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  1. 2018-04-09 07:12:31.948> Log Started
  2. 2018-04-09 07:12:31.968> Timezone (local - UTC): -5h
  3. 2018-04-09 07:12:31.968> App Version: 0.6.3.65C29C
  4. 2018-04-09 07:12:31.968> Steam build: Always true
  5. 2018-04-09 07:12:31.968> Is official: True [NO][IS][NAMP]
  6. 2018-04-09 07:12:31.968> Environment.ProcessorCount: 24
  7. 2018-04-09 07:12:31.968> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2018-04-09 07:12:31.968> Environment.CommandLine: V:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-04-09 07:12:31.968> Environment.Version: 4.6.1 or later (394271)
  10. 2018-04-09 07:12:31.968> Environment.CurrentDirectory: V:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-09 07:12:31.968> Default Culture: en-US
  12. 2018-04-09 07:12:31.968> Default UI Culture: en-US
  13. 2018-04-09 07:12:31.968> IsAdmin: False
  14. 2018-04-09 07:12:31.988|Main thread> MyConfig.Load() - START
  15. 2018-04-09 07:12:31.998|Main thread> Path: C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-09 07:12:32.108|Main thread> RotationHints: False
  17. 2018-04-09 07:12:32.108|Main thread> GraphicsRenderer:
  18. 2018-04-09 07:12:32.108|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-04-09 07:12:32.108|Main thread> Language: 0
  20. 2018-04-09 07:12:32.108|Main thread> ControlsJoystickName:
  21. 2018-04-09 07:12:32.108|Main thread> GameVersion: 0.6.3.6668956
  22. 2018-04-09 07:12:32.108|Main thread> FirstTimeRun: False
  23. 2018-04-09 07:12:32.108|Main thread> VideoAdapter: 0
  24. 2018-04-09 07:12:32.108|Main thread> ScreenWidth: 1920
  25. 2018-04-09 07:12:32.108|Main thread> ScreenHeight: 1080
  26. 2018-04-09 07:12:32.108|Main thread> RefreshRate: 60000
  27. 2018-04-09 07:12:32.108|Main thread> WindowMode: 1
  28. 2018-04-09 07:12:32.108|Main thread> VerticalSync: False
  29. 2018-04-09 07:12:32.108|Main thread> FieldOfView: 70
  30. 2018-04-09 07:12:32.108|Main thread> VegetationViewDistance: 80
  31. 2018-04-09 07:12:32.108|Main thread> GrassDensity: 0.5
  32. 2018-04-09 07:12:32.108|Main thread> GrassDistance: 150
  33. 2018-04-09 07:12:32.108|Main thread> ShadowMapResolution: 1
  34. 2018-04-09 07:12:32.108|Main thread> AmbientOcclusion: 1
  35. 2018-04-09 07:12:32.108|Main thread> TerrainLodQuality: 1
  36. 2018-04-09 07:12:32.108|Main thread> ShadingQuality: 1
  37. 2018-04-09 07:12:32.108|Main thread> ModelQuality: 1
  38. 2018-04-09 07:12:32.108|Main thread> LowMemSwitchToLow: 0
  39. 2018-04-09 07:12:32.108|Main thread> GameVolume: 1
  40. 2018-04-09 07:12:32.108|Main thread> MusicVolume: 1
  41. 2018-04-09 07:12:32.108|Main thread> VoiceChatVolume: 1
  42. 2018-04-09 07:12:32.108|Main thread> HudWarnings: True
  43. 2018-04-09 07:12:32.108|Main thread> VoiceChat: True
  44. 2018-04-09 07:12:32.108|Main thread> EnableMuteWhenNotInFocus: True
  45. 2018-04-09 07:12:32.108|Main thread> EnableDynamicMusic: True
  46. 2018-04-09 07:12:32.108|Main thread> ControlsMouseInvertX: False
  47. 2018-04-09 07:12:32.108|Main thread> ControlsMouseInvertY: False
  48. 2018-04-09 07:12:32.108|Main thread> ControlsMouseSensitivity: 1.655
  49. 2018-04-09 07:12:32.108|Main thread> ControlsJoystickSensitivity: 0.2
  50. 2018-04-09 07:12:32.108|Main thread> MyConfig.Load() - END
  51. 2018-04-09 07:12:33.338|Main thread> AdapterInfo = {
  52. 2018-04-09 07:12:33.338|Main thread> Name = NVIDIA GeForce GTX 970 + DISPLAY1
  53. 2018-04-09 07:12:33.338|Main thread> Description = dev id: 5058, mem: 4186308608, shared mem: 51266449408, Luid: 46545, rev: 161, subsys id: 913970264, vendor id: 4318
  54. 2018-04-09 07:12:33.338|Main thread> Driver version = 23.21.13.9101
  55. 2018-04-09 07:12:33.338|Main thread> Driver date = 20180223000000.000000-000
  56. 2018-04-09 07:12:33.338|Main thread> DriverUpdateNecessary = False
  57. 2018-04-09 07:12:33.338|Main thread> Adapter id = 0
  58. 2018-04-09 07:12:33.338|Main thread> Supported = True
  59. 2018-04-09 07:12:33.338|Main thread> RAM = 4186308608
  60. 2018-04-09 07:12:33.338|Main thread> Priority = 2
  61. 2018-04-09 07:12:33.338|Main thread> Multithreaded rendering supported = True
  62. 2018-04-09 07:12:33.338|Main thread> Output is attached = True
  63. 2018-04-09 07:12:33.338|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  64. 2018-04-09 07:12:33.338|Main thread> Display modes = {
  65. 2018-04-09 07:12:33.348|Main thread> DXGIOutput id = 0
  66. 2018-04-09 07:12:33.348|Main thread> 640x480@60Hz
  67. 2018-04-09 07:12:33.348|Main thread> 720x480@56.25Hz
