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- Ancho-V - Everything's set, just needs night version + cubemap map
- Arowana Mall - Everything's set, just needs night version + water + cubemap map
- Bluefin Depot - Night version, water, cubemap map and extra props for the boats (36000 frames on 3 boats circling the map nope)
- Camp Triggerfish - Night ver + water + cubemap map
- Hammerhead Bridge - Night ver + cubemap map. Water's impossible, too big and part of an illusion for the skybox. Needs duplicate for night
- Kelp Dome - Need collisions/skybox assigned, organised and properly set, then needs night ver, cubemap map, and a smidge of water (in the DV)
- Saltspray Rig - Fix the physconstraints, then night ver + water + cubemap map
- Moray Towers, Museum D Alfonsino, All 5 Octo Boss stages, Piranha Pit, Port Mackerel, Both Urchins and Walleye Warehouse - They need whatever physconstraints to be tested, props placed and organised, animations assigned, collision scaled down and then assigned and set properly, skybox assets to be organised for all then need night versions and whatever water required for each map (octo boss stages only require one time of day though due to being inside a dome)
- Marooners Bay and Salmonid Smokeyard - Props placed and organised, animations assigned, collisions scaled down and then assigned and set properly, skybox assets for all then need night/foggy versions, and water is required
- Spawning Grounds and Lost Outpost - Props placed and organised, animations assigned, collision needs to be made and tested, then assigned and set. Skybox assets need to be determined, then water is required as well as night/foggy versions (this must be split due to the water being both within the skybox and not being in the skybox)
- Mahi-Mahi Resort - Currently not doable due to a UV issue concerning the joints on the metal bars that I've pestered everybody out and no one seems to have a solution for.
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