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ButterAleks

Gui Handler

Jan 20th, 2019
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  1. package com.ButterAleks.RandomIdeas.util.handlers;
  2.  
  3. import com.ButterAleks.RandomIdeas.blocks.container.ContainerRainbowChestBlock;
  4. import com.ButterAleks.RandomIdeas.blocks.gui.GuiRainbowChestBlock;
  5. import com.ButterAleks.RandomIdeas.blocks.tileentity.TileEntityRainbowChestBlock;
  6. import com.ButterAleks.RandomIdeas.util.Reference;
  7.  
  8. import net.minecraft.entity.player.EntityPlayer;
  9. import net.minecraft.util.math.BlockPos;
  10. import net.minecraft.world.World;
  11. import net.minecraftforge.fml.common.network.IGuiHandler;
  12.  
  13. public class GuiHandler implements IGuiHandler
  14. {
  15. @Override
  16. public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
  17. {
  18. if(ID == Reference.GUI_RAINBOW_CHEST_BLOCK) return new GuiRainbowChestBlock(player.inventory, (TileEntityRainbowChestBlock)world.getTileEntity(new BlockPos(x,y,z)), player);
  19. return null;
  20. }
  21. @Override
  22. public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
  23. {
  24. if(ID == Reference.GUI_RAINBOW_CHEST_BLOCK) return new GuiRainbowChestBlock(null, null, player);
  25. return null;
  26. }
  27.  
  28. public static void registerGUIs()
  29. {
  30.  
  31. }
  32. }
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