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- Gun
- Allows a player to shoot another during the day, killing them instantly.
- Usually have a 50% chance of revealing the shooter, a few roles disobey this rule.
- Fabricated guns kill the shooter, and have a different message if the gun reveals.
- If the gun does not reveal, it appears the same as normal shot not revealing.
- Knife
- Allows a player to stab another during the day, causing them to bleed.
- Bleeding targets die the next day under normal conditions
- Can be healed, but Monk does not save.
- Vest delays death by one phase (next night).
- Always reveal, except for Slasher knives, which never reveal.
- BUG(?): if a Slasher exists in the game, no knives will reveal, not just the ones the Slasher uses
- Fabricated knives cause the target to trip, and fail completely, not killing the target.
- Vest
- Saves the player from one kill attempt.
- Delays bleeding and poison by one phase.
- Can stack.
- Fabricated vests do not save.
- Snowball
- Allows a player to throw a snowball at another player, roleblocking them the next night.
- Fabricated snowballs do not roleblock.
- Key
- Allows a player to lock themselves in for the night (day action).
- A locked in player cannot perform their night action, and cannot be visited by anyone.
- If a Watcher visits a locked in player, they will see them visit themselves.
- note: A Cthulhu can make itself go mad by locking itself in.
- Fabricated keys will rust away at the beginning of night and not work.
- The day action exists for both fabbed and real keys.
- Crystal Ball
- Allows a player to choose a target each night to reveal upon death.
- If the player dies, the target’s role will be revealed to all.
- Functionally the same as Oracle.
- Fabricated crystal balls do not function.
- The player gets no night action for the crystal at all, making it easy to spot a fake.
- Bread
- If a Baker is in the game, all players start with 3 Bread.
- If a Baker is in the game, and no Baker is alive, famine begins and each player’s bread will deplete a a rate of one per phase (day or night). (Note: the Learn page says day. This is wrong)
- If a player has no Bread left at the start of a phase, the player dies.
- Can stack.
- Fabricated bread is not counted in the player’s Bread count (probably, no one ever fabs bread so unconfirmed)
- note: i have not updated this since turkey was added
- Doll
- If the player holding the doll dies and the Creepy Girl is alive, the Creepy Girl wins the game.
- The player with the doll must pass the doll at night.
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