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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- ----- Made by DoogleFox, Full credit to him
- script:ClearAllChildren()
- for i, v in pairs(game.Players.LocalPlayer.Backpack:children()) do
- if v.className == "HopperBin" and v.Name == "Plane" then
- v:remove()
- end
- end
- bin = Instance.new("HopperBin")
- bin.Name = "Plane"
- bin.Parent = game.Players.LocalPlayer.Backpack
- local hop = Instance.new("HopperBin")
- hop.Parent = nil
- script.Parent = hop
- local StreamlineColor = BrickColor.new("Bright red")
- local bulletspeed = 7
- local bombdropspeed = 3
- local maxspeed = 1.8
- local acceleration = 0.02
- local character = game.Players.LocalPlayer.Character
- local char = game.Players.LocalPlayer.Character
- local Torsoz = game.Players.LocalPlayer.Character:findFirstChild("Torso")
- local RA = game.Players.LocalPlayer.Character:findFirstChild("Right Arm")
- local LA = game.Players.LocalPlayer.Character:findFirstChild("Left Arm")
- local RL = game.Players.LocalPlayer.Character:findFirstChild("Right Leg")
- local LL = game.Players.LocalPlayer.Character:findFirstChild("Left Leg")
- local H = game.Players.LocalPlayer.Character:findFirstChild("Head")
- local RS = Torsoz:findFirstChild("Right Shoulder")
- local LS = Torsoz:findFirstChild("Left Shoulder")
- local RH = Torsoz:findFirstChild("Right Hip")
- local LH = Torsoz:findFirstChild("Left Hip")
- local N = Torsoz:findFirstChild("Neck")
- local Main
- local Joint1
- local PlaneActive = false
- local Flying = false
- local PlaneTab = {}
- local EffectTab = {}
- local RayTab = {}
- local LastPart
- local speed = 0.5
- local MOUSE
- local hu = Instance.new("Humanoid")
- local speedup = false
- local speeddown = false
- local streamline = false
- local Shooting = false
- local CanDropBomb = true
- local MinigunSound
- local BombSound
- local LockOnTarget
- local P = Instance.new("Part")
- P.Anchored = false
- P.CanCollide = false
- P.Name = "Part"
- P.formFactor = "Custom"
- P.Size = Vector3.new(0.5,0.5,0.5)
- P.Locked = true
- P.TopSurface = 0
- P.BottomSurface = 0
- local gui = Instance.new("ScreenGui")
- gui.Name = "PlaneSpeedGui"
- local f = Instance.new("Frame", gui)
- f.Name = "Meter"
- f.Position = UDim2.new(0.45,0,0.75,0)
- f.Size = UDim2.new(0.1,0,0.05,0)
- f.BackgroundColor = BrickColor.new("Really black")
- f.BorderColor = BrickColor.new("Dark stone grey")
- local n = Instance.new("TextLabel", f)
- n.Name = "Meter"
- n.Position = UDim2.new(0,0,0,0)
- n.Size = UDim2.new(1,0,1,0)
- n.BackgroundColor = BrickColor.new("Really black")
- n.TextColor = BrickColor.new("White")
- n.BorderColor = BrickColor.new("Dark stone grey")
- n.BackgroundTransparency = 1
- n.FontSize = 3
- n.Text = "Speed: "..speed.."/"..maxspeed
- n.ZIndex = 2
- local ff = n:Clone()
- ff.Parent = f
- ff.BackgroundTransparency = 0
- ff.Position = UDim2.new(-0.3,0,0,0)
- ff.Size = UDim2.new(0.3,0,1,0)
- ff.Text = "Q"
- local ff = n:Clone()
- ff.Parent = f
- ff.BackgroundTransparency = 0
- ff.Position = UDim2.new(1,0,0,0)
- ff.Size = UDim2.new(0.3,0,1,0)
- ff.Text = "E"
- local ff = n:Clone()
- ff.Parent = f
- ff.BackgroundTransparency = 0
- ff.Position = UDim2.new(-0.3,0,1,0)
- ff.Size = UDim2.new(1.6,0,0.5,0)
- ff.FontSize = 1
- ff.Text = "F To Toggle Streamline"
- local n2 = Instance.new("Frame", f)
- n2.Name = "MeterBar"
- n2.Position = UDim2.new(0,0,0,0)
- n2.Size = UDim2.new(0,0,1,0)
- n2.BackgroundColor3 = Color3.new(0,0,0)
- n2.BorderColor = BrickColor.new("Dark stone grey")
- n2.ZIndex = 1
- local ff = n:Clone()
- ff.Parent = f
- ff.Position = UDim2.new(-0.3,0,1.5,0)
- ff.Size = UDim2.new(1.6,0,0.5,0)
- ff.FontSize = 1
- ff.Text = "Plane Health: 0"
- local n3 = Instance.new("Frame", f)
- n3.Name = "MeterBar"
- n3.Position = UDim2.new(-0.3,0,1.5,0)
- n3.Size = UDim2.new(1,0,0.5,0)
- n3.BackgroundColor3 = Color3.new(0,1,0)
- n3.BorderColor = BrickColor.new("Dark stone grey")
- n3.ZIndex = 1
- function Build()
- for i, v in pairs(char:children()) do
- if v.className == "Model" and v.Name == "Plane" then
- v:remove()
- end
- end
- local mdl2 = Instance.new("Model", char)
- mdl2.Name = "Plane"
- local mdl = Instance.new("Model", mdl2)
- mdl.Name = "RC Plane"
- local h = P:Clone()
- h.Name = "Torso"
- h.Parent = mdl
- h.Position = Torsoz.Position
- h.Size = Vector3.new(1.9,1,1.9)
- local mesh = Instance.new("SpecialMesh", h)
- mesh.Name = "Mesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=68752248"
- mesh.TextureId = "http://www.roblox.com/asset/?id=77082085"
- --- 77082085 black plane
- --- 69308394 original
- mesh.Scale = Vector3.new(9,9,9)
- local w = Instance.new("Motor", h)
- w.Part0 = Torsoz
- w.Part1 = h
- w.C0 = CFrame.new(0,0,0.1) * CFrame.Angles(math.pi/2,-math.pi/4,0)
- Main = w
- local h2 = P:Clone()
- h2.Name = "Controller"
- h2.Parent = mdl
- h2.Position = Torsoz.Position
- h2.Size = Vector3.new(0.5,0.5,0.5)
- local mesh = Instance.new("SpecialMesh", h2)
- mesh.Name = "Mesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=31183234"
- mesh.TextureId = "http://www.roblox.com/asset/?id=31183303"
- mesh.Scale = Vector3.new(0.5,0.5,0.5)
- local w = Instance.new("Motor", h2)
- w.Part0 = RL
- w.Part1 = h2
- w.C0 = CFrame.new(0.5,0.8,0) * CFrame.Angles(0,-math.pi/2,0)
- Main2 = w
- end
- Build()
- function Launch(mouse)
- MOUSE = mouse
- PlaneActive = true
- local p = P:Clone()
- p.Parent = Torsoz
- p.Transparency = 1
- local w = Instance.new("Motor", p)
- w.Part0 = p
- w.Part1 = RA
- w.C0 = CFrame.new(0,-0.5,0)
- RS.Part0 = nil
- Joint1 = Instance.new("Motor", p)
- Joint1.Part0 = Torsoz
- Joint1.Part1 = p
- Joint1.C0 = CFrame.new(1.5,0.5,0)
- local jointz = Joint1
- for i = 1, 14 do
- jointz.C0 = jointz.C0 * CFrame.Angles(math.pi*1.2/14,0,0)
- wait()
- end
- wait() wait()
- Main.Part0 = RA
- Main.C0 = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(0,math.pi,math.pi) * CFrame.Angles(-math.pi*0.2,0,0)
- wait() wait()
- for i = 1, 3 do
- Main.C0 = Main.C0 * CFrame.Angles(math.pi/1.8/7,0,0) + Vector3.new(0,0.2/3,0)
- jointz.C0 = jointz.C0 * CFrame.Angles(-math.pi/1.8/7,0,0)
- wait()
- end
- for i = 1, 2 do
- Main.C0 = Main.C0 * CFrame.Angles(math.pi/1.8/7,0,0) + Vector3.new(0,0,0)
- jointz.C0 = jointz.C0 * CFrame.Angles(-math.pi/1.8/7,0,0)
- wait()
- end
- for i = 1, 2 do
- Main.C0 = Main.C0 * CFrame.Angles(math.pi/1.8/7,0,0) + Vector3.new(0,-0.5/2,0)
- jointz.C0 = jointz.C0 * CFrame.Angles(-math.pi/1.8/7,0,0)
- wait()
- end
- Main.Part0 = nil
- speed = 0.4
- Main.Parent.Anchored = true
