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- local particles_table =
- {
- [1] = {particle = particles_object("anomaly2\\teleport_out_00"), sound = sound_object("anomaly\\teleport_incoming")},
- [2] = {particle = particles_object("anomaly2\\teleport_out_00"), sound = sound_object("anomaly\\teleport_incoming")},
- [3] = {particle = particles_object("anomaly2\\teleport_out_00"), sound = sound_object("anomaly\\teleport_incoming")},
- [4] = {particle = particles_object("anomaly2\\teleport_out_00"), sound = sound_object("anomaly\\teleport_incoming")},
- [5] = {particle = particles_object("anomaly2\\teleport_out_00"), sound = sound_object("anomaly\\teleport_incoming")}
- }
- local patrol_path = patrol(p[1])
- local used_points = {}
- for i = 1, patrol_path:count() do
- used_points[i] = i - 1
- end
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