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YuushAnthy

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Dec 18th, 2014
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  1. Name: Bryce Jackal Irving Michael Fletcher
  2. Age: ~20
  3. Race: Half-Fiend (Orichalca)
  4. Class: Technition
  5. =Appearance=
  6. -Slender and Spindly, standing about six feet tall.
  7. -Golden Teeth, Glass Nails and Opal Sclera along with jointed parts across his body and brass-y texture to his visible skin stand out
  8. -Hair coarse and wirey, thick at first glance but actually thin wires when examined close.
  9. -Often obsuring his traits with sunglasses, gloves, hats and other loose accessories and clothes, more proud in his style of fashion and aspects than ashamed.
  10.  
  11. =Attributes & Statistics=
  12. (12/12)
  13. ATK| 6+4 | 10
  14. MAG| 6 | 6
  15. WIL| 6 | 6
  16. VIT| 6+4 | 10
  17. STM| 6 | 6
  18. LUC| 6+4 | 10
  19.  
  20. HP| 200 + 10 x 50 | 700/700 HP
  21. MP| 200 + 6 x 50 | 500/500 MP
  22.  
  23. =Gear=
  24.  
  25. +Weapon - Axe (50D; 12PWR; d10; Critical 10)
  26.  
  27. +Armor - Mail (Armor 30)
  28.  
  29. =Abilities=
  30. -Fairy Workshop
  31. When you resupply, if you have a work-space sheltered deep away from all natural light,
  32. you can create a special item, a Fairy Weapon.
  33. A Fairy Weapon is classed as one type of weapon,
  34. but also gains the special property of up to any other two weapons except the Bow.
  35. Whenever a Fairy Weapon is drawn in battle, roll 2d6, adding 2 if the weapon is not touched by natural light,
  36. and removing one of the d6 if you took two properties instead of one. The bearer gains a condition with that timer
  37. when it ticks 0, the weapon shatters.
  38.  
  39. +Fairy Weapon: Greatsword(60D; 15PWR; d12; Accuracy 5, Critical 5) + Axe (+10 Critical) + Scimitar (+10 Accuracy)
  40.  
  41.  
  42. -Semi-Auto Delivery
  43. Type: Action
  44. Technique, Engineering
  45. Target: Single
  46. [W]D
  47. Deal Weapon Damage
  48. Part: Weapon Delay is reduced by -5D
  49.  
  50. -Killer Gear
  51. Type: Action
  52. Technique, Engineering
  53. Target: Single
  54. [W]D
  55. Deal Weapon Damage
  56. Part: +10 Critical
  57.  
  58. -Part Resilience
  59. Type: Passive
  60.  
  61. When struck by an attack, if you were at max health when the attack hit, you lose no parts to this attack.
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