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HM:StH Complete Cutscene Guide

Apr 3rd, 2025 (edited)
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  1. Harvest Moon: Save the Homeland
  2. Complete Cutscene Guide
  3. [Updated 19 Apr 2025]
  4.  
  5. This guide is based on my own research as well as 牧場物語3 ハートに火をつけて 完全攻略ガイド (Bokujō Monogatari 3 Haato ni Hi wo Tsukete Kanzen Kōryaku Gaido, "Harvest Moon: Save the Homeland Complete Walkthrough Guide"), a Japanese-only guidebook with detailed flowcharts of each ending path. The numbering of each ending's cutscenes will follow that of the guidebook (with some modifications where appropriate).
  6.  
  7. TO-DO
  8. - Test all time requirements
  9. - Test AS season/date requirements
  10. - Figure out why the hell the game seems to be checking for the horse to be in the barn for Bob's challenge; NOT in the guidebook and never came up in runs (only old emu testing)--does it matter if you have another animal (i.e. cow)?
  11. - Check if horse sickness affects any HR cutscenes
  12. - Check weather requirements for redoing Flute minigame and horse race--does it have to be sunny or cloudy?
  13. - Do the successful Flute/horse race minigame cutscenes force sunny weather even if you retried on a cloudy day?
  14. - Can you rechallenge Bob or Gwen on the same day that you originally lost? Assuming you triggered the initial challenge on a Thu
  15. - Determine the affection ranges (Bob and Gwen) for the 3 variants of HR11
  16. - If you decline the horse, how long until he will offer it again?
  17. - Is there a restriction on receiving a new horse after your horse has died within the same year?
  18. - If you miss a Goddess pond meeting with Gwen during EW, are you completely locked out of the ending? If she will invite you again, how long do you have to wait?
  19.  
  20. LIST OF GUIDEBOOK ERRORS
  21. - The affection of Bob's cow does not matter for obtaining the horse; only his horses' total combined affection is taken into account
  22. - HR8 (race reminder) forces sunny weather, but the guidebook says any weather is possible
  23. - HR9 (lucky charm CS) forces sunny weather, but the guidebook says any weather is possible
  24. - HR10 is listed as the final CS for its ending, but there is actually an 11th
  25. - Says you can rechallenge Gwen on Thu, when she correctly tells you in-game to challenge her on Tue (the day she's at Brownie Farm pasture)
  26. - Not a mistake per se, but lists the rechallenge with Gwen as its own "cutscene"; HR guide in general is a bit confusing, so I renumbered the cutscenes myself
  27.  
  28. -------------------
  29. | AZURE SWALLOWTAIL |
  30. -------------------
  31.  
  32. CUTSCENE 1 [AS1]*
  33. -----------------
  34. Requirements
  35. - Kurt: 30
  36. - Enter the carpenter's area between 6am and 4:59pm on Sun/Mon/Wed/Fri/Sat in sunny or cloudy weather
  37. - Must be Spring or Summer (verify)
  38.  
  39. Effects
  40. - Time advances 10 min
  41.  
  42. Description
  43.  
  44. CUTSCENE 2 [AS2]*
  45. -----------------
  46. Requirements
  47. - AS1 triggered
  48. - Enter the Flower Shop during opening hours (between 9am and 4:59pm, Mon-Sat) in any weather
  49.  
  50. Effects
  51. - Lyla gets +3
  52. - Time advances 10 min
  53.  
  54. CUTSCENE 3 [AS3]*
  55. -----------------
  56. Requirements
  57. - Lyla: 100
  58. - AS2 triggered
  59. - At least 3 days since AS2
  60. - Exit the house at 6am
  61.  
  62. Effects
  63. - Forces sunny weather
  64. - Lyla gets +2
  65. - Parsley gets +5
  66. - Time advances 10 min
  67. - Parsley leaves the town
  68.  
  69. CUTSCENE 4 [AS4]
  70. -----------------
  71. Requirements
  72. - Louis: 80
  73. - Trigger AS3 by exiting the house at 6am
  74. - Triggers automatically after AS3 if affection requirement is met; cannot be triggered independently on a separate day
  75.  
  76. Effects
  77. - Forces sunny weather
  78. - Time advances 10 min
  79.  
  80. CUTSCENE 5 [AS5]*
  81. -----------------
  82. Requirements
  83. - AS3 triggered
  84. - At least 3 days since AS3
  85.  
  86. Effects
  87. - Forces sunny weather
  88. - Blue Mist Seed added to Key Items
  89. - Time advances 10 min
  90. - Parsley returns to town
  91.  
  92. CUTSCENE 6 [AS6]
  93. -----------------
  94. Requirements
  95. - Lyla: 150
  96. - Lyla's affection must be greater than or equal to Louis's affection
  97. - Blue Mist Seed planted
  98. - Blue Mist Flower not yet bloomed
  99. - Enter the carpenter's area between 6am and 4:59pm on Sun in sunny or cloudy weather
  100.  
  101. Effects
  102. - Time advances 10 min
  103.  
  104. CUTSCENE 7 [AS7]*
  105. -----------------
  106. Requirements
  107. - Blue Mist Flower bloomed
  108. - Enter the Goddess pond area between 6am and 2:59pm in sunny or cloudy weather
  109. - Must be Spring or Summer (verify)
  110.  
  111. Effects
  112. - Lyla, Kurt, Louis, Nic, Nak, Flak, and Harvest Goddess get +3; all other villagers get +1
  113. - Time advances 10 min
  114. - Parsley leaves the town
  115.  
  116. CUTSCENE 8 [AS8]
  117. -----------------
  118. Requirements
  119. - Lyla: 200
  120. - AS7 triggered
  121. - AS11 not triggered
  122. - Exit the house at 6am no later than Summer 26
  123.  
  124. Effects
  125. - Time advances 10 min
  126. - Lyla leaves the town
  127. - Flower Shop is closed
  128. - If you don't initially skip the cutscene, it won't end until you answer "Smile at her" (the second dialogue option)
  129.  
  130. CUTSCENE 9 [AS9]
  131. -----------------
  132. Requirements
  133. - AS3 triggered(?)
  134. - AS8, AS11, AS12 not triggered (test if AS10 can be triggered)
  135. - Enter the Tool Shop during opening hours (between 10am and 5:59pm, Sun/Mon/Tue/Thu/Fri) in any weather
  136.  
  137. Effects
  138. - Time advances 10 min
  139.  
  140. CUTSCENE 10 [AS10]
  141. -----------------
  142. Requirements
  143. - Sprites: 120 (Nic+Nak+Flak combined)
  144. - AS7 OR AS8 triggered
  145. - Enter the Goddess pond area between 6pm and 11:59pm in sunny or cloudy weather
  146.  
  147. Effects
  148. - Time advances 10 min
  149.  
  150. CUTSCENE 11 [AS11]*
  151. -----------------
  152. Requirements
  153. - AS7 triggered
  154. - AS8 not triggered
  155. - At least 3 days since AS7(?)
  156. - Enter the Goddess pond area between 6am and 4:59pm in sunny or cloudy weather
  157. - Must be Spring or Summer(?)
  158.  
  159. Effects
  160. - Lyla and Louis get +3
  161.  
  162. CUTSCENE 12 [AS12]
  163. -----------------
  164. Requirements
  165. - AS10 triggered
  166. - At least 3 days since AS8
  167. - Must be Spring or Summer(?)
  168. - Enter the Goddess pond area between 6am and 4:59pm in sunny or cloudy weather
  169.  
  170. Effects
  171. - Time advances 10 min
  172. - Lyla returns to town
  173. - Flower Shop reopens
  174. - If you don't trigger this cutscene, Lyla will automatically reappear in town on Fall 1
  175.  
  176. CUTSCENE 13 [AS13]
  177. -----------------
  178. Requirements
  179. - AS12 triggered
  180. - Exit the house at 6am
  181.  
  182. Effects
  183. - Forces sunny weather
  184. - Time advances 10 min
  185.  
  186. CUTSCENE 14 [AS14]
  187. -----------------
  188. Requirements
  189. - AS11 OR AS13 triggered
  190. - At least 7 days since AS11 OR AS13
  191. - Enter the Goddess pond area between 6am and 2:59pm in sunny or cloudy weather
  192.  
  193. Effects
  194. - Forces sunny weather
  195. - Triggers credits
  196.  
  197. POST-CREDITS CUTSCENE [AS POST]
  198. -----------------
  199. If you triggered AS12, you will get "Lyla's Confession".
  200.  
  201. If you didn't trigger AS12, you will get "Lyla and Louis". This ending has two variants depending on whether Lyla has or has not returned to the town(?).
  202.  
  203. ----------
  204. | BLUEBIRD |
  205. ----------
  206.  
  207. CUTSCENE 1 [BB1]
  208. -----------------
  209. Requirements
  210. - Louis: 20
  211. - Enter the lake area on Sat between 2pm and 7:59pm in sunny or cloudy weather
  212.  
  213. Effects
  214. - Louis gets +3
  215. - Flute added to Tools
  216. - Time advances 10 min
  217.  
  218. CUTSCENE 2 [BB2]
  219. -----------------
  220. Requirements
  221. - Louis: 60
  222. - Have the Flute
  223. - Enter the lake area on Sat between 2pm and 7:59pm in sunny or cloudy weather
  224. - Cannot be the same day you obtained the Flute
  225.  
  226. Effects
  227. - Louis gets +5
  228. - Time advances 10 min
  229.  
  230. CUTSCENE 3 [BB3]
  231. -----------------
  232. Requirements
  233. - Louis: 120
  234. - BB2 triggered
  235. - Lyla must be in the town
  236. - Enter the lake area on Sat between 2pm and 7:59pm in sunny or cloudy weather
  237.  
  238. Effects
  239. - Louis gets +3
  240. - Time advances 10 min
  241.  
  242. CUTSCENE 4 [BB4]
  243. -----------------
  244. Requirements
  245. - Louis: 180
  246. - BB3 triggered
  247. - Exit the house at 6am
  248.  
  249. Effects
  250. - Forces sunny weather
  251. - If you answer "Okay", Louis gets +3
  252. - If you answer "Refuse", Louis gets -5 and time advances 10 min
  253.  
  254. CUTSCENE 5 [BB5]
  255. -----------------
  256. Requirements
  257. - Answer "Okay" to Louis during BB4
  258.  
  259. Effects
  260. - Advance to the Flute minigame
  261.  
  262. CUTSCENE 6 [BB6]
  263. -----------------
  264. Requirements
  265. - Successfully complete the Flute minigame (see mechanics below)
  266.  
  267. Effects
  268. - Louis gets +5
  269. - Time advances 1 hr 20 min
  270.  
  271. CUTSCENE 7 [BB7]
  272. -----------------
  273. Requirements
  274. - Fail the Flute minigame (see mechanics below)
  275.  
  276. Effects
  277. - If you answer "Try again", time advances 1 hr and Flute minigame restarts
  278. - If you answer "Don't try again" OR time is 5pm or later, Louis gets -5 and time advances 1 hr 20 min
  279. - Flute minigame can be reattempted by talking to Louis on another day
  280.  
  281. CUTSCENE 8 [BB8]
  282. -----------------
  283. Requirements
  284. - BB6 triggered
  285. - At least 7 days since BB6
  286. - Enter the lake area between 6am and 2:59pm in sunny or cloudy weather
  287. - Lyla must be in the town
  288.  
  289. Effects
  290. - Triggers credits
  291.  
  292. POST-CREDITS CUTSCENE [BB POST]
  293. -----------------
  294. If you don't have a dog and Gwen/Dia/Gina/Katie < 100, you will get the "Lonely Single" variant.
  295.  
  296. If you have a dog and Gwen/Dia/Gina/Katie < 100, you will get the "Friendly Doggy" variant.
  297.  
  298. If Gwen/Dia/Gina/Katie > 99, you will get the "Romance" variant with the girl with the highest affection. If there is a tie for the highest affection, they will be prioritized in the following order: Gwen > Dia > Gina > Katie (Lyla is not eligible for this ending variant).
  299.  
  300. FLUTE MINIGAME MECHANICS
  301. -----------------
  302. - Score starts at 0
  303. - Get -1 for every missed note (underflowing to 255 and below, so the score can go "negative")
  304. - Get up to +3 for every successful note: +3 shows a heart, +2 for slightly late or slightly early, +1 for late
  305. - Need a score of at least 113 for BB6
  306.  
  307. -------------------
  308. | ENDANGERED WEASEL |
  309. -------------------
  310.  
  311. CUTSCENE 1 [EW1]
  312. -----------------
  313. Requirements
  314. - Gwen: 50
  315. - Sprites: 80 (Nic+Nak+Flak combined)
  316. - Go to sleep
  317. - Next day must be sunny or cloudy weather
  318.  
  319. Effects
  320. - Nic, Nak, and Flak each get +3
  321. - Teleports you to the farm by the path to town
  322. - Time advances to 6:20am
  323.  
  324. CUTSCENE 2 [EW2]
  325. -----------------
  326. Requirements
  327. - Gwen: 80
  328. - EW1 triggered
  329. - Exit the house at 6am
  330.  
  331. Effects
  332. - Forces sunny weather
  333. - Gwen gets +5
  334. - Time advances 10 min
  335.  
  336. CUTSCENE 3 [EW3]
  337. -----------------
  338. Requirements
  339. - Gwen: 140
  340. - EW2 triggered
  341. - At least 3 days since EW2
  342. - Exit the house at 6am
  343.  
  344. Effects
  345. - Forces sunny weather
  346. - Gwen gets +3
  347. - Time advances 10 min
  348. - Disables the "Goddess intro" cutscene at the Goddess pond for the rest of the day
  349.  
  350. CUTSCENE 4 [EW4]
  351. -----------------
  352. Requirements
  353. - EW3 triggered
  354. - Enter the Goddess pond area between 7pm and 11:59pm (or be in the Goddess pond area when the clock strikes 7pm) on the same day as EW3
  355.  
  356. Effects
  357. - Gwen gets +4
  358. - Time advances 20 min
  359. - Teleports you to the farm by the path to town
  360. - If you triggered EW3 and fail to trigger EW4, Gwen gets -20 and you can no longer complete this ending in the current year
  361.  
  362. CUTSCENE 5 [EW5]
  363. -----------------
  364. Requirements
  365. - Gwen: 200
  366. - EW4 triggered
  367. - At least 3 days since EW4
  368. - Exit the house at 6am
  369.  
  370. Effects
  371. - Forces sunny weather
  372. - Gwen gets +4
  373. - Time advances 10 min
  374. - Disables the "Goddess intro" cutscene at the Goddess pond for the rest of the day
  375.  
  376. CUTSCENE 6 [EW6]
  377. -----------------
  378. Requirements
  379. - EW5 triggered
  380. - Enter the Goddess pond area between 7pm and 11:59pm (or be in the Goddess pond area when the clock strikes 7pm) on the same day as EW5
  381.  
  382. Effects
  383. - Gwen gets +4
  384. - Time advances 10 min
  385. - Teleports you to the farm by the path to town
  386. - If you triggered EW5 and fail to trigger EW6, Gwen gets -20 and you can no longer complete this ending in the current year
  387.  
  388. CUTSCENE 7 [EW7]
  389. -----------------
  390. Requirements
  391. - EW6 triggered
  392. - At least 7 days since EW6
  393. - Exit the house at 6am
  394.  
  395. Effects
  396. - Forces good weather
  397. - Gwen gets +3
  398. - Louis gets +2
  399. - Triggers credits
  400.  
  401. POST-CREDITS CUTSCENE [EW POST]
  402. -----------------
  403. There is only one variant for this ending (kiss with Gwen on the roof of the barn).
  404.  
  405. ---------------
  406. | GODDESS DRESS |
  407. ---------------
  408.  
  409. CUTSCENE 1 [GD1]
  410. -----------------
  411. Requirements
  412.  
  413.  
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429.  
  430. ------------
  431. | HORSE RACE |
  432. ------------
  433.  
  434. CUTSCENE 1 [HR1]
  435. -----------------
  436. Requirements
  437. - Bob: 30
  438. - Bob's horses: 180 combined (see part-time work mechanics below)
  439. - Exit the house at 6am
  440.  
  441. Effects
  442. - Forces sunny weather
  443. - If you answer "Okay", Bob gets +5, you receive the horse with the highest affection, and time advances 20 min
  444. - If you answer "Refuse", Bob gets -3 and time advances 10 min
  445. - If horses are tied for the highest affection, they will be prioritized in the following order: Grey > Sandy > Brown > Black > Chestnut
  446.  
  447. CUTSCENE 2 [HR2]
  448. -----------------
  449. Requirements
  450. - Bob: 30
  451. - Horse: 30 (1 heart on the status screen; see horse mechanics below)
  452. - Exit the house at 6am
  453.  
  454. Effects
  455. - Forces sunny weather
  456. - Bob gets +2
  457. - Time advances 10 min
  458.  
  459. CUTSCENE 3 [HR3]
  460. -----------------
  461. Requirements
  462. - Bob: 30
  463. - Horse: 80 (2 hearts on the status screen; see horse mechanics below)
  464. - HR2 triggered
  465. - Exit the house at 6am
  466.  
  467. Effects
  468. - Forces sunny weather
  469. - Bob gets +2
  470. - Time advances 10 min
  471.  
  472. CUTSCENE 4 [HR4]
  473. -----------------
  474. Requirements
  475. - Bob: 100
  476. - Gwen: 100
  477. - Own the horse
  478. - HR8 not triggered
  479. - Enter the Brownie Farm shop area between 6am and 4:59pm in sunny or cloudy weather
  480.  
  481. Effects
  482. - Time advances 10 min
  483.  
  484. CUTSCENE 5 [HR5]
  485. -----------------
  486. Requirements
  487. - Bob: 120
  488. - Horse: 140 (3 hearts on the status screen; see horse mechanics below)
  489. - HR3 triggered
  490. - Exit the house at 6am
  491.  
  492. Effects
  493. - Forces sunny weather
  494. - If you answer "Let's do it", you proceed to the horse race minigame and time advances 10 min
  495. - If you answer "Not yet", time advances 10 min
  496. - If you decline the race or lose, you can rechallenge Bob on any sunny or cloudy Thu
  497.  
  498. CUTSCENE 6 [HR6]
  499. -----------------
  500. Requirements
  501. - Finish the race against Bob
  502.  
  503. Effects
  504. - If you win, Bob gets +3, time advances 1 hr 10 min, and you proceed to the race against Gwen
  505. - If you lose, Bob gets -3 and time advances 1 hr 20 min
  506. - If you lose, you can rechallenge Bob on any sunny or cloudy Thu
  507.  
  508. CUTSCENE 7 [HR7]
  509. -----------------
  510. Requirements
  511. - Finish the race against Gwen
  512.  
  513. Effects
  514. - If you win, Gwen gets +5 and time advances 1 hr 20 min
  515. - If you lose, Gwen gets -2 and time advances 1 hr 20 min
  516. - If you lose, you can rechallenge Gwen on any sunny or cloudy Tue (must have intro'd first, and Gwen gets +4 for the rechallenge dialogue)
  517.  
  518. CUTSCENE 8 [HR8]
  519. -----------------
  520. Requirements
  521. - Win the race against Gwen
  522. - At least 7 days since winning the race against Gwen
  523. - Exit the house at 6am
  524.  
  525. Effects
  526. - Forces sunny weather
  527. - Time advances 10 min
  528.  
  529. CUTSCENE 9 [HR9]
  530. -----------------
  531. Requirements
  532. - Gwen: 50
  533. - HR8 triggered
  534. - HR10 not triggered
  535. - At least 3 days since HR8
  536. - Exit the house at 6am
  537.  
  538. Effects
  539. - Takes priority over HR10
  540. - Lucky Charm added to Key Items
  541. - Time advances 10 min
  542. - 3 variants:
  543. > Basic variant: Gwen = 50-179 and Bob < 150
  544. > Bob variant: Gwen = 50-179 and Bob = 150+
  545. > Gwen variant: Gwen = 180+
  546.  
  547. CUTSCENE 10 [HR10]
  548. -----------------
  549. Requirements
  550. - HR8 triggered
  551. - At least 7 days since HR8
  552. - Exit the house at 6am
  553.  
  554. Effects
  555. - Forces sunny weather
  556. - Bob gets +10
  557. - Horse disappears from farm
  558. - Time advances 10 min
  559.  
  560. CUTSCENE 11 [HR11]
  561. -----------------
  562. Requirements
  563. - HR10 triggered
  564. - Exit the house at 6am
  565.  
  566. Effects
  567. - Forces sunny weather
  568. - Triggers credits
  569.  
  570. POST-CREDITS CUTSCENE [HR POST]
  571. -----------------
  572. There is only one variant for this ending (riding horses with Bob and Gwen).
  573.  
  574. PART-TIME WORK MECHANICS [PTW]
  575. -----------------
  576. - All horses start at 0
  577. - You can talk and brush each horse once per day
  578. - Each day, the first horse you talk to gets +5, and each subsequent horse gets +1 for talking
  579. - Each day, the first horse you brush gets +4, and each subsequent horse gets +3 for brushing
  580. - Feeding the horses gives no affection
  581.  
  582. HORSE MECHANICS [HORSE]
  583. -----------------
  584. - Maximum affection of 255
  585. - Heart levels:
  586. > 1 heart: 30 (walk)
  587. > 2 hearts: 80 (slow trot)
  588. > 3 hearts: 140 (faster trot)
  589. > 4 hearts: 200 (gallop)
  590. > 5 hearts: 240 (full speed)
  591. - Gets +2 for brushing once per day
  592. - Gets +2 for mounting once per day (must have at least 30, or 1 heart, to mount)
  593. - Gets +1 for every hour outside in sunny weather between the hours of 10am and ??? up to a maximum of +6 per day
  594. - Gets -2 for every hour left outside in the rain (no limit)
  595. - Gets +6 if you sleep while he is outside in the sun as long as the +6 cap for the hourly outdoor sun boost has not been reached; this means that you could even get +5 from the hourly sun boost, then get an additional +6 for sleeping, for a total sun boost of +11 for that day (in addition to any brushing or mounting boosts)
  596.  
  597.  
  598. CLOCK VALUES
  599. 1:59 - 3387
  600. 2:00 - 3584
  601. 2:59 - 3643
  602. 3:00 - 3840
  603. 3:59 - 3899
  604. 4:00 - 4096
  605. 4:59 - 4155
  606. 5:00 - 4352
  607. 5:59 - 4411
  608. 6:00 - 4608
  609. 6:59 - 4667
  610. 7:00 - 4864
  611. 7:59 - 4923
  612. 8:00 - 5120
  613. 8:59 - 5179
  614. 9:00 - 5376
  615. 9:59 - 5435
  616. 10:00 - 5632
  617. 10:59 - 5691
  618. 11:00 - 5888
  619. 11:59 - 5947
  620. 12:00 - 0
  621.  
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