Advertisement
zacjhutch

Marth v. Fox Stuff

Feb 25th, 2015
246
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.39 KB | None | 0 0
  1. Marth v. Fox
  2.  
  3. 1. Neutral
  4. Wave-Dash down to stop momentum from a dash and to increase options (D-tilt, in particular)
  5. Pivoting into grabs, tilts, and even Smash attacks
  6. Work on Power-Shielding
  7. Wave-Dashing out of shield
  8. 2. Punish
  9. Work on pivoting into re-grabs at lower percentages
  10. Work on up-tilting into re-grabs at middle percentages
  11. Incorporate up-airs when up-tilts will no longer reach
  12. Try out N-air and F-air punish extensions, as well
  13. Pay close attention to the opponent's DI during the chain-grab to get more tipped Forward-Smash finishers
  14. Tech-chase the opponent onto the platform with more Wave-Landed grabs (Watch out for the Get-Up Attack option)
  15. Go for Thunder Cats combos for the SWAG
  16. 3. Edge-Guarding
  17. N-air from ledge back onto stage in order to cover more difficult recovery options, such as air-dodge back to stage
  18. Try for side-B instead of F-air when worried about accidentally tipping the F-air and sending the opponent up
  19. When on stage, D-tilt to cover low recoveries and jab to cover horizontal recoveries
  20. When rushing to cover higher recoveries from across the stage, charge up an aerial neutral-B
  21. While holding the ledge, an option is to fall down from the ledge and tipper a B-air
  22. An overall concept to remember is that edge-guards can be led into from a turnaround B-air
  23. Counter (off of stage) and third (downwards-angled) hit of side-B edge-guarding for the SWAG
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement