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- Initialize engine version: 2019.4.8f1 (60781d942082)
- [Subsystems] Discovering subsystems at path C:/Games/Last Epoch/app/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
- Vendor:
- VRAM: 5991 MB
- Driver: 27.21.14.5671
- OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- OnLevelWasLoaded was found on FootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- UnloadTime: 16.108600 ms
- Rewired: Searching for compatible XInput library...
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
- vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
- Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Rewired: Found Xinput1_4.dll.
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
- vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
- Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- game version: Beta 0.7.10c
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 589)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 589)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.662600 ms
- Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449.
- Total: 1039.473200 ms (FindLiveObjects: 35.542600 ms CreateObjectMapping: 45.242600 ms MarkObjects: 955.887200 ms DeleteObjects: 2.800300 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- Input Mode : Mouse & Keyboard
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EpochInputManager:set_IsControllerActive(Boolean)
- <Start>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:ActivatePreview()
- CharacterPreviewManager:SetPrefab(Int32)
- CharacterTile:SelectTile()
- CharacterSelect:FilterCharacterTiles(Int32)
- CharacterSelect:PopulateCharacterTiles()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <disableMainCameraAfterDelay>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Failure
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LogInRequest>d__49:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game Log in Success!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LogInRequest>d__49:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- executeLoginEvent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
- AuthenticateLogin:ProcessLogin()
- <LogInRequest>d__49:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- full path | C:/Users/faraddox/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
- GlobalDataTracker:LoadGlobalData()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalDataTracker:LoadGlobalData()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- CharacterSelect:LoadCharacterClick()
- TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at UsingAbilityPlayer.UseInstantAbilityCommand (Ability _ability, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId) [0x00000] in <00000000000000000000000000000000>:0
- at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0
- at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0
- at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0
- at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 449454.
- Total: 1111.591200 ms (FindLiveObjects: 35.059400 ms CreateObjectMapping: 48.202800 ms MarkObjects: 1022.477000 ms DeleteObjects: 5.851400 ms)
- Time to load EmptyForLoading 1,25 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 5.113500 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 468835.
- Total: 1106.660300 ms (FindLiveObjects: 37.629700 ms CreateObjectMapping: 46.079700 ms MarkObjects: 1020.899700 ms DeleteObjects: 2.050600 ms)
- loading scene: MonolithHub
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 449966.
- Total: 1125.824100 ms (FindLiveObjects: 34.146000 ms CreateObjectMapping: 47.714100 ms MarkObjects: 1036.710300 ms DeleteObjects: 7.253200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450193.
- Total: 1113.856200 ms (FindLiveObjects: 38.920400 ms CreateObjectMapping: 45.640600 ms MarkObjects: 1027.581500 ms DeleteObjects: 1.712800 ms)
- Time to load EmptyForLoading 2,31 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- Unloading 39 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.266200 ms
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 475138.
- Total: 1109.288300 ms (FindLiveObjects: 34.906100 ms CreateObjectMapping: 44.707500 ms MarkObjects: 1027.694700 ms DeleteObjects: 1.979300 ms)
- Connected to chat server
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ConnectionStatus>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: M_E80
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 450913.
- Total: 1133.789900 ms (FindLiveObjects: 33.160400 ms CreateObjectMapping: 47.272100 ms MarkObjects: 1049.862500 ms DeleteObjects: 3.494500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450913.
- Total: 1111.816200 ms (FindLiveObjects: 33.208900 ms CreateObjectMapping: 45.648000 ms MarkObjects: 1031.029100 ms DeleteObjects: 1.929100 ms)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Time to load EmptyForLoading 2,33 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 49 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.973900 ms
- Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 685733.
- Total: 1188.305000 ms (FindLiveObjects: 60.173400 ms CreateObjectMapping: 50.350400 ms MarkObjects: 1075.511500 ms DeleteObjects: 2.269300 ms)
- Shrine spawn rate multiplier from zone size | 0,8826126
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- loading scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 566467.
- Total: 1422.470600 ms (FindLiveObjects: 70.788300 ms CreateObjectMapping: 55.868400 ms MarkObjects: 1283.348100 ms DeleteObjects: 12.465000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 566467.
- Total: 1418.141800 ms (FindLiveObjects: 58.109200 ms CreateObjectMapping: 57.804100 ms MarkObjects: 1299.928900 ms DeleteObjects: 2.298900 ms)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Time to load EmptyForLoading 3,26 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 35.025100 ms
- Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 569863.
- Total: 4250.125900 ms (FindLiveObjects: 151.077700 ms CreateObjectMapping: 233.565700 ms MarkObjects: 3862.229300 ms DeleteObjects: 3.252100 ms)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- loading scene: M_C30
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 567903.
- Total: 1367.276100 ms (FindLiveObjects: 53.055100 ms CreateObjectMapping: 55.950100 ms MarkObjects: 1254.959000 ms DeleteObjects: 3.311400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 567903.
- Total: 1353.296300 ms (FindLiveObjects: 51.572800 ms CreateObjectMapping: 54.771400 ms MarkObjects: 1244.678100 ms DeleteObjects: 2.272600 ms)
- Time to load EmptyForLoading 2,79 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 8.008800 ms
- Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 595971.
- Total: 1357.488200 ms (FindLiveObjects: 54.372800 ms CreateObjectMapping: 55.734100 ms MarkObjects: 1245.045500 ms DeleteObjects: 2.335200 ms)
- Shrine spawn rate multiplier from zone size | 0,5174633
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
- (Filename: Line: 310)
- loading scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 830 unused Assets to reduce memory usage. Loaded Objects now: 575958.
- Total: 1416.621400 ms (FindLiveObjects: 53.282500 ms CreateObjectMapping: 55.427800 ms MarkObjects: 1293.448400 ms DeleteObjects: 14.462000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 575958.
- Total: 1512.346800 ms (FindLiveObjects: 61.125500 ms CreateObjectMapping: 55.726100 ms MarkObjects: 1393.497000 ms DeleteObjects: 1.997500 ms)
- Time to load EmptyForLoading 3,12 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 8.035100 ms
- Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 579485.
- Total: 1399.047400 ms (FindLiveObjects: 52.610500 ms CreateObjectMapping: 54.187200 ms MarkObjects: 1289.855300 ms DeleteObjects: 2.393900 ms)
- loading scene: M_F80
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 610093.
- Total: 1545.236500 ms (FindLiveObjects: 61.557500 ms CreateObjectMapping: 54.592500 ms MarkObjects: 1425.124700 ms DeleteObjects: 3.961000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 610093.
- Total: 1615.155800 ms (FindLiveObjects: 55.421300 ms CreateObjectMapping: 54.815600 ms MarkObjects: 1502.796100 ms DeleteObjects: 2.121900 ms)
- Time to load EmptyForLoading 3,26 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 52 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 8.581600 ms
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 656873.
- Total: 1527.533600 ms (FindLiveObjects: 59.577200 ms CreateObjectMapping: 57.084400 ms MarkObjects: 1408.276300 ms DeleteObjects: 2.595000 ms)
- Shrine spawn rate multiplier from zone size | 0,7798071
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Unloading 929 unused Assets to reduce memory usage. Loaded Objects now: 615180.
- Total: 1749.054100 ms (FindLiveObjects: 80.064000 ms CreateObjectMapping: 61.128200 ms MarkObjects: 1596.694700 ms DeleteObjects: 11.166700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 615180.
- Total: 1545.671600 ms (FindLiveObjects: 85.299400 ms CreateObjectMapping: 61.481100 ms MarkObjects: 1396.484100 ms DeleteObjects: 2.406100 ms)
- Time to load EmptyForLoading 3,51 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 9.075200 ms
- Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 618401.
- Total: 1541.356700 ms (FindLiveObjects: 73.790800 ms CreateObjectMapping: 61.030000 ms MarkObjects: 1403.647600 ms DeleteObjects: 2.887400 ms)
- loading scene: M_C30
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 614930.
- Total: 1556.068700 ms (FindLiveObjects: 71.897500 ms CreateObjectMapping: 62.443100 ms MarkObjects: 1418.538600 ms DeleteObjects: 3.189000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 614930.
