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Corosus

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Feb 16th, 2012
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  1. hunter ai
  2. ---------
  3.  
  4. - hunter healing
  5. - hunters defending targetted fishermen/villagers
  6.  
  7. - bug: hunters stop walking when trying to attack
  8. stuff out of safety range?
  9.  
  10. heal if
  11. -------
  12. - health under 50%
  13.  
  14. more attack conditions
  15. ----------------------
  16. - only attack in groups > 1
  17. - only attack if health > 50%
  18.  
  19. retreat to base conditions
  20. --------------------------
  21. - health < 50% and no heals
  22.  
  23.  
  24. distant navigation ideas
  25. ------------------------
  26.  
  27. if stuck: get coord of 20 blocks ahead where
  28. ent is looking but with posY same, if air: pathfind,
  29. if solid, use -5 to +5 posY scan, then
  30. a getHeightValue scan, run pf with
  31. max 1000 node iterations
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