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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- indi_timer = ''
- indi_duration = 180
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- gear.default.weaponskill_waist = "Windbuffet Belt"
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA.Bolster = {body="Bagua Tunic +1"}
- sets.precast.JA['Life cycle'] = {body="Geo. Tunic +1"}
- sets.precast.JA['Full circle'] = {head="Azimuth Hood +1"}
- -- Fast cast sets for spells
- sets.precast.FC = {
- main={ name="Nehushtan", augments={'"Fast Cast"+4',}},head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Dalmatica",hands="Bagua Mitaines",ring2="Prolix Ring",
- back="Lifestream Cape",waist="Witful Belt",legs="Geo. Pants +1",feet="Chelona Boots"}
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {main="Tamaxchi",sub="Genbu's Shield",back="Pahtli Cape"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
- sets.precast.FC.Geomancy = set_combine(sets.precast.FC, {head="Azimuth Hood +1",body="Azimuth Coat +1",
- hands="Azimuth Gloves",legs="Azimuth Tights +1",feet="Azimuth Gaiters +1"})
- sets.precast.FC.Geomancy.Indi = set_combine(sets.precast.FC, {head="Azimuth Hood +1",body="Azimuth Coat +1",
- hands="Azimuth Gloves",legs="Azimuth Tights +1",feet="Azimuth Gaiters +1"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Nahtirah Hat",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Ischemia Chasu.",hands="Geo. Mitaines +1",ring1="Rajas Ring",ring2="Patricius Ring",
- back="Aptitude mantle",waist=gear.ElementalBelt,legs="Miasmic Pants",feet="Bagua Sandals +1"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Flash Nova'] = {ammo="Dosis Tathlum",
- head="Helios Band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Bagua Tunic +1",hands="Helios Gloves",ring1="Acumen Ring",ring2="Strendu Ring",
- back="Toro Cape",waist="Sekhmet Corset",legs="Hagondes Pants +1",feet="Umbani Boots"}
- sets.precast.WS['Starlight'] = {ear2="Moonshade Earring"}
- sets.precast.WS['Moonlight'] = {ear2="Moonshade Earring"}
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- -- Base fast recast for spells
- sets.midcast.FastRecast = {
- head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Dalmatica",ring2="Prolix Ring",
- back="Lifestream Cape",waist="Witful Belt",legs="Geo. Pants +1",feet="Umbani Boots"}
- sets.midcast.Geomancy = {range="Dunna",head="Azimuth Hood +1",
- neck="Orunmila's Torque",ear1="Loquac. Earring",ear2="Gifted Earring",body="Bagua Tunic +1",
- hands="Geo. Mitaines +1",ring1="Renaye Ring",ring2="Prolix Ring",back="Lifestream Cape",
- legs="Geo. Pants +1",feet="Azimuth Gaiters +1"}
- sets.midcast.Geomancy.Indi = {range="Dunna",head="Azimuth Hood +1",
- neck="Orunmila's Torque",ear1="Loquac. Earring",ear2="Gifted Earring",body="Bagua Tunic +1",
- hands="Geo. Mitaines +1",ring1="Renaye Ring",ring2="Prolix Ring",back="Lifestream Cape",
- legs="Bagua Pants +1",feet="Azimuth Gaiters +1"}
- sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
- body="Heka's Kalasiris",hands="Bokwus Gloves",
- back="Lifestream Cape",legs="Assid. Pants +1"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Protectra = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = {ring1="Sheltered Ring"}
- sets.midcast['Enfeebling Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Ischemia Chasu.",hands="Azimuth Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
- back="Lifestream Cape",legs="Hagondes Pants +1",feet="Bagua Sandals +1"}
- sets.midcast['Dark Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Geomancy Tunic",hands="Otomi Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
- back="Lifestream Cape",legs="Azimuth Tights +1",feet="Bagua Sandals +1"}
- sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",
- head="Bagua Galero",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Hirudinea Earring",
- body="Geomancy Tunic",hands="Otomi Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
- back="Lifestream Cape",waist="Fucho-no-obi",legs="Hagondes Pants +1",feet="Umbani Boots"}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Dosis Tathlum",
- head="Helios Band",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
- body="Azimuth Coat +1",hands="Helios Gloves",ring1="Acumen Ring",ring2="Strendu Ring",
- back="Toro Cape",waist="Hachirin-no-obi",legs="Hagondes Pants +1",feet="Umbani Boots"}
- --------------------------------------
- -- Idle/resting/defense/etc sets
- --------------------------------------
- -- Resting sets
- sets.resting = {head="Befouled Crown",neck="Wiglen Gorget",
- body="Hagondes Coat +1",hands="Bagua Mitanes",ring1="Renaye Ring",ring2="Paguroidea Ring",
- legs="Assid. Pants +1",feet="Chelona Boots"}
- -- Idle sets
- sets.idle = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- head="Befouled Crown",neck="Wiglen Gorget",ear1="Hearty Earring",ear2="Ethereal Earring",
- body="Azimuth Coat +1",hands="Bagua Mitaines",ring1="Renaye Ring",ring2="Paguroidea Ring",
- back="Aptitude Mantle",waist="Fucho-no-obi",legs="Assid. Pants +1",feet="Geo. Sandals +1"}
- sets.idle.PDT = {main={ name="Nehushtan", augments={'Accuracy+10','"Fast Cast"+4','STR+1 VIT+1',}},sub="Tamaxchi",range="Dunna",
- head="Befouled Crown",neck="Wiglen Gorget",ear1="Hearty Earring",ear2="Ethereal Earring",
- body="Azimuth Coat +1",hands="Bagua Mitaines",ring1="Renaye Ring",ring2="Paguroidea Ring",
- back="Aptitude Mantle",waist="Fucho-no-obi",legs="Assid. Pants +1",feet="Geo. Sandals +1"}
- -- .Pet sets are for when Luopan is present.
- sets.idle.Pet = {main={ name="Nehushtan", augments={'Pet: Evasion+16','Pet: Damage taken -4%','MP+22',}},sub="Genbu's Shield",range="Dunna",
- head="Azimuth Hood +1",neck="Twilight Torque",ear1="Handler's Earring",ear2="Ethereal Earring",
- body="Telchine Chas.",hands="Geo. Mitaines +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Lifestream Cape",waist="Isa Belt",legs="Telchine Braconi",feet="Bagua Sandals +1"}
- sets.idle.PDT.Pet = {main={ name="Nehushtan", augments={'Pet: Mag. Evasion+18','Pet: "Regen"+3',}},sub={ name="Nehushtan", augments={'Pet: Evasion+16','Pet: Damage taken -4%','MP+22',}},range="Dunna",
- head="Azimuth Hood +1",neck="Twilight Torque",ear1="Handler's Earring",ear2="Ethereal Earring",
- body="Telchine Chas.",hands="Geo. Mitaines +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Lifestream Cape",waist="Isa Belt",legs="Telchine Braconi",feet="Bagua Sandals +1"}
- -- .Indi sets are for when an Indi-spell is active.
- sets.idle.Indi = set_combine(sets.idle, {})
- sets.idle.Pet.Indi = set_combine(sets.idle.Pet, {})
- sets.idle.PDT.Indi = set_combine(sets.idle.PDT, {})
- sets.idle.PDT.Pet.Indi = set_combine(sets.idle.PDT.Pet, {})
- sets.idle.Town = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- head="Befouled Crown",neck="Wiglen Gorget",ear1="Merman's Earring",ear2="Merman's Earring",
- body="Azimuth Coat +1",hands="Bagua Mitaines",ring1="Renaye Ring",ring2="Paguroidea Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Assid. Pants +1",feet="Geo. Sandals +1"}
- sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",range="Dunna",
- head="Befouled Crown",neck="Wiglen Gorget",ear1="Merman's Earring",ear2="Merman's Earring",
- body="Hagondes Coat +1",hands="Bagua Mitaines",ring1="Renaye Ring",ring2="Paguroidea Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Assid. Pants +1",feet="Geo. Sandals +1"}
- -- Defense sets
- sets.defense.PDT = {main="Terra's Staff",sub="Volos Strap",range="Dunna",
- head="Geo. Galero +1",neck="Twilight Torque",ear1="Merman's Earring",ear2="Ethereal Earring",
- body="Hagondes Coat +1",hands="Geo Mitaines +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Hagondes Pants +1",feet="Geo. Sandals +1"}
- sets.defense.MDT = {main="Terra's Staff",sub="Volos Strap",range="Dunna",
- head="Geo. Galero +1",neck="Twilight Torque",ear1="Merman's Earring",ear2="Ethereal Earring",
- body="Hagondes Coat +1",hands="Geo Mitaines +1",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-obi",legs="Hagondes Pants +1",feet="Geo. Sandals +1"}
- sets.Kiting = {feet="Geo. Sandals +1"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {range="Dunna",
- head="Befouled Crown",neck="Iqabi Necklace",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Ischemia Chasu.",hands="Bokwus Gloves",ring1="Rajas Ring",ring2="Patricius Ring",
- back="Aptitude Mantle",waist="Windbuffet Belt",legs="Miasmic Pants",feet="Azimuth Gaiters +1"}
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english:startswith('Indi') then
- if not classes.CustomIdleGroups:contains('Indi') then
- classes.CustomIdleGroups:append('Indi')
- end
- send_command('@timers d "'..indi_timer..'"')
- indi_timer = spell.english
- send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
- elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
- end
- elseif not player.indi then
- classes.CustomIdleGroups:clear()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if player.indi and not classes.CustomIdleGroups:contains('Indi')then
- classes.CustomIdleGroups:append('Indi')
- handle_equipping_gear(player.status)
- elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
- classes.CustomIdleGroups:clear()
- handle_equipping_gear(player.status)
- end
- end
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Geomancy' then
- if spell.english:startswith('Indi') then
- return 'Indi'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- classes.CustomIdleGroups:clear()
- if player.indi then
- classes.CustomIdleGroups:append('Indi')
- end
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 10)
- end
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