- Total: 1623.836000 ms (FindLiveObjects: 70.517400 ms CreateObjectMapping: 59.759000 ms MarkObjects: 1491.127300 ms DeleteObjects: 2.431500 ms)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Time to load EmptyForLoading 3,25 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 9.226900 ms
- Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 643022.
- Total: 1559.067100 ms (FindLiveObjects: 73.354900 ms CreateObjectMapping: 71.549300 ms MarkObjects: 1411.840600 ms DeleteObjects: 2.321500 ms)
- Shrine spawn rate multiplier from zone size | 0,5174633
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 616344.
- Total: 1705.418100 ms (FindLiveObjects: 72.145000 ms CreateObjectMapping: 58.910900 ms MarkObjects: 1559.608800 ms DeleteObjects: 14.752700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 616614.
- Total: 1540.158000 ms (FindLiveObjects: 77.993700 ms CreateObjectMapping: 59.380500 ms MarkObjects: 1400.651000 ms DeleteObjects: 2.132100 ms)
- Time to load EmptyForLoading 3,44 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 11.897800 ms
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 619882.
- Total: 1601.491200 ms (FindLiveObjects: 74.800500 ms CreateObjectMapping: 67.441800 ms MarkObjects: 1456.613100 ms DeleteObjects: 2.635000 ms)
- loading scene: M_E50
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 616362.
- Total: 1937.343300 ms (FindLiveObjects: 75.067200 ms CreateObjectMapping: 62.247400 ms MarkObjects: 1796.253900 ms DeleteObjects: 3.774000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 616362.
- Total: 1714.909800 ms (FindLiveObjects: 77.223600 ms CreateObjectMapping: 63.001800 ms MarkObjects: 1572.259600 ms DeleteObjects: 2.424000 ms)
- Time to load EmptyForLoading 3,74 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 44 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 9.000500 ms
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 745812.
- Total: 1599.757000 ms (FindLiveObjects: 84.092400 ms CreateObjectMapping: 61.928800 ms MarkObjects: 1450.954800 ms DeleteObjects: 2.780400 ms)
- Shrine spawn rate multiplier from zone size | 0,8371373
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- loading scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2731 unused Assets to reduce memory usage. Loaded Objects now: 626175.
- Total: 1765.406800 ms (FindLiveObjects: 74.165700 ms CreateObjectMapping: 63.812200 ms MarkObjects: 1616.675800 ms DeleteObjects: 10.751900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 626175.
- Total: 1696.021000 ms (FindLiveObjects: 104.035700 ms CreateObjectMapping: 69.009100 ms MarkObjects: 1520.624700 ms DeleteObjects: 2.350100 ms)
- Failed to create agent because there is no valid NavMesh
- (Filename: Line: 634)
- Time to load EmptyForLoading 3,72 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 9.773100 ms
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 629736.
- Total: 1612.138000 ms (FindLiveObjects: 83.277800 ms CreateObjectMapping: 60.558100 ms MarkObjects: 1465.893900 ms DeleteObjects: 2.407700 ms)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- loading scene: R1Q10
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 626186.
- Total: 1595.966600 ms (FindLiveObjects: 72.687900 ms CreateObjectMapping: 61.568900 ms MarkObjects: 1458.270000 ms DeleteObjects: 3.439400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 626229.
- Total: 1593.441800 ms (FindLiveObjects: 75.189900 ms CreateObjectMapping: 59.757000 ms MarkObjects: 1456.261600 ms DeleteObjects: 2.232500 ms)
- Time to load EmptyForLoading 3,26 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 47 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 10.594500 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 680431.
- Total: 1737.288000 ms (FindLiveObjects: 80.211700 ms CreateObjectMapping: 61.600800 ms MarkObjects: 1592.779100 ms DeleteObjects: 2.695700 ms)
- Shrine spawn rate multiplier from zone size | 0,7285473
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Games\Last Epoch\app;C:\Games\Last Epoch\app;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'faraddox'
- OS-Version: 10.0.0
- C:\Games\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF713C40000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749
- C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFBF4420000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657
- C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFBF3750000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFBF13B0000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Games\Last Epoch\app\UnityPlayer.dll:UnityPlayer.dll (00007FFBBD820000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749
- C:\Windows\System32\USER32.dll:USER32.dll (00007FFBF24D0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657
- C:\Windows\System32\win32u.dll:win32u.dll (00007FFBF2340000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657
- C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFBF43B0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFBF1FA0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
- C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFBF2140000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFBF2240000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\ole32.dll:ole32.dll (00007FFBF2BE0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.113
- C:\Windows\System32\combase.dll:combase.dll (00007FFBF2D40000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFBF39E0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFBF2370000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295
- C:\Windows\System32\advapi32.dll:advapi32.dll (00007FFBF3890000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFBF2A70000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
- C:\Windows\System32\sechost.dll:sechost.dll (00007FFBF3090000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFBF2960000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFBEB790000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFBF3130000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFBF1660000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFBF23F0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFBF3BD0000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\System32\shcore.dll:shcore.dll (00007FFBF29C0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFBF16B0000), size: 7860224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\System32\profapi.dll:profapi.dll (00007FFBF1320000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFBF1340000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\UMPDC.dll:UMPDC.dll (00007FFBF12F0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFBF1390000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FFBF1F80000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFBF2B10000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
- C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFBF39B0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFBF1E30000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592
- C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FFBF1300000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFBF28F0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBD6000000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFBEE570000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFBE40A0000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFBEF120000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFBEF6C0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFBEE540000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFBEF8F0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFBEE970000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\Games\Last Epoch\app\GameAssembly.dll:GameAssembly.dll (00007FFBB9530000), size: 70131712 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFBF01F0000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\system32\mswsock.dll:mswsock.dll (00007FFBF04E0000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFBF2720000), size: 1265664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
- C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFBED840000), size: 2469888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFBEF980000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll:nvldumdx.dll (00007FFBEA020000), size: 1056768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5671
- C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFBEB760000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFBF06B0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFBF21E0000), size: 376832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFBF2860000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFBEFFF0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvwgf2umx.dll:nvwgf2umx.dll (00007FFBC0360000), size: 44793856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5671
- C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFBF2670000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFBE0690000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFBE0600000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFBDF530000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFBDF420000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFBD4170000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFBF11E0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFBEA850000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFBF10F0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBD24B0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFBEBE40000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFBEECA0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
- C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFBEDF10000), size: 1945600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFBEED90000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFBE0D60000), size: 282624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.657_none_e6c5b579130e3898\comctl32.dll:comctl32.dll (00007FFBF0800000), size: 2641920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.18362.657
- C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFBDF800000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FFBE9560000), size: 1155072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFBEE460000), size: 868352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFBEBFA0000), size: 3317760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
- C:\Windows\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFBECFB0000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.267
- C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFBF0DD0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFBC5A40000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9
- C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFB9E1A0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\NSI.dll:NSI.dll (00007FFBF39A0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFBE9DA0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFBEA6D0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFBF0230000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFBE0710000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFBE9C20000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
- C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFB9E1C0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFB9EE50000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFBEC8F0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFBDF8A0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFBE1620000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFBEF8A0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FFBEB610000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFBEB480000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FFBDE520000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFBE9680000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
- C:\Windows\SYSTEM32\iertutil.dll:iertutil.dll (00007FFBE5010000), size: 2777088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.628
- C:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFBDC380000), size: 450560 (result: 0), SymType: '-deferred-', PDB: ''
- C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFBF0E10000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFBF1210000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFBBDDA7079 (UnityPlayer) UnityMain
- 0x00007FFBBDDA4BDA (UnityPlayer) UnityMain
- 0x00007FFBBDDA12EC (UnityPlayer) UnityMain
- 0x00007FFBBDDA145B (UnityPlayer) UnityMain
- 0x00007FFBBDDA443C (UnityPlayer) UnityMain
- 0x00007FFBBDE99961 (UnityPlayer) UnityMain
- 0x00007FFBBDED503F (UnityPlayer) UnityMain
- 0x00007FFBBDF6053C (UnityPlayer) UnityMain
- 0x00007FFBBDF6096A (UnityPlayer) UnityMain
- 0x00007FFBBDF61AC0 (UnityPlayer) UnityMain
- 0x00007FFBBE04C9C8 (UnityPlayer) UnityMain
- 0x00007FFBF3767BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFBF448CED1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/faraddox/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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