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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- inew=Instance.new
- v3=Vector3.new
- c3=Color3.new
- On=true
- Distance=20
- Minimum=5
- Maximum=10000000000000
- LightColor=c3(0/255,230/255,150/255)
- Light=inew('PointLight')
- Light.Color=LightColor
- XVec=v3(0,0,0)
- Target=nil
- Adorn=nil
- BP=inew("BodyPosition")
- BP.maxForce=v3(1000000, 1000000, 1000000)
- BP.P=1000000.000
- BP.D=100000.000
- BP.position=v3(0,50,0)
- Q=false
- E=false
- hit=nil
- FireSize=10
- FireColor=c3(255/255,255/255,255/255)
- FireHeat=10
- RunService=game:GetService('RunService')
- Player=game.Players.LocalPlayer
- Mouse=Player:GetMouse()
- coroutine.wrap(function()
- script.Parent=nil
- RunService.RenderStepped:connect(function()
- if On==false then
- Adorn=nil
- end
- hit=Mouse.Hit
- Unit=(hit.p-Player.Character.Head.Position).unit
- NewPos=Player.Character.Head.Position+(Unit*Distance)-XVec
- if BP==nil then
- BP=inew("BodyPosition")
- else
- BP.position=NewPos
- end
- if Adorn~=nil then
- BP.Parent=Adorn
- Light.Parent=Adorn
- else
- BP.Parent=nil
- Light.Parent=nil
- end
- if Mouse.Target~=nil then Target=Mouse.Target else Target=nil end
- if Q==true and E==false then
- if Distance-1<Minimum then
- Distance=Minimum
- elseif Distance-1>=Minimum then
- Distance=Distance-1
- end
- end
- if Q==false and E==true then
- if Distance+1>Maximum then
- Distance=Maximum
- elseif Distance+1<=Maximum then
- Distance=Distance+1
- end
- end
- if Distance<Minimum then
- Distance=Minimum
- end
- end)
- end)()
- Player.Chatted:connect(function(msg)
- if string.lower(string.sub(msg,1,5))=='make/' then
- for e=1,tonumber(string.sub(msg,6)) do
- local Col=Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- local br=Instance.new('Part', workspace)
- br.Size=Vector3.new(math.random(2,8),math.random(2,8),math.random(2,8))
- br.Position=Player.Character.Head.Position+ Vector3.new(math.random(-tonumber(string.sub(msg,6)),tonumber(string.sub(msg,6))), math.random(-tonumber(string.sub(msg,6)),tonumber(string.sub(msg,6))),math.random(-tonumber(string.sub(msg,6)),tonumber(string.sub(msg,6))) )
- br.BrickColor=BrickColor.new(Col)
- end
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if (key)=='q' then
- Q=true
- elseif (key)=='e' then
- E=true
- elseif (key)=='t' then
- if Adorn~=nil then
- BP.Parent=nil
- Adorn.Velocity=Adorn.Velocity+(((Adorn.Position+XVec)-Player.Character.Head.Position)).unit*200
- Adorn=nil
- end
- end
- end)
- Mouse.KeyUp:connect(function(key)
- if (key)=='q' then
- Q=false
- elseif (key)=='e' then
- E=false
- elseif key=='k' and Adorn~=nil then
- for i, v in pairs(Adorn.Parent:GetChildren()) do
- if v:IsA('Humanoid') then v.Health=0 end
- end
- elseif key=='b' and Adorn~=nil then
- Adorn:BreakJoints()
- elseif (key)=='r' and Adorn ~=nil then
- if Adorn.Parent:FindFirstChild('ThisIsAModel') and Adorn.Parent.Fire.Value==false then
- for i, var in pairs(Adorn.Parent:GetChildren()) do
- if var:IsA('BasePart') then
- fire=inew('Fire',var)
- fire.Color=FireColor
- fire.Name='Fire23445'
- fire.Size=FireSize
- fire.Heat=FireHeat
- end
- end
- Adorn.Parent.Fire.Value=true
- elseif Adorn.Parent:FindFirstChild('ThisIsAModel') and Adorn.Parent.Fire.Value==true then
- for i, var in pairs(Adorn.Parent:GetChildren()) do
- if var:IsA('BasePart') and var:FindFirstChild('Fire23445') then
- var.Fire23445:Destroy()
- end
- end
- Adorn.Parent.Fire.Value=false
- elseif not Adorn.Parent:FindFirstChild('ThisIsAModel') then
- if not Adorn:FindFirstChild('Fire23445') then
- fire=inew('Fire',Adorn)
- fire.Color=FireColor
- fire.Name='Fire23445'
- fire.Size=FireSize
- fire.Heat=FireHeat
- elseif Adorn:FindFirstChild('Fire23445') then
- Adorn.Fire23445:Destroy()
- end
- end
- elseif (key)=='z' and Adorn ~=nil then
- if Adorn.Parent:FindFirstChild('ThisIsAModel') then
- if Adorn.Parent.Ghost.Value==false then
- for i, v in pairs(Adorn.Parent:GetChildren()) do
- if v:IsA('BasePart') then
- if v.Transparency==0 then
- tick=inew('BoolValue',v)
- tick.Name='Trans'
- v.Transparency=0.5
- else
- v.Transparency=v.Transparency*2
- end
- end
- end
- Adorn.Parent.Ghost.Value=true
- elseif Adorn.Parent.Ghost.Value==true then
- for i, v in pairs(Adorn.Parent:GetChildren()) do
- if v:IsA('BasePart') then
- if v:FindFirstChild('Trans') then
- v.Transparency=0
- v.Trans:Destroy()
- else
- v.Transparency=v.Transparency/2
- end
- end
- end
- Adorn.Parent.Ghost.Value=false
- end
- elseif not Adorn.Parent:FindFirstChild('ThisIsAModel') then
- if Adorn:FindFirstChild('Trans') then
- Adorn.Transparency=Adorn.Transparency/2
- Adorn.Trans:Destroy()
- if Adorn:FindFirstChild('Trans2') then
- Adorn.Transparency=0
- Adorn.Trans2:Destroy()
- end
- elseif not Adorn:FindFirstChild('Trans') then
- inew('BoolValue',Adorn).Name='Trans'
- if Adorn.Transparency<=0 then
- inew('BoolValue',Adorn).Name='Trans2'
- Adorn.Transparency=0.5
- else Adorn.Transparency=Adorn.Transparency*2
- end
- end
- end
- end
- end)
- Mouse.Button1Down:connect(function()
- if Adorn==nil and BP.Parent==nil and Target~=nil and (hit.p-Player.Character.Head.Position).magnitude<=Maximum and Target:IsDescendantOf(workspace) then
- Distance=(Target.Position-Player.Character.Head.Position).magnitude
- XVec=(hit.p-Target.Position)
- if not Target.Parent:FindFirstChild('ThisIsAModel') then
- local rt=Target.Size
- Minimum=math.sqrt((rt.X^2+rt.Y^2+rt.Z^2))+.5
- else
- local rt=Target.Parent:GetModelSize()
- Minimum=math.sqrt((rt.X^2+rt.Y^2+rt.Z^2))+.5
- end
- Adorn=Target
- end
- end)
- Mouse.Button1Up:connect(function()
- if Adorn~=nil then
- Adorn=nil
- BP.Parent=nil
- end
- end)
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