Antilles58

Diablo II Speedrun

Jul 8th, 2018 (edited)
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  1. Diablo II
  2.  
  3. Use left clicks to buy potions
  4. CTRL + Left Click to sell quickly
  5. SHIFT + Left Click to belt a potion from inventory
  6. SHIFT + Potion to feed merc
  7. Sell and re-buy stacked items to quickly re-stock (ie tomes, throwing pots)
  8.  
  9. Act 1
  10. -----
  11.  
  12. Blood Moor/Den
  13. - /players 8 til cold plains
  14. -need gold/items before Cold Plains (also level 2)
  15. - daggers, javelins, gems, charms, rings, blues, etc...
  16. -set TP at Den, go to Plains WP
  17. -buy >= 2 staminas, many mana pots
  18. - /players 1 for den
  19. -focus energy on sort at first (to 40) (push charged bolt til level 6)
  20. -save and exit out of Den
  21. -keep moving & charged bolt
  22.  
  23. Cold Plains
  24. - back to /players 8
  25. -level 4 before exit
  26. -burial ground exit is in a corner (Stony Field in center)
  27.  
  28. Stony Field/Underground Passage
  29. -kill Rakanishu's minions (stones are always near the path)
  30. -get to U.P. ASAP
  31. -exit is straight
  32.  
  33. Dark Wood/Black Marsh
  34. -level 4.5 -> 5.5 upon arrival
  35. -level 6 before tower - FROST NOVA!
  36. - need BM WP & Tower location
  37.  
  38. Tower
  39. - /players 8
  40. -starting block direction is straight, exit is left
  41. -TAL & ETH are goals (RAL, TIR are bonus)
  42. look for at shops:
  43. - 2x 2 socket helms, belt, 2x 2 socket shield, 2 socket armor (25 str)
  44. - 10% faster cast rate wand
  45. goal: 2 RAL, 2 TIR, TAL, ETH, Topaz, Diamonds
  46.  
  47. Moving On...
  48. - 2 Socket armor for STEALTH! (TAL + ETH)
  49. - 2 Socket helm for TIR/RAL runes
  50. - 2 Socket shield for TIR/RAL/Diamond/Topaz
  51. (- light resistance for act 2 is important, fire res for act 3/4)
  52.  
  53. - 1 helm/shield - dedicated RAL (ideally this is a shield)
  54. - 1 helm - dedicated TIR
  55. - shield Topaz/Diamonds
  56. (3 TAL makes a RAL)
  57.  
  58. respect at 13 for Sorc
  59. 25 str
  60. 50 energy
  61. rest in VIT
  62.  
  63. 7 static field
  64. 1 tele
  65. 1 frost nova
  66. 1 frozen armor
  67. max Nova (Nova until level 18 -> Teleport)
  68.  
  69. Attack Pattern:
  70. - Frost Nova -> Static -> Nova (Rinse Repeat)
  71.  
  72. Outer Cloister
  73. Cross, top right
  74. Open, top left
  75. WP on left, bottom right
  76.  
  77. Barracks
  78. -straight or left
  79. -see the Smith? just grab the hammer
  80.  
  81. Jail 1/2
  82. -exit is straight
  83. -keep an eye out for champ fallen groups
  84.  
  85. Jail 3
  86. -exit is left
  87.  
  88. Catacombs
  89. -no real good direction on 1 or 3
  90. -WP on 2 is left of the exit (or, if the WP block is "straight", then the door is to the "right")
  91.  
  92. Andariel
  93. -lure guys away from door
  94. -close door, clear room a bit
  95. -static her down, gg (hope for topaz for shield)
  96. -run straight to Act 2!
  97.  
  98. -ideally Level 14+ w/ some light res in shield
  99. -also, look for fast run/walk boots
  100.  
  101. Act 2
  102. -----
  103.  
  104. Overworld
  105. - /players 8
  106. -kill beetles for EXP
  107. -maps are square, exits are in corners (complete corners with no cutouts)
  108. -set TP at hall or dry hills exit (unless you find WP)
  109. -order doesn't matter, if it's easy to come back to something, skip it
  110. - ideally level 18 for teleport BEFORE maggot lair
  111.  
  112. Maggot Lair
  113. -Level 1/2 - identify starting block, then exit is right
  114. -Level 3 - straight
  115.  
  116. Temple of Vipers
  117. -exit faces left of the start block
  118. -set TP on level 2
  119.  
  120. Halls of the Dead
  121. -same deal, exit is left from the starting block
  122.  
  123. -talk to Drognan to unlock Arcane Sanctuary quest
  124. (if you quit the game after getting cube and other stuff before talking to him, it will make you morph before talking to him)
  125.  
  126. Tombs Layout
  127. *
  128. [] / \ V
  129. U / \ ^
  130. O / \ O)
  131.  
  132. Duriel
  133. -use a merc
  134. -thawing potions!
  135. -ezpz?!?!
  136.  
  137. -hopefully level 18
  138. -talk to Jehryn to open passage
  139. -go back in harem and use TP to warp back across to boat
  140.  
  141. Act 3
  142. -----
  143. *light potions are no longer useful*
  144.  
  145. Jungles
  146. -stick to left of the river
  147. -double bridge has an entrance (corners do, too)
  148. - look for spider cavern (ezpz)
  149. -look for funky river situations
  150. -Flayer Jungle has good experience!
  151. -drop TP at flayer dungeon and progress to next WP
  152.  
  153. Flayer Dungeon
  154. - /players 8
  155. -always go left from starting block
  156.  
  157. *Level 20+ after jungles
  158.  
  159. Lower Kurast
  160. -exit in top corners
  161.  
  162. Bazaar
  163. -entrance and exit are on a diagonal
  164. -quest temple faces towards the bottom left - it's worth doing this until you can go fast
  165.  
  166. Sewers
  167. -just look around the outsides
  168. -look for full offshoots from the main squares
  169.  
  170. Travincal
  171. -one of the unique guys for the flail
  172.  
  173. Durance
  174. -left of path on level 1
  175. -straight of path on level 2
  176.  
  177. Mephisto
  178. -gg
  179. -ezpz
  180. (except probably impossible)
  181.  
  182. Act 4
  183. -----
  184.  
  185. -Make sure you have Act 2 defensive merc
  186. -Get rid of cube, get a *PIKE* for Merc
  187.  
  188. Outer Steppes
  189. - exit is either Top Left Corner, or one of two Bottom Right Corners
  190.  
  191. Plains of Despair
  192. -exits
  193. / \
  194. X \
  195. / X
  196. / \
  197. / \
  198. \ /
  199. \ /
  200. X /
  201. \ X
  202. \ /
  203. - consider izual if you find him (extra skill point is nice)
  204.  
  205. City of the Damned
  206. - Find WP go down stairs
  207.  
  208. River of Flame
  209. - Teleport top right til WP and Sanctuary
  210. - (Quest log will alert if you're heading to forge)
  211.  
  212. Chaos Sanctuary
  213. - Get towards middle and try to drag/kill some stuff out until it's not bothering you - leave TP
  214. - Sorc: Vizier, De Seis, Infector
  215. - Vizier - Merc tanks and does damage. Frost Nova/Static
  216. - De Seis - same
  217. - Infector - Merc will die
  218. - Diablo
  219. - avoid the lightning, static him down
  220.  
  221. Act 5
  222. -----
  223. -Revive merc
  224. -Level 20 minimum (Canyon of Magi if you need to grind)
  225. -Kill Shenk to halve potion cost
  226. -Frigid Highlands -> go direction the doors are facing
  227. (consider farming the boss at the start of frigid if you need gold. exp won't be good here unless you're level 25 - which you shouldn't be)
  228. -Arreat Plateau
  229. -Crystaline Passage
  230. -turn *left* from starting block
  231. -same in Glacial Trail
  232. -Ancient's Way - again! left of start
  233. -leave a TP before going up to the Ancients
  234.  
  235. Ancients
  236. -can't go back to town
  237. -use merc
  238. -separate them if you need to
  239. -run will probably be dying here if you actually got past Act 4
  240.  
  241. Worldstone Keep
  242. -basically just try to find it
  243. -leave TP at L2 start in case you find WP
  244. -sometimes at end game you have to start selling your gear
  245.  
  246. Throne Room
  247. -leave TP
  248. -if too much stuff, try to pull it out and death warp (consider dropping your gear in town first so you don't need to retrieve a corpse)
  249. -2nd set, Nova the skeletons
  250. -3rd set, drag them out
  251.  
  252. Baal
  253. -win!
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