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IClimbClouds

ES

Jan 16th, 2014
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  1. Enduring Soul
  2. [Class]
  3. Prerequisites: Adept Athletics or Focus
  4. Static
  5. Effect: You may add to your Pokémon’s HP stat when they level up, ignoring Base Relation, and you do not need to "correct" Stats due to this inflated HP.
  6.  
  7. Staying Power
  8. Prerequisites: Enduring Soul
  9. Scene - Free Action
  10. Trigger: Your Pokemon Takes a Breather
  11. Effect: Your Pokemon may "Take a Breather" even if it is Confused or Enraged, and it does not Trip or have to Shift away from enemies as part of the action. You may choose whether or not your Pokemon resets their Combat Stages to default.
  12.  
  13. Shrug Off
  14. Prerequisites: Staying Power
  15. Static
  16. Effect: Once per day, each of your Pokemon may spend Shift Action to remove 1 Injury from themselves; this may also be activated whenever your Pokemon Take a Breather.
  17.  
  18. Awareness
  19. Prerequisites: Enduring Soul, 3 Pokémon with a Defensive Ability*
  20. Static
  21. Effect: Your Pokémon add +2 to all Save Checks.
  22.  
  23. Note: The "Defensive Abilities" here are Abilities that grant Immunity or Resistance to a Type, Immunity to critical hits or a status effect, or prevent Combat Stages from being lowered. Oh and Sturdy.
  24.  
  25. Resilience
  26. Prerequisites: Enduring Soul, Expert Athletics or Focus
  27. 2 AP - Free Action
  28. Trigger: Your Pokémon is hit by a Critical Hit or gains a Status Affliction (or both)
  29. Effect: Your Pokemon does not gain a Status Affliction, and the triggering attack does damage as if it was not a critical hit. Resilience may only be used once per target per Scene.
  30.  
  31. Not Yet!
  32. Prerequisites: Enduring Soul, Expert Athletics or Focus
  33. Scene - Free Action
  34. Trigger: Your Pokémon is Fainted, but is not at less than -100% HP.
  35. Effect: Before fainting, the targeted Pokémon gains an Injury, and may then use a Move as an Interrupt. When the Move is resolved, the Pokémon then immediately faints. This consumes a Command as normal. This cannot be used with the Move Explosion, Flail, Pain Split, Reversal or Selfdestruct.
  36.  
  37. Vim and Vigor
  38. Prerequisites: Shrug Off, Master Athletics or Focus
  39. At-Will - Extended Action
  40. Target: Your Pokémon with at least 2 Tutor Points
  41. Effect: You spend an hour with the target. The target loses 2 Tutor Points, and gains the Vigor Ability. Vim and Vigor may target a Pokémon only once.
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