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SilverKing

переход с 3 на 4й

Jun 2nd, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_CREATED
  2. [-] Ball created
  3. [-] dispatchEvent:GameEvents::BALL_CREATED
  4. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  5. [-] State Falling reason cells[i][j].waitingBall:true
  6. [-] State Falling reason cells[i][j].waitingBall:true
  7. [-] State Falling reason cells[i][j].waitingBall:true
  8. [-] 123
  9. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  10. [-] checkScoreReached()
  11. [-] dispatchEvent:GameEvents::MOVE_END line 167
  12. [-] 0 === BOMB COUNT
  13. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  14. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  15. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  16. [-] undefined
  17. [-] dispatchEvent:GameEvents::BALL_BLOWED
  18. [-] Ball::SIMPLE type in method remove!
  19. [-] Ball::SIMPLE type in method remove!
  20. [-] Ball::SIMPLE type in method remove!
  21. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  22. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  23. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  24. [-] dispatchEvent:GameEvents::BALL_BLOWED
  25. [-] dispatchEvent:GameEvents::BALL_REMOVED
  26. [-] dispatchEvent:GameEvents::BALL_BLOWED
  27. [-] dispatchEvent:GameEvents::BALL_REMOVED
  28. [-] dispatchEvent:GameEvents::BALL_BLOWED
  29. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  30. [-] dispatchEvent:GameEvents::START_FALLING
  31. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  32. [-] dispatchEvent:GameEvents::BALL_REMOVED
  33. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  34. [-] Ball created
  35. [-] dispatchEvent:GameEvents::BALL_CREATED
  36. [-] Ball created
  37. [-] dispatchEvent:GameEvents::BALL_CREATED
  38. [-] State Falling reason cells[i][j].waitingBall:true
  39. [-] Ball created
  40. [-] dispatchEvent:GameEvents::BALL_CREATED
  41. [-] State Falling reason cells[i][j].waitingBall:true
  42. [-] State Falling reason cells[i][j].waitingBall:true
  43. [-] State Falling reason cells[i][j].waitingBall:true
  44. [-] State Falling reason cells[i][j].waitingBall:true
  45. [-] 123
  46. [-] undefined
  47. [-] undefined
  48. [-] undefined
  49. [-] undefined
  50. [-] Ball::STRIPED type in method remove!
  51. [-] Ball::SIMPLE type in method remove!
  52. [-] Ball::SIMPLE type in method remove!
  53. [-] Ball::STRIPED type in method remove!
  54. [-] Ball::SIMPLE type in method remove!
  55. [-] Ball::SIMPLE type in method remove!
  56. [-] Ball::SIMPLE type in method remove!
  57. [-] Ball::SIMPLE type in method remove!
  58. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  59. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  60. [-] dispatchEvent:GameEvents::BALL_BLOWED
  61. [-] dispatchEvent:GameEvents::BALL_REMOVED
  62. [-] dispatchEvent:GameEvents::BALL_BLOWED
  63. [-] dispatchEvent:GameEvents::BALL_REMOVED
  64. [-] dispatchEvent:GameEvents::BALL_BLOWED
  65. [-] dispatchEvent:GameEvents::BALL_REMOVED
  66. [-] dispatchEvent:GameEvents::BALL_BLOWED
  67. [-] dispatchEvent:GameEvents::BALL_REMOVED
  68. [-] dispatchEvent:GameEvents::BALL_BLOWED
  69. [-] dispatchEvent:GameEvents::BALL_REMOVED
  70. [-] dispatchEvent:GameEvents::BALL_BLOWED
  71. [-] dispatchEvent:GameEvents::BALL_REMOVED
  72. [-] dispatchEvent:GameEvents::BALL_BLOWED
  73. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  74. [-] dispatchEvent:GameEvents::START_FALLING
  75. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  76. [-] dispatchEvent:GameEvents::BALL_REMOVED
  77. [-] State Falling reason cells[i][j].waitingBall:true
  78. [-] Ball created
  79. [-] dispatchEvent:GameEvents::BALL_CREATED
  80. [-] Ball created
  81. [-] dispatchEvent:GameEvents::BALL_CREATED
  82. [-] Ball created
  83. [-] dispatchEvent:GameEvents::BALL_CREATED
  84. [-] Ball created
  85. [-] dispatchEvent:GameEvents::BALL_CREATED
  86. [-] Ball created
  87. [-] dispatchEvent:GameEvents::BALL_CREATED
  88. [-] Ball created
  89. [-] dispatchEvent:GameEvents::BALL_CREATED
  90. [-] Ball created
  91. [-] dispatchEvent:GameEvents::BALL_CREATED
  92. [-] State Falling reason cells[i][j].waitingBall:true
  93. [-] undefined
  94. [-] State Falling reason cells[i][j].waitingBall:true
  95. [-] State Falling reason cells[i][j].waitingBall:true
  96. [-] State Falling reason cells[i][j].waitingBall:true
  97. [-] 123
  98. [-] Ball::SIMPLE type in method remove!
  99. [-] Ball::SIMPLE type in method remove!
  100. [-] Ball::SIMPLE type in method remove!
  101. [-] Ball::SIMPLE type in method remove!
  102. [-] Ball::SIMPLE type in method remove!
  103. [-] Ball::SIMPLE type in method remove!
  104. [-] Ball::SIMPLE type in method remove!
  105. [-] Ball::SIMPLE type in method remove!
  106. [-] Ball::SIMPLE type in method remove!
  107. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  108. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  109. [-] dispatchEvent:GameEvents::BALL_BLOWED
  110. [-] dispatchEvent:GameEvents::BALL_REMOVED
  111. [-] dispatchEvent:GameEvents::BALL_BLOWED
  112. [-] dispatchEvent:GameEvents::BALL_REMOVED
  113. [-] dispatchEvent:GameEvents::BALL_BLOWED
  114. [-] dispatchEvent:GameEvents::BALL_REMOVED
  115. [-] dispatchEvent:GameEvents::BALL_BLOWED
  116. [-] dispatchEvent:GameEvents::BALL_REMOVED
  117. [-] dispatchEvent:GameEvents::BALL_BLOWED
  118. [-] dispatchEvent:GameEvents::BALL_REMOVED
  119. [-] dispatchEvent:GameEvents::BALL_BLOWED
  120. [-] dispatchEvent:GameEvents::BALL_REMOVED
  121. [-] dispatchEvent:GameEvents::BALL_BLOWED
  122. [-] dispatchEvent:GameEvents::BALL_REMOVED
  123. [-] dispatchEvent:GameEvents::BALL_BLOWED
  124. [-] dispatchEvent:GameEvents::BALL_REMOVED
  125. [-] dispatchEvent:GameEvents::BALL_BLOWED
  126. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  127. [-] dispatchEvent:GameEvents::START_FALLING
  128. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  129. [-] dispatchEvent:GameEvents::BALL_REMOVED
  130. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  131. [-] Ball created
  132. [-] dispatchEvent:GameEvents::BALL_CREATED
  133. [-] Ball created
  134. [-] dispatchEvent:GameEvents::BALL_CREATED
  135. [-] Ball created
  136. [-] dispatchEvent:GameEvents::BALL_CREATED
  137. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  138. [-] undefined
  139. [-] undefined
  140. [-] undefined
  141. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  142. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  143. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  144. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  145. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  146. [-] Ball created
  147. [-] dispatchEvent:GameEvents::BALL_CREATED
  148. [-] Ball created
  149. [-] dispatchEvent:GameEvents::BALL_CREATED
  150. [-] Ball created
  151. [-] dispatchEvent:GameEvents::BALL_CREATED
  152. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  153. [-] State Falling reason cells[i][j].waitingBall:true
  154. [-] State Falling reason cells[i][j].waitingBall:true
  155. [-] State Falling reason cells[i][j].waitingBall:true
  156. [-] State Falling reason cells[i][j].waitingBall:true
  157. [-] State Falling reason cells[i][j].waitingBall:true
  158. [-] Ball created
  159. [-] dispatchEvent:GameEvents::BALL_CREATED
  160. [-] Ball created
  161. [-] dispatchEvent:GameEvents::BALL_CREATED
  162. [-] Ball created
  163. [-] dispatchEvent:GameEvents::BALL_CREATED
  164. [-] State Falling reason cells[i][j].waitingBall:true
  165. [-] State Falling reason cells[i][j].waitingBall:true
  166. [-] State Falling reason cells[i][j].waitingBall:true
  167. [-] State Falling reason cells[i][j].waitingBall:true
  168. [-] 123
  169. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  170. [-] checkScoreReached()
  171. [-] dispatchEvent:GameEvents::MOVE_END line 167
  172. [-] 0 === BOMB COUNT
  173. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  174. [-] 10-!!!
  175. [-] Ping = Method
  176. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=123fc7dc090f301b17a570a8ac4365df&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  177. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7509121cfb14ebb2cbd77c3b646b8f07"} == 0 !!!!
  178. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  179. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  180. [-] Ball::SIMPLE type in method remove!
  181. [-] Ball::SIMPLE type in method remove!
  182. [-] Ball::SIMPLE type in method remove!
  183. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  184. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  185. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  186. [-] dispatchEvent:GameEvents::BALL_BLOWED
  187. [-] dispatchEvent:GameEvents::BALL_REMOVED
  188. [-] dispatchEvent:GameEvents::BALL_BLOWED
  189. [-] dispatchEvent:GameEvents::BALL_REMOVED
  190. [-] dispatchEvent:GameEvents::BALL_BLOWED
  191. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  192. [-] dispatchEvent:GameEvents::START_FALLING
  193. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  194. [-] dispatchEvent:GameEvents::BALL_REMOVED
  195. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  196. [-] Ball created
  197. [-] dispatchEvent:GameEvents::BALL_CREATED
  198. [-] undefined
  199. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  200. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  201. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  202. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  203. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  204. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  205. [-] Ball created
  206. [-] dispatchEvent:GameEvents::BALL_CREATED
  207. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  208. [-] State Falling reason cells[i][j].waitingBall:true
  209. [-] State Falling reason cells[i][j].waitingBall:true
  210. [-] State Falling reason cells[i][j].waitingBall:true
  211. [-] 123
  212. [-] State Falling reason cells[i][j].waitingBall:true
  213. [-] 123
  214. [-] State Falling reason cells[i][j].waitingBall:true
  215. [-] Ball created
  216. [-] dispatchEvent:GameEvents::BALL_CREATED
  217. [-] 123
  218. [-] State Falling reason cells[i][j].waitingBall:true
  219. [-] 123
  220. [-] State Falling reason cells[i][j].waitingBall:true
  221. [-] 123
  222. [-] State Falling reason cells[i][j].waitingBall:true
  223. [-] 123
  224. [-] State Falling reason cells[i][j].waitingBall:true
  225. [-] 123
  226. [-] undefined
  227. [-] dispatchEvent:GameEvents::BALL_BLOWED
  228. [-] undefined
  229. [-] undefined
  230. [-] undefined
  231. [-] undefined
  232. [-] undefined
  233. [-] undefined
  234. [-] Ball::STRIPED type in method remove!
  235. [-] Ball::SIMPLE type in method remove!
  236. [-] Ball::STRIPED type in method remove!
  237. [-] Ball::SIMPLE type in method remove!
  238. [-] Ball::SIMPLE type in method remove!
  239. [-] Ball::SIMPLE type in method remove!
  240. [-] Ball::SIMPLE type in method remove!
  241. [-] Ball::SIMPLE type in method remove!
  242. [-] Ball::SIMPLE type in method remove!
  243. [-] Ball::SIMPLE type in method remove!
  244. [-] Ball::SIMPLE type in method remove!
  245. [-] Ball::SIMPLE type in method remove!
  246. [-] Ball::SIMPLE type in method remove!
  247. [-] Ball::SIMPLE type in method remove!
  248. [-] Ball::SIMPLE type in method remove!
  249. [-] Ball::SIMPLE type in method remove!
  250. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  251. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  252. [-] dispatchEvent:GameEvents::BALL_BLOWED
  253. [-] dispatchEvent:GameEvents::BALL_REMOVED
  254. [-] dispatchEvent:GameEvents::BALL_BLOWED
  255. [-] dispatchEvent:GameEvents::BALL_REMOVED
  256. [-] dispatchEvent:GameEvents::BALL_BLOWED
  257. [-] dispatchEvent:GameEvents::BALL_REMOVED
  258. [-] dispatchEvent:GameEvents::BALL_BLOWED
  259. [-] dispatchEvent:GameEvents::BALL_REMOVED
  260. [-] dispatchEvent:GameEvents::BALL_BLOWED
  261. [-] dispatchEvent:GameEvents::BALL_REMOVED
  262. [-] dispatchEvent:GameEvents::BALL_BLOWED
  263. [-] dispatchEvent:GameEvents::BALL_REMOVED
  264. [-] dispatchEvent:GameEvents::BALL_BLOWED
  265. [-] dispatchEvent:GameEvents::BALL_REMOVED
  266. [-] dispatchEvent:GameEvents::BALL_BLOWED
  267. [-] dispatchEvent:GameEvents::BALL_REMOVED
  268. [-] dispatchEvent:GameEvents::BALL_BLOWED
  269. [-] dispatchEvent:GameEvents::BALL_REMOVED
  270. [-] dispatchEvent:GameEvents::BALL_BLOWED
  271. [-] dispatchEvent:GameEvents::BALL_REMOVED
  272. [-] dispatchEvent:GameEvents::BALL_BLOWED
  273. [-] dispatchEvent:GameEvents::BALL_REMOVED
  274. [-] dispatchEvent:GameEvents::BALL_BLOWED
  275. [-] dispatchEvent:GameEvents::BALL_REMOVED
  276. [-] dispatchEvent:GameEvents::BALL_BLOWED
  277. [-] dispatchEvent:GameEvents::BALL_REMOVED
  278. [-] dispatchEvent:GameEvents::BALL_BLOWED
  279. [-] dispatchEvent:GameEvents::BALL_REMOVED
  280. [-] dispatchEvent:GameEvents::BALL_BLOWED
  281. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  282. [-] dispatchEvent:GameEvents::START_FALLING
  283. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  284. [-] dispatchEvent:GameEvents::BALL_REMOVED
  285. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  286. [-] Ball created
  287. [-] dispatchEvent:GameEvents::BALL_CREATED
  288. [-] Ball created
  289. [-] dispatchEvent:GameEvents::BALL_CREATED
  290. [-] Ball created
  291. [-] dispatchEvent:GameEvents::BALL_CREATED
  292. [-] Ball created
  293. [-] dispatchEvent:GameEvents::BALL_CREATED
  294. [-] Ball created
  295. [-] dispatchEvent:GameEvents::BALL_CREATED
  296. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  297. [-] undefined
  298. [-] undefined
  299. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  300. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  301. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  302. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  303. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  304. [-] Ball created
  305. [-] dispatchEvent:GameEvents::BALL_CREATED
  306. [-] Ball created
  307. [-] dispatchEvent:GameEvents::BALL_CREATED
  308. [-] Ball created
  309. [-] dispatchEvent:GameEvents::BALL_CREATED
  310. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  311. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  312. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  313. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  314. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  315. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  316. [-] Ball created
  317. [-] dispatchEvent:GameEvents::BALL_CREATED
  318. [-] Ball created
  319. [-] dispatchEvent:GameEvents::BALL_CREATED
  320. [-] Ball created
  321. [-] dispatchEvent:GameEvents::BALL_CREATED
  322. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  323. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  324. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  325. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  326. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  327. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  328. [-] Ball created
  329. [-] dispatchEvent:GameEvents::BALL_CREATED
  330. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  331. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  332. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  333. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  334. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  335. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  336. [-] Ball created
  337. [-] dispatchEvent:GameEvents::BALL_CREATED
  338. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  339. [-] State Falling reason cells[i][j].waitingBall:true
  340. [-] State Falling reason cells[i][j].waitingBall:true
  341. [-] State Falling reason cells[i][j].waitingBall:true
  342. [-] State Falling reason cells[i][j].waitingBall:true
  343. [-] State Falling reason cells[i][j].waitingBall:true
  344. [-] Ball created
  345. [-] dispatchEvent:GameEvents::BALL_CREATED
  346. [-] State Falling reason cells[i][j].waitingBall:true
  347. [-] State Falling reason cells[i][j].waitingBall:true
  348. [-] State Falling reason cells[i][j].waitingBall:true
  349. [-] State Falling reason cells[i][j].waitingBall:true
  350. [-] State Falling reason cells[i][j].waitingBall:true
  351. [-] State Falling reason cells[i][j].waitingBall:true
  352. [-] Ball created
  353. [-] dispatchEvent:GameEvents::BALL_CREATED
  354. [-] State Falling reason cells[i][j].waitingBall:true
  355. [-] State Falling reason cells[i][j].waitingBall:true
  356. [-] State Falling reason cells[i][j].waitingBall:true
  357. [-] State Falling reason cells[i][j].waitingBall:true
  358. [-] 123
  359. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  360. [-] checkScoreReached()
  361. [-] dispatchEvent:GameEvents::MOVE_END line 167
  362. [-] 0 === BOMB COUNT
  363. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  364. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  365. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  366. [-] Ball::SIMPLE type in method remove!
  367. [-] Ball::SIMPLE type in method remove!
  368. [-] Ball::SIMPLE type in method remove!