  68. 2018-04-09 07:12:33.348|Main thread> 720x480@56.25Hz
  69. 2018-04-09 07:12:33.348|Main thread> 720x480@60.317Hz
  70. 2018-04-09 07:12:33.348|Main thread> 720x480@60.317Hz
  71. 2018-04-09 07:12:33.348|Main thread> 720x576@56.25Hz
  72. 2018-04-09 07:12:33.348|Main thread> 720x576@56.25Hz
  73. 2018-04-09 07:12:33.348|Main thread> 720x576@60.317Hz
  74. 2018-04-09 07:12:33.348|Main thread> 720x576@60.317Hz
  75. 2018-04-09 07:12:33.348|Main thread> 800x600@56.25Hz
  76. 2018-04-09 07:12:33.348|Main thread> 800x600@60.317Hz
  77. 2018-04-09 07:12:33.348|Main thread> 1024x768@60.004Hz
  78. 2018-04-09 07:12:33.348|Main thread> 1024x768@70.069Hz
  79. 2018-04-09 07:12:33.348|Main thread> 1152x864@75Hz
  80. 2018-04-09 07:12:33.348|Main thread> 1280x720@59.81Hz
  81. 2018-04-09 07:12:33.348|Main thread> 1280x720@59.81Hz
  82. 2018-04-09 07:12:33.348|Main thread> 1280x768@59.81Hz
  83. 2018-04-09 07:12:33.348|Main thread> 1280x768@59.81Hz
  84. 2018-04-09 07:12:33.348|Main thread> 1280x800@59.81Hz
  85. 2018-04-09 07:12:33.348|Main thread> 1280x960@60.02Hz
  86. 2018-04-09 07:12:33.348|Main thread> 1280x960@60.02Hz
  87. 2018-04-09 07:12:33.348|Main thread> 1280x1024@60.02Hz
  88. 2018-04-09 07:12:33.348|Main thread> 1360x768@59.887Hz
  89. 2018-04-09 07:12:33.348|Main thread> 1360x768@59.887Hz
  90. 2018-04-09 07:12:33.348|Main thread> 1366x768@59.887Hz
  91. 2018-04-09 07:12:33.348|Main thread> 1366x768@59.887Hz
  92. 2018-04-09 07:12:33.348|Main thread> 1440x900@59.887Hz
  93. 2018-04-09 07:12:33.348|Main thread> 1600x900@60Hz
  94. 2018-04-09 07:12:33.348|Main thread> 1600x900@60Hz
  95. 2018-04-09 07:12:33.348|Main thread> 1600x1024@60Hz
  96. 2018-04-09 07:12:33.348|Main thread> 1600x1024@60Hz
  97. 2018-04-09 07:12:33.348|Main thread> 1680x1050@60Hz
  98. 2018-04-09 07:12:33.348|Main thread> 1680x1050@60Hz
  99. 2018-04-09 07:12:33.348|Main thread> 1920x1080@60Hz
  100. 2018-04-09 07:12:33.348|Main thread> 2715x1527@60Hz
  101. 2018-04-09 07:12:33.348|Main thread> 2715x1527@60Hz
  102. 2018-04-09 07:12:33.348|Main thread> }
  103. 2018-04-09 07:12:33.348|Main thread> }
  104. 2018-04-09 07:12:33.438|Main thread> Steam.IsActive: True
  105. 2018-04-09 07:12:33.438|Main thread> Steam.IsOnline: True
  106. 2018-04-09 07:12:33.438|Main thread> Steam.OwnsGame: False
  107. 2018-04-09 07:12:33.448|Main thread> Steam.UserId: 76561198010490912
  108. 2018-04-09 07:12:33.448|Main thread> Steam.UserName: Dazed Spore
  109. 2018-04-09 07:12:33.448|Main thread> Steam.Branch: default
  110. 2018-04-09 07:12:33.448|Main thread> Build date: 2018-04-06 04:41
  111. 2018-04-09 07:12:33.448|Main thread> Build version: 0.1.6670.30044
  112. 2018-04-09 07:12:33.578|Main thread> MySandboxGame.Constructor() - START
  113. 2018-04-09 07:12:35.448|Main thread> Game dir: V:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  114. 2018-04-09 07:12:35.448|Main thread> Content dir: V:\SteamLibrary\steamapps\common\MedievalEngineers\Content
  115. 2018-04-09 07:12:35.448|Main thread> Found processor count: 24
  116. 2018-04-09 07:12:35.448|Main thread> Using processor count: 16
  117. 2018-04-09 07:12:45.168|Main thread> Info: Type metadata loaded in 9.4779667s.
  118. 2018-04-09 07:12:45.178|Main thread> Preallocate - START
  119. 2018-04-09 07:12:45.178|Main thread> MyEntities - START
  120. 2018-04-09 07:12:45.188|Main thread> MyEntities - END
  121. 2018-04-09 07:12:45.188|Main thread> MyObjectBuilder_Base - START
  122. 2018-04-09 07:12:45.188|Main thread> MyObjectBuilder_Base - END
  123. 2018-04-09 07:12:45.188|Main thread> MyTransparentGeometry - START
  124. 2018-04-09 07:12:45.248|Main thread> MyTransparentGeometry - END
  125. 2018-04-09 07:12:45.248|Main thread> MyCubeGridDeformationTables - START
  126. 2018-04-09 07:12:45.258|Main thread> MyCubeGridDeformationTables - END
  127. 2018-04-09 07:12:45.258|Main thread> MyMath - START
  128. 2018-04-09 07:12:45.258|Main thread> MyMath - END
  129. 2018-04-09 07:12:45.258|Main thread> MySimpleObjectDraw - START
  130. 2018-04-09 07:12:45.258|Main thread> MySimpleObjectDraw - END
  131. 2018-04-09 07:12:45.258|Main thread> Preallocate - END
  132. 2018-04-09 07:12:45.378|Main thread> Info: Worker Configuration {
  133. Total: 21,
  134. Default: Logic
  135. Groups: [
  136. Group Background, BelowNormal, 2 Workers,
  137. Group Logic, Normal, 15 Workers,
  138. Group Render, AboveNormal, 4 Workers
  139. ]
  140. }
  141. 2018-04-09 07:12:45.418|Main thread> MySandboxGame.Constructor() - END
  142. 2018-04-09 07:12:45.758|Main thread> Performing start-up memory test...
