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- NOTE: This route assumes you know roughly where to go throughout the run and is mostly just notes, and some areas will not be very detailed. Having experience in All Cards will help.
- 🐢🐢🐢PROLOGUE🐢🐢🐢
- -Get 3 coins from bushes in playground
- -Get all 10 coins from coin block
- -hit blue spring and get 4 coins + fire flower
- -EQUIP POWER JUMP
- -2 coins from pleasant path
- Red/Blue Goomba:
- t1: power jump red goomba/headbonk red goomba
- t2: power jump blue goomba/do nothing
- t3: fire flower
- Goomba King:
- t1: power jump goomba king/headbonk tree
- t2: power jump goomba king/headbonk goomba king
- -You can get Hammer Throw which is used for only Chapter 5 Jr. Troopa, it saves 2s
- -In toad town buy Fire Flower then a Fright Jar at the shop.
- Magikoopa:
- t1: power jump/do nothing
- t2: power jump
- -BTS/Merlon Skip
- 🐢🐢🐢CHAPTER 1🐢🐢🐢
- - coin and fright jar from first screen
- - pow block and 10 coins from block before koopa village
- - get 1 coin from a bush
- Fuzzies:
- t1: fire flower
- - get 1 coin in bush at the first screen of koopa village (2nd from right of the loading zone)
- - get thunder bolt
- - get fire flower after paratroopa
- - hit heart block before koopa bros. fortress
- Key fight:
- t1: power jump koopa/ untimed power shell
- LEVEL FP
- - get power bounce
- - ch 1 stair skip to trap room
- - get bombette
- Jail Fight: Fright Jar, If the koopa doesn’t run, bomb him, if a bomb-omb doesn’t run, untimed body slam
- - get coins after fight
- - go left to pit
- Pit Fights:
- Paratroopa/koopa:
- *first strike the paratroopa with a jump
- t1: bomb/power jump
- t2: untimed jump
- (if you miss the first strike just do a timed jump on the paratroopa t1 and then power jump t2)
- Paratroopa x2:
- t1: fright jar (if it fails, next turn untimed jump/ bomb (you cant bomb if you had to bomb the koopa in jail fight, just keep attacking)
- Koopa x2:
- *first strike the koopa with bomb (http://www.twitch.tv/bassdlx/v/8567694)
- t1: power jump/untimed body slam
- - get 10 coins from 2nd fire bar
- - back track for key in power bounce room
- - go up and do pie jump
- *If you had to use bomb at all b/c of a fright jar fail you must hit a heart block BEFORE and AFTER the cannons, otherwise just afterwards
- Cannon Fight:
- *First strike cannons with bombette
- t1: thunderbolt/bomb
- - get coins after fight (should now have 50)
- Koopa Bros.:
- t1: Power Jump/bomb
- t2: Power Jump/bomb
- t3: Pow Block/do nothing
- t4: Fire Flower
- 🐢🐢🐢CHAPTER 3🐢🐢🐢
- - SAY NO TO TUTORIALS
- - Get honey syrup behind stump thing on way to jr troopa
- Jr Troopa:
- t1: power jump/bomb
- t2: power jump/bomb
- t3: hammer
- - Buy Speedy Spin (if it’s not there first try go away 2 screens and try again)
- - Equip Speedy Spin and Power Bounce
- - take train
- - Get 2 Whacka Bumps as you pass by it
- - get Parakarry
- - Hit Heart Block
- - Head back to toad town
- - Go to Blue House and do BHS (https://www.youtube.com/watch?v=VP0y0dJLdU0)
- - Enter Blooper Fight
- Blooper:
- t1: Power Bounce (Try to get as many as you can); Sky Dive/Shell SHot (You can shell shot on this turn if you get at least 12ish bounces)
- t2: Power Bounce (stop when you reach 23 or 25 if you shell shotted already, if applicable); Shell Shot/Sky Dive
- t3: Jump; Sky Dive
- This kills at 23 total power bounces on t2, if you don’t get at least 19 bounces, don’t shell shot, use sky dive and power bounce on t3 instead
- Level FP 10/15/3
- - Enter chap 5 pipe
- - Talk to Kolorado by volcano
- - get jammin jelly behind tree
- - get sushie
- - get power quake and equip it over power bounce
- - exit chap 5 to sewers
- - go left into dark koopa room
- Dark Koopas: Enter each fight by getting 1st struck, and collect coins afterwards
- 1st one:
- t1: Power Quake; Nothing
- t2: Power Quake
- Look for fp drop to be able to take a maple to chap 6
- if not, immediately use honey syrup
- 2nd one:
- t1: Power Quake; Nothing
- t2: Power Quake
- You will always need to eat jelly right after 2nd fight
- 3rd one:
- t1: Power Quake;
- t2: Power Quake
- if you get enough fp drops after this fight so you have 9fp, that is good too
- - Enter Chap 3 pipe
- - Enter bow's mansion
- - get super boots, switch to parakarry after opening chest
- - get bow
- - go to gusty gulch and the first screen to the right of the cutscenes get the repel gel
- - go to tubba blubba’s mansion
- - go left first, enter far left door, then enter door in upleft corner
- - get key
- - upgrade parakarry
- - get caught up the guard after upgrade block
- - enter back through the right
- - enter spike room (door on the top part of the hallway to the left) to get key
- - go behind clock and get mega rush
- - get maple syrup in room left of clock if you need it
- - eat honey syrup/maple syrup if you have <9 FP before heart fight
- - after you get the last key in tubba blubba’s mansion go back to windmill
- - last room before heart switch badges to Power Bounce and Mega Rush
- Tubbas Heart:
- *if you get two 4 bounces you need to shell shot again on t2, or use sky dive
- *on t1 go for a 6 bounce and if you get it only do 4 bounces on t2, otherwise you need two 5s
- t1: power bounce/shell shot
- t2: power bounce
- Tubba Blubba:
- t1: Jumpx2
- LEVEL UP: BP (10/15/6)
- 🐢🐢🐢CHAPTER 5🐢🐢🐢
- - equip Power Jump, Speedy Spin
- - Go to Forest (Don't grab the card)
- Chap 3 Jr. Troopa
- Power Jump; Shell Shot
- Power Jump; Swap to Bow (Block 1/2)
- Power Bounce; Outta Sight
- Power Bounce (4 and 3 bounce kills)
- - Go Left 1, Left 1, Right 1, Then grab the seed to the Right, Then go one over from the seed to exit the forest, go through normal sewers to chapter 5.
- - After you enter volcano, immediately exit to hit the heart block, then re-enter the volcano as normal
- - Go right, do Raphael/Yoshi Skip and Enter Volcano (https://www.youtube.com/watch?v=7ht8Z-CpPRQ)
- - You can make the earliest platform cycle in the 2nd room, doing so saves 15s
- - Get Fire Shield by dropping from the lowest zipline in the main room
- - Go left to the lava puzzle room
- - Get a Life Shroom from an invisible block, and do lava skip to get past the puzzle room
- (http://www.twitch.tv/gigadb/c/3599540)
- - Get Ultra Hammer
- - Get Peril from Fire Bars (Spam c-right or c-left to get hit by fire bars a lot and fast)
- - Switch to sushie before boss
- -1st strike Lava Piranha from oob to start the fight (this skips a lot of cutscenes)
- Lava Piranha:
- Phase 1: Power Bounce; Do Nothing (Die+ Use LS)
- Power Bounce (Double 4 kills)
- Phase 2: t1: Squirt; Power Bounce
- t2: Power Bounce (Need 4+3)
- 🐢🐢🐢CHAPTER 4🐢🐢🐢
- - Get the Seed
- - EQUIP HAMMER THROW OVER POWER BOUNCE and swap to Parakarry (Obviously dont equip hammer throw if you didn't get it)
- - Exit via whale (grab the repel gel on the way)
- Chap 5 Jr Troopa:
- Hammer Throw; Shell Shot
- Hammer Throw; Shell Shot
- or
- Starstorm; Shell Shot
- Starstorm; Shell Shot
- Level BP 10/15/9
- EQUIP POWER BOUNCE OVER HAMMER THROW (or not if you skipped Hammer Throw) EQUIP POWER QUAKE AND TAKE OFF POWER JUMP
- - Go right and enter Shy Guy's Toybox
- - Go to Green station, then to pink station (hit right switch every time)
- - Switch to Parakarry, go right, cross the room (wall clip) (https://www.youtube.com/watch?v=QWP1DrS0w_g)
- - Fuzzies: Full Power Quake
- - Get frying pan
- - Do parakarry wall clip again to avoid balloon guy
- - Go back to Station, hit left switch, go to Red Station
- - Hit Heart Block
- - Go left and get the invisible volt shroom
- - You can make the earliest platform cycle here, it saves 5s if you get it
- - Lantern Ghost:
- t1: Volt Shroom; Do Nothing
- t2: Do Nothing; Swap to Bow/Goombario (Block exactly 1/2)
- t3: Smack/Headbonk; Power Bounce
- t4: Smack/Headbonk; Power Bounce (5+4 bounce kills)
- Note* using goombario should save ~3-5s
- - Upgrade Watt, then exit and go right towards General Guy
- - Swap to Watt after using Bombette
- General Guy:
- Phase 1:
- t1: Jump 2x, Electro Dash
- t2: Starstorm
- t3: Jump 2x, watt paralyze
- t4: Jump 2x 2nd guy
- Phase 2:
- t1: Repel, Electro Dash
- t2: Power Bounce (Exactly 4 bounces), Electro Dash
- t3: Hammer/Jump(Hammer is safer for Wii VC), Electro Dash
- 🐢🐢🐢CHAPTER 2🐢🐢🐢
- -Leave the card and go to blue station
- -Go Left and get invisible maple (and eat it)
- -Talk to Anti Guy (Choose the 2nd option each time)
- Anti Guy:
- t1: Power Shock; Power Bounce
- t2: Power Bounce; Do Nothing
- t3: Jump (4+5 kills here); Electro Dash if he is still alive
- -Get the Power Plus in Chest
- -Whale LZS (GL)
- Fuzzipede
- t1: Power Bounce (5 kills); Electro Dash if he is still alive
- Level BP 10/15/12
- - Enter Toad Town Tunnels through the normal green pipe
- - EQUIP POWER PLUS AND POWER QUAKE OVER POWER JUMP
- - Go left to fight electro blooper
- Electro Blooper: Block Nothing
- t1: Jump; Electro Dash
- t2: Jump; Electro Dash
- t3: Untimed Jump; Swap to Parakarry
- t4: Power Bounce
- (Get exactly 6 bounces on the Power Bounce)
- - enter leftmost blue pipe
- - go left to enter desert
- - once in desert go left once, then keep going up-left until you get to ruins and enter them (get Runaway Pay on the way)
- - Go right past pokeys, enter bottom right room and grab key in sand
- - Right afterwards, go right again and grab a second key
- - Drop down and go to room on bottom right to fight chomp
- - grab key, then 1st strike w/ jump
- Note** Be careful of heart drops
- 1st Chomp Fight:
- 1st strike w/ jump
- t1: untimed jump
- If you missed the 1st strike:
- t1 Starstorm
- - Note* if you get a heart drop in any of the 1st two chomp fights you can refresh in the next chomp fight and let them hit you to get back into peril
- - Go left and unlock door
- -Go Bottom Right, go right again
- -be very careful when getting moon stone, grab it by standing on the far left of the platform and hammer it
- 2nd Chomp Fight:
- t1: Untimed Power Quake
- - Go Left w/ Parakarry into super hammer room
- - You can skip the entire puzzle since you have ultra hammer, get super hammer
- - Go right and drop down, go left to blow up wall w/ bombette
- - Drop Down and upgrade bombette
- - Blow up wall to left and enter
- 3rd Chomp fight:
- t1: Untimed Power Quake
- - Go back up to room with buzzy beetle in the bottom right w/ stairs
- - Head back to stone chomp pedestal room: Triangle, Diamond, Moon
- - Eat a Maple, Switch to Parakarry
- Tutankoopa:
- t1 Power Bounce; If you get 5, Shell Shot, if not Do Nothing (He dies with 5 bounce + Shell Shot)
- t2 Jumpx2
- 🐢🐢🐢CHAPTER 6🐢🐢🐢
- - Exit Ruins
- - Exit Ruins screen by going left and then keep going downleft, to exit the desert (except the bandit screen, go straight down)
- - Grab the Thunder Rage on the way, Switch to Watt
- - Exit desert to the left and choose the 1st Buzzar option to fight him
- Buzzar:
- t1: Power Bounce: Power Shock
- t2: Power Bounce (4+3 bounce kills)
- - Go left and exit through Mt. Rugged + Train, picking up the Chapter 2 seed on the way
- - Go put in chap 6 seeds
- IF YOU’RE ON ENGLISH MAKE SURE TO PUT IN THE YELLOW/GOLD SEED LAST OR ELSE YOU SOFTLOCK
- - Go right to moles, get stinky herb if you don’t have a maple from Chapter 3
- - Talk to the flower
- - While waiting for the moles to spawn, get a Red Berry
- Top-Left Mole: Jump
- -Level FP 10/20/12
- Top-Right Mole:
- t1: Nothing; Power Bomb Don't block anything
- t2: Untimed Power Quake
- Bottom-Right Mole: Untimed Power Quake; Power Bomb
- -If you have a Maple, eat it now
- Bottom-Left Mole:
- If you had a maple, do:
- t1: Untimed Power Quake; Power Bomb
- If you didn’t:
- *First strike the mole
- t1: Jump on 2nd mole, Bomb 1st mole
- - Eat Whacka
- - Get Bean from Flower
- - Go back to the main screen, and go to the downleft exit
- - Dodge the enemies and get the yellow berry
- - Go back to the main screen, and take the downright exit
- - Go all the way right
- - Get Jammin Jelly by using Parakarry to get to the tree
- - Talk to Lily, get the blue berry on the way back to the main screen
- - Go to the left exit, give the blue berry and go left to the maze fight (hit invisible coin block)
- Maze:
- T1: Jump a Lakitu/Shell shot the SAME lakitu, block everything to be safe
- T2: Shell Shot Lakitu; Star storm
- - Take note of whether or not the Lakitu spawned a spiny, this will be important later (Spiny Spawn is better)
- Level BP
- 10/20/15
- - Navigate the maze and talk to the flower
- - Go back to the downleft exit in the main screen but this time go all the way left and get the crystal berry + soil from flower
- - Go back to the left exit from the main screen and trade the crystal berry for the water stone
- - Go back to Lily (downright exit) and place the water stone
- - On the way back to the main screen get a bubble berry
- - Take the upleft exit from the main screen and use the bubble berry to get across
- - Avoid the bee (if possible) and head left
- - Get Shooting Star in grass in lakitu room
- - Talk to the sun
- - Head back right to the laki fight
- Lakilester:
- BLOCK EVERYTHING
- t1: Jump; Swap to Parakarry
- t2: Jump; Shell Shot
- t3: Untimed Jump; Shell Shot
- t4: Power Bounce; Shell Shot if 4 bounce
- - Head back to the main room, take upright exit
- - Solve puzzle by hitting the switch you can only access with laki first then go back to the left hit the two switches you can, then go back right and hit two more switches
- - Get invisible T-rage right before machine fight and switch to bow
- Machine Fight:
- t1: Thunder Rage, Outta Sight
- t2: Star Storm
- - Plant the vine and go up it
- - Eat a Whacka
- - GET SUPER JUMP CHARGE AND EQUIP IT
- Huff:
- t1: Charge; Swap to Bow
- t2: Charge; Outta Sight
- t3: Charge
- t4: Bounce; Smack(if 4 bounce)
- 🐢🐢🐢CHAPTER 7🐢🐢🐢
- - GO TO MERLON'S AND GET QUICK CHANGE
- - Go in reg sewers and go right to fight super blooper
- Super Blooper:
- T1: Charge, nothing *DO NOT BLOCK*
- T2: Charge, nothing
- T3: Charge, nothing *TAKE 4 from babies*
- T4: Bounce, Outta Sight (Need 5 bounce)
- T5: Star Storm Level BP: 10/20/18
- - EQUIP QUICK CHANGE
- - Try to get clippy off of 1st dark koopa and run away (no longer kill any dark koopas)
- - Do Clippy Boots/ Ultra Boots Somewhat Earlier In The Run Than Previously (http://www.twitch.tv/gigadb/c/6529532)
- - get ultra boots
- - get invisible maple in sewers
- - get hit by the spikes exiting the pipe to get to 9HP
- - get shooting star
- - Lakilester Clip into the warehouse and talk to Herringway.
- - It should save a second to switch to Sushie while the guy is going into the house.
- - Talk to the Mayor
- - Sushie Glitch
- - Go right and fight Jr. Troopa
- Chap 7 jr troopa:
- T1 Jump: Do Nothing Don't Block
- T2 Power Bounce; Outta Sight
- T3 Swap To Sushie, Power Bounce (Double 4 wins)
- - Go right and start the Monstar fight while OoB (Pick Bottom Twice)
- Monstar:
- Power Bounce X3 (RIP Monstar)
- - The game will spawn you just to the right of loading zone, so just go left
- - Sushie glitch your way into Shiver Mountain
- - Don't get stuck in the pit
- - Get into the next fight and run away so you can use Mario to move faster
- - Sushie Glitch around the Kooper-Duplighost thing
- - Get into a battle, Swap to Lakilester, then run away
- - Be aware that using Parakarry or getting into another battle with the Clubba might softlock your game
- - Staircase Skip [JP-Only]. Hopefully this doesn't softlock you game either.
- Crystal Palace
- - Take the lower door and get the Blue Key -- Somebody figure out how to make Blue Key Skip possible in real time.
- - Mirror Clip
- - Break the boards without falling down
- - If you're saving a Whacka's Bump for Crystal King and you don't have any Life Shrooms, pick up the Super Shroom in the block.
- - Unlock the Blue Door and head around to the other side
- - Head down the hole where the X used to be and get the Red Key
- - Unlock the Red Door and eat a Jammin Jelly take the lower of the two doors first in the next room
- Clubba 1: Jump
- Clubba 2: Untimed Power Quake; Power Bomb
- Clubba 3: Untimed Power Quake; Power Bomb Level FP 10/25/18
- - Get Triple Dip
- - Kooper Skip [JP-Only] (https://www.youtube.com/watch?v=tn53rZCkd_0)
- - Don't take the lower door yet, continue to the right
- - Get invisible Jammin' Jelly
- - Try to push the Statue without falling down
- - Get P-Up, D-Down
- - Get Maple Syrup in block near statue
- - Get the Palace Key
- - Switch to Watt while you unlock the next door
- - Solve the block puzzle
- Crystal King:
- t1 Charge; Block Everything
- t2 Charge;
- t3 Charge; Outta Sight
- t4 Charge;
- t5 Bounce; If 4, Electro Dash
- -Touch Card
- 🐢🐢🐢CHAPTER 8🐢🐢🐢
- - Get Shooting Star from pillar
- - Get invisible Ultra Shroom
- - Get Repel Gel behind tree, then throw away the Ultra Shroom,
- - Dupe the Repel Gel in your first slot by eating a maple and collecting the ultra shroom, then throw away the ultra shroom again
- - Upgrade Sushie in sewers
- - Go to Toad Town
- - Go to Dojo
- Dojo:
- Chan:
- T1 Power Bouncex12; Just keep attacking if you drop the bounce or get capped
- Lee: (Enter with kooper)
- T1 Power Bouncex6; Shell Toss
- T2 Jump
- Master 1:
- T1: Chill Out: E-Dash
- T2: Jump
- T3: Jump
- T4: Power Bounce; E-Dash if 4
- EQUIP P-UP D-DOWN OVER S JUMP CHARGE
- Master 2:
- T1 Smooch; Shell Shot Don't Block (Block both Hit if he does the combo attack)
- T2 Power Bounce; Outta Sight
- T3 Power Bounce Need 2 5s or 6+4
- (Master 2 Sucks)
- -Eat Jelly
- Master 3:
- T1 Bounce; Outta Sight
- T2 Repel
- T3 Bounce;
- T4 Bounce; Outta Sight
- T5 Jump (3 6s will kill on t4, you need 3 5s otherwise)
- - Towards Koopa Village
- - Answer 3 then 3 for Kent C. Koopa
- Kent C. Koopa:
- T1: Lullaby, Headbonk
- T2: Bounce tail
- T3: Bounce tail
- Level HP 15/25/18
- Chapter 8
- Enter with: 2x Repel 4x Shooting Stars 1x T-rages 1x Maple Syrups
- Koopatrol
- T1 Untimed Power Quake; Power Bomb
- -Get a Life Shroom in the Jail (if you want)
- TAKE OFF P-UP, D-DOWN, PUT ON RUNAWAY PAY (RP w/no spiny spawn)
- - Encounter with Hammer Bro by last key
- - Hammer Bro: Jump Magikoopa, E-Dash him (If No Spiny Spawn, Do Nothing otherwise)
- - If Magikoopa Powers up Hammer Bro, you must block it. Otherwise don't block.
- PUT BACK ON P-UP, D-DOWN
- Fail Quiz (2, 2, 1)
- Anti Guy 3x:
- T1: Full Power Quake; Outta Sight
- T2: Repel Gel
- T3 Bounce 1st Guy ; Power Bomb
- T4: Bounce 2nd Guy ; Outta Sight
- T5 Bounce 3rd
- Get maple in box
- Eat maple
- Duplighosts: Full Power Quake; Power Bomb
- Level BP 15/25/21
- TAKE OFF P-UP, D-DOWN FOR S. JUMP CHARGE
- Jr Troopa (Block Both Attacks)
- t1 Charge; Electro Dash
- t2 Charge; Outta Sight
- t3 Charge; Do Nothing
- t4 Bounce; (Electro Dash if 4 bounce
- Hallway
- t1 Bounce; Outta Sight
- t2 Bounce
- Final Bowser Badges Needed: Speedy Spin, Mega Rush, P-Up D-Down, Triple Dip, Fire Shield, Power Plus, Power Bounce, Quick Change (21)
- t1 Bounce; Outta Sight
- t2 Bounce
- t3 Star Beam
- Phase 2 (Block everything)
- t1 Peach Beam; Water Block
- t2 Triple Dip: Shooting, Shooting, T-Rage; E-Dash
- t3 Triple Dip: Repel, Shooting Shooting; E-Dash
- t4 Bounce; E-Dash (He dies here with a 4 bounce on any bounces)
- t5 peach beam; E-Dash
- T3 Beam
- t1 Peach Beam; Water Block
- t2 Triple Dip: Shooting, Shooting, T-Rage; E-Dash
- t3 Triple Dip: Repel, Shooting Shooting; E-Dash
- t4 peach beam; E-Dash
- t5 bounce e-dash
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