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- command /yuki <number>:
- trigger:
- set {gamemode::*} to false
- set {gamemode::tag} to true
- loop all players:
- broadcast "<magenta>雪合戦を開始します!"
- broadcast "試合時間は%argument 1%秒です!"
- broadcast "試合開始ー!!"
- loop all players:
- set loop-player's level to arg
- loop arg times:
- loop all players:
- reduce loop-player's level by 1
- if {tag} is set:
- wait 1 seconds
- broadcast "終了ー!!"
- clear {tag}
- on death of player:
- {gamemode::tag} is true
- attacker is a player
- {tag} is attacker
- set {tag} to player
- broadcast "%attacker%が%victim%を倒しました"
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