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Antilles58

Diablo II Speedrun

Jul 8th, 2018
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  1. Diablo II
  2.  
  3. Use left clicks to buy potions
  4. CTRL + Left Click to sell quickly
  5. SHIFT + Left Click to belt a potion from inventory
  6. SHIFT + Potion to feed merc
  7. Sell and re-buy stacked items to quickly re-stock (ie tomes, throwing pots)
  8.  
  9. Act 1
  10. -----
  11.  
  12. Blood Moor/Den
  13. -need gold/items before Cold Plains (also level 2)
  14. - daggers, javelins, gems, charms, rings, blues, etc...
  15. -set TP at Den, go to Plains WP
  16. -buy >= 2 staminas, many mana pots
  17. -focus energy on sort at first (to 40) (push charged bolt til level 6)
  18. -save and exit out of Den
  19. -keep moving & charged bolt
  20.  
  21. Cold Plains
  22. -level 4 before exit
  23. -burial ground exit is in a corner (Stony Field in center)
  24.  
  25. Stony Field/Underground Passage
  26. -kill Rakanishu (stones are always near the path)
  27. -get to U.P. ASAP
  28. -stay generally to the right, inside
  29.  
  30. Dark Wood/Black Marsh
  31. -level 4.5 -> 5.5 upon arrival
  32. -level 6 before tower - FROST NOVA!
  33. - need BM WP & Tower location
  34.  
  35. Tower
  36. -be level 13+ at the end
  37. -starting block direction is straight, exit is left
  38. -TAL & ETH are goals (RAL, TIR are bonus)
  39. look for at shops:
  40. - 2x 2 socket helms, belt, 2x 2 socket shield, 2 socket armor (25 str)
  41. - 10% faster cast rate wand
  42. goal: 2 RAL, 2 TIR, TAL, ETH, Topaz, Diamonds
  43.  
  44. Moving On...
  45. - 2 Socket armor for STEALTH! (TAL + ETH)
  46. - 2 Socket helm for TIR/RAL runes
  47. - 2 Socket shield for TIR/RAL/Diamond/Topaz
  48. (- light resistance for act 2 is important, fire res for act 3/4)
  49.  
  50. - 1 helm/shield - dedicated RAL (ideally this is a shield)
  51. - 1 helm - dedicated TIR
  52. - shield Topaz/Diamonds
  53. (3 TAL makes a RAL)
  54.  
  55. respect at 13 for Sorc
  56. 25 str
  57. 50 energy
  58. rest in VIT
  59.  
  60. 7 static field
  61. 1 tele
  62. 1 frost nova
  63. 1 frozen armor
  64. max Nova (Nova until level 18 -> Teleport)
  65.  
  66. Attack Pattern:
  67. - Frost Nova -> Static -> Nova (Rinse Repeat)
  68.  
  69. Outer Cloister
  70. Cross, top right
  71. Open, top left
  72. WP on left, bottom right
  73.  
  74. Barracks
  75. -straight or left
  76. -see the Smith? just grab the hammer
  77.  
  78. Jail 1/2
  79. -exit is straight
  80.  
  81. Jail 3
  82. -exit is left
  83.  
  84. Catacombs
  85. -no real good direction on 1 or 3
  86. -WP on 2 is left of the exit (or, if the WP block is "straight", then the door is to the "right")
  87.  
  88. Andariel
  89. -lure guys away from door
  90. -close door, clear room a bit
  91. -static her down, gg (hope for topaz for shield)
  92. -run straight to Act 2!
  93.  
  94. -ideally Level 14+ w/ some light res in shield
  95. -also, look for fast run/walk boots
  96.  
  97. Act 2
  98. -----
  99.  
  100. Overworld
  101. -kill beetles for EXP
  102. -maps are square, exits are in corners (complete corners with no cutouts)
  103. -set TP at hall or dry hills exit (unless you find WP)
  104. -order doesn't matter, if it's easy to come back to something, skip it
  105.  
  106. Maggot Lair
  107. -Level 1/2 - identify starting block, then exit is right
  108. -Level 3 - straight
  109.  
  110. Temple of Vipers
  111. -exit faces left of the start block
  112. -set TP on level 2
  113.  
  114. Halls of the Dead
  115. -same deal, exit is left from the starting block
  116.  
  117. -talk to Drognan to unlock Arcane Sanctuary quest
  118. (if you quit the game after getting cube and other stuff before talking to him, it will make you morph before talking to him)
  119.  
  120. Tombs Layout
  121. *
  122. [] / \ V
  123. U / \ ^
  124. O / \ O)
  125.  
  126. Duriel
  127. -thawing potions!
  128. -ezpz?!?!
  129.  
  130. -hopefully level 18
  131. -talk to Jehryn to open passage
  132. -go back in harem and use TP to warp back across to boat
  133.  
  134. Act 3
  135. -----
  136. *light potions are no longer useful*
  137.  
  138. Jungles
  139. -stick to left of the river
  140. -double bridge has an entrance (corners do, too)
  141. - look for spider cavern (ezpz)
  142. -look for funky river situations
  143. -Flayer Jungle has good experience!
  144. -drop TP at flayer dungeon and progress to next WP
  145.  
  146. Flayer Dungeon
  147. -always go left from starting block
  148.  
  149. *Level 20+ after jungles
  150.  
  151. Lower Kurast
  152. -exit in top corners
  153.  
  154. Bazaar
  155. -entrance and exit are on a diagonal
  156.  
  157. Sewers
  158. -just look around the outsides
  159. -look for full offshoots from the main squares
  160.  
  161. Travincal
  162. -one of the unique guys for the flail
  163.  
  164. Durance
  165. -left of path on level 1
  166. -straight of path on level 2
  167.  
  168. Mephisto
  169. -gg
  170. -ezpz
  171. (except probably impossible)
  172.  
  173. Act 4
  174. -----
  175.  
  176. -Make sure you have Act 2 defensive merc
  177. -Get rid of cube, get a *PIKE* for Merc
  178.  
  179. Outer Steppes
  180. - exit is either Top Left Corner, or one of two Bottom Right Corners
  181.  
  182. Plains of Despair
  183. -exits
  184. / \
  185. X \
  186. / X
  187. / \
  188. / \
  189. \ /
  190. \ /
  191. X /
  192. \ X
  193. \ /
  194.  
  195. City of the Damned
  196. - Find WP go down stairs
  197.  
  198. River of Flame
  199. - Teleport top right til WP and Sanctuary
  200. - (Quest log will alert if you're heading to forge)
  201.  
  202. Chaos Sanctuary
  203. - Get towards middle and try to drag/kill some stuff out until it's not bothering you - leave TP
  204. - Sorc: Vizier, De Seis, Infector
  205. - Vizier - Merc tanks and does damage. Frost Nova/Static
  206. - De Seis - same
  207. - Infector - Merc will die
  208. - Diablo
  209. - avoid the lightning, static him down
  210.  
  211. Act 5
  212. -----
  213. -Revive merc
  214. -Level 20 minimum (Canyon of Magi if you need to grind)
  215. -Kill Shenk to halve potion cost
  216. -Frigid Highlands -> go direction the doors are facing
  217. -Arreat Plateau
  218. -Crystaline Passage
  219. -turn *left* from starting block
  220. -same in Glacial Trail
  221. -Ancient's Way - again! left of start
  222. -leave a TP before going up to the Ancients
  223.  
  224. Ancients
  225. -can't go back to town
  226. -use merc
  227. -separate them if you need to
  228. -run will probably be dying here if you actually got past Act 4
  229.  
  230. Worldstone Keep
  231. -basically just try to find it
  232. -leave TP at L2 start in case you find WP
  233. -sometimes at end game you have to start selling your gear
  234.  
  235. Throne Room
  236. -leave TP
  237. -if too much stuff, try to pull it out and death warp
  238. -2nd set, Nova the skeletons
  239. -3rd set, drag them out
  240.  
  241. Baal
  242. -win!
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