Tourist_New_Friend

majika_koitsu

Nov 15th, 2023 (edited)
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  1. Hey there majika_koitsu. I'll start with the short version. You have a very nice voice, something I know a lot of folks would kill for. Your model is visually appealing and distinctive, and the rigging is fine. Then there's your audio. Wow! Wow, you have great audio. No background noise, no echo and a crisp, clear recording. That is good stuff.
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  3. But you have problems. There's a lot of dead air that you're not taking advantage of and many of your game choices are not providing you an environment where you can succeed. Worst of all though, your delivery is, generally, deadpan and without passion. Most of your videos seems to be low effort video game reaction content, and that just doesn't work without passion. In general, your content is simply viewable and inoffensive rather than being entertaining.
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  5. I'm going to spend a lot of time from here out talking about what I perceive to be flaws. I want to preface this by saying that I don't want to be discouraging. I think you have elements that you can leverage successfully and believe that with the right focus and application of energy that you can make a better end product. I am highlighting flaws as a way to hopefully create opportunities for improvement.
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  7. My impression of you as a creator is that you're kind of like CorpseHusband. He's proof that you can leverage low energy. But you need to funnel that into something. He did a million retellings of internet creepy pastas and got the edgy preteen audience on board, which he was then able to leverage into a viewership. You don't have that. You're starting from scratch, so you either need to find a way to make your energy and style work for you or you need to change your approach.
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  9. Something to consider is that you can chase certain comedy styles. The fact is that deadpan delivery plus absurd nonsense is funny to a lot of people. Mitch Hedberg and Steven Wright were all about that. You have a few moments where you execute this style of comedy successfully. I think you can do this more often and improve in this field, if you're interested.
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  11. Overall, just be more mindful of things. If someone clicks on your stream because they like your model or the game, you have a limited time frame to hook them. Dead air is wasted potential. You've got to make a compelling reason to keep people watching, and for most of us it's going to come from our energy or our wit.
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  13. I dug through a few of your videos and pulled some moments that stuck out to me. I'd like to have done more, but time is at a premium and I am out for the day. Hopefully highlight your strengths and underline your weaknesses while still being a fair representation of what you're bringing to the table.
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  15. First, Reverse: 1999. You did a cute intro here. That's a positive first impression. Unfortunately, the game overshadows you. This is the problem with voiced RPGs. You, the entertainer, are trapped in this position where you just stand by and consume as you listen to the game. Click to almost any point in the video and it's just the game's voice over playing. It's hard to hook a viewer in this environment. Why would they watch you sit and listen to the voice actors when they could just play it themselves, right? You can disable and talk over the voice actors, but then you threaten to push away the hardcores who are passionate about the voice acting. In this, you're frequently stuck in a role of just doing cheap reaction content, and your reactions here are subdued or non-existent. It just isn't compelling. I don't feel any passion or energy, just consumption. This title didn't do you any favors, and I'd recommend staying away from gachas and traditional RPGs as a general rule if you're looking to grow.
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  17. Next, Blair Witch. Skip to 45M and it's just dead air and a lot of it. This is that low energy reaction content I was talking about. You have a lot of opportunities, tons of dead air, but I'm not seeing you fill it with anything meaningful. At the 1H33M mark, though, you deliver some content and we get a joke. Your delivery is low energy and that's not necessarily bad. Again, you could do a kind of Mitch Hedberg or Steven Wright thing. I wish you'd played this joke out a bit more, really made it absurd and over the top. But you either gave up on it or got distracted and let it die. I'm not saying you have to be a comedian. Comedy is hard. But this is an avenue you can chase. Around 1H38M, you get really good about staying active. Really killed the dead air here. This is you at your best in this stream, from what I saw. Actually, the more I see in the stream, the more I like it. 1H5M30S is just a string of you being bitter and snappy. But your delivery makes it work well! Just fill in more of that dead air.
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  19. I jumped into your youtube vods and dug around there. Something that stood out to me was The Godfather. I don't have any experience with the game, but your title suggests you're passionate about it, and passion was something I really wanted to see. Jump to 40m50s and we get a good moment! You're leveraging that absurdist comedy style. I'd like a little more energy, but this is better. That said, in general your energy is much better in this video. Your love of the game shines through. 1H33m50s listen to you, just having fun with the game. You're upbeat and playful. This is content that sells 'you' and I want more of it. If there was an audience for this game, I feel like you would've been successful here. But there's just no visibility in a game with 3.9k followers on Twitch. It's fine to do this for fun, but there's no growth here.
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  21. Sadly, I'm out of time. I hope I haven't missed the stuff that really sells you. Your clip selection is pretty small, so I had to do a lot of digging. If I could, please let me highlight what I think are the positions where you have the most room to improve.
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  23. I think you should make a bigger effort to leverage your passion, first and foremost. Try to find a game that you love, but also has an audience. Just be aware if a category is oversaturated with streamers. I saw your Dark Souls video and, yeah, sadly, Dark Souls is way too packed for low viewership streamers to succeed. Keep searching though, or look into trying out some new categories. You want something with a passionate player base, but something intimate enough that you can stand out. I'd suggest games like Darkwood, Lobotomy Corporation or Fear and Hunger. They all have that lovely combination of a fanatic player base and limited streamer activity. Consider Omori as well! Your character model is perfect for it. I definitely think you'll get some attention there.
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  25. Second, I'd make an effort to fill that dead air time, and do it with more than just game reactions. When I first started out and I just felt crushed by dead air, I started keeping a little notebook nearby. I'd just put prompts for things to ramble about in there. Things I did recently, stories I could tell, my opinions and tastes, anything at all. Put the effort in and you can make big improvements here. Make it so, no matter what, when someone stumbles into your stream, they get a snapshot of who you are, and try to make this is as compelling as possible.
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  27. Lastly, you should make an effort to make yourself more available. Your streaming activity seems very irregular. This makes it very hard to maintain a viewer base. You need one day to hook them and another day to maintain them. The more time between your initial hook and your follow up, the less likely you are to maintain viewers between sessions. You want attending your streams to be as easy as possible, or else people just aren't going to do it. Be as regular as you can. Be a part of people's daily routine and they'll show up to your stream without even thinking about it.
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  29. Please take all of this with a grain of salt. I may have 1600 total stream hours and almost 3 years of experience, but I'm not a particularly successful streamer. I know streaming into the empty void can be very frustrating and discouraging. I also know how difficult and unappealing it is to do something 'marketable' rather than something you want to do, or focusing on refining your showmanship instead of just having fun. I'm awful at it myself. It's okay to look at growth and say, 'Fuck it', so long as you appreciate the hobby and what it's doing for you. Try not to let your numbers get you down, and best of luck to you.
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  31. Hopefully this was of value. This took a fair bit longer than I expected! But it was interesting. I'll follow you in a bit, interested to see where you head from here. Just not trying to drop my name in the thread just yet. Laterrrrrr
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