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- Knights serve as both commanders and defenders, boldly fighting the front lines as they aid their allies by preventing them from suffering any harm.
- Level 1
- Taunt: You may taunt the enemy into facing you.
- Defender: If a nearby ally is attacked and would be damaged, you may attempt to jump in to save them, taking the damage yourself. (CD: 4)
- Level 2
- Hardship: Consecutive blows placed on the knight grant him a a stack of Hardship. Hardship provides a cumulative +1 defense bonus against further attacks. Not taking an attack for one removes the stacks. The bonus from Hardship doubles at level 5.
- Bolstering Strike: Your next attack strikes with such force that it inspires the hearts of your allies. Deals +2 Damage, and grants all allies a +2 bonus to their next roll. Critical strikes double the bonuses. (CD: 6)
- Level 3
- Companionship: The knight may automatically attack an enemy that puts an ally in peril. Succeeding the attack allows for a second attack. (CD: 5)
- Pillar of Might: Armour no longer encumbers you. Allows access to armour and weapons normally too heavy to wield by the knight.
- Level 4:
- Retaliation: The Knight may prepare for any attack sent at them, gaining a +3 bonus to defending against the attack. You may automatically attempt a counter attack if the blow is blocked; landing the attack automatically critically threats. (CD: 5)
- Indomitable: You take significantly less damage while using your charge ability.
- Level 5:
- Bulwark: You may automatically block any attack within your reach. This can block massive attacks too, mitigating most, if not all the damage. (CD: 10)
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