  369. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  370. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  371. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  372. [-] dispatchEvent:GameEvents::BALL_BLOWED
  373. [-] dispatchEvent:GameEvents::BALL_REMOVED
  374. [-] dispatchEvent:GameEvents::BALL_BLOWED
  375. [-] dispatchEvent:GameEvents::BALL_REMOVED
  376. [-] dispatchEvent:GameEvents::BALL_BLOWED
  377. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  378. [-] dispatchEvent:GameEvents::START_FALLING
  379. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  380. [-] dispatchEvent:GameEvents::BALL_REMOVED
  381. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  382. [-] Ball created
  383. [-] dispatchEvent:GameEvents::BALL_CREATED
  384. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  385. [-] undefined
  386. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  387. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  388. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  389. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  390. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  391. [-] Ball created
  392. [-] dispatchEvent:GameEvents::BALL_CREATED
  393. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  394. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  395. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  396. [-] State Falling reason cells[i][j].waitingBall:true
  397. [-] State Falling reason cells[i][j].waitingBall:true
  398. [-] State Falling reason cells[i][j].waitingBall:true
  399. [-] Ball created
  400. [-] dispatchEvent:GameEvents::BALL_CREATED
  401. [-] State Falling reason cells[i][j].waitingBall:true
  402. [-] State Falling reason cells[i][j].waitingBall:true
  403. [-] State Falling reason cells[i][j].waitingBall:true
  404. [-] State Falling reason cells[i][j].waitingBall:true
  405. [-] 123
  406. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  407. [-] checkScoreReached()
  408. [-] dispatchEvent:GameEvents::MOVE_END line 167
  409. [-] 0 === BOMB COUNT
  410. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  411. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  412. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  413. [-] Ball::SIMPLE type in method remove!
  414. [-] Ball::SIMPLE type in method remove!
  415. [-] Ball::SIMPLE type in method remove!
  416. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  417. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  418. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  419. [-] dispatchEvent:GameEvents::BALL_BLOWED
  420. [-] dispatchEvent:GameEvents::BALL_REMOVED
  421. [-] dispatchEvent:GameEvents::BALL_BLOWED
  422. [-] dispatchEvent:GameEvents::BALL_REMOVED
  423. [-] dispatchEvent:GameEvents::BALL_BLOWED
  424. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  425. [-] dispatchEvent:GameEvents::START_FALLING
  426. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  427. [-] dispatchEvent:GameEvents::BALL_REMOVED
  428. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  429. [-] State Falling reason cells[i][j].waitingBall:true
  430. [-] Ball created
  431. [-] dispatchEvent:GameEvents::BALL_CREATED
  432. [-] Ball created
  433. [-] dispatchEvent:GameEvents::BALL_CREATED
  434. [-] Ball created
  435. [-] dispatchEvent:GameEvents::BALL_CREATED
  436. [-] undefined
  437. [-] State Falling reason cells[i][j].waitingBall:true
  438. [-] State Falling reason cells[i][j].waitingBall:true
  439. [-] State Falling reason cells[i][j].waitingBall:true
  440. [-] State Falling reason cells[i][j].waitingBall:true
  441. [-] 123
  442. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  443. [-] checkScoreReached()
  444. [-] dispatchEvent:GameEvents::MOVE_END line 167
  445. [-] 0 === BOMB COUNT
  446. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  447. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  448. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  449. [-] Ball::SIMPLE type in method remove!
  450. [-] Ball::SIMPLE type in method remove!
  451. [-] Ball::SIMPLE type in method remove!
  452. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  453. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  454. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  455. [-] dispatchEvent:GameEvents::BALL_BLOWED
  456. [-] dispatchEvent:GameEvents::BALL_REMOVED
  457. [-] dispatchEvent:GameEvents::BALL_BLOWED
  458. [-] dispatchEvent:GameEvents::BALL_REMOVED
  459. [-] dispatchEvent:GameEvents::BALL_BLOWED
  460. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  461. [-] dispatchEvent:GameEvents::START_FALLING
  462. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  463. [-] dispatchEvent:GameEvents::BALL_REMOVED
  464. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  465. [-] undefined
  466. [-] State Falling reason cells[i][j].waitingBall:true
  467. [-] Ball created
  468. [-] dispatchEvent:GameEvents::BALL_CREATED
  469. [-] Ball created
  470. [-] dispatchEvent:GameEvents::BALL_CREATED
  471. [-] Ball created
  472. [-] dispatchEvent:GameEvents::BALL_CREATED
  473. [-] State Falling reason cells[i][j].waitingBall:true
  474. [-] State Falling reason cells[i][j].waitingBall:true
  475. [-] State Falling reason cells[i][j].waitingBall:true
  476. [-] State Falling reason cells[i][j].waitingBall:true
  477. [-] 123
  478. [-] Ball::SIMPLE type in method remove!
  479. [-] Ball::SIMPLE type in method remove!
  480. [-] Ball::SIMPLE type in method remove!
  481. [-] Ball::SIMPLE type in method remove!
  482. [-] Ball::SIMPLE type in method remove!
  483. [-] Ball::SIMPLE type in method remove!
  484. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  485. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  486. [-] dispatchEvent:GameEvents::BALL_BLOWED
  487. [-] dispatchEvent:GameEvents::BALL_REMOVED
  488. [-] dispatchEvent:GameEvents::BALL_BLOWED
  489. [-] dispatchEvent:GameEvents::BALL_REMOVED
  490. [-] dispatchEvent:GameEvents::BALL_BLOWED
  491. [-] dispatchEvent:GameEvents::BALL_REMOVED
  492. [-] dispatchEvent:GameEvents::BALL_BLOWED
  493. [-] dispatchEvent:GameEvents::BALL_REMOVED
  494. [-] dispatchEvent:GameEvents::BALL_BLOWED
  495. [-] dispatchEvent:GameEvents::BALL_REMOVED
  496. [-] dispatchEvent:GameEvents::BALL_BLOWED
  497. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  498. [-] dispatchEvent:GameEvents::START_FALLING
  499. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  500. [-] dispatchEvent:GameEvents::BALL_REMOVED
  501. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  502. [-] undefined
  503. [-] undefined
  504. [-] State Falling reason cells[i][j].waitingBall:true
  505. [-] Ball created
  506. [-] dispatchEvent:GameEvents::BALL_CREATED
  507. [-] Ball created
  508. [-] dispatchEvent:GameEvents::BALL_CREATED
  509. [-] Ball created
  510. [-] dispatchEvent:GameEvents::BALL_CREATED
  511. [-] Ball created
  512. [-] dispatchEvent:GameEvents::BALL_CREATED
  513. [-] Ball created
  514. [-] dispatchEvent:GameEvents::BALL_CREATED
  515. [-] State Falling reason cells[i][j].waitingBall:true
  516. [-] State Falling reason cells[i][j].waitingBall:true
  517. [-] State Falling reason cells[i][j].waitingBall:true
  518. [-] State Falling reason cells[i][j].waitingBall:true
  519. [-] 123
  520. [-] State Falling reason cells[i][j].waitingBall:true
  521. [-] 123
  522. [-] State Falling reason cells[i][j].waitingBall:true
  523. [-] Ball created
  524. [-] dispatchEvent:GameEvents::BALL_CREATED
  525. [-] 123
  526. [-] State Falling reason cells[i][j].waitingBall:true
  527. [-] 123
  528. [-] State Falling reason cells[i][j].waitingBall:true
  529. [-] 123
  530. [-] State Falling reason cells[i][j].waitingBall:true
  531. [-] 123
  532. [-] State Falling reason cells[i][j].waitingBall:true
  533. [-] 123
  534. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  535. [-] checkScoreReached()
  536. [-] dispatchEvent:GameEvents::MOVE_END line 167
  537. [-] 0 === BOMB COUNT
  538. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  539. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  540. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  541. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  542. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  543. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  544. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  545. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  546. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  547. [-] Ball::SIMPLE type in method remove!
