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  1. A
  2. 1000
  3. SETTINGS
  4.  
  5. ################################################################################
  6. #
  7. # S T O P ! ! !
  8. #
  9. # This is X-Plane 11’s settings file. This is NOT your preferences. You
  10. # should not edit this file, delete it, or modify it in any way or X-Plane
  11. # may stop working. If you do accidentally touch this file, simply re-run
  12. # the updater to get a new clean file. Your preferences are in
  13. # Output/preferences.
  14. #
  15. # This file contains low level tuning for X-Plane's rendering engine; it
  16. # is set up by Laminar Research before X-Plane ships. Please close this
  17. # file now!!
  18. #
  19. #
  20. #
  21. #
  22. #
  23. # Still here? You're a hacker? The documentation that follows is for
  24. # the use of LR's internal dev team. You're welcome to poke at this file
  25. # in the privacy of your own home, and if you find a tweak you like, you
  26. # can email LR. But please:
  27. #
  28. # - DO NOT make an add-on that requires this file to be modified. The
  29. # format is completely unstable and subject to change without notice.
  30. # - DO NOT contact tech support or LR if you change this file and bad
  31. # things happen*. If you tweak this, you're on your own.
  32. #
  33. # * Bad things include: X-Plane crashing, X-Plane hanging, X-Plane failing
  34. # to start, rendering artifacts, your whole computer hanging, your
  35. # computer catching fire, and highly trained monkeys stealing all of
  36. # your underwear.
  37. #
  38. # You have been warned.
  39. #
  40. #
  41. ################################################################################
  42.  
  43.  
  44. # This file maps X-Plane rendering settings (as seen by the user) to art
  45. # controls that actually affect the rendering engine. The file contains:
  46. # - Basic UI info, e.g. the setting strings and tool tips.
  47. # - Tables that map particular setting choices to particular art controls.
  48. #
  49. # Tables can key off 1 or 2 settings at the same time, and each setting can
  50. # trigger multiple datarefs.
  51. #
  52. # Raw syntax
  53. #
  54. # SETTING <type> <ui> <name> <max>
  55. #
  56. # This defines a new setting. Type is one of DRAW or EFFECT to describe
  57. # whether the setting is a 'thing' in the world or an effect applied to
  58. # drawing. (X-Plane ignores this info right now.) UI is one of CHECK,
  59. # POPUP or SLIDER and defines what UI the setting shows. NAME identifies
  60. # the setting - this string must match the internal code in X-Plane's UI
  61. # and cannot be changed. Max defines the maximum value - all settings
  62. # are zero based.
  63. #
  64. # SETTING_NAME <human-readable name>
  65. #
  66. # This is the human readable name for the setting as shown in the
  67. # rendering screen. The goofy punctuation helps x-Plane layout the text.
  68. #
  69. # SETTING_DESC <tooltip>
  70. #
  71. # This is the tooltip the user sees if they mouse over the UI.
  72. #
  73. # SETTING_DEFAULT <config> <value>
  74. #
  75. # This defines the default for a given hardware configuration. The
  76. # configs can be dx9_lim, dx9, dx10, dx11.
  77. #
  78. # SETTING_1 <setting> <value> <dataref> <value> [<dataref <value> ... [<dataref> <value>] ]
  79. #
  80. # This defines a table that maps a particular value for a particular setting to a list of
  81. # art control-value pairs. Each setting entry can control as many or as few art controls as
  82. # desired, and while it is a terrible idea to change an art control for SOME values of a
  83. # setting and not ALL of them, it isn't illegal.
  84. #
  85. # SETTING_2 <setting1> <value1> <setting2> <value2> <dataref> <value> [<dataref <value> ... [<dataref> <value>] ]
  86. #
  87. # Same idea as above, but these art controls get these values when BOTH settings have these values at the same
  88. # time. This lets you build a 2-d grid of settings, or specialize one setting based on another.
  89. #
  90. # REQUIRE_RELOAD [level edge] [conditionals] [NO_DSF]
  91. #
  92. # The scenery must be reloaded when this setting changes. If level edge is provided, settings going from bleow
  93. # This level to at-or-above this level causes a reload. If conditionals are present, objects that use these
  94. # conditionals are reloaded.
  95. #
  96. # If the NO_DSF tag is present, only OBJS are reloaded.
  97. #
  98. # REQUIRE_DX10 <value>
  99. #
  100. # This value or higher for the setting is only allowed if the user has a DX10 or better video card.
  101. # This is used to disable HDR features on DX9 hardware.
  102. #
  103. # REQUIRE_64 <value>
  104. #
  105. # This value or higher for the setting is only allowed if the user is running the 64-bit version of X-Plane.
  106. # This is used to disable memory-intensive features on 32-bit builds.
  107. #
  108. # REQUIRE_SETTING <other setting> <min> <max>
  109. #
  110. # This setting is only available to the user when _another_ setting is is within the range min/max.
  111. # This is used to hide non-HDR-compatible features by requiring HDR be in the range 1..1.
  112.  
  113. #############################################################################################################################
  114. # MISC RANDOM SETTINGS
  115. #############################################################################################################################
  116.  
  117. SETTING DRAW_MISC CHECK renopt_view_ind 1
  118. SETTING_NAME |draw view indicator
  119. SETTING_DESC This nifty little guy is a little orange plane that shows up in the top of the screen when you hit the 'q' and 'e' keys in the cockpit to help orient you.
  120. SETTING_DEFAULT all 1
  121. SETTING_1 renopt_view_ind 0 reno/draw_view_ind 0
  122. SETTING_1 renopt_view_ind 1 reno/draw_view_ind 1
  123.  
  124. SETTING DRAW_MISC CHECK renopt_gload 1
  125. SETTING_NAME |dim under high G-load or hypoxia
  126. SETTING_DESC This will dim the view as you pull high-G or experience hypoxia from not using the pressurization system (if equipped), simulating blackout.
  127. SETTING_DEFAULT all 1
  128. SETTING_1 renopt_gload 0 reno/draw_gload 0
  129. SETTING_1 renopt_gload 1 reno/draw_gload 1
  130.  
  131. SETTING DRAW_MISC CHECK renopt_planet 1
  132. SETTING_NAME |draw hi-res planet textures from orbit
  133. SETTING_DESC This will draw excellent, hi-res textures of the Earth as seen from 100,000 feet and higher... really nice for sub-orbital and orbital rendering... but it takes an additional 36 meg of VRAM at max texture resolution, and some CPU as well!
  134. SETTING_DEFAULT all 1
  135. SETTING_DEFAULT dx9_lim 1
  136. SETTING_1 renopt_planet 0 reno/draw_planet 0
  137. SETTING_1 renopt_planet 1 reno/draw_planet 1
  138.  
  139. SETTING DRAW_MISC CHECK renopt_fire_ball 1
  140. SETTING_NAME |draw forest fires and balloons
  141. SETTING_DESC This will draw random forest fires, which you can put out by flying over them in the Bombardier Seaplane and dropping flame retardant on them. Hot air balloonists will also meander if the weather is nice.
  142. SETTING_DEFAULT all 0
  143. SETTING_1 renopt_fire_ball 0 reno/draw_fire_ball 0
  144. SETTING_1 renopt_fire_ball 1 reno/draw_fire_ball 1
  145.  
  146. SETTING DRAW_MISC CHECK renopt_deer_birds 1
  147. SETTING_NAME |draw birds and deer in nice weather
  148. SETTING_DESC This will draw flocks of birds around the airports. Fly your plane through these flocks of birds, and nothing will happen to your plane at all. Try it. It is perfectly safe.
  149. SETTING_1 renopt_deer_birds 0 reno/draw_deer_birds 0
  150. SETTING_1 renopt_deer_birds 1 reno/draw_deer_birds 1
  151. SETTING_DEFAULT all 1
  152.  
  153. SETTING DRAW_MISC CHECK renopt_boats 1
  154. SETTING_NAME |draw aircraft carriers and frigates
  155. SETTING_DESC This will draw boats and aircraft carriers.
  156. SETTING_DEFAULT all 1
  157. SETTING_1 renopt_boats 0 reno/draw_boats 1
  158. SETTING_1 renopt_boats 1 reno/draw_boats 1
  159.  
  160. SETTING DRAW_MISC CHECK renopt_aurora 1
  161. SETTING_NAME |draw Aurora Borealis
  162. SETTING_DESC This will draw the Aurora Borealis at night in the Northerly direction, when you are in the far-North Latitudes (above 60 degrees North Latitude).
  163. SETTING_1 renopt_aurora 0 reno/draw_aurora 0
  164. SETTING_1 renopt_aurora 1 reno/draw_aurora 1
  165. SETTING_DEFAULT all 0
  166.  
  167. SETTING EXPERT CHECK renopt_sloped_runways 1
  168. SETTING_NAME |runways follow terrain contours
  169. SETTING_DESC You should TOTALLY leave this ON! It is fun and costs NOTHING in speed. The only reason you would turn this off is to get X-Plane airports to be at the same elevation as MICROSOFT FLIGHT-SIM AIRPORTS, which do NOT follow the contour of the terrain as of this writing. This lets X-Plane aircraft and Microsoft aircraft be in the same place on Squawkbox or other multiplayer environments.
  170. SETTING_DEFAULT all 1
  171. SETTING_1 renopt_sloped_runways 0 reno/sloped_runways 0
  172. SETTING_1 renopt_sloped_runways 1 reno/sloped_runways 1
  173.  
  174. SETTING EXPERT CHECK renopt_volume_fog 1
  175. SETTING_NAME |draw volumetric fog
  176. SETTING_1 renopt_volume_fog 0 reno/draw_volume_fog01 0
  177. SETTING_1 renopt_volume_fog 1 reno/draw_volume_fog01 1
  178. SETTING_DEFAULT dx9_lim 1
  179. SETTING_DEFAULT dx9 1
  180. SETTING_DEFAULT dx10 1
  181. SETTING_DEFAULT dx11 1
  182.  
  183. SETTING EXPERT CHECK renopt_per_pix_liting 1
  184. SETTING_NAME |draw per pixel lighting
  185. SETTING_1 renopt_per_pix_liting 0 reno/draw_per_pix_liting 0 shaders/faded_lod 0
  186. SETTING_1 renopt_per_pix_liting 1 reno/draw_per_pix_liting 1 shaders/faded_lod 1
  187. SETTING_DEFAULT dx9_lim 1
  188. SETTING_DEFAULT dx9 1
  189. SETTING_DEFAULT dx10 1
  190. SETTING_DEFAULT dx11 1
  191.  
  192. SETTING EXPERT CHECK renopt_scattering 1
  193. SETTING_NAME |atmospheric scattering
  194. REQUIRE_DX10
  195. SETTING_1 renopt_scattering 0 reno/draw_scattering 0
  196. SETTING_1 renopt_scattering 1 reno/draw_scattering 1
  197. SETTING_DEFAULT all 1
  198.  
  199. #############################################################################################################################
  200. # 3-D STUFF - A BIG SETTING
  201. #############################################################################################################################
  202.  
  203. SETTING DRAW POPUP renopt_draw_3d_04 4
  204. SETTING_MENU minimal-low-medium-high-very high
  205. SETTING_NAME |3-d drawing detail
  206. SETTING_DESC This will draw buildings, signs, and things like that all over.
  207. REQUIRE_RELOAD
  208. SETTING_DEFAULT dx9_lim 1
  209. SETTING_DEFAULT dx9 1
  210. SETTING_DEFAULT dx10 2
  211. SETTING_DEFAULT dx11 3
  212.  
  213. # DESACTIVATION EXTENSED DSF SCENERY - Tiles x6
  214. SETTING_1 renopt_draw_3d_04 0 geoid/extended_dsfs 0
  215. SETTING_1 renopt_draw_3d_04 1 geoid/extended_dsfs 0
  216. SETTING_1 renopt_draw_3d_04 2 geoid/extended_dsfs 0
  217. SETTING_1 renopt_draw_3d_04 3 geoid/extended_dsfs 0
  218. SETTING_1 renopt_draw_3d_04 4 geoid/extended_dsfs 0
  219.  
  220. # Set OBJ density
  221. SETTING_1 renopt_draw_3d_04 0 reno/draw_objs_06 0
  222. SETTING_1 renopt_draw_3d_04 1 reno/draw_objs_06 1
  223. SETTING_1 renopt_draw_3d_04 2 reno/draw_objs_06 2
  224. SETTING_1 renopt_draw_3d_04 3 reno/draw_objs_06 4
  225. SETTING_1 renopt_draw_3d_04 4 reno/draw_objs_06 6
  226.  
  227. # Set Forest density
  228. # These 3 settings control the fill levels of the main forests. These settings control the presence of annotated trees - use 0.0 or 1.0 These bring in the back-fill trees in autogen - again use 0.0 or 1.0.
  229. SETTING_1 renopt_draw_3d_04 0 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
  230. SETTING_1 renopt_draw_3d_04 1 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 0.5 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
  231. SETTING_1 renopt_draw_3d_04 2 reno/draw_for_05 0 forest/inn_ring_density 0.0 forest/mid_ring_density 0.0 forest/out_ring_density 1.0 ag/ann_shrub_density 0.0 ag/ann_tree_density1 0.0 ag/ann_tree_density2 0.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 0.0
  232. SETTING_1 renopt_draw_3d_04 3 reno/draw_for_05 3 forest/inn_ring_density 0.25 forest/mid_ring_density 0.5 forest/out_ring_density 1.0 ag/ann_shrub_density 1.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 0.0 ag/fill_tree_density2 1.0
  233. #SETTING_1 renopt_draw_3d_04 4 reno/draw_for_05 4 forest/inn_ring_density 0.5 forest/mid_ring_density 1.0 forest/out_ring_density 1.0 ag/ann_shrub_density 1.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 0.0 ag/fill_tree_density1 1.0 ag/fill_tree_density2 1.0
  234. SETTING_1 renopt_draw_3d_04 4 reno/draw_for_05 5 forest/inn_ring_density 1.0 forest/mid_ring_density 1.0 forest/out_ring_density 1.0 ag/ann_shrub_density 1.0 ag/ann_tree_density1 1.0 ag/ann_tree_density2 1.0 ag/fill_shrub_density 1.0 ag/fill_tree_density1 1.0 ag/fill_tree_density2 1.0
  235.  
  236. #Set Road Density
  237. SETTING_1 renopt_draw_3d_04 0 reno/draw_vecs_03 0
  238. SETTING_1 renopt_draw_3d_04 1 reno/draw_vecs_03 2
  239. SETTING_1 renopt_draw_3d_04 2 reno/draw_vecs_03 2
  240. SETTING_1 renopt_draw_3d_04 3 reno/draw_vecs_03 3
  241. SETTING_1 renopt_draw_3d_04 4 reno/draw_vecs_03 4
  242.  
  243. #Set Car Density
  244. SETTING_1 renopt_draw_3d_04 0 reno/draw_cars_05 2
  245. SETTING_1 renopt_draw_3d_04 1 reno/draw_cars_05 3
  246. SETTING_1 renopt_draw_3d_04 2 reno/draw_cars_05 2
  247. SETTING_1 renopt_draw_3d_04 3 reno/draw_cars_05 3
  248. SETTING_1 renopt_draw_3d_04 4 reno/draw_cars_05 3
  249.  
  250. #Set World LOD
  251. SETTING_1 renopt_draw_3d_04 0 reno/LOD_bias_rat 5 forest/inn_ring_lod 3600 forest/mid_ring_lod 2700 forest/out_ring_lod 3600 ag/ann_shrub_lod 2000 ag/ann_tree_lod1 3600 ag/ann_tree_lod2 3600 ag/fill_shrub_lod 2000 ag/fill_tree_lod1 3600 ag/fill_tree_lod2 3600 terrain/fade_start_rat 0.75 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
  252. SETTING_1 renopt_draw_3d_04 1 reno/LOD_bias_rat 1.5 forest/inn_ring_lod 6600 forest/mid_ring_lod 8600 forest/out_ring_lod 12000 ag/ann_shrub_lod 3.300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83
  253. SETTING_1 renopt_draw_3d_04 2 reno/LOD_bias_rat 2.25 forest/inn_ring_lod 5000 forest/mid_ring_lod 5700 forest/out_ring_lod 8000 ag/ann_shrub_lod 2500 ag/ann_tree_lod1 5000 ag/ann_tree_lod2 8000 ag/fill_shrub_lod 2500 ag/fill_tree_lod1 5000 ag/fill_tree_lod2 8000 terrain/fade_start_rat 0.65 ag/tile_lod_bias 0.72 terrain/composite_far_dist_bias 0.72
  254. SETTING_1 renopt_draw_3d_04 3 reno/LOD_bias_rat 1.5 forest/inn_ring_lod 6600 forest/mid_ring_lod 8600 forest/out_ring_lod 12000 ag/ann_shrub_lod 3300 ag/ann_tree_lod1 6600 ag/ann_tree_lod2 12000 ag/fill_shrub_lod 3300 ag/fill_tree_lod1 6600 ag/fill_tree_lod2 12000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 0.83 terrain/composite_far_dist_bias 0.83
  255. SETTING_1 renopt_draw_3d_04 4 reno/LOD_bias_rat 1 forest/inn_ring_lod 10000 forest/mid_ring_lod 13000 forest/out_ring_lod 18000 ag/ann_shrub_lod 5000 ag/ann_tree_lod1 10000 ag/ann_tree_lod2 18000 ag/fill_shrub_lod 5000 ag/fill_tree_lod1 10000 ag/fill_tree_lod2 18000 terrain/fade_start_rat 0.6 ag/tile_lod_bias 1.00 terrain/composite_far_dist_bias 1.00
  256.  
