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- Update v1.28:
- ART/VISUALS
- Limited the max # of pets displayable in the “Pet Party” hud element, so they don’t take up the entire screen
- BALANCE
- Paladin’s “Advanced” innate bonus (blocking empowers next damaging skill) now applies to Shield Slam too
- Spears now have a new inherent effect: basic attacks pierce 25% of target’s resistance (depending on the Spear’s damage type)
- The second Spear weapon mastery now has an additional effect: Spears will strike two targets at once in a line (so if you attack at range 2, it hits the one in between, if you attack in melee, it hits the target behind)
- An Axe in your offhand will now correctly execute the 360 degree attack that all Axes have
- Adding Skill Orbs to Legendary and Relic items now takes 2x the JP
- (Legend of Shara) Default max # of mods on relics is now 3 instead of 4. Higher rank relics can reach up to 5, rather than 6, unless you’re in the Tower of Ordeals!
- (Legend of Shara) The final boss of Tower of Ordeals now drops two relics!
- BUGS
- Monsters should no longer exceed the “Happiness” threshold after breeding
- Fixed bugs related to job & feat unlocks using wrong data from other save slots instead of the selected slot
- Fixed incorrect text output when Cat’ie bonks a pet on the head
- Fixed some ground effects not being flagged correctly as reducing defense
- Fixed various status effects added by gear not reading the correct originating actor as the Hero on load. This made some statuses like “increased block chance with even gold amount” not work correctly.
- Fixed mod viewer not maintaining scroll position past the first page of mods.
- When dueling your pet, your pet should no longer harass your other corral pets
- Fixed bug with Sword Dancer’s tier 2 emblem effect that was supposed to auto-attack enemies when pulled or pushed by them.
- Fixed bug where trying to put a Skill Orb on an item via Dreamcaster would sometimes display a success rate of 0% regardless of JP added
- (Legend of Shara) Relic quivers should no longer use a shield icon
- (Legend of Shara) Ranged relic weapons should no longer spawn with Parry mods
- (Legend of Shara) Relics shields should now properly have physical damage reduction
- (Legend of Shara) The “Eat Weapon” ability of Mimics should no longer be inheritable
- (Legend of Shara) You should no longer be warned about failing a rumor while in a Mystery Dungeon.
- (Legend of Shara) You should no longer find Orbs of Reverie in Wanderer’s Journeys where you can’t use them or carry them out
- (Legend of Shara) Attempted fix for bug where relics would sometimes be capable of getting more magic mods via Dreamcaster than originally intended.
- (Legend of Shara) Fixed bug where Mystery Kings would sometimes not drop relics. Sorry!
- ENGINE
- Switched to a new typewriter text function, should be much more CPU-efficient now
- QUALITY OF LIFE
- Monsters will now drop all items they are carrying if hit with a Monster Mallet. This should prevent situations like your weapon being eaten by a Mimic, never to be retrieved again.
- You should no longer receive a popup about entering Savage World once you have already seen it at least once.
- WRITING
- (Legend of Shara) The “Armillary Mirrors” effect no longer says “Armillary Mirrors” in the log if you are using a relic with that effect
- ***********************************************************************************************
- Update v1.27:
- BALANCE
- The benefits of the second Dagger Mastery have been reduced from +10% dual wielding accuracy/damage to +7.5% (per hand).
- Using a Lightweight weapon or a Claw in your offhand is now a little worse than before, by about 5%. However, if your offhand weapon is both Lightweight AND Claw, it’s still as effective as before.
- (Legend of Shara) Slightly bumped up the average monster level in Temple of Elements, along with respawn rate. Also, shops now appear a little less frequently (25% chance per floor, down from 33%)
- (Legend of Shara) The base weapon power of all Relics has been reduced by 15%, prior to any other modifiers, multipliers, flat enhancements etc. Since Relics are already pretty strong, this seems reasonable.
- (Legend of Shara) Default armor, shield, quiver, and magic mod values have also been reduced slightly for Relics.
- (Legend of Shara) The “Precise Finish” skill now grants +35% JP, gold, and XP (up from +20%) when landing a finishing blow with the skill
- BUGS
- You should no longer riposte while under the effects of Paladin’s Sanctuary
- “Heavy” magic mod should now correctly show the CT penalty when hovering over the item
- Fairy’s Choker (20% chance to reduce random cooldown by 1 turn when attacked) should work again
- Fixed issue with certain directional-based status effects causing game errors occasionally
- Savage World / New Game+ selection should work reliably now on main branch (was only working properly on beta, most of the time)
- Gambler’s “Wild Cards” ability should now properly test Aces valued as both “1” and max value for the purposes of Straights etc.
- Bred monsters should now have the correct Family in all cases
- Visual fix for bug w/ ending scenes/credits where gameplay leaked through
- Attempted fix for bug where portals were not always created when leaving an Item Dream
- Fixed bug with Talrose the Painter sometimes telling you to go to the wrong place
- When interacting with the food cart, you should no longer see “Sale Value: 0g”
- Fixed some garbage text in the log related to the food cart
- (Legend of Shara) Fixed game error that occurred with the “Shard” relic affix (negate magical damage, gain spirit buff)
- (Legend of Shara) Attempted fix for Obsidian Band affix on relics that was causing problems when stacked (it should not stack)
- (Legend of Shara) Attempted fix for rare bug related to Shara’s Dominate power
- (Legend of Shara) Fixed bug where Relics could be permanently lost if eaten by a Mimic, then saving+quitting
- (Legend of Shara) Fixed bug where items with the “Does not interfere with offhand fighting” mod were not working on Relics correctly
- CONTENT/GAMEPLAY
- You can now duel (roughhouse) with your corral pet, in Riverstone Grove. Just use the appropriate pet command. When dueling, you cannot actually defeat your pet (or vice versa). After the duel, you both will be cleared of all temporary negative statuses, and restored to pre-duel Health.
- ENGINE
- Considerable work on DLC2!
- QUALITY OF LIFE
- Up to 12 buffs/debuffs can now be displayed (up from 8/8)
- ***********************************************************************************************
- Update v1.26:
- BALANCE
- Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
- NG+ minimum monster health slightly increased
- Savage World monster health increased
- (Legend of Shara) The min & max rank of scaled relics found in Wanderer’s Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrog’s Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.
- BUGS
- Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
- Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderer’s Journeys)
- Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
- Fixed bug where certain status effects granted by equipment (such as Antipode Blade’s fire/ice attack) sometimes got ‘stuck’ and were not removed
- You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just won’t be able to get more mods on it.
- Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
- Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of ‘adjacent wall only’
- You should now be able to search for rarity “RARE” (threw an error before)
- Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
- Edge Thane’s innate “Survival” bonus should no longer persist if you change jobs
- The buff from Vanishing Ink should no longer persist if you unequip the ability
- Damage from Radiant Starhelm’s “Smite” effect should now show up correctly in the log (as “Divine Fury”)
- Fixed game error when capturing very high level monsters and trying to add them to your corral
- The new searchbar tutorial should no longer pop up more than once
- After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
- Attempted fix for rare bug with cooking UI
- Attempted fix for some weird edge cases with Blinking monster power
- Fixed bug with searchbar tutorial popping up after using a Job Change scroll
- Fixed Chinese language selection at title screen.
- Fixed display bug with reserved Energy and dismissing Floraconda
- Fixed bug with pet trainer’s forget skill function not subtracting JP properly
- Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
- Fixed bug where HuSyn’s tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
- It’s now possible to close the Steam Leaderboards via controller
- Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
- Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
- (Legend of Shara) Relics that grant the ‘Deep Lake Gem’ effect of ignoring Deadly Void damage should now work properly
- (Legend of Shara) Fixed animation time on Energy Shield effect
- (Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
- (Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
- (Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
- (Legend of Shara) Fixed display error when getting multiple relics in a single Wanderer’s Journey, sometimes showing incorrect item info
- (Legend of Shara) Subtle Bonk should work correctly now
- (Legend of Shara) Another bug fix related to relics disappearing in Wanderer’s Journeys
- CONTENT/GAMEPLAY
- New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
- New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
- New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
- New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
- New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
- New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
- New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
- New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
- New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
- New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
- New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
- New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
- Eight new legendary items, including a new Wild Child-oriented gear set!
- LOCALIZATION
- SPANISH language support is now available!
- QUALITY OF LIFE
- Sped up the animation on Divine Fury again
- Abilities taught by Cat’ie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)
- WRITING
- “Teleportation Scroll” is now “Scroll of Teleportation”, and “Job Change Scroll” is now “Scroll of Job Change”.
- ***********************************************************************************************
- Update v1.25:
- SAVAGE WORLD
- The ultimate challenge for those who have defeated even New Game+! As with NG+, this restarts the game world while keeping all of your progress. The entire game will be much harder in a variety of ways, in exchange for even greater treasure-finding prospects and the ability to upgrade equipment to ++++ in the Dreamcaster. If you can defeat this mode, you’ll have supreme bragging rights! Here is a list of key changes in Savage World:
- Bonus CT gain from all sources reduced by 33%
- Using any item from your inventory, unless it *grants* CT, now reduces your CT to 0
- Parrying now blocks 66% of damage (instead of 100%)
- Base powerup drop rate reduced to 25% of normal game; healing reduced 50%
- Monsters recover from non-damaging statuses twice as quickly
- Monsters gain additional stats, damage, defense, and aggro range
- Certain easily-dodged monster abilities like Panthox’s Claw Rake and Electric Jelly’s Lightning Circle now have more challenging targeting patterns
- Monster skill cooldowns reduced by 25%
- Monster density and respawn rate increased
- Boss fights now have extra enemies
- Items can be upgraded a 4th time in the Dreamcaster (++++)
- Loot quality improved throughout the game
- Items can now spawn with up to +++ already added
- Double legendary and Orb of Reverie drop rate compared to NG+
- You can learn an additional ultimate Weapon Mastery
- BALANCE
- Non-summoned player-faction monsters should no longer combine with each other (could lead to wacky scaling)
- Godspeed Strike no longer gives you a free turn automatically, instead granting +25 CT on use.
- Daggers now grant +35 CT on crit (down from 50). They are just a little too strong in giving the player multiple turns.
- In New Game+ (and beyond), the hidden dream boss encounter is now much harder
- In New Game+ (and beyond), loot rank has been nudged up.
- In New Game+ (and beyond), champions now have a chance to drop Rose Petals in addition to their other loot
- In New Game+ (and beyond), shops now carry more stuff
- (Legend of Shara) The “Armor Training” relic mod should no longer show up on armor (as it could potentially show up on medium/light armor, where it did nothing).
- BUGS
- Job change scroll should no longer use stairs if you use it on top of stairs
- Fixed Godspeed Strike display bug
- (Legend of Shara) Hotfix for Wanderer’s Journey related bug introduced in 1.25b
- Fixed issues with hero starting in the wrong position on certain maps (like the 2nd boss fight)
- Sword Dancer’s gold emblem (allowing for skill parrying) should now work as intended, giving you 33% of your normal Parry chance (instead of the unintended 100% of your normal Parry)
- Also fixed bug where abilities used on ANY character had a 3x multiplier on parry chance…
- Fixed wonkiness allowing you to sometimes learn multiple armor masteries (quest flag was being reset)
- Fixed bug with Ice Daggers sometimes not dealing triggering its effect correctly
- It should no longer ever be possible to Fast Travel from within an Item Dream (caused some further bad behavior)
- Hopefully fixed bug where the black fade behind the end cutscene and credits sometimes didn’t work
- Fixed some bad save file issues
- (Legend of Shara) ‘Factory Free-for-All’ should now properly give you 10 Camouflage Perfumes at the start
- (Legend of Shara) Attempted fixes for Mirai campaign data leaking into Shara data somehow
- (Legend of Shara) Fixed hang in post-final boss cutscene
- (Legend of Shara) Calligrapher ground buffs (shadow, lightning, water) should now spawn on monsters, as intended
- (Legend of Shara) Fixed possible bug in Shara’s second boss fight
- CONTENT/GAMEPLAY
- A new challenge has been added: “Savage World”, unlocked after completing New Game+!
- (Legend of Shara) After completing Shara’s story in any save slot, Mirai will now be able to do a Shara cosplay.
- ENGINE
- Save file size optimizations, particularly for Legend of Shara players with many relics
- Game now saves an additional layer of backup history to help with future file corruption issues
- QUALITY OF LIFE
- Doubled the size of the combat log in the Journal
- There are now 15 save slots available
- New features for the searchbar! See below:
- Searching ‘trash’ will allow you to view only items marked as trash
- You can now add “or” to your searches, for example ‘sword or axe’, to get items that match at least one of those terms. You can even use multiple OR terms, for example: ‘relic or legendary or trash’
- You can now search by rank by typing: rank:x, where x is the desired rank. Typing rankbelow:x will search for anything below that rank, while rankabove:x will search for that rank and higher.
- The same works for rarity, for example: rarity:common, raritybelow:ancient, etc.
- Negative searches can now be performed with !, for example !quiver would return anything *not* a quiver
- Also, searches for ‘quiver’, ‘shield’, and ‘book’ should now work properly to search for those offhand types
- There is now a tutorial that pops up the first time you use the searchbar (after you close the UI you were using, of course) explaining these features
- STEAM STUFF
- A new option has been added when launching the game allowing you to play without a launcher.
- Fabled Tamer no longer requires a **Wild Untamed** Eidolon (too random!), just a regular one.
- Attempted fix for merchant/gold achievement
- (Legend of Shara) Fixed the “Fabled Tamer” achievement.
- WRITING
- Minor text fixes
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