  548. [-] Ball::SIMPLE type in method remove!
  549. [-] Ball::SIMPLE type in method remove!
  550. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  551. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  552. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  553. [-] dispatchEvent:GameEvents::BALL_BLOWED
  554. [-] dispatchEvent:GameEvents::BALL_REMOVED
  555. [-] dispatchEvent:GameEvents::BALL_BLOWED
  556. [-] dispatchEvent:GameEvents::BALL_REMOVED
  557. [-] dispatchEvent:GameEvents::BALL_BLOWED
  558. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  559. [-] dispatchEvent:GameEvents::START_FALLING
  560. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  561. [-] dispatchEvent:GameEvents::BALL_REMOVED
  562. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  563. [-] undefined
  564. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  565. [-] Ball created
  566. [-] dispatchEvent:GameEvents::BALL_CREATED
  567. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  568. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  569. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  570. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  571. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  572. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  573. [-] Ball created
  574. [-] dispatchEvent:GameEvents::BALL_CREATED
  575. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  576. [-] State Falling reason cells[i][j].waitingBall:true
  577. [-] State Falling reason cells[i][j].waitingBall:true
  578. [-] State Falling reason cells[i][j].waitingBall:true
  579. [-] State Falling reason cells[i][j].waitingBall:true
  580. [-] State Falling reason cells[i][j].waitingBall:true
  581. [-] Ball created
  582. [-] dispatchEvent:GameEvents::BALL_CREATED
  583. [-] State Falling reason cells[i][j].waitingBall:true
  584. [-] State Falling reason cells[i][j].waitingBall:true
  585. [-] State Falling reason cells[i][j].waitingBall:true
  586. [-] State Falling reason cells[i][j].waitingBall:true
  587. [-] 123
  588. [-] Ball::SIMPLE type in method remove!
  589. [-] Ball::SIMPLE type in method remove!
  590. [-] Ball::SIMPLE type in method remove!
  591. [-] Ball::SIMPLE type in method remove!
  592. [-] Ball::SIMPLE type in method remove!
  593. [-] Ball::SIMPLE type in method remove!
  594. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  595. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  596. [-] dispatchEvent:GameEvents::BALL_BLOWED
  597. [-] dispatchEvent:GameEvents::BALL_REMOVED
  598. [-] dispatchEvent:GameEvents::BALL_BLOWED
  599. [-] dispatchEvent:GameEvents::BALL_REMOVED
  600. [-] dispatchEvent:GameEvents::BALL_BLOWED
  601. [-] dispatchEvent:GameEvents::BALL_REMOVED
  602. [-] dispatchEvent:GameEvents::BALL_BLOWED
  603. [-] dispatchEvent:GameEvents::BALL_REMOVED
  604. [-] dispatchEvent:GameEvents::BALL_BLOWED
  605. [-] dispatchEvent:GameEvents::BALL_REMOVED
  606. [-] dispatchEvent:GameEvents::BALL_BLOWED
  607. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  608. [-] dispatchEvent:GameEvents::START_FALLING
  609. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  610. [-] dispatchEvent:GameEvents::BALL_REMOVED
  611. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  612. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  613. [-] Ball created
  614. [-] dispatchEvent:GameEvents::BALL_CREATED
  615. [-] Ball created
  616. [-] dispatchEvent:GameEvents::BALL_CREATED
  617. [-] Ball created
  618. [-] dispatchEvent:GameEvents::BALL_CREATED
  619. [-] undefined
  620. [-] undefined
  621. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  622. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  623. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  624. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  625. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  626. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  627. [-] Ball created
  628. [-] dispatchEvent:GameEvents::BALL_CREATED
  629. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  630. [-] State Falling reason cells[i][j].waitingBall:true
  631. [-] State Falling reason cells[i][j].waitingBall:true
  632. [-] State Falling reason cells[i][j].waitingBall:true
  633. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  634. [-] State Falling reason cells[i][j].waitingBall:true
  635. [-] Ball created
  636. [-] dispatchEvent:GameEvents::BALL_CREATED
  637. [-] State Falling reason cells[i][j].waitingBall:true
  638. [-] State Falling reason cells[i][j].waitingBall:true
  639. [-] State Falling reason cells[i][j].waitingBall:true
  640. [-] State Falling reason cells[i][j].waitingBall:true
  641. [-] State Falling reason cells[i][j].waitingBall:true
  642. [-] State Falling reason cells[i][j].waitingBall:true
  643. [-] Ball created
  644. [-] dispatchEvent:GameEvents::BALL_CREATED
  645. [-] State Falling reason cells[i][j].waitingBall:true
  646. [-] State Falling reason cells[i][j].waitingBall:true
  647. [-] State Falling reason cells[i][j].waitingBall:true
  648. [-] State Falling reason cells[i][j].waitingBall:true
  649. [-] 123
  650. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  651. [-] checkScoreReached()
  652. [-] dispatchEvent:GameEvents::MOVE_END line 167
  653. [-] 0 === BOMB COUNT
  654. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  655. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  656. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  657. [-] Ball::SIMPLE type in method remove!
  658. [-] Ball::SIMPLE type in method remove!
  659. [-] Ball::SIMPLE type in method remove!
