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- Enduring Soul
- [Class]
- Prerequisites: Adept Athletics or Focus
- Static
- Effect: You may add to your Pokémon’s HP stat when they level up, ignoring Base Relation, and you do not need to "correct" Stats due to this inflated HP.
- Staying Power
- Prerequisites: Enduring Soul
- Scene - Free Action
- Trigger: Your Pokemon Takes a Breather
- Effect: Your Pokemon may "Take a Breather" even if it is Confused or Enraged, and it does not Trip or have to Shift away from enemies as part of the action. You may choose whether or not your Pokemon resets their Combat Stages to default.
- Shrug Off
- Prerequisites: Staying Power
- Static
- Effect: Once per day, each of your Pokemon may spend Shift Action to remove 1 Injury from themselves; this may also be activated whenever your Pokemon Take a Breather.
- Awareness
- Prerequisites: Enduring Soul, 3 Pokémon with a Defensive Ability*
- Static
- Effect: Your Pokémon add +2 to all Save Checks.
- Note: The "Defensive Abilities" here are Abilities that grant Immunity or Resistance to a Type, Immunity to critical hits or a status effect, or prevent Combat Stages from being lowered. Oh and Sturdy.
- Resilience
- Prerequisites: Enduring Soul, Expert Athletics or Focus
- 2 AP - Free Action
- Trigger: Your Pokémon is hit by a Critical Hit or gains a Status Affliction (or both)
- Effect: Your Pokemon does not gain a Status Affliction, and the triggering attack does damage as if it was not a critical hit. Resilience may only be used once per target per Scene.
- Not Yet!
- Prerequisites: Enduring Soul, Expert Athletics or Focus
- Scene - Free Action
- Trigger: Your Pokémon is Fainted, but is not at less than -100% HP.
- Effect: Before fainting, the targeted Pokémon gains an Injury, and may then use a Move as an Interrupt. When the Move is resolved, the Pokémon then immediately faints. This consumes a Command as normal. This cannot be used with the Move Explosion, Flail, Pain Split, Reversal or Selfdestruct.
- Vim and Vigor
- Prerequisites: Shrug Off, Master Athletics or Focus
- At-Will - Extended Action
- Target: Your Pokémon with at least 2 Tutor Points
- Effect: You spend an hour with the target. The target loses 2 Tutor Points, and gains the Vigor Ability. Vim and Vigor may target a Pokémon only once.
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