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SAGE Engine LUA ExecuteAction Commands Sorted

Nov 7th, 2017
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  1. OUTDATED, NEW VERSION HERE: https://pastebin.com/xHHGCVZ1 OR https://pastebin.com/1z3JgtLV
  2.  
  3. ExecuteAction("ADD_TO_INTELL_DATABASE",...)
  4. ExecuteAction("ADD_TO_MSEC_TIMER",...)
  5. ExecuteAction("AI_PLAYER_BUILD_SUPPLY_CENTER",...)
  6. ExecuteAction("AI_PLAYER_BUILD_UPGRADE",...)
  7. ExecuteAction("ALLOW_DISALLOW_ALL_BUILDINGS",...)
  8. ExecuteAction("ALLOW_DISALLOW_ONE_BUILDING",...)
  9. ExecuteAction("ATTACK_MOVE_NAMED_UNIT_TO",...)
  10. ExecuteAction("ATTACK_MOVE_TEAM_TO",...)
  11. ExecuteAction("ATTACK_MOVE_TEAM_TO_NAMED_OBJECT",...)
  12. ExecuteAction("ATTACK_MOVE_TEAM_TO_NEAREST_OBJECT_OF_TYPE_OF_PLAYER",...)
  13. ExecuteAction("AUDIO_FADE_VOLUME",...)
  14. ExecuteAction("AUDIO_MAKE_ALL_SOUNDS_SUBJECT_TO_FADE",...)
  15. ExecuteAction("AUDIO_MAKE_SOUND_IMMUNE_TO_FADE",...)
  16. ExecuteAction("AUDIO_MAKE_SOUND_SUBJECT_TO_FADE",...)
  17. ExecuteAction("AUDIO_OVERRIDE_VOLUME_TYPE",...)
  18. ExecuteAction("AUDIO_POP_MUSIC",...)
  19. ExecuteAction("AUDIO_PUSH_MUSIC",...)
  20. ExecuteAction("AUDIO_REMOVE_ALL_REVERB_SUPPRESSION_POLYGONS",...)
  21. ExecuteAction("AUDIO_REMOVE_REVERB",...)
  22. ExecuteAction("AUDIO_REMOVE_REVERB_SUPPRESSION_POLYGON",...)
  23. ExecuteAction("AUDIO_RESTORE_VOLUME_ALL_TYPE",...)
  24. ExecuteAction("AUDIO_RESTORE_VOLUME_TYPE",...)
  25. ExecuteAction("AUDIO_SET_REVERB_ROOM_TYPE",...)
  26. ExecuteAction("AUDIO_SET_REVERB_SUPPRESSION_POLYGON",...)
  27. ExecuteAction("BUILD_BASE_BUILDING",...)
  28. ExecuteAction("BUILD_BASE_BUILDING_IN_SLOT",...)
  29. ExecuteAction("BUILD_BASE_BUILDING_PER_TACTIC",...)
  30. ExecuteAction("BUILD_BASE_BUILDING_PER_TACTICAL_MARKER",...)
  31. ExecuteAction("BUILD_BASE_BUILDING_WITH_TACTIC",...)
  32. ExecuteAction("BUILD_BUILDING_ON_FOUNDATION",...)
  33. ExecuteAction("BUILD_LIST_ELIMINATE_FOOTPRINT",...)
  34. ExecuteAction("BUILD_LIST_ELIMINATE_FOOTPRINT_ALL",...)
  35. ExecuteAction("BUILD_LIST_MOVE_TO_TOP",...)
  36. ExecuteAction("BUILD_TEAM",...)
  37. ExecuteAction("CALL_IN_REINFORCEMENTS_WITHOUT_MOVIE",...)
  38. ExecuteAction("CALL_SUBROUTINE",...)
  39. ExecuteAction("CAMEO_FLASH",...)
  40. ExecuteAction("CAMERA_ADD_SHAKER_AT",...)
  41. ExecuteAction("CAMERA_BLOOM_EFFECT_BEGIN",...)
  42. ExecuteAction("CAMERA_BLOOM_EFFECT_END",...)
  43. ExecuteAction("CAMERA_DISABLE_SLAVE_MODE",...)
  44. ExecuteAction("CAMERA_ENABLE_SLAVE_MODE",...)
  45. ExecuteAction("CAMERA_FADE_ADD",...)
  46. ExecuteAction("CAMERA_FADE_MULTIPLY",...)
  47. ExecuteAction("CAMERA_FADE_SATURATE",...)
  48. ExecuteAction("CAMERA_FADE_SUBTRACT",...)
  49. ExecuteAction("CAMERA_FOLLOW_NAMED",...)
  50. ExecuteAction("CAMERA_LETTERBOX_BEGIN",...)
  51. ExecuteAction("CAMERA_LETTERBOX_END",...)
  52. ExecuteAction("CAMERA_LOOK_TOWARD_OBJECT",...)
  53. ExecuteAction("CAMERA_LOOK_TOWARD_WAYPOINT",...)
  54. ExecuteAction("CAMERA_MOD_FINAL_LOOK_TOWARD",...)
  55. ExecuteAction("CAMERA_MOD_FREEZE_ANGLE",...)
  56. ExecuteAction("CAMERA_MOD_FREEZE_TIME",...)
  57. ExecuteAction("CAMERA_MOD_LOOK_TOWARD",...)
  58. ExecuteAction("CAMERA_MOD_SET_FINAL_PITCH",...)
  59. ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER",...)
  60. ExecuteAction("CAMERA_MOD_SET_FINAL_ZOOM",...)
  61. ExecuteAction("CAMERA_MOD_SET_ROLLING_AVERAGE",...)
  62. ExecuteAction("CAMERA_MOVE_HOME",...)
  63. ExecuteAction("CAMERA_REMOVE_AREA_RESTRICTION",...)
  64. ExecuteAction("CAMERA_RESTRICT_TO_AREA",...)
  65. ExecuteAction("CAMERA_SET_AUDIBLE_DISTANCE",...)
  66. ExecuteAction("CAMERA_SET_DEFAULT",...)
  67. ExecuteAction("CAMERA_STOP_FOLLOW",...)
  68. ExecuteAction("CAMERA_STOP_TETHER_NAMED",...)
  69. ExecuteAction("CAMERA_TETHER_NAMED",...)
  70. ExecuteAction("CHANGE_BURN_RATE_AT_WAYPOINT",...)
  71. ExecuteAction("CHANGE_BURN_RATE_IN_AREA",...)
  72. ExecuteAction("CHOOSE_VICTIM_ALWAYS_USES_NORMAL",...)
  73. ExecuteAction("CLEAR_MGBATTLE_RESTRICTION",...)
  74. ExecuteAction("CLOSE_OBJECTIVES_SCREEN",...)
  75. ExecuteAction("COMMANDBAR_ADD_BUTTON_OBJECTTYPE_SLOT",...)
  76. ExecuteAction("COUNTER_MATH_COUNTER",...)
  77. ExecuteAction("COUNTER_MATH_VALUE",...)
  78. ExecuteAction("CREATE_DELAYED_CARRYOVER_UNIT_AT_WAYPOINT",...)
  79. ExecuteAction("CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE",...)
  80. ExecuteAction("CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE_WITH_ORIENTATION",...)
  81. ExecuteAction("CREATE_NAMED_ON_TEAM_AT_WAYPOINT",...)
  82. ExecuteAction("CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION",...)
  83. ExecuteAction("CREATE_NAMED_STRIKE_FORCE_ON_TEAM_AT_WAYPOINT",...)
  84. ExecuteAction("CREATE_OBJECT",...)
  85. ExecuteAction("CREATE_REINFORCEMENT_TEAM",...)
  86. ExecuteAction("CREATE_REINFORCEMENT_TEAM_AT_UNIT_POSITION",...)
  87. ExecuteAction("CREATE_UNIT_REVIVAL_ENTRY",...)
  88. ExecuteAction("CREATE_UNIT_REVIVAL_ENTRY_AT_LEVEL",...)
  89. ExecuteAction("CREATE_UNIT_REVIVAL_ENTRY_FROM_DELAYED_CARRYOVER_HERO",...)
  90. ExecuteAction("CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT",...)
  91. ExecuteAction("CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION",...)
  92. ExecuteAction("DAMAGE_MEMBERS_OF_TEAM",...)
  93. ExecuteAction("DEBUG_CRASH_BOX",...)
  94. ExecuteAction("DEBUG_MESSAGE_BOX",...)
  95. ExecuteAction("DEBUG_STRING",...)
  96. ExecuteAction("DECREMENT_COUNTER",...)
  97. ExecuteAction("DEFEAT",...)
  98. ExecuteAction("DELETE_ALL_UNMANNED",...)
  99. ExecuteAction("DEPLOY_NAMED_SIEGE_ON_WAYPOINT",...)
  100. ExecuteAction("DEPLOY_SIEGE_NEAR_TEAM",...)
  101. ExecuteAction("DEPLOY_SIEGE_ON_NAMED_WALL",...)
  102. ExecuteAction("DEPLOY_SIEGE_ON_WAYPOINT",...)
  103. ExecuteAction("DESELECT",...)
  104. ExecuteAction("DIM_WORLD_LIGHTS",...)
  105. ExecuteAction("DISABLE_BORDER_SHROUD",...)
  106. ExecuteAction("DISABLE_COUNTDOWN_TIMER_DISPLAY",...)
  107. ExecuteAction("DISABLE_INPUT",...)
  108. ExecuteAction("DISABLE_OBJECT_SOUND",...)
  109. ExecuteAction("DISABLE_OBJECTIVES_SCREEN",...)
  110. ExecuteAction("DISABLE_PLANNING_MODE",...)
  111. ExecuteAction("DISABLE_SCORING",...)
  112. ExecuteAction("DISABLE_SCRIPT",...)
  113. ExecuteAction("DISABLE_SPECIAL_POWER_DISPLAY",...)
  114. ExecuteAction("DISABLE_SPELL_STORE",...)
  115. ExecuteAction("DISABLE_UI_BUILD_BUTTON",...)
  116. ExecuteAction("DISABLE_UI_FIXED_ELEMENT",...)
  117. ExecuteAction("DISABLE_UI_PLAYER_POWER_BUTTON",...)
  118. ExecuteAction("DISABLE_UI_UNIT_ABILITY_BUTTON",...)
  119. ExecuteAction("DISPLAY_CINEMATIC_TEXT",...)
  120. ExecuteAction("DISPLAY_COUNTDOWN_TIMER",...)
  121. ExecuteAction("DISPLAY_COUNTER",...)
  122. ExecuteAction("DISPLAY_NOTIFICATION_BOX",...)
  123. ExecuteAction("DISPLAY_NOTIFICATION_BOX_WITH_OBJECT_TYPE_IMAGE_OVERRIDE",...)
  124. ExecuteAction("DISPLAY_TEXT",...)
  125. ExecuteAction("DISPLAY_TUTORIAL_TEXT",...)
  126. ExecuteAction("ENABLE_BORDER_SHROUD",...)
  127. ExecuteAction("ENABLE_COUNTDOWN_TIMER_DISPLAY",...)
  128. ExecuteAction("ENABLE_HOUSE_COLOR",...)
  129. ExecuteAction("ENABLE_INPUT",...)
  130. ExecuteAction("ENABLE_OBJECT_SOUND",...)
  131. ExecuteAction("ENABLE_OBJECTIVES_SCREEN",...)
  132. ExecuteAction("ENABLE_PLANNING_MODE",...)
  133. ExecuteAction("ENABLE_SCORING",...)
  134. ExecuteAction("ENABLE_SCRIPT",...)
  135. ExecuteAction("ENABLE_SPECIAL_POWER_DISPLAY",...)
  136. ExecuteAction("ENABLE_SPELL_STORE",...)
  137. ExecuteAction("EVA_SET_ENABLED_DISABLED",...)
  138. ExecuteAction("EXIT_SPECIFIC_BUILDING",...)
  139. ExecuteAction("FIND_HOME_BASE_OF_PLAYER",...)
  140. ExecuteAction("FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE",...)
  141. ExecuteAction("FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE_BY_PLAYER",...)
  142. ExecuteAction("FIRE_SPECIAL_POWER_ON_TEAM",...)
  143. ExecuteAction("FLASH_OBJECTIVES_BUTTON",...)
  144. ExecuteAction("FLASH_PLANNING_MODE_BUTTON",...)
  145. ExecuteAction("FLASH_SPELL_STORE_BUTTON",...)
  146. ExecuteAction("FLASH_UI_BUILD_BUTTON",...)
  147. ExecuteAction("FLASH_UI_FIXED_ELEMENT",...)
  148. ExecuteAction("FLASH_UI_PLAYER_POWER_BUTTON",...)
  149. ExecuteAction("FLASH_UI_SUDS_ELEMENT",...)
  150. ExecuteAction("FLASH_UI_UNIT_ABILITY_BUTTON",...)
  151. ExecuteAction("FOCAL_LENGTH_CAMERA",...)
  152. ExecuteAction("FREEZE_TIME",...)
  153. ExecuteAction("GATE_CLOSE",...)
  154. ExecuteAction("GATE_OPEN",...)
  155. ExecuteAction("GATE_READY",...)
  156. ExecuteAction("GIVE_PLAYER_UPGRADE",...)
  157. ExecuteAction("GLOBAL_SET_STEALTH_ENABLED",...)
  158. ExecuteAction("HERO_SELECT_BUTTON_FLASH",...)
  159. ExecuteAction("HIDE_COUNTDOWN_TIMER",...)
  160. ExecuteAction("HIDE_COUNTER",...)
  161. ExecuteAction("HIDE_MISSION_OBJECTIVE",...)
  162. ExecuteAction("HIDE_TUTORIAL_TEXT",...)
  163. ExecuteAction("HIDE_UI",...)
  164. ExecuteAction("HUMAN_IMPASSABLE_AREA",...)
  165. ExecuteAction("IDLE_ALL_UNITS",...)
  166. ExecuteAction("INCREMENT_COUNTER",...)
  167. ExecuteAction("KILL_HORDE_MEMBERS",...)
  168. ExecuteAction("LINK_MISSION_OBJECTIVE_TO_OBJECT",...)
  169. ExecuteAction("LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS",...)
  170. ExecuteAction("LINK_MISSION_OBJECTIVE_TO_WAYPOINT",...)
  171. ExecuteAction("LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS",...)
  172. ExecuteAction("LIVING_WORLD_DESPAWN_ARMY",...)
  173. ExecuteAction("LIVING_WORLD_EXIT_TO_REGION_VIEW",...)
  174. ExecuteAction("LIVING_WORLD_MOVE_ARMY_TO_POSITION",...)
  175. ExecuteAction("LIVING_WORLD_MOVE_ARMY_TO_ZONE",...)
  176. ExecuteAction("LIVING_WORLD_ORDER_ARMY_MOVE_TO_ADJACENT_REGION",...)
  177. ExecuteAction("LIVING_WORLD_SET_ARMY_REF_TO_HERO_ARMY_BY_INDEX",...)
  178. ExecuteAction("LIVING_WORLD_SET_PLAYER_REF_BY_TEMPLATE",...)
  179. ExecuteAction("LIVING_WORLD_SET_REGION_REF_TO_ADJACENT_REGION",...)
  180. ExecuteAction("LIVING_WORLD_SET_REGION_REF_TO_ARMY_REGION",...)
  181. ExecuteAction("LIVING_WORLD_SPAWN_ARMY_AT_POSITION",...)
  182. ExecuteAction("LIVING_WORLD_SPAWN_ARMY_IN_ZONE",...)
  183. ExecuteAction("LOCALDEFEAT",...)
  184. ExecuteAction("LOCK_CAMERA",...)
  185. ExecuteAction("LOCK_CAMERA_ANGLE_AND_HEIGHT",...)
  186. ExecuteAction("LOCK_CAMERA_RESET",...)
  187. ExecuteAction("LOCK_CAMERA_ROTATION",...)
  188. ExecuteAction("LOCK_CAMERA_SCROLL",...)
  189. ExecuteAction("LOCK_CAMERA_ZOOM",...)
  190. ExecuteAction("MAP_CHANGE_CLOUD_SPEED",...)
  191. ExecuteAction("MAP_EXIT",...)
  192. ExecuteAction("MAP_REVEAL_ALL",...)
  193. ExecuteAction("MAP_REVEAL_ALL_PERM",...)
  194. ExecuteAction("MAP_REVEAL_ALL_UNDO_PERM",...)
  195. ExecuteAction("MAP_REVEAL_AT_WAYPOINT",...)
  196. ExecuteAction("MAP_REVEAL_IN_TRIGGER",...)
  197. ExecuteAction("MAP_REVEAL_PERMANENTLY_AT_WAYPOINT",...)
  198. ExecuteAction("MAP_REVEAL_PERMANENTLY_IN_TRIGGER",...)
  199. ExecuteAction("MAP_SHROUD_ALL",...)
  200. ExecuteAction("MAP_SHROUD_AT_WAYPOINT",...)
  201. ExecuteAction("MAP_SHROUD_SET_RESHROUD_TIME",...)
  202. ExecuteAction("MAP_SWITCH_BORDER",...)
  203. ExecuteAction("MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT",...)
  204. ExecuteAction("MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER",...)
  205. ExecuteAction("MARK_MISSION_OBJECTIVE_COMPLETED",...)
  206. ExecuteAction("MARK_MISSION_OBJECTIVE_NOT_COMPLETED",...)
  207. ExecuteAction("MODIFY_METAGAME_MAX_TIBERIUM",...)
  208. ExecuteAction("MODIFY_METAGAME_PLAYERS_TIBERIUM",...)
  209. ExecuteAction("MOVE_CAMERA_ALONG_SPLINE_PATH",...)
  210. ExecuteAction("MOVE_CAMERA_BY_ANIMATION",...)
  211. ExecuteAction("MOVE_CAMERA_LOCATOR_ALONG_SPLINE_PATH",...)
  212. ExecuteAction("MOVE_CAMERA_TO",...)
  213. ExecuteAction("MOVE_CAMERA_TO_NAMED",...)
  214. ExecuteAction("MOVE_CAMERA_TO_SELECTION",...)
  215. ExecuteAction("MOVE_NAMED_UNIT_TO",...)
  216. ExecuteAction("MOVE_TEAM_HOME",...)
  217. ExecuteAction("MOVE_TEAM_TO",...)
  218. ExecuteAction("MOVIE_PLAY_FULLSCREEN",...)
  219. ExecuteAction("MOVIE_PLAY_RADAR",...)
  220. ExecuteAction("MUSIC_PLAY_TRACK_FINITE_TIMES",...)
  221. ExecuteAction("MUSIC_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY",...)
  222. ExecuteAction("MUSIC_PLAY_TRACK_FINITE_TIMES_AS_SPECIAL_END_OF_LEVEL_MUSIC",...)
  223. ExecuteAction("MUSIC_PUSH_TRACK_FINITE_TIMES",...)
  224. ExecuteAction("MUSIC_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY",...)
  225. ExecuteAction("MUSIC_RESET_MUSIC_SCRIPTING_SYSTEM",...)
  226. ExecuteAction("MUSIC_RETURN_TO_MUSIC_SCRIPTING",...)
  227. ExecuteAction("MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES",...)
  228. ExecuteAction("MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY",...)
  229. ExecuteAction("MUSIC_SCRIPT_POP_MUSIC",...)
  230. ExecuteAction("MUSIC_SCRIPT_PUSH_MUSIC",...)
  231. ExecuteAction("MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES",...)
  232. ExecuteAction("MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY",...)
  233. ExecuteAction("MUSIC_SCRIPT_SET_TRACK",...)
  234. ExecuteAction("MUSIC_SET_TRACK",...)
  235. ExecuteAction("MUSIC_SET_VOLUME",...)
  236. ExecuteAction("MUSIC_TURN_OFF_MUSIC_SCRIPTING",...)
  237. ExecuteAction("NAME_SET_AUTO_ABILITY",...)
  238. ExecuteAction("NAMED_ADD_SPECIAL_POWER_COUNTDOWN",...)
  239. ExecuteAction("NAMED_APPLY_ATTACK_PRIORITY_SET",...)
  240. ExecuteAction("NAMED_ATTACK_AREA",...)
  241. ExecuteAction("NAMED_ATTACK_AREA_FOR_SECONDS",...)
  242. ExecuteAction("NAMED_ATTACK_FOLLOW_WAYPOINTS",...)
  243. ExecuteAction("NAMED_ATTACK_NAMED",...)
  244. ExecuteAction("NAMED_ATTACK_TEAM",...)
  245. ExecuteAction("NAMED_BASE_UNPACK",...)
  246. ExecuteAction("NAMED_BASE_UNPACK_FREE",...)
  247. ExecuteAction("NAMED_BUILD_STRUCTURE_AT_WAYPOINT",...)
  248. ExecuteAction("NAMED_CUSTOM_COLOR",...)
  249. ExecuteAction("NAMED_DAMAGE",...)
  250. ExecuteAction("NAMED_DELETE",...)
  251. ExecuteAction("NAMED_ENTER_NAMED",...)
  252. ExecuteAction("NAMED_EXIT_ALL",...)
  253. ExecuteAction("NAMED_EXIT_BUILDING",...)
  254. ExecuteAction("NAMED_FACE_NAMED",...)
  255. ExecuteAction("NAMED_FACE_WAYPOINT",...)
  256. ExecuteAction("NAMED_FIRE_METAGAME_OP_INSTANT",...)
  257. ExecuteAction("NAMED_FIRE_SPECIAL_POWER",...)
  258. ExecuteAction("NAMED_FIRE_SPECIAL_POWER_AT_NAMED",...)
  259. ExecuteAction("NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT",...)
  260. ExecuteAction("NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH",...)
  261. ExecuteAction("NAMED_FLASH",...)
  262. ExecuteAction("NAMED_FLASH_WHITE",...)
  263. ExecuteAction("NAMED_FOLLOW_WAYPOINTS",...)
  264. ExecuteAction("NAMED_FOLLOW_WAYPOINTS_EXACT",...)
  265. ExecuteAction("NAMED_GARRISON_NEAREST_BUILDING",...)
  266. ExecuteAction("NAMED_GARRISON_SPECIFIC_BUILDING",...)
  267. ExecuteAction("NAMED_GARRISON_SPECIFIC_BUILDING_INSTANTLY",...)
  268. ExecuteAction("NAMED_GUARD",...)
  269. ExecuteAction("NAMED_HIDE_SPECIAL_POWER_DISPLAY",...)
  270. ExecuteAction("NAMED_HUNT",...)
  271. ExecuteAction("NAMED_KILL",...)
  272. ExecuteAction("NAMED_RECEIVE_UPGRADE",...)
  273. ExecuteAction("NAMED_REMOVE_UPGRADE",...)
  274. ExecuteAction("NAMED_SET_ATTITUDE",...)
  275. ExecuteAction("NAMED_SET_CAMERA_FADING",...)
  276. ExecuteAction("NAMED_SET_EMOTICON",...)
  277. ExecuteAction("NAMED_SET_HELD",...)
  278. ExecuteAction("NAMED_SET_REPULSOR",...)
  279. ExecuteAction("NAMED_SET_SLEEP_STATUS",...)
  280. ExecuteAction("NAMED_SET_SPECIAL_POWER_COUNTDOWN",...)
  281. ExecuteAction("NAMED_SET_SPECIAL_WEAPONSET",...)
  282. ExecuteAction("NAMED_SET_STEALTH_ENABLED",...)
  283. ExecuteAction("NAMED_SET_STOPPING_DISTANCE",...)
  284. ExecuteAction("NAMED_SET_STRICT_CONTROL_ENABLED",...)
  285. ExecuteAction("NAMED_SET_TOPPLE_DIRECTION",...)
  286. ExecuteAction("NAMED_SHOCK",...)
  287. ExecuteAction("NAMED_SHOW_SPECIAL_POWER_DISPLAY",...)
  288. ExecuteAction("NAMED_START_SPECIAL_POWER_COUNTDOWN",...)
  289. ExecuteAction("NAMED_STOP",...)
  290. ExecuteAction("NAMED_STOP_SPECIAL_POWER_COUNTDOWN",...)
  291. ExecuteAction("NAMED_TOGGLE_CLOSE_RANGE_WEAPON",...)
  292. ExecuteAction("NAMED_TRANSFER_OWNERSHIP_PLAYER",...)
  293. ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY",...)
  294. ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT",...)
  295. ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED",...)
  296. ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING",...)
  297. ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS",...)
  298. ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT",...)
  299. ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING",...)
  300. ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_KINDOF",...)
  301. ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE",...)
  302. ExecuteAction("NO_OP",...)
  303. ExecuteAction("OBJECT_ALLOW_BONUSES",...)
  304. ExecuteAction("OBJECT_CREATE_RADAR_EVENT",...)
  305. ExecuteAction("OBJECT_FORCE_SELECT",...)
  306. ExecuteAction("OBJECTLIST_ADDOBJECTTYPE",...)
  307. ExecuteAction("OBJECTLIST_REMOVEOBJECTTYPE",...)
  308. ExecuteAction("OPEN_COMMAND_BAR",...)
  309. ExecuteAction("OPTIONAL_VICTORY",...)
  310. ExecuteAction("OPTIONS_SET_DRAWICON_UI_MODE",...)
  311. ExecuteAction("OPTIONS_SET_OCCLUSION_MODE",...)
  312. ExecuteAction("OPTIONS_SET_PARTICLE_CAP_MODE",...)
  313. ExecuteAction("OVERRIDE_PLAYER_COMMAND_POINTS",...)
  314. ExecuteAction("OVERSIZE_TERRAIN",...)
  315. ExecuteAction("PITCH_CAMERA",...)
  316. ExecuteAction("PLAY_MOVIE_IN_GAME",...)
  317. ExecuteAction("PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT",...)
  318. ExecuteAction("PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE",...)
  319. ExecuteAction("PLAY_SOUND_EFFECT",...)
  320. ExecuteAction("PLAY_SOUND_EFFECT_AT",...)
  321. ExecuteAction("PLAY_SOUND_EFFECT_AT_TEAM",...)
  322. ExecuteAction("PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT",...)
  323. ExecuteAction("PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE",...)
  324. ExecuteAction("PLAYER_ADD_RANKLEVEL",...)
  325. ExecuteAction("PLAYER_ADD_SKILLPOINTS",...)
  326. ExecuteAction("PLAYER_AFFECT_RECEIVING_EXPERIENCE",...)
  327. ExecuteAction("PLAYER_AI_CHANGEBASEBUILDER",...)
  328. ExecuteAction("PLAYER_AI_CHANGEECONOMYBUILDER",...)
  329. ExecuteAction("PLAYER_AI_CHANGESCIENCEUPGRADER",...)
  330. ExecuteAction("PLAYER_AI_CHANGETACTICAL",...)
  331. ExecuteAction("PLAYER_AI_CHANGETEAMBUILDER",...)
  332. ExecuteAction("PLAYER_AI_CHANGEUNITBUILDER",...)
  333. ExecuteAction("PLAYER_AI_CHANGEUNITUPGRADER",...)
  334. ExecuteAction("PLAYER_AI_CHANGEWALLBUILDER",...)
  335. ExecuteAction("PLAYER_ALLOW_AI_AUTOACQUIRE",...)
  336. ExecuteAction("PLAYER_ASSIMILATE_WITH_ARMY_BY_NAME",...)
  337. ExecuteAction("PLAYER_CREATE_TEAM_FROM_CAPTURED_UNITS",...)
  338. ExecuteAction("PLAYER_DISABLE_BASE_CONSTRUCTION",...)
  339. ExecuteAction("PLAYER_DISABLE_FACTORIES",...)
  340. ExecuteAction("PLAYER_DISABLE_UNIT_CONSTRUCTION",...)
  341. ExecuteAction("PLAYER_ENABLE_BASE_CONSTRUCTION",...)
  342. ExecuteAction("PLAYER_ENABLE_FACTORIES",...)
  343. ExecuteAction("PLAYER_ENABLE_UNIT_CONSTRUCTION",...)
  344. ExecuteAction("PLAYER_EXCLUDE_FROM_SCORE_SCREEN",...)
  345. ExecuteAction("PLAYER_EXIT_ALL_BUILDINGS",...)
  346. ExecuteAction("PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT",...)
  347. ExecuteAction("PLAYER_FORCE_EMOTION",...)
  348. ExecuteAction("PLAYER_GARRISON_ALL_BUILDINGS",...)
  349. ExecuteAction("PLAYER_GIVE_LIGHT_POINT_LEVEL",...)
  350. ExecuteAction("PLAYER_GIVE_LIGHT_POINTS",...)
  351. ExecuteAction("PLAYER_GIVE_MONEY",...)
  352. ExecuteAction("PLAYER_GRANT_SCIENCE",...)
  353. ExecuteAction("PLAYER_HUNT",...)
  354. ExecuteAction("PLAYER_KILL",...)
  355. ExecuteAction("PLAYER_PURCHASE_SCIENCE",...)
  356. ExecuteAction("PLAYER_RELATES_PLAYER",...)
  357. ExecuteAction("PLAYER_REMOVE_LIGHT_POINT_LEVEL",...)
  358. ExecuteAction("PLAYER_REMOVE_OVERRIDE_RELATION_TO_TEAM",...)
  359. ExecuteAction("PLAYER_REPAIR_NAMED_STRUCTURE",...)
  360. ExecuteAction("PLAYER_RESET_LIGHT_POINTS",...)
  361. ExecuteAction("PLAYER_SCIENCE_AVAILABILITY",...)
  362. ExecuteAction("PLAYER_SELECT_SKILLSET",...)
  363. ExecuteAction("PLAYER_SELL_EVERYTHING",...)
  364. ExecuteAction("PLAYER_SET_BASE_POWER",...)
  365. ExecuteAction("PLAYER_SET_MAX_SPELLPOINTS",...)
  366. ExecuteAction("PLAYER_SET_MONEY",...)
  367. ExecuteAction("PLAYER_SET_MONEY_CAP",...)
  368. ExecuteAction("PLAYER_SET_OVERRIDE_RELATION_TO_TEAM",...)
  369. ExecuteAction("PLAYER_SET_RANKLEVEL",...)
  370. ExecuteAction("PLAYER_SET_RANKLEVELLIMIT",...)
  371. ExecuteAction("PLAYER_SET_SPECIAL_POWER_COUNTDOWN",...)
  372. ExecuteAction("PLAYER_SPECIAL_POWER_AVAILABILITY",...)
  373. ExecuteAction("PLAYER_TRANSFER_OWNERSHIP_PLAYER",...)
  374. ExecuteAction("PLAYER_UNIT_TYPE_SPECIAL_POWER_IGNORE_REQUIREMENTS",...)
  375. ExecuteAction("QUICKVICTORY",...)
  376. ExecuteAction("RADAR_CREATE_EVENT",...)
  377. ExecuteAction("RADAR_DISABLE",...)
  378. ExecuteAction("RADAR_ENABLE",...)
  379. ExecuteAction("RADAR_FORCE_ENABLE",...)
  380. ExecuteAction("RADAR_REVERT_TO_NORMAL",...)
  381. ExecuteAction("RECOMMENDED",...)
  382. ExecuteAction("RECRUIT_COMBO_UNITS_FROM_TEAM",...)
  383. ExecuteAction("RECRUIT_TEAM",...)
  384. ExecuteAction("RECRUIT_TEAM_AT_TEAM",...)
  385. ExecuteAction("REFRESH_RADAR",...)
  386. ExecuteAction("REGISTER_OBJECT_VS_OBJECT_KILL_RECORDING",...)
  387. ExecuteAction("REINFORCEMENTS_DISPLAY_BANNER",...)
  388. ExecuteAction("REMOVE_PLAYER_UPGRADE",...)
  389. ExecuteAction("REMOVE_REINFORCEMENT_ARMY",...)
  390. ExecuteAction("RESET_CAMERA",...)
  391. ExecuteAction("RESET_CAMERA_TUTORIAL_STATE",...)
  392. ExecuteAction("RESIZE_VIEW_GUARDBAND",...)
  393. ExecuteAction("RESTART_TIMER",...)
  394. ExecuteAction("RESTORE_WORLD_LIGHTS",...)
  395. ExecuteAction("RESUME_BACKGROUND_SOUNDS",...)
  396. ExecuteAction("RESUME_SUPPLY_TRUCKING",...)
  397. ExecuteAction("RETRACT_SIEGE_FROM_WALL",...)
  398. ExecuteAction("ROLL_CAMERA",...)
  399. ExecuteAction("ROTATE_CAMERA",...)
  400. ExecuteAction("ROTATE_CAMERA_LOCKED",...)
  401. ExecuteAction("ROTATE_CAMERA_TO_ANGLE",...)
  402. ExecuteAction("SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES",...)
  403. ExecuteAction("SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE",...)
  404. ExecuteAction("SCREEN_SHAKE",...)
  405. ExecuteAction("SCRIPTING_OVERRIDE_HULK_LIFETIME",...)
  406. ExecuteAction("SELECT_BUILDER_BUTTON_FLASH",...)
  407. ExecuteAction("SELECT_OBJECT",...)
  408. ExecuteAction("SELL_BUILDING_ON_FOUNDATION",...)
  409. ExecuteAction("SET_ATTACK_PRIORITY_KIND_OF",...)
  410. ExecuteAction("SET_ATTACK_PRIORITY_THING",...)
  411. ExecuteAction("SET_AVAILABLE_STRIKEFORCES",...)
  412. ExecuteAction("SET_BASE_CONSTRUCTION_SPEED",...)
  413. ExecuteAction("SET_CAMERA_CLIP_DEPTH_MULTIPLIER",...)
  414. ExecuteAction("SET_CAMPAIGN_FLAG",...)
  415. ExecuteAction("SET_CAVE_INDEX",...)
  416. ExecuteAction("SET_COMMAND_POINTS_TO_BUILD_TEAM_TO_COUNTER",...)
  417. ExecuteAction("SET_COUNTER",...)
  418. ExecuteAction("SET_COUNTER_IN_SECONDS",...)
  419. ExecuteAction("SET_COUNTER_TO_BASE_POPULATION",...)
  420. ExecuteAction("SET_COUNTER_TO_CLIENT_RANDOM_VALUE",...)
  421. ExecuteAction("SET_COUNTER_TO_COUNTER",...)
  422. ExecuteAction("SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNES_WITH_MODELCONDITION",...)
  423. ExecuteAction("SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNS_WITH_KINDOF",...)
  424. ExecuteAction("SET_DEFAULT_ATTACK_PRIORITY",...)
  425. ExecuteAction("SET_DISABLE_STRATEGIC_BUILDING",...)
  426. ExecuteAction("SET_FLAG",...)
  427. ExecuteAction("SET_FLAG_TO_FLAG",...)
  428. ExecuteAction("SET_FPS_LIMIT",...)
  429. ExecuteAction("SET_GAMEPLAYMODE_TIMER",...)
  430. ExecuteAction("SET_HERO_EXPERIENCE_SHARING",...)
  431. ExecuteAction("SET_IGNORE_SKIRMISH_VICTORY_CONDITIONS",...)
  432. ExecuteAction("SET_LOGIC_FOG_STATE",...)
  433. ExecuteAction("SET_METAGAME_MAX_TIBERIUM",...)
  434. ExecuteAction("SET_METAGAME_PLAYERS_TIBERIUM",...)
  435. ExecuteAction("SET_METAGAME_TURN_TIMER",...)
  436. ExecuteAction("SET_MG_PLAYER_OPS_POINTS_LIMITS",...)
  437. ExecuteAction("SET_MGBATTLE_RESTRICTION",...)
  438. ExecuteAction("SET_MILLISECOND_TIMER",...)
  439. ExecuteAction("SET_MISSION_OBJECTIVE_STATUS",...)
  440. ExecuteAction("SET_PLAYER_COMMAND_POINTS_AVAILABLE_TO_COUNTER",...)
  441. ExecuteAction("SET_PLAYER_COMMAND_POINTS_TOTAL_TO_COUNTER",...)
  442. ExecuteAction("SET_PLAYER_COMMAND_POINTS_USED_TO_COUNTER",...)
  443. ExecuteAction("SET_PLAYER_KILLS_OF_KINDOF_TO_COUNTER",...)
  444. ExecuteAction("SET_PLAYER_KILLS_OF_TYPE_TO_COUNTER",...)
  445. ExecuteAction("SET_PLAYER_LIGHT_POINTS_TO_COUNTER",...)
  446. ExecuteAction("SET_PLAYER_MONEY_TO_COUNTER",...)
  447. ExecuteAction("SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER",...)
  448. ExecuteAction("SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER_INCLUDE_DEAD",...)
  449. ExecuteAction("SET_RANDOM_COUNTER",...)
  450. ExecuteAction("SET_RANDOM_COUNTER_IN_SECONDS",...)
  451. ExecuteAction("SET_RANDOM_MSEC_TIMER",...)
  452. ExecuteAction("SET_RANDOM_TIMER",...)
  453. ExecuteAction("SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER",...)
  454. ExecuteAction("SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER",...)
  455. ExecuteAction("SET_STOPPING_DISTANCE",...)
  456. ExecuteAction("SET_TEAM_REFERENCE",...)
  457. ExecuteAction("SET_TEAM_REFERENCE_TO_REFERNECE",...)
  458. ExecuteAction("SET_TIMER",...)
  459. ExecuteAction("SET_TREE_SWAY",...)
  460. ExecuteAction("SET_UI_ELEMENT_ENABLED",...)
  461. ExecuteAction("SET_UNIT_EXPERIENCE_TO_COUNTER",...)
  462. ExecuteAction("SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER",...)
  463. ExecuteAction("SET_UNIT_POPULATION_PERCENTAGE_TO_COUNTER",...)
  464. ExecuteAction("SET_UNIT_REFERENCE",...)
  465. ExecuteAction("SET_UNIT_REFERENCE_TO_REFERENCE",...)
  466. ExecuteAction("SET_UNIT_UNREST_PERCENTAGE_TO_COUNTER",...)
  467. ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER",...)
  468. ExecuteAction("SETUP_CAMERA",...)
  469. ExecuteAction("SHOW_MILITARY_CAPTION",...)
  470. ExecuteAction("SHOW_MISSION_OBJECTIVE",...)
  471. ExecuteAction("SHOW_UI",...)
  472. ExecuteAction("SKIRMISH_AI_MAKE_BASE",...)
  473. ExecuteAction("SKIRMISH_AI_REBUILD_SYSTEM_SCAN",...)
  474. ExecuteAction("SKIRMISH_AI_SET_FAVORED_ENEMY",...)
  475. ExecuteAction("SKIRMISH_AI_USE_REBUILD_SYSTEM",...)
  476. ExecuteAction("SKIRMISH_AI_USE_REPAIRS",...)
  477. ExecuteAction("SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE",...)
  478. ExecuteAction("SKIRMISH_BUILD_BASE_DEFENSE_FLANK",...)
  479. ExecuteAction("SKIRMISH_BUILD_BASE_DEFENSE_FRONT",...)
  480. ExecuteAction("SKIRMISH_BUILD_BUILDING",...)
  481. ExecuteAction("SKIRMISH_BUILD_STRUCTURE_FLANK",...)
  482. ExecuteAction("SKIRMISH_BUILD_STRUCTURE_FRONT",...)
  483. ExecuteAction("SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST",...)
  484. ExecuteAction("SKIRMISH_FOLLOW_APPROACH_PATH",...)
  485. ExecuteAction("SKIRMISH_MOVE_TO_APPROACH_PATH",...)
  486. ExecuteAction("SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT",...)
  487. ExecuteAction("SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL",...)
  488. ExecuteAction("SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL",...)
  489. ExecuteAction("SOUND_AMBIENT_PAUSE",...)
  490. ExecuteAction("SOUND_AMBIENT_RESUME",...)
  491. ExecuteAction("SOUND_DISABLE_TYPE",...)
  492. ExecuteAction("SOUND_ENABLE_ALL",...)
  493. ExecuteAction("SOUND_ENABLE_TYPE",...)
  494. ExecuteAction("SOUND_PLAY_NAMED",...)
  495. ExecuteAction("SOUND_REMOVE_ALL_DISABLED",...)
  496. ExecuteAction("SOUND_REMOVE_TYPE",...)
  497. ExecuteAction("SOUND_SET_VOLUME",...)
  498. ExecuteAction("SPEECH_PLAY",...)
  499. ExecuteAction("SPEECH_SET_VOLUME",...)
  500. ExecuteAction("STOP_TIMER",...)
  501. ExecuteAction("STORE_OBJECT_KILL_COUNT_TO_COUNTER",...)
  502. ExecuteAction("STRINGLIST_ADDSTRIKEFORCE",...)
  503. ExecuteAction("STRINGLIST_REMOVESTRIKEFORCE",...)
  504. ExecuteAction("SUB_FROM_MSEC_TIMER",...)
  505. ExecuteAction("SUSPEND_BACKGROUND_SOUNDS",...)
  506. ExecuteAction("SWITCH_TO_PRODUCTION_QUEUE_TAB",...)
  507. ExecuteAction("TEAM_AFFECT_OBJECT_PANEL_FLAGS",...)
  508. ExecuteAction("TEAM_AI_TRANSFER",...)
  509. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED",...)