- local h = P:Clone()
- h.Size = Vector3.new(4,2.4,3.25)
- h.Parent = Main.Parent.Parent
- h.Transparency = 0.99
- h.Name = "Head"
- h.CFrame = Main.Parent.CFrame
- MinigunSound = Instance.new("Sound", h)
- MinigunSound.Pitch = 1.75
- MinigunSound.Volume = 0.3
- MinigunSound.SoundId = "http://www.roblox.com/asset/?id=2691586"
- BombSound = Instance.new("Sound", h)
- BombSound.Pitch = 0.875
- BombSound.Volume = 0.5
- BombSound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- -- old sound: http://www.roblox.com/asset/?id=2233908
- -- new sound: http://www.roblox.com/asset/?id=81116747
- local mesh = Instance.new("BlockMesh", h)
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- local w = Instance.new("Snap", h)
- w.Part0 = Main.Parent
- w.Part1 = h
- hu = Instance.new("Humanoid", Main.Parent.Parent)
- hu.MaxHealth = 100
- wait()
- hu.Health = 100
- local h2 = P:Clone()
- h2.Anchored = true
- h2.BrickColor = BrickColor.new("Really black")
- h2.Parent = Main.Parent.Parent
- h2.Name = "Minigun1"
- h2.CFrame = Main.Parent.CFrame
- local mesh = Instance.new("SpecialMesh", h2)
- mesh.Scale = Vector3.new(0.3,0.3,0.3)
- mesh.MeshId = "http://www.roblox.com/asset/?id=2806162"
- local h3 = P:Clone()
- h3.Anchored = true
- h3.BrickColor = BrickColor.new("Really black")
- h3.Parent = Main.Parent.Parent
- h3.Name = "Minigun2"
- h3.CFrame = Main.Parent.CFrame
- local mesh = Instance.new("SpecialMesh", h3)
- mesh.Scale = Vector3.new(0.3,0.3,0.3)
- mesh.MeshId = "http://www.roblox.com/asset/?id=2806162"
- local h4 = P:Clone()
- h4.Anchored = true
- h4.BrickColor = BrickColor.new("Black")
- h4.Parent = Main.Parent.Parent
- h4.Name = "Missile1"
- h4.CFrame = Main.Parent.CFrame
- local mesh = Instance.new("SpecialMesh", h4)
- mesh.Scale = Vector3.new(0.35,0.55,0.55)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1030777"
- mesh.TextureId = "http://www.roblox.com/asset/?id=1030776"
- mesh.VertexColor = Vector3.new(0.45,0.45,0.45)
- local h5 = P:Clone()
- h5.Anchored = true
- h5.BrickColor = BrickColor.new("Black")
- h5.Parent = Main.Parent.Parent
- h5.Name = "Missile2"
- h5.CFrame = Main.Parent.CFrame
- local mesh = Instance.new("SpecialMesh", h5)
- mesh.Scale = Vector3.new(0.35,0.55,0.55)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1030777"
- mesh.TextureId = "http://www.roblox.com/asset/?id=1030776"
- mesh.VertexColor = Vector3.new(0.45,0.45,0.45)
- local mdlz = Instance.new("Model", Main.Parent.Parent)
- mdlz.Name = "RC Plane"
- local h6 = P:Clone()
- h6.Shape = "Ball"
- h6.Size = Vector3.new(17,17,17)
- h6.Parent = mdlz
- h6.Anchored = true
- h6.Transparency = 0.99
- h6.Name = "LockOnDetector"
- h6.CFrame = Main.Parent.CFrame
- local mesh = Instance.new("SpecialMesh", h6)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.03,0.03,0.03)
- for i = 1, 11 do
- Main.Parent.CFrame = Main.Parent.CFrame + Main.Parent.CFrame.lookVector*speed
- h.CFrame = Main.Parent.CFrame * CFrame.new(0,0.65,-0.5)
- h2.CFrame = Main.Parent.CFrame * CFrame.new(0.75,0.85,-0.85)
- h3.CFrame = Main.Parent.CFrame * CFrame.new(-0.75,0.85,-0.85)
- h4.CFrame = Main.Parent.CFrame * CFrame.new(1.6,0.65,-1.2) * CFrame.Angles(0,-math.pi/2,0)
- h5.CFrame = Main.Parent.CFrame * CFrame.new(-1.6,0.65,-1.2) * CFrame.Angles(0,-math.pi/2,0)
- h6.CFrame = Main.Parent.CFrame * CFrame.new(0,0.65,-0.5)
- jointz.C0 = jointz.C0 * CFrame.Angles(-math.pi/1.5/11,0,0)
- wait()
- end
- Main2.Part0 = RA
- Main2.C0 = CFrame.new(0,-1,-0.8) * CFrame.Angles(math.pi/2,0,math.pi)
- for i = 1, 8 do
- Main.Parent.CFrame = Main.Parent.CFrame + Main.Parent.CFrame.lookVector*speed
- h.CFrame = Main.Parent.CFrame * CFrame.new(0,0.65,-0.5)
- h2.CFrame = Main.Parent.CFrame * CFrame.new(0.75,0.85,-0.85)
- h3.CFrame = Main.Parent.CFrame * CFrame.new(-0.75,0.85,-0.85)
- h4.CFrame = Main.Parent.CFrame * CFrame.new(1.6,0.65,-1.2) * CFrame.Angles(0,-math.pi/2,0)
- h5.CFrame = Main.Parent.CFrame * CFrame.new(-1.6,0.65,-1.2) * CFrame.Angles(0,-math.pi/2,0)
- h6.CFrame = Main.Parent.CFrame * CFrame.new(0,0.65,-0.5)
- jointz.C0 = jointz.C0 * CFrame.Angles(math.pi/2.2/8,0,0)
- Main2.C0 = Main2.C0 * CFrame.new(0.8/8,0,0)
- wait()
- end
- PlaneTab[1] = Main.Parent
- PlaneTab[2] = h
- PlaneTab[3] = h2
- PlaneTab[4] = h3
- PlaneTab[5] = h4
- PlaneTab[6] = h5
- PlaneTab[7] = h6
- Flying = true
- workspace.CurrentCamera.CameraSubject = hu
- char.Humanoid.WalkSpeed = 0
- gui.Parent = game.Players.LocalPlayer:findFirstChild("PlayerGui")
- end
- function Cancel()
- LastPart = nil
- Joint1.Parent:Destroy()
- gui.Parent = nil
- workspace.CurrentCamera.CameraSubject = char.Humanoid
- char.Humanoid.WalkSpeed = 16
- RS.Part0 = Torsoz
- PlaneActive = false
- Flying = false
- Shooting = false
- for ii, vv in pairs(PlaneTab) do
- if vv.Parent.Name == "Plane" then
- vv:remove()
- PlaneTab[ii] = nil
- end
- end
- end
- function onButton1Down(mouse)
- if Flying == true then
- Shooting = true
- end
- if PlaneActive == false then
- Launch(mouse)
- end
- end
- function onButton1Up()
- Shooting = false
- end
- function BombDrop()
- if CanDropBomb == true then
- CanDropBomb = false
- local B = P:Clone()
- B.Parent = Main.Parent
- B.Name = "Bomb"
- B.Anchored = true
- B.CFrame = CFrame.new(Main.Parent.Position, Vector3.new(MOUSE.Hit.x,Main.Parent.Position.y,MOUSE.Hit.z)) * CFrame.Angles(-math.pi/2.3,0,0)
- game:service("Debris"):AddItem(B, 4)
- local mesh = Instance.new("SpecialMesh", B)
- mesh.MeshId = "http://www.roblox.com/asset/?id=74333739"
- mesh.TextureId = "http://www.roblox.com/asset/?id=74320150"
- table.insert(RayTab, B)
- Spawn(function() wait(0.5) CanDropBomb = true end)
- end
- end
- function onKeyDown(key, mouse)
- if key == "e" then
- speedup = true
- elseif key == "q" then
- speeddown = true
- elseif key == "f" then
- if streamline == true then
- streamline = false
- else
- streamline = true
- end
- elseif key == "r" then
- if Flying == true then
- BombDrop()
- end
- end
- end
- function onKeyUp(key)
- if key == "e" then
- speedup = false
- elseif key == "q" then
- speeddown = false
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- --mouse.Icon = "rbxasset://textures\\advancedMove.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up() end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.KeyUp:connect(function(key) onKeyUp(key) end)
- end)
- bin.Deselected:connect(function()
- pcall(function() Cancel() Build() end)
- end)
- function Splosion(Pos, ScalE, PartZ, LoopZ, dmg)
- ScalE = ScalE or 1
- PartZ = PartZ or 6
- LoopZ = LoopZ or 1
- dmg = dmg or 0
- for _ = 1, LoopZ do
- local tab = {}
- for i = 1, PartZ do
- local E = P:Clone()
- E.Parent = Torsoz
- E.Anchored = true
- E.Transparency = 0.3
- E.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(-360, 360)/360,math.random(-360, 360)/360,math.random(-360, 360)/360)
- local nam = math.random(1,3)
- local colz = {"Bright yellow", "Bright orange", "Bright red"}
- E.BrickColor = BrickColor.new(colz[nam])
- local mesh = Instance.new("SpecialMesh", E)
- mesh.Scale = Vector3.new(1,1,1)
- mesh.MeshType = "Sphere"
- table.insert(tab, E)
- end
- local R3 = Region3.new(Pos-(Vector3.new(3,3,3)*ScalE), Pos+(Vector3.new(3,3,3)*ScalE))
- local R3F = workspace:FindPartsInRegion3(R3, char, 40)
- local Humanz = {}
- for i, v in pairs(R3F) do
- local HAS = false
- if v.Parent:findFirstChild("Humanoid") ~= nil then
- for I, V in pairs(Humanz) do
- if v.Parent:findFirstChild("Humanoid") == V then
- HAS = true
- end
- end
- if HAS == false then
- table.insert(Humanz, v.Parent:findFirstChild("Humanoid"))
- end
- end
- end
- for i, v in pairs(Humanz) do
- v.Health = v.Health - dmg
- end
- for _ = 1, 7 do
- for i, v in pairs(tab) do
- v.Transparency = v.Transparency + 0.7/7
- v.Mesh.Scale = v.Mesh.Scale + (Vector3.new(7/7, 14/7,4/7))*ScalE
- end
- wait()
- end
- for i, v in pairs(tab) do
- v:Destroy()
- tab[i] = nil
- end
- end
- end
- local iii = 0
- local sidez = true
- while true do
- iii = iii + 1
- for i, v in pairs(PlaneTab) do
- if v ~= nil then
- if v.Parent ~= nil then
- if v.Parent.Name == "RC Plane" then
- local posi = v.CFrame
- if v.Name == "Torso" then
- v.CFrame = CFrame.new(v.CFrame.p, MOUSE.Hit.p) + CFrame.new(v.CFrame.p, MOUSE.Hit.p).lookVector*speed
- elseif v.Name == "Head" then
- v.CFrame = Main.Parent.CFrame * CFrame.new(0,0.65,-0.5)
- elseif v.Name == "LockOnDetector" then
- v.CFrame = Main.Parent.CFrame * CFrame.new(0,0.65,-0.5)
- elseif v.Name == "Minigun1" then
- v.CFrame = Main.Parent.CFrame * CFrame.new(0.75,0.85,-0.85)
- elseif v.Name == "Minigun2" then
- v.CFrame = Main.Parent.CFrame * CFrame.new(-0.75,0.85,-0.85)
- elseif v.Name == "Missile1" then
- v.CFrame = Main.Parent.CFrame * CFrame.new(1.6,0.65,-1.2) * CFrame.Angles(0,-math.pi/2,0)
- elseif v.Name == "Missile2" then
- v.CFrame = Main.Parent.CFrame * CFrame.new(-1.6,0.65,-1.2) * CFrame.Angles(0,-math.pi/2,0)
- end
- local pos = v.CFrame * CFrame.new(0,0.4,0) - v.CFrame.lookVector*1.2
- local pos2 = (pos.lookVector*speed) + (pos.lookVector*1.2)
- local ray = Ray.new(pos.p, (pos.lookVector*speed))
- local hitz, enz = workspace:findPartOnRay(ray, char)
- if hitz ~= nil and hitz.CanCollide == true and hitz.Name ~= "MiniBullit" then
- Spawn(function() Splosion(enz, 1.5*speed, 6, 3, 4) end)
- v:remove()
- PlaneTab[i] = nil
- pcall(function() Cancel() Build() end)
- end
- if hu.Health == 0 then
- Spawn(function() Splosion(enz, 3, 7, 5, 2.5) end)
- v:remove()
- PlaneTab[i] = nil
- pcall(function() Cancel() Build() end)
- end
- if v.Name == "Torso" and streamline == true then
- local e = P:Clone()
- e.Parent = Main.Parent
- e.Anchored = true
- e.Transparency = 0.3
- e.BrickColor = StreamlineColor
- local posit = posi * CFrame.new(0,0.8,0)
- e.CFrame = posit * CFrame.Angles(math.pi/2,0,0)
- local mesh = Instance.new("BlockMesh", e)
- mesh.Name = "Mesh"
