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- Nurse
- Health: 43
- Attack: 15
- Sp. Attack: 20
- Defense: 40
- Sp. Defense: 50
- Charisma: 32
- Sp. Energy: 23
- Ability: Regenerate- Outside of battle, the Nurse will recover 1/8 of the amount of Health they have lost per turn, rounded up (e.i: A Nurse has 20/100 Health. The Nurse lost 80 Health, which means they'll recover 10 Health that turn). The Nurse will also have a chance to recover from any status conditions they may have (Chance per turn is determined by C/3.5). If the Nurse's Health drops to 25% or below, their Defense and Sp. Defense stats will be boosted by 1.3x temporarily until their Health returns to a value over 25%
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- Starting Skills-
- 1: Heal- Replenishes Health by (0.2 * Sp. Defense). This move costs 4 SpE
- 2: Magic Guard- Defense and Special Defense increased by 20% for five turns. This move costs 6 SpE
- 4: Light Beam- Replenishes target's Health equal to a 5 Power special force-typed attack. Inflicts damage upon Shadow-typed targets. This move costs 6 SpE
- 5: Bright- Blinds the target (50% chance to miss for 3 turns). This move costs 2 SpE.
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