Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 14:19:19.2046 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
- at ModularEncountersSpawner.Cleanup.IsDistanceFurtherThanPlayers(CleanupSettings cleanSettings, Vector3D coords, Boolean powered)
- at ModularEncountersSpawner.Cleanup.CleanupProcess(Boolean singleCheckParameters)
- at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
- at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
- at UpdateComponents_0(Object )
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart()
- at Torch.VRageGame.Run()
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- System.NullReferenceException: Object reference not set to an instance of an object.
- at ModularEncountersSpawner.Cleanup.IsDistanceFurtherThanPlayers(CleanupSettings cleanSettings, Vector3D coords, Boolean powered)
- at ModularEncountersSpawner.Cleanup.CleanupProcess(Boolean singleCheckParameters)
- at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
- at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
- at UpdateComponents_0(Object )
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart()
- at Torch.VRageGame.Run()
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement