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- Name: Bryce Jackal Irving Michael Fletcher
- Age: ~20
- Race: Half-Fiend (Orichalca)
- Class: Technition
- =Appearance=
- -Slender and Spindly, standing about six feet tall.
- -Golden Teeth, Glass Nails and Opal Sclera along with jointed parts across his body and brass-y texture to his visible skin stand out
- -Hair coarse and wirey, thick at first glance but actually thin wires when examined close.
- -Often obsuring his traits with sunglasses, gloves, hats and other loose accessories and clothes, more proud in his style of fashion and aspects than ashamed.
- =Attributes & Statistics=
- (12/12)
- ATK| 6+4 | 10
- MAG| 6 | 6
- WIL| 6 | 6
- VIT| 6+4 | 10
- STM| 6 | 6
- LUC| 6+4 | 10
- HP| 200 + 10 x 50 | 700/700 HP
- MP| 200 + 6 x 50 | 500/500 MP
- =Gear=
- +Weapon - Axe (50D; 12PWR; d10; Critical 10)
- +Armor - Mail (Armor 30)
- =Abilities=
- -Fairy Workshop
- When you resupply, if you have a work-space sheltered deep away from all natural light,
- you can create a special item, a Fairy Weapon.
- A Fairy Weapon is classed as one type of weapon,
- but also gains the special property of up to any other two weapons except the Bow.
- Whenever a Fairy Weapon is drawn in battle, roll 2d6, adding 2 if the weapon is not touched by natural light,
- and removing one of the d6 if you took two properties instead of one. The bearer gains a condition with that timer
- when it ticks 0, the weapon shatters.
- +Fairy Weapon: Greatsword(60D; 15PWR; d12; Accuracy 5, Critical 5) + Axe (+10 Critical) + Scimitar (+10 Accuracy)
- -Semi-Auto Delivery
- Type: Action
- Technique, Engineering
- Target: Single
- [W]D
- Deal Weapon Damage
- Part: Weapon Delay is reduced by -5D
- -Killer Gear
- Type: Action
- Technique, Engineering
- Target: Single
- [W]D
- Deal Weapon Damage
- Part: +10 Critical
- -Part Resilience
- Type: Passive
- When struck by an attack, if you were at max health when the attack hit, you lose no parts to this attack.
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