ImUnleasheD

model.cfg

Aug 19th, 2016
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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete = 1;
  6. skeletonInherit = "";
  7. skeletonBones[] = {};
  8.  
  9. };
  10. class FFWellenkamp_bones : Default
  11. {
  12. skeletonInherit = "Default";
  13. skeletonBones[]=
  14. {
  15. "DoorFront",
  16. "",
  17. "DoorBack",
  18. "",
  19. "Gate1",
  20. "",
  21. "Gate2",
  22. ""
  23. };
  24. };
  25. };
  26. class CfgModels
  27. {
  28. class Default
  29. {
  30. sectionInherit = "";
  31. sections[] = {};
  32. skeletonName = "";
  33. };
  34.  
  35. class FFWellenkamp : Default
  36. {
  37. sections[] = {};
  38. skeletonName = "FFWellenkamp_bones"
  39.  
  40. class Animations
  41. {
  42. class DoorFrontRotation
  43. {
  44. type="rotation";
  45. source="user";
  46. selection="DoorFront";
  47. axis="DoorFrontPos";
  48. memory=1;
  49. minValue=0;
  50. maxValue=1;
  51. animPeriod=0;
  52. angle0=0;
  53. angle1="rad -100";
  54. };
  55. class DoorBackRotation
  56. {
  57. type="rotation";
  58. source="user";
  59. selection="DoorBack";
  60. axis="DoorBackPos";
  61. memory=1;
  62. minValue=0;
  63. maxValue=1;
  64. animPeriod=0;
  65. angle0=0;
  66. angle1="rad -100";
  67. };
  68. class Gate1Rotation
  69. {
  70. type="rotation";
  71. source="user";
  72. selection="Gate1";
  73. axis="Gate1Pos";
  74. memory=1;
  75. minValue=0;
  76. maxValue=1;
  77. animPeriod=0;
  78. angle0=0;
  79. angle1="rad -90";
  80. };
  81. class Gate2Rotation
  82. {
  83. type="rotation";
  84. source="user";
  85. selection="Gate2";
  86. axis="Gate2Pos";
  87. memory=1;
  88. minValue=0;
  89. maxValue=1;
  90. animPeriod=0;
  91. angle0=0;
  92. angle1="rad -90";
  93. };
  94. };
  95. };
  96.  
  97.  
  98. };
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