Guest User

mp_nuked

a guest
Jul 27th, 2017
139
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.20 KB | None | 0 0
  1. level.bunkerList[0] = createBlock((-1010.23, 129.337, -46.875), (0, 160, 0));
  2. level.bunkerList[1] = createBlock((-1010.23, 129.337, -19.75), (0, 160, 0));
  3. level.bunkerList[2] = createBlock((-1010.23, 129.337, 6.875), (0, 160, 0));
  4. level.bunkerList[3] = createBlock((-1010.23, 129.337, 6.875), (0, 160, 0));
  5. level.bunkerList[4] = createBlock((-1095.46, 375.195, -10.875), (0, 160, 0));
  6. level.bunkerList[5] = createBlock((-1095.46, 375.195, 16.25), (0, 160, 0));
  7. level.bunkerList[6] = createBlock((-1095.46, 375.195, 43.375), (0, 160, 0));
  8. level.bunkerList[7] = createBlock((-1095.46, 375.195, 70.5), (0, 160, 0));
  9. level.bunkerList[8] = createBlock((-1095.46, 375.195, 97.625), (0, 160, 0));
  10. level.bunkerList[9] = createBlock((-1095.46, 375.195, 124.75), (0, 160, 0));
  11. level.bunkerList[10] = createBlock((-1095.46, 375.195, 151.875), (0, 160, 0));
  12. level.bunkerList[11] = createBlock((-1111.78, 325.35, -12.6534), (0, 160, 0));
  13. level.bunkerList[12] = createBlock((-1111.78, 325.35, 14.4716), (0, 160, 0));
  14. level.bunkerList[13] = createBlock((-1111.78, 325.35, 41.5966), (0, 160, 0));
  15. level.bunkerList[14] = createBlock((-1111.78, 325.35, 68.7216), (0, 160, 0));
  16. level.bunkerList[15] = createBlock((-1111.78, 325.35, 95.8466), (0, 160, 0));
  17. level.bunkerList[16] = createBlock((-1111.78, 325.35, 122.972), (0, 160, 0));
  18. level.bunkerList[17] = createBlock((-1111.78, 325.35, 150.097), (0, 160, 0));
  19. level.bunkerList[18] = createBlock((-994.815, 376.8, -46.875), (0, 70, 0));
  20. level.bunkerList[19] = createBlock((-994.815, 376.8, -19.75), (0, 70, 0));
  21. level.bunkerList[20] = createBlock((-994.815, 376.8, 7.375), (0, 70, 0));
  22. level.bunkerList[21] = createBlock((-1041.51, 50.3371, -50.4074), (0, 70, 0));
  23. level.bunkerList[22] = createBlock((-1041.51, 50.3371, -23.2824), (0, 70, 0));
  24. level.bunkerList[23] = createBlock((-1041.51, 50.3371, 3.84258), (0, 70, 0));
  25. level.bunkerList[24] = createBlock((-1041.51, 50.3371, 30.9676), (0, 70, 0));
  26. level.bunkerList[25] = createBlock((-1091.21, 68.0257, -50.4517), (0, 70, 0));
  27. level.bunkerList[26] = createBlock((-1091.21, 68.0257, -23.3267), (0, 70, 0));
  28. level.bunkerList[27] = createBlock((-1091.21, 68.0257, 3.79834), (0, 70, 0));
  29. level.bunkerList[28] = createBlock((-1091.21, 68.0257, 30.9233), (0, 70, 0));
  30. level.bunkerList[29] = createBlock((-1113.23, 425.969, 125.125), (0, 70, 0));
  31. level.bunkerList[30] = createBlock((-1177.59, 450.004, 125.125), (0, 70, 0));
  32. level.bunkerList[31] = createBlock((-1255.11, 472.341, -48.1096), (0, 70, 0));
  33. level.bunkerList[32] = createBlock((-1255.11, 472.341, -20.9846), (0, 70, 0));
  34. level.bunkerList[33] = createBlock((-1255.11, 472.341, 6.14037), (0, 70, 0));
  35. level.bunkerList[34] = createBlock((-1255.11, 472.341, 33.2654), (0, 70, 0));
  36. level.bunkerList[35] = createBlock((-1302.34, 509.686, -49.0924), (0, 160, 0));
  37. level.bunkerList[36] = createBlock((-1302.34, 509.686, -21.9674), (0, 160, 0));
  38. level.bunkerList[37] = createBlock((-1302.34, 509.686, 5.15755), (0, 160, 0));
  39. level.bunkerList[38] = createBlock((-1302.34, 509.686, 32.2826), (0, 160, 0));
  40. level.bunkerList[39] = createBlock((-1284.53, 557.912, -49.0598), (0, 160, 0));
  41. level.bunkerList[40] = createBlock((-1284.53, 557.912, -21.9348), (0, 160, 0));
  42. level.bunkerList[41] = createBlock((-1284.53, 557.912, 5.19022), (0, 160, 0));
  43. level.bunkerList[42] = createBlock((-1284.53, 557.912, 32.3152), (0, 160, 0));
  44. level.bunkerList[43] = createBlock((-1196.21, 754.975, 125.125), (0, 160, 0));
  45. level.bunkerList[44] = createBlock((-1213.96, 706.712, 125.125), (0, 160, 0));
  46. level.bunkerList[45] = createBlock((-1195.89, 754.616, 152.25), (0, 160, 0));
  47. level.bunkerList[46] = createBlock((-1213.92, 706.219, 152.25), (0, 160, 0));
  48. level.bunkerList[47] = createBlock((-1199.49, 476.183, -48.875), (0, 160, 0));
  49. level.bunkerList[48] = createBlock((-1199.49, 476.183, -21.75), (0, 160, 0));
  50. level.bunkerList[49] = createBlock((-1199.49, 476.183, 5.375), (0, 160, 0));
  51. level.bunkerList[50] = createBlock((-1199.49, 476.183, 32.5), (0, 160, 0));
  52. level.bunkerList[51] = createBlock((-1182.79, 525.112, -48.875), (0, 160, 0));
  53. level.bunkerList[52] = createBlock((-1182.79, 525.112, -21.75), (0, 160, 0));
  54. level.bunkerList[53] = createBlock((-1182.79, 525.112, 5.375), (0, 160, 0));
  55. level.bunkerList[54] = createBlock((-1182.79, 525.112, 5.375), (0, 160, 0));
  56. level.bunkerList[55] = createBlock((-1182.79, 525.112, 32.5), (0, 160, 0));
  57. level.bunkerList[56] = createBlock((-1164.85, 574.22, -48.875), (0, 160, 0));
  58. level.bunkerList[57] = createBlock((-1164.85, 574.22, -21.75), (0, 160, 0));
  59. level.bunkerList[58] = createBlock((-1164.85, 574.22, 5.375), (0, 160, 0));
  60. level.bunkerList[59] = createBlock((-1164.85, 574.22, 32.5), (0, 160, 0));
  61. level.bunkerList[60] = createBlock((-1146.91, 622.47, -48.875), (0, 160, 0));
  62. level.bunkerList[61] = createBlock((-1146.91, 622.47, -21.75), (0, 160, 0));
  63. level.bunkerList[62] = createBlock((-1146.91, 622.47, 5.375), (0, 160, 0));
  64. level.bunkerList[63] = createBlock((-1146.91, 622.47, 32.5), (0, 160, 0));
  65. level.bunkerList[64] = createBlock((-1266.5, 607.677, -49.071), (0, 160, 0));
  66. level.bunkerList[65] = createBlock((-1266.5, 607.677, -21.946), (0, 160, 0));
  67. level.bunkerList[66] = createBlock((-1266.5, 607.677, 5.17898), (0, 160, 0));
  68. level.bunkerList[67] = createBlock((-1266.5, 607.677, 32.304), (0, 160, 0));
  69. level.bunkerList[68] = createBlock((-1130.49, 276.737, -48.875), (0, 160, 0));
  70. level.bunkerList[69] = createBlock((-1130.49, 276.737, -21.75), (0, 160, 0));
  71. level.bunkerList[70] = createBlock((-1130.49, 276.737, 5.375), (0, 160, 0));
  72. level.bunkerList[71] = createBlock((-1130.49, 276.737, 32.5), (0, 160, 0));
  73. level.bunkerList[72] = createBlock((-1130.49, 276.737, 59.625), (0, 160, 0));
  74. level.bunkerList[73] = createBlock((-1130.49, 276.737, 86.75), (0, 160, 0));
  75. level.bunkerList[74] = createBlock((-1130.49, 276.737, 113.875), (0, 160, 0));
  76. level.bunkerList[75] = createBlock((-1130.49, 276.737, 141), (0, 160, 0));
  77. level.bunkerList[76] = createBlock((-1147.3, 227.894, -48.875), (0, 160, 0));
  78. level.bunkerList[77] = createBlock((-1147.3, 227.894, -21.75), (0, 160, 0));
  79. level.bunkerList[78] = createBlock((-1147.3, 227.894, 5.375), (0, 160, 0));
  80. level.bunkerList[79] = createBlock((-1147.3, 227.894, 32.5), (0, 160, 0));
  81. level.bunkerList[80] = createBlock((-1147.3, 227.894, 59.625), (0, 160, 0));
  82. level.bunkerList[81] = createBlock((-1147.3, 227.894, 86.75), (0, 160, 0));
  83. level.bunkerList[82] = createBlock((-1147.3, 227.894, 113.875), (0, 160, 0));
  84. level.bunkerList[83] = createBlock((-1147.3, 227.894, 141), (0, 160, 0));
  85. level.bunkerList[84] = createBlock((-1139.69, 85.3478, -50.4922), (0, 250, 0));
  86. level.bunkerList[85] = createBlock((-1139.69, 85.3478, -23.3672), (0, 250, 0));
  87. level.bunkerList[86] = createBlock((-1139.69, 85.3478, 3.75776), (0, 250, 0));
  88. level.bunkerList[87] = createBlock((-1139.69, 85.3478, 30.8828), (0, 250, 0));
  89. level.bunkerList[88] = createBlock((-1188.61, 103.818, -50.4087), (0, 250, 0));
  90. level.bunkerList[89] = createBlock((-1188.61, 103.818, -23.2837), (0, 250, 0));
  91. level.bunkerList[90] = createBlock((-1188.61, 103.818, 3.84127), (0, 250, 0));
  92. level.bunkerList[91] = createBlock((-1188.61, 103.818, 30.9663), (0, 250, 0));
  93. level.bunkerList[92] = createBlock((-1242.37, 123.472, -50.3977), (0, 250, 0));
  94. level.bunkerList[93] = createBlock((-1242.37, 123.472, -23.2727), (0, 250, 0));
  95. level.bunkerList[94] = createBlock((-1242.37, 123.472, 3.85226), (0, 250, 0));
  96. level.bunkerList[95] = createBlock((-1242.37, 123.472, 30.9773), (0, 250, 0));
  97. level.bunkerList[96] = createBlock((-1291.13, 140.27, -50.5175), (0, 250, 0));
  98. level.bunkerList[97] = createBlock((-1291.13, 140.27, -23.3925), (0, 250, 0));
  99. level.bunkerList[98] = createBlock((-1291.13, 140.27, 3.7325), (0, 250, 0));
  100. level.bunkerList[99] = createBlock((-1291.13, 140.27, 30.8575), (0, 250, 0));
  101. level.bunkerList[100] = createBlock((-1339.69, 157.857, -50.5284), (0, 250, 0));
  102. level.bunkerList[101] = createBlock((-1339.69, 157.857, -23.4034), (0, 250, 0));
  103. level.bunkerList[102] = createBlock((-1339.69, 157.857, 3.72163), (0, 250, 0));
  104. level.bunkerList[103] = createBlock((-1339.69, 157.857, 30.8466), (0, 250, 0));
  105. level.bunkerList[104] = createBlock((-1387.91, 176.104, -50.4404), (0, 250, 0));
  106. level.bunkerList[105] = createBlock((-1387.91, 176.104, -23.3154), (0, 250, 0));
  107. level.bunkerList[106] = createBlock((-1387.91, 176.104, 3.80956), (0, 250, 0));
  108. level.bunkerList[107] = createBlock((-1387.91, 176.104, 30.9346), (0, 250, 0));
  109. level.bunkerList[108] = createBlock((-1458.33, 177.229, -53.875), (0, 250, 0));
  110. level.bunkerList[109] = createBlock((-1458.33, 177.229, -26.75), (0, 250, 0));
  111. level.bunkerList[110] = createBlock((-1458.33, 177.229, 0.375), (0, 250, 0));
  112. level.bunkerList[111] = createBlock((-1458.33, 177.229, 27.5), (0, 250, 0));
  113. level.bunkerList[112] = createBlock((-822.231, -29.2461, -48.375), (0, 340, 0));
  114. level.bunkerList[113] = createBlock((-822.231, -29.2461, -21.25), (0, 340, 0));
  115. level.bunkerList[114] = createBlock((-822.231, -29.2461, 5.875), (0, 340, 0));
  116. level.bunkerList[115] = createBlock((-822.231, -29.2461, 33), (0, 340, 0));
  117. level.bunkerList[116] = createBlock((-836.754, -70.7058, 5.87938), (0, 340, 0));
  118. level.bunkerList[117] = createBlock((-854.586, -121.577, 5.66546), (0, 340, 0));
  119. level.bunkerList[118] = createBlock((-872.094, -167.733, 6.36649), (0, 340, 0));
Advertisement
Add Comment
Please, Sign In to add comment