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- wait(3)
- local nuke = Instance.new("Part")
- nuke.Name = "NUKE"
- nuke.Parent = game.Workspace
- nuke.Size = Vector3.new(4, 4, 4)
- nuke.Position = Vector3.new(0,0,0) + Vector3.new(0,100,0)
- nuke.BackSurface = Enum.SurfaceType.Smooth
- nuke.BottomSurface = Enum.SurfaceType.Smooth
- nuke.FrontSurface = Enum.SurfaceType.Smooth
- nuke.LeftSurface = Enum.SurfaceType.Smooth
- nuke.RightSurface = Enum.SurfaceType.Smooth
- nuke.TopSurface = Enum.SurfaceType.Smooth
- nuke.BrickColor = BrickColor.new("Really black")
- local decal = Instance.new("Decal")
- decal.Parent = nuke
- decal.Texture = "rbxassetid://146543147"
- wait(2)
- local clank = Instance.new("Sound")
- clank.Name = "Clank"
- clank.Parent = game.Workspace
- clank.SoundId = "rbxassetid://1545710838"
- clank.Volume = 10
- clank:Play()
- local nukewarning = Instance.new("Sound")
- nukewarning.Name = "Alarm"
- nukewarning.Parent = game.Workspace
- nukewarning.SoundId = "rbxassetid://433848566"
- nukewarning.Volume = 10
- nukewarning:Play()
- wait(5)
- nuke:Destroy()
- nukewarning:Stop()
- local nukeexplosion = Instance.new("Sound")
- nukeexplosion.Name = "Nuke"
- nukeexplosion.Parent = game.Workspace
- nukeexplosion.SoundId = "rbxassetid://2621252081"
- nukeexplosion.Volume = 10
- nukeexplosion:Play()
- for i,v in pairs(game.Players:GetPlayers()) do
- local gui = Instance.new("ScreenGui")
- gui.Parent = v.PlayerGui
- frame = Instance.new("Frame")
- frame.Parent = gui
- frame.BackgroundTransparency = 1
- frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- frame.BorderSizePixel = 0
- frame.Size = UDim2.new(1, 0, 1, 36)
- frame.Position = UDim2.new(0, 0, 0, -36)
- end
- for i = 1,10,1 do
- frame.BackgroundTransparency = frame.BackgroundTransparency - .1
- wait(0.01)
- end
- wait(5)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") then
- v.Material = Enum.Material.CorrodedMetal
- end
- end
- for i = 1,10,1 do
- frame.BackgroundTransparency = frame.BackgroundTransparency + .1
- wait(0.01)
- end
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