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- local Players = game:GetService("Players")
- local ChatService = game:GetService("Chat")
- local TextService = game:GetService("TextService")
- local function onPlayerAdded(player_who_joined)
- local player_char = player_who_joined.Character or player_who_joined.CharacterAdded:Wait(.1)
- if player_char then
- player_who_joined.Chatted:Connect(function(message)
- if ChatService:CanUserChatAsync(player_who_joined.UserId) == true then
- local text_to_filter = message
- local filtered_result = TextService:FilterStringAsync(text_to_filter, player_who_joined.UserId, Enum.TextFilterContext.PublicChat)
- local final_message = filtered_result:GetNonChatStringForBroadcastAsync()
- ChatService:Chat(player_char:WaitForChild("Head",1),final_message,Enum.ChatColor.White)
- end
- end)
- end
- end
- Players.PlayerAdded:Connect(onPlayerAdded)
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