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- extends KinematicBody2D
- # ...
- # код, не входящий в проблему
- # ...
- func create_hit_effect():
- var effect = (load("res://Effects/HitEffect.tscn")).instance()
- effect.global_position = self.global_position
- add_child(effect)
- move_child(effect, 0)
- effect.animate()
- func _on_Hurtbox_area_entered(area):
- knockback = area.knockback_vector * 120
- stats.health -= area.damage
- if (stats.health > 0):
- create_hit_effect()
- # ...
- # код, не входящий в проблему
- # ...
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