satoon101

CS:GO Datamaps (2-28-16)

Feb 28th, 2016
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 194.08 KB | None | 0 0
  1. CAISound
  2. INTEGER m_iSoundType (offset 884)
  3. INTEGER m_iSoundContext (offset 888)
  4. INTEGER m_iVolume (offset 892)
  5. FLOAT m_flDuration (offset 896)
  6. STRING m_iszProxyEntityName (offset 900)
  7. INTEGER InputInsertSound (offset 0)
  8. VOID InputEmitAISound (offset 0)
  9.  
  10. CAI_AllySpeechManager
  11. EMBEDDED m_ConceptCategoryTimers (offset 884) [1 properties]:
  12. TIME m_next (offset 884)
  13. CUSTOM m_ConceptTimers (offset 896)
  14.  
  15. CAI_AssaultGoal
  16. STRING m_RallyPoint (offset 936)
  17. INTEGER m_AssaultCue (offset 940)
  18. INTEGER m_RallySelectMethod (offset 944)
  19. INTEGER m_BranchMethod (offset 948)
  20. VOID InputBeginAssault (offset 0)
  21.  
  22. CAI_BaseActor
  23. INTEGER m_fLatchedPositions (offset 3792)
  24. VECTOR m_latchedEyeOrigin (offset 3796)
  25. VECTOR m_latchedEyeDirection (offset 3808)
  26. VECTOR m_latchedHeadDirection (offset 3820)
  27. VECTOR m_goalHeadDirection (offset 3832)
  28. FLOAT m_goalHeadInfluence (offset 3844)
  29. FLOAT m_goalSpineYaw (offset 3848)
  30. FLOAT m_goalBodyYaw (offset 3852)
  31. VECTOR m_goalHeadCorrection (offset 3856)
  32. TIME m_flBlinktime (offset 3868)
  33. EHANDLE m_hLookTarget (offset 3872)
  34. CUSTOM m_lookQueue (offset 3876)
  35. CUSTOM m_randomLookQueue (offset 3916)
  36. CUSTOM m_syntheticLookQueue (offset 3896)
  37. TIME m_flNextRandomLookTime (offset 3936)
  38. STRING m_iszExpressionScene (offset 3940)
  39. EHANDLE m_hExpressionSceneEnt (offset 3944)
  40. TIME m_flNextRandomExpressionTime (offset 3948)
  41. STRING m_iszIdleExpression (offset 3956)
  42. STRING m_iszAlertExpression (offset 3960)
  43. STRING m_iszCombatExpression (offset 3964)
  44. STRING m_iszDeathExpression (offset 3968)
  45. INTEGER m_ParameterBodyYaw (offset 3984)
  46. INTEGER m_ParameterSpineYaw (offset 3988)
  47. INTEGER m_ParameterNeckTrans (offset 3992)
  48. INTEGER m_ParameterHeadYaw (offset 3996)
  49. INTEGER m_ParameterHeadPitch (offset 4000)
  50. INTEGER m_ParameterHeadRoll (offset 4004)
  51. INTEGER m_FlexweightBodyRightLeft (offset 4008)
  52. INTEGER m_FlexweightChestRightLeft (offset 4012)
  53. INTEGER m_FlexweightHeadForwardBack (offset 4016)
  54. INTEGER m_FlexweightHeadRightLeft (offset 4020)
  55. INTEGER m_FlexweightHeadUpDown (offset 4024)
  56. INTEGER m_FlexweightHeadTilt (offset 4028)
  57. INTEGER m_ParameterGestureHeight (offset 4032)
  58. INTEGER m_ParameterGestureWidth (offset 4036)
  59. INTEGER m_FlexweightGestureUpDown (offset 4040)
  60. INTEGER m_FlexweightGestureRightLeft (offset 4044)
  61. FLOAT m_flAccumYawDelta (offset 3784)
  62. FLOAT m_flAccumYawScale (offset 3788)
  63. FLOAT m_flextarget (offset 4048)
  64. BOOLEAN m_bDontUseSemaphore (offset 4304)
  65. STRING m_iszExpressionOverride (offset 3952)
  66. EMBEDDED m_pExpresser (offset 4308) [6 properties]:
  67. CUSTOM m_ConceptHistories (offset 4316)
  68. TIME m_flStopTalkTime (offset 4352)
  69. TIME m_flStopTalkTimeWithoutDelay (offset 4356)
  70. TIME m_flBlockedTalkTime (offset 4360)
  71. INTEGER m_voicePitch (offset 4364)
  72. TIME m_flLastTimeAcceptedSpeak (offset 4368)
  73. STRING InputSetExpressionOverride (offset 0)
  74.  
  75. CAI_BaseNPC
  76. EMBEDDED m_ScheduleState (offset 2364) [9 properties]:
  77. INTEGER iCurTask (offset 2364)
  78. INTEGER fTaskStatus (offset 2368)
  79. TIME timeStarted (offset 2372)
  80. TIME timeCurTaskStarted (offset 2376)
  81. INTEGER taskFailureCode (offset 2380)
  82. INTEGER iTaskInterrupt (offset 2384)
  83. BOOLEAN bTaskRanAutomovement (offset 2388)
  84. BOOLEAN bTaskUpdatedYaw (offset 2389)
  85. BOOLEAN bScheduleWasInterrupted (offset 2390)
  86. INTEGER m_IdealSchedule (offset 2360)
  87. INTEGER m_failSchedule (offset 2392)
  88. BOOLEAN m_bUsingStandardThinkTime (offset 2397)
  89. TIME m_flLastRealThinkTime (offset 2400)
  90. TIME m_flTimePingEffect (offset 3760)
  91. FLOAT m_flFrozenMoveBlock (offset 3764)
  92. BOOLEAN m_bForceConditionsGather (offset 2576)
  93. BOOLEAN m_bConditionsGathered (offset 2577)
  94. BOOLEAN m_bSkippedChooseEnemy (offset 2578)
  95. INTEGER m_NPCState (offset 2580)
  96. INTEGER m_IdealNPCState (offset 2588)
  97. TIME m_flLastStateChangeTime (offset 2584)
  98. INTEGER m_Efficiency (offset 2592)
  99. INTEGER m_MoveEfficiency (offset 2596)
  100. TIME m_flNextDecisionTime (offset 2600)
  101. INTEGER m_SleepState (offset 2604)
  102. INTEGER m_SleepFlags (offset 2608)
  103. FLOAT m_flWakeRadius (offset 2612)
  104. BOOLEAN m_bWakeSquad (offset 2616)
  105. TICK m_nWakeTick (offset 2620)
  106. CUSTOM m_Activity (offset 2624)
  107. CUSTOM m_translatedActivity (offset 2628)
  108. CUSTOM m_IdealActivity (offset 2632)
  109. CUSTOM m_IdealTranslatedActivity (offset 2640)
  110. CUSTOM m_IdealWeaponActivity (offset 2644)
  111. INTEGER m_nIdealSequence (offset 2636)
  112. EMBEDDED m_pSenses (offset 2656) [10 properties]:
  113. FLOAT m_LookDist (offset 2664)
  114. FLOAT m_LastLookDist (offset 2668)
  115. TIME m_TimeLastLook (offset 2672)
  116. INTEGER m_iSensingFlags (offset 2764)
  117. CUSTOM m_SeenHighPriority (offset 2680)
  118. CUSTOM m_SeenNPCs (offset 2700)
  119. CUSTOM m_SeenMisc (offset 2720)
  120. TIME m_TimeLastLookHighPriority (offset 2752)
  121. TIME m_TimeLastLookNPCs (offset 2756)
  122. TIME m_TimeLastLookMisc (offset 2760)
  123. EMBEDDED m_pLockedBestSound (offset 2660) [11 properties]:
  124. EHANDLE m_hOwner (offset 2660)
  125. INTEGER m_iVolume (offset 2668)
  126. FLOAT m_flOcclusionScale (offset 2672)
  127. INTEGER m_iType (offset 2676)
  128. BOOLEAN m_bNoExpirationTime (offset 2690)
  129. TIME m_flExpireTime (offset 2684)
  130. SHORT m_iNext (offset 2688)
  131. INTEGER m_ownerChannelIndex (offset 2692)
  132. POSITION_VECTOR m_vecOrigin (offset 2696)
  133. BOOLEAN m_bHasOwner (offset 2708)
  134. EHANDLE m_hTarget (offset 2664)
  135. EHANDLE m_hEnemy (offset 2664)
  136. TIME m_flTimeEnemyAcquired (offset 2668)
  137. EHANDLE m_hTargetEnt (offset 2672)
  138. EMBEDDED m_GiveUpOnDeadEnemyTimer (offset 2676) [2 properties]:
  139. FLOAT m_minInterval (offset 2684)
  140. FLOAT m_maxInterval (offset 2688)
  141. EMBEDDED m_FailChooseEnemyTimer (offset 2692) [1 properties]:
  142. TIME m_next (offset 2692)
  143. INTEGER m_EnemiesSerialNumber (offset 2696)
  144. TIME m_flAcceptableTimeSeenEnemy (offset 2700)
  145. EMBEDDED m_UpdateEnemyPosTimer (offset 2704) [1 properties]:
  146. TIME m_next (offset 2704)
  147. VECTOR m_vecCommandGoal (offset 2708)
  148. EMBEDDED m_CommandMoveMonitor (offset 2720) [2 properties]:
  149. POSITION_VECTOR m_vMark (offset 2720)
  150. FLOAT m_flMarkTolerance (offset 2732)
  151. TIME m_flSoundWaitTime (offset 3732)
  152. INTEGER m_nSoundPriority (offset 3736)
  153. TIME m_flIgnoreDangerSoundsUntil (offset 3740)
  154. INTEGER m_afCapability (offset 2800)
  155. TIME m_flMoveWaitFinished (offset 2804)
  156. EHANDLE m_hOpeningDoor (offset 2808)
  157. EMBEDDED m_pNavigator (offset 2832) [19 properties]:
  158. INTEGER m_navType (offset 2844)
  159. EMBEDDED m_pPath (offset 2868) [19 properties]:
  160. FLOAT m_goalTolerance (offset 2872)
  161. CUSTOM m_activity (offset 2876)
  162. EHANDLE m_target (offset 2884)
  163. INTEGER m_sequence (offset 2880)
  164. VECTOR m_vecTargetOffset (offset 2888)
  165. FLOAT m_waypointTolerance (offset 2900)
  166. CUSTOM m_arrivalActivity (offset 2904)
  167. INTEGER m_arrivalSequence (offset 2908)
  168. BOOLEAN m_bGoalPosSet (offset 2916)
  169. POSITION_VECTOR m_goalPos (offset 2920)
  170. BOOLEAN m_bGoalTypeSet (offset 2932)
  171. INTEGER m_goalType (offset 2936)
  172. INTEGER m_goalFlags (offset 2940)
  173. TIME m_routeStartTime (offset 2944)
  174. VECTOR m_goalDirection (offset 2948)
  175. EHANDLE m_goalDirectionTarget (offset 2960)
  176. FLOAT m_goalSpeed (offset 2964)
  177. EHANDLE m_goalSpeedTarget (offset 2968)
  178. FLOAT m_goalStoppingDistance (offset 2972)
  179. BOOLEAN m_bValidateActivitySpeed (offset 2888)
  180. BOOLEAN m_bCalledStartMove (offset 2889)
  181. BOOLEAN m_fNavComplete (offset 2848)
  182. BOOLEAN m_bNotOnNetwork (offset 2890)
  183. BOOLEAN m_bLastNavFailed (offset 2849)
  184. TIME m_flNextSimplifyTime (offset 2892)
  185. BOOLEAN m_bForcedSimplify (offset 2896)
  186. TIME m_flLastSuccessfulSimplifyTime (offset 2900)
  187. TIME m_flTimeLastAvoidanceTriangulate (offset 2904)
  188. FLOAT m_timePathRebuildMax (offset 2908)
  189. FLOAT m_timePathRebuildDelay (offset 2912)
  190. TIME m_timePathRebuildFail (offset 2916)
  191. TIME m_timePathRebuildNext (offset 2920)
  192. BOOLEAN m_fRememberStaleNodes (offset 2924)
  193. BOOLEAN m_bNoPathcornerPathfinds (offset 2925)
  194. EHANDLE m_hBigStepGroundEnt (offset 2956)
  195. EHANDLE m_hLastBlockingEnt (offset 2960)
  196. EMBEDDED m_pLocalNavigator (offset 2836) [1 properties]:
  197. VOID None (offset 2836)
  198. EMBEDDED m_pPathfinder (offset 2840) [1 properties]:
  199. TIME m_flLastStaleLinkCheckTime (offset 2852)
  200. EMBEDDED m_pMoveProbe (offset 2844) [2 properties]:
  201. BOOLEAN m_bIgnoreTransientEntities (offset 2852)
  202. EHANDLE m_hLastBlockingEnt (offset 2860)
  203. EMBEDDED m_pMotor (offset 2848) [8 properties]:
  204. FLOAT m_IdealYaw (offset 2868)
  205. FLOAT m_YawSpeed (offset 2872)
  206. VECTOR m_vecVelocity (offset 2876)
  207. VECTOR m_vecAngularVelocity (offset 2888)
  208. INTEGER m_nDismountSequence (offset 2900)
  209. VECTOR m_vecDismount (offset 2904)
  210. CUSTOM m_facingQueue (offset 2916)
  211. BOOLEAN m_bYawLocked (offset 2940)
  212. CUSTOM m_UnreachableEnts (offset 2812)
  213. EHANDLE m_hInteractionPartner (offset 2756)
  214. EHANDLE m_hLastInteractionTestTarget (offset 2760)
  215. EHANDLE m_hForcedInteractionPartner (offset 2736)
  216. TIME m_flForcedInteractionTimeout (offset 2752)
  217. POSITION_VECTOR m_vecForcedWorldPosition (offset 2740)
  218. BOOLEAN m_bCannotDieDuringInteraction (offset 2764)
  219. INTEGER m_iInteractionState (offset 2768)
  220. INTEGER m_iInteractionPlaying (offset 2772)
  221. CUSTOM m_ScriptedInteractions (offset 2776)
  222. FLOAT m_flInteractionYaw (offset 2796)
  223. EMBEDDED m_CheckOnGroundTimer (offset 2860) [1 properties]:
  224. TIME m_next (offset 2860)
  225. VECTOR m_vDefaultEyeOffset (offset 2864)
  226. TIME m_flNextEyeLookTime (offset 2876)
  227. FLOAT m_flEyeIntegRate (offset 2880)
  228. POSITION_VECTOR m_vEyeLookTarget (offset 2884)
  229. POSITION_VECTOR m_vCurEyeTarget (offset 2896)
  230. EHANDLE m_hEyeLookTarget (offset 2908)
  231. FLOAT m_flHeadYaw (offset 2912)
  232. FLOAT m_flHeadPitch (offset 2916)
  233. FLOAT m_flOriginalYaw (offset 2920)
  234. BOOLEAN m_bInAScript (offset 2928)
  235. INTEGER m_scriptState (offset 2932)
  236. EHANDLE m_hCine (offset 2936)
  237. CUSTOM m_ScriptArrivalActivity (offset 2940)
  238. STRING m_strScriptArrivalSequence (offset 2944)
  239. TIME m_flSceneTime (offset 2948)
  240. STRING m_iszSceneCustomMoveSeq (offset 2952)
  241. INTEGER m_afMemory (offset 2960)
  242. EHANDLE m_hEnemyOccluder (offset 2964)
  243. FLOAT m_flSumDamage (offset 2968)
  244. TIME m_flLastDamageTime (offset 2972)
  245. TIME m_flLastPlayerDamageTime (offset 2976)
  246. TIME m_flLastSawPlayerTime (offset 2980)
  247. TIME m_flLastAttackTime (offset 2984)
  248. TIME m_flLastEnemyTime (offset 2988)
  249. TIME m_flNextWeaponSearchTime (offset 2992)
  250. STRING m_iszPendingWeapon (offset 2996)
  251. BOOLEAN m_bIgnoreUnseenEnemies (offset 3000)
  252. EMBEDDED m_ShotRegulator (offset 3004) [10 properties]:
  253. TIME m_flNextShotTime (offset 3004)
  254. BOOLEAN m_bInRestInterval (offset 3008)
  255. SHORT m_nBurstShotsRemaining (offset 3010)
  256. SHORT m_nMinBurstShots (offset 3012)
  257. SHORT m_nMaxBurstShots (offset 3014)
  258. FLOAT m_flMinRestInterval (offset 3016)
  259. FLOAT m_flMaxRestInterval (offset 3020)
  260. FLOAT m_flMinBurstInterval (offset 3024)
  261. FLOAT m_flMaxBurstInterval (offset 3028)
  262. BOOLEAN m_bDisabled (offset 3032)
  263. INTEGER m_iDesiredWeaponState (offset 3036)
  264. STRING m_SquadName (offset 3044)
  265. INTEGER m_iMySquadSlot (offset 3048)
  266. STRING m_strHintGroup (offset 3052)
  267. BOOLEAN m_bHintGroupNavLimiting (offset 3056)
  268. EMBEDDED m_pTacticalServices (offset 3060) [1 properties]:
  269. BOOLEAN m_bAllowFindLateralLos (offset 3076)
  270. TIME m_flWaitFinished (offset 3064)
  271. TIME m_flNextFlinchTime (offset 3068)
  272. TIME m_flNextDodgeTime (offset 3072)
  273. EMBEDDED m_MoveAndShootOverlay (offset 3076) [4 properties]:
  274. BOOLEAN m_bMovingAndShooting (offset 3084)
  275. BOOLEAN m_bNoShootWhileMove (offset 3085)
  276. FLOAT m_initialDelay (offset 3088)
  277. TIME m_flSuspendUntilTime (offset 3092)
  278. POSITION_VECTOR m_vecLastPosition (offset 3096)
  279. POSITION_VECTOR m_vSavePosition (offset 3108)
  280. POSITION_VECTOR m_vInterruptSavePosition (offset 3120)
  281. EHANDLE m_pHintNode (offset 3132)
  282. INTEGER m_cAmmoLoaded (offset 3136)
  283. FLOAT m_flDistTooFar (offset 3140)
  284. EHANDLE m_hGoalEnt (offset 2852)
  285. TIME m_flTimeLastMovement (offset 2856)
  286. STRING m_spawnEquipment (offset 3144)
  287. BOOLEAN m_fNoDamageDecal (offset 3148)
  288. EHANDLE m_hStoredPathTarget (offset 3152)
  289. POSITION_VECTOR m_vecStoredPathGoal (offset 3156)
  290. INTEGER m_nStoredPathType (offset 3168)
  291. INTEGER m_fStoredPathFlags (offset 3172)
  292. BOOLEAN m_bDidDeathCleanup (offset 3184)
  293. BOOLEAN m_bCrouchDesired (offset 3694)
  294. BOOLEAN m_bForceCrouch (offset 3695)
  295. BOOLEAN m_bIsCrouching (offset 3696)
  296. BOOLEAN m_bPerformAvoidance (offset 3744)
  297. BOOLEAN m_bIsMoving (offset 3745)
  298. BOOLEAN m_bFadeCorpse (offset 3746)
  299. INTEGER m_iDeathPose (offset 2648)
  300. INTEGER m_iDeathFrame (offset 2652)
  301. BOOLEAN m_bCheckContacts (offset 3693)
  302. BOOLEAN m_bSpeedModActive (offset 3748)
  303. INTEGER m_iSpeedModRadius (offset 3752)
  304. INTEGER m_iSpeedModSpeed (offset 3756)
  305. EHANDLE m_hEnemyFilter (offset 3176)
  306. STRING m_iszEnemyFilterName (offset 3180)
  307. BOOLEAN m_bImportanRagdoll (offset 3747)
  308. BOOLEAN m_bPlayerAvoidState (offset 3768)
  309. CUSTOM m_OnDamaged (offset 3188)
  310. CUSTOM m_OnDeath (offset 3212)
  311. CUSTOM m_OnHalfHealth (offset 3236)
  312. CUSTOM m_OnFoundEnemy (offset 3260)
  313. CUSTOM m_OnLostEnemyLOS (offset 3284)
  314. CUSTOM m_OnLostEnemy (offset 3308)
  315. CUSTOM m_OnFoundPlayer (offset 3332)
  316. CUSTOM m_OnLostPlayerLOS (offset 3356)
  317. CUSTOM m_OnLostPlayer (offset 3380)
  318. CUSTOM m_OnHearWorld (offset 3404)
  319. CUSTOM m_OnHearPlayer (offset 3428)
  320. CUSTOM m_OnHearCombat (offset 3452)
  321. CUSTOM m_OnDamagedByPlayer (offset 3476)
  322. CUSTOM m_OnDamagedByPlayerSquad (offset 3500)
  323. CUSTOM m_OnDenyCommanderUse (offset 3524)
  324. CUSTOM m_OnRappelTouchdown (offset 3548)
  325. CUSTOM m_OnWake (offset 3596)
  326. CUSTOM m_OnSleep (offset 3572)
  327. CUSTOM m_OnForcedInteractionStarted (offset 3620)
  328. CUSTOM m_OnForcedInteractionAborted (offset 3644)
  329. CUSTOM m_OnForcedInteractionFinished (offset 3668)
  330. STRING InputSetRelationship (offset 0)
  331. STRING InputSetEnemyFilter (offset 0)
  332. INTEGER InputSetHealth (offset 0)
  333. VOID InputBeginRappel (offset 0)
  334. STRING InputSetSquad (offset 0)
  335. VOID InputWake (offset 0)
  336. STRING InputForgetEntity (offset 0)
  337. FLOAT InputIgnoreDangerSounds (offset 0)
  338. VOID InputBreak (offset 0)
  339. VOID InputStartScripting (offset 0)
  340. VOID InputStopScripting (offset 0)
  341. VOID InputGagEnable (offset 0)
  342. VOID InputGagDisable (offset 0)
  343. VOID InputInsideTransition (offset 0)
  344. VOID InputOutsideTransition (offset 0)
  345. VOID InputActivateSpeedModifier (offset 0)
  346. VOID InputDisableSpeedModifier (offset 0)
  347. INTEGER InputSetSpeedModifierRadius (offset 0)
  348. INTEGER InputSetSpeedModifierSpeed (offset 0)
  349. VOID InputHolsterWeapon (offset 0)
  350. VOID InputHolsterAndDestroyWeapon (offset 0)
  351. VOID InputUnholsterWeapon (offset 0)
  352. STRING InputForceInteractionWithNPC (offset 0)
  353. STRING InputUpdateEnemyMemory (offset 0)
  354. STRING InputCreateAddon (offset 0)
  355. VOID CAI_BaseNPCNPCUse (offset 0)
  356. VOID CAI_BaseNPCCallNPCThink (offset 0)
  357. VOID CAI_BaseNPCCorpseFallThink (offset 0)
  358. VOID CAI_BaseNPCNPCInitThink (offset 0)
  359.  
  360. CAI_BattleLine
  361. STRING m_iszActor (offset 884)
  362. BOOLEAN m_fActive (offset 888)
  363. BOOLEAN m_fStrict (offset 889)
  364. EMBEDDED m_SelfMoveMonitor (offset 892) [2 properties]:
  365. POSITION_VECTOR m_vMark (offset 892)
  366. FLOAT m_flMarkTolerance (offset 904)
  367. VOID InputActivate (offset 0)
  368. VOID InputDeactivate (offset 0)
  369. VOID CAI_BattleLineMovementThink (offset 0)
  370.  
  371. CAI_ChangeHintGroup
  372. INTEGER m_iSearchType (offset 884)
  373. STRING m_strSearchName (offset 888)
  374. STRING m_strNewHintGroup (offset 892)
  375. FLOAT m_flRadius (offset 896)
  376. BOOLEAN m_bHintGroupNavLimiting (offset 900)
  377. VOID InputActivate (offset 0)
  378.  
  379. CAI_ChangeTarget
  380. STRING m_iszNewTarget (offset 884)
  381. VOID InputActivate (offset 0)
  382.  
  383. CAI_DynamicLink
  384. INTEGER m_nLinkState (offset 904)
  385. INTEGER m_nSrcEditID (offset 888)
  386. INTEGER m_nDestEditID (offset 892)
  387. INTEGER m_nLinkType (offset 916)
  388. BOOLEAN m_bInvertAllow (offset 912)
  389. INTEGER m_nPriority (offset 920)
  390. BOOLEAN m_bPreciseMovement (offset 913)
  391. STRING m_strAllowUse (offset 908)
  392. VOID InputTurnOn (offset 0)
  393. VOID InputTurnOff (offset 0)
  394.  
  395. CAI_DynamicLinkController
  396. INTEGER m_nLinkState (offset 904)
  397. STRING m_strAllowUse (offset 908)
  398. BOOLEAN m_bInvertAllow (offset 916)
  399. INTEGER m_nPriority (offset 912)
  400. BOOLEAN m_bUseAirLinkRadius (offset 917)
  401. VOID InputTurnOn (offset 0)
  402. VOID InputTurnOff (offset 0)
  403. STRING InputSetAllowed (offset 0)
  404. BOOLEAN InputSetInvert (offset 0)
  405.  
  406. CAI_FightFromCoverGoal
  407. STRING m_DirectionalMarker (offset 936)
  408. STRING m_GenericHintType (offset 940)
  409. FLOAT m_WidthZone (offset 948)
  410. FLOAT m_LengthZone (offset 952)
  411. FLOAT m_HeightZone (offset 956)
  412. FLOAT m_BiasZone (offset 960)
  413. POSITION_VECTOR m_vFront (offset 964)
  414. EHANDLE InputSetDirectionalMarker (offset 0)
  415. VOID CAI_FightFromCoverGoalFrontThink (offset 0)
  416.  
  417. CAI_FollowGoal
  418. INTEGER m_iFormation (offset 936)
  419.  
  420. CAI_GoalEntity
  421. STRING m_iszActor (offset 888)
  422. STRING m_iszGoal (offset 892)
  423. BOOLEAN m_fStartActive (offset 896)
  424. STRING m_iszConceptModifiers (offset 904)
  425. INTEGER m_SearchType (offset 900)
  426. CUSTOM m_actors (offset 908)
  427. EHANDLE m_hGoalEntity (offset 928)
  428. INTEGER m_flags (offset 932)
  429. VOID CAI_GoalEntityDelayedRefresh (offset 0)
  430. VOID InputActivate (offset 0)
  431. VOID InputUpdateActors (offset 0)
  432. VOID InputDeactivate (offset 0)
  433.  
  434. CAI_Hint
  435. EMBEDDED m_NodeData (offset 884) [13 properties]:
  436. STRING strEntityName (offset 884)
  437. SHORT nHintType (offset 900)
  438. STRING strGroup (offset 908)
  439. INTEGER iDisabled (offset 912)
  440. INTEGER nNodeID (offset 904)
  441. STRING iszGenericType (offset 916)
  442. STRING iszActivityName (offset 920)
  443. INTEGER nTargetWCNodeID (offset 924)
  444. INTEGER nWCNodeID (offset 944)
  445. INTEGER fIgnoreFacing (offset 928)
  446. INTEGER minState (offset 932)
  447. INTEGER maxState (offset 936)
  448. INTEGER nRadius (offset 940)
  449. EHANDLE m_hHintOwner (offset 952)
  450. TIME m_flNextUseTime (offset 956)
  451. VECTOR m_vecForward (offset 1012)
  452. FLOAT m_nodeFOV (offset 1008)
  453. VOID CAI_HintEnableThink (offset 0)
  454. VOID InputEnableHint (offset 0)
  455. VOID InputDisableHint (offset 0)
  456. CUSTOM m_OnNPCStartedUsing (offset 960)
  457. CUSTOM m_OnNPCStoppedUsing (offset 984)
  458.  
  459. CAI_LeadGoal
  460. BOOLEAN m_fArrived (offset 940)
  461. FLOAT m_flWaitDistance (offset 944)
  462. STRING m_iszWaitPointName (offset 980)
  463. FLOAT m_flLeadDistance (offset 948)
  464. FLOAT m_flRetrieveDistance (offset 952)
  465. FLOAT m_flSuccessDistance (offset 956)
  466. BOOLEAN m_bRun (offset 960)
  467. INTEGER m_iRetrievePlayer (offset 964)
  468. INTEGER m_iRetrieveWaitForSpeak (offset 968)
  469. INTEGER m_iComingBackWaitForSpeak (offset 972)
  470. BOOLEAN m_bStopScenesWhenPlayerLost (offset 976)
  471. BOOLEAN m_bDontSpeakStart (offset 977)
  472. BOOLEAN m_bLeadDuringCombat (offset 978)
  473. BOOLEAN m_bGagLeader (offset 979)
  474. STRING m_iszStartConceptModifier (offset 984)
  475. STRING m_iszAttractPlayerConceptModifier (offset 988)
  476. STRING m_iszWaitOverConceptModifier (offset 992)
  477. STRING m_iszArrivalConceptModifier (offset 996)
  478. STRING m_iszPostArrivalConceptModifier (offset 1000)
  479. STRING m_iszSuccessConceptModifier (offset 1004)
  480. STRING m_iszFailureConceptModifier (offset 1008)
  481. STRING m_iszRetrieveConceptModifier (offset 1012)
  482. STRING m_iszComingBackConceptModifier (offset 1016)
  483. CUSTOM m_OnSuccess (offset 1068)
  484. CUSTOM m_OnArrival (offset 1020)
  485. CUSTOM m_OnArrivalDone (offset 1044)
  486. CUSTOM m_OnFailure (offset 1092)
  487. CUSTOM m_OnDone (offset 1116)
  488. VOID InputSetSuccess (offset 0)
  489. VOID InputSetFailure (offset 0)
  490.  
  491. CAI_LeadGoal_Weapon
  492. STRING m_iszWeaponName (offset 1140)
  493. STRING m_iszMissingWeaponConceptModifier (offset 1144)
  494.  
  495. CAI_NetworkManager
  496. BOOLEAN m_bNeedGraphRebuild (offset 884)
  497. BOOLEAN m_fInitalized (offset 896)
  498. VOID CAI_NetworkManagerDelayedInit (offset 0)
  499. VOID CAI_NetworkManagerThreadedInit (offset 0)
  500. VOID CAI_NetworkManagerRebuildThink (offset 0)
  501.  
  502. CAI_RadialLinkController
  503. FLOAT m_flRadius (offset 884)
  504. POSITION_VECTOR m_vecAtRestOrigin (offset 888)
  505. BOOLEAN m_bAtRest (offset 900)
  506. VOID CAI_RadialLinkControllerPollMotionThink (offset 0)
  507.  
  508. CAI_ScriptConditions
  509. VOID CAI_ScriptConditionsEvaluationThink (offset 0)
  510. CUSTOM m_OnConditionsSatisfied (offset 888)
  511. CUSTOM m_OnConditionsTimeout (offset 912)
  512. CUSTOM m_NoValidActors (offset 936)
  513. VOID InputEnable (offset 0)
  514. VOID InputDisable (offset 0)
  515. BOOLEAN m_fDisabled (offset 960)
  516. EHANDLE m_hTarget (offset 964)
  517. STRING m_Actor (offset 1008)
  518. FLOAT m_flRequiredTime (offset 968)
  519. EHANDLE m_hActor (offset 972)
  520. EMBEDDED m_Timer (offset 976) [1 properties]:
  521. FLOAT m_interval (offset 980)
  522. EMBEDDED m_Timeout (offset 984) [1 properties]:
  523. FLOAT m_interval (offset 988)
  524. INTEGER m_fMinState (offset 992)
  525. INTEGER m_fMaxState (offset 996)
  526. INTEGER m_fScriptStatus (offset 1000)
  527. INTEGER m_fActorSeePlayer (offset 1004)
  528. FLOAT m_flPlayerActorProximity (offset 1012)
  529. EMBEDDED m_PlayerActorProxTester (offset 1016) [2 properties]:
  530. FLOAT m_distSq (offset 1016)
  531. BOOLEAN m_fInside (offset 1020)
  532. FLOAT m_flPlayerActorFOV (offset 1024)
  533. BOOLEAN m_bPlayerActorFOVTrueCone (offset 1028)
  534. INTEGER m_fPlayerActorLOS (offset 1032)
  535. INTEGER m_fActorSeeTarget (offset 1036)
  536. FLOAT m_flActorTargetProximity (offset 1040)
  537. EMBEDDED m_ActorTargetProxTester (offset 1044) [2 properties]:
  538. FLOAT m_distSq (offset 1044)
  539. BOOLEAN m_fInside (offset 1048)
  540. FLOAT m_flPlayerTargetProximity (offset 1052)
  541. EMBEDDED m_PlayerTargetProxTester (offset 1056) [2 properties]:
  542. FLOAT m_distSq (offset 1056)
  543. BOOLEAN m_fInside (offset 1060)
  544. FLOAT m_flPlayerTargetFOV (offset 1064)
  545. BOOLEAN m_bPlayerTargetFOVTrueCone (offset 1068)
  546. INTEGER m_fPlayerTargetLOS (offset 1072)
  547. INTEGER m_fPlayerBlockingActor (offset 1076)
  548. FLOAT m_flMinTimeout (offset 1084)
  549. FLOAT m_flMaxTimeout (offset 1088)
  550. INTEGER m_fActorInPVS (offset 1080)
  551. INTEGER m_fActorInVehicle (offset 1092)
  552. INTEGER m_fPlayerInVehicle (offset 1096)
  553. CUSTOM m_ElementList (offset 1100)
  554. BOOLEAN m_bLeaveAsleep (offset 961)
  555.  
  556. CAI_ScriptedSchedule
  557. EHANDLE m_hLastFoundEntity (offset 884)
  558. FLOAT m_flRadius (offset 896)
  559. STRING m_iszEntity (offset 892)
  560. INTEGER m_nSchedule (offset 904)
  561. INTEGER m_nForceState (offset 908)
  562. STRING m_sGoalEnt (offset 900)
  563. BOOLEAN m_bGrabAll (offset 912)
  564. INTEGER m_Interruptability (offset 916)
  565. BOOLEAN m_bDidFireOnce (offset 920)
  566. EHANDLE m_hActivator (offset 888)
  567. VOID CAI_ScriptedScheduleScriptThink (offset 0)
  568. VOID InputStartSchedule (offset 0)
  569. VOID InputStopSchedule (offset 0)
  570.  
  571. CAI_ScriptedSentence
  572. STRING m_iszSentence (offset 884)
  573. STRING m_iszEntity (offset 888)
  574. FLOAT m_flRadius (offset 892)
  575. FLOAT m_flDelay (offset 896)
  576. FLOAT m_flRepeat (offset 900)
  577. STRING m_iszListener (offset 920)
  578. INTEGER m_TempAttenuation (offset 908)
  579. INTEGER m_iSoundLevel (offset 904)
  580. FLOAT m_flVolume (offset 912)
  581. BOOLEAN m_active (offset 916)
  582. EHANDLE m_pActivator (offset 924)
  583. VOID CAI_ScriptedSentenceFindThink (offset 0)
  584. VOID CAI_ScriptedSentenceDelayThink (offset 0)
  585. VOID InputBeginSentence (offset 0)
  586. CUSTOM m_OnBeginSentence (offset 928)
  587. CUSTOM m_OnEndSentence (offset 952)
  588.  
  589. CAI_ScriptedSequence
  590. STRING m_iszEntry (offset 884)
  591. STRING m_iszPreIdle (offset 888)
  592. STRING m_iszPlay (offset 892)
  593. STRING m_iszPostIdle (offset 896)
  594. STRING m_iszCustomMove (offset 900)
  595. STRING m_iszNextScript (offset 904)
  596. STRING m_iszEntity (offset 908)
  597. INTEGER m_fMoveTo (offset 912)
  598. FLOAT m_flRadius (offset 924)
  599. FLOAT m_flRepeat (offset 928)
  600. BOOLEAN m_bIsPlayingEntry (offset 916)
  601. BOOLEAN m_bLoopActionSequence (offset 917)
  602. BOOLEAN m_bSynchPostIdles (offset 918)
  603. BOOLEAN m_bIgnoreGravity (offset 919)
  604. BOOLEAN m_bDisableNPCCollisions (offset 920)
  605. INTEGER m_iDelay (offset 932)
  606. BOOLEAN m_bDelayed (offset 936)
  607. TIME m_startTime (offset 940)
  608. BOOLEAN m_bWaitForBeginSequence (offset 944)
  609. INTEGER m_saved_effects (offset 948)
  610. INTEGER m_savedFlags (offset 952)
  611. INTEGER m_savedCollisionGroup (offset 956)
  612. BOOLEAN m_interruptable (offset 960)
  613. BOOLEAN m_sequenceStarted (offset 961)
  614. EHANDLE m_hTargetEnt (offset 964)
  615. EHANDLE m_hNextCine (offset 968)
  616. EHANDLE m_hLastFoundEntity (offset 976)
  617. EHANDLE m_hForcedTarget (offset 980)
  618. BOOLEAN m_bDontCancelOtherSequences (offset 984)
  619. BOOLEAN m_bForceSynch (offset 985)
  620. BOOLEAN m_bThinking (offset 972)
  621. BOOLEAN m_bInitiatedSelfDelete (offset 973)
  622. BOOLEAN m_bIsTeleportingDueToMoveTo (offset 974)
  623. VMATRIX m_matInteractionPosition (offset 1300)
  624. EHANDLE m_hInteractionRelativeEntity (offset 1364)
  625. BOOLEAN m_bTargetWasAsleep (offset 986)
  626. VOID CAI_ScriptedSequenceScriptThink (offset 0)
  627. VOID InputMoveToPosition (offset 0)
  628. VOID InputBeginSequence (offset 0)
  629. VOID InputCancelSequence (offset 0)
  630. INTEGER m_iPlayerDeathBehavior (offset 1368)
  631. VOID InputScriptPlayerDeath (offset 0)
  632. CUSTOM m_OnBeginSequence (offset 988)
  633. CUSTOM m_OnEndSequence (offset 1012)
  634. CUSTOM m_OnPostIdleEndSequence (offset 1036)
  635. CUSTOM m_OnCancelSequence (offset 1060)
  636. CUSTOM m_OnCancelFailedSequence (offset 1084)
  637. CUSTOM m_OnScriptEvent[0] (offset 1108)
  638. CUSTOM m_OnScriptEvent[1] (offset 1132)
  639. CUSTOM m_OnScriptEvent[2] (offset 1156)
  640. CUSTOM m_OnScriptEvent[3] (offset 1180)
  641. CUSTOM m_OnScriptEvent[4] (offset 1204)
  642. CUSTOM m_OnScriptEvent[5] (offset 1228)
  643. CUSTOM m_OnScriptEvent[6] (offset 1252)
  644. CUSTOM m_OnScriptEvent[7] (offset 1276)
  645.  
  646. CAI_SpeechFilter
  647. STRING m_iszSubject (offset 888)
  648. FLOAT m_flIdleModifier (offset 892)
  649. BOOLEAN m_bNeverSayHello (offset 896)
  650. BOOLEAN m_bDisabled (offset 897)
  651. VOID InputEnable (offset 0)
  652. VOID InputDisable (offset 0)
  653. FLOAT InputSetIdleModifier (offset 0)
  654.  
  655. CAI_StandoffGoal
  656. INTEGER m_aggressiveness (offset 936)
  657. INTEGER m_HintChangeReaction (offset 940)
  658. BOOLEAN m_fPlayerIsBattleline (offset 944)
  659. BOOLEAN m_fStayAtCover (offset 945)
  660. BOOLEAN m_bAbandonIfEnemyHides (offset 946)
  661. BOOLEAN m_customParams.fCoverOnReload (offset 952)
  662. FLOAT m_customParams.minTimeShots (offset 956)
  663. FLOAT m_customParams.maxTimeShots (offset 960)
  664. INTEGER m_customParams.minShots (offset 964)
  665. INTEGER m_customParams.maxShots (offset 968)
  666. INTEGER m_customParams.oddsCover (offset 972)
  667. INTEGER InputSetAggressiveness (offset 0)
  668.  
