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  1. # Rankup configuration file.
  2. # - Okx
  3.  
  4. # Don't change this.
  5. version: '2.8.1'
  6.  
  7. ranks: # Defines ranks and their prices
  8. - default:0
  9. - apprentinceii:7500
  10. - apprentinceiii:10000
  11. - apprentinceiv:12000
  12. - apprentincev:15000
  13. prestige: # Defines prestige ranks and their prices
  14. - P1:100000
  15. - P2:200000
  16. messages:
  17. noMoneyToRankup: |- # Message to send when player doesn't have enough money to rankup
  18. &4&lError: &cNot enough funds to rankup!
  19. &eYou need $%AMOUNTTOTAL%
  20. highestRank: '&6Congratulations apprentince, you are ready to specialize. - %RANK%' # Sent when the player cannot rankup anymore and prestiging is off or they are at max prestige
  21. highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige
  22. successfulRankupPrivate: '&cCongratulations, you've increased your standing to: &d%RANK%' # Sent to the player when the player successfully runs /rankup
  23. successfulRankupPublic: '&a%PLAYER% &esuccessfully ranked up to: &d%RANK%' # Sent to everyone on the server when someone ranks up (configurable)
  24. successfulPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige
  25. successfulPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable)
  26. notInLadder: '&cYou are not in one of the Rankup groups defined in the config' # Sent to the player when they are not in a group specified in ranks
  27. listRanks: # Configures how ranks are listed
  28.  
  29. # set to 'none' to disable
  30. header: 'none'
  31. footer: 'none'
  32.  
  33. default: "&r%OLDRANK% &e\xbb &r%RANK% &efor &r%AMOUNT%"
  34. complete: "&7%OLDRANK% &8\xbb &7%RANK% &8for &7%AMOUNT%"
  35. inProgress: "&c%OLDRANK% &e\xbb &c%RANK% &efor &c%AMOUNT% &e(%PERCENTDONE%%)"
  36. rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige
  37. noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige
  38. highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the player when they attempt to prestige but cannot
  39. publicMessage: true # Should we send the message successfullRankupPublic?
  40. publicPrestigeMessage: true # Should we send the message successfullPrestigePublic?
  41.  
  42. options:
  43. removePointZero: true # Should we remove the .0 at the end of prices?
  44. prestigeDisabled: false # Should we disable prestiging?
  45. prestigeToRank: A # When someone prestiges, what rank should we set them to. Case sensitive!
  46. prestigeAtRanks: D # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E). Case sensitive!
  47. prestigeRankMultiplier: 1.5 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable)
  48. runCommands: # These are some examples of what you can do with runCommands.
  49. #- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up)
  50. #- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up)
  51. #- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges)
  52. #- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges)
  53. #- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B)
  54. #- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2)
  55.  
  56. # How /rankup and /prestige should be confirmed.
  57. confirmation:
  58. type: 'gui' # Options are: 'gui' or 'text' or 'none'
  59. areYouSureRankup: '&eAre you sure you want to rankup? Type &3/rankup &eagain to confirm.' # used when type is 'text'
  60. areYouSurePrestige: '&eAre you sure you want to prestige? Type &3/prestige &eegain to confirm.' # used when type is 'text'
  61. timeout: 10 # Time in seconds for a player to confirm (when type is 'text')
  62.  
  63. gui: # How should the GUI be made
  64. size: 9 # The size of the GUI. Must be a multiple of nine.
  65. 'yes': # Options specifying the 'yes i want to rankup' block
  66. material: EMERALD_BLOCK
  67. lore: ' '
  68. index: 0-3
  69. name: '&a&lConfirm'
  70. 'no': # Options specifying the 'no i don't want to rankup - cancel' block
  71. material: REDSTONE_BLOCK
  72. lore: ' '
  73. index: 5-8
  74. name: '&cCancel'
  75. fill: # What block we should use to fill the spaces in the GUI
  76. name: ' '
  77. lore: ' '
  78. material: STAINED_GLASS_PANE:15
  79. name:
  80. rankup: '&c%RANK% for %AMOUNT%' # The name of the GUI. If it is too long it will be shortened.
  81. prestige: '&1%RANK% for %AMOUNT%'
  82. placeholders:
  83. # See the following for more information about these formats
  84. # https://docs.oracle.com/javase/8/docs/api/index.html?java/text/DecimalFormat.html
  85.  
  86. rankCostFormat: '#,##0.##'
  87. useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k)
  88. # These do not have to be single characters
  89. shortened:
  90. - 'k'
  91. - 'M'
  92. - 'B'
  93. - 'T'
  94. percentDoneFormat: '#.##'
  95. percentLeftFormat: '#.##'
  96. allowNegativePercent: false
  97. highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
  98. notInLadder: 'None' # Placeholder to use if the player is not in any of the Rankup groups
  99. noPrestigeRank: 'None' # Placeholder for when a player hasn't prestiged
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