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Error tabletop games

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Feb 16th, 2025
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  1. Running on 64 bit Windows 10.0.19045.0 with 16300 MB RAM
  2. Game Version: v1.20.4 (Stable)
  3. 16.2.2025 16.23.18: Critical error occurred in the following mod: [email protected]
  4. System.NullReferenceException: Object reference not set to an instance of an object.
  5. at TabletopGames.CraftingStepExtensions.ConsumeIngredientAndGiveStack(IPlayer byPlayer, ItemSlot inputSlot, Variants targetVariants, List`1 steps) in C:\Users\dana_\Source\Repos\TabletopGames\TabletopGames\Utility\CraftingStepExtensions.cs:line 82
  6. at TabletopGames.CraftingStepExtensions.HandleToolModeCrafting(AdvancedToolMode mode, IPlayer byPlayer, ItemSlot targetSlot, ItemSlot inputSlot, Variants targetVariants) in C:\Users\dana_\Source\Repos\TabletopGames\TabletopGames\Utility\CraftingStepExtensions.cs:line 13
  7. at TabletopGames.CollectibleBehaviorAdvancedToolModes.TryProcessSinkSlot(AdvancedToolMode advMode, ItemSlot slot, IPlayer byPlayer, Variants variants) in C:\Users\dana_\Source\Repos\TabletopGames\TabletopGames\CollectibleBehavior\CollectibleBehaviorAdvancedToolModes.cs:line 149
  8. at TabletopGames.CollectibleBehaviorAdvancedToolModes.SetToolMode(ItemSlot slot, IPlayer byPlayer, BlockSelection blockSelection, Int32 index) in C:\Users\dana_\Source\Repos\TabletopGames\TabletopGames\CollectibleBehavior\CollectibleBehaviorAdvancedToolModes.cs:line 63
  9. at Vintagestory.API.Common.CollectibleObject.SetToolMode(ItemSlot slot, IPlayer byPlayer, BlockSelection blockSelection, Int32 toolMode) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1010
  10. at Vintagestory.Client.NoObf.GuiDialogToolMode.OnSlotClick(Int32 num) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogToolMode.cs:line 146
  11. at Vintagestory.Client.NoObf.GuiDialogToolMode.<>c__DisplayClass9_0.<ComposeDialog>b__0(Int32 num) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogToolMode.cs:line 109
  12. at Vintagestory.API.Client.GuiElementSkillItemGrid.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementSkillItemGrid.cs:line 149
  13. at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 477
  14. at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 559
  15. at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
  16. at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1917
  17. at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
  18. at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862
  19. at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
  20. at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
  21. --- End of stack trace from previous location ---
  22. at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
  23. at OpenTK.Windowing.Desktop.GameWindow.Run()
  24. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  25. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  26. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  27.  
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