  660. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  661. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  662. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  663. [-] 10-!!!
  664. [-] Ping = Method
  665. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=a9e97d715fc52581131113c5eec7d845&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  666. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"0cb3c628a051fb8513c022ce17499261"} == 0 !!!!
  667. [-] dispatchEvent:GameEvents::BALL_BLOWED
  668. [-] dispatchEvent:GameEvents::BALL_REMOVED
  669. [-] dispatchEvent:GameEvents::BALL_BLOWED
  670. [-] dispatchEvent:GameEvents::BALL_REMOVED
  671. [-] dispatchEvent:GameEvents::BALL_BLOWED
  672. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  673. [-] dispatchEvent:GameEvents::START_FALLING
  674. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  675. [-] dispatchEvent:GameEvents::BALL_REMOVED
  676. [-] undefined
  677. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  678. [-] State Falling reason cells[i][j].waitingBall:true
  679. [-] Ball created
  680. [-] dispatchEvent:GameEvents::BALL_CREATED
  681. [-] Ball created
  682. [-] dispatchEvent:GameEvents::BALL_CREATED
  683. [-] Ball created
  684. [-] dispatchEvent:GameEvents::BALL_CREATED
  685. [-] State Falling reason cells[i][j].waitingBall:true
  686. [-] State Falling reason cells[i][j].waitingBall:true
  687. [-] State Falling reason cells[i][j].waitingBall:true
  688. [-] State Falling reason cells[i][j].waitingBall:true
  689. [-] 123
  690. [-] Ball::SIMPLE type in method remove!
  691. [-] Ball::SIMPLE type in method remove!
  692. [-] Ball::SIMPLE type in method remove!
  693. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  694. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  695. [-] dispatchEvent:GameEvents::BALL_BLOWED
  696. [-] dispatchEvent:GameEvents::BALL_REMOVED
  697. [-] dispatchEvent:GameEvents::BALL_BLOWED
  698. [-] dispatchEvent:GameEvents::BALL_REMOVED
  699. [-] dispatchEvent:GameEvents::BALL_BLOWED
  700. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  701. [-] dispatchEvent:GameEvents::START_FALLING
  702. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  703. [-] dispatchEvent:GameEvents::BALL_REMOVED
  704. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  705. [-] Ball created
  706. [-] dispatchEvent:GameEvents::BALL_CREATED
  707. [-] Ball created
  708. [-] dispatchEvent:GameEvents::BALL_CREATED
  709. [-] Ball created
  710. [-] dispatchEvent:GameEvents::BALL_CREATED
  711. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  712. [-] State Falling reason cells[i][j].waitingBall:true
  713. [-] undefined
  714. [-] State Falling reason cells[i][j].waitingBall:true
  715. [-] State Falling reason cells[i][j].waitingBall:true
  716. [-] 123
  717. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  718. [-] checkScoreReached()
  719. [-] dispatchEvent:GameEvents::MOVE_END line 167
  720. [-] 0 === BOMB COUNT
  721. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  722. [-] 10-!!!
  723. [-] Ping = Method
  724. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=186e2a3ca374875e311bec79a3a60869&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  725. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"f692dde243c74d11320faf44c3d4ebfa"} == 0 !!!!
  726. [-] 10-!!!
  727. [-] Ping = Method
  728. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f44e9a43d9c01e4d8bdeb6c2517b1ebf&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  729. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4210721644bc16bf5d897e9ac260e86a"} == 0 !!!!
  730. [-] 10-!!!
  731. [-] Ping = Method
  732. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=ec0037fd4b04166c44be672e72c3e78e&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  733. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7775cc0376dcc7d6bc9cdf5382809ad8"} == 0 !!!!
  734. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  735. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  736. [-] Ball::SIMPLE type in method remove!
  737. [-] Ball::SIMPLE type in method remove!
  738. [-] Ball::SIMPLE type in method remove!
  739. [-] Ball::SIMPLE type in method remove!
  740. [-] Ball::SIMPLE type in method remove!
  741. [-] Ball::SIMPLE type in method remove!
  742. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  743. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  744. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  745. [-] dispatchEvent:GameEvents::BALL_BLOWED
  746. [-] dispatchEvent:GameEvents::BALL_REMOVED
  747. [-] dispatchEvent:GameEvents::BALL_BLOWED
  748. [-] dispatchEvent:GameEvents::BALL_REMOVED
  749. [-] dispatchEvent:GameEvents::BALL_BLOWED
  750. [-] dispatchEvent:GameEvents::BALL_REMOVED
  751. [-] dispatchEvent:GameEvents::BALL_BLOWED
  752. [-] dispatchEvent:GameEvents::BALL_REMOVED
  753. [-] dispatchEvent:GameEvents::BALL_BLOWED
  754. [-] dispatchEvent:GameEvents::BALL_REMOVED
  755. [-] dispatchEvent:GameEvents::BALL_BLOWED
  756. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  757. [-] dispatchEvent:GameEvents::START_FALLING
  758. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  759. [-] dispatchEvent:GameEvents::BALL_REMOVED
  760. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  761. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  762. [-] Ball created
  763. [-] dispatchEvent:GameEvents::BALL_CREATED
  764. [-] Ball created
  765. [-] dispatchEvent:GameEvents::BALL_CREATED
  766. [-] undefined
  767. [-] undefined
  768. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  769. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  770. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  771. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  772. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  773. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  774. [-] Ball created
  775. [-] dispatchEvent:GameEvents::BALL_CREATED
  776. [-] Ball created
  777. [-] dispatchEvent:GameEvents::BALL_CREATED
  778. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  779. [-] State Falling reason cells[i][j].waitingBall:true
  780. [-] State Falling reason cells[i][j].waitingBall:true
  781. [-] State Falling reason cells[i][j].waitingBall:true
  782. [-] State Falling reason cells[i][j].waitingBall:true
  783. [-] State Falling reason cells[i][j].waitingBall:true
  784. [-] Ball created
  785. [-] dispatchEvent:GameEvents::BALL_CREATED
  786. [-] Ball created
  787. [-] dispatchEvent:GameEvents::BALL_CREATED
  788. [-] State Falling reason cells[i][j].waitingBall:true
  789. [-] State Falling reason cells[i][j].waitingBall:true
  790. [-] State Falling reason cells[i][j].waitingBall:true
  791. [-] State Falling reason cells[i][j].waitingBall:true
  792. [-] 123
  793. [-] Ball::SIMPLE type in method remove!
