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Oct 24th, 2017
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  1. Update 1.6.0 live - 10/23/2017
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  3. Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support.
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  5. Known Behaviors
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  7. Hitching: Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update.
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  9. Known Issues
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  11. Vive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu.
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  13. Free-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller.
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  15. Side-effects when using this workaround for Free movement on the Vive:
  16. The lighthouses scan since a Vive controller is not visible
  17. Xbox controller won’t work if at least one Vive controller is active
  18. The camera reset button is not mapped as it is listed in the Settings menu
  19. The reticle is not always present
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  21. Change in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card.
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  23. Temporarily Disabled Features
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  25. Nvidia VRWorks: nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible.
  26.  
  27. Changes
  28.  
  29. Unreal Engine updated to 4.15.3
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  31. General
  32. Lightmap data size on disk dramatically reduced
  33. Game-wide Texture resolution optimizations
  34. Better-tuned scalability settings
  35. Arai creature optimized to reduce hitching
  36. CW updated to use less resources
  37. Book system optimized to reduce hitching
  38. Loading screens now display progress
  39. Level streaming optimizations
  40. Startup videos added
  41. UI navigation fixes
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  43. VR Features & Fixes
  44. VR support no longer requires VR command line flags
  45. Wearing or removing VR headset will enable or disable VR automagically
  46. New and improved hand models for VR motion controllers
  47. Fixed teleport position issue when attempting to teleport to an invalid location first
  48. Fix for threading issue that could occur if motion controllers disconnect
  49. License plates have been enlarged in VR mode for better readability
  50. VR controller interface updated to support various motion controllers
  51. Teleport indicator provides a better sense of depth
  52. Subtitles improved to reduce penetration with other objects in the scene
  53. Interaction with in game devices improved for motion controllers
  54. Better Vive support
  55. Player height fixes
  56. Added support for stereo capture cameras to clean up portals
  57. Show tracking sensors (if controller connection lost) to help players reorient
  58.  
  59. Media Player Features & Fixes
  60. New media player framework
  61. Increased stability of media player
  62. Movies now loaded only when needed
  63. Increased trigger area for Farley’s message in Maray
  64. Fixed issue with imagers still playing audio & video when disabled
  65. Removed test movies that are no longer needed
  66.  
  67. Razer Chroma Updates
  68. Updated Chroma to support new hardware, including Chroma Link.
  69. “Breathe” animation deprecated by Razer - ambient world color is now static gradient
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  71. Audio Features & Fixes
  72. Ensure arai swarm audio components do not auto-activate
  73. Don’t use Oculus Rift audio device for startup movies if Rift isn’t connected
  74. Fix for a threading issue when ambient sounds are removed
  75. Subtitle loading is now asynchronous
  76. Music player music loading is now asynchronous
  77. Music and dialogue can be marked to play when volume is all the way down
  78. Fixed audio hitching on devices that put resources on the game thread
  79.  
  80. Localization
  81. All [Simplified] Chinese texts have been reviewed for accuracy and are now complete
  82. Any menu terms that were not localized are now complete
  83. Minor corrections made to the Portuguese language
  84. Overlapping menu texts have been fixed
  85. Cut-off menu texts have been fixed
  86. Missing menu texts for localized languages have been added
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