Advertisement
Sjorec

Paper Mario: TTYD All Badges UHE/TRE

Jul 10th, 2015
309
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.29 KB | None | 0 0
  1. Base route by Zephiles. I just edited it. Some level-ups might be off for now. Just use judgement; it's not hard.
  2.  
  3. Timing starts when you accept the file name
  4.  
  5. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  6.  
  7.  
  8. Prologue
  9.  
  10.  
  11. *Rogueport*
  12. Lord Crump
  13. Mario: Jump x2
  14. Superguard
  15. Mario: Jump x2
  16.  
  17.  
  18. Note: It's always faster to fail the action command for the 2nd jump.
  19.  
  20.  
  21. Goombella joins your party
  22. Break Contact Lens
  23. Toad Bros. Bazaar
  24. -Order Contact Lens
  25. -Buy 2 Fire Flowers
  26. -Buy 6 Fright Masks
  27. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  28.  
  29.  
  30. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  31. Meet Frankly
  32. 3 text boxes, up a, b
  33.  
  34.  
  35. *Rogueport Sewers*
  36. Goomba Trio
  37. Fright Mask
  38.  
  39.  
  40. Get the Star Piece from behind the block
  41. Get Pretty Lucky from invisible block (directly south of Puni hole)
  42.  
  43.  
  44. Get Black Key and Plane Curse
  45. Go to the Thousand-Year Door
  46.  
  47.  
  48. *Rogueport*
  49. Equip Power Smash (before you go down the pipe)
  50.  
  51.  
  52. *Rogueport Sewers*
  53. Blooper Battle
  54. Goombella: Fire Flower
  55. Mario: Failed Power Smash
  56. Goombella: Headbonk x2
  57. Mario: Full Power Smash
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Collect Close Call on the 2nd screen
  66. Go to Petalburg
  67.  
  68.  
  69. *Petalburg*
  70. Talk to Mayor Kroop
  71. E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
  72.  
  73.  
  74. Get Star Piece in first bush in the first area east of Petalburg
  75. Get POW block in box
  76.  
  77.  
  78. Bald Clefts
  79. Mario: POW Block
  80.  
  81.  
  82. Get POW Block from bush
  83.  
  84.  
  85. Bristles
  86. Mario: POW Block
  87.  
  88.  
  89. Get Fire Flower from Block
  90. Use the recover block to heal outside Shwonk Fortress
  91.  
  92.  
  93. *Shhwonk Fortress*
  94. Thwomp Quiz
  95. Q1: “Stone Keys” (1st Answer)
  96. Q2: “12 Coins” (3rd Answer)
  97. Q3: “Kroop” (4th Answer)
  98. Q4: “Hooktail Castle” (2nd Answer)
  99. Q5: “Go Through a Pipe” (3rd Answer)
  100.  
  101.  
  102. Get Moon Stone
  103.  
  104.  
  105. Fuzzy Battle
  106. Mario: Fire Flower
  107.  
  108.  
  109. Get Sun Stone
  110.  
  111.  
  112. Fuzzy Battle
  113. Mario: Fright Mask
  114.  
  115.  
  116. Gold Fuzzy Battle
  117. Mario: Full Power Smash
  118. (Fuzzy horde appears)
  119. Goombella: Headbonk x2 on Gold Fuzzy
  120. Guard Fuzzy horde
  121. Superguard Gold Fuzzy
  122. Mario: Jump x2 on Gold Fuzzy
  123. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  124.  
  125.  
  126. Get Multibounce from block
  127. Go Back to Petal Meadows
  128.  
  129.  
  130. *Petal Meadows*
  131. Koops joins your party
  132. Get Fire Flower from block
  133. Get Happy Heart from the top of the pipe
  134.  
  135.  
  136. Go to Hooktail Castle
  137.  
  138.  
  139. *Hooktail Castle*
  140. Get Power Bounce in first hall from block
  141.  
  142.  
  143. Koops’ Dad letter (don’t read)
  144. Red Bones Battle
  145. Koops: Fire Flower
  146. Mario: Failed Power Smash
  147.  
  148.  
  149. Level up! (FP > 10)
  150.  
  151.  
  152. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  153. Get the Star Piece while doing Flip Skip
  154. Go all the way to the right and get Black Key from chest
  155. Get Paper Curse
  156. Get Attack FX R
  157.  
  158. As you unspin from bars (pause menu will cut this animation short)
  159. Unequip Power Smash
  160. Equip Attack FX R
  161. Equip Power Bounce
  162.  
  163.  
  164. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  165.  
  166. Backtrack to Red Bones room and get Castle Key
  167. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  168.  
  169.  
  170. In Upper Hallway, hit first “!” block
  171. Use Koops to hit 2nd “!” block
  172.  
  173.  
  174. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  175.  
  176.  
  177. In big green block room, grab life shroom on the way up with Koops.
  178.  
  179.  
  180. Ms. Mowz Cutscene
  181. Get Castle Key
  182.  
  183.  
  184. Dry Bones
  185. Mario: Run Away
  186.  
  187.  
  188. Go through locked door
  189. Get last Castle Key and go through big locked door
  190.  
  191.  
  192. Boss: Hooktail
  193. Mario: Power Bounce x9
  194. Koops: Shell Toss
  195. Guard Hooktail Fire
  196. Mario: Power Bounce x8
  197. Koops: Shell Toss
  198. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  199. Mario: Power Bounce x8
  200. Koops: Shell Toss
  201.  
  202.  
  203. Peach Segment
  204. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  205. Visit TEC
  206.  
  207.  
  208. Bowser Segment
  209. Walk to the end of the hall
  210.  
  211.  
  212. Intermission
  213. Get Mega Rush P
  214. (Peach Email before bridge in Petal Meadows)
  215. Go back to the Thousand-Year Door
  216. Go to Boggly Woods
  217.  
  218.  
  219. Chapter 2
  220.  
  221.  
  222. *Boggly Woods*
  223. Go right for Shadow Sirens cutscene
  224. Go to the Great Tree
  225.  
  226. Leave Great Tree for Flurrie cutscene
  227. Go to Flurrie’s House
  228. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  229. Raise Plane panel
  230.  
  231.  
  232. Get the Star Piece down-left from the pipe behind the fence
  233. Talk to Flurrie
  234. Leave Flurrie’s house for Shadow Sirens cutscene
  235. Go back to the Shadow Sirens
  236. Get Quake Hammer in the block on the way to the Shadow Sirens
  237. Get the Star Piece next to where the blue switch was on the way to Shadow Sirens
  238.  
  239.  
  240. Shadow Sirens
  241. Koops: Power Shell
  242. Mario: Jump x2 on Marilyn
  243. Guard all attacks
  244. Koops: Power Shell
  245. Mario: Full Earth Tremor
  246.  
  247.  
  248. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  249.  
  250. Grab necklace
  251. Go back to Flurrie’s House
  252.  
  253.  
  254. Flurrie joins your party
  255. Go back to Great Tree
  256. (Email on screen with great tree)
  257. Blow away secret entrance and enter Great Tree
  258.  
  259.  
  260. *The Great Tree*
  261. X-Nauts
  262. Mario: Fright Mask
  263.  
  264.  
  265. Go to the top of the tree (where the cells are)
  266. Enter storage room
  267.  
  268.  
  269. X-Naut
  270. Mario: Power Bounce x4
  271.  
  272.  
  273. Get Ultra Shroom from Chest
  274. Get Red Key and unlock Elder
  275. Get Power Punch on the way back to Tree Entrance
  276.  
  277.  
  278. Get 10 Punies and Puni Orb
  279. Use Puni Orb to make Pipe appear
  280.  
  281.  
  282. X-Nauts
  283. Mario: Fright Mask
  284.  
  285. Level up! (BP > 6)
  286.  
  287.  
  288. Blow Punies across gap (unlock door while they are in bubbles)
  289.  
  290.  
  291. 10 Jabbi fight
  292. Get Blue Key
  293.  
  294.  
  295. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  296.  
  297. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  298.  
  299.  
  300. Go back to cells and release all Punies.
  301.  
  302.  
  303. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  304.  
  305.  
  306. Go back to bubble room and blow the 91 Punies across
  307.  
  308.  
  309. Run by Pider in the narrow passageway room using Flurrie
  310. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  311.  
  312.  
  313. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  314.  
  315. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it and get it later.
  316.  
  317.  
  318. 100 Jabbi fight
  319.  
  320.  
  321. Goombella Buffer
  322.  
  323.  
  324. Puni glitch to the pipe in the next room.
  325.  
  326.  
  327. Use Koops to hit Blue switch in water room
  328. Get Shrink Stomp from the chest
  329.  
  330.  
  331. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  332.  
  333. X-Nauts
  334. Mario: Fright Mask
  335. Get the Star Piece from the bush right next to the X-Nauts
  336.  
  337. Get Damage Dodge P if you missed it before
  338. During the first escape, go and grab the Super Boots
  339. Get Charge
  340. Return back to the escape room (via red door) and re-trigger the escape
  341.  
  342.  
  343. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  344.  
  345.  
  346. X-Nauts
  347. Mario: Fright Mask
  348.  
  349.  
  350. Escape to front of tree
  351.  
  352.  
  353. Magnus von Grapple:
  354. (You want to be in peril after this boss fight)
  355. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  356. Boss: Magnus Von Grapple
  357. Koops: Power Punch on Mario
  358. Mario: Spin Jump
  359. Guard Magnus Attack (Don't try to Superguard it)
  360. Koops: Swap to Goombella
  361. Mario: Spin Jump
  362. Magnus creates fists
  363. Move Mario to front
  364. Mario: Spin Jump
  365. Goombella: Swap to Flurrie
  366. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  367. Mario: Power Bounce x6
  368.  
  369.  
  370. Peach Segment
  371. Visit TEC for dancing (just walk around the door until it opens)
  372.  
  373.  
  374. Bowser Segment
  375. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  376.  
  377.  
  378. Intermission
  379. (Peach Email outside Great Tree)
  380. Get Honey Syrup on your way leaving Boggly Woods
  381. Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
  382. Leave Boggly Woods
  383. Get the Star Piece in the floor next to the pipe
  384. Get Damage Dodge
  385. Get Happy Heart P
  386. Go to The Thousand-Year Door
  387.  
  388.  
  389. Howz of Badges
  390. -Sell Happy Heart P
  391. -Sell Damage Dodge
  392. -Sell Charge
  393. -Sell Shrink Stomp
  394. -Sell Damage Dodge P
  395. -Sell P-Down, D-Up P
  396. -Sell Mega Rush P
  397. -Sell Attack FX R
  398. -Sell Close Call
  399. -Sell Pretty Lucky
  400. -Sell Power Smash
  401. -Sell Happy Heart
  402. -Buy Power Rush
  403.  
  404. Badges that can be bought: (You want to have at least 384 coins left after buying/selling badges that are on sale. DO NOT SELL FP Drain.)
  405. -FP Drain
  406. -Happy Flower
  407. -Last Stand P
  408. -Piercing Blow
  409. -Power Jump
  410. -Simplifier
  411. -Super Appeal
  412. -Unsimplifier
  413. -First Attack
  414. -Pretty Lucky P
  415.  
  416. Get Ultra Hammer Early
  417.  
  418. Toad Bros Bazaar
  419. -Buy Contact Lens
  420.  
  421. Charlieton
  422. -Buy Mega Rush
  423. (You can buy other badges as well as long as you have at least 324 coins left after buying Mega Rush [384 before Mega Rush])
  424.  
  425.  
  426. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  427. (Get the Star Piece in the floor infront of the Pianta Parlor when coming back to West Side Goods if you have to reset the area)
  428.  
  429. Get the Star Piece behind the trash can next to West Side Goods
  430. West Side Goods
  431. -Sell Ultra Shroom
  432. -Buy Dried Shroom (receive Mushroom)
  433. -Buy Dizzy Dial
  434. Answer anything for first question, “Yellow” for second (3rd option)
  435. -Buy 1 Thunder Bolt
  436. Talk to Don Pianta
  437. West Side Goods
  438. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  439.  
  440.  
  441. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try. (Have at least 350 coins left after Mega Rush [410 before Mega Rush])
  442.  
  443.  
  444. Go to Rougeport Harbor and talk to Francesca
  445. Give Lumpy 300 coins
  446.  
  447. Toad Bros Bazaar
  448. -Buy 6 Fright Masks
  449.  
  450. Go Back to Don Pianta and get Blimp Ticket
  451. (Email on way to blimp)
  452. Get the Star Piece in the floor infront of the Pianta Parlor if you haven't yet
  453.  
  454. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  455.  
  456. Equip Badges
  457. -Equip Mega Rush
  458. -Equip Power Rush
  459. -Equip Power Bounce
  460. -Equip Multibounce
  461.  
  462. Get the Star Piece from behind the pipe to Glitzville
  463. Go to Glitzville
  464.  
  465. Inventory should currently be:
  466. -6 Fright Masks
  467. -1 Thunder Bolt
  468. -1 Thunder Rage
  469. -1 Life Shroom
  470. -1 Fire Flower
  471.  
  472. Chapter 3
  473.  
  474. *Glitzville*
  475. Go inside the lower lobby doors
  476. Get the Star Piece in the ground to the left of the lobby doors
  477. DON'T SIGN UP BE A FIGHTER
  478. Get the Star Piece behind the pot before doing Bookcase Jump
  479. Bookcase Jump
  480. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  481. Get the Star Piece in the desk
  482.  
  483.  
  484. Boss: Macho Grubba
  485. Mario: Power Bounce x4
  486. Flurrie: Swap to Koops
  487. Grubba Powers Up
  488. Mario: Power Bounce x4
  489.  
  490.  
  491. Peach Segment
  492. Visit TEC
  493. Ride Elevator Up
  494. Go right and change into X-Naut
  495. Talk to Grodus
  496. Change back to Peach
  497.  
  498.  
  499. Bowser Segment
  500. Talk to Puni Elder
  501.  
  502.  
  503. Intermission
  504. Take the Blimp back to Rogueport (Required to sign up to be a fighter)
  505. Go back to Glitzville
  506.  
  507.  
  508. *Glitzville*
  509. Go into Jolene's office and talk to her (You wont actually sign a contract; you can just leave once she is done talking)
  510.  
  511.  
  512. Note: If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do. If you don’t have enough SP for an earth tremor, it is faster to sweet treat rather than appeal for enough to do an earth tremor. This is also a good backup strat to regain HP/FP if you need it.
  513.  
  514. Note 2: Jumping while waiting for the guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  515.  
  516.  
  517. 4 Text Boxes to each condition
  518.  
  519. Sleep in the bed after setting up the match with the Goomba Bros
  520. #19 Goomba Bros (5 Goombas)
  521. Standard: Koops: Power Shell
  522. Dont Use FP: Earth Tremor
  523.  
  524. #18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)
  525. Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  526. No Items: Jumps + Shell Tosses
  527.  
  528. #17 Pokey Triplets (3 Pokeys)
  529. Standard: Fright Mask
  530. No Items: Quake Hammer + Power Shell
  531.  
  532. #16 Dead Bones (3 Dull Bones)
  533. Standard: Power Shell
  534. Dont Attack With Partner: Multibounce
  535. Dont Use FP: Hammer + Shell Toss
  536.  
  537. #15 Spike Storm (2 Spinies and 1 Lakitu)
  538. Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  539. No Items: Earth Tremor
  540.  
  541. #14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)
  542. Standard: Koops: Fright Mask
  543. Mario: Full Hammer if the Piranha doesn't run
  544. No Items: Gale Force
  545.  
  546. You will typically level up somewhere around here
  547. Level Up! (FP > 15)
  548.  
  549. #13 Punk Rocks (3 Hyper Bald Clefts)
  550. Standard: Thunder Rage
  551. No Items: Quake Hammer + Power Shell
  552.  
  553. #12 Bomb Squad
  554. Standard: Fire Flower
  555. No Items: Multibounce + Power Shell
  556.  
  557. #11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)
  558. Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  559. No Items: Gale Force
  560. (If they run into you, the Red Bandits can steal 5 coins each, and the Green Bandits can steal 10 coins each)
  561.  
  562. Sleep in the bed if you have less than 9FP at this point
  563.  
  564. Armored Harriers
  565. #10 Armored Harriers
  566. Try to get into peril during this fight
  567. Mario: Run Away
  568.  
  569.  
  570. Yoshi hatches and joins your party
  571.  
  572. Go to the Storage Room
  573. Get Charge P from behind the blocks to the right
  574. Get the Star Piece in the floor next to the blocks
  575. Get the HP Plus P from the top of the storage room using Yoshi
  576. Leave the Storage Room and get Last Stand from the crate
  577.  
  578. Get the Star Piece just outside the Glitzpit
  579. Spin Jump on the blue switch
  580. Get Power Plus P from the chest on top of the Fruit Bar
  581.  
  582.  
  583. Leave Glitzville
  584. *Rougeport*
  585. (Peach Email before grate)
  586. Break grey block to Fahr Outpost
  587. Get rejected by Twilight Pipe
  588. Get the Star Piece in the Pit of 100 Trials room
  589. Go to Thousand-Year Door
  590.  
  591.  
  592. (e-mail leaving frankly's house)
  593. Get the Star Piece in the ground in front of Frankly's house
  594. Talk to Darkly
  595.  
  596. Check Charlieton for badges (Make sure to have at least 42 coins left [Not including encounters])
  597. Charlieton will sell the following badges:
  598. -Attack FX G - 120 Coins
  599. -Double Pain - 36 Coins
  600. -Hammerman - 180 Coins
  601. -Jumpman - 180 Coins
  602. -Slow Go - 12 Coins
  603. -Timing Tutor - 120 Coins
  604. -W Emblem - 360 Coins
  605.  
  606. Go to Twilight Town
  607.  
  608.  
  609. Chapter 4
  610.  
  611.  
  612. *Twilight Town*
  613. Get the Star Piece behind the house to the left of the Mayor's house
  614. Go Talk to Gatekeeper
  615. See Mayor turned into a pig
  616. Talk to shop manager’s Wife
  617. See gatekeeper turned into a pig
  618.  
  619.  
  620. Get Shop Key with Koops
  621. Get Black Key
  622.  
  623.  
  624. Get Defend Plus from the chest in the Storage Room
  625. Pick up Life Shroom
  626. Get Tube Curse
  627. Pick up the Jamin Jelly
  628. Pick up Boo Sheet
  629. (Email leaving shop)
  630.  
  631.  
  632. Get the Star Piece behind the pipe with the blowable tree
  633. Get Hammer Throw from the block
  634. Go to Creepy Steeple
  635.  
  636.  
  637. *Creepy Steeple*
  638. (Skip the next 2 lines if you are already in peril)
  639. Drop down into the well
  640. Get into Peril from the Buzzy Beetle and then run away
  641.  
  642.  
  643. Go inside the Steeple
  644. Blow the wall away and get the Flower Saver from the chest
  645. Release the Boos (Guess 200 for Ultra Shroom)
  646. Take the Ultra Shroom
  647. Talk to the Boo and answer “No”
  648. Fight Atomic Boo
  649.  
  650.  
  651. Atomic Boo: Power Bounce x7
  652. Get the Lucky Start
  653.  
  654.  
  655. Go through bottom door
  656. Hit red “!” switch once
  657. Go up the stairs and grab Steeple Key
  658. Go through top door in the main hallway
  659. Hit red “!” switch twice
  660. Go to the top of the steeple
  661.  
  662.  
  663. Boss: Doopliss
  664. Mario: Power Bounce x7
  665. Doopliss Copies Mario
  666. Partner: Boo Sheet on Mario (Boo Sheet is 2nd in inventory)
  667. Mario: Jump x2
  668.  
  669.  
  670. End of Chapter?
  671.  
  672.  
  673. *Creepy Steeple*
  674. Make your way back to Twilight Town
  675. Run Away from Doopliss
  676.  
  677.  
  678. *Twilight Town*
  679. Find Superbomb
  680. Vivian Joins your party
  681. Run away from Doopliss again
  682. Go Back to Creepy Steeple
  683.  
  684.  
  685. *Creepy Steeple*
  686. Go into well
  687. Get Tornado Jump in the room with the Buzzy Beetles
  688. Make your way to the room with the parrot
  689. Get Power Plus
  690. Get The Letter “P”
  691. Get Steeple Key
  692. Get the Star Piece in the floor by the door
  693.  
  694.  
  695. Go back to Doopliss and spell his name out
  696.  
  697. Doopliss's Name:
  698. From the very start:
  699. up, left, up x2, a
  700. right, down x3, a
  701. left, down, left, a
  702. up x4, left, a
  703. right x5, down x3, a
  704.  
  705. Chase him back to Creepy Steeple
  706.  
  707.  
  708. Hit top red “!” switch once
  709.  
  710.  
  711. Boss: Doopliss
  712. Mario: Power Bounce x7
  713.  
  714. Level Up! (BP > 9)
  715.  
  716.  
  717. Vivian really joins your party
  718.  
  719.  
  720. Peach Segment
  721. TEC Quiz
  722. Q1: Thousand-Year Door Opens (2nd Answer)
  723. Q2: To conquer the world (1st answer)
  724. Q3: A 1,000 year-old demon’s soul (3rd answer)
  725. Q4: Bring the demon back to life (2nd answer)
  726. Q5: Crystal Stars (3rd Answer)
  727.  
  728.  
  729. Bowser Segment
  730. Beat 2-1 (153 is best possible I think)
  731.  
  732.  
  733. Intermission
  734. Leave Twilight Town
  735. (Peach Email exiting Twilight Town door)
  736. Go underground where the grey block is (ch5 and ch6 pipes)
  737. Break the block and get the FP Plus from the chest
  738. Open both pipes
  739. Go to The Thousand-Year Door
  740.  
  741.  
  742. Talk to Flavio in Rougeport Bar
  743. Check Charlieton for badges (Make sure to have at least 42 coins left)
  744. Charlieton will sell the following badges:
  745. -Attack FX G - 120 Coins
  746. -Double Pain - 36 Coins
  747. -Hammerman - 180 Coins
  748. -Jumpman - 180 Coins
  749. -Slow Go - 12 Coins
  750. -Timing Tutor - 120 Coins
  751. -W Emblem - 360 Coins
  752.  
  753.  
  754. Talk to Flavio again at the harbor
  755. Get the Star Piece behind the crate in central Rogueport on the right
  756. Talk to Frankly
  757. Pay Gus to pass him
  758. Get the Star Piece in the ground on the roof before using Yoshi to hover to Bobbery's house
  759. Get the Star Piece behind Bobbery's house chimney
  760. Break into Bobbery’s House
  761. (If in peril, be careful not to fall into the water; this will result in a Game Over)
  762.  
  763. Talk to Podley to get the Old Letter
  764. Pay Gus again
  765. Give Bobbery the old letter
  766. (Email in rogueport square)
  767. Go to Keelhaul Key by boat
  768.  
  769.  
  770. Chapter 5
  771.  
  772.  
  773. *Keelhaul Key*
  774. Go right and fight embers
  775.  
  776.  
  777. Embers
  778. Mario: Art Attack
  779. If you don't have enough SP: Gale Force, Hammer whatever lives, Superguard any attacks
  780.  
  781.  
  782. Hit invisible block by cliff area
  783. Get the Star Piece behind the root on the way to the top
  784. Get Thunder rage in Yellow box
  785.  
  786.  
  787. Drop down and get Ice Power below bridge and equip it
  788.  
  789.  
  790. Go to Bobbery
  791.  
  792.  
  793. Embers
  794. Mario: Multibounce
  795. Yoshi: Thunder Rage
  796.  
  797.  
  798. Knock Down Bobbery
  799. Get a Coconut
  800. Get the Star Piece behind the rock near the right exit in town
  801. Go back to Flavio and trade coconut for Chuckola Cola
  802.  
  803.  
  804. Go back to Bobbery and give him the Chuckola Cola
  805. Bobbery joins your party
  806. Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
  807.  
  808.  
  809. Get the Star Piece in the ground just before the stairs leading to the train
  810. Enter the train from Poshley Heights
  811.  
  812.  
  813. Chapter 6
  814.  
  815. Sales Stall (Express Excess Shop)
  816. -Sell Jamin Jelly and Ultra Shroom (Don't let the your coins hit 999)
  817. -Buy 4 Boo Sheets (1 is a backup in case you miss Shadow Sirens Skip)
  818. -Get Ice Storm from 20 shop points
  819. -Buy 1 Thunder Rage
  820.  
  821.  
  822. Tell the conductor about the “sticky, yummy threat”
  823. Talk to Pennington in the Kitchen
  824. Examine the floor in front of room 3
  825. Talk to Heff. T
  826. Get the Galley Pot from the drawer
  827. Talk to Pennington in Room 6
  828.  
  829.  
  830. Get the Star Piece in the drawer
  831. Talk to Sylvia in Room 8 to find out about Bub’s present
  832. Talk to bub twice
  833. Talk to the conductor
  834. Get the autograph from the engineer
  835. Get the Star Piece in the floor in the engine room
  836. Give Bub the autograph
  837.  
  838.  
  839. Talk to the conductor to learn about the missing blanket
  840. Use Vivian to talk to the ghost in room 4
  841. Get Diary from the baggage car
  842. Give Diary to the ghost
  843. Get the Star Piece in the ground to the left of the entrance to room 4 (inside the room)
  844. Give blanket to the conductor (Receive Mushroom)
  845. Go to sleep in room 5
  846.  
  847.  
  848. (Email in dining car)
  849. Talk to Pennington in room 6
  850. Get vital paper in Room 1
  851. Give Pennington the Vital Paper
  852. Use Vivian to catch Zip Toad in Room 5
  853. Return the briefcase
  854.  
  855.  
  856. *Riverside Station*
  857. Talk to the Riverside worker to get the Key
  858. Unlock the door and head inside
  859.  
  860.  
  861. Use Tube Mode to hit the blue “!” switch
  862. Go up the stairs and get the Station Key in the next room
  863. Get the Star Piece from behind the platform that the Station Key was on
  864. Unlock the door and go outside
  865.  
  866.  
  867. Get HP Plus from under the stairs
  868. Blow away the posters with Flurrie
  869. Next Room: Unequip Power Bounce, Ice Power; Equip Power Plus; Switch to Yoshi
  870. (It is faster to only pause once since there is no menu delay on JP)
  871. Use Tube Mode to get down the maze
  872. Get P-Up, D-Down in the tube maze
  873.  
  874.  
  875. Multibounce on all Goombas
  876. Hit the “!” switches as instructed
  877.  
  878.  
  879. Get the Ultra Boots
  880. Spring out of the room and get the Elevator Key
  881.  
  882.  
  883. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  884. Ride elevator down and hammer Smorgs away
  885. Pull switch and hit blue “!” switch
  886. Spring Jump to Close Call P in main room
  887. Get back on the Excess Express
  888. (e-mail in front of train)
  889.  
  890.  
  891. Go to sleep
  892. Go talk to Engineer
  893.  
  894. (Email in dining car)
  895.  
  896. Get rid of Smorg’s in the baggage car
  897.  
  898.  
  899. Boss: Smorg
  900. Yoshi: Thunder Rage
  901. Mario: Spin Jump
  902. Yoshi: Thunder Rage
  903. Mario: Spin Jump
  904. Guard Smorg Attack to be put in peril
  905. Mario: Spin Jump
  906.  
  907. If you level up on Smorg, raise BP
  908.  
  909. Go back through Pipe and go to Pirate’s Grotto (Don’t open Sanctum)
  910.  
  911.  
  912. Chapter 5 (Part 2)
  913.  
  914. If still in peril, use the heal block just outside Pirate's Grotto (costs 12 coins)
  915. *Pirate’s Grotto*
  916. Use Yoshi to cross the floor spikes
  917.  
  918.  
  919. Use Yoshi hover to go past the Bullet Bill Blaster
  920.  
  921.  
  922. Go up the cliffs and head left
  923. Use Koops to hit the “!” switch
  924. Get the key and head back down to the locked door in the save block room
  925.  
  926.  
  927. Use tube mode to get by the wall spikes
  928. Use Bobbery to blast away the wooden planks
  929.  
  930.  
  931. Next room: Unequip Power Plus; Equip Power Bounce, Ice Power; Switch to Yoshi
  932. (It is faster to only pause once since there is no menu delay on JP)
  933. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  934. You can dodge the second set by doing the same as the first set, except along the bottom wall
  935.  
  936.  
  937. Talk to black chest
  938.  
  939.  
  940. Embers
  941. Mario: Multibounce
  942. Yoshi: Ice Storm
  943.  
  944. If you level up here, raise BP
  945.  
  946.  
  947. Get P-Down, D-Up from behind the black chest
  948. Get Boat Curse
  949. Go into the loading zone in Paper Mode and you can dodge the Blasters the same way
  950.  
  951.  
  952. Intermission
  953.  
  954. Go to Chet Rippo in the sewers
  955. -Raise BP (15), Lower HP (5)
  956.  
  957. Do Teleporter Room Early
  958.  
  959. Go 2 rooms to the right
  960. Read the red note
  961. Go right to Grodus’ office and get a card key
  962. Go all the way left and get the card key
  963. Go in the first teleporter on the left and go to Sublevel 1
  964.  
  965. Go right and enter access code (014029)
  966. Thwomp Quiz
  967. Q1: Elevator Key (3rd answer)
  968. Q2: Koopie Koo (4th answer)
  969. Q3: 6 Feet (2nd answer)
  970. Q4: Hooktail’s Belly (3rd answer)
  971. Q5: Prince Mush (1st answer)
  972.  
  973. Get Elevator Key
  974. Go to Sublevel 2
  975.  
  976.  
  977. Go 1 room right and take the teleporter back to Rogueport Sewers
  978.  
  979. Get the Star Piece behind the platform to the west before heading up
  980. Spring Jump to get to the Flower Saver P in the chest
  981.  
  982. Go to the Trouble Center (pay Gus)
  983. Take on Frankie’s trouble (4th from bottom)
  984. Go to Rogueport Square
  985. (e-mail in front of Frankly's house???)
  986.  
  987. Go to the badge shop and buy/sell badges that are on sale. You want to have a very high number of coins to buy the rest of the badges from Charlieton. You can't sell the following badges: (Yes you can sell Mega Rush)
  988. Chill Out
  989. Ice Power
  990. Power Plus
  991. Flower Saver
  992. Last Stand
  993. FP Drain
  994. Power Rush
  995. Power Bounce
  996. Multibounce
  997.  
  998.  
  999. You can buy the following badges:
  1000. -FP Drain
  1001. -Happy Flower
  1002. -Last Stand P
  1003. -Piercing Blow
  1004. -Power Jump
  1005. -Simplifier
  1006. -Super Appeal
  1007. -Unsimplifier
  1008. -First Attack
  1009. -Pretty Lucky P
  1010. -Ice Smash
  1011. -Power Rush P
  1012. -Super Appeal P
  1013. -Attack FX P (The pink one)
  1014.  
  1015. Check Charlieton for badges
  1016. Charlieton will sell the following badges: (Make sure you have at least 49 coins left)
  1017. -Attack FX G - 120 Coins
  1018. -Double Pain - 36 Coins
  1019. -Hammerman - 180 Coins
  1020. -Jumpman - 180 Coins
  1021. -Slow Go - 12 Coins
  1022. -Timing Tutor - 120 Coins
  1023. -W Emblem - 360 Coins
  1024.  
  1025. Go to the blimp area to reload Charlieton's inventory (If you don't have all his badges yet)
  1026. Talk to Frankie about the trouble
  1027. Get the Star Piece behind the right wall on the way back to Charlieton
  1028. Check Charlieton for badges again
  1029. Spring Jump to get the ring
  1030. Go to the blimp area to reload Charlieton's inventory (If you don't have all his badges yet)
  1031. Go to Frankie and get the Gold Card
  1032. Check Charlieton for badges again
  1033. Pay Gus again
  1034. Take on ???'s trouble (9th from the bottom)
  1035.  
  1036.  
  1037. Get the Star Piece in the tree to the left of the pipe in Petal Meadows
  1038. Go to Hooktail Castle
  1039. Go to the top of Hooktail Castle
  1040. Use Flurrie to reveal Attack FX B
  1041. Go back to Rogueport Sewers
  1042.  
  1043.  
  1044. Get the Defend Plus P in the sewers to the right (Spring jump to it and blow up the wall)
  1045. Get the Star Piece in the floor where the Goomba Trio was on the way to Dazzle
  1046.  
  1047. Get the star piece behind Dazzle's pillar
  1048.  
  1049. Get the following badges from Dazzle (In order):
  1050. -Attack FX G
  1051. -Chill Out
  1052. -Item Hog
  1053. -Flower Finder
  1054. -Heart Finder
  1055. -Peekaboo
  1056. -Quick Change
  1057.  
  1058.  
  1059.  
  1060.  
  1061. Check Charlieton for badges again if you don't have all of his badges
  1062. At this point you want to keep reloading Charlieton's inventory until you have all of his badges (If you don't have enough coins for the rest of his badges, you can do the next steps now up until Ms. Mouz, and then continue to check Charlieton until you have all his badges. You will still need at least 632 coins by the time you go to the Pianta Parlor, however.)
  1063.  
  1064.  
  1065. Go to the badge shop if you have less than 632 coins and/or are missing some badges
  1066. You cannot sell the following badges: (Yes you can sell Mega Rush)
  1067. Chill Out
  1068. Ice Power
  1069. Power Plus
  1070. Flower Saver
  1071. Last Stand
  1072. FP Drain
  1073. Power Rush
  1074. Power Bounce
  1075. Multibounce
  1076.  
  1077.  
  1078. You can buy the following badges:
  1079. -FP Drain
  1080. -Happy Flower
  1081. -Last Stand P
  1082. -Piercing Blow
  1083. -Power Jump
  1084. -Simplifier
  1085. -Super Appeal
  1086. -Unsimplifier
  1087. -First Attack
  1088. -Pretty Lucky P
  1089. -Ice Smash
  1090. -Power Rush P
  1091. -Super Appeal P
  1092. -Attack FX P (The pink one)
  1093. At this point you should be able to buy all the required badges from this shop
  1094. (You will need at least 632 coins left after buying/selling badges here)
  1095.  
  1096. Talk to Ms. Mouz and then swap back to Yoshi
  1097.  
  1098. Pay Gus again
  1099. Take Toodles' trouble (2nd from the bottom)
  1100.  
  1101. Go to Pianta Parlor and buy at least 207 piantas (You will have a total of 540 when you come back here later)[You want to buy as many piantas as you can here in stacks of 10, but make sure you keep around 20 or so coins in case of encounters.]
  1102. [If you need more money, you can go back to the badge shop and sell some extra badges that you don't need]
  1103.  
  1104. Go to Glitzville and get the magazine from Jolene
  1105. Get Platinum from Toodles in Poshley
  1106. Get HP Drain P from Goldbob's house
  1107. Get L Emblem from Sanctum
  1108.  
  1109. Go to Rogueport Harbor and use boat mode to get HP Drain from the chest
  1110. Talk to Lumpy and get 999 coins
  1111. Go to the Pianta Parlor and buy piantas until you have exactly 540
  1112. (If you need more money for the Pit of 100 Trials movers later [around 150 should be fine], you can go back to the badge shop and sell some extra badges that you dont need)
  1113. Buy Money Money (Last badge on the menu)
  1114. Buy Refund (Second from the bottom)
  1115. Buy 8 Power Rushes (4th from the bottom)
  1116. Equip all 8 Power Rushes
  1117.  
  1118. Go back to the teleporter
  1119. Go to Sublevel 3 using the elevator on the right
  1120.  
  1121.  
  1122. Go left to the third electric tile room and get card key
  1123. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  1124.  
  1125.  
  1126. Go right and use the 3 card keys
  1127.  
  1128.  
  1129. Navigate the room and hit the stairs switch
  1130. Hover with Yoshi to get the card key
  1131. Use Card key to enter the final room
  1132.  
  1133.  
  1134. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  1135.  
  1136.  
  1137. Boss: Magnus Von Grapple 2.0
  1138. Mario: Power Bounce x4
  1139.  
  1140. If you Level Up here, level up BP
  1141.  
  1142.  
  1143. Bowser Segment
  1144. Go into Poshley Sanctum
  1145.  
  1146.  
  1147. Intermission
  1148. Go to Sublevel 4 and talk to TEC
  1149. Head to sublevel 2
  1150. Go in the room directly left of the elevator
  1151. Spring Jump into the ceiling area
  1152. Go down the first grate that you see on the left
  1153. Use Yoshi to get the Cog
  1154. Go up the elevator on the left and go to Sublevel 1
  1155. Go left and place the Cog into place
  1156. Button Order: 1,3,2
  1157. Get Feeling Fine and Feeling Fine P
  1158. Go back to Sublevel 2
  1159. Go in the room directly right of this elevator
  1160. Leave the X-Naut Fortress via teleport
  1161. Get Soft Stomp from the chest in the water below the teleporter room
  1162. (Email near loading zone)
  1163.  
  1164.  
  1165. Go to the Pit of 100 Trials
  1166. Have Bobbery out for the entire Pit
  1167. The only things that can live from an attack are Dark Koopatrols, but they cannot attack if they are knocked onto their back
  1168.  
  1169. If you have 18 BP, have the following badges equipped:
  1170. 6 Power Rushes
  1171. Spike Shield
  1172. Chill Out
  1173. Flower Saver
  1174. Ice Power
  1175. FP Drain
  1176. Multibounce
  1177. Last Stand
  1178.  
  1179. If you have 15BP, have the following badges equipped:
  1180. 5 Power Rushes
  1181. Spike Shield
  1182. Chill Out
  1183. Flower Saver
  1184. FP Drain
  1185. Multibounce
  1186.  
  1187. Floors 1-99 - Multibounce everything
  1188. Get every badge from every 10 floors (Except for floor 50)
  1189.  
  1190. All Level Ups should go towards BP until you reach 39BP
  1191. Chill Out prevents first strikes
  1192.  
  1193. If an enemy(s) has a Life Shroom and it is dangerous, move Bobbery in front and then superguard any attacks that are sent at Mario
  1194.  
  1195. If any fog appears, use Bobbery to attack. Him blowing up causes the fog to go away.
  1196.  
  1197. If you fight any type of wizard and it spawns fake wizards, use Fire Drive
  1198.  
  1199. If you fall below 5HP, Equip HP Drain (Reduces damage by 1) until you have 5HP again
  1200.  
  1201. At 18BP, Equip 1 more Power Rush, Ice Power, and Last Stand
  1202. At 21BP, Equip 3 more Power Rushes
  1203. At 24BP, Equip Fire Drive
  1204. At 30BP, Equip Power Plus
  1205.  
