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Sep 16th, 2019
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  1. Update v1.28:
  2.  
  3. ART/VISUALS
  4. Limited the max # of pets displayable in the “Pet Party” hud element, so they don’t take up the entire screen
  5.  
  6. BALANCE
  7. Paladin’s “Advanced” innate bonus (blocking empowers next damaging skill) now applies to Shield Slam too
  8. Spears now have a new inherent effect: basic attacks pierce 25% of target’s resistance (depending on the Spear’s damage type)
  9. The second Spear weapon mastery now has an additional effect: Spears will strike two targets at once in a line (so if you attack at range 2, it hits the one in between, if you attack in melee, it hits the target behind)
  10. An Axe in your offhand will now correctly execute the 360 degree attack that all Axes have
  11. Adding Skill Orbs to Legendary and Relic items now takes 2x the JP
  12. (Legend of Shara) Default max # of mods on relics is now 3 instead of 4. Higher rank relics can reach up to 5, rather than 6, unless you’re in the Tower of Ordeals!
  13. (Legend of Shara) The final boss of Tower of Ordeals now drops two relics!
  14.  
  15. BUGS
  16. Monsters should no longer exceed the “Happiness” threshold after breeding
  17. Fixed bugs related to job & feat unlocks using wrong data from other save slots instead of the selected slot
  18. Fixed incorrect text output when Cat’ie bonks a pet on the head
  19. Fixed some ground effects not being flagged correctly as reducing defense
  20. Fixed various status effects added by gear not reading the correct originating actor as the Hero on load. This made some statuses like “increased block chance with even gold amount” not work correctly.
  21. Fixed mod viewer not maintaining scroll position past the first page of mods.
  22. When dueling your pet, your pet should no longer harass your other corral pets
  23. Fixed bug with Sword Dancer’s tier 2 emblem effect that was supposed to auto-attack enemies when pulled or pushed by them.
  24. Fixed bug where trying to put a Skill Orb on an item via Dreamcaster would sometimes display a success rate of 0% regardless of JP added
  25. (Legend of Shara) Relic quivers should no longer use a shield icon
  26. (Legend of Shara) Ranged relic weapons should no longer spawn with Parry mods
  27. (Legend of Shara) Relics shields should now properly have physical damage reduction
  28. (Legend of Shara) The “Eat Weapon” ability of Mimics should no longer be inheritable
  29. (Legend of Shara) You should no longer be warned about failing a rumor while in a Mystery Dungeon.
  30. (Legend of Shara) You should no longer find Orbs of Reverie in Wanderer’s Journeys where you can’t use them or carry them out
  31. (Legend of Shara) Attempted fix for bug where relics would sometimes be capable of getting more magic mods via Dreamcaster than originally intended.
  32. (Legend of Shara) Fixed bug where Mystery Kings would sometimes not drop relics. Sorry!
  33.  
  34. ENGINE
  35. Switched to a new typewriter text function, should be much more CPU-efficient now
  36.  
  37. QUALITY OF LIFE
  38. Monsters will now drop all items they are carrying if hit with a Monster Mallet. This should prevent situations like your weapon being eaten by a Mimic, never to be retrieved again.
  39. You should no longer receive a popup about entering Savage World once you have already seen it at least once.
  40.  
  41. WRITING
  42. (Legend of Shara) The “Armillary Mirrors” effect no longer says “Armillary Mirrors” in the log if you are using a relic with that effect
  43.  
  44. ***********************************************************************************************
  45.  
  46. Update v1.27:
  47.  
  48. BALANCE
  49. The benefits of the second Dagger Mastery have been reduced from +10% dual wielding accuracy/damage to +7.5% (per hand).
  50. Using a Lightweight weapon or a Claw in your offhand is now a little worse than before, by about 5%. However, if your offhand weapon is both Lightweight AND Claw, it’s still as effective as before.
  51. (Legend of Shara) Slightly bumped up the average monster level in Temple of Elements, along with respawn rate. Also, shops now appear a little less frequently (25% chance per floor, down from 33%)
  52. (Legend of Shara) The base weapon power of all Relics has been reduced by 15%, prior to any other modifiers, multipliers, flat enhancements etc. Since Relics are already pretty strong, this seems reasonable.
  53. (Legend of Shara) Default armor, shield, quiver, and magic mod values have also been reduced slightly for Relics.
  54. (Legend of Shara) The “Precise Finish” skill now grants +35% JP, gold, and XP (up from +20%) when landing a finishing blow with the skill
  55.  
  56. BUGS
  57. You should no longer riposte while under the effects of Paladin’s Sanctuary
  58. “Heavy” magic mod should now correctly show the CT penalty when hovering over the item
  59. Fairy’s Choker (20% chance to reduce random cooldown by 1 turn when attacked) should work again
  60. Fixed issue with certain directional-based status effects causing game errors occasionally
  61. Savage World / New Game+ selection should work reliably now on main branch (was only working properly on beta, most of the time)
  62. Gambler’s “Wild Cards” ability should now properly test Aces valued as both “1” and max value for the purposes of Straights etc.
  63. Bred monsters should now have the correct Family in all cases
  64. Visual fix for bug w/ ending scenes/credits where gameplay leaked through
  65. Attempted fix for bug where portals were not always created when leaving an Item Dream
  66. Fixed bug with Talrose the Painter sometimes telling you to go to the wrong place
  67. When interacting with the food cart, you should no longer see “Sale Value: 0g”
  68. Fixed some garbage text in the log related to the food cart
  69. (Legend of Shara) Fixed game error that occurred with the “Shard” relic affix (negate magical damage, gain spirit buff)
  70. (Legend of Shara) Attempted fix for Obsidian Band affix on relics that was causing problems when stacked (it should not stack)
  71. (Legend of Shara) Attempted fix for rare bug related to Shara’s Dominate power
  72. (Legend of Shara) Fixed bug where Relics could be permanently lost if eaten by a Mimic, then saving+quitting
  73. (Legend of Shara) Fixed bug where items with the “Does not interfere with offhand fighting” mod were not working on Relics correctly
  74.  
  75. CONTENT/GAMEPLAY
  76. You can now duel (roughhouse) with your corral pet, in Riverstone Grove. Just use the appropriate pet command. When dueling, you cannot actually defeat your pet (or vice versa). After the duel, you both will be cleared of all temporary negative statuses, and restored to pre-duel Health.
  77.  
  78. ENGINE
  79. Considerable work on DLC2!
  80.  
  81. QUALITY OF LIFE
  82. Up to 12 buffs/debuffs can now be displayed (up from 8/8)
  83.  
  84. ***********************************************************************************************
  85.  
  86. Update v1.26:
  87.  
  88. BALANCE
  89. Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
  90. NG+ minimum monster health slightly increased
  91. Savage World monster health increased
  92. (Legend of Shara) The min & max rank of scaled relics found in Wanderer’s Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrog’s Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.
  93.  
  94. BUGS
  95. Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
  96. Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderer’s Journeys)
  97. Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
  98. Fixed bug where certain status effects granted by equipment (such as Antipode Blade’s fire/ice attack) sometimes got ‘stuck’ and were not removed
  99. You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just won’t be able to get more mods on it.
  100. Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
  101. Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of ‘adjacent wall only’
  102. You should now be able to search for rarity “RARE” (threw an error before)
  103. Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
  104. Edge Thane’s innate “Survival” bonus should no longer persist if you change jobs
  105. The buff from Vanishing Ink should no longer persist if you unequip the ability
  106. Damage from Radiant Starhelm’s “Smite” effect should now show up correctly in the log (as “Divine Fury”)
  107. Fixed game error when capturing very high level monsters and trying to add them to your corral
  108. The new searchbar tutorial should no longer pop up more than once
  109. After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
  110. Attempted fix for rare bug with cooking UI
  111. Attempted fix for some weird edge cases with Blinking monster power
  112. Fixed bug with searchbar tutorial popping up after using a Job Change scroll
  113. Fixed Chinese language selection at title screen.
  114. Fixed display bug with reserved Energy and dismissing Floraconda
  115. Fixed bug with pet trainer’s forget skill function not subtracting JP properly
  116. Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
  117. Fixed bug where HuSyn’s tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
  118. It’s now possible to close the Steam Leaderboards via controller
  119. Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
  120. Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
  121. (Legend of Shara) Relics that grant the ‘Deep Lake Gem’ effect of ignoring Deadly Void damage should now work properly
  122. (Legend of Shara) Fixed animation time on Energy Shield effect
  123. (Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
  124. (Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
  125. (Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
  126. (Legend of Shara) Fixed display error when getting multiple relics in a single Wanderer’s Journey, sometimes showing incorrect item info
  127. (Legend of Shara) Subtle Bonk should work correctly now
  128. (Legend of Shara) Another bug fix related to relics disappearing in Wanderer’s Journeys
  129.  
  130.  
  131. CONTENT/GAMEPLAY
  132. New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
  133. New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
  134. New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
  135. New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
  136. New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
  137. New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
  138. New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
  139. New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
  140. New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
  141. New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
  142. New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
  143. New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
  144. Eight new legendary items, including a new Wild Child-oriented gear set!
  145.  
  146. LOCALIZATION
  147. SPANISH language support is now available!
  148.  
  149. QUALITY OF LIFE
  150. Sped up the animation on Divine Fury again
  151. Abilities taught by Cat’ie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)
  152.  
  153. WRITING
  154. “Teleportation Scroll” is now “Scroll of Teleportation”, and “Job Change Scroll” is now “Scroll of Job Change”.
  155.  
  156. ***********************************************************************************************
  157.  
  158. Update v1.25:
  159.  
  160. SAVAGE WORLD
  161. The ultimate challenge for those who have defeated even New Game+! As with NG+, this restarts the game world while keeping all of your progress. The entire game will be much harder in a variety of ways, in exchange for even greater treasure-finding prospects and the ability to upgrade equipment to ++++ in the Dreamcaster. If you can defeat this mode, you’ll have supreme bragging rights! Here is a list of key changes in Savage World:
  162.  
  163. Bonus CT gain from all sources reduced by 33%
  164. Using any item from your inventory, unless it *grants* CT, now reduces your CT to 0
  165. Parrying now blocks 66% of damage (instead of 100%)
  166. Base powerup drop rate reduced to 25% of normal game; healing reduced 50%
  167. Monsters recover from non-damaging statuses twice as quickly
  168. Monsters gain additional stats, damage, defense, and aggro range
  169. Certain easily-dodged monster abilities like Panthox’s Claw Rake and Electric Jelly’s Lightning Circle now have more challenging targeting patterns
  170. Monster skill cooldowns reduced by 25%
  171. Monster density and respawn rate increased
  172. Boss fights now have extra enemies
  173. Items can be upgraded a 4th time in the Dreamcaster (++++)
  174. Loot quality improved throughout the game
  175. Items can now spawn with up to +++ already added
  176. Double legendary and Orb of Reverie drop rate compared to NG+
  177. You can learn an additional ultimate Weapon Mastery
  178.  
  179. BALANCE
  180. Non-summoned player-faction monsters should no longer combine with each other (could lead to wacky scaling)
  181. Godspeed Strike no longer gives you a free turn automatically, instead granting +25 CT on use.
  182. Daggers now grant +35 CT on crit (down from 50). They are just a little too strong in giving the player multiple turns.
  183. In New Game+ (and beyond), the hidden dream boss encounter is now much harder
  184. In New Game+ (and beyond), loot rank has been nudged up.
  185. In New Game+ (and beyond), champions now have a chance to drop Rose Petals in addition to their other loot
  186. In New Game+ (and beyond), shops now carry more stuff
  187. (Legend of Shara) The “Armor Training” relic mod should no longer show up on armor (as it could potentially show up on medium/light armor, where it did nothing).
  188.  
  189. BUGS
  190. Job change scroll should no longer use stairs if you use it on top of stairs
  191. Fixed Godspeed Strike display bug
  192. (Legend of Shara) Hotfix for Wanderer’s Journey related bug introduced in 1.25b
  193. Fixed issues with hero starting in the wrong position on certain maps (like the 2nd boss fight)
  194. Sword Dancer’s gold emblem (allowing for skill parrying) should now work as intended, giving you 33% of your normal Parry chance (instead of the unintended 100% of your normal Parry)
  195. Also fixed bug where abilities used on ANY character had a 3x multiplier on parry chance…
  196. Fixed wonkiness allowing you to sometimes learn multiple armor masteries (quest flag was being reset)
  197. Fixed bug with Ice Daggers sometimes not dealing triggering its effect correctly
  198. It should no longer ever be possible to Fast Travel from within an Item Dream (caused some further bad behavior)
  199. Hopefully fixed bug where the black fade behind the end cutscene and credits sometimes didn’t work
  200. Fixed some bad save file issues
  201. (Legend of Shara) ‘Factory Free-for-All’ should now properly give you 10 Camouflage Perfumes at the start
  202. (Legend of Shara) Attempted fixes for Mirai campaign data leaking into Shara data somehow
  203. (Legend of Shara) Fixed hang in post-final boss cutscene
  204. (Legend of Shara) Calligrapher ground buffs (shadow, lightning, water) should now spawn on monsters, as intended
  205. (Legend of Shara) Fixed possible bug in Shara’s second boss fight
  206.  
  207. CONTENT/GAMEPLAY
  208. A new challenge has been added: “Savage World”, unlocked after completing New Game+!
  209. (Legend of Shara) After completing Shara’s story in any save slot, Mirai will now be able to do a Shara cosplay.
  210.  
  211. ENGINE
  212. Save file size optimizations, particularly for Legend of Shara players with many relics
  213. Game now saves an additional layer of backup history to help with future file corruption issues
  214.  
  215. QUALITY OF LIFE
  216. Doubled the size of the combat log in the Journal
  217. There are now 15 save slots available
  218. New features for the searchbar! See below:
  219. Searching ‘trash’ will allow you to view only items marked as trash
  220. You can now add “or” to your searches, for example ‘sword or axe’, to get items that match at least one of those terms. You can even use multiple OR terms, for example: ‘relic or legendary or trash’
  221. You can now search by rank by typing: rank:x, where x is the desired rank. Typing rankbelow:x will search for anything below that rank, while rankabove:x will search for that rank and higher.
  222. The same works for rarity, for example: rarity:common, raritybelow:ancient, etc.
  223. Negative searches can now be performed with !, for example !quiver would return anything *not* a quiver
  224. Also, searches for ‘quiver’, ‘shield’, and ‘book’ should now work properly to search for those offhand types
  225. There is now a tutorial that pops up the first time you use the searchbar (after you close the UI you were using, of course) explaining these features
  226.  
  227. STEAM STUFF
  228. A new option has been added when launching the game allowing you to play without a launcher.
  229. Fabled Tamer no longer requires a **Wild Untamed** Eidolon (too random!), just a regular one.
  230. Attempted fix for merchant/gold achievement
  231. (Legend of Shara) Fixed the “Fabled Tamer” achievement.
  232.  
  233. WRITING
  234. Minor text fixes
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