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- 09/22/2017 12:10:11.295: dinput8.log created
- -------------------------------------------------------------------------------------------
- 09/22/2017 12:10:11.321: >> (NieRAutomata.exe) [dinput8.dll] <<
- 09/22/2017 12:10:11.321: Loading user preferences from dinput8.ini... done!
- -------------------------------------------------------------------------------------------
- 09/22/2017 12:10:11.572: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata
- 09/22/2017 12:10:11.572: System Directory: C:\Windows\system32
- 09/22/2017 12:10:11.572: Loading default dinput8.dll: (C:\Windows\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 09/22/2017 12:10:11.583: [DLL Loader] ( NieRAutomata.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' < LoadLibraryW > { ' ' }
- 09/22/2017 12:10:11.598: [ Input ] Game uses XInput, installing input hooks...
- 09/22/2017 12:10:11.598: [ Input ] >> Hooking XInput 1.3
- 09/22/2017 12:10:11.604: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 09/22/2017 12:10:11.615: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/22/2017 12:10:11.621: [ NvAPI ] NvAPI Init { Success }
- 09/22/2017 12:10:11.658: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/22/2017 12:10:11.910: [ NvAPI ] >> NVIDIA Driver Version: 385.41
- 09/22/2017 12:10:11.910: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce 940MX' }
- 09/22/2017 12:10:11.910: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 09/22/2017 12:10:11.910: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 09/22/2017 12:10:11.938: [ DInput 8 ] Importing DirectInput8Create....
- 09/22/2017 12:10:11.939: [ DInput 8 ] ================================
- 09/22/2017 12:10:11.939: [ DInput 8 ] DirectInput8Create: 00007FFC0C0DA050h
- 09/22/2017 12:10:11.939: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 09/22/2017 12:10:11.939: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 09/22/2017 12:10:11.939: [ DXGI ] ================================
- 09/22/2017 12:10:11.939: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFC21AC3580h { Hooked }
- 09/22/2017 12:10:11.939: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFC21AC3540h { Hooked }
- 09/22/2017 12:10:11.939: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFC21AC3500h { Hooked }
- 09/22/2017 12:10:11.952: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 09/22/2017 12:10:11.954: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 09/22/2017 12:10:11.965: [ DXGI ] Installing DXGI Hooks
- 09/22/2017 12:10:11.965: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ dinput8.dll < HookDXGI>, tid=0x5160 ]
- 09/22/2017 12:10:11.970: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x5160 ]
- 09/22/2017 12:10:11.970: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 09/22/2017 12:10:11.970: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000000369F568h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x5160 ]
- 09/22/2017 12:10:11.972: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 09/22/2017 12:10:12.020: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 09/22/2017 12:10:12.048: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/22/2017 12:10:12.048: [ D3D 11 ] >> Device = 00000000099A18B0h (Feature Level: 11_0)
- tid=0x0db4
- 09/22/2017 12:10:12.055: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000000000003F8, cookie=1
- 09/22/2017 12:10:12.055: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
- 09/22/2017 12:10:12.055: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 909 MiB - Budget: 1 / 1717 MiB)
- 09/22/2017 12:10:12.055: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 1917 MiB - Budget: 0 / 3633 MiB)
- 09/22/2017 12:10:12.055: [ D3D 11 ] Hooking D3D11
- 09/22/2017 12:10:12.059: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 09/22/2017 12:10:12.060: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 09/22/2017 12:10:12.060: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 09/22/2017 12:10:12.060: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 09/22/2017 12:10:12.076: [ Timing ] Kernel resolution.: 1.002600 ms
- 09/22/2017 12:10:12.076: [ Timing ] New resolution....: 0.501300 ms
- 09/22/2017 12:10:12.076: [ SpecialK ] === Initialization Finished! ===
- 09/22/2017 12:10:12.113: [ SpecialK ] * Loading Special K Plug-In C:\Users\User\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll... success!
- 09/22/2017 12:10:24.873: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:24.968: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 09/22/2017 12:10:24.969: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 09/22/2017 12:10:24.973: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 09/22/2017 12:10:24.983: [ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD40, 0000000000000000) - [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x19b8 ]
- 09/22/2017 12:10:24.985: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:24.985: [ Input ] Game uses HID, installing input hooks...
- 09/22/2017 12:10:25.024: [ Input ][!] IDirectInput8::CreateDevice (00000000098AD0A0h, Default System Keyboard, 0000000141991A08h, 0000000000000000h)
- 09/22/2017 12:10:25.025: [ Input ] Calling original function: (ret=S_OK)
- 09/22/2017 12:10:25.025: [ Input ][!] IDirectInput8::CreateDevice (00000000098AD0A0h, Default System Mouse, 000000014110BB30h, 0000000000000000h)
- 09/22/2017 12:10:25.025: [ Input ] Calling original function: (ret=S_OK)
- 09/22/2017 12:10:25.026: [FrameLimit] Sleep called from GUI thread: 10 ms!
- 09/22/2017 12:10:25.034: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000AF20250h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.036: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/22/2017 12:10:25.036: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 0, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.036: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.088: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce 940MX' (LUID: 00000000:00007EDF) <Hardware>
- 09/22/2017 12:10:25.088: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 1, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.088: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.088: [ DXGI ] @ Returned Adapter 1: ' Intel(R) HD Graphics 620' (LUID: 00000000:00007BC0) <Hardware>
- 09/22/2017 12:10:25.088: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 2, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.089: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.089: [ DXGI ] @ Returned Adapter 2: ' Microsoft Basic Render Driver' (LUID: 00000000:00007EC8) <Software>
- 09/22/2017 12:10:25.089: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 3, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.089: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.089: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 0, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.090: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.090: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce 940MX' (LUID: 00000000:00007EDF) <Hardware>
- 09/22/2017 12:10:25.104: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (000000000A6385F0h, 28, 00, NumModes=128, 000000000AF20DB0h)) -- [ NieRAutomata.exe , tid=0x19b8 ]
- 09/22/2017 12:10:25.107: [ DXGI ] >> 128 modes (0 removed)
- 09/22/2017 12:10:25.107: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 1, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.108: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.108: [ DXGI ] @ Returned Adapter 1: ' Intel(R) HD Graphics 620' (LUID: 00000000:00007BC0) <Hardware>
- 09/22/2017 12:10:25.108: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 2, 000000000014F6D8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:25.108: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:25.108: [ DXGI ] @ Returned Adapter 2: ' Microsoft Basic Render Driver' (LUID: 00000000:00007EC8) <Software>
- 09/22/2017 12:10:25.109: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x19b8 ]
- 09/22/2017 12:10:25.109: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 09/22/2017 12:10:25.370: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/22/2017 12:10:25.370: [ D3D 11 ] >> Device = 000000000A645680h (Feature Level: 11_0)
- 09/22/2017 12:10:25.371: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000A645680h, 000000000014F7C0h, 000000000AF222B0h) -- [ ReShade64.dll < Direct3DCreate9Ex>, tid=0x19b8 ]
- 09/22/2017 12:10:25.371: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 09/22/2017 12:10:25.371: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 09/22/2017 12:10:25.371: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 09/22/2017 12:10:25.372: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 09/22/2017 12:10:25.451: [ TexCache ] Skipping Texture because of Mipmap Autogen
- 09/22/2017 12:10:25.485: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:25.844: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 09/22/2017 12:10:25.848: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 09/22/2017 12:10:25.848: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 09/22/2017 12:10:25.848: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 09/22/2017 12:10:25.848: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 09/22/2017 12:10:25.849: [ CEGUI ] Enabling CEGUI: (C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUIBase-0.dll)
- 09/22/2017 12:10:25.855: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:25.896: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:25.957: [ FARLimit ] Scanned Framerate Limiter Sleep Addr.: 0x000000014093EB67
- 09/22/2017 12:10:25.977: [ FARLimit ] Scanned Framerate Limiter TStepMin Addr.: 0x000000014081607C
- 09/22/2017 12:10:25.998: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 00000000FFFF02F5)
- 09/22/2017 12:10:25.998: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
- 09/22/2017 12:10:26.028: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014FBE8h) -- [ ReShade64.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:26.030: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 09/22/2017 12:10:26.030: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000006585D830h, 0, 000000000014FB68h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:26.030: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:26.030: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce 940MX' (LUID: 00000000:00007EDF) <Hardware>
- 09/22/2017 12:10:26.030: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 09/22/2017 12:10:26.070: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:26.073: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:26.103: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:26.156: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 09/22/2017 12:10:26.458: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 09/22/2017 12:10:26.912: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x19b8 ]
- 09/22/2017 12:10:26.913: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 09/22/2017 12:10:26.913: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000A645680h, 000000000014FB90h, 000000000B0D88D0h) -- [ ReShade64.dll < Direct3DCreate9Ex>, tid=0x19b8 ]
- 09/22/2017 12:10:26.913: [ DXGI ] SwapChain: (1280x720 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 09/22/2017 12:10:26.913: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 09/22/2017 12:10:26.913: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 09/22/2017 12:10:26.914: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 09/22/2017 12:10:26.920: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 000000000A6385F0h) -- [ NieRAutomata.exe , tid=0x19b8 ]
- 09/22/2017 12:10:26.938: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 09/22/2017 12:10:26.939: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (000000000999FED0h, 1, 000000000014F2F8h) -- [ dxgi.dll < CreateDXGIFactory1>, tid=0x19b8 ]
- 09/22/2017 12:10:26.940: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 09/22/2017 12:10:26.940: [ DXGI ] @ Returned Adapter 1: ' Intel(R) HD Graphics 620' (LUID: 00000000:00007BC0) <Hardware>
- 09/22/2017 12:10:26.940: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x80) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x19b8 ]
- 09/22/2017 12:10:26.940: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 09/22/2017 12:10:26.947: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_a5c2428250d1dc2b\igc64.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
- 09/22/2017 12:10:26.951: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 09/22/2017 12:10:26.951: [ D3D 11 ] >> Device = 0000000147880E50h (Feature Level: 11_0)
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