  510. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING",...)
  511. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS",...)
  512. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT",...)
  513. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING",...)
  514. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF",...)
  515. ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE",...)
  516. ExecuteAction("TEAM_ALLOW_AI_AUTOACQUIRE",...)
  517. ExecuteAction("TEAM_APPLY_ATTACK_PRIORITY_SET",...)
  518. ExecuteAction("TEAM_ASSIMILATE_WITH_ARMY_BY_NAME",...)
  519. ExecuteAction("TEAM_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY",...)
  520. ExecuteAction("TEAM_ATTACK_AREA",...)
  521. ExecuteAction("TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS",...)
  522. ExecuteAction("TEAM_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE",...)
  523. ExecuteAction("TEAM_ATTACK_NAMED",...)
  524. ExecuteAction("TEAM_ATTACK_TEAM",...)
  525. ExecuteAction("TEAM_AVAILABLE_FOR_RECRUITMENT",...)
  526. ExecuteAction("TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT",...)
  527. ExecuteAction("TEAM_CHANGE_OBJECT_STATUS",...)
  528. ExecuteAction("TEAM_CLEAR_MODELCONDITION",...)
  529. ExecuteAction("TEAM_COLLECT_NEARBY_FOR_TEAM",...)
  530. ExecuteAction("TEAM_CONTEXT_SENSITIVE_ATTACK",...)
  531. ExecuteAction("TEAM_CREATE_RADAR_EVENT",...)
  532. ExecuteAction("TEAM_DECREASE_PRIORITY",...)
  533. ExecuteAction("TEAM_DECREASE_PRIORITY_BY_VALUE",...)
  534. ExecuteAction("TEAM_DELETE",...)
  535. ExecuteAction("TEAM_DELETE_LIVING",...)
  536. ExecuteAction("TEAM_ENABLE_HOUSE_COLOR",...)
  537. ExecuteAction("TEAM_ENTER_NAMED",...)
  538. ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT",...)
  539. ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING",...)
  540. ExecuteAction("TEAM_EXIT_ALL",...)
  541. ExecuteAction("TEAM_EXIT_ALL_BUILDINGS",...)
  542. ExecuteAction("TEAM_FACE_NAMED",...)
  543. ExecuteAction("TEAM_FACE_WAYPOINT",...)
  544. ExecuteAction("TEAM_FLASH",...)
  545. ExecuteAction("TEAM_FLASH_WHITE",...)
  546. ExecuteAction("TEAM_FOLLOW_WAYPOINTS",...)
  547. ExecuteAction("TEAM_FOLLOW_WAYPOINTS_EXACT",...)
  548. ExecuteAction("TEAM_FORCE_EMOTION",...)
  549. ExecuteAction("TEAM_GAIN_LEVEL",...)
  550. ExecuteAction("TEAM_GARRISON_NEAREST_BUILDING",...)
  551. ExecuteAction("TEAM_GARRISON_SPECIFIC_BUILDING",...)
  552. ExecuteAction("TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY",...)
  553. ExecuteAction("TEAM_GARRISON_TEAM_INSTANTLY",...)
  554. ExecuteAction("TEAM_GIVE_EXPERIENCE_LEVEL",...)
  555. ExecuteAction("TEAM_GIVE_EXPERIENCE_POINTS",...)
  556. ExecuteAction("TEAM_GIVE_NEAREST_TEAM_UPGRADE",...)
  557. ExecuteAction("TEAM_GIVE_TEAM_UPGRADE",...)
  558. ExecuteAction("TEAM_GUARD",...)
  559. ExecuteAction("TEAM_GUARD_AREA",...)
  560. ExecuteAction("TEAM_GUARD_AREA_FROM_POSITION",...)
  561. ExecuteAction("TEAM_GUARD_FOR_FRAMECOUNT",...)
  562. ExecuteAction("TEAM_GUARD_FOR_SECONDS",...)
  563. ExecuteAction("TEAM_GUARD_IN_TUNNEL_NETWORK",...)
  564. ExecuteAction("TEAM_GUARD_NEAREST_KINDOF",...)
  565. ExecuteAction("TEAM_GUARD_OBJECT",...)
  566. ExecuteAction("TEAM_GUARD_POSITION",...)
  567. ExecuteAction("TEAM_GUARD_SUPPLY_CENTER",...)
  568. ExecuteAction("TEAM_GUARD_TEAM",...)
  569. ExecuteAction("TEAM_HARVEST",...)
  570. ExecuteAction("TEAM_HUNT",...)
  571. ExecuteAction("TEAM_IDLE_FOR_FRAMECOUNT",...)
  572. ExecuteAction("TEAM_IDLE_FOR_SECONDS",...)
  573. ExecuteAction("TEAM_INCREASE_PRIORITY",...)
  574. ExecuteAction("TEAM_INCREASE_PRIORITY_BY_VALUE",...)
  575. ExecuteAction("TEAM_KILL",...)
  576. ExecuteAction("TEAM_LOAD_TRANSPORTS",...)
  577. ExecuteAction("TEAM_MERGE_INTO_TEAM",...)
  578. ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF",...)
  579. ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF_OWNED_BY_PLAYER",...)
  580. ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE",...)
  581. ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE_OWNED_BY_PLAYER",...)
  582. ExecuteAction("TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE",...)
  583. ExecuteAction("TEAM_NEEDS_OPEN_GATE",...)
  584. ExecuteAction("TEAM_PANIC",...)
  585. ExecuteAction("TEAM_PARTIAL_USE_COMMANDBUTTON",...)
  586. ExecuteAction("TEAM_RECRUIT_UNITS",...)
  587. ExecuteAction("TEAM_RECRUIT_UNITS_FROM_TEAM",...)
  588. ExecuteAction("TEAM_REMOVE_ALL_OVERRIDE_RELATIONS",...)
  589. ExecuteAction("TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER",...)
  590. ExecuteAction("TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM",...)
  591. ExecuteAction("TEAM_REPAIR_NEREST",...)
  592. ExecuteAction("TEAM_SET_AI_RECRUITABLE_FLAG",...)
  593. ExecuteAction("TEAM_SET_ATTITUDE",...)
  594. ExecuteAction("TEAM_SET_AUTO_ABILITY",...)
  595. ExecuteAction("TEAM_SET_CUSTOM_STATE",...)
  596. ExecuteAction("TEAM_SET_EMOTICON",...)
  597. ExecuteAction("TEAM_SET_EXPERIENCE_POINTS",...)
  598. ExecuteAction("TEAM_SET_FLAME_STATUS",...)
  599. ExecuteAction("TEAM_SET_HEALTH",...)
  600. ExecuteAction("TEAM_SET_MODELCONDITION",...)
  601. ExecuteAction("TEAM_SET_MODELCONDITION_FOR_DURATION",...)
  602. ExecuteAction("TEAM_SET_OVERRIDE_RELATION_TO_PLAYER",...)
  603. ExecuteAction("TEAM_SET_OVERRIDE_RELATION_TO_TEAM",...)
  604. ExecuteAction("TEAM_SET_PLAYERS_NEAREST_UNIT_OF_TYPE_TO_REFERENCE",...)
  605. ExecuteAction("TEAM_SET_REPULSOR",...)
  606. ExecuteAction("TEAM_SET_SLEEP_STATUS",...)
  607. ExecuteAction("TEAM_SET_STATE",...)
  608. ExecuteAction("TEAM_SET_STEALTH_ENABLED",...)
  609. ExecuteAction("TEAM_SET_STRICT_CONTROL_ENABLED",...)
  610. ExecuteAction("TEAM_SPIN_FOR_FRAMECOUNT",...)
  611. ExecuteAction("TEAM_SPIN_FOR_SECONDS",...)
  612. ExecuteAction("TEAM_STAND_GROUND",...)
  613. ExecuteAction("TEAM_STOP",...)
  614. ExecuteAction("TEAM_STOP_AND_DISBAND",...)
  615. ExecuteAction("TEAM_STOP_SEQUENTIAL_SCRIPT",...)
  616. ExecuteAction("TEAM_TELEPORT_TO_WAYPOINT",...)
  617. ExecuteAction("TEAM_TOGGLE_CLOSE_RANGE_WEAPON",...)
  618. ExecuteAction("TEAM_TRANSFER_TO_PLAYER",...)
  619. ExecuteAction("TEAM_UPGRADE",...)
  620. ExecuteAction("TEAM_USE_COMMANDBUTTON_ABILITY",...)
  621. ExecuteAction("TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT",...)
  622. ExecuteAction("TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED",...)
  623. ExecuteAction("TEAM_WAIT_FOR_NOT_CONTAINED_ALL",...)
  624. ExecuteAction("TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL",...)
  625. ExecuteAction("TEAM_WANDER",...)
  626. ExecuteAction("TEAM_WANDER_IN_PLACE",...)
  627. ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT",...)
  628. ExecuteAction("TERRAIN_RENDER_DISABLE",...)
  629. ExecuteAction("TOGGLE_AUTO_BUILD",...)
  630. ExecuteAction("TOGGLE_AVI_CAPTURE",...)
  631. ExecuteAction("UNFREEZE_TIME",...)
  632. ExecuteAction("UNIT_AFFECT_OBJECT_PANEL_FLAGS",...)
  633. ExecuteAction("UNIT_AI_TRANSFER",...)
  634. ExecuteAction("UNIT_AI_TRANSFER_ALL",...)
  635. ExecuteAction("UNIT_ALLOW_AI_AUTOACQUIRE",...)
  636. ExecuteAction("UNIT_ASSIMILATE_WITH_ARMY_BY_NAME",...)
  637. ExecuteAction("UNIT_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY",...)
  638. ExecuteAction("UNIT_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE",...)
  639. ExecuteAction("UNIT_CHANGE_OBJECT_STATUS",...)
  640. ExecuteAction("UNIT_CLEAR_MODELCONDITION",...)
  641. ExecuteAction("UNIT_CONTEXT_SENSITIVE_ATTACK",...)
  642. ExecuteAction("UNIT_DESTROY_ALL_CONTAINED",...)
  643. ExecuteAction("UNIT_ENABLE_HOUSE_COLOR",...)
  644. ExecuteAction("UNIT_EXECUTE_SEQUENTIAL_SCRIPT",...)
  645. ExecuteAction("UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING",...)
  646. ExecuteAction("UNIT_FORCE_EMOTION",...)
  647. ExecuteAction("UNIT_GAIN_LEVEL",...)
  648. ExecuteAction("UNIT_GIVE_EXPERIENCE_LEVEL",...)
  649. ExecuteAction("UNIT_GIVE_EXPERIENCE_POINTS",...)
  650. ExecuteAction("UNIT_GUARD_AREA",...)
  651. ExecuteAction("UNIT_GUARD_AREA_FROM_POSITION",...)
  652. ExecuteAction("UNIT_GUARD_FOR_FRAMECOUNT",...)
  653. ExecuteAction("UNIT_GUARD_FOR_SECONDS",...)
  654. ExecuteAction("UNIT_GUARD_NEAREST_KINDOF",...)
  655. ExecuteAction("UNIT_GUARD_OBJECT",...)
  656. ExecuteAction("UNIT_GUARD_POSITION",...)
  657. ExecuteAction("UNIT_IDLE_FOR_FRAMECOUNT",...)
  658. ExecuteAction("UNIT_IDLE_FOR_SECONDS",...)
  659. ExecuteAction("UNIT_KILL_ALL_IN_AREA",...)
  660. ExecuteAction("UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE",...)
  661. ExecuteAction("UNIT_SET_EXPERIENCE_POINTS",...)
  662. ExecuteAction("UNIT_SET_FLAME_STATUS",...)
  663. ExecuteAction("UNIT_SET_HEALTH",...)
  664. ExecuteAction("UNIT_SET_MAX_LEVEL",...)
  665. ExecuteAction("UNIT_SET_MODELCONDITION",...)
  666. ExecuteAction("UNIT_SET_MODELCONDITION_FOR_DURATION",...)
  667. ExecuteAction("UNIT_SET_STANCE",...)
  668. ExecuteAction("UNIT_SET_TEAM",...)
  669. ExecuteAction("UNIT_SPAWN_NAMED_LOCATION_ORIENTATION",...)
  670. ExecuteAction("UNIT_STAND_GROUND",...)
  671. ExecuteAction("UNIT_STOP_SEQUENTIAL_SCRIPT",...)
  672. ExecuteAction("UNIT_TELEPORT_TO_WAYPOINT",...)
  673. ExecuteAction("UPGRADE_NEAREST_WALL",...)
  674. ExecuteAction("VICTORY",...)
  675. ExecuteAction("VICTORY_SCREEN",...)
  676. ExecuteAction("WAREHOUSE_SET_VALUE",...)
  677. ExecuteAction("WATER_CHANGE_HEIGHT",...)
  678. ExecuteAction("WATER_CHANGE_HEIGHT_OVER_TIME",...)
  679. ExecuteAction("ZOOM_CAMERA",...)
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