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  1. 14:19:19.2046 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at ModularEncountersSpawner.Cleanup.IsDistanceFurtherThanPlayers(CleanupSettings cleanSettings, Vector3D coords, Boolean powered)
  3. at ModularEncountersSpawner.Cleanup.CleanupProcess(Boolean singleCheckParameters)
  4. at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
  5. at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
  6. at UpdateComponents_0(Object )
  7. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  8. at Sandbox.MySandboxGame.Update()
  9. at Sandbox.Engine.Platform.Game.UpdateInternal()
  10. at RunSingleFrame_0(Object )
  11. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  12. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  13. at Sandbox.Engine.Platform.Game.RunLoop()
  14. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  15. at Torch.VRageGame.DoStart()
  16. at Torch.VRageGame.Run()
  17. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  18. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  19. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  20. at System.Threading.ThreadHelper.ThreadStart()
  21. System.NullReferenceException: Object reference not set to an instance of an object.
  22. at ModularEncountersSpawner.Cleanup.IsDistanceFurtherThanPlayers(CleanupSettings cleanSettings, Vector3D coords, Boolean powered)
  23. at ModularEncountersSpawner.Cleanup.CleanupProcess(Boolean singleCheckParameters)
  24. at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
  25. at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
  26. at UpdateComponents_0(Object )
  27. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  28. at Sandbox.MySandboxGame.Update()
  29. at Sandbox.Engine.Platform.Game.UpdateInternal()
  30. at RunSingleFrame_0(Object )
  31. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  32. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  33. at Sandbox.Engine.Platform.Game.RunLoop()
  34. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  35. at Torch.VRageGame.DoStart()
  36. at Torch.VRageGame.Run()
  37. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  38. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  39. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  40. at System.Threading.ThreadHelper.ThreadStart()
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