Advertisement
Walpurgis

Nadine

Feb 25th, 2018
165
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.35 KB | None | 0 0
  1. Name: Nadine
  2. Sex: Female
  3. Age: 22
  4. Race: Winged Tiefling
  5. Class: Sorcerer
  6. Appearance:
  7. -Height: 1'70m (5'7'')
  8. -Weight: 60kg (132lbs)
  9. -Crimson skin
  10. -Silver eyes
  11. -Dark wavy long hair.
  12. -Short straight pointy horns
  13. -Thick tail of a length of 1'1m (3'7'')
  14. -Bat-like wings.
  15. Alignment: Chaotic Good
  16. Languages: Common, Infernal, Undercommon.
  17. Proficiency Bonus: +2
  18. Skills: Arcana +4, Deception +5, Insight +4, Persuasion +5
  19. Background: Guild Artisan
  20. Guild business: Smiths and metal-forgers
  21. Personality Trait: I always want to know how things work and what makes people tick.
  22. Ideal: Generosity. My talents were given to me so that I could use them to benefit the world.
  23. Bond: One day I will return to my guild and prove that I am the greatest artisan of them all.
  24. Flaw: I’m quick to assume that someone is trying to cheat me.
  25. Stats: (9, 11, 15, 14, 14, 15)
  26. -Strenght: 9 (-1)
  27. -Dexterity: 11 (+0)
  28. -Constitution: 15 (+2)
  29. -Intelligence: 15 (+2)
  30. -Wisdom: 14 (+2)
  31. -Charisma: 17 (+3)
  32. Race Traits:
  33. -Ability Score Increase: Your Intelligence score increases by 1, and your Charisma score increases by 2.
  34. -Age: Tieflings mature at the same rate as humans but live a few years longer.
  35. -Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent
  36. nature inclines many tieflings toward a chaotic alignment.
  37. -Size: Tieflings are about the same size and build as humans. Your size is Medium.
  38. -Speed: Your base walking speed is 30 feet.
  39. -Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within
  40. 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only
  41. shades of gray.
  42. -Hellish Resistance: You have resistance to fire damage.
  43. -Winged: You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30ft.
  44. -Languages: You can speak, read, and write Common and Infernal.
  45. Proficiencies:
  46. -Armor: None
  47. -Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
  48. -Tools: Smith's Tools
  49. Saving Throws: Constitution, Charisma
  50. Sorcerous origin: Favored soul.
  51. Cantrips:
  52.  
  53. - Acid Splash:
  54.  
  55. School: conjuration
  56. Casting Time: 1 action
  57. Range: 60 feet
  58. Duration: Instantaneous
  59. You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each
  60. other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
  61. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
  62.  
  63. - Fire Bolt
  64.  
  65. School: evocation
  66. Casting Time: 1 action
  67. Range: 120 feet
  68. Duration: Instantaneous
  69. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target
  70. takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
  71. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
  72.  
  73. -Ray of Frost
  74. School: evocation
  75. Casting Time: 1 action
  76. Range: 60 feet
  77. Duration: Instantaneous
  78. A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit,
  79. it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
  80. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
  81.  
  82. -Shocking grasp
  83. School: evocation
  84. Casting Time: 1 action
  85. Range: Touch
  86. Duration: Instantaneous
  87. Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.
  88. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning
  89. damage, and it can't take reactions until the start of its next turn.
  90. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
  91.  
  92.  
  93. Spells:
  94.  
  95. -Cure wounds
  96. Casting Time: 1 action
  97. School: evocation
  98. Range: Touch
  99. Duration: Instantaneous
  100. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on
  101. undead or constructs.
  102. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
  103. level above 1st.
  104.  
  105. -Magic Missile
  106. School: evocation
  107. Casting Time: 1 action
  108. Range: 120 feet
  109. Duration: Instantaneous
  110. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
  111. deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
  112. several.
  113. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot
  114. level above 1st.
  115. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot
  116. level above 1st.
  117.  
  118. -Shield
  119. School: abjuration
  120. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
  121. Range: Self
  122. Duration: 1 round
  123. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
  124. including against the triggering attack, and you take no damage from magic missile.
  125.  
  126. Equipment:
  127. - Dagger
  128. - Components Pouch
  129. - Dungeoneer Pack
  130. - Traveler's clothes
  131. - Letter of introduction
  132. - Smith's tools
  133.  
  134. Inventory:
  135. Money: 15g
  136.  
  137. Feats:
  138. -Guild membership
  139.  
  140. Backstory: Alone, hungry and on the verge of death Nadine was rescued at the age of 4 from the streets by a humble couple who owned a forge. They provided her a home and a family and, in return, she helped in the forge and learned the office. At the age of 17, she started to manifest magic capabilities out of nowhere and upon investigation she discovered that her sudden magic sprout was an indication that her soul had been chosen by some god, but, why her, a descendant of a long lost and diluted accursed lineage? Did she have a bigger purpose in life than being a smith? She decided to become an adventurer to try to understand what her position was in this world.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement