Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Marth v. Fox
- 1. Neutral
- Wave-Dash down to stop momentum from a dash and to increase options (D-tilt, in particular)
- Pivoting into grabs, tilts, and even Smash attacks
- Work on Power-Shielding
- Wave-Dashing out of shield
- 2. Punish
- Work on pivoting into re-grabs at lower percentages
- Work on up-tilting into re-grabs at middle percentages
- Incorporate up-airs when up-tilts will no longer reach
- Try out N-air and F-air punish extensions, as well
- Pay close attention to the opponent's DI during the chain-grab to get more tipped Forward-Smash finishers
- Tech-chase the opponent onto the platform with more Wave-Landed grabs (Watch out for the Get-Up Attack option)
- Go for Thunder Cats combos for the SWAG
- 3. Edge-Guarding
- N-air from ledge back onto stage in order to cover more difficult recovery options, such as air-dodge back to stage
- Try for side-B instead of F-air when worried about accidentally tipping the F-air and sending the opponent up
- When on stage, D-tilt to cover low recoveries and jab to cover horizontal recoveries
- When rushing to cover higher recoveries from across the stage, charge up an aerial neutral-B
- While holding the ledge, an option is to fall down from the ledge and tipper a B-air
- An overall concept to remember is that edge-guards can be led into from a turnaround B-air
- Counter (off of stage) and third (downwards-angled) hit of side-B edge-guarding for the SWAG
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement