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- /*************
- * colors.js *
- *************
- *
- * You're almost at the exit. You just need to get past this
- * color lock.
- *
- * Changing your environment is no longer enough. You must
- * learn to change yourself. I've sent you a little something
- * that should help with that.
- */
- function startLevel(map) {
- map.placePlayer(0, 12);
- map.placeObject(5, 12, 'phone');
- // The function phone lets you call arbitrary functions,
- // as defined by player.setPhoneCallback() below.
- // The function phone callback is bound to Q or Ctrl-6.
- map.getPlayer().setPhoneCallback(function () {
- var player = map.getPlayer();
- if(player.atLocation(21, 12)){
- player.setColor('#0f0');
- }
- if(player.atLocation(24, 12)){
- player.setColor('#f00');
- }
- if(player.atLocation(27, 12)){
- player.setColor('#ff0');
- }
- if(player.atLocation(30, 12)){
- player.setColor('#0f0');
- }
- if(player.atLocation(33, 12)){
- player.setColor('#f00');
- }
- if(player.atLocation(36, 12)){
- player.setColor('#ff0');
- }
- });
- map.defineObject('redLock', {
- symbol: '☒',
- color: "#f00", // red
- impassable: function(player, object) {
- return player.getColor() != object.color;
- }
- });
- map.defineObject('greenLock', {
- symbol: '☒',
- color: "#0f0", // green
- impassable: function(player, object) {
- return player.getColor() != object.color;
- }
- });
- map.defineObject('yellowLock', {
- symbol: '☒',
- color: "#ff0", // yellow
- impassable: function(player, object) {
- return player.getColor() != object.color;
- }
- });
- for (var x = 20; x <= 40; x++) {
- map.placeObject(x, 11, 'block');
- map.placeObject(x, 13, 'block');
- }
- map.placeObject(22, 12, 'greenLock');
- map.placeObject(25, 12, 'redLock');
- map.placeObject(28, 12, 'yellowLock');
- map.placeObject(31, 12, 'greenLock');
- map.placeObject(34, 12, 'redLock');
- map.placeObject(37, 12, 'yellowLock');
- map.placeObject(40, 12, 'exit');
- for (var y = 0; y < map.getHeight(); y++) {
- if (y != 12) {
- map.placeObject(40, y, 'block');
- }
- for (var x = 41; x < map.getWidth(); x++) {
- map.setSquareColor(x, y, '#080');
- }
- }
- }
- function validateLevel(map) {
- map.validateExactlyXManyObjects(1, 'exit');
- }
- function onExit(map) {
- if (!map.getPlayer().hasItem('phone')) {
- map.writeStatus("We need the phone!");
- return false;
- } else {
- return true;
- }
- }
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