  257. #Set apt rendering detail
  258. SETTING_1 renopt_draw_3d_04 0 reno/draw_detail_apt_03 1
  259. SETTING_1 renopt_draw_3d_04 1 reno/draw_detail_apt_03 4
  260. SETTING_1 renopt_draw_3d_04 2 reno/draw_detail_apt_03 1
  261. SETTING_1 renopt_draw_3d_04 3 reno/draw_detail_apt_03 4
  262.  
  263. #-----------------------------------------------------------------------------------------------------------------------
  264.  
  265. SETTING DRAW CHECK renopt_static_acf 1
  266. SETTING_NAME |draw parked aircraft at airports
  267. SETTING_DESC This setting enables parked aircraft at airports
  268. SETTING_1 renopt_static_acf 0 park/static_plane_density 0
  269. SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 0 park/static_plane_density 1
  270. SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 1 park/static_plane_density 4
  271. SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 2 park/static_plane_density 2
  272. SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 3 park/static_plane_density 3
  273. SETTING_2 renopt_static_acf 1 renopt_draw_3d_04 4 park/static_plane_density 4
  274. SETTING_DEFAULT all 0
  275. SETTING_DEFAULT dx11 1
  276.  
  277. REQUIRE_RELOAD
  278.  
  279. #-----------------------------------------------------------------------------------------------------------------------
  280.  
  281. SETTING EFFECTS POPUP renopt_wat_05 5
  282. SETTING_MENU none-low-medium-default-advanced-complete
  283. SETTING_NAME |water reflection detail
  284. SETTING_1 renopt_wat_05 0 reno/draw_reflect_water05 0 render/cube_prep_mode 0
  285. SETTING_1 renopt_wat_05 1 reno/draw_reflect_water05 1 render/cube_prep_mode 2
  286. SETTING_1 renopt_wat_05 2 reno/draw_reflect_water05 2 render/cube_prep_mode 2
  287. SETTING_1 renopt_wat_05 3 reno/draw_reflect_water05 3 render/cube_prep_mode 2
  288. SETTING_1 renopt_wat_05 4 reno/draw_reflect_water05 4 render/cube_prep_mode 2
  289. SETTING_1 renopt_wat_05 5 reno/draw_reflect_water05 5 render/cube_prep_mode 2
  290. SETTING_DEFAULT all 0
  291.  
  292. #############################################################################################################################
  293. # VISUAL EFFECTS AND GPU LIKE THINGS
  294. #############################################################################################################################
  295.  
  296. SETTING TEXTURES CHECK renopt_comp_texes 1
  297. SETTING_NAME compress textures to save VRAM
  298. SETTING_DESC You should TOTALLY leave this ON! This will let you run quite a bit faster at high texture resolutions and near very detailed custom scenery!
  299. SETTING_DEFAULT all 1
  300. SETTING_1 renopt_comp_texes 0 reno/comp_texes 0
  301. SETTING_1 renopt_comp_texes 1 reno/comp_texes 1
  302.  
  303. #-----------------------------------------------------------------------------------------------------------------------
  304.  
  305. SETTING EFFECTS POPUP renopt_effects_04 4
  306. SETTING_NAME |Effects
  307. SETTING_MENU minimal-low-medium-high-very high
  308. REQUIRE_DX10 1
  309. REQUIRE_RELOAD 3 GLOBAL_LIGHTING
  310. SETTING_DEFAULT all 2
  311. SETTING_DEFAULT dx11 3
  312. SETTING_1 renopt_effects_04 0 reno/draw_HDR 0
  313. SETTING_1 renopt_effects_04 1 reno/draw_HDR 1
  314. SETTING_1 renopt_effects_04 2 reno/draw_HDR 0
  315. SETTING_1 renopt_effects_04 3 reno/draw_HDR 1
  316. SETTING_1 renopt_effects_04 4 reno/draw_HDR 1
  317.  
  318. SETTING_1 renopt_effects_04 0 reno/use_bump_maps 0
  319. SETTING_1 renopt_effects_04 1 reno/use_bump_maps 1
  320. SETTING_1 renopt_effects_04 2 reno/use_bump_maps 1
  321. SETTING_1 renopt_effects_04 3 reno/use_bump_maps 1
  322. SETTING_1 renopt_effects_04 4 reno/use_bump_maps 1
  323.  
  324. SETTING_1 renopt_effects_04 0 reno/use_detail_textures 0
  325. SETTING_1 renopt_effects_04 1 reno/use_detail_textures 2
  326. SETTING_1 renopt_effects_04 2 reno/use_detail_textures 1
  327. SETTING_1 renopt_effects_04 3 reno/use_detail_textures 1
  328. SETTING_1 renopt_effects_04 4 reno/use_detail_textures 1
  329.  
  330. SETTING_1 renopt_effects_04 0 ssao/enable 0 ssao/scale 2
  331. SETTING_1 renopt_effects_04 1 ssao/enable 0 ssao/scale 2
  332. SETTING_1 renopt_effects_04 2 ssao/enable 0 ssao/scale 2
  333. SETTING_1 renopt_effects_04 3 ssao/enable 0 ssao/scale 2
  334. SETTING_1 renopt_effects_04 4 ssao/enable 1 ssao/scale 2
  335.  
  336. SETTING_1 renopt_effects_04 0 cloud/offscreen_tweak 0.25
  337. SETTING_1 renopt_effects_04 1 cloud/offscreen_tweak 0.5
  338. SETTING_1 renopt_effects_04 2 cloud/offscreen_tweak 0.5
  339. SETTING_1 renopt_effects_04 3 cloud/offscreen_tweak 0.5
  340. SETTING_1 renopt_effects_04 4 cloud/offscreen_tweak 0.5
  341.  
  342. SETTING EFFECTS POPUP renopt_HDR_antial 6
  343. SETTING_NAME |HDR anti-aliasing
  344. SETTING_DESC This setting removes jagged lines in HDR mode. Note that regular FSAA does not affect HDR rendering, so use this setting instead of FSAA.
  345. SETTING_MENU None (fastest)-FXAA-2x SSAA+FXAA-4x SSAA-4x SSAA+FXAA-8x SSAA+FXAA (highest quality)
  346. REQUIRE_DX10 1
  347. REQUIRE_SETTING renopt_effects_04 3 4
  348. SETTING_1 renopt_HDR_antial 0 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 0
  349. SETTING_1 renopt_HDR_antial 1 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 1 hdr/use_post_aa 2
  350. SETTING_1 renopt_HDR_antial 2 hdr/fsaa_ratio_x 1 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2
  351. SETTING_1 renopt_HDR_antial 3 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 0
  352. SETTING_1 renopt_HDR_antial 4 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 2 hdr/use_post_aa 2
  353. SETTING_1 renopt_HDR_antial 5 hdr/fsaa_ratio_x 2 hdr/fsaa_ratio_y 4 hdr/use_post_aa 2
  354. SETTING_DEFAULT all 0
  355.  
  356. SETTING EFFECTS POPUP renopt_scenery_shadows 1
  357. SETTING_NAME |3-d shadows
  358. REQUIRE_DX10 1
  359. SETTING_DEFAULT dx9_lim 0
  360. SETTING_DEFAULT dx9 0
  361. SETTING_DEFAULT dx10 0
  362. SETTING_DEFAULT dx11 0
  363. REQUIRE_RELOAD 1 SCENERY_SHADOWS
  364. SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 0 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/last_3d_pass 0 caps/dynamic_shadow 0 shadow/csm/far_limit 500 fbo/shadow_cam_size 2048 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
  365. SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 1 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/last_3d_pass 0 caps/dynamic_shadow 0 shadow/csm/far_limit 500 fbo/shadow_cam_size 2048 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
  366. SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 2 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 0 caps/dynamic_shadow 0 shadow/csm/far_limit 500 fbo/shadow_cam_size 2048 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
  367. SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 3 shadow/csm_split_exterior 1 shadow/csm_split_interior 3 shadow/last_3d_pass 0 caps/dynamic_shadow 0 shadow/csm/far_limit 500 fbo/shadow_cam_size 2048 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
  368. SETTING_2 renopt_scenery_shadows 0 renopt_effects_04 4 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 0 caps/dynamic_shadow 0 shadow/csm/far_limit 500 fbo/shadow_cam_size 2048 shadow/scenery_shadows 0 shadow/total_fade_ratio 0.999
  369.  
  370. SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 0 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 750 fbo/shadow_cam_size 2048 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
  371. SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 1 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 750 fbo/shadow_cam_size 4096 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
  372. SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 2 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 1500 fbo/shadow_cam_size 4096 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
  373. SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 3 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 1500 fbo/shadow_cam_size 4096 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
  374. SETTING_2 renopt_scenery_shadows 1 renopt_effects_04 4 shadow/csm_split_exterior 2 shadow/csm_split_interior 3 shadow/last_3d_pass 2 caps/dynamic_shadow 0 shadow/csm/far_limit 1500 fbo/shadow_cam_size 4096 shadow/scenery_shadows 1 shadow/total_fade_ratio 0.7
  375.  
  376. ################################################################################
  377. # TIMEDEMOS
  378. ################################################################################
  379. #
  380. # These drive the fps tests - settings not here will default based on GPU bucket.
  381. # The fps test goals:
  382. # 1 = low, 2 = medium, 3 = very high stress test
  383. # 4 = heavy on CPU light on GPU, 5 = heavy on GPU light on CPU
  384. TIMEDEMO 1
  385. DEMO_SETTING renopt_scenery_shadows 0
  386. DEMO_SETTING renopt_effects_04 0
  387. DEMO_SETTING renopt_draw_3d_04 0
  388. DEMO_SETTING renopt_HDR_antial 0
  389. DEMO_SETTING renopt_wat_05 0
  390.  
  391. TIMEDEMO 2
  392. DEMO_SETTING renopt_scenery_shadows 0
  393. DEMO_SETTING renopt_effects_04 1
  394. DEMO_SETTING renopt_draw_3d_04 1
  395. DEMO_SETTING renopt_HDR_antial 0
  396. DEMO_SETTING renopt_wat_05 0
  397.  
  398. TIMEDEMO 3
  399. DEMO_SETTING renopt_scenery_shadows 0
  400. DEMO_SETTING renopt_effects_04 2
  401. DEMO_SETTING renopt_draw_3d_04 2
  402. DEMO_SETTING renopt_HDR_antial 1
  403. DEMO_SETTING renopt_wat_05 0
  404.  
  405. TIMEDEMO 4
  406. DEMO_SETTING renopt_scenery_shadows 1
  407. DEMO_SETTING renopt_effects_04 3
  408. DEMO_SETTING renopt_draw_3d_04 3
  409. DEMO_SETTING renopt_HDR_antial 1
  410. DEMO_SETTING renopt_wat_05 1
  411.  
  412. TIMEDEMO 5
  413. DEMO_SETTING renopt_scenery_shadows 1
  414. DEMO_SETTING renopt_effects_04 4
  415. DEMO_SETTING renopt_draw_3d_04 4
  416. DEMO_SETTING renopt_HDR_antial 1
  417. DEMO_SETTING renopt_wat_05 1
  418.  
  419. ################################################################################
  420. # PRESETS
  421. ################################################################################
  422. # These drive the five preset buttons in the rendering settings.
  423. PRESET 0
  424. PRESET_SETTING renopt_view_ind 0
  425. PRESET_SETTING renopt_gload 0
  426. PRESET_SETTING renopt_planet 0
  427. PRESET_SETTING renopt_fire_ball 0
  428. PRESET_SETTING renopt_deer_birds 0
  429. PRESET_SETTING renopt_boats 0
  430. PRESET_SETTING renopt_aurora 0
  431. PRESET_SETTING renopt_draw_3d_04 0
  432. PRESET_SETTING renopt_wat_05 0
  433. PRESET_SETTING renopt_comp_texes 1
  434. PRESET_SETTING renopt_sloped_runways 1
  435. PRESET_SETTING renopt_volume_fog 1
  436. PRESET_SETTING renopt_per_pix_liting 0
  437. PRESET_SETTING renopt_effects_04 0
  438. PRESET_SETTING renopt_scenery_shadows 0
  439. PRESET_SETTING renopt_scattering 0
  440. PRESET_SETTING renopt_HDR_antial 0
  441. PRESET_SETTING renopt_static_acf 0
  442.  
  443. PRESET 1
  444. PRESET_SETTING renopt_view_ind 0
  445. PRESET_SETTING renopt_gload 1
  446. PRESET_SETTING renopt_planet 1
  447. PRESET_SETTING renopt_fire_ball 1
  448. PRESET_SETTING renopt_deer_birds 0
  449. PRESET_SETTING renopt_boats 1
  450. PRESET_SETTING renopt_aurora 0
  451. PRESET_SETTING renopt_draw_3d_04 1
  452. PRESET_SETTING renopt_wat_05 3
  453. PRESET_SETTING renopt_comp_texes 1
  454. PRESET_SETTING renopt_sloped_runways 1
  455. PRESET_SETTING renopt_volume_fog 1
  456. PRESET_SETTING renopt_per_pix_liting 1
  457. PRESET_SETTING renopt_effects_04 4
  458. PRESET_SETTING renopt_scenery_shadows 1
  459. PRESET_SETTING renopt_scattering 1
  460. PRESET_SETTING renopt_effects_04 4
  461. PRESET_SETTING renopt_static_acf 1
  462.  
  463. PRESET 2
  464. PRESET_SETTING renopt_view_ind 0
  465. PRESET_SETTING renopt_gload 1
  466. PRESET_SETTING renopt_planet 1
  467. PRESET_SETTING renopt_fire_ball 1
  468. PRESET_SETTING renopt_deer_birds 1
  469. PRESET_SETTING renopt_boats 1
  470. PRESET_SETTING renopt_aurora 0
  471. PRESET_SETTING renopt_draw_3d_04 2
  472. PRESET_SETTING renopt_wat_05 2
  473. PRESET_SETTING renopt_comp_texes 1
  474. PRESET_SETTING renopt_sloped_runways 1
  475. PRESET_SETTING renopt_volume_fog 1
  476. PRESET_SETTING renopt_per_pix_liting 1
  477. PRESET_SETTING renopt_effects_04 2
  478. PRESET_SETTING renopt_scenery_shadows 1
  479. PRESET_SETTING renopt_scattering 0
  480. PRESET_SETTING renopt_HDR_antial 0
  481. PRESET_SETTING renopt_static_acf 1
  482.  
  483. PRESET 3
  484. PRESET_SETTING renopt_view_ind 0
  485. PRESET_SETTING renopt_gload 1
  486. PRESET_SETTING renopt_planet 1
  487. PRESET_SETTING renopt_fire_ball 1
  488. PRESET_SETTING renopt_deer_birds 1
  489. PRESET_SETTING renopt_boats 1
  490. PRESET_SETTING renopt_aurora 0
  491. PRESET_SETTING renopt_draw_3d_04 3
  492. PRESET_SETTING renopt_wat_05 3
  493. PRESET_SETTING renopt_comp_texes 1
  494. PRESET_SETTING renopt_sloped_runways 1
  495. PRESET_SETTING renopt_volume_fog 1
  496. PRESET_SETTING renopt_per_pix_liting 1
  497. PRESET_SETTING renopt_effects_04 3
  498. PRESET_SETTING renopt_scenery_shadows 1
  499. PRESET_SETTING renopt_scattering 1
  500. PRESET_SETTING renopt_HDR_antial 1
  501. PRESET_SETTING renopt_static_acf 1
  502.  
  503. PRESET 4
  504. PRESET_SETTING renopt_view_ind 0
  505. PRESET_SETTING renopt_gload 1
  506. PRESET_SETTING renopt_planet 1
  507. PRESET_SETTING renopt_fire_ball 1
  508. PRESET_SETTING renopt_deer_birds 1
  509. PRESET_SETTING renopt_boats 1
  510. PRESET_SETTING renopt_aurora 0
  511. PRESET_SETTING renopt_draw_3d_04 4
  512. PRESET_SETTING renopt_wat_05 3
  513. PRESET_SETTING renopt_comp_texes 1
  514. PRESET_SETTING renopt_sloped_runways 1
  515. PRESET_SETTING renopt_volume_fog 1
  516. PRESET_SETTING renopt_per_pix_liting 1
  517. PRESET_SETTING renopt_effects_04 4
  518. PRESET_SETTING renopt_scenery_shadows 1
  519. PRESET_SETTING renopt_scattering 1
  520. PRESET_SETTING renopt_effects_04 4
  521. PRESET_SETTING renopt_static_acf 1
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