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- #include <iostream>
- #include <string>
- #include <vector>
- std::vector<std::string> StalkerNames;
- std::vector<std::string> StalkerSurnames;
- class Stalker {
- public:
- Stalker()
- {
- HP = 100;
- }
- void setParameters(std::string &setName, std::string &setSurname, std::string &setFaction, std::string &setArmor)
- {
- Name = setName;
- Surname = setSurname;
- Faction = setFaction;
- Armor = setArmor;
- }
- int getHP()
- {
- return HP;
- }
- std::string getName()
- {
- return Name;
- }
- std::string getSurname()
- {
- return Surname;
- }
- std::string getFaction()
- {
- return Faction;
- }
- std::string getArmor()
- {
- return Armor;
- }
- private:
- int HP;
- std::string Name;
- std::string Surname;
- std::string Faction;
- std::string Armor;
- };
- int main()
- {
- Stalker Player;
- std::string PlayerName;
- std::string PlayerSurname;
- std::string PlayerFaction = "Loner";
- std::string PlayerArmor = "Kurtka";
- std::cin >> PlayerName >> PlayerSurname;
- Player.setParameters(PlayerName, PlayerSurname, PlayerFaction, PlayerArmor);
- std::cout << "Name: " << Player.getName() << std::endl;
- std::cout << "Surname: " << Player.getSurname() << std::endl;
- std::cout << "HP: " << Player.getHP() << std::endl;
- std::cout << "Faction: " << Player.getFaction() << std::endl;
- std::cout << "Armor: " << Player.getArmor() << std::endl;
- return 0;
- }
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