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Skyrimprefs.ini suitable for ENB without Shadowstriping

Sep 17th, 2015
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  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7.  
  8. [Imagespace]
  9. bDoDepthOfField=1 ;set to 0 for depth of field
  10. iRadialBlurLevel=1 ;may need changed depending on what graphical mods you use
  11.  
  12. [Display]
  13. bDeferredShadows=1
  14. bDrawLandShadows=1
  15. bDrawShadows=1
  16. bFXAAEnabled=0
  17. bFloatPointRenderTarget=1
  18. bFull Screen=1
  19. bMainZPrepass=0
  20. ;Shadows
  21. bShadowMaskZPrepass=0
  22. bShadowsOnGrass=1
  23. fInteriorShadowDistance=3000.0000
  24. fShadowBiasScale=0.2500
  25. fShadowDistance=4000.0000
  26. fShadowLODStartFade=400.0000
  27. iActorShadowCountExt=4
  28. iActorShadowCountInt=6
  29. iBlurDeferredShadowMask=5
  30. iShadowFilter=4
  31. iShadowMapResolution=4096
  32. iShadowMapResolutionPrimary=4096
  33. iShadowMapResolutionSecondary=4096
  34. iShadowMaskQuarter=4
  35. iShadowMode=4
  36. iShadowSplitCount=2
  37. bTransparencyMultisampling=0
  38. bTreesReceiveShadows=1
  39. bUse Shaders=1
  40. bUseRefractionShader=1
  41. fDecalLOD1=2000.0000
  42. fDecalLOD2=3000.0000
  43. fGamma=1.0000
  44. fLeafAnimDampenDistEnd=4600.0000
  45. fLeafAnimDampenDistStart=3600.0000
  46. fLightLODStartFade=1850.0000
  47. fMeshLODFadeBoundDefault=128.0000
  48. fMeshLODFadePercentDefault=0.6000
  49. fMeshLODLevel1FadeDist=10000000.0000
  50. fMeshLODLevel1FadeTreeDistance=5688.0000
  51. fMeshLODLevel2FadeDist=10000000.0000
  52. fMeshLODLevel2FadeTreeDistance=4096.0000
  53. fSpecularLODStartFade=1100.0000
  54. fTreesMidLODSwitchDist=9999999.0000
  55. iAdapter=0
  56. iMaxAnisotropy=0
  57. iMaxDecalsPerFrame=800
  58. iMaxSkinDecalsPerFrame=250
  59. iMultiSample=0
  60. iScreenShotIndex=2
  61. iSize H=1080
  62. iSize W=1920
  63. iTexMipMapMinimum=4
  64. iTexMipMapSkip=0
  65. iWaterMultiSamples=0
  66. sD3DDevice="NVIDIA GeForce GTX 670" ;change to your card name can be found in render.txt in the same folder where these INIs are
  67.  
  68. [Grass]
  69. b30GrassVS=0
  70. fGrassStartFadeDistance=14000.0000
  71. fGrassMaxStartFadeDistance=14000.0000
  72. fGrassMinStartFadeDistance=0.0000
  73.  
  74. [MAIN]
  75. bGamepadEnable=1
  76. bCrosshairEnabled=1
  77. fHUDOpacity=1.0000
  78. bSaveOnPause=1
  79. bSaveOnTravel=1
  80. bSaveOnWait=1
  81. bSaveOnRest=1
  82. fSkyCellRefFadeDistance=150000.0000
  83.  
  84. [GamePlay]
  85. bShowFloatingQuestMarkers=1
  86. bShowQuestMarkers=1
  87. iDifficulty=5
  88.  
  89. [Interface]
  90. bDialogueSubtitles=1
  91. bGeneralSubtitles=1
  92. fMouseCursorSpeed=1.0000
  93. bShowCompass=1
  94.  
  95. [Controls]
  96. fGamepadHeadingSensitivity=1.0000
  97. fMouseHeadingSensitivity=0.0100
  98. bAlwaysRunByDefault=1
  99. bInvertYValues=0
  100. bGamePadRumble=1
  101. bMouseAcceleration=1
  102. bUseKinect=0
  103.  
  104. [Particles]
  105. iMaxDesired=750
  106.  
  107. [SaveGame]
  108. fAutosaveEveryXMins=15.0000
  109.  
  110. [AudioMenu]
  111. fAudioMasterVolume=1.0000
  112. fVal7=1.0000
  113. uID7=0
  114. fVal6=1.0000
  115. uID6=0
  116. fVal5=1.0000
  117. uID5=0
  118. fVal4=0.7500
  119. uID4=939678947
  120. fVal3=0.5500
  121. uID3=94881
  122. fVal2=0.4000
  123. uID2=466532
  124. fVal1=1.0000
  125. uID1=554685
  126. fVal0=0.8000
  127. uID0=1007612
  128.  
  129. [Clouds]
  130. fCloudLevel2Distance=262144.0000
  131. fCloudLevel1Distance=32768.0000
  132. fCloudLevel0Distance=16384.0000
  133. fCloudNearFadeDistance=9000.0000
  134.  
  135. [TerrainManager]
  136. fTreeLoadDistance=75000.0000
  137. fBlockMaximumDistance=250000.0000
  138. fBlockLevel1Distance=70000.0000
  139. fBlockLevel0Distance=35000.0000
  140. fSplitDistanceMult=1.5000
  141. bShowLODInEditor=0
  142.  
  143. [NavMesh]
  144. fObstacleAlpha=0.5000
  145. fCoverSideHighAlpha=0.8000
  146. fCoverSideLowAlpha=0.6500
  147. fEdgeFullAlpha=1.0000
  148. fEdgeHighAlpha=0.7500
  149. fEdgeLowAlpha=0.5000
  150. fTriangleFullAlpha=0.7000
  151. fTriangleHighAlpha=0.3500
  152. fTriangleLowAlpha=0.2000
  153. fLedgeBoxHalfHeight=25.0000
  154. fEdgeDistFromVert=10.0000
  155. fEdgeThickness=10.0000
  156. fPointSize=2.5000
  157.  
  158. [Trees]
  159. bRenderSkinnedTrees=1
  160. uiMaxSkinnedTreesToRender=20
  161.  
  162. [Decals]
  163. uMaxDecals=1000
  164. bDecals=1
  165. bSkinnedDecals=1
  166. uMaxSkinDecals=100
  167. uMaxSkinDecalsPerActor=60
  168.  
  169. [LOD]
  170. fLODFadeOutMultObjects=15.0000
  171. fLODFadeOutMultItems=15.0000
  172. fLODFadeOutMultActors=15.0000
  173. fLODFadeOutMultSkyCell=1.0000
  174.  
  175. [Launcher]
  176. bEnableFileSelection=1
  177. bShowAllResolutions=1
  178. uLastAspectRatio=3
  179.  
  180. [BlurShaderHDR]
  181. bDoHighDynamicRange=1
  182.  
  183. [BlurShader]
  184. bUseBlurShader=0
  185.  
  186. [Water]
  187. iWaterReflectHeight=512
  188. iWaterReflectWidth=512
  189. bUseWaterDisplacements=1
  190. bUseWaterRefractions=1
  191. bUseWaterReflections=1
  192. bUseWaterDepth=1
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