPART.Reflectance = REFLECTANCE
  470. NEWPART.Transparency = TRANSPARENCY
  471. NEWPART.CanCollide = false
  472. NEWPART.Locked = true
  473. NEWPART.Anchored = true
  474. if ANCHOR == false then
  475. NEWPART.Anchored = false
  476. end
  477. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  478. NEWPART.Name = NAME
  479. NEWPART.Size = SIZE
  480. NEWPART.Position = Torso.Position
  481. NEWPART.Material = MATERIAL
  482. NEWPART:BreakJoints()
  483. NEWPART.Parent = PARENT
  484. return NEWPART
  485. end
  486.  
  487. local function weldBetween(a, b)
  488. local weldd = Instance.new("ManualWeld")
  489. weldd.Part0 = a
  490. weldd.Part1 = b
  491. weldd.C0 = CFrame.new()
  492. weldd.C1 = b.CFrame:inverse() * a.CFrame
  493. weldd.Parent = a
  494. return weldd
  495. end
  496.  
  497.  
  498. function QuaternionFromCFrame(cf)
  499. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  500. local trace = m00 + m11 + m22
  501. if trace > 0 then
  502. local s = math.sqrt(1 + trace)
  503. local recip = 0.5 / s
  504. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  505. else
  506. local i = 0
  507. if m11 > m00 then
  508. i = 1
  509. end
  510. if m22 > (i == 0 and m00 or m11) then
  511. i = 2
  512. end
  513. if i == 0 then
  514. local s = math.sqrt(m00 - m11 - m22 + 1)
  515. local recip = 0.5 / s
  516. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  517. elseif i == 1 then
  518. local s = math.sqrt(m11 - m22 - m00 + 1)
  519. local recip = 0.5 / s
  520. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  521. elseif i == 2 then
  522. local s = math.sqrt(m22 - m00 - m11 + 1)
  523. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  524. end
  525. end
  526. end
  527.  
  528. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  529. local xs, ys, zs = x + x, y + y, z + z
  530. local wx, wy, wz = w * xs, w * ys, w * zs
  531. local xx = x * xs
  532. local xy = x * ys
  533. local xz = x * zs
  534. local yy = y * ys
  535. local yz = y * zs
  536. local zz = z * zs
  537. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  538. end
  539.  
  540. function QuaternionSlerp(a, b, t)
  541. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  542. local startInterp, finishInterp;
  543. if cosTheta >= 0.0001 then
  544. if (1 - cosTheta) > 0.0001 then
  545. local theta = ACOS(cosTheta)
  546. local invSinTheta = 1 / SIN(theta)
  547. startInterp = SIN((1 - t) * theta) * invSinTheta
  548. finishInterp = SIN(t * theta) * invSinTheta
  549. else
  550. startInterp = 1 - t
  551. finishInterp = t
  552. end
  553. else
  554. if (1 + cosTheta) > 0.0001 then
  555. local theta = ACOS(-cosTheta)
  556. local invSinTheta = 1 / SIN(theta)
  557. startInterp = SIN((t - 1) * theta) * invSinTheta
  558. finishInterp = SIN(t * theta) * invSinTheta
  559. else
  560. startInterp = t - 1
  561. finishInterp = t
  562. end
  563. end
  564. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  565. end
  566.  
  567. function Clerp(a, b, t)
  568. local qa = {QuaternionFromCFrame(a)}
  569. local qb = {QuaternionFromCFrame(b)}
  570. local ax, ay, az = a.x, a.y, a.z
  571. local bx, by, bz = b.x, b.y, b.z
  572. local _t = 1 - t
  573. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  574. end
  575.  
  576. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  577. local frame = IT("Frame")
  578. frame.BackgroundTransparency = TRANSPARENCY
  579. frame.BorderSizePixel = BORDERSIZEPIXEL
  580. frame.Position = POSITION
  581. frame.Size = SIZE
  582. frame.BackgroundColor3 = COLOR
  583. frame.BorderColor3 = BORDERCOLOR
  584. frame.Name = NAME
  585. frame.Parent = PARENT
  586. return frame
  587. end
  588.  
  589. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  590. local label = IT("TextLabel")
  591. label.BackgroundTransparency = 1
  592. label.Size = UD2(1, 0, 1, 0)
  593. label.Position = UD2(0, 0, 0, 0)
  594. label.TextColor3 = TEXTCOLOR
  595. label.TextStrokeTransparency = STROKETRANSPARENCY
  596. label.TextTransparency = TRANSPARENCY
  597. label.FontSize = TEXTFONTSIZE
  598. label.Font = TEXTFONT
  599. label.BorderSizePixel = BORDERSIZEPIXEL
  600. label.TextScaled = false
  601. label.Text = TEXT
  602. label.Name = NAME
  603. label.Parent = PARENT
  604. return label
  605. end
  606.  
  607. function NoOutlines(PART)
  608. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  609. end
  610.  
  611. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  612. local NEWWELD = IT(TYPE)
  613. NEWWELD.Part0 = PART0
  614. NEWWELD.Part1 = PART1
  615. NEWWELD.C0 = C0
  616. NEWWELD.C1 = C1
  617. NEWWELD.Parent = PARENT
  618. return NEWWELD
  619. end
  620.  
  621. local S = IT("Sound")
  622. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  623. local NEWSOUND = nil
  624. coroutine.resume(coroutine.create(function()
  625. NEWSOUND = S:Clone()
  626. NEWSOUND.Parent = PARENT
  627. NEWSOUND.Volume = VOLUME
  628. NEWSOUND.Pitch = PITCH
  629. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  630. NEWSOUND:play()
  631. if DOESLOOP == true then
  632. NEWSOUND.Looped = true
  633. else
  634. repeat wait(1) until NEWSOUND.Playing == false
  635. NEWSOUND:remove()
  636. end
  637. end))
  638. return NEWSOUND
  639. end
  640.  
  641. function CFrameFromTopBack(at, top, back)
  642. local right = top:Cross(back)
  643. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  644. end
  645.  
  646. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(50, 205, 50), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  647. function WACKYEFFECT(Table)
  648. local TYPE = (Table.EffectType or "Sphere")
  649. local SIZE = (Table.Size or VT(1,1,1))
  650. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  651. local TRANSPARENCY = (Table.Transparency or 0)
  652. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  653. local CFRAME = (Table.CFrame or Torso.CFrame)
  654. local MOVEDIRECTION = (Table.MoveToPos or nil)
  655. local ROTATION1 = (Table.RotationX or 0)
  656. local ROTATION2 = (Table.RotationY or 0)
  657. local ROTATION3 = (Table.RotationZ or 0)
  658. local MATERIAL = (Table.Material or "Neon")
  659. local COLOR = (Table.Color or C3(50, 205, 50))
  660. local TIME = (Table.Time or 45)
  661. local SOUNDID = (Table.SoundID or nil)
  662. local SOUNDPITCH = (Table.SoundPitch or nil)
  663. local SOUNDVOLUME = (Table.SoundVolume or nil)
  664. coroutine.resume(coroutine.create(function()
  665. local PLAYSSOUND = false
  666. local SOUND = nil
  667. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  668. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  669. PLAYSSOUND = true
  670. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  671. end
  672. EFFECT.Color = COLOR
  673. local MSH = nil
  674. if TYPE == "Sphere" then
  675. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  676. elseif TYPE == "Block" then
  677. MSH = IT("BlockMesh",EFFECT)
  678. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  679. elseif TYPE == "Wave" then
  680. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  681. elseif TYPE == "Ring" then
  682. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  683. elseif TYPE == "Slash" then
  684. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  685. elseif TYPE == "Round Slash" then
  686. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  687. elseif TYPE == "Swirl" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  689. elseif TYPE == "Skull" then
  690. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  691. elseif TYPE == "Crystal" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  693. end
  694. if MSH ~= nil then
  695. local MOVESPEED = nil
  696. if MOVEDIRECTION ~= nil then
  697. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  698. end
  699. local GROWTH = SIZE - ENDSIZE
  700. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  701. if TYPE == "Block" then
  702. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  703. else
  704. EFFECT.CFrame = CFRAME
  705. end
  706. for LOOP = 1, TIME+1 do
  707. Swait()
  708. MSH.Scale = MSH.Scale - GROWTH/TIME
  709. if TYPE == "Wave" then
  710. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  711. end
  712. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  713. if TYPE == "Block" then
  714. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  715. else
  716. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  717. end
  718. if MOVEDIRECTION ~= nil then
  719. local ORI = EFFECT.Orientation
  720. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  721. EFFECT.Orientation = ORI
  722. end
  723. end
  724. if PLAYSSOUND == false then
  725. EFFECT:remove()
  726. else
  727. SOUND.Stopped:Connect(function()
  728. EFFECT:remove()
  729. end)
  730. end
  731. else
  732. if PLAYSSOUND == false then
  733. EFFECT:remove()
  734. else
  735. repeat Swait() until SOUND.Playing == false
  736. EFFECT:remove()
  737. end
  738. end
  739. end))
  740. end
  741.  
  742. function MakeForm(PART,TYPE)
  743. if TYPE == "Cyl" then
  744. local MSH = IT("CylinderMesh",PART)
  745. elseif TYPE == "Ball" then
  746. local MSH = IT("SpecialMesh",PART)
  747. MSH.MeshType = "Sphere"
  748. elseif TYPE == "Wedge" then
  749. local MSH = IT("SpecialMesh",PART)
  750. MSH.MeshType = "Wedge"
  751. end
  752. end
  753.  
  754. Debris = game:GetService("Debris")
  755.  
  756. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  757. local DIRECTION = CF(StartPos,EndPos).lookVector
  758. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  759. end
  760.  
  761. local EyeSizes={
  762. NumberSequenceKeypoint.new(0,1,0),
  763. NumberSequenceKeypoint.new(1,0,0)
  764. }
  765. local EyeTrans={
  766. NumberSequenceKeypoint.new(0,0.8,0),
  767. NumberSequenceKeypoint.new(1,1,0)
  768. }
  769. local PE=Instance.new("ParticleEmitter",nil)
  770. PE.LightEmission=.8
  771. PE.Color = ColorSequence.new(BRICKC("White").Color)
  772. PE.Size=NumberSequence.new(EyeSizes)
  773. PE.Transparency=NumberSequence.new(EyeTrans)
  774. PE.Lifetime=NumberRange.new(0.35,1.5)
  775. PE.Rotation=NumberRange.new(0,360)
  776. PE.Rate=999
  777. PE.VelocitySpread = 10000
  778. PE.Acceleration = Vector3.new(0,0,0)
  779. PE.Drag = 5
  780. PE.Speed = NumberRange.new(0,0,0)
  781. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  782. PE.ZOffset = -0
  783. PE.Name = "PE"
  784. PE.Enabled = false
  785.  
  786. function particles(art)
  787. local PARTICLES = PE:Clone()
  788. PARTICLES.Parent = art
  789. end
  790.  
  791. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  792. if FLOOR ~= nil then
  793. coroutine.resume(coroutine.create(function()
  794. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  795. PART.CFrame = CF(POSITION)
  796. for i = 1, 45 do
  797. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  798. RingPiece.Material = FLOOR.Material
  799. RingPiece.Color = FLOOR.Color
  800. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  801. Debris:AddItem(RingPiece,SWAIT)
  802. end
  803. PART:remove()
  804. end))
  805. end
  806. end
  807.  
  808. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  809. if FLOOR ~= nil then
  810. for i = 1, AMOUNT do
  811. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  812. DEBREE.Material = FLOOR.Material
  813. DEBREE.Color = FLOOR.Color
  814. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  815. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  816. coroutine.resume(coroutine.create(function()
  817. Swait(15)
  818. DEBREE.Parent = workspace
  819. DEBREE.CanCollide = true
  820. Debris:AddItem(DEBREE,SWAIT)
  821. end))
  822. end
  823. end
  824. end
  825.  
  826. --//=================================\\
  827. --|| WEAPON CREATION
  828. --\\=================================//
  829.  
  830. local PRT = CreatePart(2, Character, "Neon", 0.2, 0, "Really black", "Hood", VT(1,1,1),false)
  831. PRT.Color = C3(1,1,1)
  832. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  833. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  834. local PRT = CreatePart(2, Character, "Neon", 0.2, 0, "Really black", "Scarf", VT(1,1,1),false)
  835. PRT.Color = C3(1,1,1)
  836. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.9,-0.5) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  837. CreateMesh("SpecialMesh", PRT, "FileMesh", "493432400", "", VT(1.1,1,1.1), VT(0,0,0))
  838. for i = 1, 16 do
  839. local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "White", "FaceGradient", VT(1.01,0.65,1.01),false)
  840. FACE.Color = C3(0,0,0)
  841. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  842. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  843. end
  844. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Baby Blue", "Eyeball", VT(0.15,0.15,0.15),false)
  845. MakeForm(EYE,"Ball")
  846. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  847. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Baby Blue", "Eyeball", VT(0.15,0.15,0.15),false)
  848. MakeForm(EYE2,"Ball")
  849. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  850. local LASTPART = Head
  851. for i = 1, 20 do
  852. local MATH = (1-(i/25))
  853. if LASTPART == Head then
  854. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  855. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  856. LASTPART = Horn
  857. Horn.Color = C3((i*3-3)/1,1,1)
  858. else
  859. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  860. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/0.9, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  861. LASTPART = Horn
  862. Horn.Color = C3((i*3-3)/1,1,1)
  863. end
  864. end
  865. local LASTPART = Head
  866. for i = 1, 20 do
  867. local MATH = (1-(i/25))
  868. if LASTPART == Head then
  869. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  870. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  871. LASTPART = Horn
  872. Horn.Color = C3((i*3-3)/1,1,1)
  873. else
  874. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  875. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/0.9, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  876. LASTPART = Horn
  877. Horn.Color = C3((i*3-3)/1,1,1)
  878. end
  879. end
  880. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Black", "Hair", VT(1,1,1),false)
  881. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  883. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Black", "Hair", VT(1,1,1),false)
  884. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  885. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  886.  
  887. local BODY = {}
  888.  
  889. for _, c in pairs(Character:GetDescendants()) do
  890. if c:IsA("BasePart") and c.Name ~= "Handle" then
  891. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  892. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  893. end
  894. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  895. elseif c:IsA("JointInstance") then
  896. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  897. end
  898. end
  899.  
  900. for e = 1, #BODY do
  901. if BODY[e] ~= nil then
  902. local STUFF = BODY[e]
  903. local PART = STUFF[1]
  904. local PARENT = STUFF[2]
  905. local MATERIAL = STUFF[3]
  906. local COLOR = STUFF[4]
  907. local TRANSPARENCY = STUFF[5]
  908. if PART.ClassName == "Part" and PART ~= RootPart then
  909. PART.Material = MATERIAL
  910. PART.Color = COLOR
  911. PART.Transparency = TRANSPARENCY
  912. end
  913. PART.AncestryChanged:Connect(function()
  914. PART.Parent = PARENT
  915. end)
  916. end
  917. end
  918.  
  919. function refit()
  920. Character.Parent = workspace
  921. for e = 1, #BODY do
  922. if BODY[e] ~= nil then
  923. local STUFF = BODY[e]
  924. local PART = STUFF[1]
  925. local PARENT = STUFF[2]
  926. local MATERIAL = STUFF[3]
  927. local COLOR = STUFF[4]
  928. local TRANSPARENCY = STUFF[5]
  929. if PART.ClassName == "Part" and PART ~= RootPart then
  930. PART.Material = MATERIAL
  931. PART.Color = COLOR
  932. PART.Transparency = TRANSPARENCY
  933. end
  934. if PART.Parent ~= PARENT then
  935. Humanoid:remove()
  936. PART.Parent = PARENT
  937. Humanoid = IT("Humanoid",Character)
  938. end
  939. end
  940. end
  941. end
  942.  
  943. local SKILLTEXTCOLOR = C3(1,1,1)
  944. local SKILLFONT = "Antique"
  945. local SKILLTEXTSIZE = 7
  946.  
  947. Humanoid.Died:connect(function()
  948. refit()
  949. end)
  950.  
  951. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  952. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  953. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  954. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  955. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  956. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  957.  
  958. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 1")
  959. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Merciless", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 0, 0, "Text 2")
  960. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] God's Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 0, 0, "Text 3")
  961. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Heaven's Tears", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 0, 0, "Text 4")
  962. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Warp", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 0, 0, "Text 5")
  963. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Heaven's Wrath", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 0, 0, "Text 6")
  964.  
  965. function Blink()
  966. coroutine.resume(coroutine.create(function()
  967. if EYE ~= nil then
  968. for i = 1, 5 do
  969. Swait()
  970. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  971. EYE2.Mesh.Scale = EYE.Mesh.Scale
  972. end
  973. for i = 1, 7 do
  974. Swait()
  975. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  976. EYE2.Mesh.Scale = EYE.Mesh.Scale
  977. end
  978. EYE.Mesh.Scale = VT(1,1,1)
  979. EYE2.Mesh.Scale = EYE.Mesh.Scale
  980. end
  981. end))
  982. end
  983.  
  984. --//=================================\\
  985. --|| DAMAGE FUNCTIONS
  986. --\\=================================//
  987.  
  988. function StatLabel(CFRAME, TEXT, COLOR)
  989. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "white", "Effect", VT())
  990. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  991. local BODYGYRO = IT("BodyGyro", STATPART)
  992. game:GetService("Debris"):AddItem(STATPART ,5)
  993. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  994. BILLBOARDGUI.Adornee = STATPART
  995. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  996. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  997. BILLBOARDGUI.AlwaysOnTop = false
  998. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  999. TEXTLABEL.BackgroundTransparency = 1
  1000. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1001. TEXTLABEL.Text = TEXT
  1002. TEXTLABEL.Font = SKILLFONT
  1003. TEXTLABEL.FontSize="Size42"
  1004. TEXTLABEL.TextColor3 = COLOR
  1005. TEXTLABEL.TextStrokeTransparency = 0
  1006. TEXTLABEL.TextScaled = true
  1007. TEXTLABEL.TextWrapped = true
  1008. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1009. for i = 1, 50 do
  1010. Swait()
  1011. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1012. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1013. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1014. end
  1015. THEPART.Parent = nil
  1016. end),STATPART, TEXTLABEL)
  1017. end
  1018.  
  1019. --//=================================\\
  1020. --|| DAMAGING
  1021. --\\=================================//
  1022.  
  1023. function KillChildren(v)
  1024. v:BreakJoints()
  1025. for _, c in pairs(v:GetChildren()) do
  1026. if c:IsA("BasePart") then
  1027. if c.Transparency < 1 then
  1028. if c:FindFirstChildOfClass("Decal") then
  1029. c:FindFirstChildOfClass("Decal"):remove()
  1030. end
  1031. particles(c)
  1032. c.PE.Enabled = true
  1033. c.Parent = Effects
  1034. c.CanCollide = false
  1035. c.Material = "Neon"
  1036. c.Color = C3(1,1,1)
  1037. c.Transparency = 1
  1038. local grav = Instance.new("BodyPosition",c)
  1039. grav.P = 20000
  1040. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1041. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1042. grav.Name = "GravityForce"
  1043. coroutine.resume(coroutine.create(function()
  1044. for i = 1, 20 do
  1045. Swait()
  1046. c.Transparency = c.Transparency + 1/20
  1047. end
  1048. c.PE.Enabled = false
  1049. Debris:AddItem(c,2)
  1050. end))
  1051. end
  1052. end
  1053. end
  1054. end
  1055.  
  1056. function ApplyAoE(POSITION,RANGE)
  1057. local CHILDREN = workspace:GetDescendants()
  1058. for index, CHILD in pairs(CHILDREN) do
  1059. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1060. local LISTED = false
  1061. for LIST = 1, #WHITELIST do
  1062. if WHITELIST[LIST] ~= nil then
  1063. if CHILD.Name == WHITELIST[LIST] then
  1064. LISTED = true
  1065. end
  1066. end
  1067. end
  1068. if LISTED == false then
  1069. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1070. if HUM then
  1071. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1072. if TORSO then
  1073. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1074. KillChildren(CHILD)
  1075. end
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082.  
  1083. --//=================================\\
  1084. --|| ATTACK FUNCTIONS AND STUFF
  1085. --\\=================================//
  1086.  
  1087. function Click()
  1088. ATTACK = true
  1089. Rooted = false
  1090. local HIT = nil
  1091. OFFSET = -45
  1092. for i=0, 1, 0.1 / Animation_Speed do
  1093. Swait()
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1096. end
  1097. OFFSET = 45
  1098. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1099. PUNCH.CanCollide = true
  1100. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1101. TAUNT = true
  1102. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1103. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1104. HIT = hit.Parent
  1105. end
  1106. end)
  1107. for i=0, 0.3, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1110. if HIT ~= nil then
  1111. break
  1112. end
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1116. end
  1117. PUNCH:remove()
  1118. TOUCH:disconnect()
  1119. if HIT ~= nil then
  1120. for _, c in pairs(HIT:GetChildren()) do
  1121. if c:IsA("BasePart") then
  1122. c.Anchored = true
  1123. end
  1124. end
  1125. Rooted = true
  1126. CreateSound(649634100, Torso, 10, 0.8)
  1127. CreateSound(1368573150, RightArm, 3, 1.5)
  1128. for i=0, 0.6, 0.1 / Animation_Speed do
  1129. Swait()
  1130. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1134. end
  1135. for _, c in pairs(HIT:GetChildren()) do
  1136. if c:IsA("BasePart") then
  1137. c.Anchored = false
  1138. end
  1139. end
  1140. KillChildren(HIT)
  1141. end
  1142. OFFSET = 0
  1143. ATTACK = false
  1144. Rooted = false
  1145. TAUNT = false
  1146. end
  1147.  
  1148. function Whitelist()
  1149. if Mouse.Target ~= nil then
  1150. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1151. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  1152. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  1153. end
  1154. end
  1155. end
  1156. end
  1157.  
  1158. function Clear_Whitelist()
  1159. if Mouse.Target ~= nil then
  1160. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1161. for LIST = 1, #WHITELIST do
  1162. if WHITELIST[LIST] ~= nil then
  1163. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  1164. table.remove(WHITELIST,LIST)
  1165. for _, c in pairs(Cam:GetChildren()) do
  1166. if c.Name == Mouse.Target.Parent.Name then
  1167. c:remove()
  1168. end
  1169. end
  1170. end
  1171. end
  1172. end
  1173. end
  1174. end
  1175. end
  1176.  
  1177. function SpawnSmite(POS)
  1178. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1179. local EMITPOS = HITPOS
  1180. if HITFLOOR ~= nil then
  1181. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1182. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1183. EMITPOS = HITPOS
  1184. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1185. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1186. EMITPOS = HITPOS
  1187. end
  1188. end
  1189. if HITFLOOR ~= nil then
  1190. ApplyAoE(EMITPOS,10)
  1191. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1192. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1193. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1194. for i = 1, 5 do
  1195. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1196. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1197. end
  1198. end
  1199. end
  1200.  
  1201. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1202. coroutine.resume(coroutine.create(function()
  1203. local METEOR = IT("Model",Effects)
  1204. METEOR.Name = "Meteorite"
  1205. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1206. METEOR.PrimaryPart = CENTER
  1207. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1208. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1209. for i = 1, 15 do
  1210. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1211. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1212. end
  1213. if ISDEBREE ~= true then
  1214. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1215. else
  1216. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1217. end
  1218. local IMPACT = false
  1219. CreateSound(463593339, CENTER, 10, 0.6)
  1220. if SIZE >= 3.5 then
  1221. for i = 1, MRANDOM(3,7) do
  1222. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1223. end
  1224. end
  1225. for i = 1, 200 do
  1226. Swait()
  1227. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1228. if HITFLOOR == nil then
  1229. local ORI = CENTER.Orientation
  1230. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1231. else
  1232. if HITFLOOR.Anchored == true then
  1233. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1234. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1235. end
  1236. IMPACT = true
  1237. break
  1238. end
  1239. end
  1240. if IMPACT == true then
  1241. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1242. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1243. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1244. ApplyAoE(CENTER.Position,30*SIZE)
  1245. end
  1246. METEOR:remove()
  1247. end))
  1248. end
  1249.  
  1250. function Smite()
  1251. ATTACK = true
  1252. Rooted = false
  1253. CreateSound(1368573150, RightArm, 3, 1.5)
  1254. for i=0, 0.6, 0.1 / Animation_Speed do
  1255. Swait()
  1256. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1259. end
  1260. local POWER = 0
  1261. repeat
  1262. Swait()
  1263. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1266. POWER = POWER + 0.5
  1267. if POWER >= 85 then
  1268. POWER = 85
  1269. end
  1270. until KEYHOLD == false
  1271. if POWER < 0.6 then
  1272. SpawnSmite(Mouse.Hit.p)
  1273. else
  1274. if POWER < 15 then
  1275. POWER = 15
  1276. end
  1277. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1278. end
  1279. ATTACK = false
  1280. Rooted = false
  1281. end
  1282.  
  1283. function Meteor_Shower()
  1284. ATTACK = true
  1285. Rooted = false
  1286. CreateSound(1368573150, RightArm, 3, 0.8)
  1287. CreateSound(649634100, Torso, 10, 0.8)
  1288. for i=0, 1.2, 0.1 / Animation_Speed do
  1289. Swait()
  1290. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1293. end
  1294. local POS = Mouse.Hit.p
  1295. CreateSound(463593339, Effects, 3, 1)
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 1, 35 do
  1298. wait(MRANDOM(5,150)/100)
  1299. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1300. end
  1301. end))
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305.  
  1306. function Taunt()
  1307. ATTACK = true
  1308. Rooted = false
  1309. TAUNT = true
  1310. for i=0, 0.1, 0.1 / Animation_Speed do
  1311. Swait()
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1315. end
  1316. for i=0, 3, 0.1 / Animation_Speed do
  1317. Swait()
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1321. end
  1322. CreateSound(363808674, Torso, 10, 1.3)
  1323. for i=0, 1, 0.1 / Animation_Speed do
  1324. Swait()
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1328. end
  1329. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1330. CreateSound(649634100, Torso, 10, 0.8)
  1331. for i=0, 0.01, 0.1 / Animation_Speed do
  1332. Swait()
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1336. end
  1337. ATTACK = false
  1338. Rooted = false
  1339. TAUNT = false
  1340. end
  1341.  
  1342. function Teleport()
  1343. ATTACK = true
  1344. Rooted = false
  1345. for i=0, 0.5, 0.1 / Animation_Speed do
  1346. Swait()
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1349. end
  1350. for e = 1, #BODY do
  1351. if BODY[e] ~= nil then
  1352. local STUFF = BODY[e]
  1353. local PART = STUFF[1]
  1354. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1355. local PRT = PART:Clone()
  1356. PRT.Anchored = true
  1357. PRT.CanCollide = false
  1358. PRT.Material = "Neon"
  1359. PRT.Color = C3(1,1,1)
  1360. PRT.Name = "WarpEffect"
  1361. PRT.Parent = Effects
  1362. PRT.CFrame = PART.CFrame
  1363. PRT:BreakJoints()
  1364. if PRT:FindFirstChildOfClass("Sound") then
  1365. PRT:FindFirstChildOfClass("Sound"):remove()
  1366. end
  1367. if PRT:FindFirstChildOfClass("Decal") then
  1368. PRT:FindFirstChildOfClass("Decal"):remove()
  1369. end
  1370. coroutine.resume(coroutine.create(function()
  1371. for i = 1, 100 do
  1372. Swait()
  1373. PRT.Transparency = PRT.Transparency + 1/100
  1374. end
  1375. PRT:remove()
  1376. end))
  1377. end
  1378. end
  1379. end
  1380. CreateSound(217767125, Torso, 10, 1)
  1381. local POS = RootPart.Orientation
  1382. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1383. RootPart.Orientation = POS
  1384. RootJoint.Parent = RootPart
  1385. for i=0, 0.5, 0.1 / Animation_Speed do
  1386. Swait()
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1389. end
  1390. for i=0, 0.1, 0.1 / Animation_Speed do
  1391. Swait()
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1393. end
  1394. ATTACK = false
  1395. Rooted = false
  1396. end
  1397.  
  1398. function Equivalent_Pain()
  1399. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1400. if HITFLOOR then
  1401. ATTACK = true
  1402. Rooted = true
  1403. FULL = true
  1404. local GYRO = IT("BodyGyro",RootPart)
  1405. GYRO.D = 25
  1406. GYRO.P = 20000
  1407. GYRO.MaxTorque = VT(0,math.huge,0)
  1408. for i=0, 0.3, 0.1 / Animation_Speed do
  1409. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1417. end
  1418. GYRO:remove()
  1419. CreateSound(12222200, RightArm, 10, 1)
  1420. for i=0, 0.4, 0.1 / Animation_Speed do
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1428. end
  1429. CreateSound(289842971, RightArm, 10, 1)
  1430. coroutine.resume(coroutine.create(function()
  1431. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1432. local ECHO = POS
  1433. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1434. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1435. ECHO = POS
  1436. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1437. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1438. ECHO = POS
  1439. end
  1440. if ECHO.Y == HITPOS.Y then
  1441. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1442. local CFRAME = CF(HITPOS,ECHO)
  1443. local RANGE = math.ceil(DISTANCE)
  1444. for i = 1, RANGE-1 do
  1445. Swait(3)
  1446. local A = CFRAME*CF(0,0,-i*3)
  1447. ApplyAoE(A.p,4)
  1448. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1449. end
  1450. local SIZE = 3
  1451. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1452. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1453. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1454. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1455. for i = 1, 9 do
  1456. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1457. end
  1458. for i = 1, 9 do
  1459. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1460. end
  1461. ApplyAoE(POS,30*SIZE)
  1462. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1463. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1464. end
  1465. end))
  1466. for i=0, 0.6, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1474. end
  1475. FULL = false
  1476. ATTACK = false
  1477. Rooted = false
  1478. end
  1479. end
  1480.  
  1481. --//=================================\\
  1482. --|| ASSIGN THINGS TO KEYS
  1483. --\\=================================//
  1484.  
  1485. function MouseDown(Mouse)
  1486. if ATTACK == false then
  1487. Click()
  1488. end
  1489. end
  1490.  
  1491. function MouseUp(Mouse)
  1492. HOLD = false
  1493. end
  1494.  
  1495. function KeyDown(Key)
  1496. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1497. KEYHOLD = true
  1498. if Key == "z" and ATTACK == false then
  1499. Whitelist()
  1500. end
  1501.  
  1502. if Key == "b" and ATTACK == false then
  1503. Clear_Whitelist()
  1504. end
  1505.  
  1506. if Key == "c" and ATTACK == false then
  1507. Smite()
  1508. end
  1509.  
  1510. if Key == "x" and ATTACK == false then
  1511. Meteor_Shower()
  1512. end
  1513.  
  1514. if Key == "t" and ATTACK == false then
  1515. Taunt()
  1516. end
  1517.  
  1518. if Key == "q" and ATTACK == false then
  1519. Teleport()
  1520. end
  1521.  
  1522. if Key == "e" and ATTACK == false then
  1523. Equivalent_Pain()
  1524. end
  1525. end
  1526. end
  1527.  
  1528. function KeyUp(Key)
  1529. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1530. KEYHOLD = false
  1531. end
  1532. end
  1533.  
  1534. Mouse.Button1Down:connect(function(NEWKEY)
  1535. MouseDown(NEWKEY)
  1536. end)
  1537. Mouse.Button1Up:connect(function(NEWKEY)
  1538. MouseUp(NEWKEY)
  1539. end)
  1540. Mouse.KeyDown:connect(function(NEWKEY)
  1541. KeyDown(NEWKEY)
  1542. end)
  1543. Mouse.KeyUp:connect(function(NEWKEY)
  1544. KeyUp(NEWKEY)
  1545. end)
  1546.  
  1547. --//=================================\\
  1548. --\\=================================//
  1549.  
  1550.  
  1551. function unanchor()
  1552. if UNANCHOR == true then
  1553. g = Character:GetChildren()
  1554. for i = 1, #g do
  1555. if g[i].ClassName == "Part" then
  1556. g[i].Anchored = false
  1557. end
  1558. end
  1559. end
  1560. end
  1561.  
  1562.  
  1563. --//=================================\\
  1564. --|| WRAP THE WHOLE SCRIPT UP
  1565. --\\=================================//
  1566.  
  1567. Humanoid.Changed:connect(function(Jump)
  1568. if Jump == "Jump" and (Disable_Jump == true) then
  1569. Humanoid.Jump = false
  1570. end
  1571. end)
  1572.  
  1573. local BLINKLOOP = 0
  1574. script.Parent = WEAPONGUI
  1575. ANIMATE.Parent = nil
  1576.  
  1577. while true do
  1578. Swait()
  1579. if Humanoid then
  1580. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1581. IDLEANIMATION:Play()
  1582. end
  1583. SINE = SINE + CHANGE*2
  1584. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1585. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1586. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1587. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1588. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1589. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1590. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1591. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1592. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1593. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1594. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1595. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1596. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1597. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1598. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1599. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1600. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1601. end
  1602. if FULL == false then
  1603. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1604. ANIM = "Jump"
  1605. if ATTACK == false then
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1608. end
  1609. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610. if TAUNT == false then
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1612. end
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1615. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1616. ANIM = "Fall"
  1617. if ATTACK == false then
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1620. end
  1621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1622. if TAUNT == false then
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1624. end
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1627. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1628. ANIM = "Idle"
  1629. if ATTACK == false then
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1632. end
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1634. if TAUNT == false then
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1636. end
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1639. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1640. ANIM = "Walk"
  1641. if ATTACK == false then
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1644. end
  1645. if TAUNT == false then
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1647. end
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1651. end
  1652. end
  1653. unanchor()
  1654. Humanoid.MaxHealth = "inf"
  1655. Humanoid.Health = "inf"
  1656. if Rooted == false then
  1657. Disable_Jump = false
  1658. Humanoid.WalkSpeed = Speed
  1659. elseif Rooted == true then
  1660. Disable_Jump = true
  1661. Humanoid.WalkSpeed = 0
  1662. end
  1663. sick.Volume = 2
  1664. sick.Pitch = 1
  1665. sick.Playing = true
  1666. sick.Parent = Torso
  1667. Humanoid.Name = MRANDOM(100000000,999999999)
  1668. Humanoid.PlatformStand = false
  1669. for _, c in pairs(Cam:GetChildren()) do
  1670. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1671. c:remove()
  1672. end
  1673. end
  1674. for LIST = 1, #WHITELIST do
  1675. if WHITELIST[LIST] ~= nil then
  1676. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1677. if CHARACTER then
  1678. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1679. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1680. if TORSO then
  1681. CreateSound(201858045, Cam, 3, 1)
  1682. local GUI = Instance.new("BillboardGui",Cam)
  1683. GUI.Name = WHITELIST[LIST]
  1684. GUI.Size = UDim2.new(5,0,5,0)
  1685. GUI.Adornee = TORSO
  1686. local GUI2 = IT("ImageLabel",GUI)
  1687. GUI2.BackgroundTransparency = 1
  1688. GUI2.BorderSizePixel = 0
  1689. GUI2.ImageTransparency = 1
  1690. GUI2.Size = UDim2.new(1,0,1,0)
  1691. GUI2.SizeConstraint = "RelativeYY"
  1692. GUI.AlwaysOnTop = true
  1693. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1694. end
  1695. else
  1696. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1697. if GUI.ImageLabel.ImageTransparency <= 1 then
  1698. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1699. end
  1700. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1701. if TORSO then
  1702. GUI.Adornee = TORSO
  1703. end
  1704. end
  1705. else
  1706. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1707. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1708. end
  1709. end
  1710. else
  1711. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1712. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1713. end
  1714. table.remove(WHITELIST,LIST)
  1715. end
  1716. end
  1717. if Character:FindFirstChildOfClass("Accessory") then
  1718. Character:FindFirstChildOfClass("Accessory"):remove()
  1719. elseif Character:FindFirstChildOfClass("Hat") then
  1720. Character:FindFirstChildOfClass("Hat"):remove()
  1721. end
  1722. if Head:FindFirstChild("face") then
  1723. Head.face.Texture = "rbxassetid://1258226515"
  1724. end
  1725. BLINKLOOP = BLINKLOOP + 1
  1726. if BLINKLOOP >=650 then
  1727. BLINKLOOP = 0
  1728. Blink()
  1729. end
  1730. Humanoid.DisplayDistanceType = "None"
  1731. Humanoid.PlatformStand = false
  1732. refit()
  1733. for _, c in pairs(Torso:GetChildren()) do
  1734. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1735. else
  1736. c:remove()
  1737. end
  1738. end
  1739. end
  1740.  
  1741. --//=================================\\
  1742. --\\=================================//
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748. --//====================================================\\--
  1749. --|| END OF SCRIPT
  1750. --\\====================================================//--
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