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Jun 2nd, 2017
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  1. Update v1.1.0 Changelog:
  2. ______________________________________
  3.  
  4. Conversations & Quests:
  5. • Fixed an issue where Flawed Simulacrum cannot be resolved if player obtains and uses the Chronal Transference Device before persuading Finzin.
  6. • Fixed an issue where Manth Pa states that Crooked Qeek is dead when she is alive, and alive when she is dead.
  7. • Fixed an issue where Rhin does not join party during the endgame if the Last Castoff says that they do not need her help and then changes mind after.
  8. • Fixed an issue where Wayward Son does not start if player resolved the Ashen Imitation quest and talked to Loss-of-self after turning off probability engines.
  9. • Added additional protection against conflicting cutscenes during Ris fight.
  10. • Cleared Ioxu's AI during a cutscene to prevent issues with it hanging.
  11. • Removed waits on Omahdon's cutscene to avoid getting stuck.
  12. • Fixed option to create Forged Letter of Pardon not being present if Tybir was recruited after obtaining Letter of Pardon.
  13. • Herja can no longer be sent to Decanted if Preservation of Beauty complete.
  14. • Salimeri now correctly offers additional reward only if you didn't destroy all the Peerless drones.
  15. • Fixed an issue where Beloved Slave could not be resolved if Rhin was recruited and dismissed before starting it.
  16. • Fixed an issue where Zaofi would get stuck chiseling during Rhin's cutscene, which could freeze gameplay.
  17. • Fixed an issue in the Reef of Fallen Worlds where some tar blobs would vanish prematurely.
  18. • Fixed an issue where players could acquire a duplicate company standard for Artaglio.
  19.  
  20. Gameplay:
  21. • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game.
  22. • The Last Castoff can gain abilities from other character types at Tiers 5 and 6.
  23. • Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring.
  24. • Fixed an issue wherein it was difficult to interact with Gar-koto using a controller.
  25. • Adjusted Crisis AI to prevent enemies from clumping around a single target. This should reduce cases where enemies would all rush a single target at the start of a fight.
  26. • Adjusted enemy Initiative values across the game.
  27. • Ensure edge boundary disables when switching input modes.
  28. • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file • where equipment was preventing a cypher explosion would cause input to freeze up.
  29. • Fixed issues with combat in the Bloom Heart Exterior and the Anechoic Lazaret.
  30. • Player characters can now equip/unequip items on their turn in combat.
  31. • Adult Rhin now correctly uses her own attitude value, rather than child Rhin.
  32. • Collision trigger hazards only use interrupts when set to do so.
  33.  
  34. User Interface:
  35. • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
  36. • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
  37. • Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy.
  38. • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
  39. • Fixed a text overrun issue on the Ability Info Window.
  40. • Item and Ability quick menus should have their states correctly retained when deactivated/reactivated.
  41. • Fettle icons on the HUD portraits should now immediately appear when applied.
  42. • The Crisis Objectives Window should no longer block mouse input when hidden.
  43. • The Crisis Objectives Window is now anchored to the side of the HUD to prevent it from appearing too close to the center of the screen in ultra-wide resolutions.
  44. • The keybind display in the Journal Screen should be correctly re-localized when the language is changed.
  45. • Fixed button text overlap in the credits screen.
  46. • Fixed a couple of issues that would lock up Effort level selection in certain circumstances.
  47. • Fixed font sizing bugs in multiple spots.
  48. • Improved Free Combat Camera focus.
  49. • The skill selection panels in Character Creation should now reflect skill changes caused by selecting a Descriptor.
  50. • The Quick Menu buttons on the HUD should now be disabled when there are no available items/abilities.
  51. • Fixed collision on Quick Item buttons to make clicking them more reliable.
  52. • Item quantities should now be displayed for items in the Quick Menu.
  53. • Fixed an incorrect edge case comparison in conversation MarkedAsRead calculations.
  54. • It should now be possible to buy cyphers by dragging them into the cypher inventory on the Trade Window.
  55. • Unconscious characters should no longer show up in the Trade Window.
  56. • The Crisis turn element should now be cleared when loading a game, preventing it from staying up in rare cases.
  57. • The Increase Tier Window should be correctly cleared when transitioning to a different scene.
  58. • It should no longer be possible to use combat abilities while in a conversation during a Crisis.
  59. • It should no longer be possible to discard equipped items during Crisis gameplay.
  60. • Cyper Limit should correctly update when equipping/unequipping items.
  61. • Fixed an issue with object selection scrolling on the Options Window dropdown elements.
  62. • Addenda from inactive quest states should no longer trigger quest notifications.
  63. • Map Window POI label text should now appear above the POI icons.
  64. • Offscreen object pointers on the HUD should no longer block input while hidden. This fixes rare cases where loading a save file could block camera movement and input.
  65. • Removed old code from Mere Window background that was causing it to explode.
  66.  
  67. Sound:
  68. • Added show/hide sound effects to the Loot Window.
  69. • Improved sound effects on Lurker Bite attack.
  70. • Improved sound effects in various places during Memovira's Fortress sequence.
  71. • Oom sounds and "voice" added.
  72. • Music adjusted in several scenes.
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