  143. 2018-04-09 07:12:45.768|Main thread> Physical memory is 103,069,769,728 bytes.
  144. 2018-04-09 07:12:45.768|Main thread> Minimum requirement is 8,000,000,000 bytes.
  145. 2018-04-09 07:12:45.768|Main thread> System meets minimum memory requirements.
  146. 2018-04-09 07:12:45.768|Main thread> MyVideoModeManager.LogApplicationInformation - START
  147. 2018-04-09 07:12:45.778|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
  148. 2018-04-09 07:12:45.778|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
  149. 2018-04-09 07:12:45.778|Main thread> Assembly.Location: V:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  150. 2018-04-09 07:12:45.778|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  151. 2018-04-09 07:12:45.778|Main thread> MyVideoModeManager.LogApplicationInformation - END
  152. 2018-04-09 07:12:45.778|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  153. 2018-04-09 07:12:45.798|Main thread> Win32_ComputerSystem.Manufacturer: Supermicro
  154. 2018-04-09 07:12:45.798|Main thread> Win32_ComputerSystem.Model: X8DA3
  155. 2018-04-09 07:12:45.798|Main thread> Virtualized: False
  156. 2018-04-09 07:12:45.808|Main thread> Environment.ProcessorName: Intel(R) Xeon(R) CPU E5645 @ 2.40GHz
  157. 2018-04-09 07:12:45.808|Main thread> Environment.ProcessorName: Intel(R) Xeon(R) CPU E5645 @ 2.40GHz
  158. 2018-04-09 07:12:45.808|Main thread> ComputerInfo.TotalPhysicalMemory: 103,069,769,728 bytes
  159. 2018-04-09 07:12:45.808|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  160. 2018-04-09 07:12:45.808|Main thread> ComputerInfo.AvailablePhysicalMemory: 95,330,308,096 bytes
  161. 2018-04-09 07:12:45.808|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,038,105,600 bytes
  162. 2018-04-09 07:12:45.818|Main thread> Drive C: | Capacity: 500,000,878,592 bytes | Free space: 128,121,450,496 bytes
  163. 2018-04-09 07:12:45.818|Main thread> Drive E: | Capacity: 2,000,396,742,656 bytes | Free space: 1,952,205,955,072 bytes
  164. 2018-04-09 07:12:45.818|Main thread> Drive V: | Capacity: 540,127,784,960 bytes | Free space: 237,263,704,064 bytes
  165. 2018-04-09 07:12:45.818|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  166. 2018-04-09 07:12:45.818|Main thread> MySandboxGame.Initialize() - START
  167. 2018-04-09 07:12:46.228|Main thread> Havok: Physics.Init
  168. 2018-04-09 07:12:46.238|Main thread> Havok: Version: Release(0), 1800, [S]
  169. 2018-04-09 07:12:46.248|Main thread> HkGameName: MedievalEngineers Release
  170. 2018-04-09 07:12:46.308|Main thread> MySandboxGame.LoadData() - START
  171. 2018-04-09 07:12:46.328|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  172. 2018-04-09 07:12:46.328|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  173. 2018-04-09 07:12:46.418|Worker Logic 0> Exception occurred: System.FormatException: Invalid length for a Base-64 char array or string.
  174. at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength)
  175. at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
  176. at System.Convert.FromBase64String(String s)
  177. at VRage.Library.IO.DataIntegrityChecksum.Deserialize(StreamReader reader)
  178. at Sandbox.Definitions.MyDefinitionManagerSandbox.InitChecksum()
  179. 2018-04-09 07:12:46.418|Worker Logic 0> Warning: Failed to load game data checksums. Data integrity will not be verified.
  180. 2018-04-09 07:12:48.218|Main thread> MyDefinitionManager.LoadScenarios() - START
  181. 2018-04-09 07:12:55.123|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  182. 2018-04-09 07:12:55.296|Main thread> Loading scenarios
  183. 2018-04-09 07:12:55.306|Main thread> MyDefinitionManager.LoadScenarios() - END
  184. 2018-04-09 07:12:55.306|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  185. 2018-04-09 07:12:55.318|Main thread> MyAudio.LoadData - START
  186. 2018-04-09 07:12:55.396|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2
  187. 2018-04-09 07:12:55.499|Main thread> MyAudio.LoadData - END
  188. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudUse'
  189. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  190. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  191. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  192. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  193. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  194. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  195. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  196. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  197. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  198. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'None'
  199. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  200. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  201. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  202. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  203. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  204. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  205. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  206. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  207. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  208. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  209. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  210. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  211. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  212. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  213. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  214. 2018-04-09 07:12:55.522|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  215. 2018-04-09 07:12:55.529|Main thread> MyGuiManager()
  216. 2018-04-09 07:12:55.701|Main thread> MyScreenManager()
  217. 2018-04-09 07:12:55.933|Main thread> MyGuiManager.LoadContent() - START
  218. 2018-04-09 07:12:55.949|Main thread> MyGuiManager.LoadContent() - START
  219. 2018-04-09 07:12:55.951|Main thread> MyGuiManager.LoadContent() - END
  220. 2018-04-09 07:12:55.951|Main thread> MyGuiManager.LoadContent() - END
  221. 2018-04-09 07:12:55.975|Main thread> MyConfig.Save() - START
  222. 2018-04-09 07:12:55.977|Main thread> Path: C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  223. 2018-04-09 07:12:55.978|Main thread> RotationHints: False
  224. 2018-04-09 07:12:55.978|Main thread> GraphicsRenderer: DirectX 11
  225. 2018-04-09 07:12:55.978|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  226. 2018-04-09 07:12:55.978|Main thread> Language: 0
  227. 2018-04-09 07:12:55.978|Main thread> ControlsJoystickName: Disabled
  228. 2018-04-09 07:12:55.978|Main thread> GameVersion: 0.6.3.6668956
  229. 2018-04-09 07:12:55.978|Main thread> FirstTimeRun: False
  230. 2018-04-09 07:12:55.978|Main thread> VideoAdapter: 0
  231. 2018-04-09 07:12:55.978|Main thread> ScreenWidth: 1920
  232. 2018-04-09 07:12:55.978|Main thread> ScreenHeight: 1080
  233. 2018-04-09 07:12:55.978|Main thread> RefreshRate: 60000
  234. 2018-04-09 07:12:55.978|Main thread> WindowMode: 1
  235. 2018-04-09 07:12:55.978|Main thread> VerticalSync: False
  236. 2018-04-09 07:12:55.978|Main thread> FieldOfView: 70
  237. 2018-04-09 07:12:55.978|Main thread> VegetationViewDistance: 80
  238. 2018-04-09 07:12:55.978|Main thread> GrassDensity: 0.5
  239. 2018-04-09 07:12:55.978|Main thread> GrassDistance: 150
  240. 2018-04-09 07:12:55.979|Main thread> ShadowMapResolution: 1
  241. 2018-04-09 07:12:55.979|Main thread> AmbientOcclusion: 1
  242. 2018-04-09 07:12:55.979|Main thread> TerrainLodQuality: 1
  243. 2018-04-09 07:12:55.979|Main thread> ShadingQuality: 1
  244. 2018-04-09 07:12:55.979|Main thread> ModelQuality: 1
  245. 2018-04-09 07:12:55.979|Main thread> LowMemSwitchToLow: 0
  246. 2018-04-09 07:12:55.979|Main thread> GameVolume: 1
  247. 2018-04-09 07:12:55.979|Main thread> MusicVolume: 1
  248. 2018-04-09 07:12:55.979|Main thread> VoiceChatVolume: 1
  249. 2018-04-09 07:12:55.979|Main thread> HudWarnings: True
  250. 2018-04-09 07:12:55.979|Main thread> VoiceChat: True
  251. 2018-04-09 07:12:55.979|Main thread> EnableMuteWhenNotInFocus: True
  252. 2018-04-09 07:12:55.979|Main thread> EnableDynamicMusic: True
  253. 2018-04-09 07:12:55.979|Main thread> ControlsMouseInvertX: False
  254. 2018-04-09 07:12:55.979|Main thread> ControlsMouseInvertY: False
  255. 2018-04-09 07:12:55.979|Main thread> ControlsMouseSensitivity: 1.655
  256. 2018-04-09 07:12:55.979|Main thread> ControlsJoystickSensitivity: 0.2
  257. 2018-04-09 07:12:56.015|Main thread> MyConfig.Save() - END
  258. 2018-04-09 07:12:56.603|Main thread> MySandboxGame.LoadData() - END
  259. 2018-04-09 07:12:57.792|Main thread> Analytics helper process start reported
  260. 2018-04-09 07:12:57.801|Main thread> MySandboxGame.Initialize() - END
  261. 2018-04-09 07:12:57.810|Main thread> Timer Frequency: 2337949
  262. 2018-04-09 07:12:57.810|Main thread> Ticks per frame: 39129
  263. 2018-04-09 07:12:57.948|Worker Logic 0> Loading available saves - START
  264. 2018-04-09 07:12:57.953|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912'
  265. 2018-04-09 07:12:57.994|Worker Logic 0> Loading available saves - END
  266. 2018-04-09 07:12:58.112|Worker Logic 0> Loading available saves - START
  267. 2018-04-09 07:12:58.114|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912'
  268. 2018-04-09 07:12:58.117|Worker Logic 0> Loading available saves - END
  269. 2018-04-09 07:13:03.838|Worker Logic 0> Loading available saves - START
  270. 2018-04-09 07:13:03.841|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912'
  271. 2018-04-09 07:13:03.843|Worker Logic 0> Loading available saves - END
  272. 2018-04-09 07:13:08.446|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  273. 2018-04-09 07:13:08.554|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  274. 2018-04-09 07:13:24.356|Worker Logic 0> Loading available saves - START
  275. 2018-04-09 07:13:24.359|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912'
  276. 2018-04-09 07:13:24.361|Worker Logic 0> Loading available saves - END
  277. 2018-04-09 07:13:29.599|Main thread>
  278. 2018-04-09 07:13:29.599|Main thread> LoadSession() - Start
  279. 2018-04-09 07:13:29.599|Main thread> C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912\Wild Start 2018-04-08 0237
  280. 2018-04-09 07:13:29.645|Main thread> LoadSession() - End
  281. 2018-04-09 07:13:29.929|Main thread> Loading session: C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912\Wild Start 2018-04-08 0237
  282. 2018-04-09 07:13:30.222|Main thread> Process information Session Start:
  283. 2018-04-09 07:13:30.224|Main thread> Managed Memory: 307,966,624 B
  284. 2018-04-09 07:13:30.229|Main thread> Private Memory: 1,278,193,664 B
  285. 2018-04-09 07:13:30.230|Main thread> Nr of Threads: 59
  286. 2018-04-09 07:13:30.230|Main thread> Simulation Speed: 0.01
  287. 2018-04-09 07:13:30.230|Main thread> Current:
  288. 2018-04-09 07:13:30.232|Main thread> Paged Memory: 1,278,193,664 B
  289. 2018-04-09 07:13:30.232|Main thread> Working Set: 815,517,696 B
  290. 2018-04-09 07:13:30.232|Main thread> Virtual Memory: 2,132,377,600 B
  291. 2018-04-09 07:13:30.232|Main thread> Peak:
  292. 2018-04-09 07:13:30.233|Main thread> Paged Memory: 1,361,752,064 B
  293. 2018-04-09 07:13:30.233|Main thread> Working Set: 862,253,056 B
  294. 2018-04-09 07:13:30.233|Main thread> Virtual Memory: 2,363,080,704 B
  295. 2018-04-09 07:13:30.244|Main thread> MyModManager.LoadData() - START
  296. 2018-04-09 07:13:30.272|Main thread> Finished loading mods.
  297. 2018-04-09 07:13:30.272|Main thread> MyModManager.LoadData() - END
  298. 2018-04-09 07:13:30.659|Main thread> Finished loading stage Initializing session, elapsed time: 0.4170238 seconds
  299. 2018-04-09 07:13:31.674|Main thread> MyDefinitionManager.LoadData() - START
  300. 2018-04-09 07:13:31.691|Main thread> List of used mods (0) - START
  301. 2018-04-09 07:13:31.693|Main thread> List of used mods - END
  302. 2018-04-09 07:13:33.723|Main thread> Warning: Cannot find sound cue named
  303. 2018-04-09 07:13:33.724|Main thread> Warning: Cannot find sound cue named
  304. 2018-04-09 07:13:33.724|Main thread> Warning: Cannot find sound cue named
  305. 2018-04-09 07:13:33.724|Main thread> Warning: Cannot find sound cue named
  306. 2018-04-09 07:13:33.724|Main thread> Warning: Cannot find sound cue named
  307. 2018-04-09 07:13:33.724|Main thread> Warning: Cannot find sound cue named
  308. 2018-04-09 07:13:33.727|Main thread> Warning: Cannot find sound cue named
  309. 2018-04-09 07:13:34.311|Main thread> MyAudio.UnloadData - START
  310. 2018-04-09 07:13:34.331|Main thread> MyAudio.UnloadData - END
  311. 2018-04-09 07:13:34.331|Main thread> MyAudio.LoadData - START
  312. 2018-04-09 07:13:34.358|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device)Audio Device) - Channel #: 2
  313. 2018-04-09 07:13:34.663|Main thread> MyAudio.LoadData - END
  314. 2018-04-09 07:13:34.663|Main thread> MyDefinitionManager.LoadScenarios() - START
  315. 2018-04-09 07:13:34.725|Main thread> Loading scenarios
  316. 2018-04-09 07:13:34.725|Main thread> MyDefinitionManager.LoadScenarios() - END
  317. 2018-04-09 07:13:34.725|Main thread> MyDefinitionManager.LoadData() - END
  318. 2018-04-09 07:13:34.735|Main thread> Finished loading stage Loading definitions, elapsed time: 3.0681755 seconds
  319. 2018-04-09 07:13:34.738|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  320. 2018-04-09 07:13:35.107|Main thread> MyTransparentGeometry.LoadData - START
  321. 2018-04-09 07:13:35.142|External Debugging Listener> External debugger: listening...
  322. 2018-04-09 07:13:37.441|Main thread> MyLights.LoadData() - START
  323. 2018-04-09 07:13:37.446|Main thread> MyLights.LoadData() - END
  324. 2018-04-09 07:13:37.601|Main thread> Finished loading stage Loading session components, elapsed time: 2.866164 seconds
  325. 2018-04-09 07:13:40.984|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  326. 2018-04-09 07:13:46.838|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  327. 2018-04-09 07:13:46.958|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  328. 2018-04-09 07:13:46.961|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  329. 2018-04-09 07:13:46.998|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  330. 2018-04-09 07:13:46.999|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  331. 2018-04-09 07:13:47.000|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  332. 2018-04-09 07:13:47.029|Main thread> Finished loading stage Loading models, elapsed time: 9.423539 seconds
  333. 2018-04-09 07:13:47.030|Main thread> Finished loading stage Loading data, elapsed time: 16.3719364 seconds
  334. 2018-04-09 07:13:47.061|Main thread> Finished loading stage Loading character data, elapsed time: 0.0260015 seconds
  335. 2018-04-09 07:13:47.173|Main thread> Loading voxel storage from file 'C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912\Wild Start 2018-04-08 0237\EarthSecond-1251102759r5000.vx2'
  336. 2018-04-09 07:13:49.736|Worker Logic 2> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  337. 2018-04-09 07:13:51.353|Main thread> Finished loading stage Loading 2 objects, elapsed time: 1.5610893 seconds
  338. 2018-04-09 07:13:53.316|Main thread> Checkpoint.CameraAttach success: entity id109469182132098664, camera subtype DefaultFirstPerson
  339. 2018-04-09 07:13:53.319|Main thread> Finished loading stage Loading final details, elapsed time: 1.9661125 seconds
  340. 2018-04-09 07:13:53.321|Main thread> MySession.Static.LogSettings - START
  341. 2018-04-09 07:13:53.323|Main thread> Name = Wild Start 2018-04-08 02:37
  342. 2018-04-09 07:13:53.323|Main thread> Description =
  343. 2018-04-09 07:13:53.323|Main thread> InGameTime = 01/01/0001 00:00:00
  344. 2018-04-09 07:13:53.323|Main thread> Password =
  345. 2018-04-09 07:13:53.324|Main thread> CurrentPath = C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912\Wild Start 2018-04-08 0237
  346. 2018-04-09 07:13:53.324|Main thread> WorkshopId =
  347. 2018-04-09 07:13:53.325|Main thread> CameraController = 184E9A422D61668:Camera 1st - DefaultFirstPerson
  348. 2018-04-09 07:13:53.325|Main thread> ThumbPath = C:\Users\Befuddled Spore\AppData\Roaming\MedievalEngineers\Saves\76561198010490912\Wild Start 2018-04-08 0237\thumb.jpg
  349. 2018-04-09 07:13:53.328|Main thread> Settings:
  350. 2018-04-09 07:13:53.330|Main thread> Auto-Save Time (Minutes) = 5
  351. 2018-04-09 07:13:53.330|Main thread> Cut, Copy and Paste = True
  352. 2018-04-09 07:13:53.330|Main thread> Days per season = 4
  353. 2018-04-09 07:13:53.330|Main thread> Game Mode = Creative
  354. 2018-04-09 07:13:53.330|Main thread> Inventory size multiplier = 6
  355. 2018-04-09 07:13:53.330|Main thread> Maximum Backup Saves = 5
  356. 2018-04-09 07:13:53.330|Main thread> Maximum Floating Objects = 64
  357. 2018-04-09 07:13:53.330|Main thread> Maximum Fracture Pieces = 50
  358. 2018-04-09 07:13:53.330|Main thread> Maximum Players = 4
  359. 2018-04-09 07:13:53.330|Main thread> Maximum Solar Altitude = 0.4101524
  360. 2018-04-09 07:13:53.330|Main thread> Online Mode = PRIVATE
  361. 2018-04-09 07:13:53.330|Main thread> Show player names on HUD = True
  362. 2018-04-09 07:13:53.330|Main thread> Spectator = False
  363. 2018-04-09 07:13:53.330|Main thread> Structural Integrity = True
  364. 2018-04-09 07:13:53.330|Main thread> Sun rotation interval = 120
  365. 2018-04-09 07:13:53.330|Main thread> View distance = 2600
  366. 2018-04-09 07:13:53.330|Main thread> MySession.Static.LogSettings - END
  367. 2018-04-09 07:13:53.331|Main thread> Finished loading stage Loading planet, elapsed time: 6.3003604 seconds
  368. 2018-04-09 07:13:53.335|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  369. 2018-04-09 07:13:53.689|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  370. 2018-04-09 07:13:53.690|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  371. 2018-04-09 07:13:53.690|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  372. 2018-04-09 07:13:53.690|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  373. 2018-04-09 07:13:53.690|Main thread> Setting update order on MyDestructionData to AfterSimulation
  374. 2018-04-09 07:13:53.690|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  375. 2018-04-09 07:13:53.690|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  376. 2018-04-09 07:13:53.690|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  377. 2018-04-09 07:13:53.768|Main thread> Setting update order on MyCubeGrids to NoUpdate