- mesh.Scale = Vector3.new(0.4,speed*2,0.4)
- table.insert(EffectTab, e)
- end
- end
- end
- end
- end
- for i, v in pairs(EffectTab) do
- if v ~= nil and v.Parent ~= nil then
- v.Transparency = v.Transparency + 0.036
- v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0.225*speed,0,0.225*speed)
- if v.Transparency > 0.94 then
- v:Destroy()
- EffectTab[i] = nil
- end
- end
- end
- if iii%4 == 0 then
- if Shooting == true then
- for III = 1, 2 do
- for i, v in pairs(PlaneTab) do
- if v.Name == "Minigun1" or v.Name == "Minigun2" then
- if sidez == true or sidez == false then
- local R = P:Clone()
- R.Name = "MiniBullit"
- game:service("Debris"):AddItem(R, 3)
- R.BrickColor = BrickColor.new("New Yeller")
- R.Anchored = true
- local mesh = Instance.new("CylinderMesh", R)
- mesh.Scale = Vector3.new(0.15,bulletspeed,0.1)
- if sidez == true then
- if v.Name == "Minigun1" then
- MinigunSound:Play()
- R.CFrame = v.CFrame * CFrame.Angles(-math.pi/2,0,0)
- table.insert(RayTab, R)
- R.Parent = Main.Parent
- end
- sidez = "1"
- break
- elseif sidez == false then
- if v.Name == "Minigun2" then
- MinigunSound:Play()
- R.CFrame = v.CFrame * CFrame.Angles(-math.pi/2,0,0)
- table.insert(RayTab, R)
- R.Parent = Main.Parent
- sidez = "2"
- break
- end
- end
- end
- end
- end
- end
- end
- end
- if sidez == "1" then
- sidez = false
- elseif sidez == "2" then
- sidez = true
- end
- for ii, v in pairs(RayTab) do
- if v.Name == "MiniBullit" then
- local pozi = v.CFrame * CFrame.Angles(math.pi/2,0,0)
- local ray = Ray.new(v.CFrame.p, pozi.lookVector*(bulletspeed+speed))
- local hitz, enz = workspace:findPartOnRay(ray, char)
- if hitz ~= nil then
- v:remove()
- RayTab[ii] = nil
- if hitz.Parent:findFirstChild("Humanoid") ~= nil then
- hitz.Parent:findFirstChild("Humanoid").Health = hitz.Parent:findFirstChild("Humanoid").Health - 10
- elseif hitz.Name == "Handle" and hitz.Parent.Parent:findFirstChild("Humanoid") then
- hitz.Parent.Parent:findFirstChild("Humanoid").Health = hitz.Parent.Parent:findFirstChild("Humanoid").Health - 10
- end
- end
- v.CFrame = v.CFrame * CFrame.new(0,(bulletspeed+speed),0)
- elseif v.Name == "Bomb" then
- local pozi = v.CFrame
- local ray = Ray.new(pozi.p, (pozi * CFrame.new(0,0,1)).lookVector*(bombdropspeed))
- local hitz, enz = workspace:findPartOnRay(ray, char)
- if hitz ~= nil then
- BombSound:Play()
- Spawn(function() Splosion(enz, 3,7,3, 8) end)
- v:remove()
- RayTab[ii] = nil
- end
- v.CFrame = v.CFrame * CFrame.new(0,0,-bombdropspeed)
- end
- if v.Parent ~= Main.Parent then
- RayTab[ii] = nil
- end
- end
- if speedup == true then
- speed = speed + acceleration
- if speed > maxspeed then
- speed = maxspeed
- end
- end
- if speeddown == true then
- speed = speed - acceleration
- if speed < 0.2 then
- speed = 0.2
- end
- end
- n.Text = "Speed: "..speed.."/"..maxspeed
- n2.Size = UDim2.new(speed/maxspeed,0,1,0)
- local colurz = 0.55/maxspeed*speed
- n2.BackgroundColor3 = Color3.new(colurz,0.55-colurz,0)
- n3.Size = UDim2.new((hu.Health/hu.MaxHealth)*1.6,0,0.5,0)
- local colurz = 0.6/hu.MaxHealth*hu.Health
- n3.BackgroundColor3 = Color3.new(0.6-colurz,colurz,0)
- ff.Text = "Plane Health: " .. hu.Health .. "/" .. hu.MaxHealth
- wait(0.025)
- end
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