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- // =============== launch option ===============
- +mat_queue_mode 2 -nosplash -novid -nojoy +cl_forcepreload 1 -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +viewmodel_fov 68 +exec ex.cfg ===
- // =============== Initial ===============
- developer "1"
- rate "250000" // 2.5 Mbps
- cl_updaterate "128"
- cl_cmdrate "128"
- // =============== Main Settings ===============
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_autowepswitch "0" //Disable auto-weapon switch
- cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
- spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
- // =============== Radar ===============
- cl_teammate_colors_show "1" //Show teammates as separate colors without letter
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // =============== Crosshair ===============
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_friendly_warning "1"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "200"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "50"
- cl_crosshaircolor_g "250"
- cl_crosshaircolor_r "50"
- cl_crosshairdot "0"
- cl_crosshairgap "-3.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "3"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- cl_crosshair_sniper_width "2"
- // =============== Mouse ("Raw Input" & "No Acceleration") ===============
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- sensitivity "1.5"
- // =============== View Model ===============
- viewmodel_presetpos "0"
- viewmodel_fov "68"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-1.500000"
- viewmodel_recoil "1"
- // =============== Misc ===============
- developer "0" // print console to screen
- con_filter_enable "2"
- con_filter_text "Damage "
- mm_dedicated_search_maxping "80" // max ping for matchmaking games
- cl_dm_buyrandomweapons "0"
- cl_use_opens_buy_menu "0" // `e` opening buy menu
- closeonbuy "0"
- net_graph 1; net_graphpos 2; net_graphproportionalfont 0;
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- // ================== Binds ===================
- bind "uparrow" "buy ak47; buy m4a1;"
- bind "downarrow" " buy vesthelm; buy vest;"
- bind "leftarrow" " buy mac10; buy mp9;"
- bind "rightarrow" "buy molotov; buy incgrenade;"
- bind "0" "buy awp;"
- bind "kp_5" "buy p250;"
- bind "6" "buy defuser;"
- bind "7" "buy flashbang;"
- bind "8" "buy smokegrenade;"
- bind "9" "buy hegrenade;"
- bind "p" "buy p90;"
- bind "end" "use weapon_smokegrenade"
- bind "h" "use weapon_flashbang"
- // ================== Radio binds ==================
- Bind "kp_del" "go_b"; // ====== NumPad .
- Bind "kp_ins" "coverme"; // ====== NumPad 0
- Bind "kp_end" "enemyspot"; // ====== NumPad 1
- Bind "kp_downarrow" "enemydown"; // ====== NumPad 2
- Bind "kp_pgdn" "needbackup"; // ====== NumPad 3
- Bind "kp_leftarrow" "cheer"; // ====== NumPad 4
- Bind "kp_5" "getout"; // ====== NumPad 5
- Bind "kp_rightarrow" "needbackup; say_team Need a drop!"; // ====== NumPad 6
- Bind "kp_home" "inposition"; // ====== NumPad 7
- Bind "kp_uparrow" "go_b"; // ====== NumPad 8
- Bind "kp_pgup" "go_a"; // ====== NumPad 9
- Bind "kp_plus" "sectorclear"; // ====== NumPad +
- Bind "kp_enter" "compliment"; // ====== NumPad Enter
- Bind "F1" "holdpos";
- Bind "F2" "roger";
- Bind "F3" "takingfire";
- Bind "F4" "sticktog";
- // ExTra
- alias "voicechat" "voice1"
- alias "voice1" "+voicerecord;alias voicechat voice2"
- alias "voice2" "-voicerecord;alias voicechat voice1"
- bind "l" "toggle voice_enable 1 0"
- bind "CapsLock" +voicerecord
- bind "mouse3" "use weapon_hegrenade"
- bind "mouse4" "slot1"
- bind "mouse5" "slot2"
- bind "q" "lastinv;"
- unbind f6
- bind f6 cyan
- alias "red" "cl_crosshaircolor 0; bind f6 green"
- alias "green" "cl_crosshaircolor 1; bind f6 blue"
- alias "yellow" "cl_crosshaircolor 2; bind f6 purple"
- alias "blue" "cl_crosshaircolor 3; bind f6 yellow"
- alias "cyan" "cl_crosshaircolor 4; bind f6 black"
- alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f6 cyan"
- alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f6 pink"
- alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f6 red"
- alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f6 white"
- // =============== HUD ===============
- hud_scaling "0.70" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
- cl_hud_background_alpha "0.100000" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
- // ================== WASD & Shift Binds ==================
- bind "w" "+forward;r_cleardecals;cl_hud_color 3"
- bind "a" "+moveleft;r_cleardecals;cl_hud_color 8"
- bind "d" "+moveright;r_cleardecals;cl_hud_color 5"
- bind "s" "+back;r_cleardecals;cl_hud_color 4"
- bind shift "+speed; r_cleardecals"
- // ================== Boomb Drop ==================
- bind n "use weapon_knife; use weapon_c4; drop; slot1"
- // =============== Damage given ===============
- con_enable "1"
- con_filter_text "Damage Given"
- con_filter_text_out "Player:"
- con_filter_enable "2"
- // =============== Audio ===============
- volume "0.35"
- snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
- snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
- voice_scale "0.25" //Turns down the volume of other players voice to 40%
- snd_deathcamera_volume "0" //Volume of the death camera music
- snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
- snd_mapobjective_volume "0" //Volume of map objective music
- snd_menumusic_volume "0" //Volume of the main menu music
- snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
- snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
- snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
- snd_mvp_volume "0" //Volume of the MVP music
- snd_roundend_volume "0" //Volume of round end music
- snd_roundstart_volume "0" //Volume of round start music
- snd_tensecondwarning_volume "0.30" //10 Second warning music
- // =============== write dc disconnect ===============
- alias "dc" "disconnect"
- alias "gg" "quit"
- alias "r" "retry"
- bind j "+jump;-attack;-jump"
- // ================== Right/Left Arm ==================
- bind "kp_downarrow" "cl_righthand 1"
- bind "kp_end" "cl_righthand 0"
- // ================== Jump and Crouch ===================
- bind "space" "+djump"
- alias "+djump" "+jump ; +duck"
- alias "-djump" "-jump ; -duck"
- bind "mwheelup" +jump
- bind "mwheeldown" +jump
- host_writeconfig
- clear
- echo "Zer01ne's CFG Loaded"
- echo "Get Ready To Die"
- // ================== Good Luck ===================
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