  794. [-] Ball::SIMPLE type in method remove!
  795. [-] Ball::SIMPLE type in method remove!
  796. [-] Ball::SIMPLE type in method remove!
  797. [-] Ball::SIMPLE type in method remove!
  798. [-] Ball::SIMPLE type in method remove!
  799. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  800. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  801. [-] dispatchEvent:GameEvents::BALL_BLOWED
  802. [-] dispatchEvent:GameEvents::BALL_REMOVED
  803. [-] dispatchEvent:GameEvents::BALL_BLOWED
  804. [-] dispatchEvent:GameEvents::BALL_REMOVED
  805. [-] dispatchEvent:GameEvents::BALL_BLOWED
  806. [-] dispatchEvent:GameEvents::BALL_REMOVED
  807. [-] dispatchEvent:GameEvents::BALL_BLOWED
  808. [-] dispatchEvent:GameEvents::BALL_REMOVED
  809. [-] dispatchEvent:GameEvents::BALL_BLOWED
  810. [-] dispatchEvent:GameEvents::BALL_REMOVED
  811. [-] dispatchEvent:GameEvents::BALL_BLOWED
  812. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  813. [-] dispatchEvent:GameEvents::START_FALLING
  814. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  815. [-] dispatchEvent:GameEvents::BALL_REMOVED
  816. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  817. [-] undefined
  818. [-] undefined
  819. [-] State Falling reason cells[i][j].waitingBall:true
  820. [-] Ball created
  821. [-] dispatchEvent:GameEvents::BALL_CREATED
  822. [-] Ball created
  823. [-] dispatchEvent:GameEvents::BALL_CREATED
  824. [-] Ball created
  825. [-] dispatchEvent:GameEvents::BALL_CREATED
  826. [-] Ball created
  827. [-] dispatchEvent:GameEvents::BALL_CREATED
  828. [-] Ball created
  829. [-] dispatchEvent:GameEvents::BALL_CREATED
  830. [-] 10-!!!
  831. [-] GameProperties = Method
  832. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=GameProperties&debug=true&auth_key=null&token=cdad6a251fc0f0de305666a965681331&sns=fb&music=0&SID=1671286989765428&referer=&sound=1
  833. [-] State Falling reason cells[i][j].waitingBall:true
  834. [-] State Falling reason cells[i][j].waitingBall:true
  835. [-] State Falling reason cells[i][j].waitingBall:true
  836. [-] State Falling reason cells[i][j].waitingBall:true
  837. [-] State Falling reason cells[i][j].waitingBall:true
  838. [-] State Falling reason cells[i][j].waitingBall:true
  839. [-] Ball created
  840. [-] dispatchEvent:GameEvents::BALL_CREATED
  841. [-] Server respond: {"method":"GameProperties","success":true,"token":"e986dbab0921d9632a990a8d36c9d9ea"} == 0 !!!!
  842. [-] 123
  843. [-] State Falling reason cells[i][j].waitingBall:true
  844. [-] 123
  845. [-] State Falling reason cells[i][j].waitingBall:true
  846. [-] 123
  847. [-] State Falling reason cells[i][j].waitingBall:true
  848. [-] 123
  849. [-] State Falling reason cells[i][j].waitingBall:true
  850. [-] 123
  851. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  852. [-] checkScoreReached()
  853. [-] undefined
  854. [-] undefined
  855. [-] undefined
  856. [-] undefined
  857. [-] undefined
  858. [-] undefined
  859. [-] Ball::STRIPED type in method remove!
  860. [-] dispatchEvent:GameEvents::MOVE_END line 167
  861. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  862. [-] Ball::SIMPLE type in method remove!
  863. [-] Ball::SIMPLE type in method remove!
  864. [-] Ball::SIMPLE type in method remove!
  865. [-] Ball::SIMPLE type in method remove!
  866. [-] Ball::STRIPED type in method remove!
  867. [-] Ball::SIMPLE type in method remove!
  868. [-] Ball::SIMPLE type in method remove!
  869. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  870. [-] 10-!!!
  871. [-] GameProperties = Method
  872. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=GameProperties&debug=true&auth_key=null&token=7ce366bd09e04ad096c37808359e5742&sns=fb&music=0&SID=1671286989765428&referer=&sound=0
  873. [-] dispatchEvent:GameEvents::BALL_BLOWED
  874. [-] dispatchEvent:GameEvents::BALL_REMOVED
  875. [-] Server respond: {"method":"GameProperties","success":true,"token":"319e0a64da6b9849498ad34fdae801fb"} == 0 !!!!
  876. [-] dispatchEvent:GameEvents::BALL_BLOWED
  877. [-] dispatchEvent:GameEvents::BALL_REMOVED
  878. [-] dispatchEvent:GameEvents::BALL_BLOWED
  879. [-] dispatchEvent:GameEvents::BALL_REMOVED
  880. [-] dispatchEvent:GameEvents::BALL_BLOWED
  881. [-] dispatchEvent:GameEvents::BALL_REMOVED
  882. [-] dispatchEvent:GameEvents::BALL_BLOWED
  883. [-] dispatchEvent:GameEvents::BALL_REMOVED
  884. [-] dispatchEvent:GameEvents::BALL_BLOWED
  885. [-] dispatchEvent:GameEvents::BALL_REMOVED
  886. [-] dispatchEvent:GameEvents::BALL_BLOWED
  887. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  888. [-] dispatchEvent:GameEvents::START_FALLING
  889. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  890. [-] dispatchEvent:GameEvents::BALL_REMOVED
  891. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  892. [-] State Falling reason cells[i][j].waitingBall:true
  893. [-] Ball created
  894. [-] dispatchEvent:GameEvents::BALL_CREATED
  895. [-] Ball created
  896. [-] dispatchEvent:GameEvents::BALL_CREATED
  897. [-] Ball created
  898. [-] dispatchEvent:GameEvents::BALL_CREATED
  899. [-] Ball created
  900. [-] dispatchEvent:GameEvents::BALL_CREATED
  901. [-] Ball created
  902. [-] dispatchEvent:GameEvents::BALL_CREATED
  903. [-] Ball created
  904. [-] dispatchEvent:GameEvents::BALL_CREATED
  905. [-] Ball created
  906. [-] dispatchEvent:GameEvents::BALL_CREATED
  907. [-] State Falling reason cells[i][j].waitingBall:true
  908. [-] State Falling reason cells[i][j].waitingBall:true
  909. [-] State Falling reason cells[i][j].waitingBall:true
  910. [-] State Falling reason cells[i][j].waitingBall:true
  911. [-] 123
  912. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  913. [-] undefined
  914. [-] undefined
  915. [-] undefined
  916. [-] undefined
  917. [-] undefined
  918. [-] undefined
  919. [-] Ball::STRIPED type in method remove!
  920. [-] dispatchEvent:GameEvents::MOVE_END line 167
  921. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  922. [-] Ball::SIMPLE type in method remove!
  923. [-] Ball::SIMPLE type in method remove!
  924. [-] Ball::SIMPLE type in method remove!
  925. [-] Ball::SIMPLE type in method remove!
  926. [-] Ball::STRIPED type in method remove!
  927. [-] Ball::SIMPLE type in method remove!
  928. [-] Ball::SIMPLE type in method remove!
  929. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  930. [-] dispatchEvent:GameEvents::BALL_BLOWED
  931. [-] dispatchEvent:GameEvents::BALL_REMOVED
  932. [-] dispatchEvent:GameEvents::BALL_BLOWED
  933. [-] dispatchEvent:GameEvents::BALL_REMOVED
  934. [-] dispatchEvent:GameEvents::BALL_BLOWED
  935. [-] dispatchEvent:GameEvents::BALL_REMOVED
  936. [-] dispatchEvent:GameEvents::BALL_BLOWED
  937. [-] dispatchEvent:GameEvents::BALL_REMOVED
  938. [-] dispatchEvent:GameEvents::BALL_BLOWED
  939. [-] dispatchEvent:GameEvents::BALL_REMOVED
  940. [-] dispatchEvent:GameEvents::BALL_BLOWED
  941. [-] dispatchEvent:GameEvents::BALL_REMOVED
  942. [-] dispatchEvent:GameEvents::BALL_BLOWED
  943. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  944. [-] dispatchEvent:GameEvents::START_FALLING
  945. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  946. [-] dispatchEvent:GameEvents::BALL_REMOVED
  947. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  948. [-] State Falling reason cells[i][j].waitingBall:true
  949. [-] Ball created
  950. [-] dispatchEvent:GameEvents::BALL_CREATED
  951. [-] Ball created
  952. [-] dispatchEvent:GameEvents::BALL_CREATED
  953. [-] Ball created
  954. [-] dispatchEvent:GameEvents::BALL_CREATED
  955. [-] Ball created
  956. [-] dispatchEvent:GameEvents::BALL_CREATED
  957. [-] Ball created
  958. [-] dispatchEvent:GameEvents::BALL_CREATED
  959. [-] Ball created
  960. [-] dispatchEvent:GameEvents::BALL_CREATED
  961. [-] Ball created
  962. [-] dispatchEvent:GameEvents::BALL_CREATED
  963. [-] State Falling reason cells[i][j].waitingBall:true
  964. [-] State Falling reason cells[i][j].waitingBall:true
  965. [-] State Falling reason cells[i][j].waitingBall:true
  966. [-] State Falling reason cells[i][j].waitingBall:true
  967. [-] 123
  968. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  969. [-] dispatchEvent:GameEvents::MOVE_END line 167
  970. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  971. [-] 10-!!!
  972. [-] EndGame = Method
  973. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=11240&key=0ea337e2ba07ca678622cc52eaf0df70&token=75422660f75ded89bad59bc2365f906b&sns=fb&auth_key=null&SID=1671286989765428&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&referer=&method=EndGame
  974. [-] Server respond: {"game":{"currency":0,"lives":5,"level":4,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433263944","countdown":1433263635},"items":[{"id":0,"type":0,"value":0,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":2460,"stars":3},{"level":3,"scores":11240,"stars":3},{"level":4,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"9f2fe4f30050a5993689f770010deaa5"} == 0 !!!!
  975. [-] 11-!!!
  976. [-] 1491 = StatusBar.init()
  977. [-] 10-!!!
  978. [-] Ping = Method
  979. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=9cb0d5efa416f91430030dc1e76fad7d&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  980. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"825a9611ef9912577d66889b70680b98"} == 0 !!!!
  981. [-] 3 20
  982. [-] 1 ====
  983. [-] 2 ====
  984. [-] 3 ====
  985. [-] 4 ====
  986. [-] 5 ====
  987. [-] 10-!!!
  988. [-] SetBonus = Method
  989. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=823ef4be6596a0a9fd5f72b136cb766d&sns=fb&SID=1671286989765428&referer=&method=SetBonus
  990. [-] Server respond: {"bonuses":{"welcome":{"exist":false,"value":0},"gold":{"exist":false,"value":0},"booster":{"exist":false,"item":0},"paid":{"exist":false,"value":0},"location":{"exist":false,"value":0},"notify":{"exist":false,"item":0},"daily":{"exist":false,"day":1}},"method":"SetBonus","success":true,"token":"1f5d5c8d8e4ea5077e5c0c9cc74a259c"} == 0 !!!!
  991. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
  992. [-] 10-!!!
  993. [-] Ping = Method
  994. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=c0d42580955a082cb8f7b243575fe4f7&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  995. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"0ebd4e2ccc14699c46822c7004b2c95f"} == 0 !!!!
  996. [C] Copied log to clipboard.
  997. [-] 10-!!!
  998. [-] Ping = Method
  999. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=b789026b1ab77a7e920a121e8b2118c6&ip=94.158.38.220&sns=fb&session_id=2daaa5958d3f96fa7898b0c30ba243f5&referer=&method=Ping
  1000. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"d40b6485320998e3542e2dc33f9078fa"} == 0 !!!!
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