  669. CAmbientGeneric
  670. SOUNDNAME m_iszSound (offset 1000)
  671. FLOAT m_radius (offset 884)
  672. STRING m_sSourceEntName (offset 1004)
  673. FLOAT m_flMaxRadius (offset 888)
  674. BOOLEAN m_fActive (offset 996)
  675. BOOLEAN m_fLooping (offset 997)
  676. INTEGER m_iSoundLevel (offset 892)
  677. CHARACTER m_dpv (offset 896)
  678. VOID CAmbientGenericRampThink (offset 0)
  679. VOID InputPlaySound (offset 0)
  680. VOID InputStopSound (offset 0)
  681. VOID InputToggleSound (offset 0)
  682. FLOAT InputPitch (offset 0)
  683. FLOAT InputVolume (offset 0)
  684. FLOAT InputFadeIn (offset 0)
  685. FLOAT InputFadeOut (offset 0)
  686.  
  687. CAreaPortal
  688. INTEGER m_portalNumber (offset 884)
  689. INTEGER m_state (offset 896)
  690. VOID InputOpen (offset 0)
  691. VOID InputClose (offset 0)
  692. VOID InputToggle (offset 0)
  693. VOID InputClose (offset 0)
  694. VOID InputOpen (offset 0)
  695.  
  696. CAssaultPoint
  697. STRING m_AssaultHintGroup (offset 884)
  698. STRING m_NextAssaultPointName (offset 888)
  699. FLOAT m_flAssaultTimeout (offset 916)
  700. BOOLEAN m_bClearOnContact (offset 920)
  701. BOOLEAN m_bAllowDiversion (offset 921)
  702. FLOAT m_flAllowDiversionRadius (offset 924)
  703. BOOLEAN m_bNeverTimeout (offset 928)
  704. INTEGER m_iStrictness (offset 932)
  705. BOOLEAN m_bForceCrouch (offset 936)
  706. BOOLEAN m_bIsUrgent (offset 937)
  707. BOOLEAN m_bInputForcedClear (offset 938)
  708. FLOAT m_flAssaultPointTolerance (offset 940)
  709. TIME m_flTimeLastUsed (offset 944)
  710. BOOLEAN InputSetClearOnContact (offset 0)
  711. BOOLEAN InputSetAllowDiversion (offset 0)
  712. BOOLEAN InputSetForceClear (offset 0)
  713. CUSTOM m_OnArrival (offset 948)
  714. CUSTOM m_OnAssaultClear (offset 892)
  715.  
  716. CBaseAnimating
  717. FLOAT m_flGroundSpeed (offset 888)
  718. TIME m_flLastEventCheck (offset 892)
  719. BOOLEAN m_bSequenceFinished (offset 964)
  720. BOOLEAN m_bSequenceLoops (offset 965)
  721. INTEGER m_nSkin (offset 912)
  722. INTEGER m_nSkin (offset 912)
  723. INTEGER m_nBody (offset 916)
  724. INTEGER m_nBody (offset 916)
  725. INTEGER m_nHitboxSet (offset 920)
  726. INTEGER m_nSequence (offset 976)
  727. FLOAT m_flPoseParameter (offset 980)
  728. FLOAT m_flEncodedController (offset 1076)
  729. FLOAT m_flPlaybackRate (offset 928)
  730. FLOAT m_flCycle (offset 972)
  731. CUSTOM m_pIk (offset 956)
  732. INTEGER m_iIKCounter (offset 960)
  733. BOOLEAN m_bClientSideAnimation (offset 1092)
  734. BOOLEAN m_bClientSideFrameReset (offset 1093)
  735. INTEGER m_nNewSequenceParity (offset 1096)
  736. INTEGER m_nResetEventsParity (offset 1100)
  737. CHARACTER m_nMuzzleFlashParity (offset 1105)
  738. STRING m_iszLightingOriginRelative (offset 1116)
  739. STRING m_iszLightingOrigin (offset 1120)
  740. EHANDLE m_hLightingOrigin (offset 1108)
  741. EHANDLE m_hLightingOriginRelative (offset 1112)
  742. FLOAT m_flModelScale (offset 924)
  743. TIME m_flDissolveStartTime (offset 968)
  744. VOID InputIgnite (offset 0)
  745. FLOAT InputIgniteLifetime (offset 0)
  746. INTEGER InputIgnite (offset 0)
  747. FLOAT InputIgnite (offset 0)
  748. VOID InputBecomeRagdoll (offset 0)
  749. STRING InputSetLightingOriginRelative (offset 0)
  750. STRING InputSetLightingOrigin (offset 0)
  751. CUSTOM m_OnIgnite (offset 1152)
  752. FLOAT m_flFrozen (offset 1132)
  753. FLOAT m_flFrozenThawRate (offset 1144)
  754. FLOAT m_flFrozenMax (offset 1148)
  755. SHORT m_fBoneCacheFlags (offset 1128)
  756. BOOLEAN m_bSuppressAnimSounds (offset 1104)
  757.  
  758. CBaseAnimatingOverlay
  759. CUSTOM m_AnimOverlay (offset 1196)
  760.  
  761. CBaseButton
  762. VECTOR m_vecMoveDir (offset 1004)
  763. BOOLEAN m_fStayPushed (offset 1016)
  764. BOOLEAN m_fRotating (offset 1017)
  765. CHARACTER m_bLockedSound (offset 1060)
  766. CHARACTER m_bLockedSentence (offset 1061)
  767. CHARACTER m_bUnlockedSound (offset 1062)
  768. CHARACTER m_bUnlockedSentence (offset 1063)
  769. BOOLEAN m_bLocked (offset 1064)
  770. SOUNDNAME m_sNoise (offset 1080)
  771. TIME m_flUseLockedTime (offset 1072)
  772. BOOLEAN m_bSolidBsp (offset 1076)
  773. INTEGER m_sounds (offset 1068)
  774. VOID CBaseButtonButtonTouch (offset 0)
  775. VOID CBaseButtonButtonSpark (offset 0)
  776. VOID CBaseButtonTriggerAndWait (offset 0)
  777. VOID CBaseButtonButtonReturn (offset 0)
  778. VOID CBaseButtonButtonBackHome (offset 0)
  779. VOID CBaseButtonButtonUse (offset 0)
  780. VOID InputLock (offset 0)
  781. VOID InputUnlock (offset 0)
  782. VOID InputPress (offset 0)
  783. VOID InputPressIn (offset 0)
  784. VOID InputPressOut (offset 0)
  785. CUSTOM m_OnDamaged (offset 1084)
  786. CUSTOM m_OnPressed (offset 1108)
  787. CUSTOM m_OnUseLocked (offset 1132)
  788. CUSTOM m_OnIn (offset 1156)
  789. CUSTOM m_OnOut (offset 1180)
  790.  
  791. CBaseCSGrenade
  792. BOOLEAN m_bRedraw (offset 2720)
  793. BOOLEAN m_bIsHeldByPlayer (offset 2721)
  794.  
  795. CBaseCSGrenadeProjectile
  796. VOID CBaseCSGrenadeProjectileDangerSoundThink (offset 0)
  797.  
  798. CBaseCombatCharacter
  799. CUSTOM m_hTriggerFogList (offset 1836)
  800. EHANDLE m_hLastFogTrigger (offset 1856)
  801. TIME m_flNextAttack (offset 1700)
  802. INTEGER m_eHull (offset 1704)
  803. INTEGER m_bloodColor (offset 1708)
  804. INTEGER m_iDamageCount (offset 1804)
  805. FLOAT m_flFieldOfView (offset 1712)
  806. VECTOR m_HackedGunPos (offset 1716)
  807. STRING m_RelationshipString (offset 1728)
  808. INTEGER m_LastHitGroup (offset 1796)
  809. FLOAT m_flDamageAccumulator (offset 1800)
  810. FLOAT m_impactEnergyScale (offset 1732)
  811. INTEGER m_CurrentWeaponProficiency (offset 1808)
  812. CUSTOM m_Relationship (offset 1812)
  813. INTEGER m_nFaction (offset 1832)
  814. INTEGER m_iAmmo (offset 1860)
  815. EHANDLE m_hMyWeapons (offset 1988)
  816. EHANDLE m_hActiveWeapon (offset 2244)
  817. FLOAT m_flTimeOfLastInjury (offset 2308)
  818. INTEGER m_nRelativeDirectionOfLastInjury (offset 2312)
  819. BOOLEAN m_bForceServerRagdoll (offset 1696)
  820. BOOLEAN m_bPreventWeaponPickup (offset 1697)
  821. VOID InputKilledNPC (offset 0)
  822.  
  823. CBaseCombatWeapon
  824. TIME m_flNextPrimaryAttack (offset 2320)
  825. TIME m_flNextSecondaryAttack (offset 2324)
  826. TIME m_flTimeWeaponIdle (offset 2384)
  827. BOOLEAN m_bInReload (offset 2433)
  828. BOOLEAN m_bFireOnEmpty (offset 2434)
  829. EHANDLE m_hOwner (offset 2312)
  830. INTEGER m_iState (offset 2352)
  831. STRING m_iszName (offset 2428)
  832. INTEGER m_iPrimaryAmmoType (offset 2356)
  833. INTEGER m_iSecondaryAmmoType (offset 2360)
  834. INTEGER m_iClip1 (offset 2364)
  835. INTEGER m_iClip2 (offset 2368)
  836. BOOLEAN m_bFiresUnderwater (offset 2435)
  837. BOOLEAN m_bAltFiresUnderwater (offset 2436)
  838. FLOAT m_fMinRange1 (offset 2392)
  839. FLOAT m_fMinRange2 (offset 2396)
  840. FLOAT m_fMaxRange1 (offset 2400)
  841. FLOAT m_fMaxRange2 (offset 2404)
  842. INTEGER m_iPrimaryAmmoCount (offset 2420)
  843. INTEGER m_iSecondaryAmmoCount (offset 2424)
  844. INTEGER m_nViewModelIndex (offset 2316)
  845. INTEGER m_iWeaponModule (offset 2340)
  846. INTEGER m_nIdealSequence (offset 2444)
  847. INTEGER m_IdealActivity (offset 2448)
  848. FLOAT m_fFireDuration (offset 2408)
  849. BOOLEAN m_bReloadsSingly (offset 2437)
  850. INTEGER m_iSubType (offset 2452)
  851. BOOLEAN m_bRemoveable (offset 2432)
  852. TIME m_flUnlockTime (offset 2456)
  853. EHANDLE m_hLocker (offset 2460)
  854. CUSTOM m_pConstraint (offset 2480)
  855. INTEGER m_iReloadHudHintCount (offset 2488)
  856. INTEGER m_iAltFireHudHintCount (offset 2484)
  857. BOOLEAN m_bReloadHudHintDisplayed (offset 2493)
  858. BOOLEAN m_bAltFireHudHintDisplayed (offset 2492)
  859. TIME m_flHudHintPollTime (offset 2496)
  860. TIME m_flHudHintMinDisplayTime (offset 2500)
  861. VOID CBaseCombatWeaponDefaultTouch (offset 0)
  862. VOID CBaseCombatWeaponFallThink (offset 0)
  863. VOID CBaseCombatWeaponMaterialize (offset 0)
  864. VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
  865. VOID CBaseCombatWeaponDestroyItem (offset 0)
  866. VOID CBaseCombatWeaponSetPickupTouch (offset 0)
  867. VOID CBaseCombatWeaponHideThink (offset 0)
  868. VOID InputHideWeapon (offset 0)
  869. CUSTOM m_OnPlayerUse (offset 2504)
  870. CUSTOM m_OnPlayerPickup (offset 2528)
  871. CUSTOM m_OnNPCPickup (offset 2552)
  872. CUSTOM m_OnCacheInteraction (offset 2576)
  873.  
  874. CBaseDMStart
  875. STRING m_Master (offset 884)
  876.  
  877. CBaseDoor
  878. VECTOR m_vecMoveDir (offset 1004)
  879. CHARACTER m_bLockedSentence (offset 1056)
  880. CHARACTER m_bUnlockedSentence (offset 1057)
  881. SOUNDNAME m_NoiseMoving (offset 1072)
  882. SOUNDNAME m_NoiseArrived (offset 1076)
  883. SOUNDNAME m_NoiseMovingClosed (offset 1080)
  884. SOUNDNAME m_NoiseArrivedClosed (offset 1084)
  885. STRING m_ChainTarget (offset 1088)
  886. SOUNDNAME m_ls.sLockedSound (offset 1020)
  887. SOUNDNAME m_ls.sUnlockedSound (offset 1028)
  888. BOOLEAN m_bLocked (offset 1060)
  889. FLOAT m_flWaveHeight (offset 1092)
  890. FLOAT m_flBlockDamage (offset 1068)
  891. INTEGER m_eSpawnPosition (offset 1064)
  892. BOOLEAN m_bForceClosed (offset 1058)
  893. BOOLEAN m_bDoorGroup (offset 1059)
  894. BOOLEAN m_bLoopMoveSound (offset 1312)
  895. BOOLEAN m_bIgnoreDebris (offset 1061)
  896. VOID InputOpen (offset 0)
  897. VOID InputClose (offset 0)
  898. VOID InputToggle (offset 0)
  899. VOID InputLock (offset 0)
  900. VOID InputUnlock (offset 0)
  901. FLOAT InputSetSpeed (offset 0)
  902. FLOAT InputSetToggleState (offset 0)
  903. CUSTOM m_OnBlockedOpening (offset 1120)
  904. CUSTOM m_OnBlockedClosing (offset 1096)
  905. CUSTOM m_OnUnblockedOpening (offset 1168)
  906. CUSTOM m_OnUnblockedClosing (offset 1144)
  907. CUSTOM m_OnFullyClosed (offset 1192)
  908. CUSTOM m_OnFullyOpen (offset 1216)
  909. CUSTOM m_OnClose (offset 1240)
  910. CUSTOM m_OnOpen (offset 1264)
  911. CUSTOM m_OnLockedUse (offset 1288)
  912. VOID CBaseDoorDoorTouch (offset 0)
  913. VOID CBaseDoorDoorGoUp (offset 0)
  914. VOID CBaseDoorDoorGoDown (offset 0)
  915. VOID CBaseDoorDoorHitTop (offset 0)
  916. VOID CBaseDoorDoorHitBottom (offset 0)
  917. VOID CBaseDoorMovingSoundThink (offset 0)
  918. VOID CBaseDoorCloseAreaPortalsThink (offset 0)
  919.  
  920. CBaseEntity
  921. STRING m_iClassname (offset 96)
  922. STRING m_iGlobalname (offset 516)
  923. STRING m_iParent (offset 520)
  924. CHARACTER m_nMinCPULevel (offset 512)
  925. CHARACTER m_nMaxCPULevel (offset 513)
  926. CHARACTER m_nMinGPULevel (offset 514)
  927. CHARACTER m_nMaxGPULevel (offset 515)
  928. INTEGER m_iHammerID (offset 524)
  929. FLOAT m_flSpeed (offset 528)
  930. CHARACTER m_nRenderFX (offset 188)
  931. CHARACTER m_nRenderMode (offset 189)
  932. TIME m_flPrevAnimTime (offset 100)
  933. TIME m_flAnimTime (offset 104)
  934. TIME m_flSimulationTime (offset 108)
  935. TICK m_nLastThinkTick (offset 112)
  936. STRING m_iszScriptId (offset 856)
  937. STRING m_iszVScripts (offset 824)
  938. STRING m_iszScriptThinkFunction (offset 828)
  939. TICK m_nNextThinkTick (offset 164)
  940. INTEGER m_fEffects (offset 168)
  941. COLOR32 m_clrRender (offset 192)
  942. SHORT m_nModelIndex (offset 190)
  943. INTEGER touchStamp (offset 116)
  944. CUSTOM m_aThinkFunctions (offset 120)
  945. CUSTOM m_ResponseContexts (offset 140)
  946. STRING m_iszResponseContext (offset 160)
  947. FUNCTION m_pfnThink (offset 12)
  948. FUNCTION m_pfnTouch (offset 548)
  949. FUNCTION m_pfnUse (offset 552)
  950. FUNCTION m_pfnBlocked (offset 556)
  951. FUNCTION m_pfnMoveDone (offset 8)
  952. CHARACTER m_lifeState (offset 561)
  953. CHARACTER m_takedamage (offset 562)
  954. INTEGER m_iMaxHealth (offset 532)
  955. INTEGER m_iHealth (offset 536)
  956. BOOLEAN m_bIsAutoaimTarget (offset 176)
  957. STRING m_target (offset 184)
  958. STRING m_iszDamageFilterName (offset 540)
  959. EHANDLE m_hDamageFilter (offset 544)
  960. INTEGER m_debugOverlays (offset 816)
  961. EHANDLE m_pParent (offset 216)
  962. CHARACTER m_iParentAttachment (offset 221)
  963. EHANDLE m_hMoveParent (offset 224)
  964. EHANDLE m_hMoveChild (offset 228)
  965. EHANDLE m_hMovePeer (offset 232)
  966. INTEGER m_iEFlags (offset 204)
  967. STRING m_iName (offset 212)
  968. EMBEDDED m_Collision (offset 236) [11 properties]:
  969. VECTOR m_vecMins (offset 244)
  970. VECTOR m_vecMaxs (offset 256)
  971. CHARACTER m_nSolidType (offset 270)
  972. SHORT m_usSolidFlags (offset 268)
  973. CHARACTER m_nSurroundType (offset 278)
  974. FLOAT m_flRadius (offset 272)
  975. CHARACTER m_triggerBloat (offset 271)
  976. VECTOR m_vecSpecifiedSurroundingMins (offset 280)
  977. VECTOR m_vecSpecifiedSurroundingMaxs (offset 292)
  978. VECTOR m_vecSurroundingMins (offset 304)
  979. VECTOR m_vecSurroundingMaxs (offset 316)
  980. EMBEDDED m_Network (offset 16) [1 properties]:
  981. EHANDLE m_hParent (offset 68)
  982. CHARACTER m_MoveType (offset 222)
  983. CHARACTER m_MoveCollide (offset 223)
  984. EHANDLE m_hOwnerEntity (offset 328)
  985. INTEGER m_CollisionGroup (offset 332)
  986. CUSTOM m_pPhysicsObject (offset 336)
  987. FLOAT m_flElasticity (offset 448)
  988. FLOAT m_flShadowCastDistance (offset 800)
  989. FLOAT m_flDesiredShadowCastDistance (offset 804)
  990. INTEGER m_iInitialTeamNum (offset 760)
  991. INTEGER m_iTeamNum (offset 764)
  992. INTEGER m_iPendingTeamNum (offset 768)
  993. EHANDLE m_hGroundEntity (offset 352)
  994. TIME m_flGroundChangeTime (offset 356)
  995. MODELNAME m_ModelName (offset 172)
  996. STRING m_AIAddOn (offset 776)
  997. VECTOR m_vecBaseVelocity (offset 360)
  998. VECTOR m_vecAbsVelocity (offset 372)
  999. VECTOR m_vecAngVelocity (offset 384)
  1000. FLOAT m_rgflCoordinateFrame (offset 396)
  1001. CHARACTER m_nWaterLevel (offset 347)
  1002. CHARACTER m_nWaterType (offset 346)
  1003. EHANDLE m_pBlocker (offset 504)
  1004. FLOAT m_flGravity (offset 780)
  1005. FLOAT m_flFriction (offset 444)
  1006. FLOAT m_flLocalTime (offset 452)
  1007. FLOAT m_flVPhysicsUpdateLocalTime (offset 456)
  1008. FLOAT m_flMoveDoneTime (offset 460)
  1009. POSITION_VECTOR m_vecAbsOrigin (offset 468)
  1010. VECTOR m_vecVelocity (offset 492)
  1011. CHARACTER m_iTextureFrameIndex (offset 508)
  1012. BOOLEAN m_bSimulatedEveryTick (offset 509)
  1013. BOOLEAN m_bAnimatedEveryTick (offset 510)
  1014. BOOLEAN m_bAlternateSorting (offset 511)
  1015. INTEGER m_spawnflags (offset 772)
  1016. CHARACTER m_nTransmitStateOwnedCounter (offset 220)
  1017. VECTOR m_angAbsRotation (offset 480)
  1018. VECTOR m_vecOrigin (offset 708)
  1019. VECTOR m_angRotation (offset 720)
  1020. BOOLEAN m_bClientSideRagdoll (offset 560)
  1021. VECTOR m_vecViewOffset (offset 736)
  1022. INTEGER m_fFlags (offset 208)
  1023. TICK m_nSimulationTick (offset 196)
  1024. TIME m_flNavIgnoreUntilTime (offset 348)
  1025. INTEGER InputSetTeam (offset 0)
  1026. FLOAT m_fadeMinDist (offset 788)
  1027. FLOAT m_fadeMaxDist (offset 792)
  1028. FLOAT m_flFadeScale (offset 796)
  1029. VOID InputKill (offset 0)
  1030. VOID InputKillHierarchy (offset 0)
  1031. VOID InputUse (offset 0)
  1032. INTEGER InputAlpha (offset 0)
  1033. BOOLEAN InputAlternativeSorting (offset 0)
  1034. COLOR32 InputColor (offset 0)
  1035. STRING InputSetParent (offset 0)
  1036. STRING InputSetParentAttachment (offset 0)
  1037. STRING InputSetParentAttachmentMaintainOffset (offset 0)
  1038. VOID InputClearParent (offset 0)
  1039. STRING InputSetLocalOrigin (offset 0)
  1040. STRING InputSetLocalAngles (offset 0)
  1041. STRING InputSetDamageFilter (offset 0)
  1042. VOID InputEnableDamageForces (offset 0)
  1043. VOID InputDisableDamageForces (offset 0)
  1044. STRING InputDispatchResponse (offset 0)
  1045. STRING InputAddContext (offset 0)
  1046. STRING InputRemoveContext (offset 0)
  1047. STRING InputClearContext (offset 0)
  1048. VOID InputDisableShadow (offset 0)
  1049. VOID InputEnableShadow (offset 0)
  1050. VOID InputDisableDraw (offset 0)
  1051. VOID InputEnableDraw (offset 0)
  1052. VOID InputDisableReceivingFlashlight (offset 0)
  1053. VOID InputEnableReceivingFlashlight (offset 0)
  1054. VOID InputDisableDrawInFastReflection (offset 0)
  1055. VOID InputEnableDrawInFastReflection (offset 0)
  1056. STRING InputAddOutput (offset 0)
  1057. STRING InputFireUser1 (offset 0)
  1058. STRING InputFireUser2 (offset 0)
  1059. STRING InputFireUser3 (offset 0)
  1060. STRING InputFireUser4 (offset 0)
  1061. STRING InputRunScriptFile (offset 0)
  1062. STRING InputRunScript (offset 0)
  1063. STRING InputCallScriptFunction (offset 0)
  1064. CUSTOM m_OnUser1 (offset 568)
  1065. CUSTOM m_OnUser2 (offset 592)
  1066. CUSTOM m_OnUser3 (offset 616)
  1067. CUSTOM m_OnUser4 (offset 640)
  1068. VOID CBaseEntitySUB_Remove (offset 0)
  1069. VOID CBaseEntitySUB_DoNothing (offset 0)
  1070. VOID CBaseEntitySUB_StartFadeOut (offset 0)
  1071. VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
  1072. VOID CBaseEntitySUB_FadeOut (offset 0)
  1073. VOID CBaseEntitySUB_Vanish (offset 0)
  1074. VOID CBaseEntitySUB_CallUseToggle (offset 0)
  1075. VOID CBaseEntityShadowCastDistThink (offset 0)
  1076. VOID CBaseEntityScriptThink (offset 0)
  1077. EHANDLE m_hEffectEntity (offset 784)
  1078. BOOLEAN m_bLagCompensate (offset 809)
  1079. BOOLEAN m_bForcePurgeFixedupStrings (offset 810)
  1080. FLOAT m_flUseLookAtAngle (offset 4)
  1081.  
  1082. CBaseFilter
  1083. BOOLEAN m_bNegated (offset 884)
  1084. INPUT InputTestActivator (offset 0)
  1085. CUSTOM m_OnPass (offset 888)
  1086. CUSTOM m_OnFail (offset 912)
  1087.  
  1088. CBaseFire
  1089. FLOAT m_flStartScale (offset 884)
  1090. FLOAT m_flScale (offset 888)
  1091. TIME m_flScaleTime (offset 892)
  1092. INTEGER m_nFlags (offset 896)
  1093.  
  1094. CBaseFlex
  1095. FLOAT m_flexWeight (offset 1216)
  1096. POSITION_VECTOR m_viewtarget (offset 1600)
  1097. TIME m_flAllowResponsesEndTime (offset 1664)
  1098. TIME m_flLastFlexAnimationTime (offset 1692)
  1099.  
  1100. CBaseGrenade
  1101. EHANDLE m_hThrower (offset 1228)
  1102. BOOLEAN m_bIsLive (offset 1201)
  1103. FLOAT m_DmgRadius (offset 1204)
  1104. TIME m_flDetonateTime (offset 1212)
  1105. TIME m_flWarnAITime (offset 1216)
  1106. FLOAT m_flDamage (offset 1220)
  1107. STRING m_iszBounceSound (offset 1224)
  1108. BOOLEAN m_bHasWarnedAI (offset 1200)
  1109. VOID CBaseGrenadeSmoke (offset 0)
  1110. VOID CBaseGrenadeBounceTouch (offset 0)
  1111. VOID CBaseGrenadeSlideTouch (offset 0)
  1112. VOID CBaseGrenadeExplodeTouch (offset 0)
  1113. VOID CBaseGrenadeDetonateUse (offset 0)
  1114. VOID CBaseGrenadeDangerSoundThink (offset 0)
  1115. VOID CBaseGrenadePreDetonate (offset 0)
  1116. VOID CBaseGrenadeDetonate (offset 0)
  1117. VOID CBaseGrenadeTumbleThink (offset 0)
  1118.  
  1119. CBaseMoveBehavior
  1120. INTEGER m_iPositionInterpolator (offset 944)
  1121. INTEGER m_iRotationInterpolator (offset 948)
  1122. CLASSPTR m_pCurrentKeyFrame (offset 964)
  1123. CLASSPTR m_pTargetKeyFrame (offset 968)
  1124. CLASSPTR m_pPreKeyFrame (offset 972)
  1125. CLASSPTR m_pPostKeyFrame (offset 976)
  1126. FLOAT m_flAnimStartTime (offset 952)
  1127. FLOAT m_flAnimEndTime (offset 956)
  1128. FLOAT m_flAverageSpeedAcrossFrame (offset 960)
  1129. FLOAT m_flTimeIntoFrame (offset 980)
  1130. INTEGER m_iDirection (offset 984)
  1131.  
  1132. CBasePlatTrain
  1133. SOUNDNAME m_NoiseMoving (offset 1004)
  1134. SOUNDNAME m_NoiseArrived (offset 1008)
  1135. CUSTOM m_pMovementSound (offset 1012)
  1136. FLOAT m_volume (offset 1016)
  1137. FLOAT m_flTWidth (offset 1020)
  1138. FLOAT m_flTLength (offset 1024)
  1139. FLOAT m_flLip (offset 896)
  1140. FLOAT m_flWait (offset 892)
  1141. FLOAT m_flHeight (offset 960)
  1142.  
  1143. CBasePlayer
  1144. EMBEDDED m_Local (offset 2364) [25 properties]:
  1145. CHARACTER m_chAreaBits (offset 2368)
  1146. CHARACTER m_chAreaPortalBits (offset 2400)
  1147. INTEGER m_iHideHUD (offset 2424)
  1148. FLOAT m_flFOVRate (offset 2428)
  1149. VECTOR m_vecOverViewpoint (offset 2432)
  1150. BOOLEAN m_bDucked (offset 2444)
  1151. BOOLEAN m_bDucking (offset 2445)
  1152. BOOLEAN m_bInDuckJump (offset 2446)
  1153. INTEGER m_nDuckTimeMsecs (offset 2448)
  1154. INTEGER m_nDuckJumpTimeMsecs (offset 2452)
  1155. INTEGER m_nJumpTimeMsecs (offset 2456)
  1156. INTEGER m_nStepside (offset 2460)
  1157. FLOAT m_flFallVelocity (offset 2464)
  1158. INTEGER m_nOldButtons (offset 2468)
  1159. VECTOR m_viewPunchAngle (offset 2476)
  1160. VECTOR m_aimPunchAngle (offset 2488)
  1161. VECTOR m_aimPunchAngleVel (offset 2500)
  1162. BOOLEAN m_bDrawViewmodel (offset 2512)
  1163. BOOLEAN m_bWearingSuit (offset 2513)
  1164. BOOLEAN m_bPoisoned (offset 2514)
  1165. FLOAT m_flStepSize (offset 2516)
  1166. BOOLEAN m_bAllowAutoMovement (offset 2520)
  1167. EMBEDDED m_skybox3d (offset 2524) [4 properties]:
  1168. INTEGER scale (offset 2528)
  1169. VECTOR origin (offset 2532)
  1170. INTEGER area (offset 2544)
  1171. EMBEDDED fog (offset 2548) [16 properties]:
  1172. BOOLEAN enable (offset 2616)
  1173. BOOLEAN blend (offset 2617)
  1174. VECTOR dirPrimary (offset 2552)
  1175. COLOR32 colorPrimary (offset 2564)
  1176. COLOR32 colorSecondary (offset 2568)
  1177. FLOAT start (offset 2580)
  1178. FLOAT end (offset 2584)
  1179. FLOAT farz (offset 2588)
  1180. FLOAT maxdensity (offset 2592)
  1181. COLOR32 colorPrimaryLerpTo (offset 2572)
  1182. COLOR32 colorSecondaryLerpTo (offset 2576)
  1183. FLOAT startLerpTo (offset 2596)
  1184. FLOAT endLerpTo (offset 2600)
  1185. FLOAT maxdensityLerpTo (offset 2604)
  1186. TIME lerptime (offset 2608)
  1187. FLOAT duration (offset 2612)
  1188. EMBEDDED m_fog (offset 2692) [16 properties]:
  1189. BOOLEAN enable (offset 2760)
  1190. BOOLEAN blend (offset 2761)
  1191. VECTOR dirPrimary (offset 2696)
  1192. COLOR32 colorPrimary (offset 2708)
  1193. COLOR32 colorSecondary (offset 2712)
  1194. FLOAT start (offset 2724)
  1195. FLOAT end (offset 2728)
  1196. FLOAT farz (offset 2732)
  1197. FLOAT maxdensity (offset 2736)
  1198. COLOR32 colorPrimaryLerpTo (offset 2716)
  1199. COLOR32 colorSecondaryLerpTo (offset 2720)
  1200. FLOAT startLerpTo (offset 2740)
  1201. FLOAT endLerpTo (offset 2744)
  1202. FLOAT maxdensityLerpTo (offset 2748)
  1203. TIME lerptime (offset 2752)
  1204. FLOAT duration (offset 2756)
  1205. EMBEDDED m_audio (offset 2772) [4 properties]:
  1206. VECTOR localSound (offset 2776)
  1207. INTEGER soundscapeIndex (offset 2872)
  1208. INTEGER localBits (offset 2876)
  1209. INTEGER entIndex (offset 2880)
  1210. CUSTOM m_hTriggerSoundscapeList (offset 2984)
  1211. EMBEDDED pl (offset 3004) [2 properties]:
  1212. VECTOR v_angle (offset 3012)
  1213. BOOLEAN deadflag (offset 3008)
  1214. INTEGER m_StuckLast (offset 2344)
  1215. INTEGER m_nButtons (offset 3068)
  1216. INTEGER m_afButtonLast (offset 3080)
  1217. INTEGER m_afButtonPressed (offset 3072)
  1218. INTEGER m_afButtonReleased (offset 3076)
  1219. INTEGER m_afButtonDisabled (offset 3084)
  1220. INTEGER m_afButtonForced (offset 3088)
  1221. INTEGER m_iFOV (offset 3332)
  1222. INTEGER m_iFOVStart (offset 3340)
  1223. TIME m_flFOVTime (offset 3344)
  1224. INTEGER m_iDefaultFOV (offset 3336)
  1225. FLOAT m_flVehicleViewFOV (offset 4400)
  1226. INTEGER m_iObserverMode (offset 3320)
  1227. INTEGER m_iObserverLastMode (offset 3348)
  1228. EHANDLE m_hObserverTarget (offset 3352)
  1229. BOOLEAN m_bForcedObserverMode (offset 3356)
  1230. BOOLEAN m_bActiveCameraMan (offset 3324)
  1231. BOOLEAN m_bCameraManXRay (offset 3325)
  1232. BOOLEAN m_bCameraManOverview (offset 3326)
  1233. BOOLEAN m_bCameraManScoreBoard (offset 3327)
  1234. INTEGER m_uCameraManGraphs (offset 3328)
  1235. CHARACTER m_szAnimExtension (offset 3093)
  1236. INTEGER m_nUpdateRate (offset 3128)
  1237. FLOAT m_fLerpTime (offset 3132)
  1238. BOOLEAN m_bLagCompensation (offset 3136)
  1239. BOOLEAN m_bPredictWeapons (offset 3137)
  1240. POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 3144)
  1241. POSITION_VECTOR m_vecCameraPVSOrigin (offset 3156)
  1242. BOOLEAN m_bDropEnabled (offset 3228)
  1243. BOOLEAN m_bDuckEnabled (offset 3229)
  1244. EHANDLE m_hUseEntity (offset 3232)
  1245. INTEGER m_iTrain (offset 3236)
  1246. FLOAT m_iRespawnFrames (offset 3240)
  1247. INTEGER m_afPhysicsFlags (offset 3244)
  1248. EHANDLE m_hVehicle (offset 3248)
  1249. CHARACTER m_szNetworkIDString (offset 4448)
  1250. POSITION_VECTOR m_oldOrigin (offset 3452)
  1251. VECTOR m_vecSmoothedVelocity (offset 3464)
  1252. INTEGER m_iTargetVolume (offset 3484)
  1253. INTEGER m_rgItems (offset 3488)
  1254. TIME m_flSuitUpdate (offset 3528)
  1255. INTEGER m_rgSuitPlayList (offset 3532)
  1256. INTEGER m_iSuitPlayNext (offset 3548)
  1257. INTEGER m_rgiSuitNoRepeat (offset 3552)
  1258. TIME m_rgflSuitNoRepeatTime (offset 3680)
  1259. BOOLEAN m_bPauseBonusProgress (offset 3256)
  1260. INTEGER m_iBonusProgress (offset 3260)
  1261. INTEGER m_iBonusChallenge (offset 3264)
  1262. INTEGER m_lastDamageAmount (offset 3272)
  1263. TIME m_fTimeLastHurt (offset 3276)
  1264. TIME m_tbdPrev (offset 3364)
  1265. FLOAT m_flStepSoundTime (offset 4016)
  1266. CHARACTER m_szNetname (offset 4217)
  1267. INTEGER m_idrowndmg (offset 3368)
  1268. INTEGER m_idrownrestored (offset 3372)
  1269. INTEGER m_nPoisonDmg (offset 3376)
  1270. INTEGER m_nPoisonRestored (offset 3380)
  1271. INTEGER m_bitsHUDDamage (offset 3304)
  1272. BOOLEAN m_fInitHUD (offset 3820)
  1273. TIME m_flDeathTime (offset 3308)
  1274. TIME m_flDeathAnimTime (offset 3312)
  1275. TIME m_fForceTeam (offset 3316)
  1276. INTEGER m_iFrags (offset 3872)
  1277. INTEGER m_iDeaths (offset 3880)
  1278. BOOLEAN m_bAllowInstantSpawn (offset 4020)
  1279. TIME m_flNextDecalTime (offset 3844)
  1280. INTEGER m_ArmorValue (offset 3852)
  1281. VECTOR m_DmgOrigin (offset 3280)
  1282. FLOAT m_DmgTake (offset 3292)
  1283. FLOAT m_DmgSave (offset 3296)
  1284. TIME m_AirFinished (offset 3856)
  1285. TIME m_PainFinished (offset 3860)
  1286. INTEGER m_iPlayerLocked (offset 3864)
  1287. EHANDLE m_hViewModel (offset 3884)
  1288. FLOAT m_flMaxspeed (offset 4036)
  1289. TIME m_flWaterJumpTime (offset 4056)
  1290. VECTOR m_vecWaterJumpVel (offset 4060)
  1291. INTEGER m_nImpulse (offset 4072)
  1292. TIME m_flSwimSoundTime (offset 4076)
  1293. TIME m_ignoreLadderJumpTime (offset 4080)
  1294. BOOLEAN m_bHasWalkMovedSinceLastJump (offset 4084)
  1295. VECTOR m_vecLadderNormal (offset 4044)
  1296. TIME m_flFlashTime (offset 4088)
  1297. INTEGER m_nDrownDmgRate (offset 4092)
  1298. INTEGER m_iSuicideCustomKillFlags (offset 3400)
  1299. INTEGER m_bitsDamageType (offset 3300)
  1300. CHARACTER m_rgbTimeBasedDamage (offset 3384)
  1301. FLOAT m_fLastPlayerTalkTime (offset 4140)
  1302. EHANDLE m_hLastWeapon (offset 4144)
  1303. FLOAT m_flOldPlayerZ (offset 4168)
  1304. FLOAT m_flOldPlayerViewOffsetZ (offset 4172)
  1305. BOOLEAN m_bPlayerUnderwater (offset 4176)
  1306. EHANDLE m_hViewEntity (offset 4180)
  1307. BOOLEAN m_bShouldDrawPlayerWhileUsingViewEntity (offset 4184)
  1308. EHANDLE m_hConstraintEntity (offset 4188)
  1309. POSITION_VECTOR m_vecConstraintCenter (offset 4192)
  1310. FLOAT m_flConstraintRadius (offset 4204)
  1311. FLOAT m_flConstraintWidth (offset 4208)
  1312. FLOAT m_flConstraintSpeedFactor (offset 4212)
  1313. BOOLEAN m_bConstraintPastRadius (offset 4216)
  1314. EHANDLE m_hZoomOwner (offset 3360)
  1315. FLOAT m_flLaggedMovementValue (offset 4348)
  1316. VECTOR m_vNewVPhysicsPosition (offset 4352)
  1317. VECTOR m_vNewVPhysicsVelocity (offset 4364)
  1318. BOOLEAN m_bSinglePlayerGameEnding (offset 4538)
  1319. CHARACTER m_szLastPlaceName (offset 4424)
  1320. BOOLEAN m_autoKickDisabled (offset 4556)
  1321. VOID CBasePlayerPlayerDeathThink (offset 0)
  1322. VOID CBasePlayerPlayerForceTeamThink (offset 0)
  1323. INTEGER InputSetHealth (offset 0)
  1324. BOOLEAN InputSetHUDVisibility (offset 0)
  1325. STRING InputSetFogController (offset 0)
  1326. INTEGER m_nNumCrouches (offset 4096)
  1327. BOOLEAN m_bDuckToggled (offset 4100)
  1328. FLOAT m_flForwardMove (offset 4104)
  1329. FLOAT m_flSideMove (offset 4108)
  1330. POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 4408)
  1331. INTEGER m_nNumCrateHudHints (offset 4112)
  1332. EHANDLE m_hPostProcessCtrl (offset 2976)
  1333. EHANDLE m_hColorCorrectionCtrl (offset 2980)
  1334. EMBEDDED m_PlayerFog (offset 2892) [8 properties]:
  1335. EHANDLE m_hCtrl (offset 2896)
  1336. FLOAT m_flTransitionTime (offset 2900)
  1337. COLOR32 m_OldColor (offset 2904)
  1338. FLOAT m_flOldStart (offset 2908)
  1339. FLOAT m_flOldEnd (offset 2912)
  1340. COLOR32 m_NewColor (offset 2928)
  1341. FLOAT m_flNewStart (offset 2932)
  1342. FLOAT m_flNewEnd (offset 2936)
  1343.  
  1344. CBaseProjectile
  1345. INTEGER m_iDmg (offset 1196)
  1346. INTEGER m_iDmgType (offset 1200)
  1347. EHANDLE m_hIntendedTarget (offset 1204)
  1348.  
  1349. CBasePropDoor
  1350. INTEGER m_nHardwareType (offset 1696)
  1351. FLOAT m_flAutoReturnDelay (offset 1672)
  1352. EHANDLE m_hActivator (offset 1744)
  1353. SOUNDNAME m_SoundMoving (offset 1756)
  1354. SOUNDNAME m_SoundOpen (offset 1760)
  1355. SOUNDNAME m_SoundClose (offset 1764)
  1356. SOUNDNAME m_ls.sLockedSound (offset 1708)
  1357. SOUNDNAME m_ls.sUnlockedSound (offset 1716)
  1358. STRING m_SlaveName (offset 1772)
  1359. BOOLEAN m_bLocked (offset 1753)
  1360. BOOLEAN m_bForceClosed (offset 1754)
  1361. INTEGER m_eDoorState (offset 1700)
  1362. EHANDLE m_hMaster (offset 1776)
  1363. EHANDLE m_hBlocker (offset 1748)
  1364. BOOLEAN m_bFirstBlocked (offset 1752)
  1365. VOID InputOpen (offset 0)
  1366. STRING InputOpenAwayFrom (offset 0)
  1367. VOID InputClose (offset 0)
  1368. VOID InputToggle (offset 0)
  1369. VOID InputLock (offset 0)
  1370. VOID InputUnlock (offset 0)
  1371. CUSTOM m_OnBlockedOpening (offset 1804)
  1372. CUSTOM m_OnBlockedClosing (offset 1780)
  1373. CUSTOM m_OnUnblockedOpening (offset 1852)
  1374. CUSTOM m_OnUnblockedClosing (offset 1828)
  1375. CUSTOM m_OnFullyClosed (offset 1876)
  1376. CUSTOM m_OnFullyOpen (offset 1900)
  1377. CUSTOM m_OnClose (offset 1924)
  1378. CUSTOM m_OnOpen (offset 1948)
  1379. CUSTOM m_OnLockedUse (offset 1972)
  1380. EMBEDDED m_ls (offset 1704) [10 properties]:
  1381. STRING sLockedSound (offset 1708)
  1382. STRING sLockedSentence (offset 1712)
  1383. STRING sUnlockedSound (offset 1716)
  1384. STRING sUnlockedSentence (offset 1720)
  1385. INTEGER iLockedSentence (offset 1724)
  1386. INTEGER iUnlockedSentence (offset 1728)
  1387. FLOAT flwaitSound (offset 1732)
  1388. FLOAT flwaitSentence (offset 1736)
  1389. CHARACTER bEOFLocked (offset 1740)
  1390. CHARACTER bEOFUnlocked (offset 1741)
  1391. VOID CBasePropDoorDoorOpenMoveDone (offset 0)
  1392. VOID CBasePropDoorDoorCloseMoveDone (offset 0)
  1393. VOID CBasePropDoorDoorAutoCloseThink (offset 0)
  1394. VOID CBasePropDoorDisableAreaPortalThink (offset 0)
  1395.  
  1396. CBaseToggle
  1397. INTEGER m_toggle_state (offset 884)
  1398. FLOAT m_flMoveDistance (offset 888)
  1399. FLOAT m_flWait (offset 892)
  1400. FLOAT m_flLip (offset 896)
  1401. POSITION_VECTOR m_vecPosition1 (offset 900)
  1402. POSITION_VECTOR m_vecPosition2 (offset 912)
  1403. VECTOR m_vecMoveAng (offset 924)
  1404. VECTOR m_vecAngle1 (offset 936)
  1405. VECTOR m_vecAngle2 (offset 948)
  1406. FLOAT m_flHeight (offset 960)
  1407. EHANDLE m_hActivator (offset 964)
  1408. POSITION_VECTOR m_vecFinalDest (offset 968)
  1409. VECTOR m_vecFinalAngle (offset 980)
  1410. STRING m_sMaster (offset 1000)
  1411. INTEGER m_movementType (offset 992)
  1412.  
  1413. CBaseTrigger
  1414. STRING m_iFilterName (offset 1008)
  1415. EHANDLE m_hFilter (offset 1012)
  1416. BOOLEAN m_bDisabled (offset 1004)
  1417. CUSTOM m_hTouchingEntities (offset 1160)
  1418. VOID InputEnable (offset 0)
  1419. VOID InputDisable (offset 0)
  1420. VOID InputToggle (offset 0)
  1421. VOID InputTouchTest (offset 0)
  1422. VOID InputStartTouch (offset 0)
  1423. VOID InputEndTouch (offset 0)
  1424. CUSTOM m_OnStartTouch (offset 1016)
  1425. CUSTOM m_OnStartTouchAll (offset 1040)
  1426. CUSTOM m_OnEndTouch (offset 1064)
  1427. CUSTOM m_OnEndTouchAll (offset 1088)
  1428. CUSTOM m_OnTouching (offset 1112)
  1429. CUSTOM m_OnNotTouching (offset 1136)
  1430.  
  1431. CBaseVPhysicsTrigger
  1432. BOOLEAN m_bDisabled (offset 884)
  1433. STRING m_iFilterName (offset 888)
  1434. EHANDLE m_hFilter (offset 892)
  1435. VOID InputEnable (offset 0)
  1436. VOID InputDisable (offset 0)
  1437. VOID InputToggle (offset 0)
  1438.  
  1439. CBaseViewModel
  1440. EHANDLE m_hOwner (offset 1228)
  1441. INTEGER m_nViewModelIndex (offset 1216)
  1442. FLOAT m_flTimeWeaponIdle (offset 1232)
  1443. INTEGER m_nAnimationParity (offset 1220)
  1444. VECTOR m_vecLastFacing (offset 1200)
  1445. EHANDLE m_hWeapon (offset 1224)
  1446. CUSTOM m_hScreens (offset 1248)
  1447.  
  1448. CBaseWeaponWorldModel
  1449. VOID None (offset 0)
  1450.  
  1451. CBeam
  1452. MODELINDEX m_nHaloIndex (offset 904)
  1453. INTEGER m_nBeamType (offset 908)
  1454. INTEGER m_nBeamFlags (offset 912)
  1455. INTEGER m_nNumBeamEnts (offset 900)
  1456. EHANDLE m_hAttachEntity (offset 916)
  1457. INTEGER m_nAttachIndex (offset 956)
  1458. FLOAT m_fWidth (offset 996)
  1459. FLOAT m_fEndWidth (offset 1000)
  1460. FLOAT m_fFadeLength (offset 1004)
  1461. FLOAT m_fHaloScale (offset 1008)
  1462. FLOAT m_fAmplitude (offset 1012)
  1463. FLOAT m_fStartFrame (offset 1016)
  1464. FLOAT m_fSpeed (offset 1020)
  1465. FLOAT m_flFrameRate (offset 884)
  1466. FLOAT m_flFrame (offset 1024)
  1467. FLOAT m_flHDRColorScale (offset 888)
  1468. FLOAT m_flDamage (offset 896)
  1469. TIME m_flFireTime (offset 892)
  1470. POSITION_VECTOR m_vecEndPos (offset 1032)
  1471. EHANDLE m_hEndEntity (offset 1044)
  1472. INTEGER m_nDissolveType (offset 1048)
  1473. FLOAT InputWidth (offset 0)
  1474. FLOAT InputNoise (offset 0)
  1475. FLOAT InputColorRedValue (offset 0)
  1476. FLOAT InputColorGreenValue (offset 0)
  1477. FLOAT InputColorBlueValue (offset 0)
  1478. FLOAT m_fSpeed (offset 1020)
  1479.  
  1480. CBeamSpotlight
  1481. MODELINDEX m_nHaloIndex (offset 884)
  1482. BOOLEAN m_bSpotlightOn (offset 888)
  1483. BOOLEAN m_bHasDynamicLight (offset 889)
  1484. FLOAT m_flRotationSpeed (offset 912)
  1485. BOOLEAN m_isRotating (offset 920)
  1486. BOOLEAN m_isReversed (offset 921)
  1487. INTEGER m_nRotationAxis (offset 908)
  1488. FLOAT m_flmaxSpeed (offset 916)
  1489. FLOAT m_flSpotlightMaxLength (offset 892)
  1490. FLOAT m_flSpotlightGoalWidth (offset 896)
  1491. FLOAT m_flHDRColorScale (offset 900)
  1492. VOID InputTurnOn (offset 0)
  1493. VOID InputTurnOff (offset 0)
  1494. VOID InputStart (offset 0)
  1495. VOID InputStop (offset 0)
  1496. VOID InputReverse (offset 0)
  1497. CUSTOM m_OnOn (offset 924)
  1498. CUSTOM m_OnOff (offset 948)
  1499.  
  1500. CBlendingCycler
  1501. INTEGER m_iLowerBound (offset 3780)
  1502. INTEGER m_iUpperBound (offset 3784)
  1503. INTEGER m_iCurrent (offset 3788)
  1504. INTEGER m_iBlendspeed (offset 3792)
  1505. STRING m_iszSequence (offset 3796)
  1506.  
  1507. CBlood
  1508. VECTOR m_vecSprayDir (offset 884)
  1509. FLOAT m_flAmount (offset 896)
  1510. INTEGER m_Color (offset 900)
  1511. VOID InputEmitBlood (offset 0)
  1512.  
  1513. CBombTarget
  1514. VOID CBombTargetBombTargetTouch (offset 0)
  1515. VOID CBombTargetBombTargetUse (offset 0)
  1516. VOID OnBombExplode (offset 0)
  1517. VOID OnBombPlanted (offset 0)
  1518. VOID OnBombDefused (offset 0)
  1519. CUSTOM m_OnBombExplode (offset 1184)
  1520. CUSTOM m_OnBombPlanted (offset 1208)
  1521. CUSTOM m_OnBombDefused (offset 1232)
  1522. BOOLEAN m_bIsHeistBombTarget (offset 1256)
  1523. STRING m_szMountTarget (offset 1260)
  1524.  
  1525. CBoneFollower
  1526. MODELINDEX m_modelIndex (offset 884)
  1527. INTEGER m_solidIndex (offset 888)
  1528. INTEGER m_physicsBone (offset 892)
  1529. INTEGER m_hitGroup (offset 896)
  1530.  
  1531. CBreakable
  1532. INTEGER m_Material (offset 892)
  1533. INTEGER m_Explosion (offset 900)
  1534. VECTOR m_GibDir (offset 904)
  1535. EHANDLE m_hBreaker (offset 896)
  1536. STRING m_iszGibModel (offset 916)
  1537. STRING m_iszSpawnObject (offset 920)
  1538. INTEGER m_ExplosionMagnitude (offset 924)
  1539. FLOAT m_flPressureDelay (offset 928)
  1540. INTEGER m_iMinHealthDmg (offset 932)
  1541. BOOLEAN m_bTookPhysicsDamage (offset 936)
  1542. STRING m_iszPropData (offset 940)
  1543. FLOAT m_impactEnergyScale (offset 948)
  1544. INTEGER m_PerformanceMode (offset 1044)
  1545. VOID InputBreak (offset 0)
  1546. INTEGER InputSetHealth (offset 0)
  1547. INTEGER InputAddHealth (offset 0)
  1548. INTEGER InputRemoveHealth (offset 0)
  1549. FLOAT InputSetMass (offset 0)
  1550. VOID CBreakableBreakTouch (offset 0)
  1551. VOID CBreakableDie (offset 0)
  1552. CUSTOM m_OnBreak (offset 952)
  1553. CUSTOM m_OnHealthChanged (offset 976)
  1554. FLOAT m_flDmgModBullet (offset 1000)
  1555. FLOAT m_flDmgModClub (offset 1004)
  1556. FLOAT m_flDmgModExplosive (offset 1008)
  1557. FLOAT m_flDmgModFire (offset 1012)
  1558. STRING m_iszPhysicsDamageTableName (offset 1016)
  1559. STRING m_iszBreakableModel (offset 1020)
  1560. INTEGER m_iBreakableSkin (offset 1024)
  1561. INTEGER m_iBreakableCount (offset 1028)
  1562. INTEGER m_iMaxBreakableSize (offset 1032)
  1563. STRING m_iszBasePropData (offset 1036)
  1564. INTEGER m_iInteractions (offset 1040)
  1565. FLOAT m_explodeRadius (offset 1048)
  1566. STRING m_iszModelName (offset 944)
  1567. EHANDLE m_hPhysicsAttacker (offset 1052)
  1568. TIME m_flLastPhysicsInfluenceTime (offset 1056)
  1569.  
  1570. CBreakableProp
  1571. FLOAT m_explodeDamage (offset 1360)
  1572. FLOAT m_explodeRadius (offset 1364)
  1573. INTEGER m_iMinHealthDmg (offset 1280)
  1574. INTEGER m_createTick (offset 1300)
  1575. EHANDLE m_hBreaker (offset 1308)
  1576. INTEGER m_PerformanceMode (offset 1312)
  1577. FLOAT m_flDmgModBullet (offset 1316)
  1578. FLOAT m_flDmgModClub (offset 1320)
  1579. FLOAT m_flDmgModExplosive (offset 1324)
  1580. FLOAT m_flDmgModFire (offset 1328)
  1581. STRING m_iszPhysicsDamageTableName (offset 1332)
  1582. STRING m_iszBreakableModel (offset 1336)
  1583. INTEGER m_iBreakableSkin (offset 1340)
  1584. INTEGER m_iBreakableCount (offset 1344)
  1585. INTEGER m_iMaxBreakableSize (offset 1348)
  1586. STRING m_iszBasePropData (offset 1352)
  1587. INTEGER m_iInteractions (offset 1356)
  1588. INTEGER m_iNumBreakableChunks (offset 1368)
  1589. CHARACTER m_nPhysgunState (offset 1383)
  1590. STRING m_iszPuntSound (offset 1520)
  1591. FLOAT m_flPressureDelay (offset 1304)
  1592. VECTOR m_preferredCarryAngles (offset 1284)
  1593. FLOAT m_flDefaultFadeScale (offset 1504)
  1594. BOOLEAN m_bUsePuntSound (offset 1525)
  1595. VOID InputBreak (offset 0)
  1596. INTEGER InputSetHealth (offset 0)
  1597. INTEGER InputAddHealth (offset 0)
  1598. INTEGER InputRemoveHealth (offset 0)
  1599. FLOAT m_impactEnergyScale (offset 1276)
  1600. VOID InputEnablePhyscannonPickup (offset 0)
  1601. VOID InputDisablePhyscannonPickup (offset 0)
  1602. VOID InputEnablePuntSound (offset 0)
  1603. VOID InputDisablePuntSound (offset 0)
  1604. CUSTOM m_OnBreak (offset 1204)
  1605. CUSTOM m_OnHealthChanged (offset 1228)
  1606. CUSTOM m_OnTakeDamage (offset 1252)
  1607. CUSTOM m_OnPhysCannonDetach (offset 1384)
  1608. CUSTOM m_OnPhysCannonAnimatePreStarted (offset 1408)
  1609. CUSTOM m_OnPhysCannonAnimatePullStarted (offset 1432)
  1610. CUSTOM m_OnPhysCannonAnimatePostStarted (offset 1456)
  1611. CUSTOM m_OnPhysCannonPullAnimFinished (offset 1480)
  1612. VOID CBreakablePropBreakThink (offset 0)
  1613. VOID CBreakablePropAnimateThink (offset 0)
  1614. VOID CBreakablePropRampToDefaultFadeScale (offset 0)
  1615. VOID CBreakablePropBreakablePropTouch (offset 0)
  1616. EHANDLE m_hPhysicsAttacker (offset 1372)
  1617. TIME m_flLastPhysicsInfluenceTime (offset 1376)
  1618. BOOLEAN m_bOriginalBlockLOS (offset 1382)
  1619. BOOLEAN m_bBlockLOSSetByPropData (offset 1380)
  1620. BOOLEAN m_bIsWalkableSetByPropData (offset 1381)
  1621. EHANDLE m_hLastAttacker (offset 1512)
  1622. EHANDLE m_hFlareEnt (offset 1516)
  1623.  
  1624. CBreakableSurface
  1625. INTEGER m_nSurfaceType (offset 1104)
  1626. INTEGER m_nFragility (offset 2136)
  1627. VECTOR m_vLLVertex (offset 2140)
  1628. VECTOR m_vULVertex (offset 2152)
  1629. VECTOR m_vLRVertex (offset 2164)
  1630. VECTOR m_vURVertex (offset 2176)
  1631. INTEGER m_nQuadError (offset 2188)
  1632. INTEGER m_nNumWide (offset 1060)
  1633. INTEGER m_nNumHigh (offset 1064)
  1634. FLOAT m_flPanelWidth (offset 1068)
  1635. FLOAT m_flPanelHeight (offset 1072)
  1636. VECTOR m_vNormal (offset 1076)
  1637. POSITION_VECTOR m_vCorner (offset 1088)
  1638. BOOLEAN m_bIsBroken (offset 1100)
  1639. INTEGER m_nNumBrokenPanes (offset 1108)
  1640. FLOAT m_flSupport (offset 1112)
  1641. BOOLEAN m_RawPanelBitVec (offset 2192)
  1642. VOID CBreakableSurfaceBreakThink (offset 0)
  1643. VOID CBreakableSurfaceSurfaceTouch (offset 0)
  1644. VECTOR InputShatter (offset 0)
  1645.  
  1646. CBubbling
  1647. FLOAT m_flSpeed (offset 528)
  1648. INTEGER m_density (offset 884)
  1649. INTEGER m_frequency (offset 888)
  1650. INTEGER m_state (offset 896)
  1651. VOID CBubblingFizzThink (offset 0)
  1652. VOID InputActivate (offset 0)
  1653. VOID InputDeactivate (offset 0)
  1654. VOID InputToggle (offset 0)
  1655. INTEGER InputSetCurrent (offset 0)
  1656. INTEGER InputSetDensity (offset 0)
  1657. INTEGER InputSetFrequency (offset 0)
  1658.  
  1659. CBuyZone
  1660. VOID CBuyZoneBuyZoneTouch (offset 0)
  1661. INTEGER m_LegacyTeamNum (offset 1184)
  1662. VOID InputSetTeam_TerroristOnly (offset 0)
  1663. VOID InputSetTeam_CTOnly (offset 0)
  1664. VOID InputSetTeam_AllTeams (offset 0)
  1665. VOID InputSetTeam_None (offset 0)
  1666.  
  1667. CCSBot
  1668. VOID None (offset 0)
  1669.  
  1670. CCSPlayer
  1671. VOID RescueZoneTouch (offset 0)
  1672. VOID CCSPlayerPushawayThink (offset 0)
  1673.  
  1674. CCSPlayerResource
  1675. VOID None (offset 0)
  1676.  
  1677. CCSPropExplodingBarrel
  1678. VOID CCSPropExplodingBarrelFadeOut (offset 0)
  1679. VOID CCSPropExplodingBarrelStopParticle (offset 0)
  1680.  
  1681. CCascadeLight
  1682. BOOLEAN m_bEnabled (offset 908)
  1683. BOOLEAN m_bStartDisabled (offset 909)
  1684. COLOR32 m_LightColor (offset 911)
  1685. INTEGER m_LightColorScale (offset 916)
  1686. COLOR32 InputSetLightColor (offset 0)
  1687. INTEGER InputSetLightColorScale (offset 0)
  1688. STRING InputSetAngles (offset 0)
  1689. VOID InputEnable (offset 0)
  1690. VOID InputDisable (offset 0)
  1691.  
  1692. CChangeLevel
  1693. CHARACTER m_szMapName (offset 1184)
  1694. CHARACTER m_szLandmarkName (offset 1216)
  1695. VOID CChangeLevelTouchChangeLevel (offset 0)
  1696. VOID InputChangeLevel (offset 0)
  1697. CUSTOM m_OnChangeLevel (offset 1252)
  1698.  
  1699. CChicken
  1700. VOID CChickenChickenTouch (offset 0)
  1701. VOID CChickenChickenThink (offset 0)
  1702.  
  1703. CColorCorrection
  1704. VOID CColorCorrectionFadeInThink (offset 0)
  1705. VOID CColorCorrectionFadeOutThink (offset 0)
  1706. FLOAT m_flCurWeight (offset 928)
  1707. FLOAT m_flTimeStartFadeIn (offset 900)
  1708. FLOAT m_flTimeStartFadeOut (offset 904)
  1709. FLOAT m_flStartFadeInWeight (offset 892)
  1710. FLOAT m_flStartFadeOutWeight (offset 896)
  1711. FLOAT m_MinFalloff (offset 920)
  1712. FLOAT m_MaxFalloff (offset 924)
  1713. FLOAT m_flMaxWeight (offset 908)
  1714. FLOAT m_flFadeInDuration (offset 884)
  1715. FLOAT m_flFadeOutDuration (offset 888)
  1716. STRING m_lookupFilename (offset 1192)
  1717. BOOLEAN m_bEnabled (offset 913)
  1718. BOOLEAN m_bStartDisabled (offset 912)
  1719. BOOLEAN m_bExclusive (offset 916)
  1720. VOID InputEnable (offset 0)
  1721. VOID InputDisable (offset 0)
  1722. FLOAT InputSetFadeInDuration (offset 0)
  1723. FLOAT InputSetFadeOutDuration (offset 0)
  1724.  
  1725. CColorCorrectionVolume
  1726. VOID CColorCorrectionVolumeThinkFunc (offset 0)
  1727. FLOAT m_FadeDuration (offset 1472)
  1728. FLOAT m_MaxWeight (offset 1192)
  1729. CHARACTER m_lookupFilename (offset 1196)
  1730. BOOLEAN m_bEnabled (offset 1184)
  1731. BOOLEAN m_bStartDisabled (offset 1185)
  1732. FLOAT m_Weight (offset 1188)
  1733. FLOAT m_LastEnterWeight (offset 1456)
  1734. FLOAT m_LastEnterTime (offset 1460)
  1735. FLOAT m_LastExitWeight (offset 1464)
  1736. FLOAT m_LastExitTime (offset 1468)
  1737. VOID InputEnable (offset 0)
  1738. VOID InputDisable (offset 0)
  1739.  
  1740. CCommentaryAuto
  1741. VOID InputMultiplayerSpawned (offset 0)
  1742. CUSTOM m_OnCommentaryNewGame (offset 884)
  1743. CUSTOM m_OnCommentaryMidGame (offset 908)
  1744. CUSTOM m_OnCommentaryMultiplayerSpawn (offset 932)
  1745.  
  1746. CConstraintAnchor
  1747. FLOAT m_massScale (offset 884)
  1748.  
  1749. CCoopBonusCoin
  1750. VOID CCoopBonusCoinCoinTouch (offset 0)
  1751. VOID CCoopBonusCoinCoinFadeOut (offset 0)
  1752.  
  1753. CCredits
  1754. VOID InputRollCredits (offset 0)
  1755. VOID InputRollOutroCredits (offset 0)
  1756. VOID InputShowLogo (offset 0)
  1757. FLOAT InputSetLogoLength (offset 0)
  1758. CUSTOM m_OnCreditsDone (offset 884)
  1759. BOOLEAN m_bRolledOutroCredits (offset 908)
  1760. FLOAT m_flLogoLength (offset 912)
  1761.  
  1762. CCycler
  1763. INTEGER m_animate (offset 3776)
  1764. STRING InputSetSequence (offset 0)
  1765.  
  1766. CDebugHistory
  1767. VOID None (offset 0)
  1768.  
  1769. CDecal
  1770. INTEGER m_nTexture (offset 884)
  1771. BOOLEAN m_bLowPriority (offset 888)
  1772. STRING m_entityName (offset 892)
  1773. VOID CDecalStaticDecal (offset 0)
  1774. VOID CDecalTriggerDecal (offset 0)
  1775. VOID InputActivate (offset 0)
  1776.  
  1777. CDecoyGrenade
  1778. VOID None (offset 0)
  1779.  
  1780. CDecoyProjectile
  1781. VOID CDecoyProjectileThink_Detonate (offset 0)
  1782. VOID CDecoyProjectileGunfireThink (offset 0)
  1783.  
  1784. CDynamicLight
  1785. CHARACTER m_ActualFlags (offset 884)
  1786. CHARACTER m_Flags (offset 885)
  1787. BOOLEAN m_On (offset 887)
  1788. VOID CDynamicLightDynamicLightThink (offset 0)
  1789. FLOAT m_Radius (offset 888)
  1790. INTEGER m_Exponent (offset 892)
  1791. FLOAT m_InnerAngle (offset 896)
  1792. FLOAT m_OuterAngle (offset 900)
  1793. FLOAT m_SpotRadius (offset 904)
  1794. CHARACTER m_LightStyle (offset 886)
  1795. VOID InputTurnOn (offset 0)
  1796. VOID InputTurnOff (offset 0)
  1797. VOID InputToggle (offset 0)
  1798.  
  1799. CDynamicProp
  1800. STRING m_iszDefaultAnim (offset 1596)
  1801. INTEGER m_iGoalSequence (offset 1600)
  1802. INTEGER m_iTransitionDirection (offset 1604)
  1803. BOOLEAN m_bRandomAnimator (offset 1610)
  1804. TIME m_flNextRandAnim (offset 1612)
  1805. FLOAT m_flMinRandAnimTime (offset 1616)
  1806. FLOAT m_flMaxRandAnimTime (offset 1620)
  1807. BOOLEAN m_bStartDisabled (offset 1626)
  1808. BOOLEAN m_bUseHitboxesForRenderBox (offset 1628)
  1809. SHORT m_nPendingSequence (offset 1624)
  1810. BOOLEAN m_bDisableBoneFollowers (offset 1611)
  1811. BOOLEAN m_bAnimationDone (offset 1608)
  1812. BOOLEAN m_bHoldAnimation (offset 1609)
  1813. BOOLEAN m_bAnimateEveryFrame (offset 1627)
  1814. FLOAT m_flGlowMaxDist (offset 1632)
  1815. BOOLEAN m_bShouldGlow (offset 1636)
  1816. COLOR32 m_clrGlow (offset 1637)
  1817. INTEGER m_nGlowStyle (offset 1644)
  1818. STRING InputSetAnimation (offset 0)
  1819. STRING InputSetAnimationNoReset (offset 0)
  1820. STRING InputSetDefaultAnimation (offset 0)
  1821. VOID InputTurnOn (offset 0)
  1822. VOID InputTurnOff (offset 0)
  1823. VOID InputTurnOn (offset 0)
  1824. VOID InputTurnOff (offset 0)
  1825. VOID InputEnableCollision (offset 0)
  1826. VOID InputDisableCollision (offset 0)
  1827. FLOAT InputSetPlaybackRate (offset 0)
  1828. VOID InputBecomeRagdoll (offset 0)
  1829. VOID InputFadeAndKill (offset 0)
  1830. VOID InputSetGlowEnabled (offset 0)
  1831. VOID InputSetGlowDisabled (offset 0)
  1832. COLOR32 InputSetGlowColor (offset 0)
  1833. FLOAT InputGlowColorRedValue (offset 0)
  1834. FLOAT InputGlowColorGreenValue (offset 0)
  1835. FLOAT InputGlowColorBlueValue (offset 0)
  1836. CUSTOM m_pOutputAnimBegun (offset 1548)
  1837. CUSTOM m_pOutputAnimOver (offset 1572)
  1838. VOID CDynamicPropAnimThink (offset 0)
  1839. EMBEDDED m_BoneFollowerManager (offset 1648) [2 properties]:
  1840. INTEGER m_iNumBones (offset 1648)
  1841. CUSTOM m_physBones (offset 1652)
  1842.  
  1843. CEconEntity
  1844. VOID None (offset 0)
  1845.  
  1846. CEmbers
  1847. INTEGER m_nDensity (offset 884)
  1848. INTEGER m_nLifetime (offset 888)
  1849. INTEGER m_nSpeed (offset 892)
  1850. BOOLEAN m_bEmit (offset 896)
  1851. VOID CEmbersEmberUse (offset 0)
  1852.  
  1853. CEntityDissolve
  1854. TIME m_flStartTime (offset 884)
  1855. FLOAT m_flFadeInStart (offset 888)
  1856. FLOAT m_flFadeInLength (offset 892)
  1857. FLOAT m_flFadeOutModelStart (offset 896)
  1858. FLOAT m_flFadeOutModelLength (offset 900)
  1859. FLOAT m_flFadeOutStart (offset 904)
  1860. FLOAT m_flFadeOutLength (offset 908)
  1861. INTEGER m_nDissolveType (offset 912)
  1862. VECTOR m_vDissolverOrigin (offset 916)
  1863. INTEGER m_nMagnitude (offset 928)
  1864. VOID CEntityDissolveDissolveThink (offset 0)
  1865. VOID CEntityDissolveElectrocuteThink (offset 0)
  1866. STRING InputDissolve (offset 0)
  1867.  
  1868. CEntityFlame
  1869. TIME m_flLifetime (offset 908)
  1870. FLOAT m_flSize (offset 892)
  1871. EHANDLE m_hEntAttached (offset 884)
  1872. INTEGER m_iDangerSound (offset 920)
  1873. BOOLEAN m_bCheapEffect (offset 888)
  1874. VOID CEntityFlameFlameThink (offset 0)
  1875.  
  1876. CEntityFreezing
  1877. VECTOR m_vFreezingOrigin (offset 884)
  1878. FLOAT m_flFrozenPerHitbox (offset 904)
  1879. FLOAT m_flFrozen (offset 896)
  1880. BOOLEAN m_bFinishFreezing (offset 900)
  1881. STRING InputFreeze (offset 0)
  1882.  
  1883. CEntityParticleTrail
  1884. MATERIALINDEX m_iMaterialName (offset 884)
  1885. EMBEDDED m_Info (offset 888) [4 properties]:
  1886. STRING m_strMaterialName (offset 892)
  1887. FLOAT m_flLifetime (offset 896)
  1888. FLOAT m_flStartSize (offset 900)
  1889. FLOAT m_flEndSize (offset 904)
  1890. EHANDLE m_hConstraintEntity (offset 908)
  1891.  
  1892. CEnvAmbientLight
  1893. COLOR32 m_Color (offset 932)
  1894. VECTOR m_vecColor (offset 936)
  1895. COLOR32 InputSetColor (offset 0)
  1896.  
  1897. CEnvBeam
  1898. INTEGER m_active (offset 1052)
  1899. INTEGER m_spriteTexture (offset 1056)
  1900. STRING m_iszStartEntity (offset 1060)
  1901. STRING m_iszEndEntity (offset 1064)
  1902. VECTOR m_vEndPointWorld (offset 1096)
  1903. FLOAT m_life (offset 1068)
  1904. FLOAT m_boltWidth (offset 1072)
  1905. FLOAT m_noiseAmplitude (offset 1076)
  1906. INTEGER m_speed (offset 1080)
  1907. FLOAT m_restrike (offset 1084)
  1908. STRING m_iszSpriteName (offset 1088)
  1909. INTEGER m_frameStart (offset 1092)
  1910. FLOAT m_radius (offset 1120)
  1911. INTEGER m_TouchType (offset 1124)
  1912. STRING m_iFilterName (offset 1128)
  1913. STRING m_iszDecal (offset 1136)
  1914. INTEGER m_nClipStyle (offset 1028)
  1915. EHANDLE m_hFilter (offset 1132)
  1916. VOID CEnvBeamStrikeThink (offset 0)
  1917. VOID CEnvBeamUpdateThink (offset 0)
  1918. VOID InputTurnOn (offset 0)
  1919. VOID InputTurnOff (offset 0)
  1920. VOID InputToggle (offset 0)
  1921. VOID InputStrikeOnce (offset 0)
  1922. CUSTOM m_OnTouchedByEntity (offset 1140)
  1923.  
  1924. CEnvBeverage
  1925. BOOLEAN m_CanInDispenser (offset 884)
  1926. INTEGER m_nBeverageType (offset 888)
  1927. VOID InputActivate (offset 0)
  1928.  
  1929. CEnvDOFController
  1930. BOOLEAN m_bDOFEnabled (offset 896)
  1931. FLOAT m_flNearBlurDepth (offset 900)
  1932. FLOAT m_flNearFocusDepth (offset 904)
  1933. FLOAT m_flFarFocusDepth (offset 908)
  1934. FLOAT m_flFarBlurDepth (offset 912)
  1935. FLOAT m_flNearBlurRadius (offset 916)
  1936. FLOAT m_flFarBlurRadius (offset 920)
  1937. STRING m_strFocusTargetName (offset 888)
  1938. FLOAT m_flFocusTargetRange (offset 884)
  1939. EHANDLE m_hFocusTarget (offset 892)
  1940. VOID CEnvDOFControllerUpdateParamBlend (offset 0)
  1941. FLOAT InputSetNearBlurDepth (offset 0)
  1942. FLOAT InputSetNearFocusDepth (offset 0)
  1943. FLOAT InputSetFarFocusDepth (offset 0)
  1944. FLOAT InputSetFarBlurDepth (offset 0)
  1945. FLOAT InputSetNearBlurRadius (offset 0)
  1946. FLOAT InputSetFarBlurRadius (offset 0)
  1947. STRING InputSetFocusTarget (offset 0)
  1948. STRING InputSetFocusTargetRange (offset 0)
  1949.  
  1950. CEnvDustPuff
  1951. FLOAT m_flScale (offset 884)
  1952. COLOR32 m_rgbaColor (offset 888)
  1953. VOID InputSpawnDust (offset 0)
  1954.  
  1955. CEnvEffectsScript
  1956. STRING InputSetSequence (offset 0)
  1957. STRING m_iszScriptName (offset 1196)
  1958. VOID CEnvEffectsScriptThink (offset 0)
  1959.  
  1960. CEnvEntityIgniter
  1961. FLOAT m_flLifetime (offset 884)
  1962. VOID InputIgnite (offset 0)
  1963.  
  1964. CEnvEntityMaker
  1965. EHANDLE m_hCurrentInstance (offset 908)
  1966. EHANDLE m_hCurrentBlocker (offset 912)
  1967. VECTOR m_vecBlockerOrigin (offset 916)
  1968. STRING m_iszTemplate (offset 952)
  1969. VECTOR m_angPostSpawnDirection (offset 928)
  1970. FLOAT m_flPostSpawnDirectionVariance (offset 940)
  1971. FLOAT m_flPostSpawnSpeed (offset 944)
  1972. BOOLEAN m_bPostSpawnUseAngles (offset 948)
  1973. CUSTOM m_pOutputOnSpawned (offset 956)
  1974. CUSTOM m_pOutputOnFailedSpawn (offset 980)
  1975. VOID InputForceSpawn (offset 0)
  1976. STRING InputForceSpawnAtEntityOrigin (offset 0)
  1977. VOID CEnvEntityMakerCheckSpawnThink (offset 0)
  1978.  
  1979. CEnvExplosion
  1980. INTEGER m_iMagnitude (offset 884)
  1981. INTEGER m_iRadiusOverride (offset 888)
  1982. INTEGER m_spriteScale (offset 892)
  1983. FLOAT m_flDamageForce (offset 896)
  1984. STRING m_iszFireballSprite (offset 900)
  1985. SHORT m_sFireballSprite (offset 904)
  1986. EHANDLE m_hInflictor (offset 908)
  1987. INTEGER m_iCustomDamageType (offset 912)
  1988. INTEGER m_iClassIgnore (offset 916)
  1989. EHANDLE m_hEntityIgnore (offset 920)
  1990. VOID CEnvExplosionSmoke (offset 0)
  1991. VOID InputExplode (offset 0)
  1992.  
  1993. CEnvFade
  1994. FLOAT m_Duration (offset 884)
  1995. FLOAT m_HoldTime (offset 888)
  1996. FLOAT m_flReverseFadeDuration (offset 924)
  1997. VOID InputFade (offset 0)
  1998. VOID InputReverseFade (offset 0)
  1999. CUSTOM m_OnBeginFade (offset 892)
  2000.  
  2001. CEnvFireSensor
  2002. FLOAT m_radius (offset 888)
  2003. FLOAT m_targetLevel (offset 892)
  2004. FLOAT m_targetTime (offset 896)
  2005. BOOLEAN m_bEnabled (offset 884)
  2006. BOOLEAN m_bHeatAtLevel (offset 885)
  2007. FLOAT m_levelTime (offset 900)
  2008. VOID InputEnable (offset 0)
  2009. VOID InputDisable (offset 0)
  2010. CUSTOM m_OnHeatLevelStart (offset 904)
  2011. CUSTOM m_OnHeatLevelEnd (offset 928)
  2012.  
  2013. CEnvFireSource
  2014. BOOLEAN m_bEnabled (offset 884)
  2015. FLOAT m_radius (offset 888)
  2016. FLOAT m_damage (offset 892)
  2017. VOID InputEnable (offset 0)
  2018. VOID InputDisable (offset 0)
  2019.  
  2020. CEnvFunnel
  2021. VOID None (offset 0)
  2022.  
  2023. CEnvGlobal
  2024. STRING m_globalstate (offset 908)
  2025. INTEGER m_triggermode (offset 912)
  2026. INTEGER m_initialstate (offset 916)
  2027. INTEGER m_counter (offset 920)
  2028. VOID InputTurnOn (offset 0)
  2029. VOID InputTurnOff (offset 0)
  2030. VOID InputRemove (offset 0)
  2031. VOID InputToggle (offset 0)
  2032. INTEGER InputSetCounter (offset 0)
  2033. INTEGER InputAddToCounter (offset 0)
  2034. VOID InputGetCounter (offset 0)
  2035. CUSTOM m_outCounter (offset 884)
  2036.  
  2037. CEnvGunfire
  2038. INTEGER m_iMinBurstSize (offset 884)
  2039. INTEGER m_iMaxBurstSize (offset 888)
  2040. TIME m_flMinBurstDelay (offset 892)
  2041. TIME m_flMaxBurstDelay (offset 896)
  2042. FLOAT m_flRateOfFire (offset 900)
  2043. STRING m_iszShootSound (offset 904)
  2044. STRING m_iszTracerType (offset 908)
  2045. BOOLEAN m_bDisabled (offset 916)
  2046. INTEGER m_iSpread (offset 924)
  2047. FLOAT m_flBias (offset 956)
  2048. BOOLEAN m_bCollide (offset 960)
  2049. STRING m_iszWeaponName (offset 912)
  2050. INTEGER m_iShotsRemaining (offset 920)
  2051. VECTOR m_vecSpread (offset 928)
  2052. VECTOR m_vecTargetPosition (offset 940)
  2053. FLOAT m_flTargetDist (offset 952)
  2054. EHANDLE m_hTarget (offset 964)
  2055. VOID CEnvGunfireShootThink (offset 0)
  2056. VOID InputEnable (offset 0)
  2057. VOID InputDisable (offset 0)
  2058.  
  2059. CEnvHudHint
  2060. STRING m_iszMessage (offset 884)
  2061. VOID InputShowHudHint (offset 0)
  2062. VOID InputHideHudHint (offset 0)
  2063.  
  2064. CEnvInstructorHint
  2065. STRING m_iszReplace_Key (offset 884)
  2066. STRING m_iszHintTargetEntity (offset 888)
  2067. INTEGER m_iTimeout (offset 892)
  2068. STRING m_iszIcon_Onscreen (offset 896)
  2069. STRING m_iszIcon_Offscreen (offset 900)
  2070. STRING m_iszCaption (offset 904)
  2071. STRING m_iszActivatorCaption (offset 908)
  2072. COLOR32 m_Color (offset 912)
  2073. FLOAT m_fIconOffset (offset 916)
  2074. FLOAT m_fRange (offset 920)
  2075. CHARACTER m_iPulseOption (offset 924)
  2076. CHARACTER m_iAlphaOption (offset 925)
  2077. CHARACTER m_iShakeOption (offset 926)
  2078. BOOLEAN m_bStatic (offset 927)
  2079. BOOLEAN m_bNoOffscreen (offset 928)
  2080. BOOLEAN m_bForceCaption (offset 929)
  2081. STRING m_iszBinding (offset 932)
  2082. STRING m_iszGamepadBinding (offset 936)
  2083. BOOLEAN m_bAllowNoDrawTarget (offset 940)
  2084. BOOLEAN m_bLocalPlayerOnly (offset 941)
  2085. STRING InputShowHint (offset 0)
  2086. VOID InputEndHint (offset 0)
  2087.  
  2088. CEnvLaser
  2089. STRING m_iszLaserTarget (offset 1052)
  2090. CLASSPTR m_pSprite (offset 1056)
  2091. STRING m_iszSpriteName (offset 1060)
  2092. VECTOR m_firePosition (offset 1064)
  2093. FLOAT m_flStartFrame (offset 1076)
  2094. VOID CEnvLaserStrikeThink (offset 0)
  2095. VOID InputTurnOn (offset 0)
  2096. VOID InputTurnOff (offset 0)
  2097. VOID InputToggle (offset 0)
  2098.  
  2099. CEnvMicrophone
  2100. BOOLEAN m_bDisabled (offset 884)
  2101. EHANDLE m_hMeasureTarget (offset 888)
  2102. INTEGER m_nSoundMask (offset 892)
  2103. FLOAT m_flSensitivity (offset 896)
  2104. FLOAT m_flSmoothFactor (offset 900)
  2105. STRING m_iszSpeakerName (offset 908)
  2106. STRING m_iszListenFilter (offset 924)
  2107. EHANDLE m_hListenFilter (offset 928)
  2108. EHANDLE m_hSpeaker (offset 912)
  2109. INTEGER m_iSpeakerDSPPreset (offset 920)
  2110. FLOAT m_flMaxRange (offset 904)
  2111. CHARACTER m_szLastSound (offset 1004)
  2112. VOID InputEnable (offset 0)
  2113. VOID InputDisable (offset 0)
  2114. STRING InputSetSpeakerName (offset 0)
  2115. CUSTOM m_SoundLevel (offset 932)
  2116. CUSTOM m_OnRoutedSound (offset 956)
  2117. CUSTOM m_OnHeardSound (offset 980)
  2118.  
  2119. CEnvMuzzleFlash
  2120. FLOAT m_flScale (offset 884)
  2121. STRING m_iszParentAttachment (offset 888)
  2122. VOID InputFire (offset 0)
  2123.  
  2124. CEnvParticleScript
  2125. FLOAT m_flSequenceScale (offset 1196)
  2126. STRING InputSetSequence (offset 0)
  2127.  
  2128. CEnvPlayerSurfaceTrigger
  2129. INTEGER m_iTargetGameMaterial (offset 884)
  2130. INTEGER m_iCurrentGameMaterial (offset 888)
  2131. BOOLEAN m_bDisabled (offset 892)
  2132. VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
  2133. VOID InputDisable (offset 0)
  2134. VOID InputEnable (offset 0)
  2135. CUSTOM m_OnSurfaceChangedToTarget (offset 896)
  2136. CUSTOM m_OnSurfaceChangedFromTarget (offset 920)
  2137.  
  2138. CEnvProjectedTexture
  2139. EHANDLE m_hTargetEntity (offset 884)
  2140. BOOLEAN m_bState (offset 888)
  2141. BOOLEAN m_bAlwaysUpdate (offset 889)
  2142. BOOLEAN m_bSimpleProjection (offset 897)
  2143. FLOAT m_flLightFOV (offset 892)
  2144. BOOLEAN m_bEnableShadows (offset 896)
  2145. BOOLEAN m_bSimpleProjection (offset 897)
  2146. BOOLEAN m_bLightOnlyTarget (offset 898)
  2147. BOOLEAN m_bLightWorld (offset 899)
  2148. BOOLEAN m_bCameraSpace (offset 900)
  2149. FLOAT m_flAmbient (offset 916)
  2150. CHARACTER m_SpotlightTextureName (offset 920)
  2151. INTEGER m_nSpotlightTextureFrame (offset 1180)
  2152. FLOAT m_flNearZ (offset 1184)
  2153. FLOAT m_flFarZ (offset 1188)
  2154. INTEGER m_nShadowQuality (offset 1192)
  2155. FLOAT m_flBrightnessScale (offset 904)
  2156. COLOR32 m_LightColor (offset 908)
  2157. FLOAT m_flColorTransitionTime (offset 912)
  2158. FLOAT m_flProjectionSize (offset 1196)
  2159. FLOAT m_flRotation (offset 1200)
  2160. INTEGER m_iStyle (offset 1204)
  2161. INTEGER m_iDefaultStyle (offset 1208)
  2162. STRING m_iszPattern (offset 1212)
  2163. VOID InputTurnOn (offset 0)
  2164. VOID InputTurnOff (offset 0)
  2165. VOID InputAlwaysUpdateOn (offset 0)
  2166. VOID InputAlwaysUpdateOff (offset 0)
  2167. FLOAT InputSetFOV (offset 0)
  2168. EHANDLE InputSetTarget (offset 0)
  2169. BOOLEAN InputSetCameraSpace (offset 0)
  2170. BOOLEAN InputSetLightOnlyTarget (offset 0)
  2171. BOOLEAN InputSetLightWorld (offset 0)
  2172. BOOLEAN InputSetEnableShadows (offset 0)
  2173. COLOR32 InputSetLightColor (offset 0)
  2174. FLOAT InputSetAmbient (offset 0)
  2175. STRING InputSetSpotlightTexture (offset 0)
  2176. INTEGER InputSetLightStyle (offset 0)
  2177. STRING InputSetPattern (offset 0)
  2178. FLOAT InputSetNearZ (offset 0)
  2179. FLOAT InputSetFarZ (offset 0)
  2180. VOID CEnvProjectedTextureInitialThink (offset 0)
  2181.  
  2182. CEnvQuadraticBeam
  2183. POSITION_VECTOR m_targetPosition (offset 884)
  2184. POSITION_VECTOR m_controlPosition (offset 896)
  2185. FLOAT m_scrollRate (offset 908)
  2186. FLOAT m_flWidth (offset 912)
  2187.  
  2188. CEnvScreenEffect
  2189. FLOAT m_flDuration (offset 884)
  2190. INTEGER m_nType (offset 888)
  2191. FLOAT InputStartEffect (offset 0)
  2192. FLOAT InputStopEffect (offset 0)
  2193.  
  2194. CEnvScreenOverlay
  2195. STRING m_iszOverlayNames[0] (offset 884)
  2196. STRING m_iszOverlayNames[1] (offset 888)
  2197. STRING m_iszOverlayNames[2] (offset 892)
  2198. STRING m_iszOverlayNames[3] (offset 896)
  2199. STRING m_iszOverlayNames[4] (offset 900)
  2200. STRING m_iszOverlayNames[5] (offset 904)
  2201. STRING m_iszOverlayNames[6] (offset 908)
  2202. STRING m_iszOverlayNames[7] (offset 912)
  2203. STRING m_iszOverlayNames[8] (offset 916)
  2204. STRING m_iszOverlayNames[9] (offset 920)
  2205. FLOAT m_flOverlayTimes[0] (offset 924)
  2206. FLOAT m_flOverlayTimes[1] (offset 928)
  2207. FLOAT m_flOverlayTimes[2] (offset 932)
  2208. FLOAT m_flOverlayTimes[3] (offset 936)
  2209. FLOAT m_flOverlayTimes[4] (offset 940)
  2210. FLOAT m_flOverlayTimes[5] (offset 944)
  2211. FLOAT m_flOverlayTimes[6] (offset 948)
  2212. FLOAT m_flOverlayTimes[7] (offset 952)
  2213. FLOAT m_flOverlayTimes[8] (offset 956)
  2214. FLOAT m_flOverlayTimes[9] (offset 960)
  2215. INTEGER m_iDesiredOverlay (offset 968)
  2216. TIME m_flStartTime (offset 964)
  2217. BOOLEAN m_bIsActive (offset 972)
  2218. VOID InputStartOverlay (offset 0)
  2219. VOID InputStopOverlay (offset 0)
  2220. INTEGER InputSwitchOverlay (offset 0)
  2221.  
  2222. CEnvShake
  2223. FLOAT m_Amplitude (offset 884)
  2224. FLOAT m_Frequency (offset 888)
  2225. FLOAT m_Duration (offset 892)
  2226. FLOAT m_Radius (offset 896)
  2227. TIME m_stopTime (offset 900)
  2228. TIME m_nextShake (offset 904)
  2229. FLOAT m_currentAmp (offset 908)
  2230. VECTOR m_maxForce (offset 912)
  2231. CUSTOM m_pShakeController (offset 924)
  2232. EMBEDDED m_shakeCallback (offset 928) [1 properties]:
  2233. VECTOR m_force (offset 932)
  2234. VOID InputStartShake (offset 0)
  2235. VOID InputStopShake (offset 0)
  2236. FLOAT InputAmplitude (offset 0)
  2237. FLOAT InputFrequency (offset 0)
  2238.  
  2239. CEnvShooter
  2240. INTEGER m_nSkin (offset 948)
  2241. FLOAT m_flGibScale (offset 952)
  2242. FLOAT m_flGibGravityScale (offset 956)
  2243.  
  2244. CEnvSoundscape
  2245. FLOAT m_flRadius (offset 908)
  2246. STRING m_soundscapeName (offset 912)
  2247. EHANDLE m_hProxySoundscape (offset 956)
  2248. STRING m_positionNames[0] (offset 924)
  2249. STRING m_positionNames[1] (offset 928)
  2250. STRING m_positionNames[2] (offset 932)
  2251. STRING m_positionNames[3] (offset 936)
  2252. STRING m_positionNames[4] (offset 940)
  2253. STRING m_positionNames[5] (offset 944)
  2254. STRING m_positionNames[6] (offset 948)
  2255. STRING m_positionNames[7] (offset 952)
  2256. BOOLEAN m_bDisabled (offset 960)
  2257. VOID InputEnable (offset 0)
  2258. VOID InputDisable (offset 0)
  2259. VOID InputToggleEnabled (offset 0)
  2260. CUSTOM m_OnPlay (offset 884)
  2261.  
  2262. CEnvSoundscapeProxy
  2263. STRING m_MainSoundscapeName (offset 964)
  2264.  
  2265. CEnvSoundscapeTriggerable
  2266. VOID None (offset 0)
  2267.  
  2268. CEnvSpark
  2269. FLOAT m_flDelay (offset 884)
  2270. INTEGER m_nGlowSpriteIndex (offset 888)
  2271. INTEGER m_nMagnitude (offset 892)
  2272. INTEGER m_nTrailLength (offset 896)
  2273. VOID CEnvSparkSparkThink (offset 0)
  2274. VOID InputStartSpark (offset 0)
  2275. VOID InputStopSpark (offset 0)
  2276. VOID InputToggleSpark (offset 0)
  2277. VOID InputSparkOnce (offset 0)
  2278. CUSTOM m_OnSpark (offset 900)
  2279.  
  2280. CEnvSplash
  2281. FLOAT m_flScale (offset 884)
  2282. VOID InputSplash (offset 0)
  2283.  
  2284. CEnvTilt
  2285. FLOAT m_Duration (offset 884)
  2286. FLOAT m_Radius (offset 888)
  2287. TIME m_TiltTime (offset 892)
  2288. TIME m_stopTime (offset 896)
  2289. VOID InputStartTilt (offset 0)
  2290. VOID InputStopTilt (offset 0)
  2291.  
  2292. CEnvTonemapController
  2293. BOOLEAN m_bUseCustomAutoExposureMin (offset 884)
  2294. BOOLEAN m_bUseCustomAutoExposureMax (offset 885)
  2295. FLOAT m_flCustomAutoExposureMin (offset 888)
  2296. FLOAT m_flCustomAutoExposureMax (offset 892)
  2297. FLOAT m_flCustomBloomScale (offset 896)
  2298. FLOAT m_flCustomBloomScaleMinimum (offset 900)
  2299. BOOLEAN m_bUseCustomBloomScale (offset 886)
  2300. FLOAT m_flTonemapPercentTarget (offset 912)
  2301. FLOAT m_flTonemapPercentBrightPixels (offset 916)
  2302. FLOAT m_flTonemapMinAvgLum (offset 920)
  2303. FLOAT m_flTonemapRate (offset 924)
  2304. FLOAT m_flBloomExponent (offset 904)
  2305. FLOAT m_flBloomSaturation (offset 908)
  2306. FLOAT InputSetTonemapRate (offset 0)
  2307. FLOAT InputSetAutoExposureMin (offset 0)
  2308. FLOAT InputSetAutoExposureMax (offset 0)
  2309. VOID InputUseDefaultAutoExposure (offset 0)
  2310. VOID InputUseDefaultBloomScale (offset 0)
  2311. FLOAT InputSetBloomScale (offset 0)
  2312. FLOAT InputSetBloomScaleRange (offset 0)
  2313. FLOAT InputSetBloomExponent (offset 0)
  2314. FLOAT InputSetBloomSaturation (offset 0)
  2315. FLOAT InputSetTonemapPercentTarget (offset 0)
  2316. FLOAT InputSetTonemapPercentBrightPixels (offset 0)
  2317. FLOAT InputSetTonemapMinAvgLum (offset 0)
  2318.  
  2319. CEnvTracer
  2320. FLOAT m_flDelay (offset 896)
  2321. POSITION_VECTOR m_vecEnd (offset 884)
  2322. VOID CEnvTracerTracerThink (offset 0)
  2323.  
  2324. CEnvViewPunch
  2325. VECTOR m_angViewPunch (offset 888)
  2326. FLOAT m_flRadius (offset 884)
  2327. VOID InputViewPunch (offset 0)
  2328.  
  2329. CEnvWind
  2330. INTEGER m_EnvWindShared.m_iMinWind (offset 896)
  2331. INTEGER m_EnvWindShared.m_iMaxWind (offset 900)
  2332. INTEGER m_EnvWindShared.m_iMinGust (offset 908)
  2333. INTEGER m_EnvWindShared.m_iMaxGust (offset 912)
  2334. FLOAT m_EnvWindShared.m_flMinGustDelay (offset 916)
  2335. FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 920)
  2336. INTEGER m_EnvWindShared.m_iGustDirChange (offset 928)
  2337. FLOAT m_EnvWindShared.m_flGustDuration (offset 924)
  2338. INTEGER m_EnvWindShared.m_iWindDir (offset 948)
  2339. FLOAT m_EnvWindShared.m_flWindSpeed (offset 952)
  2340. CUSTOM m_EnvWindShared.m_OnGustStart (offset 1000)
  2341. CUSTOM m_EnvWindShared.m_OnGustEnd (offset 1024)
  2342. VOID CEnvWindWindThink (offset 0)
  2343.  
  2344. CEnvZoom
  2345. FLOAT m_flSpeed (offset 884)
  2346. INTEGER m_nFOV (offset 888)
  2347. VOID InputZoom (offset 0)
  2348. VOID InputUnZoom (offset 0)
  2349.  
  2350. CFilterClass
  2351. STRING m_iFilterClass (offset 936)
  2352.  
  2353. CFilterContext
  2354. STRING m_iFilterContext (offset 936)
  2355.  
  2356. CFilterEnemy
  2357. STRING m_iszEnemyName (offset 936)
  2358. FLOAT m_flRadius (offset 940)
  2359. FLOAT m_flOuterRadius (offset 944)
  2360. INTEGER m_nMaxSquadmatesPerEnemy (offset 948)
  2361. STRING m_iszPlayerName (offset 952)
  2362.  
  2363. CFilterMassGreater
  2364. FLOAT m_fFilterMass (offset 936)
  2365.  
  2366. CFilterModel
  2367. STRING m_iFilterModel (offset 936)
  2368.  
  2369. CFilterMultiple
  2370. INTEGER m_nFilterType (offset 936)
  2371. STRING m_iFilterName[0] (offset 940)
  2372. STRING m_iFilterName[1] (offset 944)
  2373. STRING m_iFilterName[2] (offset 948)
  2374. STRING m_iFilterName[3] (offset 952)
  2375. STRING m_iFilterName[4] (offset 956)
  2376. STRING m_iFilterName[5] (offset 960)
  2377. STRING m_iFilterName[6] (offset 964)
  2378. STRING m_iFilterName[7] (offset 968)
  2379. STRING m_iFilterName[8] (offset 972)
  2380. STRING m_iFilterName[9] (offset 976)
  2381. EHANDLE m_hFilter (offset 980)
  2382.  
  2383. CFilterName
  2384. STRING m_iFilterName (offset 936)
  2385.  
  2386. CFire
  2387. EHANDLE m_hEffect (offset 884)
  2388. EHANDLE m_hOwner (offset 888)
  2389. INTEGER m_nFireType (offset 892)
  2390. FLOAT m_flFuel (offset 896)
  2391. TIME m_flDamageTime (offset 900)
  2392. TIME m_lastDamage (offset 904)
  2393. FLOAT m_flFireSize (offset 908)
  2394. FLOAT m_flHeatLevel (offset 916)
  2395. FLOAT m_flHeatAbsorb (offset 920)
  2396. FLOAT m_flDamageScale (offset 924)
  2397. FLOAT m_flMaxHeat (offset 928)
  2398. FLOAT m_flAttackTime (offset 936)
  2399. BOOLEAN m_bEnabled (offset 940)
  2400. BOOLEAN m_bStartDisabled (offset 941)
  2401. BOOLEAN m_bDidActivate (offset 942)
  2402. VOID CFireBurnThink (offset 0)
  2403. VOID CFireGoOutThink (offset 0)
  2404. VOID InputStartFire (offset 0)
  2405. FLOAT InputExtinguish (offset 0)
  2406. FLOAT InputExtinguishTemporary (offset 0)
  2407. VOID InputEnable (offset 0)
  2408. VOID InputDisable (offset 0)
  2409. CUSTOM m_OnIgnited (offset 944)
  2410. CUSTOM m_OnExtinguished (offset 968)
  2411.  
  2412. CFireSmoke
  2413. FLOAT m_flStartScale (offset 884)
  2414. FLOAT m_flScale (offset 888)
  2415. FLOAT m_flScaleTime (offset 892)
  2416. INTEGER m_nFlags (offset 896)
  2417. MODELINDEX m_nFlameModelIndex (offset 900)
  2418. MODELINDEX m_nFlameFromAboveModelIndex (offset 904)
  2419.  
  2420. CFireTrail
  2421. FLOAT m_flLifetime (offset 888)
  2422. INTEGER m_nAttachment (offset 884)
  2423.  
  2424. CFish
  2425. EHANDLE m_pool (offset 1196)
  2426. INTEGER m_id (offset 1200)
  2427. FLOAT m_angle (offset 1216)
  2428. FLOAT m_angleChange (offset 1220)
  2429. VECTOR m_forward (offset 1224)
  2430. VECTOR m_perp (offset 1236)
  2431. POSITION_VECTOR m_poolOrigin (offset 1248)
  2432. FLOAT m_waterLevel (offset 1260)
  2433. FLOAT m_speed (offset 1264)
  2434. FLOAT m_desiredSpeed (offset 1268)
  2435. FLOAT m_calmSpeed (offset 1272)
  2436. FLOAT m_panicSpeed (offset 1276)
  2437. FLOAT m_avoidRange (offset 1280)
  2438. BOOLEAN m_turnClockwise (offset 1296)
  2439.  
  2440. CFishPool
  2441. INTEGER m_fishCount (offset 896)
  2442. FLOAT m_maxRange (offset 900)
  2443. FLOAT m_swimDepth (offset 904)
  2444. FLOAT m_waterLevel (offset 908)
  2445. BOOLEAN m_isDormant (offset 912)
  2446. CUSTOM m_fishes (offset 916)
  2447. VOID CFishPoolUpdate (offset 0)
  2448.  
  2449. CFlashbang
  2450. VOID None (offset 0)
  2451.  
  2452. CFlashbangProjectile
  2453. FLOAT InputSetTimer (offset 0)
  2454.  
  2455. CFlexCycler
  2456. TIME m_flextime (offset 1696)
  2457. INTEGER m_flexnum (offset 1700)
  2458. FLOAT m_flextarget (offset 1704)
  2459. TIME m_blinktime (offset 1960)
  2460. TIME m_looktime (offset 1964)
  2461. POSITION_VECTOR m_lookTarget (offset 1968)
  2462. TIME m_speaktime (offset 1980)
  2463. INTEGER m_istalking (offset 1984)
  2464. INTEGER m_phoneme (offset 1988)
  2465. STRING m_iszSentence (offset 1992)
  2466. INTEGER m_sentence (offset 1996)
  2467.  
  2468. CFlexExpresser
  2469. STRING InputSpeakResponseConcept (offset 0)
  2470. FLOAT m_flThenAnyMaxDist (offset 2008)
  2471.  
  2472. CFlextalkActor
  2473. TIME m_flextime (offset 4316)
  2474. INTEGER m_flexnum (offset 4320)
  2475. FLOAT m_flextarget (offset 4324)
  2476. TIME m_blinktime (offset 4580)
  2477. TIME m_looktime (offset 4584)
  2478. POSITION_VECTOR m_lookTarget (offset 4588)
  2479. TIME m_speaktime (offset 4600)
  2480. INTEGER m_istalking (offset 4604)
  2481. INTEGER m_phoneme (offset 4608)
  2482. STRING m_iszSentence (offset 4612)
  2483. INTEGER m_sentence (offset 4616)
  2484.  
  2485. CFogController
  2486. FLOAT InputSetStartDist (offset 0)
  2487. FLOAT InputSetEndDist (offset 0)
  2488. FLOAT InputSetMaxDensity (offset 0)
  2489. VOID InputTurnOn (offset 0)
  2490. VOID InputTurnOff (offset 0)
  2491. COLOR32 InputSetColor (offset 0)
  2492. COLOR32 InputSetColorSecondary (offset 0)
  2493. INTEGER InputSetFarZ (offset 0)
  2494. STRING InputSetAngles (offset 0)
  2495. STRING InputSetZoomFogScale (offset 0)
  2496. COLOR32 InputSetColorLerpTo (offset 0)
  2497. COLOR32 InputSetColorSecondaryLerpTo (offset 0)
  2498. FLOAT InputSetStartDistLerpTo (offset 0)
  2499. FLOAT InputSetEndDistLerpTo (offset 0)
  2500. FLOAT InputSetMaxDensityLerpTo (offset 0)
  2501. VOID InputStartFogTransition (offset 0)
  2502. BOOLEAN m_bUseAngles (offset 964)
  2503. COLOR32 m_fog.colorPrimary (offset 900)
  2504. COLOR32 m_fog.colorSecondary (offset 904)
  2505. VECTOR m_fog.dirPrimary (offset 888)
  2506. BOOLEAN m_fog.enable (offset 952)
  2507. BOOLEAN m_fog.blend (offset 953)
  2508. FLOAT m_fog.start (offset 916)
  2509. FLOAT m_fog.end (offset 920)
  2510. FLOAT m_fog.maxdensity (offset 928)
  2511. FLOAT m_fog.farz (offset 924)
  2512. FLOAT m_fog.duration (offset 948)
  2513. FLOAT m_fog.HDRColorScale (offset 960)
  2514. FLOAT m_fog.ZoomFogScale (offset 956)
  2515. VOID CFogControllerSetLerpValues (offset 0)
  2516. INTEGER m_iChangedVariables (offset 968)
  2517. TIME m_fog.lerptime (offset 944)
  2518. COLOR32 m_fog.colorPrimaryLerpTo (offset 908)
  2519. COLOR32 m_fog.colorSecondaryLerpTo (offset 912)
  2520. FLOAT m_fog.startLerpTo (offset 932)
  2521. FLOAT m_fog.endLerpTo (offset 936)
  2522. FLOAT m_fog.maxdensityLerpTo (offset 940)
  2523.  
  2524. CFogTrigger
  2525. COLOR32 m_fog.colorPrimary (offset 1200)
  2526. COLOR32 m_fog.colorSecondary (offset 1204)
  2527. VECTOR m_fog.dirPrimary (offset 1188)
  2528. BOOLEAN m_fog.enable (offset 1252)
  2529. BOOLEAN m_fog.blend (offset 1253)
  2530. FLOAT m_fog.start (offset 1216)
  2531. FLOAT m_fog.end (offset 1220)
  2532. FLOAT m_fog.farz (offset 1224)
  2533.  
  2534. CFogVolume
  2535. VOID InputEnable (offset 0)
  2536. VOID InputDisable (offset 0)
  2537. STRING m_fogName (offset 884)
  2538. STRING m_postProcessName (offset 888)
  2539. STRING m_colorCorrectionName (offset 892)
  2540. BOOLEAN m_bDisabled (offset 908)
  2541. EHANDLE m_hFogController (offset 896)
  2542. EHANDLE m_hPostProcessController (offset 900)
  2543. EHANDLE m_hColorCorrectionController (offset 904)
  2544.  
  2545. CFootstepControl
  2546. STRING m_source (offset 1184)
  2547. STRING m_destination (offset 1188)
  2548.  
  2549. CFuncAreaPortalBase
  2550. INTEGER m_portalNumber (offset 884)
  2551. INTEGER m_iPortalVersion (offset 888)
  2552.  
  2553. CFuncAreaPortalWindow
  2554. INTEGER m_portalNumber (offset 884)
  2555. FLOAT m_flFadeStartDist (offset 896)
  2556. FLOAT m_flFadeDist (offset 900)
  2557. FLOAT m_flTranslucencyLimit (offset 904)
  2558. STRING m_iBackgroundBModelName (offset 908)
  2559. FLOAT InputSetFadeStartDistance (offset 0)
  2560. FLOAT InputSetFadeEndDistance (offset 0)
  2561.  
  2562. CFuncBrush
  2563. VOID InputTurnOn (offset 0)
  2564. VOID InputTurnOff (offset 0)
  2565. VOID InputToggle (offset 0)
  2566. INTEGER m_iDisabled (offset 888)
  2567. INTEGER m_iSolidity (offset 884)
  2568. BOOLEAN m_bSolidBsp (offset 896)
  2569. STRING m_iszExcludedClass (offset 892)
  2570. BOOLEAN m_bInvertExclusion (offset 897)
  2571. STRING InputSetExcluded (offset 0)
  2572. BOOLEAN InputSetInvert (offset 0)
  2573.  
  2574. CFuncConveyor
  2575. VOID InputToggleDirection (offset 0)
  2576. VOID InputSetSpeed (offset 0)
  2577. VECTOR m_vecMoveDir (offset 888)
  2578. FLOAT m_flConveyorSpeed (offset 900)
  2579.  
  2580. CFuncInstanceIoProxy
  2581. STRING InputProxyRelay1 (offset 0)
  2582. STRING InputProxyRelay2 (offset 0)
  2583. STRING InputProxyRelay3 (offset 0)
  2584. STRING InputProxyRelay4 (offset 0)
  2585. STRING InputProxyRelay5 (offset 0)
  2586. STRING InputProxyRelay6 (offset 0)
  2587. STRING InputProxyRelay7 (offset 0)
  2588. STRING InputProxyRelay8 (offset 0)
  2589. STRING InputProxyRelay9 (offset 0)
  2590. STRING InputProxyRelay10 (offset 0)
  2591. STRING InputProxyRelay11 (offset 0)
  2592. STRING InputProxyRelay12 (offset 0)
  2593. STRING InputProxyRelay13 (offset 0)
  2594. STRING InputProxyRelay14 (offset 0)
  2595. STRING InputProxyRelay15 (offset 0)
  2596. STRING InputProxyRelay16 (offset 0)
  2597. STRING InputProxyRelay17 (offset 0)
  2598. STRING InputProxyRelay18 (offset 0)
  2599. STRING InputProxyRelay19 (offset 0)
  2600. STRING InputProxyRelay20 (offset 0)
  2601. STRING InputProxyRelay21 (offset 0)
  2602. STRING InputProxyRelay22 (offset 0)
  2603. STRING InputProxyRelay23 (offset 0)
  2604. STRING InputProxyRelay24 (offset 0)
  2605. STRING InputProxyRelay25 (offset 0)
  2606. STRING InputProxyRelay26 (offset 0)
  2607. STRING InputProxyRelay27 (offset 0)
  2608. STRING InputProxyRelay28 (offset 0)
  2609. STRING InputProxyRelay29 (offset 0)
  2610. STRING InputProxyRelay30 (offset 0)
  2611. CUSTOM m_OnProxyRelay1 (offset 884)
  2612. CUSTOM m_OnProxyRelay2 (offset 908)
  2613. CUSTOM m_OnProxyRelay3 (offset 932)
  2614. CUSTOM m_OnProxyRelay4 (offset 956)
  2615. CUSTOM m_OnProxyRelay5 (offset 980)
  2616. CUSTOM m_OnProxyRelay6 (offset 1004)
  2617. CUSTOM m_OnProxyRelay7 (offset 1028)
  2618. CUSTOM m_OnProxyRelay8 (offset 1052)
  2619. CUSTOM m_OnProxyRelay9 (offset 1076)
  2620. CUSTOM m_OnProxyRelay10 (offset 1100)
  2621. CUSTOM m_OnProxyRelay11 (offset 1124)
  2622. CUSTOM m_OnProxyRelay12 (offset 1148)
  2623. CUSTOM m_OnProxyRelay13 (offset 1172)
  2624. CUSTOM m_OnProxyRelay14 (offset 1196)
  2625. CUSTOM m_OnProxyRelay15 (offset 1220)
  2626. CUSTOM m_OnProxyRelay16 (offset 1244)
  2627. CUSTOM m_OnProxyRelay16 (offset 1244)
  2628. CUSTOM m_OnProxyRelay17 (offset 1268)
  2629. CUSTOM m_OnProxyRelay18 (offset 1292)
  2630. CUSTOM m_OnProxyRelay19 (offset 1316)
  2631. CUSTOM m_OnProxyRelay20 (offset 1340)
  2632. CUSTOM m_OnProxyRelay21 (offset 1364)
  2633. CUSTOM m_OnProxyRelay22 (offset 1388)
  2634. CUSTOM m_OnProxyRelay23 (offset 1412)
  2635. CUSTOM m_OnProxyRelay24 (offset 1436)
  2636. CUSTOM m_OnProxyRelay25 (offset 1460)
  2637. CUSTOM m_OnProxyRelay26 (offset 1484)
  2638. CUSTOM m_OnProxyRelay27 (offset 1508)
  2639. CUSTOM m_OnProxyRelay28 (offset 1532)
  2640. CUSTOM m_OnProxyRelay29 (offset 1556)
  2641. CUSTOM m_OnProxyRelay30 (offset 1580)
  2642.  
  2643. CFuncLadder
  2644. VECTOR m_vecPlayerMountPositionTop (offset 916)
  2645. VECTOR m_vecPlayerMountPositionBottom (offset 928)
  2646. VECTOR m_vecLadderDir (offset 884)
  2647. BOOLEAN m_bFakeLadder (offset 941)
  2648. BOOLEAN m_bDisabled (offset 940)
  2649. STRING m_surfacePropName (offset 944)
  2650. VOID InputEnable (offset 0)
  2651. VOID InputDisable (offset 0)
  2652. CUSTOM m_OnPlayerGotOnLadder (offset 948)
  2653. CUSTOM m_OnPlayerGotOffLadder (offset 972)
  2654.  
  2655. CFuncMonitor
  2656. EHANDLE m_hInfoCameraLink (offset 900)
  2657. STRING InputSetCamera (offset 0)
  2658.  
  2659. CFuncMoveLinear
  2660. VECTOR m_vecMoveDir (offset 1004)
  2661. SOUNDNAME m_soundStart (offset 1016)
  2662. SOUNDNAME m_soundStop (offset 1020)
  2663. SOUNDNAME m_currentSound (offset 1024)
  2664. FLOAT m_flBlockDamage (offset 1028)
  2665. FLOAT m_flStartPosition (offset 1032)
  2666. FLOAT m_flMoveDistance (offset 1036)
  2667. VOID InputOpen (offset 0)
  2668. VOID InputClose (offset 0)
  2669. FLOAT InputSetPosition (offset 0)
  2670. FLOAT InputSetSpeed (offset 0)
  2671. CUSTOM m_OnFullyOpen (offset 1044)
  2672. CUSTOM m_OnFullyClosed (offset 1068)
  2673. VOID CFuncMoveLinearStopMoveSound (offset 0)
  2674.  
  2675. CFuncNavBlocker
  2676. VOID InputBlockNav (offset 0)
  2677. VOID InputUnblockNav (offset 0)
  2678. INTEGER m_blockedTeamNumber (offset 888)
  2679. BOOLEAN m_bDisabled (offset 892)
  2680.  
  2681. CFuncNavObstruction
  2682. BOOLEAN m_bDisabled (offset 888)
  2683.  
  2684. CFuncOccluder
  2685. BOOLEAN m_bActive (offset 884)
  2686. INTEGER m_nOccluderIndex (offset 888)
  2687. VOID InputDeactivate (offset 0)
  2688. VOID InputActivate (offset 0)
  2689. VOID InputToggle (offset 0)
  2690.  
  2691. CFuncPlat
  2692. STRING m_sNoise (offset 1028)
  2693. VOID CFuncPlatPlatUse (offset 0)
  2694. VOID CFuncPlatCallGoDown (offset 0)
  2695. VOID CFuncPlatCallHitTop (offset 0)
  2696. VOID CFuncPlatCallHitBottom (offset 0)
  2697. VOID InputToggle (offset 0)
  2698. VOID InputGoUp (offset 0)
  2699. VOID InputGoDown (offset 0)
  2700.  
  2701. CFuncPlatRot
  2702. VECTOR m_end (offset 1032)
  2703. VECTOR m_start (offset 1044)
  2704.  
  2705. CFuncReflectiveGlass
  2706. VOID None (offset 0)
  2707.  
  2708. CFuncRotating
  2709. VECTOR m_vecMoveAng (offset 884)
  2710. FLOAT m_flFanFriction (offset 896)
  2711. FLOAT m_flAttenuation (offset 900)
  2712. FLOAT m_flVolume (offset 904)
  2713. FLOAT m_flTargetSpeed (offset 908)
  2714. FLOAT m_flMaxSpeed (offset 912)
  2715. FLOAT m_flBlockDamage (offset 916)
  2716. SOUNDNAME m_NoiseRunning (offset 920)
  2717. BOOLEAN m_bReversed (offset 924)
  2718. VECTOR m_angStart (offset 928)
  2719. BOOLEAN m_bStopAtStartPos (offset 940)
  2720. BOOLEAN m_bSolidBsp (offset 941)
  2721. VOID CFuncRotatingSpinUpMove (offset 0)
  2722. VOID CFuncRotatingSpinDownMove (offset 0)
  2723. VOID CFuncRotatingHurtTouch (offset 0)
  2724. VOID CFuncRotatingRotatingUse (offset 0)
  2725. VOID CFuncRotatingRotateMove (offset 0)
  2726. VOID CFuncRotatingReverseMove (offset 0)
  2727. FLOAT InputSetSpeed (offset 0)
  2728. VOID InputGetSpeed (offset 0)
  2729. VOID InputStart (offset 0)
  2730. VOID InputStop (offset 0)
  2731. VOID InputToggle (offset 0)
  2732. VOID InputReverse (offset 0)
  2733. VOID InputStartForward (offset 0)
  2734. VOID InputStartBackward (offset 0)
  2735. VOID InputStopAtStartPos (offset 0)
  2736. CUSTOM m_OnGetSpeed (offset 944)
  2737.  
  2738. CFuncSmokeVolume
  2739. COLOR32 m_Color1 (offset 884)
  2740. COLOR32 m_Color2 (offset 888)
  2741. STRING m_String_tMaterialName (offset 1148)
  2742. FLOAT m_ParticleDrawWidth (offset 1152)
  2743. FLOAT m_ParticleSpacingDistance (offset 1156)
  2744. FLOAT m_DensityRampSpeed (offset 1160)
  2745. FLOAT m_RotationSpeed (offset 1164)
  2746. FLOAT m_MovementSpeed (offset 1168)
  2747. FLOAT m_Density (offset 1172)
  2748. FLOAT m_maxDrawDistance (offset 1176)
  2749. FLOAT m_RotationSpeed (offset 1164)
  2750. FLOAT m_MovementSpeed (offset 1168)
  2751. FLOAT m_Density (offset 1172)
  2752.  
  2753. CFuncTank
  2754. FLOAT m_yawRate (offset 1036)
  2755. FLOAT m_yawRange (offset 1040)
  2756. FLOAT m_yawTolerance (offset 1044)
  2757. FLOAT m_pitchRate (offset 1056)
  2758. FLOAT m_pitchRange (offset 1060)
  2759. FLOAT m_pitchTolerance (offset 1064)
  2760. FLOAT m_fireRate (offset 888)
  2761. TIME m_fireTime (offset 1068)
  2762. FLOAT m_persist (offset 1076)
  2763. FLOAT m_persist2 (offset 1080)
  2764. FLOAT m_minRange (offset 1088)
  2765. FLOAT m_maxRange (offset 1092)
  2766. FLOAT m_flMinRange2 (offset 1096)
  2767. FLOAT m_flMaxRange2 (offset 1100)
  2768. INTEGER m_iAmmoCount (offset 1104)
  2769. FLOAT m_spriteScale (offset 1120)
  2770. STRING m_iszSpriteSmoke (offset 1124)
  2771. STRING m_iszSpriteFlash (offset 1128)
  2772. INTEGER m_bulletType (offset 896)
  2773. INTEGER m_nBulletCount (offset 1004)
  2774. INTEGER m_spread (offset 920)
  2775. INTEGER m_iBulletDamage (offset 900)
  2776. INTEGER m_iBulletDamageVsPlayer (offset 904)
  2777. STRING m_iszMaster (offset 1132)
  2778. INTEGER m_iSmallAmmoType (offset 908)
  2779. INTEGER m_iMediumAmmoType (offset 912)
  2780. INTEGER m_iLargeAmmoType (offset 916)
  2781. SOUNDNAME m_soundStartRotate (offset 1136)
  2782. SOUNDNAME m_soundStopRotate (offset 1140)
  2783. SOUNDNAME m_soundLoopRotate (offset 1144)
  2784. FLOAT m_flPlayerGracePeriod (offset 1148)
  2785. FLOAT m_flIgnoreGraceUpto (offset 1152)
  2786. FLOAT m_flPlayerLockTimeBeforeFire (offset 1156)
  2787. TIME m_flLastSawNonPlayer (offset 1160)
  2788. FLOAT m_yawCenter (offset 1028)
  2789. FLOAT m_yawCenterWorld (offset 1032)
  2790. FLOAT m_pitchCenter (offset 1048)
  2791. FLOAT m_pitchCenterWorld (offset 1052)
  2792. TIME m_fireLast (offset 884)
  2793. TIME m_lastSightTime (offset 1072)
  2794. VECTOR m_barrelPos (offset 1108)
  2795. POSITION_VECTOR m_sightOrigin (offset 988)
  2796. EHANDLE m_hFuncTankTarget (offset 1000)
  2797. EHANDLE m_hController (offset 1008)
  2798. VECTOR m_vecControllerUsePos (offset 1016)
  2799. TIME m_flNextAttack (offset 1012)
  2800. STRING m_targetEntityName (offset 1164)
  2801. EHANDLE m_hTarget (offset 892)
  2802. POSITION_VECTOR m_vTargetPosition (offset 1168)
  2803. POSITION_VECTOR m_vecNPCIdleTarget (offset 1180)
  2804. FLOAT m_persist2burst (offset 1084)
  2805. EHANDLE m_hControlVolume (offset 1456)
  2806. STRING m_iszControlVolume (offset 1460)
  2807. TIME m_flNextControllerSearch (offset 1464)
  2808. BOOLEAN m_bShouldFindNPCs (offset 1468)
  2809. BOOLEAN m_bNPCInRoute (offset 1469)
  2810. STRING m_iszNPCManPoint (offset 1472)
  2811. BOOLEAN m_bReadyToFire (offset 1476)
  2812. BOOLEAN m_bPerformLeading (offset 1221)
  2813. FLOAT m_flStartLeadFactor (offset 1224)
  2814. TIME m_flStartLeadFactorTime (offset 1228)
  2815. FLOAT m_flNextLeadFactor (offset 1232)
  2816. TIME m_flNextLeadFactorTime (offset 1236)
  2817. STRING m_iszBaseAttachment (offset 1200)
  2818. STRING m_iszBarrelAttachment (offset 1192)
  2819. STRING m_iszYawPoseParam (offset 1204)
  2820. STRING m_iszPitchPoseParam (offset 1208)
  2821. FLOAT m_flYawPoseCenter (offset 1212)
  2822. FLOAT m_flPitchPoseCenter (offset 1216)
  2823. BOOLEAN m_bUsePoseParameters (offset 1220)
  2824. INTEGER m_iEffectHandling (offset 1480)
  2825. VOID InputActivate (offset 0)
  2826. VOID InputDeactivate (offset 0)
  2827. FLOAT InputSetFireRate (offset 0)
  2828. INTEGER InputSetDamage (offset 0)
  2829. VECTOR InputSetTargetPosition (offset 0)
  2830. VECTOR InputSetTargetDir (offset 0)
  2831. STRING InputSetTargetEntityName (offset 0)
  2832. EHANDLE InputSetTargetEntity (offset 0)
  2833. VOID InputClearTargetEntity (offset 0)
  2834. STRING InputFindNPCToManTank (offset 0)
  2835. VOID InputStopFindingNPCs (offset 0)
  2836. VOID InputStartFindingNPCs (offset 0)
  2837. VOID InputForceNPCOff (offset 0)
  2838. FLOAT InputSetMaxRange (offset 0)
  2839. CUSTOM m_OnFire (offset 1240)
  2840. CUSTOM m_OnLoseTarget (offset 1264)
  2841. CUSTOM m_OnAquireTarget (offset 1288)
  2842. CUSTOM m_OnAmmoDepleted (offset 1312)
  2843. CUSTOM m_OnGotController (offset 1336)
  2844. CUSTOM m_OnLostController (offset 1360)
  2845. CUSTOM m_OnGotPlayerController (offset 1384)
  2846. CUSTOM m_OnLostPlayerController (offset 1408)
  2847. CUSTOM m_OnReadyToFire (offset 1432)
  2848.  
  2849. CFuncTankAPCRocket
  2850. FLOAT m_flRocketSpeed (offset 1488)
  2851. EHANDLE m_hLaserDot (offset 1484)
  2852. INTEGER m_nSide (offset 1492)
  2853. INTEGER m_nBurstCount (offset 1496)
  2854. BOOLEAN m_bDying (offset 1500)
  2855. VOID InputDeathVolley (offset 0)
  2856.  
  2857. CFuncTankAirboatGun
  2858. CUSTOM m_pGunFiringSound (offset 1484)
  2859. TIME m_flNextHeavyShotTime (offset 1488)
  2860. BOOLEAN m_bIsFiring (offset 1492)
  2861. STRING m_iszAirboatGunModel (offset 1496)
  2862. TIME m_flLastImpactEffectTime (offset 1508)
  2863.  
  2864. CFuncTankLaser
  2865. STRING m_iszLaserName (offset 1492)
  2866. CLASSPTR m_pLaser (offset 1484)
  2867. TIME m_laserTime (offset 1488)
  2868.  
  2869. CFuncTankPulseLaser
  2870. FLOAT m_flPulseSpeed (offset 1484)
  2871. FLOAT m_flPulseWidth (offset 1488)
  2872. COLOR32 m_flPulseColor (offset 1492)
  2873. FLOAT m_flPulseLife (offset 1496)
  2874. FLOAT m_flPulseLag (offset 1500)
  2875. SOUNDNAME m_sPulseFireSound (offset 1504)
  2876.  
  2877. CFuncTankRocket
  2878. FLOAT m_flRocketSpeed (offset 1484)
  2879.  
  2880. CFuncTankTrain
  2881. CUSTOM m_OnDeath (offset 1112)
  2882.  
  2883. CFuncTrackAuto
  2884. VOID TriggerTrackChange (offset 0)
  2885.  
  2886. CFuncTrackChange
  2887. CLASSPTR m_trackTop (offset 1056)
  2888. CLASSPTR m_trackBottom (offset 1060)
  2889. CLASSPTR m_train (offset 1064)
  2890. STRING m_trackTopName (offset 1068)
  2891. STRING m_trackBottomName (offset 1072)
  2892. STRING m_trainName (offset 1076)
  2893. INTEGER m_code (offset 1080)
  2894. INTEGER m_targetState (offset 1084)
  2895. INTEGER m_use (offset 1088)
  2896. VOID CFuncTrackChangeFind (offset 0)
  2897.  
  2898. CFuncTrackTrain
  2899. FLOAT m_length (offset 888)
  2900. FLOAT m_height (offset 948)
  2901. FLOAT m_maxSpeed (offset 952)
  2902. FLOAT m_flBank (offset 936)
  2903. FLOAT m_flBlockDamage (offset 944)
  2904. SOUNDNAME m_iszSoundMove (offset 960)
  2905. SOUNDNAME m_iszSoundMovePing (offset 964)
  2906. SOUNDNAME m_iszSoundStart (offset 968)
  2907. SOUNDNAME m_iszSoundStop (offset 972)
  2908. INTEGER m_nMoveSoundMinPitch (offset 992)
  2909. INTEGER m_nMoveSoundMaxPitch (offset 996)
  2910. FLOAT m_flMoveSoundMinTime (offset 980)
  2911. FLOAT m_flMoveSoundMaxTime (offset 984)
  2912. TIME m_flNextMoveSoundTime (offset 988)
  2913. INTEGER m_eVelocityType (offset 1004)
  2914. INTEGER m_eOrientationType (offset 1000)
  2915. CLASSPTR m_ppath (offset 884)
  2916. FLOAT m_dir (offset 956)
  2917. VECTOR m_controlMins (offset 892)
  2918. VECTOR m_controlMaxs (offset 904)
  2919. FLOAT m_flVolume (offset 932)
  2920. FLOAT m_oldSpeed (offset 940)
  2921. STRING m_strPathTarget (offset 976)
  2922. BOOLEAN m_bSoundPlaying (offset 1008)
  2923. BOOLEAN m_bManualSpeedChanges (offset 1084)
  2924. FLOAT m_flAccelSpeed (offset 1096)
  2925. FLOAT m_flDecelSpeed (offset 1100)
  2926. VOID InputStop (offset 0)
  2927. VOID InputStartForward (offset 0)
  2928. VOID InputStartBackward (offset 0)
  2929. VOID InputToggle (offset 0)
  2930. VOID InputResume (offset 0)
  2931. VOID InputReverse (offset 0)
  2932. FLOAT InputSetSpeed (offset 0)
  2933. FLOAT InputSetSpeedDir (offset 0)
  2934. FLOAT InputSetSpeedReal (offset 0)
  2935. FLOAT InputSetMaxSpeed (offset 0)
  2936. FLOAT InputSetSpeedDirAccel (offset 0)
  2937. STRING InputMoveToPathNode (offset 0)
  2938. STRING InputTeleportToPathNode (offset 0)
  2939. VOID InputLockOrientation (offset 0)
  2940. VOID InputUnlockOrientation (offset 0)
  2941. CUSTOM m_OnStart (offset 1012)
  2942. CUSTOM m_OnNext (offset 1036)
  2943. CUSTOM m_OnArrivedAtDestinationNode (offset 1060)
  2944. VOID CFuncTrackTrainNext (offset 0)
  2945. VOID CFuncTrackTrainFind (offset 0)
  2946. VOID CFuncTrackTrainNearestPath (offset 0)
  2947. VOID CFuncTrackTrainDeadEnd (offset 0)
  2948.  
  2949. CFuncTrain
  2950. EHANDLE m_hCurrentTarget (offset 1028)
  2951. BOOLEAN m_activated (offset 1032)
  2952. EHANDLE m_hEnemy (offset 1036)
  2953. STRING m_iszLastTarget (offset 1048)
  2954. TIME m_flNextBlockTime (offset 1044)
  2955. FLOAT m_flBlockDamage (offset 1040)
  2956. VOID CFuncTrainWait (offset 0)
  2957. VOID CFuncTrainNext (offset 0)
  2958. VOID InputToggle (offset 0)
  2959. VOID InputStart (offset 0)
  2960. VOID InputStop (offset 0)
  2961.  
  2962. CFuncTrainControls
  2963. VOID CFuncTrainControlsFind (offset 0)
  2964.  
  2965. CFuncVPhysicsClip
  2966. STRING m_iFilterName (offset 884)
  2967. EHANDLE m_hFilter (offset 888)
  2968. BOOLEAN m_bDisabled (offset 892)
  2969. VOID InputEnable (offset 0)
  2970. VOID InputDisable (offset 0)
  2971.  
  2972. CFuncVehicleClip
  2973. VOID InputEnable (offset 0)
  2974. VOID InputDisable (offset 0)
  2975.  
  2976. CFuncWall
  2977. INTEGER m_nState (offset 884)
  2978.  
  2979. CFuncWallToggle
  2980. VOID InputToggle (offset 0)
  2981.  
  2982. CFunc_Dust
  2983. INTEGER m_DustFlags (offset 924)
  2984. COLOR32 m_Color (offset 884)
  2985. INTEGER m_SpawnRate (offset 888)
  2986. FLOAT m_flSizeMin (offset 892)
  2987. FLOAT m_flSizeMax (offset 896)
  2988. INTEGER m_SpeedMax (offset 900)
  2989. INTEGER m_LifetimeMin (offset 904)
  2990. INTEGER m_LifetimeMax (offset 908)
  2991. INTEGER m_DistMax (offset 912)
  2992. INTEGER m_iAlpha (offset 928)
  2993. FLOAT m_FallSpeed (offset 916)
  2994. BOOLEAN m_bAffectedByWind (offset 920)
  2995. VOID InputTurnOn (offset 0)
  2996. VOID InputTurnOff (offset 0)
  2997.  
  2998. CFunc_LOD
  2999. INTEGER m_nDisappearMinDist (offset 884)
  3000. INTEGER m_nDisappearMaxDist (offset 888)
  3001.  
  3002. CGameCoopMissionManager
  3003. CUSTOM m_OnWaveCompleted (offset 892)
  3004. CUSTOM m_OnRoundReset (offset 916)
  3005. CUSTOM m_OnSpawnsReset (offset 940)
  3006. CUSTOM m_OnRoundLostKilled (offset 964)
  3007. CUSTOM m_OnRoundLostTime (offset 988)
  3008. CUSTOM m_OnMissionCompleted (offset 1012)
  3009.  
  3010. CGameEnd
  3011. VOID InputGameEnd (offset 0)
  3012.  
  3013. CGameGibManager
  3014. INTEGER m_iMaxPieces (offset 924)
  3015. BOOLEAN m_bAllowNewGibs (offset 916)
  3016. INTEGER InputSetMaxPieces (offset 0)
  3017. INTEGER InputSetMaxPiecesDX8 (offset 0)
  3018.  
  3019. CGameMoney
  3020. INTEGER m_nMoney (offset 892)
  3021. STRING m_strAwardText (offset 896)
  3022. INTEGER InputSetMoneyAmount (offset 0)
  3023. VOID InputAddTeamMoneyTerrorist (offset 0)
  3024. VOID InputAddTeamMoneyCT (offset 0)
  3025. VOID InputAddMoneyPlayer (offset 0)
  3026.  
  3027. CGamePlayerEquip
  3028. STRING m_weaponNames (offset 892)
  3029. INTEGER m_weaponCount (offset 1020)
  3030. VOID InputTriggerForAllPlayers (offset 0)
  3031. STRING InputTriggerForActivatedPlayer (offset 0)
  3032.  
  3033. CGamePlayerZone
  3034. VOID InputCountPlayersInZone (offset 0)
  3035. CUSTOM m_OnPlayerInZone (offset 888)
  3036. CUSTOM m_OnPlayerOutZone (offset 912)
  3037. CUSTOM m_PlayersInCount (offset 936)
  3038. CUSTOM m_PlayersOutCount (offset 960)
  3039.  
  3040. CGameRoundEnd
  3041. FLOAT InputEndRound_Draw (offset 0)
  3042. FLOAT InputEndRound_TerroristsWin (offset 0)
  3043. FLOAT InputEndRound_CounterTerroristsWin (offset 0)
  3044. CUSTOM m_OnRoundEnded (offset 904)
  3045.  
  3046. CGameScore
  3047. VOID InputApplyScore (offset 0)
  3048. VOID InputAddScoreTerrorist (offset 0)
  3049. VOID InputAddScoreCT (offset 0)
  3050.  
  3051. CGameText
  3052. STRING m_iszMessage (offset 892)
  3053. INTEGER m_textParms.channel (offset 932)
  3054. FLOAT m_textParms.x (offset 896)
  3055. FLOAT m_textParms.y (offset 900)
  3056. INTEGER m_textParms.effect (offset 904)
  3057. FLOAT m_textParms.fadeinTime (offset 916)
  3058. FLOAT m_textParms.fadeoutTime (offset 920)
  3059. FLOAT m_textParms.holdTime (offset 924)
  3060. FLOAT m_textParms.fxTime (offset 928)
  3061. CHARACTER m_textParms (offset 896)
  3062. VOID InputDisplay (offset 0)
  3063. STRING InputSetText (offset 0)
  3064. FLOAT InputSetPosX (offset 0)
  3065. FLOAT InputSetPosY (offset 0)
  3066. COLOR32 InputSetTextColor (offset 0)
  3067. COLOR32 InputSetTextColor2 (offset 0)
  3068.  
  3069. CGameUI
  3070. FLOAT m_flFieldOfView (offset 884)
  3071. EHANDLE m_hSaveWeapon (offset 888)
  3072. BOOLEAN m_bForceUpdate (offset 1324)
  3073. EHANDLE m_player (offset 1332)
  3074. INTEGER m_nLastButtonState (offset 1328)
  3075. VOID InputDeactivate (offset 0)
  3076. STRING InputActivate (offset 0)
  3077. CUSTOM m_playerOn (offset 892)
  3078. CUSTOM m_playerOff (offset 916)
  3079. CUSTOM m_pressedMoveLeft (offset 940)
  3080. CUSTOM m_pressedMoveRight (offset 964)
  3081. CUSTOM m_pressedForward (offset 988)
  3082. CUSTOM m_pressedBack (offset 1012)
  3083. CUSTOM m_pressedAttack (offset 1036)
  3084. CUSTOM m_pressedAttack2 (offset 1060)
  3085. CUSTOM m_unpressedMoveLeft (offset 1084)
  3086. CUSTOM m_unpressedMoveRight (offset 1108)
  3087. CUSTOM m_unpressedForward (offset 1132)
  3088. CUSTOM m_unpressedBack (offset 1156)
  3089. CUSTOM m_unpressedAttack (offset 1180)
  3090. CUSTOM m_unpressedAttack2 (offset 1204)
  3091. CUSTOM m_xaxis (offset 1228)
  3092. CUSTOM m_yaxis (offset 1252)
  3093. CUSTOM m_attackaxis (offset 1276)
  3094. CUSTOM m_attack2axis (offset 1300)
  3095.  
  3096. CGameWeaponManager
  3097. STRING m_iszWeaponName (offset 884)
  3098. INTEGER m_iMaxPieces (offset 888)
  3099. FLOAT m_flAmmoMod (offset 892)
  3100. BOOLEAN m_bExpectingWeapon (offset 896)
  3101. VOID CGameWeaponManagerThink (offset 0)
  3102. INTEGER InputSetMaxPieces (offset 0)
  3103. FLOAT InputSetAmmoModifier (offset 0)
  3104. CUSTOM m_ManagedNonWeapons (offset 900)
  3105.  
  3106. CGenericActor
  3107. STRING m_strHullName (offset 4312)
  3108.  
  3109. CGib
  3110. VOID CGibBounceGibTouch (offset 0)
  3111. VOID CGibStickyGibTouch (offset 0)
  3112. VOID CGibWaitTillLand (offset 0)
  3113. VOID CGibDieThink (offset 0)
  3114.  
  3115. CGibShooter
  3116. INTEGER m_iGibs (offset 884)
  3117. FLOAT m_flGibVelocity (offset 900)
  3118. FLOAT m_flVariance (offset 920)
  3119. FLOAT m_flGibLife (offset 924)
  3120. INTEGER m_nSimulationType (offset 928)
  3121. FLOAT m_flDelay (offset 936)
  3122. VECTOR m_angGibRotation (offset 904)
  3123. FLOAT m_flGibAngVelocity (offset 916)
  3124. BOOLEAN m_bIsSprite (offset 941)
  3125. INTEGER m_iGibCapacity (offset 888)
  3126. INTEGER m_iGibMaterial (offset 892)
  3127. INTEGER m_iGibModelIndex (offset 896)
  3128. INTEGER m_nMaxGibModelFrame (offset 932)
  3129. STRING m_iszLightingOrigin (offset 944)
  3130. BOOLEAN m_bNoGibShadows (offset 940)
  3131. VOID InputShoot (offset 0)
  3132. VOID CGibShooterShootThink (offset 0)
  3133.  
  3134. CGunTarget
  3135. BOOLEAN m_on (offset 1004)
  3136. EHANDLE m_hTargetEnt (offset 1008)
  3137. VOID CGunTargetNext (offset 0)
  3138. VOID CGunTargetStart (offset 0)
  3139. VOID CGunTargetWait (offset 0)
  3140. VOID InputStart (offset 0)
  3141. VOID InputStop (offset 0)
  3142. VOID InputToggle (offset 0)
  3143. CUSTOM m_OnDeath (offset 1012)
  3144.  
  3145. CHEGrenade
  3146. VOID None (offset 0)
  3147.  
  3148. CHEGrenadeProjectile
  3149. VOID InitializeSpawnFromWorld (offset 0)
  3150.  
  3151. CHostage
  3152. VOID HostageRescueZoneTouch (offset 0)
  3153. VOID CHostageHostageUse (offset 0)
  3154. VOID CHostageHostageThink (offset 0)
  3155. CUSTOM m_OnHostageBeginGrab (offset 2360)
  3156. CUSTOM m_OnFirstPickedUp (offset 2384)
  3157. CUSTOM m_OnDroppedNotRescued (offset 2408)
  3158. CUSTOM m_OnRescued (offset 2432)
  3159.  
  3160. CHostageCarriableProp
  3161. VOID None (offset 0)
  3162.  
  3163. CHostageRescueZone
  3164. VOID CHostageRescueZoneHostageRescueTouch (offset 0)
  3165.  
  3166. CInferno
  3167. VOID CInfernoInfernoThink (offset 0)
  3168.  
  3169. CInfoCameraLink
  3170. STRING m_strPointCamera (offset 892)
  3171. EHANDLE m_hCamera (offset 884)
  3172. EHANDLE m_hTargetEntity (offset 888)
  3173. STRING InputSetCamera (offset 0)
  3174.  
  3175. CInfoGameEventProxy
  3176. STRING m_iszEventName (offset 884)
  3177. FLOAT m_flRange (offset 888)
  3178. BOOLEAN m_bDisabled (offset 892)
  3179. VOID InputGenerateGameEvent (offset 0)
  3180. VOID InputEnable (offset 0)
  3181. VOID InputDisable (offset 0)
  3182.  
  3183. CInfoInstructorHintBombTargetA
  3184. VOID None (offset 0)
  3185.  
  3186. CInfoInstructorHintBombTargetB
  3187. VOID None (offset 0)
  3188.  
  3189. CInfoInstructorHintHostageRescueZone
  3190. VOID None (offset 0)
  3191.  
  3192. CInfoInstructorHintTarget
  3193. VOID None (offset 0)
  3194.  
  3195. CInfoOverlayAccessor
  3196. INTEGER m_iOverlayID (offset 884)
  3197.  
  3198. CInfoRemarkable
  3199. STRING m_szRemarkContext (offset 888)
  3200.  
  3201. CInfoViewParameters
  3202. INTEGER m_nViewMode (offset 884)
  3203.  
  3204. CInstancedSceneEntity
  3205. EHANDLE m_hOwner (offset 1608)
  3206. BOOLEAN m_bHadOwner (offset 1612)
  3207. FLOAT m_flPostSpeakDelay (offset 1616)
  3208. FLOAT m_flPreDelay (offset 1620)
  3209. CHARACTER m_szInstanceFilename (offset 1624)
  3210. BOOLEAN m_bIsBackground (offset 1752)
  3211.  
  3212. CItem
  3213. BOOLEAN m_bActivateWhenAtRest (offset 1200)
  3214. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1252)
  3215. VECTOR m_vOriginalSpawnAngles (offset 1264)
  3216. CUSTOM m_pConstraint (offset 1276)
  3217. VOID CItemItemTouch (offset 0)
  3218. VOID CItemMaterialize (offset 0)
  3219. VOID CItemComeToRest (offset 0)
  3220. CUSTOM m_OnPlayerTouch (offset 1204)
  3221. CUSTOM m_OnCacheInteraction (offset 1228)
  3222.  
  3223. CItemDefuser
  3224. VOID CItemDefuserActivateThink (offset 0)
  3225. VOID CItemDefuserDefuserTouch (offset 0)
  3226.  
  3227. CItemSoda
  3228. VOID CItemSodaCanThink (offset 0)
  3229. VOID CItemSodaCanTouch (offset 0)
  3230.  
  3231. CKeepUpright
  3232. VECTOR m_worldGoalAxis (offset 888)
  3233. VECTOR m_localTestAxis (offset 900)
  3234. CUSTOM m_pController (offset 912)
  3235. STRING m_nameAttach (offset 916)
  3236. EHANDLE m_attachedObject (offset 920)
  3237. FLOAT m_angularLimit (offset 924)
  3238. BOOLEAN m_bActive (offset 928)
  3239. BOOLEAN m_bDampAllRotation (offset 929)
  3240. VOID InputTurnOn (offset 0)
  3241. VOID InputTurnOff (offset 0)
  3242. FLOAT InputSetAngularLimit (offset 0)
  3243.  
  3244. CLight
  3245. CHARACTER m_iCurrentFade (offset 896)
  3246. CHARACTER m_iTargetFade (offset 897)
  3247. INTEGER m_iStyle (offset 884)
  3248. INTEGER m_iDefaultStyle (offset 888)
  3249. STRING m_iszPattern (offset 892)
  3250. VOID CLightFadeThink (offset 0)
  3251. STRING InputSetPattern (offset 0)
  3252. STRING InputFadeToPattern (offset 0)
  3253. VOID InputToggle (offset 0)
  3254. VOID InputTurnOn (offset 0)
  3255. VOID InputTurnOff (offset 0)
  3256.  
  3257. CLightGlow
  3258. INTEGER m_nVerticalSize (offset 888)
  3259. INTEGER m_nHorizontalSize (offset 884)
  3260. INTEGER m_nMinDist (offset 892)
  3261. INTEGER m_nMaxDist (offset 896)
  3262. INTEGER m_nOuterMaxDist (offset 900)
  3263. FLOAT m_flGlowProxySize (offset 904)
  3264. FLOAT m_flHDRColorScale (offset 908)
  3265. COLOR32 InputColor (offset 0)
  3266.  
  3267. CLogicActiveAutosave
  3268. INTEGER m_TriggerHitPoints (offset 896)
  3269. FLOAT m_flTimeToTrigger (offset 900)
  3270. FLOAT m_flDangerousTime (offset 908)
  3271. TIME m_flStartTime (offset 904)
  3272. VOID CLogicActiveAutosaveSaveThink (offset 0)
  3273. VOID InputEnable (offset 0)
  3274. VOID InputDisable (offset 0)
  3275.  
  3276. CLogicAuto
  3277. STRING m_globalstate (offset 1064)
  3278. CUSTOM m_OnMapSpawn (offset 896)
  3279. CUSTOM m_OnNewGame (offset 920)
  3280. CUSTOM m_OnLoadGame (offset 944)
  3281. CUSTOM m_OnMapTransition (offset 968)
  3282. CUSTOM m_OnBackgroundMap (offset 992)
  3283. CUSTOM m_OnMultiNewMap (offset 1016)
  3284. CUSTOM m_OnMultiNewRound (offset 1040)
  3285.  
  3286. CLogicAutosave
  3287. BOOLEAN m_bForceNewLevelUnit (offset 884)
  3288. INTEGER m_minHitPoints (offset 888)
  3289. INTEGER m_minHitPointsToCommit (offset 892)
  3290. VOID InputSave (offset 0)
  3291. FLOAT InputSaveDangerous (offset 0)
  3292. INTEGER InputSetMinHitpointsThreshold (offset 0)
  3293.  
  3294. CLogicBranch
  3295. BOOLEAN m_bInValue (offset 884)
  3296. CUSTOM m_Listeners (offset 888)
  3297. BOOLEAN InputSetValue (offset 0)
  3298. BOOLEAN InputSetValueTest (offset 0)
  3299. VOID InputToggle (offset 0)
  3300. VOID InputToggleTest (offset 0)
  3301. VOID InputTest (offset 0)
  3302. CUSTOM m_OnTrue (offset 908)
  3303. CUSTOM m_OnFalse (offset 932)
  3304.  
  3305. CLogicBranchList
  3306. STRING m_nLogicBranchNames[0] (offset 884)
  3307. STRING m_nLogicBranchNames[1] (offset 888)
  3308. STRING m_nLogicBranchNames[2] (offset 892)
  3309. STRING m_nLogicBranchNames[3] (offset 896)
  3310. STRING m_nLogicBranchNames[4] (offset 900)
  3311. STRING m_nLogicBranchNames[5] (offset 904)
  3312. STRING m_nLogicBranchNames[6] (offset 908)
  3313. STRING m_nLogicBranchNames[7] (offset 912)
  3314. STRING m_nLogicBranchNames[8] (offset 916)
  3315. STRING m_nLogicBranchNames[9] (offset 920)
  3316. STRING m_nLogicBranchNames[10] (offset 924)
  3317. STRING m_nLogicBranchNames[11] (offset 928)
  3318. STRING m_nLogicBranchNames[12] (offset 932)
  3319. STRING m_nLogicBranchNames[13] (offset 936)
  3320. STRING m_nLogicBranchNames[14] (offset 940)
  3321. STRING m_nLogicBranchNames[15] (offset 944)
  3322. CUSTOM m_LogicBranchList (offset 948)
  3323. INTEGER m_eLastState (offset 968)
  3324. INPUT InputTest (offset 0)
  3325. INPUT Input_OnLogicBranchChanged (offset 0)
  3326. INPUT Input_OnLogicBranchRemoved (offset 0)
  3327. CUSTOM m_OnAllTrue (offset 972)
  3328. CUSTOM m_OnAllFalse (offset 996)
  3329. CUSTOM m_OnMixed (offset 1020)
  3330.  
  3331. CLogicCase
  3332. STRING m_nCase[0] (offset 884)
  3333. STRING m_nCase[1] (offset 888)
  3334. STRING m_nCase[2] (offset 892)
  3335. STRING m_nCase[3] (offset 896)
  3336. STRING m_nCase[4] (offset 900)
  3337. STRING m_nCase[5] (offset 904)
  3338. STRING m_nCase[6] (offset 908)
  3339. STRING m_nCase[7] (offset 912)
  3340. STRING m_nCase[8] (offset 916)
  3341. STRING m_nCase[9] (offset 920)
  3342. STRING m_nCase[10] (offset 924)
  3343. STRING m_nCase[11] (offset 928)
  3344. STRING m_nCase[12] (offset 932)
  3345. STRING m_nCase[13] (offset 936)
  3346. STRING m_nCase[14] (offset 940)
  3347. STRING m_nCase[15] (offset 944)
  3348. INTEGER m_nShuffleCases (offset 948)
  3349. INTEGER m_nLastShuffleCase (offset 952)
  3350. CHARACTER m_uchShuffleCaseMap (offset 956)
  3351. INPUT InputValue (offset 0)
  3352. VOID InputPickRandom (offset 0)
  3353. VOID InputPickRandomShuffle (offset 0)
  3354. CUSTOM m_OnCase[0] (offset 972)
  3355. CUSTOM m_OnCase[1] (offset 996)
  3356. CUSTOM m_OnCase[2] (offset 1020)
  3357. CUSTOM m_OnCase[3] (offset 1044)
  3358. CUSTOM m_OnCase[4] (offset 1068)
  3359. CUSTOM m_OnCase[5] (offset 1092)
  3360. CUSTOM m_OnCase[6] (offset 1116)
  3361. CUSTOM m_OnCase[7] (offset 1140)
  3362. CUSTOM m_OnCase[8] (offset 1164)
  3363. CUSTOM m_OnCase[9] (offset 1188)
  3364. CUSTOM m_OnCase[10] (offset 1212)
  3365. CUSTOM m_OnCase[11] (offset 1236)
  3366. CUSTOM m_OnCase[12] (offset 1260)
  3367. CUSTOM m_OnCase[13] (offset 1284)
  3368. CUSTOM m_OnCase[14] (offset 1308)
  3369. CUSTOM m_OnCase[15] (offset 1332)
  3370. CUSTOM m_OnDefault (offset 1356)
  3371.  
  3372. CLogicCollisionPair
  3373. STRING m_nameAttach1 (offset 884)
  3374. STRING m_nameAttach2 (offset 888)
  3375. BOOLEAN m_disabled (offset 892)
  3376. BOOLEAN m_succeeded (offset 893)
  3377. VOID InputDisableCollisions (offset 0)
  3378. VOID InputEnableCollisions (offset 0)
  3379.  
  3380. CLogicCompare
  3381. FLOAT m_flCompareValue (offset 888)
  3382. FLOAT m_flInValue (offset 884)
  3383. FLOAT InputSetValue (offset 0)
  3384. FLOAT InputSetValueCompare (offset 0)
  3385. FLOAT InputSetCompareValue (offset 0)
  3386. VOID InputCompare (offset 0)
  3387. CUSTOM m_OnEqualTo (offset 916)
  3388. CUSTOM m_OnNotEqualTo (offset 940)
  3389. CUSTOM m_OnGreaterThan (offset 964)
  3390. CUSTOM m_OnLessThan (offset 892)
  3391.  
  3392. CLogicCompareInteger
  3393. CUSTOM m_OnEqual (offset 884)
  3394. CUSTOM m_OnNotEqual (offset 908)
  3395. INTEGER m_iIntegerValue (offset 932)
  3396. INTEGER m_iShouldCompareToValue (offset 936)
  3397. INPUT m_AllIntCompares (offset 940)
  3398. INPUT InputValue (offset 0)
  3399. INPUT InputCompareValues (offset 0)
  3400.  
  3401. CLogicEventListener
  3402. STRING m_iszEventName (offset 896)
  3403. BOOLEAN m_bIsEnabled (offset 900)
  3404. INTEGER m_nTeam (offset 904)
  3405. VOID InputEnable (offset 0)
  3406. VOID InputDisable (offset 0)
  3407. CUSTOM m_OnEventFired (offset 908)
  3408.  
  3409. CLogicEventListenerItemEquip
  3410. BOOLEAN m_bIsEnabled (offset 932)
  3411. INTEGER m_nTeam (offset 936)
  3412. STRING m_szWeaponClassname (offset 940)
  3413. INTEGER m_nWeaponType (offset 944)
  3414. VOID InputEnable (offset 0)
  3415. VOID InputDisable (offset 0)
  3416. CUSTOM m_OnEventFired (offset 948)
  3417.  
  3418. CLogicLineToEntity
  3419. STRING m_SourceName (offset 908)
  3420. EHANDLE m_StartEntity (offset 912)
  3421. EHANDLE m_EndEntity (offset 916)
  3422. CUSTOM m_Line (offset 884)
  3423.  
  3424. CLogicMeasureMovement
  3425. STRING m_strMeasureTarget (offset 884)
  3426. STRING m_strMeasureReference (offset 888)
  3427. STRING m_strTargetReference (offset 892)
  3428. FLOAT m_flScale (offset 912)
  3429. INTEGER m_nMeasureType (offset 916)
  3430. EHANDLE m_hMeasureTarget (offset 896)
  3431. EHANDLE m_hMeasureReference (offset 900)
  3432. EHANDLE m_hTarget (offset 904)
  3433. EHANDLE m_hTargetReference (offset 908)
  3434. STRING InputSetMeasureTarget (offset 0)
  3435. STRING InputSetMeasureReference (offset 0)
  3436. STRING InputSetTarget (offset 0)
  3437. STRING InputSetTargetReference (offset 0)
  3438. FLOAT InputSetTargetScale (offset 0)
  3439. VOID InputEnable (offset 0)
  3440. VOID InputDisable (offset 0)
  3441. VOID CLogicMeasureMovementMeasureThink (offset 0)
  3442.  
  3443. CLogicNavigation
  3444. BOOLEAN m_isOn (offset 888)
  3445. INTEGER m_navProperty (offset 892)
  3446. VOID InputTurnOn (offset 0)
  3447. VOID InputTurnOff (offset 0)
  3448. VOID InputToggle (offset 0)
  3449.  
  3450. CLogicPlayMovie
  3451. STRING m_strMovieFilename (offset 884)
  3452. BOOLEAN m_bAllowUserSkip (offset 888)
  3453. BOOLEAN m_bLoopVideo (offset 889)
  3454. FLOAT m_bFadeInTime (offset 892)
  3455. VOID InputPlayMovie (offset 0)
  3456. VOID InputPlayMovieForAllPlayers (offset 0)
  3457. VOID InputPlayLevelTransitionMovie (offset 0)
  3458. VOID InputFadeAllMovies (offset 0)
  3459. VOID InputMovieFinished (offset 0)
  3460. CUSTOM m_OnPlaybackFinished (offset 896)
  3461.  
  3462. CLogicPlayerProxy
  3463. CUSTOM m_RequestedPlayerHealth (offset 1028)
  3464. CUSTOM m_PlayerDied (offset 932)
  3465. EHANDLE m_hPlayer (offset 1052)
  3466. CUSTOM m_OnJump (offset 1004)
  3467. CUSTOM m_OnDuck (offset 956)
  3468. CUSTOM m_OnUnDuck (offset 980)
  3469.  
  3470. CLogicRandomOutputs
  3471. BOOLEAN m_bWaitForRefire (offset 1133)
  3472. BOOLEAN m_bDisabled (offset 1132)
  3473. FLOAT m_flOnTriggerChance (offset 1100)
  3474. VOID InputEnable (offset 0)
  3475. VOID InputEnableRefire (offset 0)
  3476. VOID InputDisable (offset 0)
  3477. VOID InputToggle (offset 0)
  3478. VOID InputTrigger (offset 0)
  3479. VOID InputCancelPending (offset 0)
  3480. CUSTOM m_OnSpawn (offset 1076)
  3481. CUSTOM m_Output[0] (offset 884)
  3482. CUSTOM m_Output[1] (offset 908)
  3483. CUSTOM m_Output[2] (offset 932)
  3484. CUSTOM m_Output[3] (offset 956)
  3485. CUSTOM m_Output[4] (offset 980)
  3486. CUSTOM m_Output[5] (offset 1004)
  3487. CUSTOM m_Output[6] (offset 1028)
  3488. CUSTOM m_Output[7] (offset 1052)
  3489.  
  3490. CLogicRegisterActivator
  3491. BOOLEAN m_bDisabled (offset 980)
  3492. EHANDLE m_hRegisteredEntity (offset 984)
  3493. VOID InputEnable (offset 0)
  3494. VOID InputDisable (offset 0)
  3495. VOID InputToggle (offset 0)
  3496. VOID InputFireRegisteredAsActivator1 (offset 0)
  3497. VOID InputFireRegisteredAsActivator2 (offset 0)
  3498. VOID InputFireRegisteredAsActivator3 (offset 0)
  3499. VOID InputFireRegisteredAsActivator4 (offset 0)
  3500. STRING InputRegisterEntity (offset 0)
  3501. CUSTOM m_OnRegisteredActivate1 (offset 884)
  3502. CUSTOM m_OnRegisteredActivate2 (offset 908)
  3503. CUSTOM m_OnRegisteredActivate3 (offset 932)
  3504. CUSTOM m_OnRegisteredActivate4 (offset 956)
  3505.  
  3506. CLogicRelay
  3507. BOOLEAN m_bWaitForRefire (offset 933)
  3508. BOOLEAN m_bDisabled (offset 932)
  3509. VOID InputEnable (offset 0)
  3510. VOID InputEnableRefire (offset 0)
  3511. VOID InputDisable (offset 0)
  3512. VOID InputToggle (offset 0)
  3513. VOID InputTrigger (offset 0)
  3514. VOID InputCancelPending (offset 0)
  3515. CUSTOM m_OnTrigger (offset 884)
  3516. CUSTOM m_OnSpawn (offset 908)
  3517.  
  3518. CLogicScript
  3519. STRING m_iszGroupMembers[0] (offset 884)
  3520. STRING m_iszGroupMembers[1] (offset 888)
  3521. STRING m_iszGroupMembers[2] (offset 892)
  3522. STRING m_iszGroupMembers[3] (offset 896)
  3523. STRING m_iszGroupMembers[4] (offset 900)
  3524. STRING m_iszGroupMembers[5] (offset 904)
  3525. STRING m_iszGroupMembers[6] (offset 908)
  3526. STRING m_iszGroupMembers[7] (offset 912)
  3527. STRING m_iszGroupMembers[8] (offset 916)
  3528. STRING m_iszGroupMembers[9] (offset 920)
  3529. STRING m_iszGroupMembers[10] (offset 924)
  3530. STRING m_iszGroupMembers[11] (offset 928)
  3531. STRING m_iszGroupMembers[12] (offset 932)
  3532. STRING m_iszGroupMembers[13] (offset 936)
  3533. STRING m_iszGroupMembers[14] (offset 940)
  3534. STRING m_iszGroupMembers[15] (offset 944)
  3535.  
  3536. CMapInfo
  3537. INTEGER InputFireWinCondition (offset 0)
  3538. INTEGER m_iPetPopulation (offset 892)
  3539. BOOLEAN m_bUseNormalSpawnsForDM (offset 896)
  3540. BOOLEAN m_bDisableAutoGeneratedDMSpawns (offset 897)
  3541. FLOAT m_flBotMaxVisionDistance (offset 900)
  3542. INTEGER m_iHostageCount (offset 904)
  3543.  
  3544. CMaterialModifyControl
  3545. CHARACTER m_szMaterialName (offset 884)
  3546. CHARACTER m_szMaterialVar (offset 1139)
  3547. CHARACTER m_szMaterialVarValue (offset 1394)
  3548. INTEGER m_iFrameStart (offset 1652)
  3549. INTEGER m_iFrameEnd (offset 1656)
  3550. BOOLEAN m_bWrap (offset 1660)
  3551. FLOAT m_flFramerate (offset 1664)
  3552. BOOLEAN m_bNewAnimCommandsSemaphore (offset 1668)
  3553. FLOAT m_flFloatLerpStartValue (offset 1672)
  3554. FLOAT m_flFloatLerpEndValue (offset 1676)
  3555. FLOAT m_flFloatLerpTransitionTime (offset 1680)
  3556. INTEGER m_nModifyMode (offset 1684)
  3557. STRING SetMaterialVar (offset 0)
  3558. VOID SetMaterialVarToCurrentTime (offset 0)
  3559. STRING InputStartAnimSequence (offset 0)
  3560. STRING InputStartFloatLerp (offset 0)
  3561.  
  3562. CMathColorBlend
  3563. FLOAT InputValue (offset 0)
  3564. CUSTOM m_OutValue (offset 900)
  3565. FLOAT m_flInMin (offset 884)
  3566. FLOAT m_flInMax (offset 888)
  3567. COLOR32 m_OutColor1 (offset 892)
  3568. COLOR32 m_OutColor2 (offset 896)
  3569.  
  3570. CMathCounter
  3571. BOOLEAN m_bHitMax (offset 893)
  3572. BOOLEAN m_bHitMin (offset 892)
  3573. FLOAT m_flMin (offset 884)
  3574. FLOAT m_flMax (offset 888)
  3575. BOOLEAN m_bDisabled (offset 894)
  3576. FLOAT InputAdd (offset 0)
  3577. FLOAT InputDivide (offset 0)
  3578. FLOAT InputMultiply (offset 0)
  3579. FLOAT InputSetValue (offset 0)
  3580. FLOAT InputSetValueNoFire (offset 0)
  3581. FLOAT InputSetMaxValueNoFire (offset 0)
  3582. FLOAT InputSetMinValueNoFire (offset 0)
  3583. FLOAT InputSubtract (offset 0)
  3584. FLOAT InputSetHitMax (offset 0)
  3585. FLOAT InputSetHitMin (offset 0)
  3586. VOID InputGetValue (offset 0)
  3587. VOID InputEnable (offset 0)
  3588. VOID InputDisable (offset 0)
  3589. CUSTOM m_OutValue (offset 896)
  3590. CUSTOM m_OnHitMin (offset 944)
  3591. CUSTOM m_OnHitMax (offset 968)
  3592. CUSTOM m_OnChangedFromMin (offset 992)
  3593. CUSTOM m_OnChangedFromMax (offset 1016)
  3594. CUSTOM m_OnGetValue (offset 920)
  3595.  
  3596. CMathRemap
  3597. FLOAT InputValue (offset 0)
  3598. CUSTOM m_OutValue (offset 904)
  3599. FLOAT m_flInMin (offset 884)
  3600. FLOAT m_flInMax (offset 888)
  3601. FLOAT m_flOut1 (offset 892)
  3602. FLOAT m_flOut2 (offset 896)
  3603. BOOLEAN m_bEnabled (offset 900)
  3604. VOID InputEnable (offset 0)
  3605. VOID InputDisable (offset 0)
  3606.  
  3607. CMessage
  3608. STRING m_iszMessage (offset 884)
  3609. SOUNDNAME m_sNoise (offset 900)
  3610. INTEGER m_MessageAttenuation (offset 892)
  3611. FLOAT m_MessageVolume (offset 888)
  3612. FLOAT m_Radius (offset 896)
  3613. VOID InputShowMessage (offset 0)
  3614. CUSTOM m_OnShowMessage (offset 904)
  3615.  
  3616. CMessageEntity
  3617. INTEGER m_radius (offset 884)
  3618. STRING m_messageText (offset 888)
  3619. BOOLEAN m_bDeveloperOnly (offset 893)
  3620. BOOLEAN m_drawText (offset 892)
  3621. BOOLEAN m_bEnabled (offset 894)
  3622. VOID InputEnable (offset 0)
  3623. VOID InputDisable (offset 0)
  3624.  
  3625. CMolotovGrenade
  3626. VOID None (offset 0)
  3627.  
  3628. CMolotovProjectile
  3629. VOID InitializeSpawnFromWorld (offset 0)
  3630.  
  3631. CMomentaryRotButton
  3632. INTEGER m_lastUsed (offset 1332)
  3633. VECTOR m_start (offset 1336)
  3634. VECTOR m_end (offset 1348)
  3635. FLOAT m_IdealYaw (offset 1360)
  3636. SOUNDNAME m_sNoise (offset 1364)
  3637. BOOLEAN m_bUpdateTarget (offset 1368)
  3638. INTEGER m_direction (offset 1372)
  3639. FLOAT m_returnSpeed (offset 1376)
  3640. FLOAT m_flStartPosition (offset 1380)
  3641. BOOLEAN m_bSolidBsp (offset 1076)
  3642. VOID CMomentaryRotButtonUseMoveDone (offset 0)
  3643. VOID CMomentaryRotButtonReturnMoveDone (offset 0)
  3644. VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
  3645. VOID CMomentaryRotButtonUpdateThink (offset 0)
  3646. FLOAT InputSetPosition (offset 0)
  3647. FLOAT InputSetPositionImmediately (offset 0)
  3648. VOID InputDisableUpdateTarget (offset 0)
  3649. VOID InputEnableUpdateTarget (offset 0)
  3650. CUSTOM m_Position (offset 1212)
  3651. CUSTOM m_OnUnpressed (offset 1236)
  3652. CUSTOM m_OnFullyClosed (offset 1284)
  3653. CUSTOM m_OnFullyOpen (offset 1260)
  3654. CUSTOM m_OnReachedPosition (offset 1308)
  3655. VOID InputEnable (offset 0)
  3656. VOID InputDisable (offset 0)
  3657. BOOLEAN m_bDisabled (offset 1208)
  3658.  
  3659. CMovementSpeedMod
  3660. FLOAT InputSpeedMod (offset 0)
  3661.  
  3662. CMovieDisplay
  3663. BOOLEAN m_bEnabled (offset 884)
  3664. CHARACTER m_szDisplayText (offset 908)
  3665. CHARACTER m_szMovieFilename (offset 1036)
  3666. STRING m_strMovieFilename (offset 1164)
  3667. CHARACTER m_szGroupName (offset 1168)
  3668. STRING m_strGroupName (offset 1296)
  3669. INTEGER m_iScreenWidth (offset 1300)
  3670. INTEGER m_iScreenHeight (offset 1304)
  3671. BOOLEAN m_bLooping (offset 885)
  3672. BOOLEAN m_bStretchToFill (offset 886)
  3673. BOOLEAN m_bForcedSlave (offset 887)
  3674. BOOLEAN m_bForcePrecache (offset 888)
  3675. BOOLEAN m_bUseCustomUVs (offset 889)
  3676. FLOAT m_flUMin (offset 892)
  3677. FLOAT m_flUMax (offset 896)
  3678. FLOAT m_flVMin (offset 900)
  3679. FLOAT m_flVMax (offset 904)
  3680. BOOLEAN m_bDoFullTransmit (offset 1308)
  3681. EHANDLE m_hScreen (offset 1312)
  3682. VOID InputDisable (offset 0)
  3683. VOID InputEnable (offset 0)
  3684. STRING InputSetDisplayText (offset 0)
  3685. STRING InputSetMovie (offset 0)
  3686. BOOLEAN InputSetUseCustomUVs (offset 0)
  3687. FLOAT InputSetUMin (offset 0)
  3688. FLOAT InputSetUMax (offset 0)
  3689. FLOAT InputSetVMin (offset 0)
  3690. FLOAT InputSetVMax (offset 0)
  3691. VOID InputTakeOverAsMaster (offset 0)
  3692.  
  3693. CMultiSource
  3694. EHANDLE m_rgEntities (offset 884)
  3695. INTEGER m_rgTriggered (offset 1012)
  3696. INTEGER m_iTotal (offset 1164)
  3697. STRING m_globalstate (offset 1168)
  3698. VOID CMultiSourceRegister (offset 0)
  3699. CUSTOM m_OnTrigger (offset 1140)
  3700.  
  3701. CNPC_Furniture
  3702. EMBEDDED m_BoneFollowerManager (offset 4312) [2 properties]:
  3703. INTEGER m_iNumBones (offset 4312)
  3704. CUSTOM m_physBones (offset 4316)
  3705. VOID InputDisablePlayerCollision (offset 0)
  3706. VOID InputEnablePlayerCollision (offset 0)
  3707.  
  3708. CNPC_HearDanger
  3709. VOID None (offset 0)
  3710.  
  3711. CNPC_VehicleDriver
  3712. STRING m_iszVehicleName (offset 3780)
  3713. EHANDLE m_hVehicleEntity (offset 3788)
  3714. VECTOR m_vecDesiredVelocity (offset 3808)
  3715. POSITION_VECTOR m_vecDesiredPosition (offset 3820)
  3716. POSITION_VECTOR m_vecPrevPoint (offset 3832)
  3717. POSITION_VECTOR m_vecPrevPrevPoint (offset 3844)
  3718. POSITION_VECTOR m_vecPostPoint (offset 3856)
  3719. POSITION_VECTOR m_vecPostPostPoint (offset 3868)
  3720. FLOAT m_flDistanceAlongSpline (offset 3880)
  3721. FLOAT m_flDriversMaxSpeed (offset 3884)
  3722. FLOAT m_flDriversMinSpeed (offset 3888)
  3723. FLOAT m_flMaxSpeed (offset 3892)
  3724. FLOAT m_flGoalSpeed (offset 3896)
  3725. FLOAT m_flSteering (offset 3904)
  3726. FLOAT InputSetDriversMaxSpeed (offset 0)
  3727. FLOAT InputSetDriversMinSpeed (offset 0)
  3728. VOID InputStartForward (offset 0)
  3729. VOID InputStop (offset 0)
  3730. VOID InputStartFiring (offset 0)
  3731. VOID InputStopFiring (offset 0)
  3732. STRING InputGotoPathCorner (offset 0)
  3733.  
  3734. CNoDefuseArea
  3735. VOID CNoDefuseAreaNoDefuseAreaTouch (offset 0)
  3736.  
  3737. CNodeEnt
  3738. EMBEDDED m_NodeData (offset 884) [13 properties]:
  3739. STRING strEntityName (offset 884)
  3740. SHORT nHintType (offset 900)
  3741. STRING strGroup (offset 908)
  3742. INTEGER iDisabled (offset 912)
  3743. INTEGER nNodeID (offset 904)
  3744. STRING iszGenericType (offset 916)
  3745. STRING iszActivityName (offset 920)
  3746. INTEGER nTargetWCNodeID (offset 924)
  3747. INTEGER nWCNodeID (offset 944)
  3748. INTEGER fIgnoreFacing (offset 928)
  3749. INTEGER minState (offset 932)
  3750. INTEGER maxState (offset 936)
  3751. INTEGER nRadius (offset 940)
  3752.  
  3753. COrnamentProp
  3754. STRING m_initialOwner (offset 1672)
  3755. STRING InputSetAttached (offset 0)
  3756. VOID InputDetach (offset 0)
  3757.  
  3758. COuttroStats
  3759. VOID InputRollStatsCrawl (offset 0)
  3760. VOID InputRollCredits (offset 0)
  3761. VOID InputSkipStateChanged (offset 0)
  3762. CUSTOM m_OnOuttroStatsDone (offset 884)
  3763.  
  3764. CParticleFire
  3765. POSITION_VECTOR m_vOrigin (offset 884)
  3766. VECTOR m_vDirection (offset 896)
  3767.  
  3768. CParticleLight
  3769. FLOAT m_flIntensity (offset 884)
  3770. VECTOR m_vColor (offset 888)
  3771. STRING m_PSName (offset 900)
  3772. BOOLEAN m_bDirectional (offset 904)
  3773.  
  3774. CParticlePerformanceMonitor
  3775. BOOLEAN m_bDisplayPerf (offset 884)
  3776. BOOLEAN m_bMeasurePerf (offset 885)
  3777. VOID InputTurnOnDisplay (offset 0)
  3778. VOID InputTurnOffDisplay (offset 0)
  3779. VOID InputStartMeasuring (offset 0)
  3780. VOID InputStopMeasuring (offset 0)
  3781.  
  3782. CParticleSystem
  3783. BOOLEAN m_bStartActive (offset 885)
  3784. BOOLEAN m_bActive (offset 1152)
  3785. TIME m_flStartTime (offset 1164)
  3786. VECTOR m_vServerControlPoints (offset 1168)
  3787. CHARACTER m_iServerControlPointAssignments (offset 1216)
  3788. STRING m_iszEffectName (offset 888)
  3789. CHARACTER m_szSnapshotFileName (offset 892)
  3790. STRING m_iszControlPointNames[0] (offset 1220)
  3791. STRING m_iszControlPointNames[1] (offset 1224)
  3792. STRING m_iszControlPointNames[2] (offset 1228)
  3793. STRING m_iszControlPointNames[3] (offset 1232)
  3794. STRING m_iszControlPointNames[4] (offset 1236)
  3795. STRING m_iszControlPointNames[5] (offset 1240)
  3796. STRING m_iszControlPointNames[6] (offset 1244)
  3797. STRING m_iszControlPointNames[7] (offset 1248)
  3798. STRING m_iszControlPointNames[8] (offset 1252)
  3799. STRING m_iszControlPointNames[9] (offset 1256)
  3800. STRING m_iszControlPointNames[10] (offset 1260)
  3801. STRING m_iszControlPointNames[11] (offset 1264)
  3802. STRING m_iszControlPointNames[12] (offset 1268)
  3803. STRING m_iszControlPointNames[13] (offset 1272)
  3804. STRING m_iszControlPointNames[14] (offset 1276)
  3805. STRING m_iszControlPointNames[15] (offset 1280)
  3806. STRING m_iszControlPointNames[16] (offset 1284)
  3807. STRING m_iszControlPointNames[17] (offset 1288)
  3808. STRING m_iszControlPointNames[18] (offset 1292)
  3809. STRING m_iszControlPointNames[19] (offset 1296)
  3810. STRING m_iszControlPointNames[20] (offset 1300)
  3811. STRING m_iszControlPointNames[21] (offset 1304)
  3812. STRING m_iszControlPointNames[22] (offset 1308)
  3813. STRING m_iszControlPointNames[23] (offset 1312)
  3814. STRING m_iszControlPointNames[24] (offset 1316)
  3815. STRING m_iszControlPointNames[25] (offset 1320)
  3816. STRING m_iszControlPointNames[26] (offset 1324)
  3817. STRING m_iszControlPointNames[27] (offset 1328)
  3818. STRING m_iszControlPointNames[28] (offset 1332)
  3819. STRING m_iszControlPointNames[29] (offset 1336)
  3820. STRING m_iszControlPointNames[30] (offset 1340)
  3821. STRING m_iszControlPointNames[31] (offset 1344)
  3822. STRING m_iszControlPointNames[32] (offset 1348)
  3823. STRING m_iszControlPointNames[33] (offset 1352)
  3824. STRING m_iszControlPointNames[34] (offset 1356)
  3825. STRING m_iszControlPointNames[35] (offset 1360)
  3826. STRING m_iszControlPointNames[36] (offset 1364)
  3827. STRING m_iszControlPointNames[37] (offset 1368)
  3828. STRING m_iszControlPointNames[38] (offset 1372)
  3829. STRING m_iszControlPointNames[39] (offset 1376)
  3830. STRING m_iszControlPointNames[40] (offset 1380)
  3831. STRING m_iszControlPointNames[41] (offset 1384)
  3832. STRING m_iszControlPointNames[42] (offset 1388)
  3833. STRING m_iszControlPointNames[43] (offset 1392)
  3834. STRING m_iszControlPointNames[44] (offset 1396)
  3835. STRING m_iszControlPointNames[45] (offset 1400)
  3836. STRING m_iszControlPointNames[46] (offset 1404)
  3837. STRING m_iszControlPointNames[47] (offset 1408)
  3838. STRING m_iszControlPointNames[48] (offset 1412)
  3839. STRING m_iszControlPointNames[49] (offset 1416)
  3840. STRING m_iszControlPointNames[50] (offset 1420)
  3841. STRING m_iszControlPointNames[51] (offset 1424)
  3842. STRING m_iszControlPointNames[52] (offset 1428)
  3843. STRING m_iszControlPointNames[53] (offset 1432)
  3844. STRING m_iszControlPointNames[54] (offset 1436)
  3845. STRING m_iszControlPointNames[55] (offset 1440)
  3846. STRING m_iszControlPointNames[56] (offset 1444)
  3847. STRING m_iszControlPointNames[57] (offset 1448)
  3848. STRING m_iszControlPointNames[58] (offset 1452)
  3849. STRING m_iszControlPointNames[59] (offset 1456)
  3850. STRING m_iszControlPointNames[60] (offset 1460)
  3851. STRING m_iszControlPointNames[61] (offset 1464)
  3852. STRING m_iszControlPointNames[62] (offset 1468)
  3853. CHARACTER m_iControlPointParents.m_Value[0] (offset 1724)
  3854. CHARACTER m_iControlPointParents.m_Value[1] (offset 1725)
  3855. CHARACTER m_iControlPointParents.m_Value[2] (offset 1726)
  3856. CHARACTER m_iControlPointParents.m_Value[3] (offset 1727)
  3857. CHARACTER m_iControlPointParents.m_Value[4] (offset 1728)
  3858. CHARACTER m_iControlPointParents.m_Value[5] (offset 1729)
  3859. CHARACTER m_iControlPointParents.m_Value[6] (offset 1730)
  3860. EHANDLE m_hControlPointEnts (offset 1472)
  3861. VOID InputStart (offset 0)
  3862. VOID InputStop (offset 0)
  3863. VOID InputStopEndCap (offset 0)
  3864. VOID InputDestroy (offset 0)
  3865. VOID CParticleSystemStartParticleSystemThink (offset 0)
  3866.  
  3867. CPathCorner
  3868. FLOAT m_flWait (offset 884)
  3869. STRING InputSetNextPathCorner (offset 0)
  3870. VOID InputInPass (offset 0)
  3871. CUSTOM m_OnPass (offset 888)
  3872.  
  3873. CPathKeyFrame
  3874. VECTOR m_Origin (offset 884)
  3875. VECTOR m_Angles (offset 896)
  3876. QUATERNION m_qAngle (offset 908)
  3877. STRING m_iNextKey (offset 924)
  3878. FLOAT m_flNextTime (offset 928)
  3879. FLOAT m_flSpeed (offset 940)
  3880. CLASSPTR m_pNextKey (offset 932)
  3881. CLASSPTR m_pPrevKey (offset 936)
  3882.  
  3883. CPathTrack
  3884. CLASSPTR m_pnext (offset 884)
  3885. CLASSPTR m_pprevious (offset 888)
  3886. CLASSPTR m_paltpath (offset 892)
  3887. FLOAT m_flRadius (offset 896)
  3888. FLOAT m_length (offset 900)
  3889. STRING m_altName (offset 904)
  3890. INTEGER m_eOrientationType (offset 912)
  3891. VOID InputPass (offset 0)
  3892. VOID InputEnableAlternatePath (offset 0)
  3893. VOID InputDisableAlternatePath (offset 0)
  3894. VOID InputToggleAlternatePath (offset 0)
  3895. VOID InputEnablePath (offset 0)
  3896. VOID InputDisablePath (offset 0)
  3897. VOID InputTogglePath (offset 0)
  3898. CUSTOM m_OnPass (offset 916)
  3899.  
  3900. CPhysBox
  3901. EHANDLE m_hCarryingPlayer (offset 1292)
  3902. FLOAT m_massScale (offset 1064)
  3903. INTEGER m_damageType (offset 1060)
  3904. STRING m_iszOverrideScript (offset 1068)
  3905. INTEGER m_damageToEnableMotion (offset 1072)
  3906. FLOAT m_flForceToEnableMotion (offset 1076)
  3907. VECTOR m_angPreferredCarryAngles (offset 1080)
  3908. BOOLEAN m_bNotSolidToWorld (offset 1092)
  3909. INTEGER m_iExploitableByPlayer (offset 1096)
  3910. VOID InputWake (offset 0)
  3911. VOID InputSleep (offset 0)
  3912. VOID InputEnableMotion (offset 0)
  3913. VOID InputDisableMotion (offset 0)
  3914. VOID InputForceDrop (offset 0)
  3915. VOID InputDisableFloating (offset 0)
  3916. VOID InputBecomeDebris (offset 0)
  3917. VOID InputEnable (offset 0)
  3918. VOID InputDisable (offset 0)
  3919. VOID CPhysBoxBreakTouch (offset 0)
  3920. CUSTOM m_OnDamaged (offset 1100)
  3921. CUSTOM m_OnAwakened (offset 1124)
  3922. CUSTOM m_OnMotionEnabled (offset 1148)
  3923. CUSTOM m_OnPhysGunPickup (offset 1172)
  3924. CUSTOM m_OnPhysGunPunt (offset 1196)
  3925. CUSTOM m_OnPhysGunOnlyPickup (offset 1220)
  3926. CUSTOM m_OnPhysGunDrop (offset 1244)
  3927. CUSTOM m_OnPlayerUse (offset 1268)
  3928.  
  3929. CPhysBoxMultiplayer
  3930. VOID None (offset 0)
  3931.  
  3932. CPhysConstraint
  3933. CUSTOM m_pConstraint (offset 884)
  3934. STRING m_nameSystem (offset 900)
  3935. STRING m_nameAttach1 (offset 888)
  3936. STRING m_nameAttach2 (offset 892)
  3937. SOUNDNAME m_breakSound (offset 896)
  3938. FLOAT m_forceLimit (offset 904)
  3939. FLOAT m_torqueLimit (offset 908)
  3940. FLOAT m_minTeleportDistance (offset 916)
  3941. CUSTOM m_OnBreak (offset 920)
  3942. VOID InputBreak (offset 0)
  3943. VOID InputOnBreak (offset 0)
  3944. VOID InputTurnOn (offset 0)
  3945. VOID InputTurnOff (offset 0)
  3946.  
  3947. CPhysConstraintSystem
  3948. CUSTOM m_pMachine (offset 884)
  3949. INTEGER m_additionalIterations (offset 888)
  3950.  
  3951. CPhysConvert
  3952. STRING m_swapModel (offset 908)
  3953. FLOAT m_flMassOverride (offset 912)
  3954. VOID InputConvertTarget (offset 0)
  3955. CUSTOM m_OnConvert (offset 884)
  3956.  
  3957. CPhysExplosion
  3958. FLOAT m_damage (offset 884)
  3959. FLOAT m_radius (offset 888)
  3960. STRING m_targetEntityName (offset 892)
  3961. FLOAT m_flInnerRadius (offset 896)
  3962. VOID InputExplode (offset 0)
  3963. VOID InputExplodeAndRemove (offset 0)
  3964. CUSTOM m_OnPushedPlayer (offset 900)
  3965.  
  3966. CPhysForce
  3967. CUSTOM m_pController (offset 884)
  3968. STRING m_nameAttach (offset 888)
  3969. FLOAT m_force (offset 892)
  3970. FLOAT m_forceTime (offset 896)
  3971. EHANDLE m_attachedObject (offset 900)
  3972. EMBEDDED m_integrator (offset 908) [5 properties]:
  3973. INTEGER m_controlType (offset 912)
  3974. VECTOR m_linear (offset 916)
  3975. VECTOR m_angular (offset 928)
  3976. VECTOR m_linearSave (offset 940)
  3977. VECTOR m_angularSave (offset 952)
  3978. VOID InputActivate (offset 0)
  3979. VOID InputDeactivate (offset 0)
  3980. FLOAT InputForceScale (offset 0)
  3981. VOID CPhysForceForceOff (offset 0)
  3982.  
  3983. CPhysHinge
  3984. FLOAT m_hingeFriction (offset 1012)
  3985. POSITION_VECTOR m_hinge.worldPosition (offset 948)
  3986. VECTOR m_hinge.worldAxisDirection (offset 960)
  3987. FLOAT m_systemLoadScale (offset 1016)
  3988. FLOAT InputSetVelocity (offset 0)
  3989. FLOAT InputSetHingeFriction (offset 0)
  3990.  
  3991. CPhysImpact
  3992. FLOAT m_damage (offset 884)
  3993. FLOAT m_distance (offset 888)
  3994. STRING m_directionEntityName (offset 892)
  3995. VOID CPhysImpactPointAtEntity (offset 0)
  3996. VOID InputImpact (offset 0)
  3997.  
  3998. CPhysLength
  3999. VECTOR m_offset (offset 944)
  4000. FLOAT m_addLength (offset 980)
  4001. FLOAT m_minLength (offset 984)
  4002. POSITION_VECTOR m_vecAttach (offset 968)
  4003. FLOAT m_totalLength (offset 988)
  4004.  
  4005. CPhysMagnet
  4006. CUSTOM m_OnMagnetAttach (offset 1200)
  4007. CUSTOM m_OnMagnetDetach (offset 1224)
  4008. FLOAT m_massScale (offset 1248)
  4009. STRING m_iszOverrideScript (offset 1252)
  4010. INTEGER m_iMaxObjectsAttached (offset 1304)
  4011. FLOAT m_forceLimit (offset 1256)
  4012. FLOAT m_torqueLimit (offset 1260)
  4013. CUSTOM m_MagnettedEntities (offset 1264)
  4014. CUSTOM m_pConstraintGroup (offset 1284)
  4015. BOOLEAN m_bActive (offset 1288)
  4016. BOOLEAN m_bHasHitSomething (offset 1289)
  4017. FLOAT m_flTotalMass (offset 1292)
  4018. FLOAT m_flRadius (offset 1296)
  4019. FLOAT m_flNextSuckTime (offset 1300)
  4020. VOID InputToggle (offset 0)
  4021. VOID InputTurnOn (offset 0)
  4022. VOID InputTurnOff (offset 0)
  4023.  
  4024. CPhysMotor
  4025. STRING m_nameAttach (offset 884)
  4026. EHANDLE m_attachedObject (offset 888)
  4027. FLOAT m_spinUp (offset 892)
  4028. FLOAT m_additionalAcceleration (offset 896)
  4029. FLOAT m_angularAcceleration (offset 900)
  4030. TIME m_lastTime (offset 904)
  4031. CUSTOM m_pHinge (offset 908)
  4032. CUSTOM m_pController (offset 912)
  4033. FLOAT InputSetTargetSpeed (offset 0)
  4034. VOID InputTurnOn (offset 0)
  4035. VOID InputTurnOff (offset 0)
  4036. EMBEDDED m_motor (offset 916) [8 properties]:
  4037. FLOAT m_speed (offset 920)
  4038. FLOAT m_maxTorque (offset 924)
  4039. VECTOR m_axis (offset 928)
  4040. FLOAT m_inertiaFactor (offset 940)
  4041. FLOAT m_lastSpeed (offset 944)
  4042. FLOAT m_lastAcceleration (offset 948)
  4043. FLOAT m_lastForce (offset 952)
  4044. FLOAT m_restistanceDamping (offset 956)
  4045.  
  4046. CPhysPulley
  4047. POSITION_VECTOR m_position2 (offset 944)
  4048. VECTOR m_offset (offset 956)
  4049. FLOAT m_addLength (offset 980)
  4050. FLOAT m_gearRatio (offset 984)
  4051.  
  4052. CPhysSlideConstraint
  4053. POSITION_VECTOR m_axisEnd (offset 948)
  4054. FLOAT m_slideFriction (offset 960)
  4055. FLOAT m_systemLoadScale (offset 964)
  4056. FLOAT InputSetVelocity (offset 0)
  4057.  
  4058. CPhysThruster
  4059. VECTOR m_localOrigin (offset 964)
  4060.  
  4061. CPhysTorque
  4062. VECTOR m_axis (offset 964)
  4063.  
  4064. CPhysicsCannister
  4065. CUSTOM m_onActivate (offset 2428)
  4066. CUSTOM m_OnAwakened (offset 2452)
  4067. VECTOR m_thrustOrigin (offset 2348)
  4068. EMBEDDED m_thruster (offset 2360) [3 properties]:
  4069. VECTOR m_thrustVector (offset 2364)
  4070. VECTOR m_torqueVector (offset 2376)
  4071. FLOAT m_thrust (offset 2388)
  4072. CUSTOM m_pController (offset 2392)
  4073. CLASSPTR m_pJet (offset 2396)
  4074. BOOLEAN m_active (offset 2400)
  4075. FLOAT m_thrustTime (offset 2404)
  4076. FLOAT m_damage (offset 2408)
  4077. FLOAT m_damageRadius (offset 2412)
  4078. TIME m_activateTime (offset 2416)
  4079. SOUNDNAME m_gasSound (offset 2420)
  4080. BOOLEAN m_bFired (offset 2424)
  4081. EHANDLE m_hPhysicsAttacker (offset 2476)
  4082. TIME m_flLastPhysicsInfluenceTime (offset 2480)
  4083. EHANDLE m_hLauncher (offset 2484)
  4084. VOID InputActivate (offset 0)
  4085. VOID InputDeactivate (offset 0)
  4086. VOID InputExplode (offset 0)
  4087. VOID InputWake (offset 0)
  4088. VOID CPhysicsCannisterBeginShutdownThink (offset 0)
  4089. VOID CPhysicsCannisterExplodeTouch (offset 0)
  4090.  
  4091. CPhysicsEntitySolver
  4092. EHANDLE m_hMovingEntity (offset 884)
  4093. EHANDLE m_hPhysicsBlocker (offset 888)
  4094. FLOAT m_separationDuration (offset 892)
  4095. TIME m_cancelTime (offset 896)
  4096. INTEGER m_savedCollisionGroup (offset 900)
  4097.  
  4098. CPhysicsNPCSolver
  4099. EHANDLE m_hNPC (offset 892)
  4100. EHANDLE m_hEntity (offset 896)
  4101. FLOAT m_separationDuration (offset 904)
  4102. TIME m_cancelTime (offset 908)
  4103. BOOLEAN m_allowIntersection (offset 912)
  4104. CUSTOM m_pController (offset 900)
  4105.  
  4106. CPhysicsProp
  4107. VOID InputEnableMotion (offset 0)
  4108. VOID InputDisableMotion (offset 0)
  4109. VOID InputWake (offset 0)
  4110. VOID InputSleep (offset 0)
  4111. VOID InputDisableFloating (offset 0)
  4112. BOOLEAN m_bAwake (offset 1804)
  4113. FLOAT m_massScale (offset 1764)
  4114. FLOAT m_inertiaScale (offset 1768)
  4115. INTEGER m_damageType (offset 1772)
  4116. STRING m_iszOverrideScript (offset 1776)
  4117. INTEGER m_damageToEnableMotion (offset 1780)
  4118. FLOAT m_flForceToEnableMotion (offset 1784)
  4119. CUSTOM m_OnAwakened (offset 1572)
  4120. CUSTOM m_MotionEnabled (offset 1548)
  4121. CUSTOM m_OnPhysGunPickup (offset 1596)
  4122. CUSTOM m_OnPhysGunOnlyPickup (offset 1644)
  4123. CUSTOM m_OnPhysGunPunt (offset 1620)
  4124. CUSTOM m_OnPhysGunDrop (offset 1668)
  4125. CUSTOM m_OnPlayerUse (offset 1692)
  4126. CUSTOM m_OnPlayerPickup (offset 1716)
  4127. CUSTOM m_OnOutOfWorld (offset 1740)
  4128. BOOLEAN m_bThrownByPlayer (offset 1788)
  4129. BOOLEAN m_bFirstCollisionAfterLaunch (offset 1789)
  4130. INTEGER m_iExploitableByPlayer (offset 1792)
  4131. VOID CPhysicsPropClearFlagsThink (offset 0)
  4132.  
  4133. CPhysicsPropMultiplayer
  4134. INTEGER m_iPhysicsMode (offset 1812)
  4135. FLOAT m_fMass (offset 1816)
  4136. BOOLEAN m_usingCustomCollisionBounds (offset 1820)
  4137. VECTOR m_collisionMins (offset 1824)
  4138. VECTOR m_collisionMaxs (offset 1836)
  4139.  
  4140. CPhysicsPropRespawnable
  4141. VOID CPhysicsPropRespawnableMaterialize (offset 0)
  4142. FLOAT m_flRespawnTime (offset 1856)
  4143. POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1808)
  4144. VECTOR m_vOriginalSpawnAngles (offset 1820)
  4145. VECTOR m_vOriginalMins (offset 1832)
  4146. VECTOR m_vOriginalMaxs (offset 1844)
  4147.  
  4148. CPhysicsSpring
  4149. CUSTOM m_pSpring (offset 884)
  4150. FLOAT m_tempConstant (offset 892)
  4151. FLOAT m_tempLength (offset 896)
  4152. FLOAT m_tempDamping (offset 900)
  4153. FLOAT m_tempRelativeDamping (offset 904)
  4154. STRING m_nameAttachStart (offset 908)
  4155. STRING m_nameAttachEnd (offset 912)
  4156. POSITION_VECTOR m_start (offset 916)
  4157. POSITION_VECTOR m_end (offset 928)
  4158. BOOLEAN m_isLocal (offset 888)
  4159. FLOAT InputSetSpringConstant (offset 0)
  4160. FLOAT InputSetSpringLength (offset 0)
  4161. FLOAT InputSetSpringDamping (offset 0)
  4162.  
  4163. CPhysicsWire
  4164. INTEGER m_nDensity (offset 884)
  4165.  
  4166. CPlantedC4
  4167. VOID CPlantedC4C4Think (offset 0)
  4168. CUSTOM m_OnBombBeginDefuse (offset 1228)
  4169. CUSTOM m_OnBombDefused (offset 1204)
  4170. CUSTOM m_OnBombDefuseAborted (offset 1252)
  4171.  
  4172. CPlantedC4Training
  4173. FLOAT InputActivateSetTimerLength (offset 0)
  4174. CUSTOM m_OnBombExploded (offset 1352)
  4175.  
  4176. CPlasma
  4177. FLOAT m_flScale (offset 888)
  4178. FLOAT m_flScaleTime (offset 892)
  4179. INTEGER m_nFlags (offset 896)
  4180.  
  4181. CPlayerResource
  4182. VOID CPlayerResourceResourceThink (offset 0)
  4183.  
  4184. CPointAngleSensor
  4185. BOOLEAN m_bDisabled (offset 884)
  4186. STRING m_nLookAtName (offset 888)
  4187. EHANDLE m_hTargetEntity (offset 892)
  4188. EHANDLE m_hLookAtEntity (offset 896)
  4189. FLOAT m_flDuration (offset 900)
  4190. FLOAT m_flDotTolerance (offset 904)
  4191. TIME m_flFacingTime (offset 908)
  4192. BOOLEAN m_bFired (offset 912)
  4193. CUSTOM m_OnFacingLookat (offset 916)
  4194. CUSTOM m_OnNotFacingLookat (offset 940)
  4195. CUSTOM m_TargetDir (offset 964)
  4196. CUSTOM m_FacingPercentage (offset 988)
  4197. VOID InputEnable (offset 0)
  4198. VOID InputDisable (offset 0)
  4199. VOID InputToggle (offset 0)
  4200. VOID InputTest (offset 0)
  4201. STRING InputSetTargetEntity (offset 0)
  4202.  
  4203. CPointAngularVelocitySensor
  4204. EHANDLE m_hTargetEntity (offset 884)
  4205. FLOAT m_flThreshold (offset 888)
  4206. INTEGER m_nLastCompareResult (offset 892)
  4207. INTEGER m_nLastFireResult (offset 896)
  4208. TIME m_flFireTime (offset 900)
  4209. FLOAT m_flFireInterval (offset 904)
  4210. FLOAT m_flLastAngVelocity (offset 908)
  4211. VECTOR m_lastOrientation (offset 912)
  4212. VOID InputTest (offset 0)
  4213. VOID InputTestWithInterval (offset 0)
  4214. CUSTOM m_OnLessThan (offset 964)
  4215. CUSTOM m_OnLessThanOrEqualTo (offset 988)
  4216. CUSTOM m_OnGreaterThan (offset 1012)
  4217. CUSTOM m_OnGreaterThanOrEqualTo (offset 1036)
  4218. CUSTOM m_OnEqualTo (offset 1060)
  4219. CUSTOM m_AngularVelocity (offset 940)
  4220. VECTOR m_vecAxis (offset 924)
  4221. BOOLEAN m_bUseHelper (offset 936)
  4222.  
  4223. CPointBonusMapsAccessor
  4224. STRING m_String_tFileName (offset 884)
  4225. STRING m_String_tMapName (offset 888)
  4226. VOID InputUnlock (offset 0)
  4227. VOID InputComplete (offset 0)
  4228. VOID InputSave (offset 0)
  4229.  
  4230. CPointBroadcastClientCommand
  4231. STRING InputCommand (offset 0)
  4232.  
  4233. CPointCamera
  4234. FLOAT m_FOV (offset 892)
  4235. FLOAT m_Resolution (offset 896)
  4236. BOOLEAN m_bFogEnable (offset 900)
  4237. COLOR32 m_FogColor (offset 901)
  4238. FLOAT m_flFogStart (offset 908)
  4239. FLOAT m_flFogEnd (offset 912)
  4240. FLOAT m_flFogMaxDensity (offset 916)
  4241. BOOLEAN m_bUseScreenAspectRatio (offset 921)
  4242. BOOLEAN m_bActive (offset 920)
  4243. BOOLEAN m_bIsOn (offset 922)
  4244. FLOAT m_TargetFOV (offset 884)
  4245. FLOAT m_DegreesPerSecond (offset 888)
  4246. VOID CPointCameraChangeFOVThink (offset 0)
  4247. STRING InputChangeFOV (offset 0)
  4248. VOID InputSetOnAndTurnOthersOff (offset 0)
  4249. VOID InputSetOn (offset 0)
  4250. VOID InputSetOff (offset 0)
  4251. VOID InputForceActive (offset 0)
  4252. VOID InputForceInactive (offset 0)
  4253.  
  4254. CPointClientCommand
  4255. STRING InputCommand (offset 0)
  4256.  
  4257. CPointCommentaryNode
  4258. STRING m_iszPreCommands (offset 1196)
  4259. STRING m_iszPostCommands (offset 1200)
  4260. STRING m_iszCommentaryFile (offset 1204)
  4261. STRING m_iszCommentaryFileNoHDR (offset 1208)
  4262. STRING m_iszViewTarget (offset 1212)
  4263. EHANDLE m_hViewTarget (offset 1216)
  4264. EHANDLE m_hViewTargetAngles (offset 1220)
  4265. STRING m_iszViewPosition (offset 1224)
  4266. EHANDLE m_hViewPosition (offset 1228)
  4267. EHANDLE m_hViewPositionMover (offset 1232)
  4268. BOOLEAN m_bPreventMovement (offset 1236)
  4269. BOOLEAN m_bUnderCrosshair (offset 1237)
  4270. BOOLEAN m_bUnstoppable (offset 1238)
  4271. TIME m_flFinishedTime (offset 1240)
  4272. VECTOR m_vecFinishOrigin (offset 1244)
  4273. VECTOR m_vecOriginalAngles (offset 1256)
  4274. VECTOR m_vecFinishAngles (offset 1268)
  4275. BOOLEAN m_bActive (offset 1344)
  4276. TIME m_flStartTime (offset 1348)
  4277. STRING m_iszSpeakers (offset 1352)
  4278. INTEGER m_iNodeNumber (offset 1356)
  4279. INTEGER m_iNodeNumberMax (offset 1360)
  4280. BOOLEAN m_bPreventChangesWhileMoving (offset 1280)
  4281. BOOLEAN m_bDisabled (offset 1281)
  4282. VECTOR m_vecTeleportOrigin (offset 1284)
  4283. CUSTOM m_pOnCommentaryStarted (offset 1296)
  4284. CUSTOM m_pOnCommentaryStopped (offset 1320)
  4285. VOID InputStartCommentary (offset 0)
  4286. VOID InputStartUnstoppableCommentary (offset 0)
  4287. VOID InputEnable (offset 0)
  4288. VOID InputDisable (offset 0)
  4289. VOID CPointCommentaryNodeSpinThink (offset 0)
  4290. VOID CPointCommentaryNodeUpdateViewThink (offset 0)
  4291. VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
  4292.  
  4293. CPointDevShotCamera
  4294. VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
  4295. VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
  4296. VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
  4297. STRING m_iszCameraName (offset 884)
  4298. INTEGER m_iFOV (offset 888)
  4299.  
  4300. CPointEntityFinder
  4301. INTEGER m_FindMethod (offset 904)
  4302. STRING m_iFilterName (offset 888)
  4303. EHANDLE m_hFilter (offset 892)
  4304. STRING m_iRefName (offset 896)
  4305. EHANDLE m_hReference (offset 900)
  4306. CUSTOM m_OnFoundEntity (offset 908)
  4307. VOID InputFindEntity (offset 0)
  4308.  
  4309. CPointGamestatsCounter
  4310. STRING m_strStatisticName (offset 884)
  4311. BOOLEAN m_bDisabled (offset 888)
  4312. STRING InputSetName (offset 0)
  4313. FLOAT InputIncrement (offset 0)
  4314. VOID InputEnable (offset 0)
  4315. VOID InputDisable (offset 0)
  4316.  
  4317. CPointGiveAmmo
  4318. VOID InputGiveAmmo (offset 0)
  4319. EHANDLE m_pActivator (offset 884)
  4320.  
  4321. CPointHidingSpot
  4322. VOID None (offset 0)
  4323.  
  4324. CPointHurt
  4325. FLOAT m_flRadius (offset 892)
  4326. INTEGER m_nDamage (offset 884)
  4327. FLOAT m_flDelay (offset 896)
  4328. INTEGER m_bitsDamageType (offset 888)
  4329. STRING m_strTarget (offset 900)
  4330. VOID CPointHurtHurtThink (offset 0)
  4331. VOID InputTurnOn (offset 0)
  4332. VOID InputTurnOff (offset 0)
  4333. VOID InputToggle (offset 0)
  4334. VOID InputHurt (offset 0)
  4335. EHANDLE m_pActivator (offset 904)
  4336.  
  4337. CPointPlayerMoveConstraint
  4338. FLOAT m_flRadius (offset 884)
  4339. FLOAT m_flConstraintWidth (offset 888)
  4340. FLOAT m_flSpeedFactor (offset 892)
  4341. CUSTOM m_hConstrainedPlayers (offset 900)
  4342. VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
  4343. VOID InputTurnOn (offset 0)
  4344. VOID InputTurnOff (offset 0)
  4345. CUSTOM m_OnConstraintBroken (offset 920)
  4346.  
  4347. CPointProximitySensor
  4348. BOOLEAN m_bDisabled (offset 884)
  4349. EHANDLE m_hTargetEntity (offset 888)
  4350. CUSTOM m_Distance (offset 892)
  4351. VOID InputEnable (offset 0)
  4352. VOID InputDisable (offset 0)
  4353. VOID InputToggle (offset 0)
  4354. STRING InputSetTargetEntity (offset 0)
  4355.  
  4356. CPointServerCommand
  4357. STRING InputCommand (offset 0)
  4358.  
  4359. CPointSpotlight
  4360. FLOAT m_flSpotlightCurLength (offset 940)
  4361. BOOLEAN m_bSpotlightOn (offset 884)
  4362. BOOLEAN m_bEfficientSpotlight (offset 885)
  4363. POSITION_VECTOR m_vSpotlightTargetPos (offset 888)
  4364. POSITION_VECTOR m_vSpotlightCurrentPos (offset 900)
  4365. VECTOR m_vSpotlightDir (offset 912)
  4366. INTEGER m_nHaloSprite (offset 924)
  4367. FLOAT m_flSpotlightMaxLength (offset 936)
  4368. FLOAT m_flSpotlightGoalWidth (offset 944)
  4369. FLOAT m_flHDRColorScale (offset 948)
  4370. VOID InputLightOn (offset 0)
  4371. VOID InputLightOff (offset 0)
  4372. COLOR32 InputSetColor (offset 0)
  4373. VOID InputForceUpdate (offset 0)
  4374. CUSTOM m_OnOn (offset 952)
  4375. CUSTOM m_OnOff (offset 976)
  4376. VOID CPointSpotlightSpotlightThink (offset 0)
  4377.  
  4378. CPointTeleport
  4379. VECTOR m_vSaveOrigin (offset 884)
  4380. VECTOR m_vSaveAngles (offset 896)
  4381. VOID InputTeleport (offset 0)
  4382. STRING InputTeleportEntity (offset 0)
  4383. VOID InputTeleportToCurrentPos (offset 0)
  4384.  
  4385. CPointTemplate
  4386. STRING m_iszTemplateEntityNames[0] (offset 884)
  4387. STRING m_iszTemplateEntityNames[1] (offset 888)
  4388. STRING m_iszTemplateEntityNames[2] (offset 892)
  4389. STRING m_iszTemplateEntityNames[3] (offset 896)
  4390. STRING m_iszTemplateEntityNames[4] (offset 900)
  4391. STRING m_iszTemplateEntityNames[5] (offset 904)
  4392. STRING m_iszTemplateEntityNames[6] (offset 908)
  4393. STRING m_iszTemplateEntityNames[7] (offset 912)
  4394. STRING m_iszTemplateEntityNames[8] (offset 916)
  4395. STRING m_iszTemplateEntityNames[9] (offset 920)
  4396. STRING m_iszTemplateEntityNames[10] (offset 924)
  4397. STRING m_iszTemplateEntityNames[11] (offset 928)
  4398. STRING m_iszTemplateEntityNames[12] (offset 932)
  4399. STRING m_iszTemplateEntityNames[13] (offset 936)
  4400. STRING m_iszTemplateEntityNames[14] (offset 940)
  4401. STRING m_iszTemplateEntityNames[15] (offset 944)
  4402. CUSTOM m_hTemplateEntities (offset 948)
  4403. CUSTOM m_hTemplates (offset 968)
  4404. VOID InputForceSpawn (offset 0)
  4405. CUSTOM m_pOutputOnSpawned (offset 988)
  4406.  
  4407. CPointVelocitySensor
  4408. EHANDLE m_hTargetEntity (offset 884)
  4409. VECTOR m_vecAxis (offset 888)
  4410. BOOLEAN m_bEnabled (offset 900)
  4411. FLOAT m_fPrevVelocity (offset 904)
  4412. CUSTOM m_Velocity (offset 908)
  4413. VOID InputEnable (offset 0)
  4414. VOID InputDisable (offset 0)
  4415.  
  4416. CPoseController
  4417. EHANDLE m_hProps (offset 884)
  4418. CHARACTER m_chPoseIndex (offset 900)
  4419. BOOLEAN m_bDisablePropLookup (offset 904)
  4420. BOOLEAN m_bPoseValueParity (offset 905)
  4421. STRING m_iszPropName (offset 908)
  4422. STRING m_iszPoseParameterName (offset 912)
  4423. FLOAT m_fPoseValue (offset 916)
  4424. FLOAT m_fInterpolationTime (offset 920)
  4425. BOOLEAN m_bInterpolationWrap (offset 924)
  4426. FLOAT m_fCycleFrequency (offset 928)
  4427. INTEGER m_nFModType (offset 932)
  4428. FLOAT m_fFModTimeOffset (offset 936)
  4429. FLOAT m_fFModRate (offset 940)
  4430. FLOAT m_fFModAmplitude (offset 944)
  4431. VOID CPoseControllerThink (offset 0)
  4432. STRING InputSetPoseParameterName (offset 0)
  4433. FLOAT InputSetPoseValue (offset 0)
  4434. FLOAT InputSetInterpolationTime (offset 0)
  4435. FLOAT InputSetCycleFrequency (offset 0)
  4436. INTEGER InputSetFModType (offset 0)
  4437. FLOAT InputSetFModTimeOffset (offset 0)
  4438. FLOAT InputSetFModRate (offset 0)
  4439. FLOAT InputSetFModAmplitude (offset 0)
  4440. FLOAT InputRandomizeFMod (offset 0)
  4441. VOID InputGetFMod (offset 0)
  4442.  
  4443. CPostProcessController
  4444. FLOAT m_flPostProcessParameters[ PPPN_FADE_TIME ] (offset 884)
  4445. FLOAT m_flPostProcessParameters[ PPPN_LOCAL_CONTRAST_STRENGTH ] (offset 888)
  4446. FLOAT m_flPostProcessParameters[ PPPN_LOCAL_CONTRAST_EDGE_STRENGTH ] (offset 892)
  4447. TIME m_flPostProcessParameters[ PPPN_VIGNETTE_START ] (offset 896)
  4448. TIME m_flPostProcessParameters[ PPPN_VIGNETTE_END ] (offset 900)
  4449. FLOAT m_flPostProcessParameters[ PPPN_VIGNETTE_BLUR_STRENGTH ] (offset 904)
  4450. FLOAT m_flPostProcessParameters[ PPPN_FADE_TO_BLACK_STRENGTH ] (offset 908)
  4451. FLOAT m_flPostProcessParameters[ PPPN_DEPTH_BLUR_FOCAL_DISTANCE ] (offset 912)
  4452. FLOAT m_flPostProcessParameters[ PPPN_DEPTH_BLUR_STRENGTH ] (offset 916)
  4453. FLOAT m_flPostProcessParameters[ PPPN_SCREEN_BLUR_STRENGTH ] (offset 920)
  4454. FLOAT m_flPostProcessParameters[ PPPN_FILM_GRAIN_STRENGTH ] (offset 924)
  4455. FLOAT InputSetFadeTime (offset 0)
  4456. FLOAT InputSetLocalContrastStrength (offset 0)
  4457. FLOAT InputSetLocalContrastEdgeStrength (offset 0)
  4458. FLOAT InputSetVignetteStart (offset 0)
  4459. FLOAT InputSetVignetteEnd (offset 0)
  4460. FLOAT InputSetVignetteBlurStrength (offset 0)
  4461. FLOAT InputSetFadeToBlackStrength (offset 0)
  4462. FLOAT InputSetDepthBlurFocalDistance (offset 0)
  4463. FLOAT InputSetDepthBlurStrength (offset 0)
  4464. FLOAT InputSetScreenBlurStrength (offset 0)
  4465. FLOAT InputSetFilmGrainStrength (offset 0)
  4466.  
  4467. CPrecipitation
  4468. INTEGER m_nPrecipType (offset 884)
  4469.  
  4470. CPrecipitationBlocker
  4471. VOID None (offset 0)
  4472.  
  4473. CProjectedDecal
  4474. INTEGER m_nTexture (offset 884)
  4475. FLOAT m_flDistance (offset 888)
  4476. VOID CProjectedDecalStaticDecal (offset 0)
  4477. VOID CProjectedDecalTriggerDecal (offset 0)
  4478. VOID InputActivate (offset 0)
  4479.  
  4480. CPropDoorRotating
  4481. INTEGER m_eSpawnPosition (offset 2012)
  4482. INTEGER m_eOpenDirection (offset 2016)
  4483. VECTOR m_vecAxis (offset 1996)
  4484. FLOAT m_flDistance (offset 2008)
  4485. VECTOR m_angRotationAjar (offset 2020)
  4486. VECTOR m_angRotationClosed (offset 2032)
  4487. VECTOR m_angRotationOpenForward (offset 2044)
  4488. VECTOR m_angRotationOpenBack (offset 2056)
  4489. VECTOR m_angGoal (offset 2068)
  4490. EHANDLE m_hDoorBlocker (offset 2152)
  4491. FLOAT InputSetRotationDistance (offset 0)
  4492. FLOAT InputMoveToRotationDistance (offset 0)
  4493. FLOAT InputSetSpeed (offset 0)
  4494. CUSTOM m_OnRotationDone (offset 2128)
  4495.  
  4496. CPropDoorRotatingBreakable
  4497. VOID InputSetUnbreakable (offset 0)
  4498. VOID InputSetBreakable (offset 0)
  4499.  
  4500. CPropVehicle
  4501. EMBEDDED m_VehiclePhysics (offset 1200) [37 properties]:
  4502. FLOAT m_controls.throttle (offset 1212)
  4503. FLOAT m_controls.steering (offset 1216)
  4504. FLOAT m_controls.brake (offset 1220)
  4505. FLOAT m_controls.boost (offset 1224)
  4506. BOOLEAN m_controls.handbrake (offset 1228)
  4507. BOOLEAN m_controls.handbrakeLeft (offset 1229)
  4508. BOOLEAN m_controls.handbrakeRight (offset 1230)
  4509. BOOLEAN m_controls.brakepedal (offset 1231)
  4510. BOOLEAN m_controls.bHasBrakePedal (offset 1232)
  4511. INTEGER m_nSpeed (offset 1240)
  4512. INTEGER m_nLastSpeed (offset 1244)
  4513. INTEGER m_nRPM (offset 1248)
  4514. FLOAT m_fLastBoost (offset 1252)
  4515. INTEGER m_nBoostTimeLeft (offset 1256)
  4516. INTEGER m_nHasBoost (offset 1260)
  4517. FLOAT m_maxThrottle (offset 1264)
  4518. FLOAT m_flMaxRevThrottle (offset 1268)
  4519. FLOAT m_flMaxSpeed (offset 1272)
  4520. FLOAT m_actionSpeed (offset 1276)
  4521. INTEGER m_wheelCount (offset 1296)
  4522. VECTOR m_wheelPosition (offset 1300)
  4523. VECTOR m_wheelRotation (offset 1348)
  4524. FLOAT m_wheelBaseHeight (offset 1396)
  4525. FLOAT m_wheelTotalHeight (offset 1412)
  4526. INTEGER m_poseParameters (offset 1428)
  4527. FLOAT m_actionValue (offset 1476)
  4528. FLOAT m_actionScale (offset 1480)
  4529. FLOAT m_debugRadius (offset 1484)
  4530. FLOAT m_throttleRate (offset 1488)
  4531. FLOAT m_throttleStartTime (offset 1492)
  4532. FLOAT m_throttleActiveTime (offset 1496)
  4533. FLOAT m_turboTimer (offset 1500)
  4534. FLOAT m_flVehicleVolume (offset 1504)
  4535. BOOLEAN m_bIsOn (offset 1508)
  4536. BOOLEAN m_bLastThrottle (offset 1509)
  4537. BOOLEAN m_bLastBoost (offset 1510)
  4538. BOOLEAN m_bLastSkid (offset 1511)
  4539. CUSTOM m_VehiclePhysics.m_pVehicle (offset 1236)
  4540. CUSTOM m_VehiclePhysics.m_pWheels (offset 1280)
  4541. INTEGER m_nVehicleType (offset 1512)
  4542. EHANDLE m_hPhysicsAttacker (offset 1532)
  4543. TIME m_flLastPhysicsInfluenceTime (offset 1536)
  4544. STRING m_vehicleScript (offset 1516)
  4545. VECTOR m_vecSmoothedVelocity (offset 1520)
  4546. FLOAT InputThrottle (offset 0)
  4547. FLOAT InputSteering (offset 0)
  4548. FLOAT InputAction (offset 0)
  4549. VOID InputHandBrakeOn (offset 0)
  4550. VOID InputHandBrakeOff (offset 0)
  4551.  
  4552. CPropVehicleDriveable
  4553. VOID InputLock (offset 0)
  4554. VOID InputUnlock (offset 0)
  4555. VOID InputTurnOn (offset 0)
  4556. VOID InputTurnOff (offset 0)
  4557. BOOLEAN m_bHasGun (offset 1745)
  4558. CUSTOM m_playerOn (offset 1552)
  4559. CUSTOM m_playerOff (offset 1576)
  4560. CUSTOM m_pressedAttack (offset 1600)
  4561. CUSTOM m_pressedAttack2 (offset 1624)
  4562. CUSTOM m_attackaxis (offset 1648)
  4563. CUSTOM m_attack2axis (offset 1672)
  4564. EHANDLE m_hPlayer (offset 1696)
  4565. EMBEDDED m_pServerVehicle (offset 1548) [1 properties]:
  4566. EMBEDDED m_ViewSmoothing (offset 1964) [9 properties]:
  4567. VECTOR vecAnglesSaved (offset 2036)
  4568. POSITION_VECTOR vecOriginSaved (offset 2048)
  4569. VECTOR vecAngleDiffSaved (offset 2060)
  4570. VECTOR vecAngleDiffMin (offset 2072)
  4571. BOOLEAN bRunningEnterExit (offset 2025)
  4572. BOOLEAN bWasRunningAnim (offset 2026)
  4573. FLOAT flEnterExitStartTime (offset 2028)
  4574. FLOAT flEnterExitDuration (offset 2032)
  4575. FLOAT flFOV (offset 1988)
  4576. INTEGER m_nSpeed (offset 1700)
  4577. INTEGER m_nRPM (offset 1704)
  4578. FLOAT m_flThrottle (offset 1708)
  4579. INTEGER m_nBoostTimeLeft (offset 1712)
  4580. INTEGER m_nHasBoost (offset 1716)
  4581. BOOLEAN m_nScannerDisabledWeapons (offset 1746)
  4582. BOOLEAN m_nScannerDisabledVehicle (offset 1747)
  4583. BOOLEAN m_bUnableToFire (offset 1744)
  4584. POSITION_VECTOR m_vecEyeExitEndpoint (offset 1720)
  4585. VECTOR m_vecGunCrosshair (offset 1732)
  4586. BOOLEAN m_bEngineLocked (offset 1756)
  4587. BOOLEAN m_bLocked (offset 1757)
  4588. FLOAT m_flMinimumSpeedToEnterExit (offset 1760)
  4589. BOOLEAN m_bEnterAnimOn (offset 1764)
  4590. BOOLEAN m_bExitAnimOn (offset 1765)
  4591. TIME m_flTurnOffKeepUpright (offset 1768)
  4592. EHANDLE m_hNPCDriver (offset 1748)
  4593. EHANDLE m_hKeepUpright (offset 1752)
  4594.  
  4595. CProp_Hallucination
  4596. BOOLEAN m_bEnabled (offset 1196)
  4597. FLOAT m_fStartEnabledChance (offset 1200)
  4598. FLOAT m_fVisibleTime (offset 1204)
  4599. FLOAT m_fRechargeTime (offset 1208)
  4600. VOID InputEnable (offset 0)
  4601. VOID InputDisable (offset 0)
  4602. FLOAT InputSetVisibleTime (offset 0)
  4603. FLOAT InputSetRechargeTime (offset 0)
  4604.  
  4605. CRagdollBoogie
  4606. TIME m_flStartTime (offset 884)
  4607. FLOAT m_flBoogieLength (offset 888)
  4608. FLOAT m_flMagnitude (offset 892)
  4609. VOID CRagdollBoogieBoogieThink (offset 0)
  4610. VOID CRagdollBoogieZapThink (offset 0)
  4611.  
  4612. CRagdollConstraint
  4613. FLOAT m_xmin (offset 944)
  4614. FLOAT m_xmax (offset 948)
  4615. FLOAT m_ymin (offset 952)
  4616. FLOAT m_ymax (offset 956)
  4617. FLOAT m_zmin (offset 960)
  4618. FLOAT m_zmax (offset 964)
  4619. FLOAT m_xfriction (offset 968)
  4620. FLOAT m_yfriction (offset 972)
  4621. FLOAT m_zfriction (offset 976)
  4622.  
  4623. CRagdollMagnet
  4624. FLOAT m_radius (offset 888)
  4625. FLOAT m_force (offset 892)
  4626. VECTOR m_axis (offset 896)
  4627. BOOLEAN m_bDisabled (offset 884)
  4628. VOID InputEnable (offset 0)
  4629. VOID InputDisable (offset 0)
  4630.  
  4631. CRagdollManager
  4632. INTEGER m_iCurrentMaxRagdollCount (offset 884)
  4633. INTEGER m_iMaxRagdollCount (offset 888)
  4634. BOOLEAN m_bSaveImportant (offset 892)
  4635. INTEGER InputSetMaxRagdollCount (offset 0)
  4636.  
  4637. CRagdollProp
  4638. INTEGER m_ragdoll.boneIndex (offset 1788)
  4639. POSITION_VECTOR m_ragPos (offset 1908)
  4640. VECTOR m_ragAngles (offset 2196)
  4641. STRING m_anglesOverrideString (offset 2484)
  4642. INTEGER m_lastUpdateTickCount (offset 2492)
  4643. BOOLEAN m_allAsleep (offset 2496)
  4644. EHANDLE m_hDamageEntity (offset 2500)
  4645. EHANDLE m_hKiller (offset 2504)
  4646. BOOLEAN m_bStartDisabled (offset 1904)
  4647. VOID InputStartRadgollBoogie (offset 0)
  4648. VOID InputEnableMotion (offset 0)
  4649. VOID InputDisableMotion (offset 0)
  4650. VOID InputTurnOn (offset 0)
  4651. VOID InputTurnOff (offset 0)
  4652. FLOAT InputFadeAndRemove (offset 0)
  4653. EHANDLE m_hUnragdoll (offset 2488)
  4654. BOOLEAN m_bFirstCollisionAfterLaunch (offset 2497)
  4655. FLOAT m_flBlendWeight (offset 2532)
  4656. INTEGER m_nOverlaySequence (offset 2536)
  4657. VECTOR m_ragdollMins (offset 2544)
  4658. VECTOR m_ragdollMaxs (offset 2832)
  4659. EHANDLE m_hPhysicsAttacker (offset 2508)
  4660. TIME m_flLastPhysicsInfluenceTime (offset 2512)
  4661. TIME m_flFadeOutStartTime (offset 2516)
  4662. FLOAT m_flFadeTime (offset 2520)
  4663. STRING m_strSourceClassName (offset 2524)
  4664. BOOLEAN m_bHasBeenPhysgunned (offset 2528)
  4665. VOID CRagdollPropSetDebrisThink (offset 0)
  4666. VOID CRagdollPropClearFlagsThink (offset 0)
  4667. VOID CRagdollPropFadeOutThink (offset 0)
  4668. INTEGER m_ragdoll.listCount (offset 1200)
  4669. BOOLEAN m_ragdoll.allowStretch (offset 1204)
  4670. CUSTOM m_ragdoll.pGroup (offset 1208)
  4671. FLOAT m_flDefaultFadeScale (offset 2540)
  4672. VECTOR m_ragdoll.list[1].originParentSpace (offset 1236)
  4673. CUSTOM m_ragdoll.list[1].pObject (offset 1248)
  4674. CUSTOM m_ragdoll.list[1].pConstraint (offset 1252)
  4675. INTEGER m_ragdoll.list[1].parentIndex (offset 1256)
  4676. VECTOR m_ragdoll.list[2].originParentSpace (offset 1260)
  4677. CUSTOM m_ragdoll.list[2].pObject (offset 1272)
  4678. CUSTOM m_ragdoll.list[2].pConstraint (offset 1276)
  4679. INTEGER m_ragdoll.list[2].parentIndex (offset 1280)
  4680. VECTOR m_ragdoll.list[3].originParentSpace (offset 1284)
  4681. CUSTOM m_ragdoll.list[3].pObject (offset 1296)
  4682. CUSTOM m_ragdoll.list[3].pConstraint (offset 1300)
  4683. INTEGER m_ragdoll.list[3].parentIndex (offset 1304)
  4684. VECTOR m_ragdoll.list[4].originParentSpace (offset 1308)
  4685. CUSTOM m_ragdoll.list[4].pObject (offset 1320)
  4686. CUSTOM m_ragdoll.list[4].pConstraint (offset 1324)
  4687. INTEGER m_ragdoll.list[4].parentIndex (offset 1328)
  4688. VECTOR m_ragdoll.list[5].originParentSpace (offset 1332)
  4689. CUSTOM m_ragdoll.list[5].pObject (offset 1344)
  4690. CUSTOM m_ragdoll.list[5].pConstraint (offset 1348)
  4691. INTEGER m_ragdoll.list[5].parentIndex (offset 1352)
  4692. VECTOR m_ragdoll.list[6].originParentSpace (offset 1356)
  4693. CUSTOM m_ragdoll.list[6].pObject (offset 1368)
  4694. CUSTOM m_ragdoll.list[6].pConstraint (offset 1372)
  4695. INTEGER m_ragdoll.list[6].parentIndex (offset 1376)
  4696. VECTOR m_ragdoll.list[7].originParentSpace (offset 1380)
  4697. CUSTOM m_ragdoll.list[7].pObject (offset 1392)
  4698. CUSTOM m_ragdoll.list[7].pConstraint (offset 1396)
  4699. INTEGER m_ragdoll.list[7].parentIndex (offset 1400)
  4700. VECTOR m_ragdoll.list[8].originParentSpace (offset 1404)
  4701. CUSTOM m_ragdoll.list[8].pObject (offset 1416)
  4702. CUSTOM m_ragdoll.list[8].pConstraint (offset 1420)
  4703. INTEGER m_ragdoll.list[8].parentIndex (offset 1424)
  4704. VECTOR m_ragdoll.list[9].originParentSpace (offset 1428)
  4705. CUSTOM m_ragdoll.list[9].pObject (offset 1440)
  4706. CUSTOM m_ragdoll.list[9].pConstraint (offset 1444)
  4707. INTEGER m_ragdoll.list[9].parentIndex (offset 1448)
  4708. VECTOR m_ragdoll.list[10].originParentSpace (offset 1452)
  4709. CUSTOM m_ragdoll.list[10].pObject (offset 1464)
  4710. CUSTOM m_ragdoll.list[10].pConstraint (offset 1468)
  4711. INTEGER m_ragdoll.list[10].parentIndex (offset 1472)
  4712. VECTOR m_ragdoll.list[11].originParentSpace (offset 1476)
  4713. CUSTOM m_ragdoll.list[11].pObject (offset 1488)
  4714. CUSTOM m_ragdoll.list[11].pConstraint (offset 1492)
  4715. INTEGER m_ragdoll.list[11].parentIndex (offset 1496)
  4716. VECTOR m_ragdoll.list[12].originParentSpace (offset 1500)
  4717. CUSTOM m_ragdoll.list[12].pObject (offset 1512)
  4718. CUSTOM m_ragdoll.list[12].pConstraint (offset 1516)
  4719. INTEGER m_ragdoll.list[12].parentIndex (offset 1520)
  4720. VECTOR m_ragdoll.list[13].originParentSpace (offset 1524)
  4721. CUSTOM m_ragdoll.list[13].pObject (offset 1536)
  4722. CUSTOM m_ragdoll.list[13].pConstraint (offset 1540)
  4723. INTEGER m_ragdoll.list[13].parentIndex (offset 1544)
  4724. VECTOR m_ragdoll.list[14].originParentSpace (offset 1548)
  4725. CUSTOM m_ragdoll.list[14].pObject (offset 1560)
  4726. CUSTOM m_ragdoll.list[14].pConstraint (offset 1564)
  4727. INTEGER m_ragdoll.list[14].parentIndex (offset 1568)
  4728. VECTOR m_ragdoll.list[15].originParentSpace (offset 1572)
  4729. CUSTOM m_ragdoll.list[15].pObject (offset 1584)
  4730. CUSTOM m_ragdoll.list[15].pConstraint (offset 1588)
  4731. INTEGER m_ragdoll.list[15].parentIndex (offset 1592)
  4732. VECTOR m_ragdoll.list[16].originParentSpace (offset 1596)
  4733. CUSTOM m_ragdoll.list[16].pObject (offset 1608)
  4734. CUSTOM m_ragdoll.list[16].pConstraint (offset 1612)
  4735. INTEGER m_ragdoll.list[16].parentIndex (offset 1616)
  4736. VECTOR m_ragdoll.list[17].originParentSpace (offset 1620)
  4737. CUSTOM m_ragdoll.list[17].pObject (offset 1632)
  4738. CUSTOM m_ragdoll.list[17].pConstraint (offset 1636)
  4739. INTEGER m_ragdoll.list[17].parentIndex (offset 1640)
  4740. VECTOR m_ragdoll.list[18].originParentSpace (offset 1644)
  4741. CUSTOM m_ragdoll.list[18].pObject (offset 1656)
  4742. CUSTOM m_ragdoll.list[18].pConstraint (offset 1660)
  4743. INTEGER m_ragdoll.list[18].parentIndex (offset 1664)
  4744. VECTOR m_ragdoll.list[19].originParentSpace (offset 1668)
  4745. CUSTOM m_ragdoll.list[19].pObject (offset 1680)
  4746. CUSTOM m_ragdoll.list[19].pConstraint (offset 1684)
  4747. INTEGER m_ragdoll.list[19].parentIndex (offset 1688)
  4748. VECTOR m_ragdoll.list[20].originParentSpace (offset 1692)
  4749. CUSTOM m_ragdoll.list[20].pObject (offset 1704)
  4750. CUSTOM m_ragdoll.list[20].pConstraint (offset 1708)
  4751. INTEGER m_ragdoll.list[20].parentIndex (offset 1712)
  4752. VECTOR m_ragdoll.list[21].originParentSpace (offset 1716)
  4753. CUSTOM m_ragdoll.list[21].pObject (offset 1728)
  4754. CUSTOM m_ragdoll.list[21].pConstraint (offset 1732)
  4755. INTEGER m_ragdoll.list[21].parentIndex (offset 1736)
  4756. VECTOR m_ragdoll.list[22].originParentSpace (offset 1740)
  4757. CUSTOM m_ragdoll.list[22].pObject (offset 1752)
  4758. CUSTOM m_ragdoll.list[22].pConstraint (offset 1756)
  4759. INTEGER m_ragdoll.list[22].parentIndex (offset 1760)
  4760. VECTOR m_ragdoll.list[23].originParentSpace (offset 1764)
  4761. CUSTOM m_ragdoll.list[23].pObject (offset 1776)
  4762. CUSTOM m_ragdoll.list[23].pConstraint (offset 1780)
  4763. INTEGER m_ragdoll.list[23].parentIndex (offset 1784)
  4764.  
  4765. CRagdollPropAttached
  4766. INTEGER m_boneIndexAttached (offset 3120)
  4767. INTEGER m_ragdollAttachedObjectIndex (offset 3124)
  4768. VECTOR m_attachmentPointBoneSpace (offset 3128)
  4769. VECTOR m_attachmentPointRagdollSpace (offset 3140)
  4770. BOOLEAN m_bShouldDetach (offset 3152)
  4771. CUSTOM m_pAttachConstraint (offset 3156)
  4772.  
  4773. CRallyPoint
  4774. STRING m_AssaultPointName (offset 884)
  4775. STRING m_RallySequenceName (offset 888)
  4776. FLOAT m_flAssaultDelay (offset 892)
  4777. INTEGER m_iPriority (offset 896)
  4778. INTEGER m_iStrictness (offset 900)
  4779. BOOLEAN m_bForceCrouch (offset 904)
  4780. BOOLEAN m_bIsUrgent (offset 905)
  4781. BOOLEAN m_bShouldLock (offset 908)
  4782. EHANDLE m_hLockedBy (offset 936)
  4783. SHORT m_sExclusivity (offset 906)
  4784. CUSTOM m_OnArrival (offset 912)
  4785.  
  4786. CRevertSaved
  4787. FLOAT m_loadTime (offset 884)
  4788. FLOAT m_Duration (offset 888)
  4789. FLOAT m_HoldTime (offset 892)
  4790. VOID InputReload (offset 0)
  4791. VOID CRevertSavedLoadThink (offset 0)
  4792.  
  4793. CRopeAnchor
  4794. EHANDLE m_hRope (offset 884)
  4795. VOID CRopeAnchorFallThink (offset 0)
  4796. VOID CRopeAnchorRemoveThink (offset 0)
  4797.  
  4798. CRopeKeyframe
  4799. INTEGER m_RopeFlags (offset 888)
  4800. STRING m_iNextLinkName (offset 892)
  4801. INTEGER m_Slack (offset 896)
  4802. FLOAT m_Width (offset 900)
  4803. FLOAT m_TextureScale (offset 904)
  4804. INTEGER m_nSegments (offset 908)
  4805. BOOLEAN m_bConstrainBetweenEndpoints (offset 912)
  4806. STRING m_strRopeMaterialModel (offset 916)
  4807. MODELINDEX m_iRopeMaterialModelIndex (offset 920)
  4808. INTEGER m_Subdiv (offset 924)
  4809. INTEGER m_RopeLength (offset 932)
  4810. INTEGER m_fLockedPoints (offset 936)
  4811. BOOLEAN m_bCreatedFromMapFile (offset 940)
  4812. FLOAT m_flScrollSpeed (offset 944)
  4813. BOOLEAN m_bStartPointValid (offset 952)
  4814. BOOLEAN m_bEndPointValid (offset 953)
  4815. EHANDLE m_hStartPoint (offset 956)
  4816. EHANDLE m_hEndPoint (offset 960)
  4817. SHORT m_iStartAttachment (offset 964)
  4818. SHORT m_iEndAttachment (offset 966)
  4819. FLOAT InputSetScrollSpeed (offset 0)
  4820. VECTOR InputSetForce (offset 0)
  4821. VOID InputBreak (offset 0)
  4822.  
  4823. CRotDoor
  4824. BOOLEAN m_bSolidBsp (offset 1316)
  4825.  
  4826. CRotorWashShooter
  4827. FLOAT m_flTimeUnderRotor (offset 964)
  4828. FLOAT m_flTimeUnderRotorVariance (offset 968)
  4829. TIME m_flLastWashStartTime (offset 972)
  4830. TIME m_flNextGibTime (offset 976)
  4831.  
  4832. CRuleEntity
  4833. STRING m_iszMaster (offset 884)
  4834.  
  4835. CRulePointEntity
  4836. INTEGER m_Score (offset 888)
  4837.  
  4838. CSceneEntity
  4839. STRING m_iszSceneFile (offset 888)
  4840. STRING m_iszResumeSceneFile (offset 892)
  4841. EHANDLE m_hWaitingForThisResumeScene (offset 896)
  4842. BOOLEAN m_bWaitingForResumeScene (offset 900)
  4843. STRING m_iszTarget1 (offset 904)
  4844. STRING m_iszTarget2 (offset 908)
  4845. STRING m_iszTarget3 (offset 912)
  4846. STRING m_iszTarget4 (offset 916)
  4847. STRING m_iszTarget5 (offset 920)
  4848. STRING m_iszTarget6 (offset 924)
  4849. STRING m_iszTarget7 (offset 928)
  4850. STRING m_iszTarget8 (offset 932)
  4851. INTEGER m_BusyActor (offset 1596)
  4852. EHANDLE m_hTarget1 (offset 936)
  4853. EHANDLE m_hTarget2 (offset 940)
  4854. EHANDLE m_hTarget3 (offset 944)
  4855. EHANDLE m_hTarget4 (offset 948)
  4856. EHANDLE m_hTarget5 (offset 952)
  4857. EHANDLE m_hTarget6 (offset 956)
  4858. EHANDLE m_hTarget7 (offset 960)
  4859. EHANDLE m_hTarget8 (offset 964)
  4860. BOOLEAN m_bIsPlayingBack (offset 968)
  4861. BOOLEAN m_bPaused (offset 969)
  4862. FLOAT m_flCurrentTime (offset 976)
  4863. FLOAT m_flForceClientTime (offset 972)
  4864. FLOAT m_flFrameTime (offset 980)
  4865. BOOLEAN m_bCancelAtNextInterrupt (offset 984)
  4866. FLOAT m_fPitch (offset 988)
  4867. BOOLEAN m_bAutomated (offset 992)
  4868. INTEGER m_nAutomatedAction (offset 996)
  4869. FLOAT m_flAutomationDelay (offset 1000)
  4870. FLOAT m_flAutomationTime (offset 1004)
  4871. BOOLEAN m_bPausedViaInput (offset 1008)
  4872. BOOLEAN m_bWaitingForActor (offset 1520)
  4873. BOOLEAN m_bWaitingForInterrupt (offset 1521)
  4874. BOOLEAN m_bInterruptedActorsScenes (offset 1009)
  4875. BOOLEAN m_bBreakOnNonIdle (offset 1010)
  4876. CUSTOM m_hActorList (offset 1012)
  4877. CUSTOM m_hRemoveActorList (offset 1032)
  4878. INTEGER m_nInterruptCount (offset 1524)
  4879. BOOLEAN m_bInterrupted (offset 1528)
  4880. EHANDLE m_hInterruptScene (offset 1532)
  4881. BOOLEAN m_bCompletedEarly (offset 1536)
  4882. BOOLEAN m_bInterruptSceneFinished (offset 1537)
  4883. BOOLEAN m_bGenerated (offset 1581)
  4884. STRING m_iszSoundName (offset 1584)
  4885. EHANDLE m_hActor (offset 1588)
  4886. EHANDLE m_hActivator (offset 1592)
  4887. CUSTOM m_hNotifySceneCompletion (offset 1540)
  4888. CUSTOM m_hListManagers (offset 1560)
  4889. BOOLEAN m_bMultiplayer (offset 970)
  4890. VOID InputStartPlayback (offset 0)
  4891. VOID InputPausePlayback (offset 0)
  4892. VOID InputResumePlayback (offset 0)
  4893. VOID InputCancelPlayback (offset 0)
  4894. VOID InputCancelAtNextInterrupt (offset 0)
  4895. FLOAT InputPitchShiftPlayback (offset 0)
  4896. STRING InputInterjectResponse (offset 0)
  4897. VOID InputStopWaitingForActor (offset 0)
  4898. INTEGER InputTriggerEvent (offset 0)
  4899. INTEGER m_iPlayerDeathBehavior (offset 1600)
  4900. VOID InputScriptPlayerDeath (offset 0)
  4901. STRING InputSetTarget1 (offset 0)
  4902. STRING InputSetTarget2 (offset 0)
  4903. STRING InputSetTarget3 (offset 0)
  4904. STRING InputSetTarget4 (offset 0)
  4905. CUSTOM m_OnStart (offset 1060)
  4906. CUSTOM m_OnCompletion (offset 1084)
  4907. CUSTOM m_OnCanceled (offset 1108)
  4908. CUSTOM m_OnTrigger1 (offset 1132)
  4909. CUSTOM m_OnTrigger2 (offset 1156)
  4910. CUSTOM m_OnTrigger3 (offset 1180)
  4911. CUSTOM m_OnTrigger4 (offset 1204)
  4912. CUSTOM m_OnTrigger5 (offset 1228)
  4913. CUSTOM m_OnTrigger6 (offset 1252)
  4914. CUSTOM m_OnTrigger7 (offset 1276)
  4915. CUSTOM m_OnTrigger8 (offset 1300)
  4916. CUSTOM m_OnTrigger9 (offset 1324)
  4917. CUSTOM m_OnTrigger10 (offset 1348)
  4918. CUSTOM m_OnTrigger11 (offset 1372)
  4919. CUSTOM m_OnTrigger12 (offset 1396)
  4920. CUSTOM m_OnTrigger13 (offset 1420)
  4921. CUSTOM m_OnTrigger14 (offset 1444)
  4922. CUSTOM m_OnTrigger15 (offset 1468)
  4923. CUSTOM m_OnTrigger16 (offset 1492)
  4924.  
  4925. CSceneListManager
  4926. CUSTOM m_hListManagers (offset 884)
  4927. STRING m_iszScenes[0] (offset 904)
  4928. STRING m_iszScenes[1] (offset 908)
  4929. STRING m_iszScenes[2] (offset 912)
  4930. STRING m_iszScenes[3] (offset 916)
  4931. STRING m_iszScenes[4] (offset 920)
  4932. STRING m_iszScenes[5] (offset 924)
  4933. STRING m_iszScenes[6] (offset 928)
  4934. STRING m_iszScenes[7] (offset 932)
  4935. STRING m_iszScenes[8] (offset 936)
  4936. STRING m_iszScenes[9] (offset 940)
  4937. STRING m_iszScenes[10] (offset 944)
  4938. STRING m_iszScenes[11] (offset 948)
  4939. STRING m_iszScenes[12] (offset 952)
  4940. STRING m_iszScenes[13] (offset 956)
  4941. STRING m_iszScenes[14] (offset 960)
  4942. STRING m_iszScenes[15] (offset 964)
  4943. EHANDLE m_hScenes[0] (offset 968)
  4944. EHANDLE m_hScenes[1] (offset 972)
  4945. EHANDLE m_hScenes[2] (offset 976)
  4946. EHANDLE m_hScenes[3] (offset 980)
  4947. EHANDLE m_hScenes[4] (offset 984)
  4948. EHANDLE m_hScenes[5] (offset 988)
  4949. EHANDLE m_hScenes[6] (offset 992)
  4950. EHANDLE m_hScenes[7] (offset 996)
  4951. EHANDLE m_hScenes[8] (offset 1000)
  4952. EHANDLE m_hScenes[9] (offset 1004)
  4953. EHANDLE m_hScenes[10] (offset 1008)
  4954. EHANDLE m_hScenes[11] (offset 1012)
  4955. EHANDLE m_hScenes[12] (offset 1016)
  4956. EHANDLE m_hScenes[13] (offset 1020)
  4957. EHANDLE m_hScenes[14] (offset 1024)
  4958. EHANDLE m_hScenes[15] (offset 1028)
  4959. VOID InputShutdown (offset 0)
  4960.  
  4961. CSceneManager
  4962. CUSTOM m_ActiveScenes (offset 884)
  4963. CUSTOM m_Scenes (offset 904)
  4964.  
  4965. CScriptedTarget
  4966. POSITION_VECTOR m_vLastPosition (offset 3776)
  4967. INTEGER m_iDisabled (offset 3788)
  4968. STRING m_iszEntity (offset 3792)
  4969. FLOAT m_flRadius (offset 3796)
  4970. INTEGER m_nMoveSpeed (offset 3800)
  4971. FLOAT m_flPauseDuration (offset 3804)
  4972. TIME m_flPauseDoneTime (offset 3808)
  4973. FLOAT m_flEffectDuration (offset 3812)
  4974. VOID CScriptedTargetScriptThink (offset 0)
  4975. VOID InputEnable (offset 0)
  4976. VOID InputDisable (offset 0)
  4977. CUSTOM m_AtTarget (offset 3816)
  4978. CUSTOM m_LeaveTarget (offset 3840)
  4979.  
  4980. CSensorGrenade
  4981. VOID None (offset 0)
  4982.  
  4983. CSensorGrenadeProjectile
  4984. VOID CSensorGrenadeProjectileThink_Arm (offset 0)
  4985. VOID CSensorGrenadeProjectileThink_Remove (offset 0)
  4986. VOID CSensorGrenadeProjectileSensorThink (offset 0)
  4987.  
  4988. CShadowControl
  4989. FLOAT m_flShadowMaxDist (offset 900)
  4990. BOOLEAN m_bDisableShadows (offset 904)
  4991. BOOLEAN m_bEnableLocalLightShadows (offset 905)
  4992. COLOR32 m_shadowColor (offset 896)
  4993. VECTOR m_shadowDirection (offset 884)
  4994. FLOAT m_flShadowMaxDist (offset 900)
  4995. BOOLEAN m_bDisableShadows (offset 904)
  4996. BOOLEAN m_bEnableLocalLightShadows (offset 905)
  4997. STRING InputSetAngles (offset 0)
  4998.  
  4999. CSkyCamera
  5000. INTEGER m_skyboxData.scale (offset 888)
  5001. VECTOR m_skyboxData.origin (offset 892)
  5002. INTEGER m_skyboxData.area (offset 904)
  5003. BOOLEAN m_bUseAngles (offset 988)
  5004. BOOLEAN m_skyboxData.fog.enable (offset 976)
  5005. BOOLEAN m_skyboxData.fog.blend (offset 977)
  5006. VECTOR m_skyboxData.fog.dirPrimary (offset 912)
  5007. COLOR32 m_skyboxData.fog.colorPrimary (offset 924)
  5008. COLOR32 m_skyboxData.fog.colorSecondary (offset 928)
  5009. FLOAT m_skyboxData.fog.start (offset 940)
  5010. FLOAT m_skyboxData.fog.end (offset 944)
  5011. FLOAT m_skyboxData.fog.maxdensity (offset 952)
  5012. FLOAT m_skyboxData.fog.HDRColorScale (offset 984)
  5013. VOID InputActivateSkybox (offset 0)
  5014.  
  5015. CSkyboxSwapper
  5016. STRING m_iszSkyboxName (offset 884)
  5017. VOID InputTrigger (offset 0)
  5018.  
  5019. CSlideshowDisplay
  5020. BOOLEAN m_bEnabled (offset 884)
  5021. CHARACTER m_szDisplayText (offset 885)
  5022. CHARACTER m_szSlideshowDirectory (offset 1013)
  5023. STRING m_String_tSlideshowDirectory (offset 1144)
  5024. CHARACTER m_chCurrentSlideLists (offset 1168)
  5025. FLOAT m_fMinSlideTime (offset 1184)
  5026. FLOAT m_fMaxSlideTime (offset 1188)
  5027. INTEGER m_iCycleType (offset 1192)
  5028. BOOLEAN m_bNoListRepeats (offset 1196)
  5029. INTEGER m_iScreenWidth (offset 1200)
  5030. INTEGER m_iScreenHeight (offset 1204)
  5031. VOID InputDisable (offset 0)
  5032. VOID InputEnable (offset 0)
  5033. STRING InputSetDisplayText (offset 0)
  5034. VOID InputRemoveAllSlides (offset 0)
  5035. STRING InputAddSlides (offset 0)
  5036. FLOAT InputSetMinSlideTime (offset 0)
  5037. FLOAT InputSetMaxSlideTime (offset 0)
  5038. INTEGER InputSetCycleType (offset 0)
  5039. BOOLEAN InputSetNoListRepeats (offset 0)
  5040.  
  5041. CSmokeGrenade
  5042. VOID None (offset 0)
  5043.  
  5044. CSmokeGrenadeProjectile
  5045. VOID CSmokeGrenadeProjectileThink_Detonate (offset 0)
  5046. VOID CSmokeGrenadeProjectileThink_Fade (offset 0)
  5047. VOID CSmokeGrenadeProjectileThink_Remove (offset 0)
  5048.  
  5049. CSmokeStack
  5050. FLOAT m_StartSize (offset 892)
  5051. FLOAT m_EndSize (offset 896)
  5052. BOOLEAN m_InitialState (offset 1016)
  5053. FLOAT m_flBaseSpread (offset 916)
  5054. FLOAT m_flTwist (offset 984)
  5055. FLOAT m_flRollSpeed (offset 908)
  5056. STRING m_strMaterialModel (offset 988)
  5057. INTEGER m_iMaterialModel (offset 992)
  5058. EMBEDDED m_AmbientLight (offset 920) [3 properties]:
  5059. POSITION_VECTOR m_vPos (offset 924)
  5060. VECTOR m_vColor (offset 936)
  5061. FLOAT m_flIntensity (offset 948)
  5062. EMBEDDED m_DirLight (offset 952) [3 properties]:
  5063. POSITION_VECTOR m_vPos (offset 956)
  5064. VECTOR m_vColor (offset 968)
  5065. FLOAT m_flIntensity (offset 980)
  5066. INTEGER m_WindAngle (offset 996)
  5067. INTEGER m_WindSpeed (offset 1000)
  5068. VECTOR m_vWind (offset 1004)
  5069. INTEGER m_bEmit (offset 912)
  5070. FLOAT m_JetLength (offset 904)
  5071. FLOAT m_SpreadSpeed (offset 884)
  5072. FLOAT m_Speed (offset 888)
  5073. FLOAT m_Rate (offset 900)
  5074. VOID InputTurnOn (offset 0)
  5075. VOID InputTurnOff (offset 0)
  5076. VOID InputToggle (offset 0)
  5077.  
  5078. CSoundEnt
  5079. INTEGER m_iFreeSound (offset 884)
  5080. INTEGER m_iActiveSound (offset 888)
  5081. INTEGER m_cLastActiveSounds (offset 892)
  5082. EMBEDDED m_SoundPool (offset 896) [11 properties]:
  5083. EHANDLE m_hOwner (offset 896)
  5084. INTEGER m_iVolume (offset 904)
  5085. FLOAT m_flOcclusionScale (offset 908)
  5086. INTEGER m_iType (offset 912)
  5087. BOOLEAN m_bNoExpirationTime (offset 926)
  5088. TIME m_flExpireTime (offset 920)
  5089. SHORT m_iNext (offset 924)
  5090. INTEGER m_ownerChannelIndex (offset 928)
  5091. POSITION_VECTOR m_vecOrigin (offset 932)
  5092. BOOLEAN m_bHasOwner (offset 944)
  5093. EHANDLE m_hTarget (offset 900)
  5094.  
  5095. CSpatialEntity
  5096. VOID CSpatialEntityFadeInThink (offset 0)
  5097. VOID CSpatialEntityFadeOutThink (offset 0)
  5098. FLOAT m_flCurWeight (offset 924)
  5099. FLOAT m_flTimeStartFadeIn (offset 900)
  5100. FLOAT m_flTimeStartFadeOut (offset 904)
  5101. FLOAT m_flStartFadeInWeight (offset 892)
  5102. FLOAT m_flStartFadeOutWeight (offset 896)
  5103. FLOAT m_MinFalloff (offset 916)
  5104. FLOAT m_MaxFalloff (offset 920)
  5105. FLOAT m_flMaxWeight (offset 908)
  5106. FLOAT m_flFadeInDuration (offset 884)
  5107. FLOAT m_flFadeOutDuration (offset 888)
  5108. STRING m_lookupFilename (offset 928)
  5109. BOOLEAN m_bEnabled (offset 913)
  5110. BOOLEAN m_bStartDisabled (offset 912)
  5111. VOID InputEnable (offset 0)
  5112. VOID InputDisable (offset 0)
  5113. FLOAT InputSetFadeInDuration (offset 0)
  5114. FLOAT InputSetFadeOutDuration (offset 0)
  5115.  
  5116. CSpotlightEnd
  5117. FLOAT m_flLightScale (offset 884)
  5118. FLOAT m_Radius (offset 888)
  5119. VECTOR m_vSpotlightDir (offset 892)
  5120. POSITION_VECTOR m_vSpotlightOrg (offset 904)
  5121.  
  5122. CSprite
  5123. TIME m_flLastTime (offset 932)
  5124. FLOAT m_flMaxFrame (offset 936)
  5125. EHANDLE m_hAttachedToEntity (offset 884)
  5126. INTEGER m_nAttachment (offset 888)
  5127. TIME m_flDieTime (offset 900)
  5128. INTEGER m_nBrightness (offset 904)
  5129. FLOAT m_flBrightnessTime (offset 908)
  5130. FLOAT m_flSpriteScale (offset 912)
  5131. FLOAT m_flSpriteFramerate (offset 892)
  5132. FLOAT m_flFrame (offset 896)
  5133. FLOAT m_flHDRColorScale (offset 928)
  5134. FLOAT m_flGlowProxySize (offset 924)
  5135. FLOAT m_flScaleTime (offset 916)
  5136. FLOAT m_flStartScale (offset 940)
  5137. FLOAT m_flDestScale (offset 944)
  5138. TIME m_flScaleTimeStart (offset 948)
  5139. INTEGER m_nStartBrightness (offset 952)
  5140. INTEGER m_nDestBrightness (offset 956)
  5141. TIME m_flBrightnessTimeStart (offset 960)
  5142. BOOLEAN m_bWorldSpaceScale (offset 920)
  5143. VOID CSpriteAnimateThink (offset 0)
  5144. VOID CSpriteExpandThink (offset 0)
  5145. VOID CSpriteAnimateUntilDead (offset 0)
  5146. VOID CSpriteBeginFadeOutThink (offset 0)
  5147. FLOAT m_flSpriteScale (offset 912)
  5148. VOID InputHideSprite (offset 0)
  5149. VOID InputShowSprite (offset 0)
  5150. VOID InputToggleSprite (offset 0)
  5151. FLOAT InputColorRedValue (offset 0)
  5152. FLOAT InputColorGreenValue (offset 0)
  5153. FLOAT InputColorBlueValue (offset 0)
  5154.  
  5155. CSpriteTrail
  5156. FLOAT m_flLifeTime (offset 964)
  5157. FLOAT m_flStartWidth (offset 968)
  5158. FLOAT m_flEndWidth (offset 972)
  5159. STRING m_iszSpriteName (offset 1004)
  5160. BOOLEAN m_bAnimate (offset 1008)
  5161. FLOAT m_flStartWidthVariance (offset 976)
  5162. FLOAT m_flTextureRes (offset 980)
  5163. FLOAT m_flMinFadeLength (offset 984)
  5164. POSITION_VECTOR m_vecSkyboxOrigin (offset 988)
  5165. FLOAT m_flSkyboxScale (offset 1000)
  5166.  
  5167. CStatueProp
  5168. EHANDLE m_hInitBaseAnimating (offset 1808)
  5169. BOOLEAN m_bShatter (offset 1812)
  5170. INTEGER m_nShatterFlags (offset 1816)
  5171. VECTOR m_vShatterPosition (offset 1820)
  5172. VECTOR m_vShatterForce (offset 1832)
  5173. VOID CStatuePropCollisionPartnerThink (offset 0)
  5174.  
  5175. CSteamJet
  5176. FLOAT m_StartSize (offset 892)
  5177. FLOAT m_EndSize (offset 896)
  5178. BOOLEAN m_InitialState (offset 913)
  5179. INTEGER m_nType (offset 916)
  5180. FLOAT m_flRollSpeed (offset 920)
  5181. INTEGER m_bEmit (offset 908)
  5182. BOOLEAN m_bFaceLeft (offset 912)
  5183. FLOAT m_JetLength (offset 904)
  5184. FLOAT m_SpreadSpeed (offset 884)
  5185. FLOAT m_Speed (offset 888)
  5186. FLOAT m_Rate (offset 900)
  5187. VOID InputTurnOn (offset 0)
  5188. VOID InputTurnOff (offset 0)
  5189. VOID InputToggle (offset 0)
  5190.  
  5191. CStripWeapons
  5192. VOID InputStripWeapons (offset 0)
  5193. VOID InputStripWeaponsAndSuit (offset 0)
  5194.  
  5195. CSun
  5196. VECTOR m_vDirection (offset 884)
  5197. INTEGER m_bUseAngles (offset 904)
  5198. FLOAT m_flPitch (offset 908)
  5199. FLOAT m_flYaw (offset 912)
  5200. INTEGER m_nSize (offset 916)
  5201. COLOR32 m_clrOverlay (offset 924)
  5202. INTEGER m_nOverlaySize (offset 920)
  5203. STRING m_strMaterial (offset 896)
  5204. STRING m_strOverlayMaterial (offset 900)
  5205. BOOLEAN m_bOn (offset 928)
  5206. VOID InputTurnOn (offset 0)
  5207. VOID InputTurnOff (offset 0)
  5208. COLOR32 InputSetColor (offset 0)
  5209. FLOAT m_flHDRColorScale (offset 940)
  5210.  
  5211. CSunlightShadowControl
  5212. BOOLEAN m_bEnabled (offset 896)
  5213. BOOLEAN m_bStartDisabled (offset 897)
  5214. CHARACTER m_TextureName (offset 898)
  5215. FLOAT m_flSunDistance (offset 1168)
  5216. FLOAT m_flFOV (offset 1172)
  5217. FLOAT m_flNearZ (offset 1176)
  5218. FLOAT m_flNorthOffset (offset 1180)
  5219. BOOLEAN m_bEnableShadows (offset 1184)
  5220. COLOR32 m_LightColor (offset 1158)
  5221. FLOAT m_flColorTransitionTime (offset 1164)
  5222. FLOAT m_flSunDistance (offset 1168)
  5223. FLOAT m_flFOV (offset 1172)
  5224. FLOAT m_flNearZ (offset 1176)
  5225. FLOAT m_flNorthOffset (offset 1180)
  5226. COLOR32 InputSetLightColor (offset 0)
  5227. STRING InputSetAngles (offset 0)
  5228. VOID InputEnable (offset 0)
  5229. VOID InputDisable (offset 0)
  5230. STRING InputSetTexture (offset 0)
  5231. BOOLEAN InputSetEnableShadows (offset 0)
  5232.  
  5233. CSurroundTest
  5234. VOID FireCorrectOutput (offset 0)
  5235. CUSTOM m_On2Speakers (offset 884)
  5236. CUSTOM m_On4Speakers (offset 908)
  5237. CUSTOM m_On51Speakers (offset 932)
  5238.  
  5239. CTankTargetChange
  5240. STRING m_newTargetName (offset 904)
  5241.  
  5242. CTankTrainAI
  5243. EHANDLE m_hTrain (offset 884)
  5244. EHANDLE m_hTargetEntity (offset 888)
  5245. INTEGER m_soundPlaying (offset 892)
  5246. CUSTOM m_soundTreads (offset 896)
  5247. CUSTOM m_soundEngine (offset 900)
  5248. STRING m_startSoundName (offset 904)
  5249. STRING m_engineSoundName (offset 908)
  5250. STRING m_movementSoundName (offset 912)
  5251. STRING m_targetEntityName (offset 916)
  5252. STRING InputTargetEntity (offset 0)
  5253.  
  5254. CTargetCDAudioRep
  5255. INTEGER m_iTrack (offset 884)
  5256. VOID InputChangeCDTrack (offset 0)
  5257.  
  5258. CTargetChangeGravity
  5259. INTEGER m_iGravity (offset 884)
  5260. INTEGER m_iOldGrav (offset 888)
  5261. VOID InputChangeGrav (offset 0)
  5262. VOID InputResetGrav (offset 0)
  5263.  
  5264. CTeamSpawnPoint
  5265. INTEGER m_iDisabled (offset 908)
  5266. VOID InputEnable (offset 0)
  5267. VOID InputDisable (offset 0)
  5268. CUSTOM m_OnPlayerSpawn (offset 884)
  5269.  
  5270. CTeamVehicleSpawnPoint
  5271. CUSTOM m_OnVehicleSpawn (offset 912)
  5272.  
  5273. CTesla
  5274. STRING m_SourceEntityName (offset 884)
  5275. STRING m_SoundName (offset 888)
  5276. STRING m_iszSpriteName (offset 936)
  5277. COLOR32 m_Color (offset 892)
  5278. FLOAT m_flRadius (offset 904)
  5279. FLOAT m_flThickness[0] (offset 908)
  5280. FLOAT m_flThickness[1] (offset 912)
  5281. FLOAT m_flTimeVisible[0] (offset 916)
  5282. FLOAT m_flTimeVisible[1] (offset 920)
  5283. FLOAT m_flArcInterval[0] (offset 924)
  5284. FLOAT m_flArcInterval[1] (offset 928)
  5285. INTEGER m_NumBeams[0] (offset 896)
  5286. INTEGER m_NumBeams[1] (offset 900)
  5287. BOOLEAN m_bOn (offset 932)
  5288. VOID InputTurnOn (offset 0)
  5289. VOID InputTurnOff (offset 0)
  5290. VOID InputDoSpark (offset 0)
  5291. VOID CTeslaShootArcThink (offset 0)
  5292.  
  5293. CTestTraceline
  5294. VOID CTestTracelineSpin (offset 0)
  5295.  
  5296. CTextureToggle
  5297. VOID InputIncrementBrushTexIndex (offset 0)
  5298. INTEGER InputSetBrushTexIndex (offset 0)
  5299.  
  5300. CTimerEntity
  5301. INTEGER m_iDisabled (offset 956)
  5302. FLOAT m_flRefireTime (offset 960)
  5303. BOOLEAN m_bUpDownState (offset 964)
  5304. FLOAT InputRefireTime (offset 0)
  5305. VOID InputFireTimer (offset 0)
  5306. VOID InputEnable (offset 0)
  5307. VOID InputDisable (offset 0)
  5308. VOID InputToggle (offset 0)
  5309. FLOAT InputAddToTimer (offset 0)
  5310. VOID InputResetTimer (offset 0)
  5311. FLOAT InputSubtractFromTimer (offset 0)
  5312. INTEGER m_iUseRandomTime (offset 968)
  5313. FLOAT m_flLowerRandomBound (offset 972)
  5314. FLOAT m_flUpperRandomBound (offset 976)
  5315. CUSTOM m_OnTimer (offset 884)
  5316. CUSTOM m_OnTimerHigh (offset 908)
  5317. CUSTOM m_OnTimerLow (offset 932)
  5318.  
  5319. CTonemapTrigger
  5320. STRING m_tonemapControllerName (offset 1184)
  5321.  
  5322. CTriggerAutoCrouch
  5323. VOID None (offset 0)
  5324.  
  5325. CTriggerBombReset
  5326. VOID None (offset 0)
  5327.  
  5328. CTriggerBrush
  5329. INTEGER m_iInputFilter (offset 956)
  5330. INTEGER m_iDontMessageParent (offset 960)
  5331. CUSTOM m_OnStartTouch (offset 884)
  5332. CUSTOM m_OnEndTouch (offset 908)
  5333. CUSTOM m_OnUse (offset 932)
  5334. VOID InputDisable (offset 0)
  5335. VOID InputEnable (offset 0)
  5336.  
  5337. CTriggerCamera
  5338. EHANDLE m_hPlayer (offset 884)
  5339. EHANDLE m_hTarget (offset 888)
  5340. CLASSPTR m_pPath (offset 892)
  5341. STRING m_sPath (offset 896)
  5342. FLOAT m_flWait (offset 900)
  5343. TIME m_flReturnTime (offset 904)
  5344. TIME m_flStopTime (offset 908)
  5345. FLOAT m_moveDistance (offset 912)
  5346. FLOAT m_targetSpeed (offset 916)
  5347. FLOAT m_initialSpeed (offset 920)
  5348. FLOAT m_acceleration (offset 924)
  5349. FLOAT m_deceleration (offset 928)
  5350. INTEGER m_state (offset 932)
  5351. VECTOR m_vecMoveDir (offset 936)
  5352. STRING m_iszTargetAttachment (offset 960)
  5353. INTEGER m_iAttachmentIndex (offset 964)
  5354. BOOLEAN m_bSnapToGoal (offset 968)
  5355. INTEGER m_nPlayerButtons (offset 972)
  5356. INTEGER m_nOldTakeDamage (offset 976)
  5357. FLOAT m_trackSpeed (offset 956)
  5358. FLOAT m_fov (offset 948)
  5359. FLOAT m_fovSpeed (offset 952)
  5360. VOID InputEnable (offset 0)
  5361. VOID InputDisable (offset 0)
  5362. STRING InputSetTarget (offset 0)
  5363. STRING InputSetTargetAttachment (offset 0)
  5364. VOID InputReturnToEyes (offset 0)
  5365. VOID InputTeleportToView (offset 0)
  5366. STRING InputSetPath (offset 0)
  5367. FLOAT InputSetTrackSpeed (offset 0)
  5368. VOID CTriggerCameraFollowTarget (offset 0)
  5369. VOID CTriggerCameraReturnToEyes (offset 0)
  5370. CUSTOM m_OnEndFollow (offset 980)
  5371.  
  5372. CTriggerCameraMultiplayer
  5373. VOID InputEnable (offset 0)
  5374. VOID InputDisable (offset 0)
  5375. VOID InputAddPlayer (offset 0)
  5376. VOID InputRemovePlayer (offset 0)
  5377. VOID InputStartMovement (offset 0)
  5378. FLOAT m_fov (offset 944)
  5379. FLOAT m_fovSpeed (offset 948)
  5380. STRING m_targetEntName (offset 956)
  5381. FLOAT m_flInterpTime (offset 916)
  5382. INTEGER m_nTeamNum (offset 960)
  5383.  
  5384. CTriggerGravity
  5385. VOID CTriggerGravityGravityTouch (offset 0)
  5386.  
  5387. CTriggerHierarchy
  5388. STRING m_iChildFilterName (offset 1208)
  5389.  
  5390. CTriggerHurt
  5391. VOID CTriggerHurtRadiationThink (offset 0)
  5392. VOID CTriggerHurtHurtThink (offset 0)
  5393. VOID CTriggerHurtNavThink (offset 0)
  5394. FLOAT m_flOriginalDamage (offset 1184)
  5395. FLOAT m_flDamage (offset 1188)
  5396. FLOAT m_flDamageCap (offset 1192)
  5397. INTEGER m_bitsDamageInflict (offset 1204)
  5398. INTEGER m_damageModel (offset 1208)
  5399. BOOLEAN m_bNoDmgForce (offset 1212)
  5400. TIME m_flLastDmgTime (offset 1196)
  5401. TIME m_flDmgResetTime (offset 1200)
  5402. CUSTOM m_hurtEntities (offset 1264)
  5403. FLOAT m_flDamage (offset 1188)
  5404. CUSTOM m_OnHurt (offset 1216)
  5405. CUSTOM m_OnHurtPlayer (offset 1240)
  5406.  
  5407. CTriggerImpact
  5408. FLOAT m_flMagnitude (offset 1208)
  5409. FLOAT m_flNoise (offset 1212)
  5410. FLOAT m_flViewkick (offset 1216)
  5411. VOID InputImpact (offset 0)
  5412. FLOAT InputSetMagnitude (offset 0)
  5413. CUSTOM m_pOutputForce (offset 1220)
  5414. VOID CTriggerImpactDisable (offset 0)
  5415.  
  5416. CTriggerLook
  5417. EHANDLE m_hLookTarget (offset 1208)
  5418. FLOAT m_flLookTimeTotal (offset 1220)
  5419. TIME m_flLookTimeLast (offset 1224)
  5420. FLOAT m_flTimeoutDuration (offset 1228)
  5421. BOOLEAN m_bTimeoutFired (offset 1232)
  5422. EHANDLE m_hActivator (offset 1236)
  5423. CUSTOM m_OnTimeout (offset 1240)
  5424. VOID CTriggerLookTimeoutThink (offset 0)
  5425. FLOAT m_flFieldOfView (offset 1212)
  5426. FLOAT m_flLookTime (offset 1216)
  5427.  
  5428. CTriggerMultiple
  5429. VOID CTriggerMultipleMultiTouch (offset 0)
  5430. VOID CTriggerMultipleMultiWaitOver (offset 0)
  5431. CUSTOM m_OnTrigger (offset 1184)
  5432.  
  5433. CTriggerPlayerMovement
  5434. VOID None (offset 0)
  5435.  
  5436. CTriggerProximity
  5437. VOID CTriggerProximityMeasureThink (offset 0)
  5438. STRING m_iszMeasureTarget (offset 1188)
  5439. EHANDLE m_hMeasureTarget (offset 1184)
  5440. FLOAT m_fRadius (offset 1192)
  5441. INTEGER m_nTouchers (offset 1196)
  5442. CUSTOM m_NearestEntityDistance (offset 1200)
  5443.  
  5444. CTriggerPush
  5445. VECTOR m_vecPushDir (offset 1184)
  5446. FLOAT m_flAlternateTicksFix (offset 1196)
  5447. VECTOR InputSetPushDirection (offset 0)
  5448.  
  5449. CTriggerRemove
  5450. CUSTOM m_OnRemove (offset 1184)
  5451.  
  5452. CTriggerSave
  5453. BOOLEAN m_bForceNewLevelUnit (offset 1184)
  5454. INTEGER m_minHitPoints (offset 1192)
  5455. FLOAT m_fDangerousTimer (offset 1188)
  5456.  
  5457. CTriggerSoftBarrier
  5458. VECTOR m_vecPushDir (offset 1184)
  5459. VECTOR InputSetPushDirection (offset 0)
  5460.  
  5461. CTriggerSoundOperator
  5462. INTEGER m_nSoundOperator (offset 1184)
  5463.  
  5464. CTriggerSoundscape
  5465. VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
  5466. STRING m_SoundscapeName (offset 1188)
  5467. EHANDLE m_hSoundscape (offset 1184)
  5468. CUSTOM m_spectators (offset 1192)
  5469.  
  5470. CTriggerTeleport
  5471. STRING m_iLandmark (offset 1184)
  5472. BOOLEAN m_bUseLandmarkAngles (offset 1188)
  5473. BOOLEAN m_bCheckDestIfClearForPlayer (offset 1189)
  5474. STRING InputSetTarget (offset 0)
  5475.  
  5476. CTriggerToggleSave
  5477. BOOLEAN m_bDisabled (offset 1184)
  5478. VOID InputEnable (offset 0)
  5479. VOID InputDisable (offset 0)
  5480.  
  5481. CTriggerVPhysicsMotion
  5482. CUSTOM m_pController (offset 900)
  5483. EMBEDDED m_ParticleTrail (offset 904) [4 properties]:
  5484. STRING m_strMaterialName (offset 908)
  5485. FLOAT m_flLifetime (offset 912)
  5486. FLOAT m_flStartSize (offset 916)
  5487. FLOAT m_flEndSize (offset 920)
  5488. FLOAT m_gravityScale (offset 924)
  5489. FLOAT m_addAirDensity (offset 928)
  5490. FLOAT m_linearLimit (offset 932)
  5491. FLOAT m_linearLimitDelta (offset 936)
  5492. FLOAT m_linearLimitTime (offset 940)
  5493. TIME m_linearLimitStart (offset 944)
  5494. TIME m_linearLimitStartTime (offset 948)
  5495. FLOAT m_linearScale (offset 952)
  5496. FLOAT m_angularLimit (offset 956)
  5497. FLOAT m_angularScale (offset 960)
  5498. FLOAT m_linearForce (offset 964)
  5499. VECTOR m_linearForceAngles (offset 968)
  5500. STRING InputSetVelocityLimitTime (offset 0)
  5501.  
  5502. CTriggerViewProxy
  5503. EHANDLE m_hPlayer (offset 884)
  5504. CLASSPTR m_pProxy (offset 888)
  5505. INTEGER m_nOffsetType (offset 908)
  5506. VECTOR m_vecInitialOffset (offset 948)
  5507. FLOAT m_flStartTime (offset 964)
  5508. STRING m_sProxy (offset 892)
  5509. STRING m_sProxyAttachment (offset 896)
  5510. FLOAT m_flTiltFraction (offset 960)
  5511. BOOLEAN m_bUseFakeAcceleration (offset 968)
  5512. BOOLEAN m_bSkewAccelerationForward (offset 969)
  5513. FLOAT m_flAccelerationScalar (offset 972)
  5514. BOOLEAN m_bEaseAnglesToCamera (offset 976)
  5515. INTEGER m_nParentAttachment (offset 900)
  5516. INTEGER m_state (offset 904)
  5517. VECTOR m_vecInitialPosition (offset 912)
  5518. INTEGER m_nPlayerButtons (offset 980)
  5519. INTEGER m_nOldTakeDamage (offset 984)
  5520. VOID InputEnable (offset 0)
  5521. VOID InputDisable (offset 0)
  5522. VOID InputTeleportPlayerToProxy (offset 0)
  5523. VOID CTriggerViewProxyTranslateViewToProxy (offset 0)
  5524.  
  5525. CTriggerWind
  5526. INTEGER m_nSpeedCurrent (offset 904)
  5527. INTEGER m_nSpeedTarget (offset 908)
  5528. INTEGER m_nDirBase (offset 912)
  5529. INTEGER m_nDirCurrent (offset 920)
  5530. INTEGER m_nDirTarget (offset 924)
  5531. BOOLEAN m_bSwitch (offset 936)
  5532. INTEGER m_nSpeedBase (offset 896)
  5533. INTEGER m_nSpeedNoise (offset 900)
  5534. INTEGER m_nDirNoise (offset 916)
  5535. INTEGER m_nHoldBase (offset 928)
  5536. INTEGER m_nHoldNoise (offset 932)
  5537. CUSTOM m_pWindController (offset 940)
  5538. EMBEDDED m_WindCallback (offset 944) [2 properties]:
  5539. INTEGER m_nWindYaw (offset 948)
  5540. FLOAT m_flWindSpeed (offset 952)
  5541. VOID CTriggerWindWindThink (offset 0)
  5542. INTEGER InputSetSpeed (offset 0)
  5543.  
  5544. CVGuiScreen
  5545. CUSTOM m_nPanelName (offset 900)
  5546. INTEGER m_nAttachmentIndex (offset 904)
  5547. INTEGER m_fScreenFlags (offset 912)
  5548. FLOAT m_flWidth (offset 892)
  5549. FLOAT m_flHeight (offset 896)
  5550. BOOLEAN m_bIsTransparent (offset 888)
  5551. STRING m_strOverlayMaterial (offset 884)
  5552. EHANDLE m_hPlayerOwner (offset 916)
  5553. VOID InputSetActive (offset 0)
  5554. VOID InputSetInactive (offset 0)
  5555.  
  5556. CVoteController
  5557. VOID CVoteControllerVoteControllerThink (offset 0)
  5558.  
  5559. CWC_UpdateIgnoreList
  5560. STRING m_nIgnoredEntityNames[0] (offset 884)
  5561. STRING m_nIgnoredEntityNames[1] (offset 888)
  5562. STRING m_nIgnoredEntityNames[2] (offset 892)
  5563. STRING m_nIgnoredEntityNames[3] (offset 896)
  5564. STRING m_nIgnoredEntityNames[4] (offset 900)
  5565. STRING m_nIgnoredEntityNames[5] (offset 904)
  5566. STRING m_nIgnoredEntityNames[6] (offset 908)
  5567. STRING m_nIgnoredEntityNames[7] (offset 912)
  5568. STRING m_nIgnoredEntityNames[8] (offset 916)
  5569. STRING m_nIgnoredEntityNames[9] (offset 920)
  5570. STRING m_nIgnoredEntityNames[10] (offset 924)
  5571. STRING m_nIgnoredEntityNames[11] (offset 928)
  5572. STRING m_nIgnoredEntityNames[12] (offset 932)
  5573. STRING m_nIgnoredEntityNames[13] (offset 936)
  5574. STRING m_nIgnoredEntityNames[14] (offset 940)
  5575. STRING m_nIgnoredEntityNames[15] (offset 944)
  5576.  
  5577. CWaterBullet
  5578. VOID CWaterBulletTouch (offset 0)
  5579. VOID CWaterBulletBulletThink (offset 0)
  5580.  
  5581. CWaterLODControl
  5582. FLOAT m_flCheapWaterStartDistance (offset 884)
  5583. FLOAT m_flCheapWaterEndDistance (offset 888)
  5584. FLOAT m_flCheapWaterStartDistance (offset 884)
  5585. FLOAT m_flCheapWaterEndDistance (offset 888)
  5586.  
  5587. CWeaponBaseItem
  5588. BOOLEAN m_bRedraw (offset 2732)
  5589.  
  5590. CWeaponCSBase
  5591. VOID CWeaponCSBaseFallThink (offset 0)
  5592. VOID CWeaponCSBaseRemoveUnownedWeaponThink (offset 0)
  5593. BOOLEAN m_bCanBePickedUp (offset 2644)
  5594.  
  5595. CWeaponCycler
  5596. STRING m_iszModel (offset 2600)
  5597. INTEGER m_iModel (offset 2604)
  5598.  
  5599. CWeightButton
  5600. FLOAT m_fStressToActivate (offset 932)
  5601. BOOLEAN m_bHasBeenPressed (offset 936)
  5602. CUSTOM m_OnPressed (offset 884)
  5603. CUSTOM m_OnReleased (offset 908)
  5604. VOID CWeightButtonTriggerThink (offset 0)
  5605.  
  5606. CWindowPane
  5607. VOID CWindowPaneDie (offset 0)
  5608. VOID CWindowPanePaneTouch (offset 0)
  5609.  
  5610. CWorld
  5611. FLOAT m_flWaveHeight (offset 888)
  5612. STRING m_iszChapterTitle (offset 884)
  5613. BOOLEAN m_bStartDark (offset 936)
  5614. BOOLEAN m_bDisplayTitle (offset 944)
  5615. VECTOR m_WorldMins (offset 892)
  5616. VECTOR m_WorldMaxs (offset 904)
  5617. FLOAT m_flMaxOccludeeArea (offset 916)
  5618. FLOAT m_flMinOccluderArea (offset 920)
  5619. FLOAT m_flMaxPropScreenSpaceWidth (offset 928)
  5620. FLOAT m_flMinPropScreenSpaceWidth (offset 924)
  5621. STRING m_iszDetailSpriteMaterial (offset 932)
  5622. BOOLEAN m_bColdWorld (offset 937)
  5623.  
  5624. CWorldItem
  5625. INTEGER m_iType (offset 1196)
  5626.  
  5627. CWreckage
  5628. TIME m_flStartTime (offset 3776)
  5629. TIME m_flDieTime (offset 3780)
  5630.  
  5631. DustTrail
  5632. VECTOR m_Color (offset 884)
  5633. FLOAT m_Opacity (offset 896)
  5634. FLOAT m_SpawnRate (offset 900)
  5635. FLOAT m_ParticleLifetime (offset 904)
  5636. TIME m_StopEmitTime (offset 908)
  5637. FLOAT m_MinSpeed (offset 912)
  5638. FLOAT m_MaxSpeed (offset 916)
  5639. FLOAT m_MinDirectedSpeed (offset 932)
  5640. FLOAT m_MaxDirectedSpeed (offset 936)
  5641. FLOAT m_StartSize (offset 920)
  5642. FLOAT m_EndSize (offset 924)
  5643. FLOAT m_SpawnRadius (offset 928)
  5644. BOOLEAN m_bEmit (offset 940)
  5645. INTEGER m_nAttachment (offset 944)
  5646.  
  5647. FilterDamageType
  5648. INTEGER m_iDamageType (offset 936)
  5649.  
  5650. FilterTeam
  5651. INTEGER m_iFilterTeam (offset 936)
  5652.  
  5653. ParticleSmokeGrenade
  5654. CHARACTER m_CurrentStage (offset 884)
  5655. TIME m_FadeStartTime (offset 892)
  5656. TIME m_FadeEndTime (offset 896)
  5657. VECTOR m_MinColor (offset 900)
  5658. VECTOR m_MaxColor (offset 912)
  5659. TIME m_flSpawnTime (offset 888)
  5660.  
  5661. RocketTrail
  5662. VECTOR m_StartColor (offset 884)
  5663. VECTOR m_EndColor (offset 896)
  5664. FLOAT m_Opacity (offset 908)
  5665. FLOAT m_SpawnRate (offset 912)
  5666. FLOAT m_ParticleLifetime (offset 916)
  5667. TIME m_StopEmitTime (offset 920)
  5668. FLOAT m_MinSpeed (offset 924)
  5669. FLOAT m_MaxSpeed (offset 928)
  5670. FLOAT m_StartSize (offset 932)
  5671. FLOAT m_EndSize (offset 936)
  5672. FLOAT m_SpawnRadius (offset 940)
  5673. BOOLEAN m_bEmit (offset 944)
  5674. INTEGER m_nAttachment (offset 948)
  5675. BOOLEAN m_bDamaged (offset 952)
  5676. FLOAT m_flFlareScale (offset 956)
  5677.  
  5678. SmokeTrail
  5679. VECTOR m_StartColor (offset 884)
  5680. VECTOR m_EndColor (offset 896)
  5681. FLOAT m_Opacity (offset 908)
  5682. FLOAT m_SpawnRate (offset 912)
  5683. FLOAT m_ParticleLifetime (offset 916)
  5684. TIME m_StopEmitTime (offset 920)
  5685. FLOAT m_MinSpeed (offset 924)
  5686. FLOAT m_MaxSpeed (offset 928)
  5687. FLOAT m_MinDirectedSpeed (offset 944)
  5688. FLOAT m_MaxDirectedSpeed (offset 948)
  5689. FLOAT m_StartSize (offset 932)
  5690. FLOAT m_EndSize (offset 936)
  5691. FLOAT m_SpawnRadius (offset 940)
  5692. BOOLEAN m_bEmit (offset 952)
  5693. INTEGER m_nAttachment (offset 956)
  5694.  
  5695. SpawnPoint
  5696. INTEGER m_iPriority (offset 884)
  5697. BOOLEAN m_bEnabled (offset 888)
  5698. VOID InputSetEnabled (offset 0)
  5699. VOID InputSetDisabled (offset 0)
  5700. VOID InputToggleEnabled (offset 0)
  5701.  
  5702. SpawnPointCoopEnemy
  5703. STRING m_szWeaponsToGive (offset 896)
  5704. STRING m_szPlayerModelToUse (offset 900)
  5705. INTEGER m_nArmorToSpawnWith (offset 904)
  5706. INTEGER m_nDefaultBehavior (offset 908)
  5707. INTEGER m_nBotDifficulty (offset 912)
  5708. BOOLEAN m_bIsAgressive (offset 916)
  5709. BOOLEAN m_bStartAsleep (offset 917)
  5710. FLOAT m_flHideRadius (offset 920)
  5711.  
  5712. SporeExplosion
  5713. FLOAT m_flSpawnRate (offset 888)
  5714. FLOAT m_flParticleLifetime (offset 892)
  5715. FLOAT m_flStartSize (offset 896)
  5716. FLOAT m_flEndSize (offset 900)
  5717. FLOAT m_flSpawnRadius (offset 904)
  5718. BOOLEAN m_bEmit (offset 908)
  5719. BOOLEAN m_bDisabled (offset 884)
  5720. BOOLEAN m_bDontRemove (offset 909)
  5721. VOID InputDisable (offset 0)
  5722. VOID InputEnable (offset 0)
  5723.  
  5724. SporeTrail
  5725. VECTOR m_vecEndColor (offset 884)
  5726. FLOAT m_flSpawnRate (offset 896)
  5727. FLOAT m_flParticleLifetime (offset 900)
  5728. FLOAT m_flStartSize (offset 904)
  5729. FLOAT m_flEndSize (offset 908)
  5730. FLOAT m_flSpawnRadius (offset 912)
  5731. BOOLEAN m_bEmit (offset 916)
Add Comment
Please, Sign In to add comment