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- MissingReferenceException: The object of type 'ValueNotifierHangar' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- RW.Loading.BattleLoader+<LoadBattleAsync>d__21.MoveNext () (at Assets/Scripts/Loading/BattleLoader.cs:81)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:114)
- UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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