  378. 2018-04-09 07:13:53.768|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  379. 2018-04-09 07:13:53.768|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  380. 2018-04-09 07:13:53.768|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  381. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyPlanets to NoUpdate
  382. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  383. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  384. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  385. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  386. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  387. 2018-04-09 07:13:54.327|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  388. 2018-04-09 07:13:54.335|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  389. 2018-04-09 07:13:54.335|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  390. 2018-04-09 07:13:54.336|Main thread> Setting update order on MySoundSystem to Simulation
  391. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  392. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyDamageSystem to NoUpdate
  393. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  394. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyChatSystem to AfterSimulation
  395. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  396. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  397. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  398. 2018-04-09 07:13:54.339|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  399. 2018-04-09 07:13:54.340|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  400. 2018-04-09 07:13:54.341|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  401. 2018-04-09 07:13:54.341|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  402. 2018-04-09 07:13:54.341|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  403. 2018-04-09 07:13:54.341|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  404. 2018-04-09 07:13:54.341|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  405. 2018-04-09 07:13:54.341|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  406. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  407. 2018-04-09 07:13:54.342|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  408. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  409. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  410. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyHud to BeforeSimulation
  411. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  412. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  413. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyGamePruningStructure to Simulation
  414. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyLights to NoUpdate
  415. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyPhysics to Simulation
  416. 2018-04-09 07:13:54.342|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  417. 2018-04-09 07:13:54.342|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  418. 2018-04-09 07:13:54.343|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  419. 2018-04-09 07:13:54.343|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  420. 2018-04-09 07:13:54.343|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  421. 2018-04-09 07:13:54.343|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  422. 2018-04-09 07:13:54.343|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  423. 2018-04-09 07:13:54.350|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  424. 2018-04-09 07:13:54.352|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  425. 2018-04-09 07:13:54.353|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  426. 2018-04-09 07:13:54.354|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  427. 2018-04-09 07:13:54.354|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  428. 2018-04-09 07:13:54.354|Main thread> Setting update order on MyFactionManager to NoUpdate
  429. 2018-04-09 07:13:54.361|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  430. 2018-04-09 07:13:54.364|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  431. 2018-04-09 07:13:54.364|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  432. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  433. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  434. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  435. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  436. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  437. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  438. 2018-04-09 07:13:54.371|Main thread> Setting update order on MySearchSystem to NoUpdate
  439. 2018-04-09 07:13:54.371|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  440. 2018-04-09 07:13:54.381|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  441. 2018-04-09 07:13:54.381|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  442. 2018-04-09 07:13:54.381|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  443. 2018-04-09 07:13:54.381|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  444. 2018-04-09 07:13:54.381|Main thread> Finished loading stage Starting Components, elapsed time: 1.0470599 seconds
  445. 2018-04-09 07:13:54.393|Main thread>
  446. 2018-04-09 07:13:54.393|Main thread> Session loaded
  447. 2018-04-09 07:13:54.393|Main thread> Finished loading stage Finished loading, elapsed time: 24.1583818 seconds
  448. 2018-04-09 07:13:54.550|Main thread> Process information Periodic Check:
  449. 2018-04-09 07:13:54.552|Main thread> Managed Memory: 1,707,873,464 B
  450. 2018-04-09 07:13:54.554|Main thread> Private Memory: 2,651,914,240 B
  451. 2018-04-09 07:13:54.554|Main thread> Nr of Threads: 66
  452. 2018-04-09 07:13:54.554|Main thread> Simulation Speed: 0.01
  453. 2018-04-09 07:13:54.554|Main thread> Entity count: 21
  454. 2018-04-09 07:13:54.554|Main thread> Current:
  455. 2018-04-09 07:13:54.556|Main thread> Paged Memory: 2,651,914,240 B
  456. 2018-04-09 07:13:54.556|Main thread> Working Set: 2,215,096,320 B
  457. 2018-04-09 07:13:54.556|Main thread> Virtual Memory: 3,619,819,520 B
  458. 2018-04-09 07:13:54.556|Main thread> Peak:
  459. 2018-04-09 07:13:54.558|Main thread> Paged Memory: 2,656,108,544 B
  460. 2018-04-09 07:13:54.558|Main thread> Working Set: 2,215,186,432 B
  461. 2018-04-09 07:13:54.558|Main thread> Virtual Memory: 3,621,982,208 B
  462. 2018-04-09 07:13:54.561|Main thread> Number of Worlds: 1
  463. 2018-04-09 07:13:54.563|Main thread> 0) RigidBodies: 20, ActiveRigidBodies: 0, CharacterRigidBodies: 6
  464. 2018-04-09 07:13:54.566|Main thread> 0) Constraints: 0
  465. 2018-04-09 07:13:55.601|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  466. 2018-04-09 07:13:55.603|Main thread> MySessionLoading status:
  467. 2018-04-09 07:13:55.619|Main thread> 0: TerrainWaitStep: 0/1
  468. 2018-04-09 07:13:56.653|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  469. 2018-04-09 07:13:56.653|Main thread> MySessionLoading status:
  470. 2018-04-09 07:13:56.655|Main thread> 0: TerrainWaitStep: 0/1
  471. 2018-04-09 07:13:57.710|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  472. 2018-04-09 07:13:57.710|Main thread> MySessionLoading status:
  473. 2018-04-09 07:13:57.734|Main thread> 0: TerrainWaitStep: 0/1
  474. 2018-04-09 07:13:58.345|Main thread> All voxels loaded, cleaning up hooks.
