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NecroDancer: Co-op mechanics

Aug 7th, 2015
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  1. == BASIC MECHANICS ==
  2. - Under default controls, player 1 is controlled with the arrow keys, and player 2 with WASD. Only player 1's keys can be used to navigate menus.
  3. - If one player dies, they will be revived with 2 hearts on the next floor (unless their max health is lower, in which case that will be used).
  4.  
  5. == MUSIC ==
  6. - The soundtrack selected for player 1's character will be used.
  7. - Whether or not you can hear the shopkeeper singing is based on player 1's proximity to the shopkeeper.
  8. - Whether or not zone 3 is playing the hot or cold music is based on the center of the screen's proximity to the border.
  9.  
  10. == CHARACTERS ==
  11. This is what mechanics each character contributes to co-op mode.
  12.  
  13. Cadence:
  14. - The zone 4 boss will be Dead Ringer, immediately followed by the Necrodancer, in any game mode. (It is unknown what will happen if the second player is Melody)
  15. - Cadence is the only character that has a different base appearance between the two players. The secondary character's name is Choral.
  16.  
  17. Melody:
  18. - Neither character can change weapons, since none will be available (except shrines, which the second player can use).
  19. - The zone 4 boss will be the Necrodancer, in any game mode. (It is unknown what will happen if the second player is Cadence.)
  20.  
  21. Aria:
  22. - The zones will be run in reverse if you are running a multi-zone mode. Dance Pad Mode will use zone 4 as well.
  23. - Aria will die upon making an illegal action or missing a beat. The second player is NOT affected by this rule.
  24. - Neither character can change weapons, since none will be available.
  25. - The zone 1 boss will be the Golden Lute, in any game mode.
  26.  
  27. Dorian:
  28. - Exits will always be visible while Dorian is alive.
  29. - The second player can stand in Dorian's way and allow him to move only one square even with the Boots of Leaping active; this will not damage Dorian.
  30.  
  31. Eli:
  32. - Shop walls will never drop gold.
  33. - Neither character can change weapons, since none will be available.
  34.  
  35. Monk:
  36. - Gold left on the dungeon floor will be collected when either player reaches the stairs.
  37. - The second player is NOT subject to the "do not pick up gold" rule.
  38.  
  39. Dove:
  40. - Neither character can change weapons, since none will be available.
  41. - The second player can still kill enemies; this will cause Dove to cry but will have no adverse gameplay effects.
  42. - The exit will always be unlocked.
  43. - Bosses are skipped.
  44. - The end of the song will kill BOTH players. (This surprised me)
  45.  
  46. Bolt:
  47. - The beats are at double speed for both players.
  48.  
  49. Coda:
  50. - See Aria, Bolt, and Monk.
  51.  
  52. Bard:
  53. - The beats are removed for both players.
  54. - Any time either player takes an action, one beat passes in the dungeon. This means all enemies move, bombs become one beat closer to exploding, and so on.
  55. - If both players' movement keys are pressed in PRECISELY the same frame, it will count as one beat for both actions. There is no leeway for this mechanic.
  56. - The song cannot end. It will loop if it reaches the end.
  57. - Aria or Coda will NOT be killed for being idle. An illegal action is still deadly.
  58.  
  59. == ITEMS ==
  60. Items will only work when their holder uses them. For example:
  61. - A blood weapon will only get one kill closer to healing when the holder scores the killing hit.
  62. - The Ring of Gold will only collect all the gold on the floor when the holder moves.
  63.  
  64. Some affect both players:
  65. - All items affecting visuals will affect the single visual that is shared by both players, as long as the holder is alive.
  66. - The Ring of Shadows' free shops effect holds for both players, as long as the holder is alive.
  67.  
  68. == GLITCHES ==
  69. - If a player dies confused, they will revive on the next floor still confused indefinitely.
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