G4U55

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Feb 6th, 2021
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  1. Patch Notes: 1.20.2a
  2.  
  3. Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player
  4. Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
  5. Killing a certain miniboss in a certain blood moon zone will now drop a jetpack
  6. Removed powerpack reward from a certain special Kali's altar in that same zone
  7. A non-flying boomerang thrown by a player will now enrage vendors and NPCs
  8. Paste bombs can now stick to floating orbs
  9. Prevented players from riding a mount when they are bubbled
  10. Ghosts no longer change hitboxes on being flashed by the camera
  11. Fixed rare case where the Moon challenge could not spawn
  12. Prevented mounts from jumping when their rider was using the mattock
  13. Prevented hoverpack from turning off on being inked
  14. Prevented hard boss from moving inside the level walls
  15. Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh
  16. Tutorial can now be played in local coop
  17. Waddler's storage floors will no longer activate on items until the items stand still
  18. Dice shop prize list will now be deterministic among seeds
  19. Added invulnerability frames to both Humphead's Hired Hand and present
  20. Fixed issue where some pieces of rope weren't correctly being tagged as being from the player
  21. Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun
  22. Fixed possible crash when Olmites were on top of a pushblock
  23. Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled
  24. Fixed issue where only one floating orb breaking sound was playing at the same time
  25. Fixed Jiangshi assassin rotation on being frozen
  26. Fixed sword-like weapons rotation on attacking while climbing up
  27. Added platform to the basecamp surface eggship while playing coop
  28. Added wake-from-stun sound effect to mounts
  29. Long timers can now correctly show times up until almost 100 hours
  30. Reset grub's speed on starting to evolve
  31. Fixed boulder's death cause
  32. Fixed a set of extremely rare collision bugs
  33. Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible
  34. Added command argument to use the old flip mode -oldflip for people having performance regressions after the 27th of January patch
  35. Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change
  36. Fixed case where the AI got stuck in a loop trying to attack an enemy
  37. Fixed some issues in the AI path calculation
  38. Prevented AI from getting stuck on thorny vines
  39. Fixed AI being unable to jump over some thorny vines
  40. The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks
  41. Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)
  42. Improved falling platform handling for the AI
  43. Prevented AI from shooting or throwing when it is too close to the player
  44. Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun
  45. Improved falling damage prevention for the AI
  46. Prevented AI from jumping into lava under certain circumstances
  47. Prevented AI from just falling into death without reacting under certain circumstances
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  51. Patch notes: 1.20.1c (W64) -> 1.20.1d (W64)
  52.  
  53. Fixed issue where mounts were having a hard time squeezing into platforms
  54. Fixed player's color when leaving an underwater door
  55. Fixed issue where spiders that spawned from a pot were hanging from nearby roofs
  56. Fixed issue where falling platforms were being triggered by the wrong things (such as blood)
  57. Small tweak to the Ice Caves' yeti caves entrance layout
  58. Added missing tunnel transition decoration towards a shiny treasure world
  59. Removed incorrect facing laser trap from a certain palace's treasure room
  60. Fixed artifact on Pilot's character
  61. Fixed initialization error with some old graphics cards
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