  475. 2018-04-09 07:13:58.900|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  476. 2018-04-09 07:13:59.051|Main thread> Loading completed, starting session.
  477. 2018-04-09 07:14:48.999|Main thread> Player character died. Id : 0
  478. 2018-04-09 07:14:54.570|Main thread> Process information Periodic Check:
  479. 2018-04-09 07:14:54.572|Main thread> Managed Memory: 3,352,403,768 B
  480. 2018-04-09 07:14:54.574|Main thread> Private Memory: 5,097,627,648 B
  481. 2018-04-09 07:14:54.574|Main thread> Nr of Threads: 61
  482. 2018-04-09 07:14:54.574|Main thread> Simulation Speed: 1.00
  483. 2018-04-09 07:14:54.574|Main thread> Entity count: 23
  484. 2018-04-09 07:14:54.574|Main thread> Current:
  485. 2018-04-09 07:14:54.576|Main thread> Paged Memory: 5,097,627,648 B
  486. 2018-04-09 07:14:54.576|Main thread> Working Set: 4,058,701,824 B
  487. 2018-04-09 07:14:54.576|Main thread> Virtual Memory: 6,122,663,936 B
  488. 2018-04-09 07:14:54.576|Main thread> Peak:
  489. 2018-04-09 07:14:54.578|Main thread> Paged Memory: 5,323,182,080 B
  490. 2018-04-09 07:14:54.578|Main thread> Working Set: 4,429,377,536 B
  491. 2018-04-09 07:14:54.578|Main thread> Virtual Memory: 6,422,110,208 B
  492. 2018-04-09 07:14:54.578|Main thread> Number of Worlds: 1
  493. 2018-04-09 07:14:54.580|Main thread> 0) RigidBodies: 24, ActiveRigidBodies: 1, CharacterRigidBodies: 6
  494. 2018-04-09 07:14:54.580|Main thread> 0) Constraints: 0
  495. 2018-04-09 07:15:54.597|Main thread> Process information Periodic Check:
  496. 2018-04-09 07:15:54.599|Main thread> Managed Memory: 2,501,746,576 B
  497. 2018-04-09 07:15:54.600|Main thread> Private Memory: 4,697,567,232 B
  498. 2018-04-09 07:15:54.600|Main thread> Nr of Threads: 62
  499. 2018-04-09 07:15:54.600|Main thread> Simulation Speed: 1.00
  500. 2018-04-09 07:15:54.601|Main thread> Entity count: 23
  501. 2018-04-09 07:15:54.601|Main thread> Current:
  502. 2018-04-09 07:15:54.603|Main thread> Paged Memory: 4,697,567,232 B
  503. 2018-04-09 07:15:54.603|Main thread> Working Set: 3,629,850,624 B
  504. 2018-04-09 07:15:54.603|Main thread> Virtual Memory: 5,868,130,304 B
  505. 2018-04-09 07:15:54.603|Main thread> Peak:
  506. 2018-04-09 07:15:54.604|Main thread> Paged Memory: 5,323,182,080 B
  507. 2018-04-09 07:15:54.604|Main thread> Working Set: 4,429,377,536 B
  508. 2018-04-09 07:15:54.604|Main thread> Virtual Memory: 6,422,110,208 B
  509. 2018-04-09 07:15:54.604|Main thread> Number of Worlds: 1
  510. 2018-04-09 07:15:54.606|Main thread> 0) RigidBodies: 34, ActiveRigidBodies: 0, CharacterRigidBodies: 6
  511. 2018-04-09 07:15:54.606|Main thread> 0) Constraints: 0
  512. 2018-04-09 07:16:24.245|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14280152E3564ED
  513. 2018-04-09 07:16:24.435|Main thread> Status: Exists(True) InScene(True)
  514. 2018-04-09 07:16:28.155|Main thread> Saving world - START
  515. 2018-04-09 07:16:28.157|Main thread> Making world state snapshot.
