Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- hunter ai
- ---------
- - hunter healing
- - hunters defending targetted fishermen/villagers
- - bug: hunters stop walking when trying to attack
- stuff out of safety range?
- heal if
- -------
- - health under 50%
- more attack conditions
- ----------------------
- - only attack in groups > 1
- - only attack if health > 50%
- retreat to base conditions
- --------------------------
- - health < 50% and no heals
- distant navigation ideas
- ------------------------
- if stuck: get coord of 20 blocks ahead where
- ent is looking but with posY same, if air: pathfind,
- if solid, use -5 to +5 posY scan, then
- a getHeightValue scan, run pf with
- max 1000 node iterations
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement