faraddox

le log

Oct 23rd, 2020
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  1. Initialize engine version: 2019.4.8f1 (60781d942082)
  2. [Subsystems] Discovering subsystems at path C:/Games/Last Epoch/app/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
  7. Vendor:
  8. VRAM: 5991 MB
  9. Driver: 27.21.14.5671
  10. OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
  11. This message has been deprecated and will be removed in a later version of Unity.
  12. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  13. (Filename: Line: 369)
  14.  
  15. OnLevelWasLoaded was found on FootstepSoundEmitter
  16. This message has been deprecated and will be removed in a later version of Unity.
  17. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  18. (Filename: Line: 369)
  19.  
  20. D3D11 device created for Microsoft Media Foundation video decoding.
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  28. (Filename: Line: 199)
  29.  
  30. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  31. (Filename: Line: 199)
  32.  
  33. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  34. (Filename: Line: 334)
  35.  
  36. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  37. (Filename: Line: 334)
  38.  
  39. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  40. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  41. (Filename: Line: 2324)
  42.  
  43. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  44. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  45. (Filename: Line: 199)
  46.  
  47. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  48. (Filename: Line: 334)
  49.  
  50. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  51. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  52. (Filename: Line: 2324)
  53.  
  54. UnloadTime: 16.108600 ms
  55. Rewired: Searching for compatible XInput library...
  56. UnityEngine.Logger:Log(String, Object)
  57. Rewired.Logger:LogNow(Object, Boolean)
  58. Rewired.Logger:Log(Object, Boolean)
  59. sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  60. vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
  61. vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
  62. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  63. lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
  64. System.Func`2:Invoke(T)
  65. Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
  66. Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  67. Rewired.InputManager_Base:Initialize()
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. Rewired: Found Xinput1_4.dll.
  72. UnityEngine.Logger:Log(String, Object)
  73. Rewired.Logger:LogNow(Object, Boolean)
  74. Rewired.Logger:Log(Object, Boolean)
  75. sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  76. vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
  77. vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
  78. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  79. lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
  80. System.Func`2:Invoke(T)
  81. Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
  82. Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  83. Rewired.InputManager_Base:Initialize()
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  86.  
  87. game version: Beta 0.7.10c
  88. UnityEngine.Logger:Log(LogType, Object)
  89. UnityEngine.Debug:Log(Object)
  90. GameVersionManager:Awake()
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  93.  
  94. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  95. (Filename: Line: 589)
  96.  
  97. reactivating main camera
  98. UnityEngine.Logger:Log(LogType, Object)
  99. UnityEngine.Debug:Log(Object)
  100. CharacterPreviewManager:DeactivatePreview()
  101. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  102. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  103. UIPanel:GetInstance(Boolean)
  104. UIBase:Awake()
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  107.  
  108. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  109. (Filename: Line: 589)
  110.  
  111. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  112. (Filename: Line: 334)
  113.  
  114. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  115. (Filename: Line: 334)
  116.  
  117. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  118. (Filename: Line: 199)
  119.  
  120. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  121. (Filename: Line: 334)
  122.  
  123. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  124. (Filename: Line: 199)
  125.  
  126. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  127. (Filename: Line: 199)
  128.  
  129. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  130. (Filename: Line: 334)
  131.  
  132. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  133. (Filename: Line: 334)
  134.  
  135. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  136. UnloadTime: 4.662600 ms
  137.  
  138. Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449.
  139. Total: 1039.473200 ms (FindLiveObjects: 35.542600 ms CreateObjectMapping: 45.242600 ms MarkObjects: 955.887200 ms DeleteObjects: 2.800300 ms)
  140.  
  141. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  142. (Filename: Line: 199)
  143.  
  144. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  145. (Filename: Line: 334)
  146.  
  147. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  148. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  149. (Filename: Line: 2324)
  150.  
  151. Input Mode : Mouse & Keyboard
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.Debug:Log(Object)
  154. EpochInputManager:set_IsControllerActive(Boolean)
  155. <Start>d__59:MoveNext()
  156. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  159.  
  160. Deactivating main camera after delay
  161. UnityEngine.Logger:Log(LogType, Object)
  162. UnityEngine.Debug:Log(Object)
  163. CharacterPreviewManager:ActivatePreview()
  164. CharacterPreviewManager:SetPrefab(Int32)
  165. CharacterTile:SelectTile()
  166. CharacterSelect:FilterCharacterTiles(Int32)
  167. CharacterSelect:PopulateCharacterTiles()
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  170.  
  171. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  173.  
  174. 'filter' is null!
  175. Did you add the 'DomainManager' to the current scene?
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  177.  
  178. Deactivating main camera
  179. UnityEngine.Logger:Log(LogType, Object)
  180. UnityEngine.Debug:Log(Object)
  181. <disableMainCameraAfterDelay>d__12:MoveNext()
  182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  185.  
  186. Game Log in Failure
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. <LogInRequest>d__49:MoveNext()
  190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  193.  
  194. Game Log in Success!
  195. UnityEngine.Logger:Log(LogType, Object)
  196. UnityEngine.Debug:Log(Object)
  197. <LogInRequest>d__49:MoveNext()
  198. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  201.  
  202. executeLoginEvent
  203. UnityEngine.Logger:Log(LogType, Object)
  204. UnityEngine.Debug:Log(Object)
  205. UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
  206. AuthenticateLogin:ProcessLogin()
  207. <LogInRequest>d__49:MoveNext()
  208. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  211.  
  212. Failed to create agent because it is not close enough to the NavMesh
  213. (Filename: Line: 648)
  214.  
  215. full path | C:/Users/faraddox/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  216. UnityEngine.Logger:Log(LogType, Object)
  217. UnityEngine.Debug:Log(Object)
  218. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  219. GlobalDataTracker:LoadGlobalData()
  220. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  221. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  222. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  223. LocalCharacterSlots:LoadLocalCharacter(Int32)
  224. LocalCharacterSlots:LoadLocalCharacterByName(String)
  225. CharacterSelect:LoadCharacterClick()
  226. TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
  227. UnityEngine.Events.UnityEvent:Invoke()
  228. System.EventHandler`1:Invoke(Object, TEventArgs)
  229. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  230. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  231. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  232. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  233. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  234. UnityEngine.EventSystems.EventSystem:Update()
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  237.  
  238. data loaded
  239. UnityEngine.Logger:Log(LogType, Object)
  240. UnityEngine.Debug:Log(Object)
  241. GlobalDataTracker:LoadGlobalData()
  242. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  243. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  244. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  245. LocalCharacterSlots:LoadLocalCharacter(Int32)
  246. LocalCharacterSlots:LoadLocalCharacterByName(String)
  247. CharacterSelect:LoadCharacterClick()
  248. TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
  249. UnityEngine.Events.UnityEvent:Invoke()
  250. System.EventHandler`1:Invoke(Object, TEventArgs)
  251. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  252. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  253. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  254. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  255. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  256. UnityEngine.EventSystems.EventSystem:Update()
  257.  
  258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  259.  
  260. reactivating main camera
  261. UnityEngine.Logger:Log(LogType, Object)
  262. UnityEngine.Debug:Log(Object)
  263. CharacterPreviewManager:DeactivatePreview()
  264. CharacterSelect:LoadCharacterClick()
  265. TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke()
  266. UnityEngine.Events.UnityEvent:Invoke()
  267. System.EventHandler`1:Invoke(Object, TEventArgs)
  268. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  269. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  270. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  271. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  272. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  273. UnityEngine.EventSystems.EventSystem:Update()
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  276.  
  277. loading scene: EoT
  278. UnityEngine.Logger:Log(LogType, Object)
  279. UnityEngine.Debug:Log(Object)
  280. <LoadScene>d__40:MoveNext()
  281. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  282. SceneLoader:Update()
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  285.  
  286. Uploading Crash Report
  287. NullReferenceException: Object reference not set to an instance of an object.
  288. at UsingAbilityPlayer.UseInstantAbilityCommand (Ability _ability, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId) [0x00000] in <00000000000000000000000000000000>:0
  289. at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0
  290. at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0
  291. at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0
  292. at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0
  293.  
  294. (Filename: currently not available on il2cpp Line: -1)
  295.  
  296. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  297.  
  298. Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 449454.
  299. Total: 1111.591200 ms (FindLiveObjects: 35.059400 ms CreateObjectMapping: 48.202800 ms MarkObjects: 1022.477000 ms DeleteObjects: 5.851400 ms)
  300.  
  301. Time to load EmptyForLoading 1,25 s
  302. UnityEngine.Logger:Log(LogType, Object)
  303. UnityEngine.Debug:Log(Object)
  304. <LoadScene>d__40:MoveNext()
  305. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  306.  
  307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  308.  
  309. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  310. (Filename: Line: 334)
  311.  
  312. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  313. (Filename: Line: 334)
  314.  
  315. Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
  316. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  317. (Filename: Line: 91)
  318.  
  319. UnloadTime: 5.113500 ms
  320. Failed to create agent because it is not close enough to the NavMesh
  321. (Filename: Line: 648)
  322.  
  323.  
  324. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 468835.
  325. Total: 1106.660300 ms (FindLiveObjects: 37.629700 ms CreateObjectMapping: 46.079700 ms MarkObjects: 1020.899700 ms DeleteObjects: 2.050600 ms)
  326.  
  327. loading scene: MonolithHub
  328. UnityEngine.Logger:Log(LogType, Object)
  329. UnityEngine.Debug:Log(Object)
  330. <LoadScene>d__40:MoveNext()
  331. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  332. SceneLoader:Update()
  333.  
  334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  335.  
  336. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  337.  
  338. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 449966.
  339. Total: 1125.824100 ms (FindLiveObjects: 34.146000 ms CreateObjectMapping: 47.714100 ms MarkObjects: 1036.710300 ms DeleteObjects: 7.253200 ms)
  340.  
  341. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  342. Failed to create agent because there is no valid NavMesh
  343. (Filename: Line: 634)
  344.  
  345.  
  346. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450193.
  347. Total: 1113.856200 ms (FindLiveObjects: 38.920400 ms CreateObjectMapping: 45.640600 ms MarkObjects: 1027.581500 ms DeleteObjects: 1.712800 ms)
  348.  
  349. Time to load EmptyForLoading 2,31 s
  350. UnityEngine.Logger:Log(LogType, Object)
  351. UnityEngine.Debug:Log(Object)
  352. <LoadScene>d__40:MoveNext()
  353. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  356.  
  357. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  358. (Filename: Line: 334)
  359.  
  360. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  361. (Filename: Line: 334)
  362.  
  363. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  364. (Filename: Line: 91)
  365.  
  366. Unloading 39 Unused Serialized files (Serialized files now loaded: 0)
  367. UnloadTime: 5.266200 ms
  368.  
  369. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 475138.
  370. Total: 1109.288300 ms (FindLiveObjects: 34.906100 ms CreateObjectMapping: 44.707500 ms MarkObjects: 1027.694700 ms DeleteObjects: 1.979300 ms)
  371.  
  372. Connected to chat server
  373. UnityEngine.Logger:Log(LogType, Object)
  374. UnityEngine.Debug:Log(Object)
  375. <ConnectionStatus>d__23:MoveNext()
  376. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  377.  
  378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  379.  
  380. loading scene: M_E80
  381. UnityEngine.Logger:Log(LogType, Object)
  382. UnityEngine.Debug:Log(Object)
  383. <LoadScene>d__40:MoveNext()
  384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  385. SceneLoader:Update()
  386.  
  387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  388.  
  389. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  390.  
  391. Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 450913.
  392. Total: 1133.789900 ms (FindLiveObjects: 33.160400 ms CreateObjectMapping: 47.272100 ms MarkObjects: 1049.862500 ms DeleteObjects: 3.494500 ms)
  393.  
  394. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  395.  
  396. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450913.
  397. Total: 1111.816200 ms (FindLiveObjects: 33.208900 ms CreateObjectMapping: 45.648000 ms MarkObjects: 1031.029100 ms DeleteObjects: 1.929100 ms)
  398.  
  399. Failed to create agent because there is no valid NavMesh
  400. (Filename: Line: 634)
  401.  
  402. Time to load EmptyForLoading 2,33 s
  403. UnityEngine.Logger:Log(LogType, Object)
  404. UnityEngine.Debug:Log(Object)
  405. <LoadScene>d__40:MoveNext()
  406. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  407.  
  408. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  409.  
  410. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  411. (Filename: Line: 334)
  412.  
  413. Unloading 49 Unused Serialized files (Serialized files now loaded: 0)
  414. UnloadTime: 4.973900 ms
  415.  
  416. Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 685733.
  417. Total: 1188.305000 ms (FindLiveObjects: 60.173400 ms CreateObjectMapping: 50.350400 ms MarkObjects: 1075.511500 ms DeleteObjects: 2.269300 ms)
  418.  
  419. Shrine spawn rate multiplier from zone size | 0,8826126
  420. UnityEngine.Logger:Log(LogType, Object)
  421. UnityEngine.Debug:Log(Object)
  422. ShrinePlacementManager:Start()
  423.  
  424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  425.  
  426. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  427. (Filename: Line: 554)
  428.  
  429. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  430. (Filename: Line: 310)
  431.  
  432. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  433. (Filename: Line: 310)
  434.  
  435. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  436. (Filename: Line: 310)
  437.  
  438. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  439. (Filename: Line: 310)
  440.  
  441. loading scene: M_Rest
  442. UnityEngine.Logger:Log(LogType, Object)
  443. UnityEngine.Debug:Log(Object)
  444. <LoadScene>d__40:MoveNext()
  445. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  446. SceneLoader:Update()
  447.  
  448. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  449.  
  450. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  451.  
  452. Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 566467.
  453. Total: 1422.470600 ms (FindLiveObjects: 70.788300 ms CreateObjectMapping: 55.868400 ms MarkObjects: 1283.348100 ms DeleteObjects: 12.465000 ms)
  454.  
  455. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  456.  
  457. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 566467.
  458. Total: 1418.141800 ms (FindLiveObjects: 58.109200 ms CreateObjectMapping: 57.804100 ms MarkObjects: 1299.928900 ms DeleteObjects: 2.298900 ms)
  459.  
  460. Failed to create agent because there is no valid NavMesh
  461. (Filename: Line: 634)
  462.  
  463. Time to load EmptyForLoading 3,26 s
  464. UnityEngine.Logger:Log(LogType, Object)
  465. UnityEngine.Debug:Log(Object)
  466. <LoadScene>d__40:MoveNext()
  467. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  470.  
  471. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  472. (Filename: Line: 334)
  473.  
  474. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  475. (Filename: Line: 334)
  476.  
  477. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  478. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  479. (Filename: Line: 91)
  480.  
  481. UnloadTime: 35.025100 ms
  482.  
  483. Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 569863.
  484. Total: 4250.125900 ms (FindLiveObjects: 151.077700 ms CreateObjectMapping: 233.565700 ms MarkObjects: 3862.229300 ms DeleteObjects: 3.252100 ms)
  485.  
  486. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  487. (Filename: Line: 199)
  488.  
  489. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  490. (Filename: Line: 334)
  491.  
  492. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  493. (Filename: Line: 334)
  494.  
  495. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  496. (Filename: Line: 199)
  497.  
  498. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  499. (Filename: Line: 334)
  500.  
  501. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  502. (Filename: Line: 334)
  503.  
  504. loading scene: M_C30
  505. UnityEngine.Logger:Log(LogType, Object)
  506. UnityEngine.Debug:Log(Object)
  507. <LoadScene>d__40:MoveNext()
  508. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  509. SceneLoader:Update()
  510.  
  511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  512.  
  513. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  514.  
  515. Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 567903.
  516. Total: 1367.276100 ms (FindLiveObjects: 53.055100 ms CreateObjectMapping: 55.950100 ms MarkObjects: 1254.959000 ms DeleteObjects: 3.311400 ms)
  517.  
  518. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  519.  
  520. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 567903.
  521. Total: 1353.296300 ms (FindLiveObjects: 51.572800 ms CreateObjectMapping: 54.771400 ms MarkObjects: 1244.678100 ms DeleteObjects: 2.272600 ms)
  522.  
  523. Time to load EmptyForLoading 2,79 s
  524. UnityEngine.Logger:Log(LogType, Object)
  525. UnityEngine.Debug:Log(Object)
  526. <LoadScene>d__40:MoveNext()
  527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  528.  
  529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  530.  
  531. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  532. (Filename: Line: 334)
  533.  
  534. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  535. (Filename: Line: 334)
  536.  
  537. Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
  538. UnloadTime: 8.008800 ms
  539.  
  540. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 595971.
  541. Total: 1357.488200 ms (FindLiveObjects: 54.372800 ms CreateObjectMapping: 55.734100 ms MarkObjects: 1245.045500 ms DeleteObjects: 2.335200 ms)
  542.  
  543. Shrine spawn rate multiplier from zone size | 0,5174633
  544. UnityEngine.Logger:Log(LogType, Object)
  545. UnityEngine.Debug:Log(Object)
  546. ShrinePlacementManager:Start()
  547.  
  548. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  549.  
  550. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  551. (Filename: Line: 554)
  552.  
  553. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  554. (Filename: Line: 310)
  555.  
  556. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  557. (Filename: Line: 554)
  558.  
  559. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  560. (Filename: Line: 310)
  561.  
  562. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  563. (Filename: Line: 554)
  564.  
  565. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  566. (Filename: Line: 554)
  567.  
  568. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  569. (Filename: Line: 554)
  570.  
  571. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  572. (Filename: Line: 554)
  573.  
  574. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  575. (Filename: Line: 554)
  576.  
  577. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  578. (Filename: Line: 554)
  579.  
  580. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  581. (Filename: Line: 554)
  582.  
  583. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  584. (Filename: Line: 310)
  585.  
  586. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
  587. (Filename: Line: 310)
  588.  
  589. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
  590. (Filename: Line: 310)
  591.  
  592. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  593. (Filename: Line: 310)
  594.  
  595. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  596. (Filename: Line: 310)
  597.  
  598. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  599. (Filename: Line: 310)
  600.  
  601. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  602. (Filename: Line: 310)
  603.  
  604. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  605. (Filename: Line: 310)
  606.  
  607. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  608. (Filename: Line: 310)
  609.  
  610. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  611. (Filename: Line: 310)
  612.  
  613. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  614. (Filename: Line: 310)
  615.  
  616. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  617. (Filename: Line: 310)
  618.  
  619. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
  620. (Filename: Line: 310)
  621.  
  622. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
  623. (Filename: Line: 310)
  624.  
  625. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
  626. (Filename: Line: 310)
  627.  
  628. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 14)
  629. (Filename: Line: 310)
  630.  
  631. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  632. (Filename: Line: 554)
  633.  
  634. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  635. (Filename: Line: 310)
  636.  
  637. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  638. (Filename: Line: 310)
  639.  
  640. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  641. (Filename: Line: 310)
  642.  
  643. loading scene: M_Rest
  644. UnityEngine.Logger:Log(LogType, Object)
  645. UnityEngine.Debug:Log(Object)
  646. <LoadScene>d__40:MoveNext()
  647. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  648. SceneLoader:Update()
  649.  
  650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  651.  
  652. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  653.  
  654. Unloading 830 unused Assets to reduce memory usage. Loaded Objects now: 575958.
  655. Total: 1416.621400 ms (FindLiveObjects: 53.282500 ms CreateObjectMapping: 55.427800 ms MarkObjects: 1293.448400 ms DeleteObjects: 14.462000 ms)
  656.  
  657. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  658.  
  659. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 575958.
  660. Total: 1512.346800 ms (FindLiveObjects: 61.125500 ms CreateObjectMapping: 55.726100 ms MarkObjects: 1393.497000 ms DeleteObjects: 1.997500 ms)
  661.  
  662. Time to load EmptyForLoading 3,12 s
  663. UnityEngine.Logger:Log(LogType, Object)
  664. UnityEngine.Debug:Log(Object)
  665. <LoadScene>d__40:MoveNext()
  666. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  667.  
  668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  669.  
  670. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  671. (Filename: Line: 91)
  672.  
  673. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  674. (Filename: Line: 334)
  675.  
  676. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  677. (Filename: Line: 334)
  678.  
  679. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  680. UnloadTime: 8.035100 ms
  681.  
  682. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 579485.
  683. Total: 1399.047400 ms (FindLiveObjects: 52.610500 ms CreateObjectMapping: 54.187200 ms MarkObjects: 1289.855300 ms DeleteObjects: 2.393900 ms)
  684.  
  685. loading scene: M_F80
  686. UnityEngine.Logger:Log(LogType, Object)
  687. UnityEngine.Debug:Log(Object)
  688. <LoadScene>d__40:MoveNext()
  689. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  690. SceneLoader:Update()
  691.  
  692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  693.  
  694. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  695.  
  696. Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 610093.
  697. Total: 1545.236500 ms (FindLiveObjects: 61.557500 ms CreateObjectMapping: 54.592500 ms MarkObjects: 1425.124700 ms DeleteObjects: 3.961000 ms)
  698.  
  699. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  700.  
  701. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 610093.
  702. Total: 1615.155800 ms (FindLiveObjects: 55.421300 ms CreateObjectMapping: 54.815600 ms MarkObjects: 1502.796100 ms DeleteObjects: 2.121900 ms)
  703.  
  704. Time to load EmptyForLoading 3,26 s
  705. UnityEngine.Logger:Log(LogType, Object)
  706. UnityEngine.Debug:Log(Object)
  707. <LoadScene>d__40:MoveNext()
  708. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  709.  
  710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  711.  
  712. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  713. (Filename: Line: 334)
  714.  
  715. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  716. (Filename: Line: 334)
  717.  
  718. Unloading 52 Unused Serialized files (Serialized files now loaded: 0)
  719. UnloadTime: 8.581600 ms
  720.  
  721. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 656873.
  722. Total: 1527.533600 ms (FindLiveObjects: 59.577200 ms CreateObjectMapping: 57.084400 ms MarkObjects: 1408.276300 ms DeleteObjects: 2.595000 ms)
  723.  
  724. Shrine spawn rate multiplier from zone size | 0,7798071
  725. UnityEngine.Logger:Log(LogType, Object)
  726. UnityEngine.Debug:Log(Object)
  727. ShrinePlacementManager:Start()
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  730.  
  731. loading scene: M_Rest
  732. UnityEngine.Logger:Log(LogType, Object)
  733. UnityEngine.Debug:Log(Object)
  734. <LoadScene>d__40:MoveNext()
  735. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  736. SceneLoader:Update()
  737.  
  738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  739.  
  740. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  741. Failed to create agent because there is no valid NavMesh
  742. (Filename: Line: 634)
  743.  
  744.  
  745. Unloading 929 unused Assets to reduce memory usage. Loaded Objects now: 615180.
  746. Total: 1749.054100 ms (FindLiveObjects: 80.064000 ms CreateObjectMapping: 61.128200 ms MarkObjects: 1596.694700 ms DeleteObjects: 11.166700 ms)
  747.  
  748. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  749.  
  750. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 615180.
  751. Total: 1545.671600 ms (FindLiveObjects: 85.299400 ms CreateObjectMapping: 61.481100 ms MarkObjects: 1396.484100 ms DeleteObjects: 2.406100 ms)
  752.  
  753. Time to load EmptyForLoading 3,51 s
  754. UnityEngine.Logger:Log(LogType, Object)
  755. UnityEngine.Debug:Log(Object)
  756. <LoadScene>d__40:MoveNext()
  757. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  758.  
  759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  760.  
  761. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  762. (Filename: Line: 334)
  763.  
  764. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  765. (Filename: Line: 334)
  766.  
  767. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  768. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  769. (Filename: Line: 91)
  770.  
  771. UnloadTime: 9.075200 ms
  772.  
  773. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 618401.
  774. Total: 1541.356700 ms (FindLiveObjects: 73.790800 ms CreateObjectMapping: 61.030000 ms MarkObjects: 1403.647600 ms DeleteObjects: 2.887400 ms)
  775.  
  776. loading scene: M_C30
  777. UnityEngine.Logger:Log(LogType, Object)
  778. UnityEngine.Debug:Log(Object)
  779. <LoadScene>d__40:MoveNext()
  780. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  781. SceneLoader:Update()
  782.  
  783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  784.  
  785. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  786.  
  787. Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 614930.
  788. Total: 1556.068700 ms (FindLiveObjects: 71.897500 ms CreateObjectMapping: 62.443100 ms MarkObjects: 1418.538600 ms DeleteObjects: 3.189000 ms)
  789.  
  790. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  791.  
  792. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 614930.
  793. Total: 1623.836000 ms (FindLiveObjects: 70.517400 ms CreateObjectMapping: 59.759000 ms MarkObjects: 1491.127300 ms DeleteObjects: 2.431500 ms)
  794.  
  795. Failed to create agent because there is no valid NavMesh
  796. (Filename: Line: 634)
  797.  
  798. Time to load EmptyForLoading 3,25 s
  799. UnityEngine.Logger:Log(LogType, Object)
  800. UnityEngine.Debug:Log(Object)
  801. <LoadScene>d__40:MoveNext()
  802. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  805.  
  806. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  807. (Filename: Line: 334)
  808.  
  809. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  810. (Filename: Line: 334)
  811.  
  812. Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
  813. UnloadTime: 9.226900 ms
  814.  
  815. Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 643022.
  816. Total: 1559.067100 ms (FindLiveObjects: 73.354900 ms CreateObjectMapping: 71.549300 ms MarkObjects: 1411.840600 ms DeleteObjects: 2.321500 ms)
  817.  
  818. Shrine spawn rate multiplier from zone size | 0,5174633
  819. UnityEngine.Logger:Log(LogType, Object)
  820. UnityEngine.Debug:Log(Object)
  821. ShrinePlacementManager:Start()
  822.  
  823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  824.  
  825. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  826. (Filename: Line: 554)
  827.  
  828. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  829. (Filename: Line: 554)
  830.  
  831. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  832. (Filename: Line: 554)
  833.  
  834. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
  835. (Filename: Line: 310)
  836.  
  837. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11)
  838. (Filename: Line: 310)
  839.  
  840. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  841. (Filename: Line: 310)
  842.  
  843. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  844. (Filename: Line: 310)
  845.  
  846. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  847. (Filename: Line: 310)
  848.  
  849. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  850. (Filename: Line: 310)
  851.  
  852. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  853. (Filename: Line: 310)
  854.  
  855. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 13)
  856. (Filename: Line: 310)
  857.  
  858. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  859. (Filename: Line: 554)
  860.  
  861. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  862. (Filename: Line: 310)
  863.  
  864. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  865. (Filename: Line: 310)
  866.  
  867. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  868. (Filename: Line: 310)
  869.  
  870. Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
  871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  872.  
  873. Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
  874. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  875.  
  876. Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
  877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  878.  
  879. Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached').
  880. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  881.  
  882. loading scene: M_Rest
  883. UnityEngine.Logger:Log(LogType, Object)
  884. UnityEngine.Debug:Log(Object)
  885. <LoadScene>d__40:MoveNext()
  886. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  887. SceneLoader:Update()
  888.  
  889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  890.  
  891. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  892.  
  893. Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 616344.
  894. Total: 1705.418100 ms (FindLiveObjects: 72.145000 ms CreateObjectMapping: 58.910900 ms MarkObjects: 1559.608800 ms DeleteObjects: 14.752700 ms)
  895.  
  896. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  897. Failed to create agent because there is no valid NavMesh
  898. (Filename: Line: 634)
  899.  
  900.  
  901. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 616614.
  902. Total: 1540.158000 ms (FindLiveObjects: 77.993700 ms CreateObjectMapping: 59.380500 ms MarkObjects: 1400.651000 ms DeleteObjects: 2.132100 ms)
  903.  
  904. Time to load EmptyForLoading 3,44 s
  905. UnityEngine.Logger:Log(LogType, Object)
  906. UnityEngine.Debug:Log(Object)
  907. <LoadScene>d__40:MoveNext()
  908. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  909.  
  910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  911.  
  912. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  913. (Filename: Line: 334)
  914.  
  915. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  916. (Filename: Line: 334)
  917.  
  918. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  919. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  920. (Filename: Line: 91)
  921.  
  922. UnloadTime: 11.897800 ms
  923.  
  924. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 619882.
  925. Total: 1601.491200 ms (FindLiveObjects: 74.800500 ms CreateObjectMapping: 67.441800 ms MarkObjects: 1456.613100 ms DeleteObjects: 2.635000 ms)
  926.  
  927. loading scene: M_E50
  928. UnityEngine.Logger:Log(LogType, Object)
  929. UnityEngine.Debug:Log(Object)
  930. <LoadScene>d__40:MoveNext()
  931. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  932. SceneLoader:Update()
  933.  
  934. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  935.  
  936. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  937.  
  938. Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 616362.
  939. Total: 1937.343300 ms (FindLiveObjects: 75.067200 ms CreateObjectMapping: 62.247400 ms MarkObjects: 1796.253900 ms DeleteObjects: 3.774000 ms)
  940.  
  941. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  942.  
  943. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 616362.
  944. Total: 1714.909800 ms (FindLiveObjects: 77.223600 ms CreateObjectMapping: 63.001800 ms MarkObjects: 1572.259600 ms DeleteObjects: 2.424000 ms)
  945.  
  946. Time to load EmptyForLoading 3,74 s
  947. UnityEngine.Logger:Log(LogType, Object)
  948. UnityEngine.Debug:Log(Object)
  949. <LoadScene>d__40:MoveNext()
  950. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  951.  
  952. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  953.  
  954. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  955. (Filename: Line: 334)
  956.  
  957. Unloading 44 Unused Serialized files (Serialized files now loaded: 0)
  958. UnloadTime: 9.000500 ms
  959.  
  960. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 745812.
  961. Total: 1599.757000 ms (FindLiveObjects: 84.092400 ms CreateObjectMapping: 61.928800 ms MarkObjects: 1450.954800 ms DeleteObjects: 2.780400 ms)
  962.  
  963. Shrine spawn rate multiplier from zone size | 0,8371373
  964. UnityEngine.Logger:Log(LogType, Object)
  965. UnityEngine.Debug:Log(Object)
  966. ShrinePlacementManager:Start()
  967.  
  968. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  969.  
  970. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  971. (Filename: Line: 199)
  972.  
  973. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  974. (Filename: Line: 334)
  975.  
  976. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  977. (Filename: Line: 334)
  978.  
  979. loading scene: M_Rest
  980. UnityEngine.Logger:Log(LogType, Object)
  981. UnityEngine.Debug:Log(Object)
  982. <LoadScene>d__40:MoveNext()
  983. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  984. SceneLoader:Update()
  985.  
  986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  987.  
  988. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  989.  
  990. Unloading 2731 unused Assets to reduce memory usage. Loaded Objects now: 626175.
  991. Total: 1765.406800 ms (FindLiveObjects: 74.165700 ms CreateObjectMapping: 63.812200 ms MarkObjects: 1616.675800 ms DeleteObjects: 10.751900 ms)
  992.  
  993. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  994.  
  995. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 626175.
  996. Total: 1696.021000 ms (FindLiveObjects: 104.035700 ms CreateObjectMapping: 69.009100 ms MarkObjects: 1520.624700 ms DeleteObjects: 2.350100 ms)
  997.  
  998. Failed to create agent because there is no valid NavMesh
  999. (Filename: Line: 634)
  1000.  
  1001. Time to load EmptyForLoading 3,72 s
  1002. UnityEngine.Logger:Log(LogType, Object)
  1003. UnityEngine.Debug:Log(Object)
  1004. <LoadScene>d__40:MoveNext()
  1005. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1006.  
  1007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1008.  
  1009. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1010. (Filename: Line: 334)
  1011.  
  1012. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1013. (Filename: Line: 334)
  1014.  
  1015. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  1016. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  1017. (Filename: Line: 91)
  1018.  
  1019. UnloadTime: 9.773100 ms
  1020.  
  1021. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 629736.
  1022. Total: 1612.138000 ms (FindLiveObjects: 83.277800 ms CreateObjectMapping: 60.558100 ms MarkObjects: 1465.893900 ms DeleteObjects: 2.407700 ms)
  1023.  
  1024. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  1025. (Filename: Line: 199)
  1026.  
  1027. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1028. (Filename: Line: 334)
  1029.  
  1030. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  1031. (Filename: Line: 334)
  1032.  
  1033. loading scene: R1Q10
  1034. UnityEngine.Logger:Log(LogType, Object)
  1035. UnityEngine.Debug:Log(Object)
  1036. <LoadScene>d__40:MoveNext()
  1037. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1038. SceneLoader:Update()
  1039.  
  1040. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1041.  
  1042. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1043.  
  1044. Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 626186.
  1045. Total: 1595.966600 ms (FindLiveObjects: 72.687900 ms CreateObjectMapping: 61.568900 ms MarkObjects: 1458.270000 ms DeleteObjects: 3.439400 ms)
  1046.  
  1047. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1048.  
  1049. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 626229.
  1050. Total: 1593.441800 ms (FindLiveObjects: 75.189900 ms CreateObjectMapping: 59.757000 ms MarkObjects: 1456.261600 ms DeleteObjects: 2.232500 ms)
  1051.  
  1052. Time to load EmptyForLoading 3,26 s
  1053. UnityEngine.Logger:Log(LogType, Object)
  1054. UnityEngine.Debug:Log(Object)
  1055. <LoadScene>d__40:MoveNext()
  1056. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1057.  
  1058. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1059.  
  1060. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1061. (Filename: Line: 334)
  1062.  
  1063. Unloading 47 Unused Serialized files (Serialized files now loaded: 0)
  1064. UnloadTime: 10.594500 ms
  1065. Failed to create agent because it is not close enough to the NavMesh
  1066. (Filename: Line: 648)
  1067.  
  1068. Failed to create agent because it is not close enough to the NavMesh
  1069. (Filename: Line: 648)
  1070.  
  1071.  
  1072. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 680431.
  1073. Total: 1737.288000 ms (FindLiveObjects: 80.211700 ms CreateObjectMapping: 61.600800 ms MarkObjects: 1592.779100 ms DeleteObjects: 2.695700 ms)
  1074.  
  1075. Shrine spawn rate multiplier from zone size | 0,7285473
  1076. UnityEngine.Logger:Log(LogType, Object)
  1077. UnityEngine.Debug:Log(Object)
  1078. ShrinePlacementManager:Start()
  1079.  
  1080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1081.  
  1082. Failed to create agent because it is not close enough to the NavMesh
  1083. (Filename: Line: 648)
  1084.  
  1085. Failed to create agent because it is not close enough to the NavMesh
  1086. (Filename: Line: 648)
  1087.  
  1088. Failed to create agent because it is not close enough to the NavMesh
  1089. (Filename: Line: 648)
  1090.  
  1091. Failed to create agent because it is not close enough to the NavMesh
  1092. (Filename: Line: 648)
  1093.  
  1094. Failed to create agent because it is not close enough to the NavMesh
  1095. (Filename: Line: 648)
  1096.  
  1097. Failed to create agent because it is not close enough to the NavMesh
  1098. (Filename: Line: 648)
  1099.  
  1100. Failed to create agent because it is not close enough to the NavMesh
  1101. (Filename: Line: 648)
  1102.  
  1103. Failed to create agent because it is not close enough to the NavMesh
  1104. (Filename: Line: 648)
  1105.  
  1106. Failed to create agent because it is not close enough to the NavMesh
  1107. (Filename: Line: 648)
  1108.  
  1109. Failed to create agent because it is not close enough to the NavMesh
  1110. (Filename: Line: 648)
  1111.  
  1112. Failed to create agent because it is not close enough to the NavMesh
  1113. (Filename: Line: 648)
  1114.  
  1115. Failed to create agent because it is not close enough to the NavMesh
  1116. (Filename: Line: 648)
  1117.  
  1118. Failed to create agent because it is not close enough to the NavMesh
  1119. (Filename: Line: 648)
  1120.  
  1121. Failed to create agent because it is not close enough to the NavMesh
  1122. (Filename: Line: 648)
  1123.  
  1124. Failed to create agent because it is not close enough to the NavMesh
  1125. (Filename: Line: 648)
  1126.  
  1127. Failed to create agent because it is not close enough to the NavMesh
  1128. (Filename: Line: 648)
  1129.  
  1130. Failed to create agent because it is not close enough to the NavMesh
  1131. (Filename: Line: 648)
  1132.  
  1133. Failed to create agent because it is not close enough to the NavMesh
  1134. (Filename: Line: 648)
  1135.  
  1136. Failed to create agent because it is not close enough to the NavMesh
  1137. (Filename: Line: 648)
  1138.  
  1139. Failed to create agent because it is not close enough to the NavMesh
  1140. (Filename: Line: 648)
  1141.  
  1142. Failed to create agent because it is not close enough to the NavMesh
  1143. (Filename: Line: 648)
  1144.  
  1145. Failed to create agent because it is not close enough to the NavMesh
  1146. (Filename: Line: 648)
  1147.  
  1148. Failed to create agent because it is not close enough to the NavMesh
  1149. (Filename: Line: 648)
  1150.  
  1151. Failed to create agent because it is not close enough to the NavMesh
  1152. (Filename: Line: 648)
  1153.  
  1154. Failed to create agent because it is not close enough to the NavMesh
  1155. (Filename: Line: 648)
  1156.  
  1157. Failed to create agent because it is not close enough to the NavMesh
  1158. (Filename: Line: 648)
  1159.  
  1160. Failed to create agent because it is not close enough to the NavMesh
  1161. (Filename: Line: 648)
  1162.  
  1163. Failed to create agent because it is not close enough to the NavMesh
  1164. (Filename: Line: 648)
  1165.  
  1166. Failed to create agent because it is not close enough to the NavMesh
  1167. (Filename: Line: 648)
  1168.  
  1169. Failed to create agent because it is not close enough to the NavMesh
  1170. (Filename: Line: 648)
  1171.  
  1172. Failed to create agent because it is not close enough to the NavMesh
  1173. (Filename: Line: 648)
  1174.  
  1175. Failed to create agent because it is not close enough to the NavMesh
  1176. (Filename: Line: 648)
  1177.  
  1178. Failed to create agent because it is not close enough to the NavMesh
  1179. (Filename: Line: 648)
  1180.  
  1181. Failed to create agent because it is not close enough to the NavMesh
  1182. (Filename: Line: 648)
  1183.  
  1184. Failed to create agent because it is not close enough to the NavMesh
  1185. (Filename: Line: 648)
  1186.  
  1187. Failed to create agent because it is not close enough to the NavMesh
  1188. (Filename: Line: 648)
  1189.  
  1190. Failed to create agent because it is not close enough to the NavMesh
  1191. (Filename: Line: 648)
  1192.  
  1193. Failed to create agent because it is not close enough to the NavMesh
  1194. (Filename: Line: 648)
  1195.  
  1196. Failed to create agent because it is not close enough to the NavMesh
  1197. (Filename: Line: 648)
  1198.  
  1199. Failed to create agent because it is not close enough to the NavMesh
  1200. (Filename: Line: 648)
  1201.  
