BaapJaan

cfg

Jan 3rd, 2020
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  1. // =============== launch option ===============
  2. +mat_queue_mode 2 -nosplash -novid -nojoy +cl_forcepreload 1 -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +viewmodel_fov 68 +exec ex.cfg ===
  3.  
  4. // =============== Initial ===============
  5. developer "1"
  6. rate "250000" // 2.5 Mbps
  7. cl_updaterate "128"
  8. cl_cmdrate "128"
  9.  
  10. // =============== Main Settings ===============
  11.  
  12. con_enable "1" //Enables Console
  13. gameinstructor_enable "0" //Removes in-game instructions
  14. cl_showhelp "0" //Removes on-screen help
  15. cl_autohelp "0" //Removes automatic help
  16. cl_disablefreezecam "1" //Disables Freezecam
  17. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  18. cl_autowepswitch "0" //Disable auto-weapon switch
  19. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  20. cl_join_advertise "2" //Let friends join your community servers
  21. lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
  22. spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
  23.  
  24.  
  25. // =============== Radar ===============
  26.  
  27. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  28. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  29. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  30. cl_radar_always_centered "0" //Centers map instead of player
  31. cl_radar_icon_scale_min "1" //Minimum player icon scale
  32.  
  33.  
  34.  
  35.  
  36. // =============== Crosshair ===============
  37.  
  38. cl_crosshair_drawoutline "0"
  39. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  40. cl_crosshair_dynamic_splitalpha_innermod "1"
  41. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  42. cl_crosshair_dynamic_splitdist "7"
  43. cl_crosshair_friendly_warning "1"
  44. cl_crosshair_outlinethickness "1"
  45. cl_crosshair_sniper_show_normal_inaccuracy "0"
  46. cl_crosshair_sniper_width "1"
  47. cl_crosshair_t "0"
  48. cl_crosshairalpha "200"
  49. cl_crosshaircolor "4"
  50. cl_crosshaircolor_b "50"
  51. cl_crosshaircolor_g "250"
  52. cl_crosshaircolor_r "50"
  53. cl_crosshairdot "0"
  54. cl_crosshairgap "-3.000000"
  55. cl_crosshairgap_useweaponvalue "0"
  56. cl_crosshairscale "0"
  57. cl_crosshairsize "3"
  58. cl_crosshairstyle "4"
  59. cl_crosshairthickness "1"
  60. cl_crosshairusealpha "1"
  61. cl_fixedcrosshairgap "3"
  62. cl_crosshair_sniper_width "2"
  63.  
  64. // =============== Mouse ("Raw Input" & "No Acceleration") ===============
  65.  
  66. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  67. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  68. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  69. m_customaccel "0" //Custom mouse acceleration disabled
  70. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  71. sensitivity "1.5"
  72.  
  73. // =============== View Model ===============
  74.  
  75. viewmodel_presetpos "0"
  76. viewmodel_fov "68"
  77. viewmodel_offset_x "2.500000"
  78. viewmodel_offset_y "2"
  79. viewmodel_offset_z "-1.500000"
  80. viewmodel_recoil "1"
  81.  
  82.  
  83. // =============== Misc ===============
  84.  
  85.  
  86. developer "0" // print console to screen
  87. con_filter_enable "2"
  88. con_filter_text "Damage "
  89. mm_dedicated_search_maxping "80" // max ping for matchmaking games
  90. cl_dm_buyrandomweapons "0"
  91. cl_use_opens_buy_menu "0" // `e` opening buy menu
  92. closeonbuy "0"
  93. net_graph 1; net_graphpos 2; net_graphproportionalfont 0;
  94. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  95.  
  96.  
  97. // ================== Binds ===================
  98.  
  99. bind "uparrow" "buy ak47; buy m4a1;"
  100. bind "downarrow" " buy vesthelm; buy vest;"
  101. bind "leftarrow" " buy mac10; buy mp9;"
  102. bind "rightarrow" "buy molotov; buy incgrenade;"
  103. bind "0" "buy awp;"
  104. bind "kp_5" "buy p250;"
  105. bind "6" "buy defuser;"
  106. bind "7" "buy flashbang;"
  107. bind "8" "buy smokegrenade;"
  108. bind "9" "buy hegrenade;"
  109. bind "p" "buy p90;"
  110. bind "end" "use weapon_smokegrenade"
  111. bind "h" "use weapon_flashbang"
  112.  
  113.  
  114. // ================== Radio binds ==================
  115.  
  116. Bind "kp_del" "go_b"; // ====== NumPad .
  117. Bind "kp_ins" "coverme"; // ====== NumPad 0
  118. Bind "kp_end" "enemyspot"; // ====== NumPad 1
  119. Bind "kp_downarrow" "enemydown"; // ====== NumPad 2
  120. Bind "kp_pgdn" "needbackup"; // ====== NumPad 3
  121. Bind "kp_leftarrow" "cheer"; // ====== NumPad 4
  122. Bind "kp_5" "getout"; // ====== NumPad 5
  123. Bind "kp_rightarrow" "needbackup; say_team Need a drop!"; // ====== NumPad 6
  124. Bind "kp_home" "inposition"; // ====== NumPad 7
  125. Bind "kp_uparrow" "go_b"; // ====== NumPad 8
  126. Bind "kp_pgup" "go_a"; // ====== NumPad 9
  127. Bind "kp_plus" "sectorclear"; // ====== NumPad +
  128. Bind "kp_enter" "compliment"; // ====== NumPad Enter
  129. Bind "F1" "holdpos";
  130. Bind "F2" "roger";
  131. Bind "F3" "takingfire";
  132. Bind "F4" "sticktog";
  133.  
  134. // ExTra
  135.  
  136. alias "voicechat" "voice1"
  137. alias "voice1" "+voicerecord;alias voicechat voice2"
  138. alias "voice2" "-voicerecord;alias voicechat voice1"
  139. bind "l" "toggle voice_enable 1 0"
  140. bind "CapsLock" +voicerecord
  141. bind "mouse3" "use weapon_hegrenade"
  142. bind "mouse4" "slot1"
  143. bind "mouse5" "slot2"
  144. bind "q" "lastinv;"
  145.  
  146.  
  147. unbind f6
  148. bind f6 cyan
  149. alias "red" "cl_crosshaircolor 0; bind f6 green"
  150. alias "green" "cl_crosshaircolor 1; bind f6 blue"
  151. alias "yellow" "cl_crosshaircolor 2; bind f6 purple"
  152. alias "blue" "cl_crosshaircolor 3; bind f6 yellow"
  153. alias "cyan" "cl_crosshaircolor 4; bind f6 black"
  154. alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f6 cyan"
  155. alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f6 pink"
  156. alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f6 red"
  157. alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f6 white"
  158.  
  159. // =============== HUD ===============
  160.  
  161. hud_scaling "0.70" //Scales hud elements to maximum value
  162. hud_showtargetid "1" //Enables display of target names, important
  163. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  164. cl_hud_color "7" //Makes the hud color yellow, for banana style
  165. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  166. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  167. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  168. cl_hud_background_alpha "0.100000" //Hidden but still visible black bars, easy on the eyes
  169. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  170. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  171. safezonex "1" //Screen width percentage for the hud
  172. safezoney "1" //Screen height percentage for the hud
  173. cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
  174.  
  175.  
  176.  
  177.  
  178. // ================== WASD & Shift Binds ==================
  179.  
  180. bind "w" "+forward;r_cleardecals;cl_hud_color 3"
  181. bind "a" "+moveleft;r_cleardecals;cl_hud_color 8"
  182. bind "d" "+moveright;r_cleardecals;cl_hud_color 5"
  183. bind "s" "+back;r_cleardecals;cl_hud_color 4"
  184. bind shift "+speed; r_cleardecals"
  185.  
  186.  
  187. // ================== Boomb Drop ==================
  188.  
  189. bind n "use weapon_knife; use weapon_c4; drop; slot1"
  190.  
  191.  
  192. // =============== Damage given ===============
  193. con_enable "1"
  194. con_filter_text "Damage Given"
  195. con_filter_text_out "Player:"
  196. con_filter_enable "2"
  197.  
  198. // =============== Audio ===============
  199.  
  200. volume "0.35"
  201. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  202. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  203. voice_scale "0.25" //Turns down the volume of other players voice to 40%
  204. snd_deathcamera_volume "0" //Volume of the death camera music
  205. snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
  206. snd_mapobjective_volume "0" //Volume of map objective music
  207. snd_menumusic_volume "0" //Volume of the main menu music
  208. snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
  209. snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  210. snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
  211. snd_mvp_volume "0" //Volume of the MVP music
  212. snd_roundend_volume "0" //Volume of round end music
  213. snd_roundstart_volume "0" //Volume of round start music
  214. snd_tensecondwarning_volume "0.30" //10 Second warning music
  215.  
  216. // =============== write dc disconnect ===============
  217.  
  218. alias "dc" "disconnect"
  219. alias "gg" "quit"
  220. alias "r" "retry"
  221.  
  222. bind j "+jump;-attack;-jump"
  223.  
  224.  
  225. // ================== Right/Left Arm ==================
  226.  
  227. bind "kp_downarrow" "cl_righthand 1"
  228. bind "kp_end" "cl_righthand 0"
  229.  
  230. // ================== Jump and Crouch ===================
  231.  
  232.  
  233. bind "space" "+djump"
  234. alias "+djump" "+jump ; +duck"
  235. alias "-djump" "-jump ; -duck"
  236.  
  237.  
  238.  
  239. bind "mwheelup" +jump
  240. bind "mwheeldown" +jump
  241.  
  242.  
  243. host_writeconfig
  244. clear
  245. echo "Zer01ne's CFG Loaded"
  246. echo "Get Ready To Die"
  247. // ================== Good Luck ===================
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