  516. 2018-04-09 07:16:28.158|Main thread> Process information Before snapshot.:
  517. 2018-04-09 07:16:28.160|Main thread> Managed Memory: 2,504,794,560 B
  518. 2018-04-09 07:16:28.161|Main thread> Private Memory: 4,676,636,672 B
  519. 2018-04-09 07:16:28.161|Main thread> Nr of Threads: 61
  520. 2018-04-09 07:16:28.161|Main thread> Simulation Speed: 1.00
  521. 2018-04-09 07:16:28.161|Main thread> Entity count: 23
  522. 2018-04-09 07:16:28.161|Main thread> Current:
  523. 2018-04-09 07:16:28.163|Main thread> Paged Memory: 4,676,636,672 B
  524. 2018-04-09 07:16:28.163|Main thread> Working Set: 3,647,578,112 B
  525. 2018-04-09 07:16:28.163|Main thread> Virtual Memory: 5,856,731,136 B
  526. 2018-04-09 07:16:28.163|Main thread> Peak:
  527. 2018-04-09 07:16:28.165|Main thread> Paged Memory: 5,323,182,080 B
  528. 2018-04-09 07:16:28.165|Main thread> Working Set: 4,429,377,536 B
  529. 2018-04-09 07:16:28.165|Main thread> Virtual Memory: 6,422,110,208 B
  530. 2018-04-09 07:16:28.380|Main thread> Process information After snapshot.:
  531. 2018-04-09 07:16:28.382|Main thread> Managed Memory: 2,507,066,152 B
  532. 2018-04-09 07:16:28.384|Main thread> Private Memory: 4,677,476,352 B
  533. 2018-04-09 07:16:28.384|Main thread> Nr of Threads: 61
  534. 2018-04-09 07:16:28.384|Main thread> Simulation Speed: 1.00
  535. 2018-04-09 07:16:28.384|Main thread> Entity count: 23
  536. 2018-04-09 07:16:28.384|Main thread> Current:
  537. 2018-04-09 07:16:28.386|Main thread> Paged Memory: 4,677,476,352 B
  538. 2018-04-09 07:16:28.386|Main thread> Working Set: 3,648,417,792 B
  539. 2018-04-09 07:16:28.387|Main thread> Virtual Memory: 5,856,796,672 B
  540. 2018-04-09 07:16:28.387|Main thread> Peak:
  541. 2018-04-09 07:16:28.388|Main thread> Paged Memory: 5,323,182,080 B
  542. 2018-04-09 07:16:28.388|Main thread> Working Set: 4,429,377,536 B
  543. 2018-04-09 07:16:28.388|Main thread> Virtual Memory: 6,422,110,208 B
  544. 2018-04-09 07:16:28.390|Main thread> Process information Directory cleanup:
  545. 2018-04-09 07:16:28.391|Main thread> Managed Memory: 2,507,470,840 B
  546. 2018-04-09 07:16:28.393|Main thread> Private Memory: 4,677,480,448 B
  547. 2018-04-09 07:16:28.393|Main thread> Nr of Threads: 61
  548. 2018-04-09 07:16:28.393|Main thread> Simulation Speed: 1.00
  549. 2018-04-09 07:16:28.393|Main thread> Entity count: 23
  550. 2018-04-09 07:16:28.393|Main thread> Current:
  551. 2018-04-09 07:16:28.395|Main thread> Paged Memory: 4,677,480,448 B
  552. 2018-04-09 07:16:28.395|Main thread> Working Set: 3,648,421,888 B
  553. 2018-04-09 07:16:28.395|Main thread> Virtual Memory: 5,856,796,672 B
  554. 2018-04-09 07:16:28.395|Main thread> Peak:
  555. 2018-04-09 07:16:28.396|Main thread> Paged Memory: 5,323,182,080 B
  556. 2018-04-09 07:16:28.396|Main thread> Working Set: 4,429,377,536 B
  557. 2018-04-09 07:16:28.397|Main thread> Virtual Memory: 6,422,110,208 B
  558. 2018-04-09 07:16:28.397|Main thread> Saving world - END
  559. 2018-04-09 07:16:28.414|Worker Logic 0> Session snapshot save - START
  560. 2018-04-09 07:16:28.416|Worker Logic 0> Checking file access for files in target dir.
  561. 2018-04-09 07:16:28.419|Worker Logic 0> Cleaning up old save.
  562. 2018-04-09 07:16:28.420|Worker Logic 0> Saving snapshot files to drive.
  563. 2018-04-09 07:16:28.929|Worker Logic 0> Core Data success: True
  564. 2018-04-09 07:16:29.027|Worker Logic 0> Voxel success: True
  565. 2018-04-09 07:16:29.027|Worker Logic 0> SaveLastSessionInfo success: True
  566. 2018-04-09 07:16:29.027|Worker Logic 0> Saving success: True
  567. 2018-04-09 07:16:29.027|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  568. 2018-04-09 07:16:29.035|Worker Logic 0> Making backup.
  569. 2018-04-09 07:16:29.061|Worker Logic 0> Session snapshot save - END
  570. 2018-04-09 07:16:54.620|Main thread> Process information Periodic Check:
  571. 2018-04-09 07:16:54.622|Main thread> Managed Memory: 2,512,694,744 B
  572. 2018-04-09 07:16:54.624|Main thread> Private Memory: 4,730,941,440 B
  573. 2018-04-09 07:16:54.624|Main thread> Nr of Threads: 60
  574. 2018-04-09 07:16:54.624|Main thread> Simulation Speed: 1.00
  575. 2018-04-09 07:16:54.624|Main thread> Entity count: 24
  576. 2018-04-09 07:16:54.624|Main thread> Current:
  577. 2018-04-09 07:16:54.626|Main thread> Paged Memory: 4,730,941,440 B
  578. 2018-04-09 07:16:54.626|Main thread> Working Set: 3,652,460,544 B
  579. 2018-04-09 07:16:54.626|Main thread> Virtual Memory: 5,904,056,320 B
  580. 2018-04-09 07:16:54.626|Main thread> Peak:
  581. 2018-04-09 07:16:54.628|Main thread> Paged Memory: 5,323,182,080 B
  582. 2018-04-09 07:16:54.628|Main thread> Working Set: 4,429,377,536 B
  583. 2018-04-09 07:16:54.628|Main thread> Virtual Memory: 6,422,110,208 B
  584. 2018-04-09 07:16:54.628|Main thread> Number of Worlds: 1
  585. 2018-04-09 07:16:54.631|Main thread> 0) RigidBodies: 31, ActiveRigidBodies: 0, CharacterRigidBodies: 7
  586. 2018-04-09 07:16:54.631|Main thread> 0) Constraints: 0
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