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- include-files:
- ##########
- # The plugin will scan through and load these files after loading the main config below.
- # Note: drops from included files will are inclusive and will all be added to the drop list.
- ##########
- # - includes/od-fix_undroppables.yml # fix glass, bookshelf, boat and stairs drops
- - includes/od-goldtools-basic.yml # allow gold tools chance to get ice, glowstone and grass
- - includes/od-goldtools-smelt.yml # gold-pickaxe smelts ores to ingots, sand to glass, etc
- # - includes/od-ore_extraction.yml # allow ores to be "extracted" - leaving behind the stone
- - includes/od-leaf_overhaul.yml # overhaul leaf drops (apples, cocoa beans, leaves, sticks & a very small chance of golden apple)
- - includes/od-playerdeath_zombie.yml # players drop zombies on death
- # - includes/od-undead_chaos.yml # the undead shall rise again! Includes players dropping zombies/skeletons
- # - includes/od-random_examples.yml # For crazy testing only :) Read through examples before activating.
- - includes/od-dyewool.yml # Dye wool after placing!
- # - includes/od-stop_mob_farms.yml # Stop mob farming!
- ## Other users overhauls
- # - includes/overhaul-catballs.yml # great example/playable config from Catballs (disable "ob" configs before using this one, otherwise you might have too many drops)
- # - includes/overhaul-zarius.yml # Zar's messy config (I run this with no other includes, at the moment)
- ## Add your files here (alternatively just add your custom drops to the bottom of this file)
- # - my_custom_file1.yml
- aliases:
- ##########
- # add custom YAML aliases here (advanced customisation) - see the wiki for more information
- - &pickaxeNoSilkTouch [ANY_PICKAXE, -DIAMOND_PICKAXE@!SILK_TOUCH, -GOLD_PICKAXE@!SILK_TOUCH, -IRON_PICKAXE@!SILK_TOUCH, -STONE_PICKAXE@!SILK_TOUCH, -WOODEN_PICKAXE@!SILK_TOUCH]
- - &metalDetectorI
- tool: IRON_SHOVEL
- lorename: §9Metal Detector I
- drop: [IRON_INGOT/1/0.5%, GOLD_NUGGET/1-4/0.5%]
- - &metalDetectorII
- tool: IRON_SHOVEL
- lorename: §9Metal Detector II
- drop: [IRON_INGOT/1-3/0.7%, GOLD_NUGGET/2-5/0.7%]
- - &metalDetectorIII
- tool: IRON_SHOVEL
- lorename: §9Metal Detector III
- drop: [IRON_INGOT/2-4/1%, GOLD_NUGGET/3-7/1%]
- - &luckyShears
- tool: SHEARS
- lorename: §9Lucky Shears
- action: RIGHT_CLICK
- drop: WOOL@THIS/1-2
- - &luckyShearsI
- tool: SHEARS
- lorename: §9Lucky Shears I
- action: RIGHT_CLICK
- drop: WOOL@THIS/1-2
- - &luckyShearsII
- tool: SHEARS
- lorename: §9Lucky Shears II
- action: RIGHT_CLICK
- drop: WOOL@THIS/2-3
- - &luckyShearsIII
- tool: SHEARS
- lorename: §9Lucky Shears III
- action: RIGHT_CLICK
- drop: WOOL@THIS/3-5
- defaults:
- ##########
- # add default values for the config below, "include-files" have their own "defaults" sections
- otherdrops:
- ##########
- # Your changes here, or create a new .yml file and include it above in the "include-files" section
- # If you make a interesting or crazy config let me know on the forum and I might include it in the next release.
- ## Magic ##
- ## Trade-in Drops ##
- ANVIL:
- - tool: ANY
- action: LEFT_CLICK
- chance: 50
- fixtool: 1
- - tool: IRON_INGOT
- action: LEFT_CLICK
- lorename: §9Magic Iron
- consumetool: 1
- drop: {SHEARS@!DURABILITY#1~§9Lucky Shears I/1, IRON_SWORD@!DAMAGE_ALL#2!DURABILITY#1~§9Sword of Enlightenment/1, IRON_SHOVEL@!DIG_SPEED#2!DURABILITY#1~§9Metal Detector I/1}
- ## Direct Drops ##
- IRON_ORE:
- - tool: ANY
- drop: IRON_INGOT@!~§9Magic Iron/0.5%
- message: ["&aYou found a &9glowing piece of iron&a! You should try &chitting &ait on an &canvil &aand see what comes of it."]
- ## Magic Effects ##
- ANY:
- - tool: IRON_SWORD
- lorename: §9Sword of Enlightenment
- action: RIGHT_CLICK
- potioneffect.attacker: NIGHT_VISION@600@1
- SHEEP@UNSHEARED:
- - *luckyShears
- - *luckyShearsI
- - *luckyShearsII
- - *luckyShearsIII
- DIRT:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- GRASS:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- GRAVEL:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- MYCELIUM:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- SAND:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- SNOW:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- CLAY:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- SOUL_SAND:
- - *metalDetectorI
- - *metalDetectorII
- - *metalDetectorIII
- ## Standard Drops and Experience ##
- ## Mining ##
- STONE:
- - tool: ANY_PICKAXE
- drop: XP/6%/17
- GOLD_ORE:
- - tool: ANY_PICKAXE
- drop: GOLD_NUGGET/2%/7-13
- message: ["Some extra nuggets fell from this ore!"]
- COAL_ORE:
- - tool: *pickaxeNoSilkTouch
- drop: XP/17
- - tool: *pickaxeNoSilkTouch
- drop: DIAMOND/1%/1
- message: ["Wow! Some of this coal became a diamond!"]
- LAPIS_ORE:
- - tool: *pickaxeNoSilkTouch
- drop: XP/23
- DIAMOND_ORE:
- - tool: *pickaxeNoSilkTouch
- drop: XP/33
- REDSTONE_ORE:
- - tool: *pickaxeNoSilkTouch
- drop: XP/23
- GLOWING_REDSTONE_ORE:
- - tool: *pickaxeNoSilkTouch
- drop: XP/23
- EMERALD_ORE:
- - tool: *pickaxeNoSilkTouch
- drop: XP/40
- ## Other Blocks ##
- GLASS:
- - tool: *pickaxeNoSilkTouch
- drop: GLASS/50%
- message: ["Sweet, the glass didn't break."]
- THIN_GLASS:
- - tool: *pickaxeNoSilkTouch
- drop: THIN_GLASS/50%
- message: ["Great, got the pane back."]
- LONG_GRASS:
- - tool: ALL
- drop: GOLD_NUGGET/5%/1-2
- message: ["&6Someone dropped their change in the grass.","&6Gold! It's my lucky day."]
- time: DAY
- - tool: ALL
- drop: DIAMOND/0.5%
- time: NIGHT
- event: LIGHTNING@HARMLESS
- message: ["&9That was close! The flash lit up something shiny in the grass."]
- - tool: ALL
- drop: EMERALD/0.5%
- message: ["&aWow an emerald! I was lucky to find this in the grass!"]
- GRASS:
- - tool: ALL
- drop: GOLD_NUGGET/5%/1-2
- message: ["&6Someone dropped their change in the grass.","&6Gold! It's my lucky day."]
- time: DAY
- - tool: ALL
- drop: DIAMOND/0.5%
- time: NIGHT
- event: LIGHTNING@HARMLESS
- message: ["&9That was close! The flash lit up something shiny in the grass."]
- - tool: ALL
- drop: EMERALD/0.5%
- message: ["&aWow an emerald! I was lucky to find this in the grass!"]
- CLAY:
- - tool: ANY
- drop: SLIME/2%
- message: ["The slimy creature seems perturbed that you removed its home."]
- ## Creature Groups ##
- ANY_CREATURE:
- - tool: ANY
- attackrange: ">30"
- drop: GOLD_NUGGET/1-3
- effect: CLICK1
- message: ["&c&lLongshot!"]
- - tool: ANY
- drop: GOLD_NUGGET/13%/1-3
- message: ["&aThe %v dropped %q pieces of &egold."]
- CREATURE_ANIMAL:
- - tool: ANY
- drop: BONE/23%/1-3
- - tool: PROJECTILE_EGG
- action: HIT
- drop: [NOTHING, SPAWN_EGG@THIS]
- damage.victim: 100
- message: ["§bAll right! §bYou caught §c%v§b!"]
- CREATURE_UNDEAD:
- - tool: ANY
- drop: BONE/23%/1-3
- CREATURE_HOSTILE:
- - tool: PROJECTILE_EGG
- lorename: §Monster Catcher
- action: HIT
- drop: SPAWN_EGG@THIS
- damage.victim: 100
- message: ["§bAll right! §bYou caught §c%v§b!"]
- ## Players ##
- PLAYER:
- - tool: ANY
- drop: XP/7
- # - tool: ANVIL
- # action: HIT
- # drop: GOLD_NUGGET/7
- # message.server: ["Splat!!!"]
- - tool: ANY
- attackrange: ">30"
- drop: GOLD_NUGGET/1-3
- effect: CLICK1
- message: ["&cLongshot!"]
- message.victim: ["&4%p &7just shot you from over 30 blocks away!"]
- ## Animals ##
- COW:
- - tool: ANY
- drop: [LEATHER/4-10, RAW_BEEF/3-5]
- PIG:
- - tool: ANY
- drop: RAW_PORKCHOP/1-3
- SHEEP:
- - tool: ANY
- effect: EXTINGUISH
- drop: LEATHER/4-6
- SQUID:
- - tool: ANY
- drop: [XP/3, DYE/1-2]
- - tool: ANY
- drop: FISHING_ROD
- chance: 2
- message: ["Looks like you got the one who got away."]
- - tool: ANY
- drop: IRON_INGOT
- chance: 1
- message: ["An old piece of anchor."]
- - tool: ANY
- drop: GOLD_RECORD
- chance: 1
- message: ["Sweet! A lost record."]
- - tool: ANY
- drop: BOAT
- chance: 1
- message: ["How did it swallow a boat?..."]
- - tool: ANY
- drop: RAW_FISH
- chance: 5
- message: ["The squid dropped its lunch."]
- - tool: ANY
- drop: ENDER_PEARL
- chance: 2
- message: ["The squid dropped a strange pearl..."]
- ## Monsters ##
- CREEPER:
- - tool: ANY
- drop: [XP/7, SULPHUR/2-4]
- - tool: ANY
- drop: TNT/5%
- message: ["The creeper's explosive organ fell out!"]
- SPIDER:
- - tool: ANY
- drop: [XP/7, SPIDER_EYE/1-2]
- - tool: ANY
- drop: WEB/7%
- message: ["Puncturing the abdomen of the arachnid reveals its sticky web glands."]
- SKELETON:
- - tool: ANY
- drop: XP/7
- - tool: ANY
- drop: CHAINMAIL_HELMET
- chance: 3
- message: ["A little dusty, but this chainmail helmet might look good on you."]
- - tool: ANY
- drop: CHAINMAIL_CHESTPLATE
- chance: 3
- message: ["The rusty rings of this chainmail chestplate might offer a little protection"]
- - tool: ANY
- drop: CHAINMAIL_LEGGINGS
- chance: 3
- message: ["Unfortunately, the undergarments disintegrated long ago."]
- - tool: ANY
- drop: CHAINMAIL_BOOTS
- chance: 3
- message: ["You should shake the toe bones out from these boots."]
- PIG_ZOMBIE:
- - tool: ANY
- drop: XP/13
- - tool: ANY
- drop: GOLD_SWORD
- chance: 1
- message: ["A former warrior king, trapped forever in Hell."]
- - tool: ANY
- drop: GOLD_SPADE
- chance: 1
- message: ["An opulent sceptre..."]
- - tool: ANY
- drop: GOLD_PICKAXE
- chance: 1
- message: ["A Trophy...Maybe it has magical properties."]
- - tool: ANY
- drop: GOLD_AXE
- chance: 1
- message: ["I wonder what effect this would have on trees."]
- - tool: ANY
- drop: GOLD_HELMET
- chance: 1
- message: ["A crown falls!"]
- - tool: ANY
- drop: GOLD_CHESTPLATE
- chance: 1
- message: ["Ornate, but not much protection"]
- - tool: ANY
- drop: GOLD_LEGGINGS
- chance: 1
- message: ["Spiffy. Now I have shiny pants."]
- - tool: ANY
- drop: GOLD_BOOTS
- chance: 1
- message: ["Butter boots!"]
- - tool: ANY
- drop: GOLD_HOE
- chance: 1
- message: ["It won't make the food taste any better."]
- ZOMBIE:
- - tool: ANY
- drop: XP/7
- - tool: ANY
- drop: IRON_SWORD
- chance: 1
- - tool: ANY
- drop: IRON_SPADE
- chance: 1
- - tool: ANY
- drop: IRON_PICKAXE
- chance: 1
- - tool: ANY
- drop: IRON_AXE
- chance: 1
- - tool: ANY
- drop: IRON_HOE
- chance: 1
- - tool: ANY
- drop: IRON_HELMET
- chance: 1
- - tool: ANY
- drop: IRON_CHESTPLATE
- chance: 1
- - tool: ANY
- drop: IRON_LEGGINGS
- chance: 1
- - tool: ANY
- drop: IRON_BOOTS
- chance: 1
- - tool: ANY
- drop: WATCH
- chance: 0.5
- GHAST:
- - tool: ANY
- drop: XP/17
- - tool: ANY
- drop: DIAMOND_SWORD
- chance: 0.5
- message: ["The Ghost gives up a most precious weapon!"]
- - tool: ANY
- drop: DIAMOND_HELMET
- chance: 0.5
- message: ["A Helmet of Diamond!"]
- - tool: ANY
- drop: DIAMOND_CHESTPLATE
- chance: 0.5
- message: ["You will feel invincible; if you can get that."]
- - tool: ANY
- drop: DIAMOND_LEGGINGS
- chance: 0.5
- message: ["The ultimate protection for your lower half."]
- - tool: ANY
- drop: DIAMOND_BOOTS
- chance: 0.5
- message: ["No polishing required."]
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