  1202. Crash!!!
  1203. SymInit: Symbol-SearchPath: '.;C:\Games\Last Epoch\app;C:\Games\Last Epoch\app;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'faraddox'
  1204. OS-Version: 10.0.0
  1205. C:\Games\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF713C40000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749
  1206. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFBF4420000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657
  1207. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFBF3750000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  1208. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFBF13B0000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1209. C:\Games\Last Epoch\app\UnityPlayer.dll:UnityPlayer.dll (00007FFBBD820000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749
  1210. C:\Windows\System32\USER32.dll:USER32.dll (00007FFBF24D0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657
  1211. C:\Windows\System32\win32u.dll:win32u.dll (00007FFBF2340000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657
  1212. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFBF43B0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1213. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFBF1FA0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
  1214. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFBF2140000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1215. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFBF2240000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1216. C:\Windows\System32\ole32.dll:ole32.dll (00007FFBF2BE0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.113
  1217. C:\Windows\System32\combase.dll:combase.dll (00007FFBF2D40000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1218. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFBF39E0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1219. C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFBF2370000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295
  1220. C:\Windows\System32\advapi32.dll:advapi32.dll (00007FFBF3890000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  1221. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFBF2A70000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
  1222. C:\Windows\System32\sechost.dll:sechost.dll (00007FFBF3090000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1223. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFBF2960000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1224. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFBEB790000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1225. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFBF3130000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1226. C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFBF1660000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1227. C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFBF23F0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1228. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFBF3BD0000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1229. C:\Windows\System32\shcore.dll:shcore.dll (00007FFBF29C0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1230. C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFBF16B0000), size: 7860224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1231. C:\Windows\System32\profapi.dll:profapi.dll (00007FFBF1320000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1232. C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFBF1340000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1233. C:\Windows\System32\UMPDC.dll:UMPDC.dll (00007FFBF12F0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
  1234. C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFBF1390000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1235. C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FFBF1F80000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1236. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFBF2B10000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
  1237. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFBF39B0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1238. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFBF1E30000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592
  1239. C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FFBF1300000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1240. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFBF28F0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1241. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBD6000000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1242. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFBEE570000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1243. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFBE40A0000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  1244. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFBEF120000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1245. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFBEF6C0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1246. C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFBEE540000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1247. C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFBEF8F0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1248. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFBEE970000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  1249. C:\Games\Last Epoch\app\GameAssembly.dll:GameAssembly.dll (00007FFBB9530000), size: 70131712 (result: 0), SymType: '-deferred-', PDB: ''
  1250. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFBF01F0000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1251. C:\Windows\system32\mswsock.dll:mswsock.dll (00007FFBF04E0000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1252. C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFBF2720000), size: 1265664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535
  1253. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFBED840000), size: 2469888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1254. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFBEF980000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1255. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll:nvldumdx.dll (00007FFBEA020000), size: 1056768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5671
  1256. C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFBEB760000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1257. C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFBF06B0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1258. C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFBF21E0000), size: 376832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1259. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFBF2860000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1260. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFBEFFF0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1261. C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvwgf2umx.dll:nvwgf2umx.dll (00007FFBC0360000), size: 44793856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5671
  1262. C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFBF2670000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
  1263. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFBE0690000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1264. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFBE0600000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1265. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFBDF530000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1266. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFBDF420000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1267. C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFBD4170000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1268. C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFBF11E0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1269. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFBEA850000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1270. C:\Windows\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFBF10F0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1271. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBD24B0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1272. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFBEBE40000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1273. C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFBEECA0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1274. C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0
  1275. C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFBEDF10000), size: 1945600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1276. C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFBEED90000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1277. C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFBE0D60000), size: 282624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1278. C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.657_none_e6c5b579130e3898\comctl32.dll:comctl32.dll (00007FFBF0800000), size: 2641920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.18362.657
  1279. C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFBDF800000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  1280. C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FFBE9560000), size: 1155072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1281. C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFBEE460000), size: 868352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1282. C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFBEBFA0000), size: 3317760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
  1283. C:\Windows\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFBECFB0000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.267
  1284. C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFBF0DD0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1285. C:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFBC5A40000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9
  1286. C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFB9E1A0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1287. C:\Windows\System32\NSI.dll:NSI.dll (00007FFBF39A0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  1288. C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFBE9DA0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1289. C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFBEA6D0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1290. C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFBF0230000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1291. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFBE0710000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1292. C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFBE9C20000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
  1293. C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFB9E1C0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1294. C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFB9EE50000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1295. C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFBEC8F0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1296. C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFBDF8A0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1297. C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFBE1620000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1298. C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFBEF8A0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1299. C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FFBEB610000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1300. C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFBEB480000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1301. C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FFBDE520000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1302. C:\Windows\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFBE9680000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628
  1303. C:\Windows\SYSTEM32\iertutil.dll:iertutil.dll (00007FFBE5010000), size: 2777088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.628
  1304. C:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFBDC380000), size: 450560 (result: 0), SymType: '-deferred-', PDB: ''
  1305. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFBF0E10000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1306. C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFBF1210000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1307.  
  1308. ========== OUTPUTTING STACK TRACE ==================
  1309.  
  1310. 0x00007FFBBDDA7079 (UnityPlayer) UnityMain
  1311. 0x00007FFBBDDA4BDA (UnityPlayer) UnityMain
  1312. 0x00007FFBBDDA12EC (UnityPlayer) UnityMain
  1313. 0x00007FFBBDDA145B (UnityPlayer) UnityMain
  1314. 0x00007FFBBDDA443C (UnityPlayer) UnityMain
  1315. 0x00007FFBBDE99961 (UnityPlayer) UnityMain
  1316. 0x00007FFBBDED503F (UnityPlayer) UnityMain
  1317. 0x00007FFBBDF6053C (UnityPlayer) UnityMain
  1318. 0x00007FFBBDF6096A (UnityPlayer) UnityMain
  1319. 0x00007FFBBDF61AC0 (UnityPlayer) UnityMain
  1320. 0x00007FFBBE04C9C8 (UnityPlayer) UnityMain
  1321. 0x00007FFBF3767BD4 (KERNEL32) BaseThreadInitThunk
  1322. 0x00007FFBF448CED1 (ntdll) RtlUserThreadStart
  1323.  
  1324. ========== END OF STACKTRACE ===========
  1325.  
  1326. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  1327. * C:/Users/faraddox/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes
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