  1206. On Floor 99 Before Bonetail:
  1207. Equip Bump Attack, Power Bounce
  1208. Unequip FP Drain (And HP Drain if it is equipped)
  1209.  
  1210. Bonetail:
  1211. Mario: Power Bounce x6
  1212. Bobbery: Use Boo Sheet on Mario
  1213. Mario: Power Bounce x6
  1214.  
  1215. After Bonetail, switch back to Yoshi
  1216.  
  1217. Open the door to Chapter 8
  1218.  
  1219. Chapter 8
  1220.  
  1221.  
  1222. Run past swoopulas on first staircase
  1223. Bump Attack works on the Bullet Bills
  1224.  
  1225.  
  1226. Bombshell Bill Blasters
  1227. Mario: Run Away
  1228.  
  1229.  
  1230. Note: You can skip all the gold cannons by going into Paper Mode and going at an angle between right and up-right. It’s precise.
  1231.  
  1232.  
  1233. Get All or Nothing from the red block in the Spike Room
  1234. Go through Spike Room
  1235. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  1236.  
  1237.  
  1238. Dark Bones
  1239. Mario: Multibounce
  1240.  
  1241.  
  1242. Get Palace Key
  1243.  
  1244.  
  1245. Bombshell Bill Blasters
  1246. Mario: Run Away
  1247.  
  1248.  
  1249. Bombshell Bill Blasters
  1250. Mario: Run Away
  1251.  
  1252. Get P-Up, D-Down P from the red block before the Endless Room
  1253.  
  1254. Endless Room
  1255. Down - Down - Up - Up - Down - Up - Down
  1256.  
  1257.  
  1258. Break the right Chain Chomp statue outside the Riddle Tower with Bobbery
  1259. Hit the blue “!” switch to the bottom boat panel
  1260.  
  1261.  
  1262. Go right to Gloomtail
  1263.  
  1264.  
  1265. Gloomtail
  1266. Mario: Power Bounce x5
  1267.  
  1268. Level Up FP if you level here
  1269.  
  1270.  
  1271. Get the Star Key
  1272. Make your way back to the Riddle Tower
  1273. Fish Glitch onto the boat pannel
  1274. Go to the Riddle Tower
  1275.  
  1276.  
  1277. Riddle Tower
  1278. 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
  1279. 1F Top Left: Break Gray block and leave
  1280. 1F Top Right: Run through the wall and hit the switch
  1281. 1F Bottom Right: Blow away center with Flurrie
  1282. 2F Bottom Left: Bump Attack Dull Bones and Red Bones, Dry Bones, then Dark Bones
  1283. 2F Top Left: Break 2 Gray blocks and leave
  1284. 2F Top Right: Blow up wall with Bobbery
  1285. 2F Bottom Right: Hit invisible Block
  1286. 1F Top Left: Break Last Block and get key
  1287. 2F Top Left: Get Key
  1288. 3F: Insert Star Key, Insert all Palace Keys
  1289.  
  1290.  
  1291. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  1292.  
  1293.  
  1294. Shadow Sirens
  1295. Mario: Jump on Beldam x2
  1296. Yoshi: Boo Sheet on Mario
  1297. Guard Attacks
  1298. Mario: Jump on Beldam x2
  1299. Yoshi: Defend
  1300. Guard Attack
  1301. Mario: Jump on Beldam x2
  1302.  
  1303.  
  1304. Uncover staircase with Flurrie
  1305. Use Yoshi to cross the gap
  1306.  
  1307.  
  1308. Use Koops on red “!” switch
  1309. Use Yoshi to hover past the green block
  1310.  
  1311.  
  1312. Use Yoshi to cross the Gap
  1313. Hit Purple Switch, Use Yoshi across next gaps to the door
  1314.  
  1315.  
  1316. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  1317. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  1318. You can use Paper Mode to cross the stationary wooden wheel
  1319.  
  1320.  
  1321. Blow away block with Flurrie
  1322. Spin Hammer and Spin Jump through the floor
  1323.  
  1324.  
  1325. Use the plane panel to reach the area in the middle of the room
  1326. Hit red “!” switch and use Yoshi to get to the Palace Key
  1327.  
  1328.  
  1329. Fall down and use the spring to get back up to the plane panel
  1330. Fly across the room and unlock the door
  1331.  
  1332.  
  1333. Boss: Grodus
  1334. Yoshi: Thunder Bolt on Grodus X
  1335. Mario: Power Bounce Grodus x3
  1336.  
  1337. Level Up FP if you level here
  1338.  
  1339. Boss: Bowser / Kammy Koopa
  1340. Mario: Power Bounce Bowser x4
  1341. Yoshi: Defend
  1342. Guard Kammy’s Attack if she targets Mario
  1343. Mario: Power Bounce Kammy x3
  1344.  
  1345.  
  1346. Have Bobbery as your partner before Shadow Queen
  1347.  
  1348.  
  1349. Final Boss: Shadow Queen
  1350. Mario: Jump x2
  1351. Bobbery: Bomb Squad
  1352. Phase 2 Starts
  1353. Mario: Failed Jump
  1354. Bobbery: Boo Sheet on Mario
  1355. Bomb Squad goes off
  1356.  
  1357.  
  1358. Crystal Stars Cutscene
  1359.  
  1360.  
  1361. Mario: Power Bounce x5
  1362. Bobbery: Boo Sheet on Mario
  1363. Shadow Queen Attacks
  1364. Mario: Power Bounce x3 (x4 if Shadow Queen steals HP from Bobbery)
  1365.  
  1366.  
  1367. Aftermath
  1368. Credits Roll
  1369.  
  1370.  
  1371. Timing Ends as soon as you see “The End” on screen after the credits.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement